Do you really care all that much? How much do you actually go to Timberline to do things? It’s just one of those maps that are never really visited after finishing your personal story and hitting 80.
Though I would agree with you that it is a gorgeous zone, I would prefer Mord destroys Dredgehaunt myself, now THAT is an ugly map.
I go there all time, mostly mat farming, but sometimes just for a runaround, because it’s breathtakingly beautiful. Really the most beautiful of all the maps I think. Although I must admit that its feeling of serenity is enhanced by there being comparatively few other people there, so I understand the view that it’s under-used.
I used to HATE Timberline because there were so few events – felt like a waste of time to even go to it.
Then Platinum, Hard Wood, and Sharp Claw prices rose…
To elaborate, Kessex used to have a lot more trees. Then they got mysteriously logged, and the water held a force field we couldn’t enter. Kasmeer broke the illusion around this to reveal a very high Krait tower filled with Toxic Krait and Toxic Alliance (Nightmare Court). It kept sending out spores to surrounding zones. Eventually intrepid adventurers made their way to the top and fought Scarlet’s monstrous hybrid in order to get a special antitoxin injected into the tower, which blew it up, leaving debris all over the zone.
To add: and you can still find the occasional pristine toxic spore patch scattered about.
Kessex was one of the prettiest zones in the game up till that point – looks like Timberline’s about to go through the same destruction.
I want to become scared stiff of those vines. Like suddenly coming out of the ground with sinister music and my character barely escaping :o
They should do an animation of a vine grabbing an killing a player whenever they get banned. They had that in GW1 where Dhuum would come and kill someone if they got banned while being logged in. Would be funny to see bots get vined!
I second this.
Seeing gold selling bot dying this way would be an endless source of satisfaction for me.
THIRD-ED! I miss Dhuum!
Is it acceptable when telling someone to go scour Dry Top piles of silky sand for geodes to say “Go pound sand?” 
bring your hamster and go for the eye!
Butts will be liberally kicked!
Giants aren’t hard to kill though. Even the champion one in the harathi hinterlands is more a lesson in patience than skill. I’ve soloed him on a warrior, guardian and a mesmer. The risen veteran versions are slightly harder with a lot less health so I use them as tests for builds.
Yah – Only thing that makes the vets in Orr difficult is the extreme likelihood of aggro’ing some risen casters adjacent to him.
+1 for the giant smashing the Little asura.
Dodge FTW
That is most definitely the pact camp looking from the west. Good to see that the effects of Mordremoth are spreading out…but that far? All the way in Timberlines across the sea?
Doesn’t make any sense. It would be better if the vines stretched into Rata Sum or anywhere along the Tarnished Coast…
It actually makes sense if you consider that Scarlet’s mind was Morde’s mind. She obviously knew about the pact and the death of Zhaitan, and as such so does Morde. It makes sense for him to directly attack their bases before they can confirm he exists by keeping his vines traveling below the ground.
Mmm good idea, though it sort of dampens the lore realistically. I mean, what’s stopping Mordremoth from summoning vines to kill Jennah or Ellen Kiel (#teamevon!)
True, it’s possible he just doesn’t see them as a threat. I mean let’s be honest, Lion’s Arch and the Krytan royalty did jack all for the Zhaitan offensive.
Also, in truth, Morde wouldn’t be the first who could pull that off. Prim could have done it decades ago.
That might actually be rather interesting, and might suggest that it knows exactly what Scarlet did, and as such uses her knowledge of (mobile) waypoints in order to find and disable them.
Or simply follow them to the enemies bases.What would be cool is if Mordremoth took control of an entire map and closed it off for 2 weeks (sorry map completionists!). All WP’s disabled, and all portals blocked off by thick vines
After we finally burn down those vines we come up with Timberline falls full of green and thorns and no more snow.
And at the center we see what Mordremoth was doing all along…empowering one of his champions.
And that’s how a metaevent is born.
Part of me loves that idea, the other would cry at the loss of such a beautiful map.
oh no! please don’t “Kessex” Timberline Falls, Anet! Mess up Frostgorge or something else equally lame and boring.
Also yay! Centaurs!
Also boo! more effing vines!
You want to play an MMO with no other people in it? Why?
But regardless of your reasons it’s not an option, there’s no way to get a private map, but then there wasn’t before mega servers were introduced either. Maybe if you guest on a low population server it will help, but there will still be other people around. That’s kind of the point of a multi-player game.
I don’t share the same opinion entirely with OP; but I like to solo open world quite a bit as well… not always, mind you, but often.
There are about 9 million memes about this, but this will answer your question on why:
http://stripey-badger.blogspot.com/2013/12/an-extroverts-guide-to-care-and-feeding.html
So #5 is probably the biggest reason.
That’s why THIS soloer plays an expansive MMO (can’t speak for anyone else).
… the only way this can remotely work is. If they sold plots of in game land in the gem store unfortunately this idea and type of in game housing takes a lot of server space and they would have to pay for the added servers…
Not necessarily – increase the size of home instances a bit, leave some room for one house. No need to allocate open world space for this.
I don’t see the draw to housing (I’ve read the reasons, but am neutral on the whole idea), but allocating real estate in open world (and the potential for sprawl) isn’t necessarily required. Yeah, there’d be an increase in storage space, but I don’t think it’d be on the order of what you’d see in Minecraft (which does allocate in Open World).
… people from ANet voice it…
I’ve wondered before why more dev shops don’t voice stuff themselves…I think that’d be a union issue with Screen Actor’s Guild/AFTRA?
I actually don’t have a proble with Defiance and Unshakable, per se; but they feel more like time sinks rather than coordination inducements. Even if – in the thief example up above – the interrupt landed, bosses tend to throw their buffs up within a very short period of time thereafter. Then the whole process starts over again, waiting on the boss to do its “tell” again, so you can throw Link’s boomerang again. Players spend most of their time waiting (and avoiding the octorocks being thrown at them, or whatever metaphor gets the point across).
This is not inherently bad, but it does make the bosses boring – epecially coupled with the relative immobility that has been greatly improved with the Jul I Dry Top release (Devourer Queen and “Tootsie” do ANYTHING but stand still now – this is great!)
I think they could be improved tho – use the typical mechanic above on occasion to throw player timing off, but give players other ways of bringing down these boss buffs at different times. New skills in the future are great candidates for this (thinking DnD’s Pierce Magic, Remove Magic, Secret Word, etc are all models that could be adapted). Spread out some of the debuff spells among the classes such that they have to execute the skills in a given protocol. Would allow for more than – what? – 2-3 “phases” of the boss we currently have now within the same approzimate timeframe, but it will “feel” more active to the player.
There will probably never be another universally appreciated MMO as the market has split too much. There’s a place for final fantasy, a place for Wildstar, and so on. Any new breakthrough could be quite unexpected, perhaps as much like facebook as like an MMO, or perhaps as much like a movie as like a game.
This is why I said in a post about a year ago, the MMO as we know it will probably never “be” again.
There are too many differentiating tastes among the player/customer base… in fact, there’s no SINGLE player base anymore – look at the various threads on THIS forum and you can prolly categorize a handful of archetypical player bases.
The latest archetype I’ve seen (and I’m not in the industry, so this is likely an old observation) has been the “no purpose”/“sandbox” crowd (Goat Simulator, for example).
What makes it worse, is there are subsets of each of those that are crossovers.
Evercrack, UO, and the other “MMO Forefathers” actually had LESS of a challenge with this since they were breaking new ground – there weren’t a lot of comparisons to be drawn.
As long as subscription or microtransactions – as each is defined today – stay the model, a for-profit entity will necessarily pick the most populace archetypes and develop to their preferences (because doing anything else will create a completely schizo feel to almost all players). This is how WoW succeeded – it had enough of what each archetype wanted to get the players “invested” in the game (at the time, another relatively new phenomenon).
Because I don’t see the content offering changing any time soon, the only thing remaining will be the next company to create quality content but backed by a compelling monetization model that ‘feels" transparent to the user base. No i don’t know what that is yet; because if I did, I’d be rolling in dough.
I base that speculation upon the fact usually the first question out of anyone’s mouth when a new MMO is brought up is “what’s the monetization model?” (not in those words… usually something like “is it sub-based or what?”), it’s obviously a major factor in the players’ minds… even if they don’t know it is and say “compelling content is important to me” or something similar overtly.
GW2 was close to this for me – B2P was attractive to me and others I brought to the game. The EDIT: Gem Store is not a mandatory thing (whether literally mandatory or sneakily mandatory like so many other games).
Wildstar is an example of what won’t work in current form UNLESS they get better at communicating their “pay for game time” thing. I understand it now, but the combination of their FAQ and the web page layout when explaining it almost made me distrust it outright (“if it’s that hard to explain, they’re hiding something”). Felt like an AmWay pitch.
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…Like how they did the bobblehead for everyone on April Fools…
Yah – that went over well. Probably not a good choice of suggestions…
Some folks (wait for it…) tore our heads off when some of us expressed anything positive about the aesthetic change… we’d likely see a similar blow up (snicker) again if they implemented the cake idea.
ALTHOUGH… a bobblehead+cake idea has merit – “Shake and Cake”.
I never “got it” where it came to the Atlas.
I assumed this was some critter conjured by Marketing for attracting new players (rather than adding to existing players’ experience).
When a player doesn’t get it, I can’t see a prospective customer getting it and being drawn to the game by it.
There’s a quaggan, though. If you close your eyes and use enough lemon…
Hey everyone, I just wanted to let you know that we are aware of the lag issue and that people are working on it. It’s possible that one of the sandstorms got a few geodes lodged in the servers
, but they will find out and fix it as soon as possible. Hang in there with us, and thanks for being patient!
Ummm, on a holiday weekend? Thank you, that’s pretty awesome!
Additionally, relogging landed me in a separate instance of Timberline (the map had a different layout of harvestables), and it seems to be fine.
FYI for Anet:
I decided to log to Timberline Falls today after seeing that Dry Top is still bad after last night.
The exact same latecy/skill lag was present in the instance of Timberline I was dropped into.
Posting just so any potential troubleshooting doesn’t rule out a larger-scope issue.
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Skill lag is back with a vengeance – see the plethora of lag-related posts all over the main, bug, and LS threads.
And players need to start bug reporting if they haven’t – remember, that will draw attention faster than posting to the forums.
If they’re anything like the shops where I’ve worked, there’s minimal manning on the weekends for forum moderation; but there’s likely a threshold set on bug reports that once exceeded, will prompt investigation.
on the bright side, maybe it’s a set up for killing off one of them. I hope it will be horrible, painful death.
if this is the case, they need to double up on the lovey-dovey talk till then… make the emo crowd go all-in
This got me curious so i did a little farming of my own. Moa’s do seem to drop alot of junk raptors seem to have a smaller variety of loot so a much better chance of poultry. The Moa’s i killed seemed to have about the same drop rate as thehipone posted, I then tried the raptors at KarateKid’s spot and they had a much better rate of poultry drop than the moas. With this information i would conclude raptors are a much better choice than moas for poultry farming.
After the initial euphoria of “OMG, this is great”, though, gets boring to the point of falling asleep at the keyboard – done that
You can only get the rewards once/character. Multiple runs are for achievements only.
After posting, I made some more runs – this is true.
As far as completion was concerned (crossed swords and confirmation of completion) – I had to complete the first story in order to get the second to complete.
This only really matters if folks are looking to get like monthly event credit, but figured I’d mention it.
So yesterday I completed the entire story line on two different characters. As in: completed story line, did final talk with Toska, and LS changed in journal back to personal story.
Tonight, purple icons on map, I went straight to Fallen Hopes, completed it and when I got to the end, no crossed swords, no rewards.
I exited instance and looked – kitten , maybe it was because I didn’t restart story line… so I did that.
Completed Fallen Hopes again, STILL no crossed swords or rewards.
Can you get rewards more than once on one character?
EDIT: is it because I skipped ahead?
I know it works completing on another, but I’ve not seen same-char replay reward as a topic yet.
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Been happening for a while… bug report it or it won’t get attention.
Until Anet isolates it and fixes it:
Try quitting to desktop and restarting the client.
After I do this a few times, I luck out and find a mergerserver that doesn’t suffer from this mess.
This implies we’re being trained/prepped for another map-wide open world raid-type event like triple threat.
I find the bigger issue being you can’t see that super tiny puddle until you are half way down… and to find out it is not beneath you… causing a pointless trial and error situation.
However – I bet 90% of the player base who tried it the first time blindly (no youtube videos) and missed the water pee’ed themselves laughing.
I think it’s a sign that Mordremeth has the power to disrupt waypoints with his dragon magic.
Or that the vines will eventually wind up spreading via the WP’s…
Coffee originated in Africa and is hardly American even in its consumption we are behind.
Bacon. Well it is inexcusable that I don’t have lots of bacon recipies. Maybe it could be a pull type food. Every few seconds all the players are pulled to you by the smell of sizzling bacon. Too bad it will be their bacon on the engineer bomb kit fryer!
heheh – well, it may have originated in Africa, but it took Kona to make it sublime
Thanks— boy I REALLY needed to know my babble was TRULY worthless!!!!
seriously———-I have REALLY got to find that ramp!!! But you all are appreciated!
Dagger/Dagger ele (two ele’s, in fact) for me, and completed fine but it takes a while – be prepared to ride the lightning and or burning speed into him (don’t fall off, heh) – both should dodge anything he throws while you’re moving. I prefer burning speed due to the fire condition continuing to tick in case I fall off.
Stack some bleeds on him with earth attunement, and stay still until grenade rings show (I do drake’s breath or cone of cold at this point) THEN dodge away (backwards OR sideways, depending upon how much room you have). He does not predict well when you’re not traveling, so it will take him a sec to adjust to your intended destination.
I usually can’t get a second volley after that, so I dodge off the ledge and head to the ramp again OR jump back to where the fire aspects spawn (and dodge grenades if he throws there).
Note, my asura had it slightly easier, because she could lead with a radiation field from the ground level. And for that tactic, it didn’t really matter WHICH platform he was on.
Taimi is playing with fire. I get the feeling that the writers are setting her up for a fall.
I had the exact same ominous thought when I hit that point this evening. kitten shame too, since she’s the one LS character I like.
EDIT: The foreshadowing by the townie just prior related to scarlet’s visible “obsession” and Taimi’s reaction a few minutes later is what did it.
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It took me a stupidly long time t realize my really target was up above, and then to find the ramp. After that, it was just wearing him down. The jump (wind) crystals can help you get back up the ramp faster if you get bombed or dodge off, but yeah, not essential.
It was a bit tedious, but not bad once I figured out what to do.
Yup – I was down there clearing out vines for like 4-5 minutes before I realized we weren’t making a dent (they just adjusted respawn rate no matter HOW fast we killed them)
The only real problem I saw (more of an annoyance, really) with this fight was that the AOE rings sometimes don’t show. The aspect vs. shield problem (i.e. it didn’t switch him to green and drop his shield) happened twice, but I chalked that up to lag.
…
Bought an exotic shield on my Thief for my Engie to put the Super Skin on it. The shield became soulbound to my Thief…
I’ve done that – and I even KNEW the about soulbinding at the time – SOOOOO facepalm!
With the exception of Ascended Materials (frakkin’ bloodstone dusts, I’m looking at you), this is the only thing I don’t like about account bound-ness. I HATE souldbound with a passion, so I am glad more stuff has been moving to account-bound; but crafting (and I can be swayed either way on ascended staying account-bound) should be an entrepreneurial thing for our characters.
That said, there are only a relative few things in the entire stable of craftable items that are worth more in final form than their component materials. Until something happens to tip that balance (maybe some reasonable stats distributions that are craftable-only/undroppable or similar), I don’t see unbinding as having a huge shift on the seller side (albeit, OP mentioned the value to the buyer).
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I can’t help but notice that the first person to acquire and post the Ambrite Sheet yesterday posted it for 300g.
What a bookah
I’d love to know if any impatient buyer bit.
Every so often when I’m selling off junk items I’ll see buy orders that go into the hundreds for items which would appear to have no value (in particular, many armors that have the Cabalist label). So for example the Berserker’s Cabalist Boots of Infiltration has a demand of 286 at a buy price of 3s89c (as of the time of this writing). I’m sure if I went and looked at the TP, this demand would mostly be split between a small handful of people. Are they just looking for cheap items to send into the forge, or gambling on getting mats from salvage that will be resold for profit later?
That’s for armor (which the actual OP cites as an example). For the subject line: weapons – if in the low/mid 50’s to low 60’s range, likely to salvage into platinum. If in the high 50’s to 80 range, likely to flush in the mystic toilet for rares. Compare the price to 2 plat ores – if lower than that cost, it’s most likely plat – compare the price to going rate for rares (then divide the latter by 4) – if cheaper than that cost, likely for rare salvaging (for ectos).
Also, one or two of the latter reward boxes from the LS2 storyline (I wasn’t watching which) gave me 1-2 obsidian shards each when I opened them.
Perhaps Soundlessness was forced upon him simply due to distance from the Pale Tree? It would be interesting to know if there is a range to her ability to influence / communicate with her offspring. Lot of potential theories…
That’s interesting : I am sure that the sanctum got closer to the pale tree at the beginning of the jouney : if you draw a straight line between the cliffs and dry top you get close to the pale tree.
So distance does not seem likely.
I have two theories :
- he got corrupted by something the zephyrites were transporting (“curious reading from the crates”).
- he acted as a normal sylvari during the festival but he was already a soundless during the festival (unlikely explanation but possible). He was faking enthusiasm to infiltrate the sanctum.
What if the straight line accounts for curvature of Tyria?
I like the chests. Keys are easy to come by ( I have found ~20 so far) …
how? in 2 nights I’ve seen ONE lockpick.
I also like them.
I had gotten like 8 keys simply by doing the story and getting the rewards from that. The achievements give a lot of keys as well, though I’ve not really done much of those so far.
Then you can also trade in all those geodes at the vendor to buy more if you like. Remember to go through all of your piles of sand to get more geodes also.
OK, that was it – I hadn’t progressed too far in the story line hwen I posted above – yah, came out of it with about 9 – 12 keys (forget precisely). Much better about lockpicks than farming dust bunnies.
For science! Just brutally murdered 100 lvl 80 moas in frostgorge over 20 minutes. Results:
5 slabs of poultry meat
18 eggs
12 t5 claw
3 t6 claw
4 green items
1 blue
1 white
11 junk sharp talonsHonestly expected more meat. Raptors may indeed be better.
Thank you for the research I never have the patience to document this kind of stuff, but 100 is still a relatively small sample size. I’m also unsure of the effect of magic find on food item drops.
WRT poultry – I can’t tell the difference with or without MF boosts.
blink
We have NO bacon in this game!
On more than one occasion I’ve called for bacon (and pork) to be added to the game. There are plenty of mobs that can drop the stuff, and it would make possible a TON of new dishes. Plus, what better material for crafting from 400 to 500 than bacon?
Also missing is honey, fish, and shellfish. The former could be used for everything from honey-glazed meats to pastries, and the latter could be cooked straight up, used to make soups, or coupled with the virtually useless seaweed to make sushi.
I have registered my protest firmly… NOW we’ll see some action!
CRAFTING bacon would be difficult, though – that takes a LOT of room to hang all those up… anet’s prolly coding up the curing shacks. We could put them in Lion’s Arch – LOTS of empty space available now.
As a result of the cactus thread, I have come to a realization that Arenanet is evil and Anti-American.
Exhibit 1) https://forum-en.gw2archive.eu/forum/game/crafting/Cactus-besides-a-good-tequila
There is no bacon in this game.
Exhibit 2) https://forum-en.gw2archive.eu/forum/game/gw2/Pine-is-a-soft-wood
There is no coffee in this game.
I rest my case.
Considering all recipes currently ig are relatively based off rl recipes, I would go from there. At least that’s what I did several hours ago when I started buying those items by the truck load.
I get nopales out of our yard, slice them to about green bean width and pan fry them with onions (minimizes the nopales slime), comino, salt, pepper, and cooked bacon.
blink
We have NO bacon in this game!
For science! Just brutally murdered 100 lvl 80 moas in frostgorge over 20 minutes. Results:
5 slabs of poultry meat
18 eggs
12 t5 claw
3 t6 claw
4 green items
1 blue
1 white
11 junk sharp talonsHonestly expected more meat. Raptors may indeed be better.
I’ve farmed every moa and raptor I could find in the game (note the caveat) – Iron Marches was the best return on time due to density in a relatively small space.
I know for a FACT I’ve seen a similar cluster of 4 or 5 hatchling zergs elsewhere in the game (ascalon region, I thought) a couple alts ago, but I can’t find them again.
In any case, I’m not sure the Master Of Peace is a Sylvari…
That would be the Master of Peas.
Hahahaha ha ha ha…. I’ll stop now.
Glad to see you turning over a new leaf.
Why does the game have to be open world at the expense of the PC? That’s a complete cop-out.
Actually, it’s the reality of game development. You have limited budget and time to work with, so scope must be adjusted to fit. Features must be prioritized, and sometimes that means cutting content or systems.
Not a slam on Anet – just software in general… that graphic explains the gravitation of today’s software to mediocrity.
, but they will find out and fix it as soon as possible. Hang in there with us, and thanks for being patient!