(edited by KarateKid.5648)
At launch we did not have this issue. Everything was BoE or was SB through tokens you got for doing a particular dungeon or karma. Then the Betrayal patch happened….
Ironic, no?
1) Random number generator generates numbers randomly. Welcome to video games.
What you should have told him was;
GW2 random number generator generates numbers abysmaly.Don’t get me wrong I like GW2 but the RNG in this game is the worst I’ve ever seen. It’s as if they want you to buy gold with money (<—highly likely this) or farm gold instead of beating monsters to get the items that you want like any other video game (at least like any other video game I’ve played).
Welcome to every mmorpg every made in fact every rpg ever made.
Ummm, I know for a fact after the epic battle that is Kangaxx, I will get the Ring of Gaxx (before the fight if I cheat).
So over-broad statement is over-broad.
I don’t need gold, so it just uses up bank space.
Sorry for being rude, but this seems just stupid. If you don’t want it, why do you keep it, when you can turn it into money (even if you don’t need money).
…Fortunately, I’ve been on the Internet since before it was called “the Internet”, so my skin’s pretty thick…
OMG old DARPA people lurking on the forum!
Yup. I’m too old for this kitten. 75 chests, still no bug.
I was fully expecting a counter-post like “when we were online gaming, we had to manually CARRY the packets UPSTREAM… through 4 Barrel Connectors… both ways!”
Ok, enough derailing the topic for me
…
I’m going to die of old age before I get a @!%&!! fossilized bug.
Well, it does take a lot of time for them to fossilize – maybe you’re rolling the young bugs and just gotta wait?
I don’t need gold, so it just uses up bank space.
Sorry for being rude, but this seems just stupid. If you don’t want it, why do you keep it, when you can turn it into money (even if you don’t need money).
…Fortunately, I’ve been on the Internet since before it was called “the Internet”, so my skin’s pretty thick…
OMG old DARPA people lurking on the forum!
Yup. I’m too old for this kitten. 75 chests, still no bug.
I was fully expecting a counter-post like “when we were online gaming, we had to manually CARRY the packets UPSTREAM… through 4 Barrel Connectors… both ways!”
Ok, enough derailing the topic for me
I don’t need gold, so it just uses up bank space.
Sorry for being rude, but this seems just stupid. If you don’t want it, why do you keep it, when you can turn it into money (even if you don’t need money).
…Fortunately, I’ve been on the Internet since before it was called “the Internet”, so my skin’s pretty thick…
OMG old DARPA people lurking on the forum!
In DDO after running something 20 times they would give you a reward list filled with most of the rewards. So after grinding for a couple of months to get something you would have a greater chance at getting it. Sometimes what you wanted would still not end up being in the list but it still gave you a large list of items and normally at least 1 thing was usable. The idea that you could try for something your entire time playing and never get it is lamest thing I have ever heard. How anyone can defend that is beyond me. There is no reason ever for something to not be achievable in game when enough effort has been given. I and most others are not asking for free stuff. It is a simple thing to make it so something is random but gives you better chances as you keep trying. Or you can just make it so 1-3 tokens drop from every mob and it takes 1000 tokens. That way some will get lucky get there’s first but other people will still have a chance at getting it eventually.
I was afraid to mention that because it did have SOME downsides to it – however, the basic idea was good with some tweaking.
As long as Feather of Sun is nowhere near the RNG stat generation table, we’re golden.
3) Sell rare drops in the trading post for gems. People with money can buy the drop; people who have oodles of time/will can hunt for it. Please don’t hypocritically say rare things should be special, and then let people buy/sell “legendaries”.
This would be perfectly fine if there wasn’t a cash shop.
For people that like to play competitively (like myself), the fact that some jerk can swipe their credit card and have more ingame wealth than me is annoying to say the least.
Competitive wealth? That has got to be the worst ideal i have every head in my life. Any way the gems to gold is bad very bad and will most likely never out do any thing like a tp flipper if your going after real “competitive wealth.” Other then that skins more of what ppl want i am not sure how that can be competitive.
So you think my ideal of being competitive in an online game for acquiring wealth is a worse ideal than say, the devastation that was invisioned by those issuing the events that occurred in Pearl Harbor or the Holocaust?
That’s interesting.
Odd that you would put it that way but thoughts where EVENTS and they did not ask me nor did i hear them before they did it. I am guessing that the go to shock down ppl points of view kind of sad that you cant come up with a good counter argument that why wealth can be competitive i even came up with one for pve competitiveness that some what related to wealth though i think you missed that part of my post.
Agreed – perspective would be nice. I think that was the first post that has gone Godwin I’ve seen on these forums.
i would have to disagree with OP. having one mechanic to work around makes this a “teaching moment” that has been long overdue in this game. so much of the game is just run up to mob/boss and AA til its dead (because there are so many ways to “skin the cat”). Anet devs realize the main player base has been trained poorly by world bosses and melee stacking….so they are retraining the general masses through the LS (especially with the new mordrem mobs)…………kudos.
Teaching what? Retrain? What are they retraining? This is supposed to be a fun game, and it’s not supposed to be played in any one mode. Giving several intelligent options in order to overcome obstacles, ones that give the player agency in the fight, are better than being depended on a kludge system of slow moving escort quests through minefields.
I hate this kind of talk, it stinks of elitism. It’s a game, it’s supposed to be fun. people should be able to play their own way at their own pace, and not how any one person thinks it should be this way only. Options are good things, intelligent options even better.
sry but he has a point. even if there were more options the majority would simply take the easiest one. and that would be probably “just ignore everythign and DPS it down”. that’s why they make thigns like these.
and the fight was fun. it finally was more than “just go afk while your auto attack finishes everything”. best fight in a long time. actually the last one I had this much fun with was Liadri in the crown pavillon after they finally fixed the domes this year
The last paragraph was what my earlier post was alluding to – if they can fix the mysterious case of the missing NPC, the mechanic of the ft salma event itself would be more obvious (the complaint in the OP).
As an alternative, they could have the boss schedule available in an in game menu, perhaps tucked inside the hero panel somewhere or something. Doing something for every little event in the game would simply not be feasible, but it makes sense for the global events.
Right now, if you want to look up the boss spawn time schedule, you need to refer to a page on the wiki, which is slightly cumbersome and not obvious to newer players. If you could just open up a certain menu in game that would display an event timer reference, it would be a lot more convenient. It also means you don’t have to clog up the screen with more things.
This could potentially lead to other features, such as setting an in game reminder about when a certain global event is nearing its activation time (i.e. 10-15 minutes prior), so that you could be busy doing WvW, PvP, or PvE stuff and not accidentally forget to attend the event you wanted to.
I’ve known various other MMOs to include such a feature (i.e. Neverwinter has a little window you can open and close for the schedule), and it would fit well with the set event schedule they have established here. I think it perhaps wouldn’t have worked prior to megaservers, but I think this would be a good companion feature now that they’ve set the fixed schedules.
Definitely more of a QOL/convenience thing though.
This is a useful suggestion – model it after some of the old event timer overlays, place it in either a separate tab on the Hero page OR in a section of the social menu. Have the ability to sort by region/map or by event time (if predictive) or how long it’s already been running (if anet thinks “predictive” is too immersion-breaking).
EDIT: and I’d rather have NOTHING in the upper right hand corner at all, because it’s distracting as it is, BUT, you could steal the Achievement tracking feature (slect to track in upper right) for those who want it up on screen.
WRT Flushing – I haven’t noticed a difference between the result of Mystic Flushing either of the two (self-crafted vs. dropped). Not one I could discern, anyway.
WRT Salvaging – I’ve had nothing but bad luck salvaging my own crafted rares for ectos. YMMV, but I tend to flush, rather than salvage, my own crafted rares UNLESS I’m just salvaging for a few more of the raw material (ore, leather, etc) because I’m only a couple recipes from the next crafting threshold or something. I salvage dropped rares often.
Have to agree with xihorus here. If you are doing it for a Legendary and you don’t like WvW then start on it first. That will give you all that time to work on it. I’ve done it twice so far and since I don’t like WvW I run in and grab a point or two a day and consider it a good days work. If you put is off till last then it’s a major pain as you have to wait for the map to change colors and that can take weeks.
Agreed, and as to the other half of the equation (those of us who aren’t pursuing a Legendary, but just want to map-complete), the strategy is the same.
I waited till last on two characters before I figured out that’s self-inflicted punishment. Treat it as a daily achievement – mentally prepare yourself to get 2 or 3 WVW POI per day (you may find you want to get more if they’re close to one another, but set 2 or 3 as a goal so it doesn’t feel like a huge PITA), log in on Fridays to check map rotation, etc.
Had I done this while leveling, it would have been nothing but a minor inconvenience. Because I didn’t, it wound up feeling like I hit a brick wall.
EDIT: Forgot to say I am not a fan of WvW, but I don’t hate it either. Had map completion NOT included these points, I never would have joined the WvW maps at all. Even for a PVE’er, there’s value to visiting WvW – there are harvestables, the Mystic Forge in your keep (once it’s built), a guild bank in your keep (again, once it’s ready), a Trading Post within a stone’s throw of where you first zone in, a Laurel vendor steps from that, and crafting stations and regular bank access within 60 seconds’ walk.
All of those are available at no travel cost from anywhere in Tyria just from going into WvW from the UI menu. If you relog from WvW, you’re back precisely where you left PVE.
I’d never have known that had it not been for Map Exploration.
(edited by KarateKid.5648)
First couple days, about every other cycle was T4 in the instances where I played.
Haven’t played this weekend to see if it was still the case.
For me: Find and farm mobs that drop T4 and T5 materials in high volume/minute, sell on TP, use profit to buy T6 materials.
My anecdotal avg T6/minute rate over time has been 1 every 10 minutes of actively farming for them. At ~6/hr, that’s 3G/hr at current prices. Sure, I’ve had lucky days where they’ve dropped faster; but I’ve had days of 0 in an entire play session, as well.
Farming T4/T5 high-drop mobs (Timberline Wolves + Riders + Skelk repeatedly, for ex) can yield better than this – 5-7G/hr is completely do-able.
Anyone who can yield a higher rate of T6’s/hr will of course argue. Even in Dry Top lately, I cannot consistently exceed the rate above.
Oh, maybe I was wrong after all – mounts confirmed.
also same report says that eso has nearly 800k subscribers and wild star is doing good as well and in 2014 these 2 games eso and wild star will change the chart.
Wild Star is Ncsofts new baby – they already are receiving pretty hefty content patches.
I can’t blame them – it’s basically GW2 2.0 or in fact more along the lines of what GW2’s combat system should have been.
Definitely a more in depth game so it is attracting a larger audience atm.
gw2 with its LS thing which was not receive well by players, content that can be finished in few hours but no expansion in sight. you get LS instead.
well i believe gw2 original game released in 2012 was/is great game better than most of games in the chart, but the direction anet is taking with this game will push gw2 out of top mmos even more, of course it is not doom and gloom but gw2 wont be among top mmos like this.
Upon what do you base your premise that GW2’s player base wants an expansion over LS?
If LS as an overall design and content delivery concept (not the crap narrative and dodgy – no pun intended – open world raid event design we got in the first season, I agree with criticism on quality there) was so poorly received, would they really have invested in a Season 2?
If they can fine tune it, they can annually out-deliver (in terms of new content) any current competitor out there. The first season was criticized heavily because even anet had to think differently about WHAT to deliver under the new model as well has HOW to execute the new model.
In Season 2, I saw one of my biggest complaints fixed: It’s no longer 2 weeks – use it or lose it. That made me not even want to try the new content because it would just become unavailable to me after this episode.
I not only don’t think LS is going to cause GW2 to wither – if they ever get it hammered down, it will become the model everyone else modifies and uses.
I figured out what was necessary by the second summoned minion. That was intuitive.
Jory bugged and disappeared (visually) for me after I died the first time. Luckily she didn’t bug like other reports I’ve seen here and stop spawning minions as well.
I’m actually ok with her summoning minions farther away from the boss (that’s an integral part of the challenge – keeping it alive). I’d prefer it not spawn several times on one side of the boss, then switch to the other side without warning – that felt kind of arbitrary. Making sure Jory stays visible (as I assume she was summoning the minion next to her) would have helped. Caveat: It is entirely possible it is always a fixed # of minions on this side, then a fixed # on the other – I haven’t replayed it to see if there’s a pattern.
I disagree.
It’s not only about market value and such. We’re not in the Economy / BL subforum, but Crafting one.
It’s about designing a balanced approach regarding crafting materials needs,
which makes sense for everyone.Here we have a strong unbalance about silk demand / offer,
unparalleled with any other crafting material for Ascended Armor.It feels just weird to have to collect so much of only 1 ressource compared to the others.
ok – I vote raise the prices of the others to match silk
ducks
no pls not this again.
Love how even someone who works at anet upvoted this comment
How can you tell?
3. Halloween 2 candy corn sinks. There was an insane amount of candy corn in the world (10’s of billions) and we underestimated the distribution of those materials and cranked up the sinks too high. This made it very difficult to interact with those sinks at all and it didn’t feel good.
I am extremely happy to hear this. Also, this thread is a great read. John Smith really is the most quotable person at ANET, IMO.
‘Specially the "you’re adorable" line.
…Also, JS is a collective…
Oh no, they’ve gotten to even the formerly-capitalist JS!
I just have one question:
Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.
I support this idea.
CAVEAT: I am biased since I flush tons of majors per week – I stand to potentially luck out and gain from it.
EDIT: Doh! He said runes vs. sigils. Echo this question related to sigils, please
I fixed it to support sigils too :p.
As for dropping from dungeons, the same ones drop from the MF too, but are just stuck to the character made on. I just wish I knew why we can’t allow this
The short answer is that it would crash the market for runes….
I won’t argue the materials part – but crash from what – 2 silver a piece? The ones relevant to the suggestion are already just over vendor price. I’m a bit gamble-y (is that a word?); but at that value, well, “…something worthwhile in the Mystic Toilet is worth 2 silver in the hand…” err, or whatever
I just have one question:
Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.
I support this idea.
CAVEAT: I am biased since I flush tons of majors per week – I stand to potentially luck out and gain from it.
EDIT: Doh! He said runes vs. sigils. Echo this question related to sigils, please
(edited by KarateKid.5648)
3. Halloween 2 candy corn sinks. There was an insane amount of candy corn in the world (10’s of billions) and we underestimated the distribution of those materials and cranked up the sinks too high. This made it very difficult to interact with those sinks at all and it didn’t feel good.
I am extremely happy to hear this. Also, this thread is a great read. John Smith really is the most quotable person at ANET, IMO.
‘Specially the "you’re adorable" line.
I have no idea if this is true, but I’ve long speculated high-drop-volume event chains like this are specifically and strategically placed to help players at certain points during the leveling process – the fire legion rush in early Ascalon, “defend the skritt flags” thingie in Timberline, the recurring Modnir chain (bags fulla cotton and tier 4’s), and the mess that are Orr rush events as examples.
So as long as we are asking questions…what about champ trains and event trains “ruining the economy”? I’ve seen this argument as the reason that the champ trains and event trains were nerfed. Apparently, according to some, that they were nerfed because too many people were making too much money, and that was bad for the economy as a whole. Can you shed any light on this? Or were they in fact “increasing inflation” as has been claimed. Thanks!
I gotta think that since they left FGS (and other map-wide concentrations of champs the player community just hasn’t really organized) that it wasn’t a threat to the economy – just bad business to have the toxic immaturity that resulted from the QD train in an area that would primarily be populated with the newest players in game.
With the exception of the occasional kitten (usually on the weekends), FGS’ train is still calmer and more disciplined map chat than QD was on its BEST day. I will farm FGS (not on the train) for tier 6’s and “listen” to map chat – that train is usually only 1) lost/scattered 2) telling jokes or 3) asking if trio is up 90% of the time. A lot better than the spittle-filled soul-crush that QD map chat “sounded” like.
I’m thinking the same thing, and have stated such in response to the “too much money” theory that was/is popular. But without any official comment on the matter from anyone about it, it’s just a matter of personal opinion. :P
Yah – put it to bed once and for all, eh?
So as long as we are asking questions…what about champ trains and event trains “ruining the economy”? I’ve seen this argument as the reason that the champ trains and event trains were nerfed. Apparently, according to some, that they were nerfed because too many people were making too much money, and that was bad for the economy as a whole. Can you shed any light on this? Or were they in fact “increasing inflation” as has been claimed. Thanks!
I gotta think that since they left FGS (and other map-wide concentrations of champs the player community just hasn’t really organized) that it wasn’t a threat to the economy – just bad business to have the toxic immaturity that resulted from the QD train in an area that would primarily be populated with the newest players in game.
With the exception of the occasional kitten (usually on the weekends), FGS’ train is still calmer and more disciplined map chat than QD was on its BEST day. I will farm FGS (not on the train) for tier 6’s and “listen” to map chat – that train is usually only 1) lost/scattered 2) telling jokes or 3) asking if trio is up 90% of the time. A lot better than the spittle-filled soul-crush that QD map chat “sounded” like.
Keep your questions vague, people! This isn’t the place to argue decisions, it’s to learn why decisions are made, albeit in a way that isn’t possible to profit from.
Oh, I have one more. John Smith is a pseudonym, right?
It’s a long story…
I’ve wondered this before, too – I presumed an Adam Smith reference?
Question:
Do you care/will do something about the fact game economy is really perceived as broken?
Or if you instead think its well perceived, why don’t you look at every single thread that had the luck to remain for few hours in general section?There were many threads about how important economy perception is in a videogame.
If by “really perceived” you mean that you mistakenly perceive a fantastic and functioning system as broken, then no… I don’t care.
Is there ever a situation where the economy might be changed (for the worse) due to the majority perceiving a problem and thus hurting Anets bottom line?
Has there been any pressure for this to happen?
Also when will we see new legendary weapons/trinkets
When we first released we made a couple of mistakes with some low level crafting components and they were worthless way over-supplied. This made new players feel like gathering and crafting materials were worthless and changed their play patterns. We didn’t feel that was positive; I wouldn’t say it necessarily it affected our bottom line DIRECTLY, but issues like that can effect retention and that affects our bottom line.
And it took FOREVER for the majority of the population to actually catch on that gathering had again become a viable means of making gold. Some of us loved that part
I don’t know what can really be done without overdoing it, but crafting in general still seems to be floundering. There are onesie-twosie items that are actually worth the time investment of gather-craft-sell cycle; but I’d like to see some sort of catalyst to crafting as a mode of play vs. just a supporting feature.
Right now the raw materials are worth more than a finished product that one would ostensibly believes has added value.
Unvetted examples of value add:
Maybe make crafted unnamed rare and below items requiring less than LVL 80 have an additional tiered stat like +1/2/3 XP per kill or +1/2/3% MF (nobody panic – this will not cause the same MF squish issues as when it was a primary stat) or +1/2/3% gold.
Something that makes each piece more valuable than the identical dropped versions, but not so much that they become OP.
To a certain extent, some boni would even be desirable after 80 – 6 pieces of crafted exotic armor with a cumulative bonus of 6% more karma (15 per piece) would be of value to anyone currently using a full set of comparable exotics without it. I’d buy the crafted versions from a player over the Orr Temple armors in a heartbeat… if there was a compelling reason.
Question:
Do you care/will do something about the fact game economy is really perceived as broken…
After seeing one other in-game economy be destroyed in another MMO (I didn’t play WoW, so not them), I don’t think the premise of this is supported.
When would you ever travel/encounter 30 warriors outside of WVW/PVP. In the open world, I might encounter 4 or 5 people. Sure if you are champ training, but who would bother to equip their mount to ride for 2 seconds between champs?
Honestly, do people play this game or do they sit infront of the TP and troll the forums about how to play the game?
Normally i see person on the biggest mounts camping the TP in other games for hours and hours, and of course they NEVER EVER dismount, so that people simply can’t see / access the NPCs.
…
That’s an easy fix:
Benchmark Kanasas’ ancient law still on the books – All cars entering the city limits must first sound their horn to warn the horses of their arrival.
In GW2’s case, all mounts get left outside any settlement, city, or town that has merchant, bank, or Trading Post.
There’s nothing logical that supports mounts in GW2.
I don’t care if mounts are implemented or not, but I’ve never seen an actual argument for mounts other than “they’re cool” (which is subjective to the person saying it, so I can’t dispute they think it’s cool).
This implies it’s a cosmetic desire, thus cosmetics like the broom would suffice. Fine – give em cosmetic mounts – make them all look like Pinkie Pie (ANET: pay the license – it’d be totally worth it to see the mounties look that silly).
There are enough of us who prefer the WP system that you mounties wouldn’t be able to convince Anet to do BOTH mounts AND remove WP’s.
The fee is roughly the equivalent of 1-4 kills (depending upon distance traveled) when you step out of the WP, so it’s not painful enough to have anyone but the mounties really argue FOR removing WP’s “because it’s expensive” (and even then, it’d be to create demand for the mounts only they want to begin with).
Therefore, with WP’s remaining in game, faster movement is unnecessary in 99.9% of the maps (there are maybe 5 places in game where the distance from a WP to something that’s of interest is more than 10-15 seconds of walking). The gain in distance covered over just wp’ing would be comparable to driving 66 miles per hour vs. 65 ( ummm, for our metrica brethren that’s like… 4,641.34122^E2 kilometers per whatever y’all’s measure of time is… or something)… only in the numbers, not the practical result.
Nope, BUT you could use /bug which allows you to submit a detailed bug report and allows the game to take a screenshot of where you are – so that is possibly the best thing to do?
Actually didn’t know about that one… might very well be.
How should we report physics glitching locations?
In the past, when I’ve run into map physics bugs (i.e. you’re on a slight incline and without warning, you’re taking a couple thousand damage per step and are NOT falling), I’ve typed /stuck THEN bug reported it – putting the fact I had JUST typed /stuck at the location of the glitch into the bug report.
Last night I found two locations on the Dry Top uplands portion of the map that have this physics issue.
Is there like a /loc that can just echo coords>chat console so we can copy and paste it?
With respect to the story part, I liked this one better than the first. I found some of the dialog to be a bit out of “character” with the overall slightly darker “feel” (i.e. a joke here and there is perfectly fine, but it went like 1-2 jokes too far – NOTHING that actually bothers me, though).
Similarly, KasJory after the Fort Salma vignette could have stopped their “argument” like 2-3 sentences earlier… as others have mentioned it felt unnecessarily longer than was necessary.
I HATE toxin/poison… and it’s back. Switch back to my antitoxin spray and life got slightly easier. Still hate toxin/poison.
Rewards for those mordremoth-themed “champ bags” need to be revisited… trash in a champ bag is obnoxious. And I don’t care if they really are “champ bags” or not – that’s how they’re perceived by the player, so that’s what they are.
I spent most of last night in the story, but the little bit of time I’ve spent in the second half of the map was an absolute blast! I’m posting a separate topic related to physics glitching… that’s my only negative comment thus far on the map (I reserve the right to kvetch about loot drop quality/volume after I run it more).
Why not just call us “Commander” again? Aren’t we technically still a commander?
As of now we are currently not on active duty which is why we are wandering around the world freely.
We will be called Commander again once we are in active duty with the Pact.
I could be sorely mistaken here, and I’m sure someone in the military will set me straight if I am, but I’ve always been under the impression one is always addressed as their highest rank in the military whether they’re active or not.
Depends upon the venue and circumstances in the case of the US.
I didn’t die, but they just sort of… vanished during the fight. The oversized bone minions were still doing their thing thankfully, but Kas and Jory were just gone after a bit and I basically ended up killing it on my own. They didn’t reappear until the finishing cutscene there.
This is what happened to me – thank goodness the bone minions had their stuff together
It’s based on you magic find rating if I remember correctly, or is that only loot drops from kills? But yeah they are really weak. GW1 was like this as well, no reason why. I gave up on loot. It stinks, nothing much can or will be done about it.
I remember doing a dungeon in gw1, took a couple hours, final chest gave a useless white sword. Nothing else.
Allegedly, MF affects direct drops from kills only. And yes, I was stunned to see trash spikes from the first vignette reward.
Reactivate that story in your journal – it’s likely idle and your personal story is active.
Think of them as toggles that have to be active for you to participate in them.
The point I’m making is that MY character said the name first, when MY character, while out of game knew the name, in game had no way of knowing, other NPC’s might’ve been researching the name of this dragon, but then one of those all knowing NPC’s should’ve revealed the name, gosh.
The Priory told your character while you were in the loo… you just missed that dialog.
Player has to click on it in his/her journal, then it stays. So one additional step.
And while I don’t think it was intentional, it was communicated ambiguously until last episode – it certainly sounded like a login was all that was required until we actually saw it 2 weeks ago.
EDIT: Anet, consider stickying a clearer explanation.
(edited by KarateKid.5648)
The theory that demand drives the price and economy is fine can be applied to any mmorpg ever existed.
Doesn t prove economy is healthy anyway, nor that flipping is a good thing.
Doesnt prove that the economy is unhealthy or that flipping is a bad thing either.
We have huge load of empyrical data for that.
Stuff doubling in price in few days….
People with hundreds thousands gold and invsting most of their assets in gems+rare items pushing prices out of normal players.
And apparently unending and consistent doubling is a “thing”… I love how these hypotheticals always stop there and don’t continue forward along the timeline to a point where the market dries up and the price re-equalizes.
Unless Scarlett is a cylon and has a ressurection ship floating around the planet of tyria uploading her consciousness to a new body i dont think its gonna happen :-)
I had a brief desire to [open source graphics software similar to photoshop] (the g word got censored) Scarlett’s head onto one of the 6’s bodies and realized it’d be sacrilege.
Haha, I don’t think politics really have anything to do with it. I mean, without buldozers cranes, excavator, dump truck, and emplosion bombs of the modern world, its no easy feat to tear down and rebuild an entire city.
Asura and done.
If they kept giving out low level content soley so people could level their alts and “help friends” there’d be nobody left interested in the game from way back (and it’s halfway gotten to that point for a lot of people).
More 80 zones are crucial in a game like this. Anet still hasn’t perfected their scaledown/scaleup system and it shows if you have a legendary and ascended gear. You just go through most of the lower zones 1-3 shotting everything, which is what they wanted to avoid in the first place.
All that being said, the new trailer shows lower level zones are somewhat involved (guard getting attacked by tentacle in timberline falls). But I believe all the new zones they bring in will definitely be 80, and it’s a good thing too. This game desperately needs end game PvE zones and has for a while. I think they did a great job with dry top despite the brevity of the story and small map size, and hope there’s more good maps like it to come (maybe with even more verticality).
As a frame of reference, I have played since day 1, helped lead multiple guilds and am well aware of both the strengths and weaknesses of the new patch. I still think it’s a step in the right direction.
I have to agree, having just (PvE-wise) Orr (hate the environment) and Frostgorge (pitifully-few events) was miserable for open world mucking about. I actually like the critters in Dry Top (especially that they change with sandstorms. Granted, predictably, but I still like it).
I just noticed, the Seraph are actively using the Mirkrise Waypoint to get reinforcements closer to the Tangle Root. When the Jungle Entaglement meta-event starts, a lot of soldiers teleport in there. It could be possible that the goal of the vines is to really destroy the waypoint-system to really hurt the enemie’s infrastructure.
Actually, this also happened on the first day the first time I wp’ed in – I thought it was a part of LS 1 “ambience”.
If you kill her, I’m coming after your goldfish (assuming you have goldfish). So unless you want them to sleep with the, ermmm, mammals; she better stay safe.
Dr. Fishy! NOOOOOOOO!
(8 seconds in)
Just so we’re clear, with LS2e2 coming:
Just trigger episode 2 now, we won’t tell anyone
chuckle
I believe it’s been confirmed that Scarlet is dead. Gone. Poof. Bye bye. She still has impact through the history of her actions and their ripple effect on the world, but she, herself, is gone.
As long as Scarlet won’t return (in any form, even the hologram is borderline too much) then I’m satisfied. But seeing as how she’s ArenaNet’s pet (the initial backstory that described her as a model student in 3 colleges wasn’t an accident), I fear the worst. I’d happy to be proven wrong. :-)
I actually liked the hologram transition from Ceara to Scarlett more than I liked her (as a character) when she was alive. I’m thinking had they done that right after the Queen’s Jubilee (or pieces of it), it would have worked a little better in establishing the character (vs. some short story post).
Well Primordius and his fire-minions would probably beat Mordremoth and his plants fairly easily.
Nah it’s more like mordy would evolve or grow whatever is necessary to defeat whatever dragon it’s fighting.
Plants are probably the most diverse when it comes to both offensive and defensive abilities/mutations: shells, seeds, fire resistant acid coated fast growing bamboo style murder plants, just to name a few.
and you can’t protect against gases either, not against all at least.all the other dragons sound like a resource battle, mordy might just be the most cunning. Like, as an antagonist for a detective.
or a stupid dry grass ready to be lit, we’ll see.
but if mordy dies, it’s gotta be by fire
Or…
New Gem Store Item on Tuesday: Of course with custom Asuran aesthetics.
Edit: takes care of our Treehorn issue, too.
