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Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Nah they’re too busy still whining about warriors to care about mesmers.

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

I never said it would save you from high damaging bursts its not suppose to. It’s not Endure Pain. That’s another skill.

It doesn’t save you from conditions or burst skills and unlike healing surge, where you can cleanse poison before you heal—your healing gets reduced by 33% every time poison is active and you’re using healing signet. All healing signet does is save you from auto attacks (for the most part) and it helps you to heal some while you have the other player disabled (which is why hambow warriors can faceroll bad players) But since warriors disables are so blaringly easy to dodge, a good player will avoid being disabled by one 90% of the time. This makes healing signet a lot easier to deal with.

(edited by Kagamiku.9731)

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Because healing signet only compensates for bad play against bad players. 392hp a sec is going to be nothing against someone who is constantly spamming you with conditions or hitting you with burst damage you don’t even see coming, or can’t avoid because you’re disabled. Healing signet only prolongs the fight it will not save you from a losing battle.

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

I consider Rangers UP. Every other class to be well within the range of balanced.
I’ve seen mesmers and necro’s that have won 5v1’s in youtube videos. Surely they’re OP too if we’re talking about potential. But no, I just think they are extremely skilled players who know their class and would whoop most warriors. Barring the ones who can use their class to the fullest as well.

Classes need some tweaks they don’t need the nerf hammer or large buffs. For instance, a guardian should have a bit more mobility, but otherwise, they’re good where they currently stand.

Warrior healing signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

The reason bads think warrior is OP is this.

An average player can probably get 60-70%full potential from a warrior, most other classes being played by average players can only get like 20-30% potential. Warrior is an easy class to play, it’s not an overpowered class. A warrior is going to have a very hard time against another player who knows his class, and plays it well. 392 hp/s passive regen isn’t nearly as good as people make it out to be. You’re telling me you can’t deal that much per second in auto attacks alone?

tl;dr only bad players think warriors are OP because they’re not good enough to reach a threash hold to where they can easily deal with them.

Does ANET have plans..

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

Correction: A warrior is roughly as good as a PU condition mesmer, which coincidentally has the same low risk/high reward going for it. To be fair though, one of the characters I play frequently is a mesmer (definitely not condi PU, I would never forgive myself if I played something that easy), and I can usually pick out the real one immediately.

Some tips: they give away their position every time they dodge or cast clones/phantasms, even in stealth, because the vast majority of these spawn next to them, and in the case of dodging, on top of them. It also helps to use your environment, as clone A.I. sucks, and the clones won’t follow you down the slightest drop, so jumping up and down a ledge basically renders all melee clones useless. If you can LoS while doing it the ranged illusions will attempt to take the shortest path to reach you, around rocks and stuff, making them pretty much useless as well.
I had some fun times earlier today on skyhammer trolling one by using the jump pads.

I have a much harder time with, well, pretty much any warrior except one that just sits still and takes it, or tries to 2v1.

So while you’re running the illusions round, a good mesmer has probably buggered off and is capping a point while you’re distracted. Mesmer are by far the hardest class to fight in a 1 on 1 situation. You say “trolling one” are you sure ?

Yes because, as I said earlier, it is actually fairly easy to pick them out if you know what you’re looking for. So the dude is eventually forced to a) disengage from the fight with all of his poor illusions trying to figure out what to do, and you can then choose to keep pressure or do the same and guard another point , or b) chase you to try to get the kill, at which point you have a mesmer who for the briefest moment has no clones, and you can bash his face in.
If I can do this as a D/D elementalist, please don’t try to tell me that a warrior can’t.

Who cares if you can spot the mesmer? They have an endless supply of stunbreakers, and any good mesmer is going to dodge our easily telegraphed CC’s. Meanwhile, the warrior is running around trying to lock down the real mesmer while he has 3 or 4 mesmers beating down on him or shattering in his face. And lets not forget their access to invis for the situations they will probably never be in while 1v1’ing a warrior. Mesmers can mitigate a ton of damage by doing this while a warrior is forced to takes it all to the face, and if you think a warriors passive regen is going to keep them from whittling us down over time, you’re wrong. And that’s assuming we dodge all of their less-telegraphed bursts, which can virtually 2 or 3 shot you.

A level 10 uplvl mesmer owning people in 1v1 and almost wins some 2v1’s.
http://www.youtube.com/watch?v=me5xCNgVNgs

(edited by Kagamiku.9731)

Does ANET have plans..

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

(edited by Kagamiku.9731)

Zerker? Or just hype?

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Posted by: Kagamiku.9731

Kagamiku.9731

Zerker is bad in wvw unless perhaps you’re roaming.

It’s probably the best gear for dungeons fractals, however, if you’re pubing it may not seem that way. As they tend to not stacks and mob damage goes every which way which results in making it a lot harder to dodge. Plus the team composition is generally weaker compared to an organzied group. The concept behind zerker is that the more damage you do, the quicker you can clear mobs and the quicker you can finish the dungeon…Time is money, afterall. It does require a certain level of skill to wear full zerker and not die all the time. However, mobs do tend to aggro onto the player with the most toughness, so in a sense, toughness gear doesn’t really make you more survivable in a lot of cases.

Final thoughts:
If you’re pubing, use whatever gear you like. If you’re in an organized group, zerker is best.

Hammer/bow spvp meta?

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Posted by: Kagamiku.9731

Kagamiku.9731

I use bow/dual swords too but I trait completely different. 0/25/20/0/15.

Deep cuts/Blademaster/Dogged March/Cleansing Ire/Warrior’s Sprint.

Healing Sig/Endure Pain/Berserker’s Stance/Signet of Stamina.

I’m sometimes torn between a stability skill and the signet, but that extra endurance gain is amazing, and I have a hard time letting it go.

And of course, all rabid gear with melandru runes.

Mesmers are the only real issue. Thieves and other warriors are a cakewalk.

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GW2 PvP is awesome, keep it that way.

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

..

I prefer to win by having better skills rather than food buffs and having crafted better gears…

Define “win” because the only way you’re generally going to win in wvw is with bigger numbers. WvW isn’t intended to be a roamers paradise. You can roam and find some good battles there, but that’s not the main purpose. Some organized groups will beat larger, unorganized ones, but again, their server isn’t winning with inferior numbers. Also, if you just want to have some 1v1’s or Guild battles, I recommend Obsidian Sanctum arena area…And you can’t really use stacking sigils or the applied fortitude and guard leech buff there.

GW2 PvP is awesome, keep it that way.

in PvP

Posted by: Kagamiku.9731

Kagamiku.9731

WvW was never intended to be completely balanced, so I don’t agree.

Unless you want to remove food/utility/wvw lvl ups/ascended weapons/armor/the buffs that come from your server doing well in wvw/runes/stacking sigils

Yeah, I don’t think so.

(edited by Kagamiku.9731)

-103% Condi Dur on Imm, crip, and chilled

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Posted by: Kagamiku.9731

Kagamiku.9731

Actually it means exactly what it says it means. Chill/Cripple are 103% ineffective(IE they do nothing unless the user has +cond duration food/trait). Now I’m not sure if it procs first before doing nothing, so the 98% condition reduction you can get with melandru/dogged march/food buff may be just as good. Even if it’s not, you’re losing -25%stun duration and some extra toughness. I’m inclined to believe Melandru runes are still better.

(edited by Kagamiku.9731)

Defiant Stance discussion

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Posted by: Kagamiku.9731

Kagamiku.9731

It works good in fractals for me. Because of the easily telegraphed attacks of the mobs that hit really hard…You just activate it and get healed to full health in a split second. It also allows you to tank an attack or two. I love activating it and then jumping into one of the red circles. Like the ice elemental boss in the dredge fractal.

I was just thinking about that actually. I haven’t had the time to run any fractals since patch:

does Defiant Stance counter agony? I’ve never tried using endure pain on it (which should act similarly), so I was just curious.

It doesn’t stop agony from ticking, but unlike other heals, agony does not reduce the healing given by Defiant Stance. It reduces the initial heal that barely heals you for anything anyways, but if you have agony on and something hits you hard, you’ll still be healed by exactly the damage taken.

"Armor Attack" vs "AOO" vs "DOTE"

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Posted by: Kagamiku.9731

Kagamiku.9731

Armor attack if you stack toughness. IE Knights., Rabid, Soldiers…
Attack of Opportunity is great in general. You will create bleeds on your own or especially with a group, so it’s a staple 10% dmg bonus pretty much.
Destruction of Empowered is probably the worst of the three as it is situational. Terrible for PVE, it may have some use in pvp and especially wvw, as boon stacking is pretty common.

They all require you to spec into different trait lines, so I’d say it depends on what you want to be. You could probably grab both attack of opportunity and armor attack if you were a condition warrior using rabid armor. I prefer to only go 20 into defense for cleansing ire and dogged march but the buff to armored attack probably make it worth it to go all the way.

Healing Signet Idea

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Posted by: Kagamiku.9731

Kagamiku.9731

I’ve used the HS active plenty of times and it was the sole reason I survived. The passive still takes a handful of seconds to compare to the HS active and sometimes it is worth using.

Though if you want to reduce the healing a bit and make its activation broken like the mesmer passive heal then go right ahead. I’d love to have my signets reset on activation. Which btw, I can’t see how the healing signet is better than or on par with it in any way. Three illusions active at all times is childs play for a mesmer, and its activation is ridiculously good.

(edited by Kagamiku.9731)

Phasing out glory/adding new currency

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Posted by: Kagamiku.9731

Kagamiku.9731

The backpiece recipes and the infinite tonic you can find in them.

GG Anet Wars OP 4th month and Counting

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Posted by: Kagamiku.9731

Kagamiku.9731

Bads still complaining about warriors I see. Defiant stance is trash in spvp, just saying.

Defiant Stance discussion

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Posted by: Kagamiku.9731

Kagamiku.9731

It works good in fractals for me. Because of the easily telegraphed attacks of the mobs that hit really hard…You just activate it and get healed to full health in a split second. It also allows you to tank an attack or two. I love activating it and then jumping into one of the red circles. Like the ice elemental boss in the dredge fractal.

(edited by Kagamiku.9731)

Did I give up my JP reward?

in A Very Merry Wintersday

Posted by: Kagamiku.9731

Kagamiku.9731

It may be a bigger present, but I certainly wouldn’t call it a bigger reward! In all seriousness though, the puzzle reward is terrible. I remember it being much better last year. At the very least you should have a bonus reward for completing it your 1st time each day. Hell, I’d be happy having a bonus reward for completing it just my first time, period. But 1 giant wintersday gift for my first completion? That’s not cool, A-net.

Warrior builds that pretend to be dps

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Posted by: Kagamiku.9731

Kagamiku.9731

Full DPS is for organized groups. I don’t see an issue with a little extra survivability in pugs. 9 times out of 10 you’re going to be reviving alies and they’re not going to support you more often than not. I’m in 40+fractals and half the time the team doesn’t even stack and we almost always end up ranging the boss. Nevertheless, the fractals still only take no more than an hr and a half in what I’m sure is less than optimal builds for each player.

I run 30/25/0/0/15 with pugs in full zerker with GS/AxeMace (Rifle typically for bosses…) and I never get 40k 100blades. It’s more like 32k if I’m lucky. This is a recent change of course, before I was running Knights armor with zerker trinkets, and the bit of extra surviability was appreciated. It does allow you to take an extra few hits from 40+fractals.

(edited by Kagamiku.9731)

Shet. new skill

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Posted by: Kagamiku.9731

Kagamiku.9731

I doesn’t heal the full amount… read the tooltip

You get healed around 2k when popping and an additional 125 for each hit you take including condition ticks.

Nobody is going to use it while roaming.

No, you get healed for around 2k and then any additional damage you take during the invulnerable phase is converted to health.

Least Telegraphed Weapon Set/Skills

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Posted by: Kagamiku.9731

Kagamiku.9731

The only way either of those GS skills are viable are when the opponent is stunned or you’re playing PVE. Otherwise, absurdly easy to dodge both.

.25seconds? KIllshot takes 1.75seconds.

It takes more than 1second to finish the whole axe chain too…

Going to assume you don’t even play the class. Or just trolling, can’t tell.

(edited by Kagamiku.9731)

Healing Signet

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Posted by: Kagamiku.9731

Kagamiku.9731

Now, onto the subject: I started with the standard 150% critical damage that every profession has, and, from that base level, I got the results that I showed you. I will have you know, however, that it takes about another 206% critical damage (356% total) for 1 point of precision to approximately equal 1 point of power (well, it’s actually 1 point precision equal 0.998 points power, technically, but it’s extremely close). At base levels, however, 1 point of power equals 4.668 points of precision. It would thus make sense that it either requires a lot of power (decreasing power’s relative value), a lot of critical damage, or a lot of both together in order for the value of precision to equal the value of power.

Everyone knows that one precision point is worth less than 1 point in power. That’s not the point. You’re effectively gaining 10%crit chance at the cost of 115 power. It doesn’t take a long winded equation to figure out the significance of either.

As it so happens, the Knight’s gear equals approximately the same amount of damage as the Soldier’s gear when you have 20% additional critical damage on top of your 150%. That being said, even at that point, 1 point of power still equals 3.963 points of precision; it’s just that your precision becomes slightly more valuable. Of course, taking 20% additional critical damage requires you to sacrifice something in another area. Also, this comparison with the additional critical damage still does nothing for the amount of additional damage reduction you get.

And it so happens that if that is truly the case, then Knights still provides more damage output in almost all cases. The discipline line is a very good place to be in, and that’s 30%crit damage right there. Even if you don’t trait into it, you’re only hurting yourself without tossing some zerker trinkets into the mix. 50%crit damage is more realistic to what the usual warrior would run. Making Knights armor quite a bit more damage efficient. That doesn’t even take into account the traits that proc from a critical hit. Such as furious (critical hits grant bonus adrenalin) and rending strikes (chance to cause vulnerability on critical hit) or sharpened axes(extra adrenaline on critical hit with axes). Unless of course, you plan on neutering yourself by running full soldiers or Knights everything, which is really only purposeful in zergs. You’re also gaining 115 toughness at the cost of 2,000 or so hitpoints. I’ll take the 115 toughness to sustain my healing signet over the 2,000HP that will just be melted without sufficient toughness anyways. Once you lose that 2k HP there is no getting it back with healing signet. The extra toughness is with you throughout the whole fight. The only thing the extra vitality is good for is surviving a burst attack.

(edited by Kagamiku.9731)

Healing Signet

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Posted by: Kagamiku.9731

Kagamiku.9731

Vitality doesn’t counter conditions. Berserkers stance or cleaning Ire counters conditions. If you’re relying on a little bit of evtra HP to save you from conditions, you’re dead. Sure, hp+toughness is better then just toughness, but it’s very minimal. Might be good in a zerg, that’s about it. It doesn’t do a kitten thing for a warriors sustain.

Or better yet, Knights armor and zerker trinkets is what you should be running.

Can we really use a trait that only activates when the opponent as stunned as a measure for your toons crit chance? It’s so easy to avoid. I wreck hammer warriors with my SS/LB build because of that. You tell people to l2p, well if they knew how to play, they certainly wouldn’t be perma-stunned by a hammer warrior. Not only that, but you’re only referring to one build. Not every warrior uses unsuspecting foes you know. Probably even less so once the Hambow warrior is nerfed into the ground. I used to use it in Spvp, until I realized it was totally outclassed by my current build.

(edited by Kagamiku.9731)

Healing Signet

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Posted by: Kagamiku.9731

Kagamiku.9731

Do you know how you kill a bunker guard? By taking it down with tons of DPS. That requires a zerker amulet. The tradeoff is that you do a lot more damage to something that you would otherwise do virtually no damage to, and in return you take more damage (although not so much since a bunker guard, by definition, doesn’t do much damage anyways). Warriors have gotten fairly close to bunker guards (of course, not the same, but both have high healing and high defense), but they don’t have nearly the amount of a damage reduction granted by being an actual bunker.

Unless a warrior is going full Soliders or at least Knights, you don’t even need to be zerker in order to bring them down. Condition builds can bring a warrior down just as well as a burst builds. The former can be built pretty tanky and still effective. It’s so easy to kite a warrior with conditions. Another reason why mesmers dominate them in a 1v1 scenario. Necro’s are capable of doing the same given the player is skilled. As for your second point, you said it yourself “Warriors don’t have nearly as much damage reduction granted by being a bunker” Guardians, Engis, even Necros can bunker down way better then a warrior, and still have the dmg output to kill you. If a warrior tries to be too tanky, he’s only hurting himself. And even then, once hsi passive regen fails him, he’s a sitting duck.

Maybe if you had hit them, or not ran away (as most players seem to think is the best option, for whatever idiotic reason), you would’ve noticed that using, say, Whirling Blades once would have killed them. It’s not like you can’t deal damage to them.

A thief backstabs you with Basilisk Venom traited and by the time you can react you’re already knocking on deaths door. Even if you try and stay and fight you’re fighting a losing battle. Whirling blade is a kittenty move and does kitten for damage, and even then he can just back up and wait for it to end. Or just finish you off with ranged.

It’s an automatic +7% damage reduction, on top of a much higher base health level that warriors get anyways. Meanwhile, protection is a very short-lasting boon that can easily be replaced by using condis like Weakness (25% reduction of damage in the long run w/ the slower endurance regen).

I’ll take having one extra clone with me at all times to confuse the opponent over 7%health reduction any day of the week. Mesmers can have three up at all times. Extra
A bunker Engi can have almost perma-Protection uptime, just saying. And every other class at least has access to Protection. I’d rather have 33%dmg reduction w/e I desperatly needed it, then a 7%dmg reduction at all times.

Target the mesmer? Honestly, people; there’s a reason why I have Call Target hotkeyed to my F button and Take Target hotkeyed to G. Nobody in the mesmer community believes that clones are any more than very slightly useful for defense against unweary opponents, and many others outside of that community (myself included) believe the same thing.

Mesmers have 435323241 get out of jail free cards. It’s easier said then done. If they’re not making clones with their backflips, they’re stunbreaking your abilities only to make another clone. Oh and they also have access to invis, making them even more ridiculous to deal with in a 1v1 situation.

You can’t damage anybody in stealth (you can w/ heavy armor, clones, or protection), and it’s not like you can’t get hit (especially by AoE). Stealth also often lasts very short periods of time, and is getting nerfed again this patch. Congrats.

No, but when you have near perma-stealth you can use hit and run tactics until your opponent has either given up, or is a corpse beneath your feet. And lets not forget dat blind spam.

Again- you have an automatic 7% damage reduction as well as about 5000 more health than many other professions just by playing a warrior. And let’s not even talk about warriors having to avoid their opponents from bursting them when warriors have burst skills with the highest coefficients or CC durations in the game.

health isn’t as great as you make it out to be, Vitality is a poor stat for a warrior which is why going Knights is far better then Soldiers. If you are not able to passively regen the damage faster then you’re being dealt it, you’re going to die. Whether you have 15khp or 20k hp. It only delays the inevitable. Other classes like thieves can make much better use of it as it gives them some more room for error. And they also have the most easily telegraphed bursts of any class. If you’re getting hit with any of the high damage burst skills of a warrior on a consistent basis, you’re bad. Period. Especially Kill shot, Earthshaker, or Evicerate.

Healing Signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Just because you have difficulty killing one Arganthium, that doesn’t make the class an unkillable monster. The game shouldn’t be balanced around average or worse players. Every class in the game has the damage output capable of neutering a warriors passive healing. I’ve seen a mesmer and thief melt my HP down to almost nothing in the blink of an eye, and the only thing that kept me alive was endure pain. Of course, because I have healing signet on my heal bar and no other heal skill, I have no way to reliably heal all of the lost HP. And heavy armor is not nearly as important as having protection, or clones, or stealth. That’s a far better damage mitigater then heavy armor will ever be. Avoiding the damage is hundreds of times better then face tanking it. In-fact, the only way a healing signet warrior will be able to beat a skilled player is by mitigating a lot of their damage by dodging the burst skills.

Warriors are still not the most dominant class in Spvp and that speaks words about the class as a whole. Is it UP? No, but it is easily countered by any profession with good knowledge of both their class and the warrior class. The warrior class is the easiest class to counter, because all it is is avoiding a multitude of well telegraphed attacks. It’s the easiest class to learn, but it’s far from the best class overall. It only appears that way to average or below players, because they can’t pass the skill gap required to deal with warriors effortlessly.

On a side note, I enter the Obsidian Sanctum arena area quite often, and I see warriors losing more often then not 1v1. Mesmers are a warriors bane, and any other ranged class that’s good at kiting easily deals with them as well. So frankly, what I see with my own two eyes, and the stuff you’re spouting about warriros being unkillable monsters, does not compute.

(edited by Kagamiku.9731)

About Mini Mr. Sparkles...

in Living World

Posted by: Kagamiku.9731

Kagamiku.9731

Do I need to purchase 4000gems in one lump sum, or can I buy multiples of 800 gems over the course of the month?

Endure Pain/Balanced Stance/Berserker Stance

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

Pop Berserker’s Stance right before jumping on a necro or any condition build and watch them squeal when they can’t do a single thing to you while you pummel them to the ground.

Healing Signet

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

1/10 not even worth the effort to reply reasonably to.

WvW Season 1 Merc Camps

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Posted by: Kagamiku.9731

Kagamiku.9731

+1

I rarely complain, but the toxic alliance making the mercenary camps nearly impossible to solo is extremely frustrating. Not only that, but zergs don’t even want anything to do with them anymore, because of the clusterkitten of elites that spawn from the toxic alliance when a zerg is present. I have 6/50 mercenary camps for the AP, and I almost never see an opportunity to do them anymore.

Feels weird after patch [lower dmg & surv]

in Warrior

Posted by: Kagamiku.9731

Kagamiku.9731

This is probably obvious but i’ll say it anyways. With the patch, they gave us a free respec. Did you retrait after the patch?

Fractal weapons = unwanted salvage

in Bugs: Game, Forum, Website

Posted by: Kagamiku.9731

Kagamiku.9731

The skin is exotic. Yeah, I’ll try a ticket, but I’m not expecting a positive response…

Fractal weapons = unwanted salvage

in Bugs: Game, Forum, Website

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Kagamiku.9731

Just salvaged my fractal ax with a basic salvage kit because I was quickly salvaging all of my blues/masterworks and when I accidentally clicked my fractal ax it salvaged without asking me to confirm first…Real smart Anet.

(edited by Kagamiku.9731)

Excited For World 3/4/5? Comments to World 2?

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

That’s tribulation mode, not normal mode.

Tequatl Terror Squad (JOIN NOW BEAT TEQUATL)

in Tequatl Rising

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Kagamiku.9731

Invite me, please.

Bugged Master of Baubles, World 2 Achievement

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

You don’t need to complete Master of Baubles to get the title because it only requires 13 achievements to complete the meta and there are more than 13 achievements in the meta.

Super Adventure Box Teaches Skills!!

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

Very impressive for a three year old. Props to her.

Bomb + Wallet + Candle + Torch???

in Super Adventure Box: Back to School

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Kagamiku.9731

You don’t really need the wallet. Once you get 250 baubles simply move it over to your bank and repeat. Once you have the baubles needed move them all back to your inventory.

Buffs removed when entering SAB

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

I did a full day of wvw and avoided SAB when I used mine. (Gained 35 wvw levels)

I admit it’s stupid, but it is what it is. The booster is too good to pass up imo, so you may as well do some other stuff in the meantime.

Buffs removed when entering SAB

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

If you enter SAB with your birthday booster on, it’s as good as gone.

Either play with another character, lose your booster, or wait 20 hrs for the booster to wear off. Those are your only options, as far as I know.

Tribulation mode is unfair.

in Super Adventure Box: Back to School

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Kagamiku.9731

Well since the last “hotfix” TM have turned from hard and challenging to somewhat similar to Infantile mode. So be happy, now its no longer “cool” to beat it.

You’re full of kitten. Get out.

Drama queens everywhere.

The gap in skill required to beat infantile is vastly different than what it is to defeat normal mode. And normal mode is vastly easier than tribulation mode.

Tribulation mode is unfair.

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

As people have said time and time again. That’s how tribulation mode was designed. Though I’d still say it was your fault for casually walking to the checkpoint while it’s right in front of you. Virtually all of the checkpoints are booby trapped with spike traps, and you’re supposed to take the hardest path to avoid them.

(edited by Kagamiku.9731)

Continuing where I left off yesterday in SAB

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

There are thee zones in world 1. They are separated by a miniboss. Did you get to an area with a shopkeeper inside a cage being guarded by some robot looking thing that shoots lasers from its eyes?

Edit: Seems your problem is solved, so n/m

Continuing where I left off yesterday in SAB

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

You need to get to the next zone before your progress is saved. Waypoints only save your progress while you’re playing, but it wont save it after you log off.

No Money, No Tribulation Mode

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

Tribulation mode is not for everybody!!! Please get it, geeeeet it thanks.

Agreeing with this.

While I’ll talk about scaling “normal” for a casual player, I’m not going to suggest ’dumbing down" the mode created for the hardcores.

I get it. If i buy some game I will “enjoy” game more.

But you must understand i bought this game just like you and if i dont want to pay more i should be able to play as “casual” as you. Beacouse without Infinite Coins i could only tell who play hardcore this game and who doesnt.

A casual player wont beat tribulation mode, with or without the infinite coin. If you’re willing to invest that much time into it, then you would easily have the gold required to buy the infinite coin…Because you wouldnt be casual anymore.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

Got kicked out of tribulation mode when I was at the Zone 1 world 1 boss.. GG me

celestial armor and weapons

in Super Adventure Box: Back to School

Posted by: Kagamiku.9731

Kagamiku.9731

the mf disappears.

Can you get achievements after the patch?

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

It’s generally a month for the 1st living story and then two weeks for the second. So two living stories are taking place at the same time for two weeks. The clock tower was a 2-week living story. The Pavilion was the 1-month living story.

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: Kagamiku.9731

Kagamiku.9731

I feel if no one got any gift at all, there would be a lot less kitten in these threads. It’s not like its something you had to work for.

Map Invasion achievements worst decision.

in Clockwork Chaos

Posted by: Kagamiku.9731

Kagamiku.9731

All achievements are not aimed at all players. Why? Not all players like doing the same things. This includes playing more — or less. You can still get the meta achievement without doing the 13/13 invasion maps one.

No you can’t get the achievement without doing all 13 maps – I was stuck for over a week at 7/13

Getting the last one was the ONLY way to get to the “Playhouse”.

Stop lying and go read the event notes.

You can get the meta by simply doing dailies related to the meta. That by itself would be 14 (for for every day the event is released) of the 17 achievements needed to complete the meta.