I see I’m not the only one. Lost 60+ listings and can’t post anything. Does Anet return/refund lost TP items in these cases?
I don’t suspect you actually lost anything (I had same thing on my listings)… I think the backend database puked.
I have added this in the plist under cmdlineoptions, but it doesn’t seem to work (including with preceding spaces, with and without the "", etc).
Is this option supported under Cider?
Instead of donating gold, we donate bloodstone. Depending on the amount, we get new vendors!
Or for every 3000 (or whatever) dusts, our charname is engraved on one or the bricks.
Having read the responses (some great ones up there!) there is one thing that I feel GW2 has lacked for a long time and can agree with others saying- that feeling of epic.
The few smaller MMOs I have played all shared one common factor- challenge. There was nothing better than getting a group together who you knew and overcoming challenging content. GW2 brings that with the Wurm and Tequatl but with the issues of getting on the right server(and not DCing) in addition to the fact that this is two pieces of ‘hard’ content in two years means that ive felt underwhelmed since I have started playing. Easy content is great. Its a nice feeling to get rewarded quickly but its a very short term emotion. GW2 lacks the ‘moments of epic’ that really solidify the game as an all time great.
Ive been playing since headstart, clocked over 4000hrs and will state right now that I have no reason to quit the game. But the only occasions that I can honestly say that ive been moved are the first killing of Tequatl, the first Halloween event and the first time I played the personal story. I realised early on that I was not this games target audience…. and thats a sad thing to realise. Id love to get emotionally invested in GW2 but have to face facts that this will never happen. Sure, its a fun game… but to say it couldve been more is an understatement.
… GW2 has done an excellent job of pulling me in and making me feel relevant, …
By finishing Trahearne’s Personal Story?
:D
shots fired XD
No, it’s mostly the dynamic events and the living story. I like being pulled into working with other people to stop bad guys. And besides, even with the personal story, I like to make a difference, not be the main character. I don’t mind if he’s the big shot—I got to be involved.
As an RPer, I don’t consider personal story canon for my characters anyways. XD
Really wasn’t intended to be shots fired at YOU – just the weirdness that is our personal story wherein we’re being sidelined
So last night I participated in a Guild Bounty for the first time.
After doing so, I think I’ve discovered what endgame COULD be… all anet has to do is flesh Guild Bounties out a bit.
A series of tasks taking you across the world hunting down a bounty ( or series thereof). I grant – I haven’t thought through reward structure, storyline, or similar frameworks; but anet already has a model to build upon.
And they could be a mixture of levels – handful of vets in all of the surrounding maps that are conspiring against Queensdale merchants or 3 champs and 2 bounties that have been disrupting mining operations and supply lines from Dredgehaunt and the maps that surround it.
The possibilities are limited only by depth of storyline development and some coding to track progress.
Having read the responses (some great ones up there!) there is one thing that I feel GW2 has lacked for a long time and can agree with others saying- that feeling of epic.
The few smaller MMOs I have played all shared one common factor- challenge. There was nothing better than getting a group together who you knew and overcoming challenging content. GW2 brings that with the Wurm and Tequatl but with the issues of getting on the right server(and not DCing) in addition to the fact that this is two pieces of ‘hard’ content in two years means that ive felt underwhelmed since I have started playing. Easy content is great. Its a nice feeling to get rewarded quickly but its a very short term emotion. GW2 lacks the ‘moments of epic’ that really solidify the game as an all time great.
Ive been playing since headstart, clocked over 4000hrs and will state right now that I have no reason to quit the game. But the only occasions that I can honestly say that ive been moved are the first killing of Tequatl, the first Halloween event and the first time I played the personal story. I realised early on that I was not this games target audience…. and thats a sad thing to realise. Id love to get emotionally invested in GW2 but have to face facts that this will never happen. Sure, its a fun game… but to say it couldve been more is an understatement.
… GW2 has done an excellent job of pulling me in and making me feel relevant, …
By finishing Trahearne’s Personal Story?
:D
Okay so im hoping this topic will encourage some talk regarding the content GW2 has released post-launch as well as answering a question that has been on my mind for a while. Try to keep this constructive please! The more level headed we keep this thread, the more chance ANET have of taking note of it.
So it has been mentioned many, MANY times on the forums that a great number of GW2 players are disillusioned at the state of the game post-launch. Specifically mentioned has been the lack of content released. I will state now that I do not feel this is the case, having witnessed a lot of living story content both permanent and not. The issue here is that I do not have any guide to go by. I have never played another ‘AAA MMO’, instead focusing on smaller (more grindy) Korean titles.
So my question to you is this- In your personal opinion, when directly compared to other MMOs, what is GW2 doing wrong and how would you rectify this?
I haven’t played but one other MMO (no, not WOW), so me doing a comparison would be unfair.
Post April 15, however, a HUGE thing I see wrong is the effect Megaserver is having on the immersion and story flows. Other problems are out there and have been mentioned in other threads, but there was already only the thinnest of storylines, and many of those have been broken to the point of reducing their respective event chains to point-in-time, non-contextual battles.
Take the Modnir event chain in Harathi Hinterlands as one of the best examples: Remember having the Harathi overrun all the way back to Seraph Landing and having to take land back fort by fort? Gone.
Once you owned all those: remember retaking the Harathi base of operations from Northpasture/Southforge, culminating in a definitive final boss fight? Gone.
Three times per day the fight spawns – the rest of the time, you go through this last dramatic battle only to have it just abruptly stop at the point of highest drama.
All semblance of storytelling has been destroyed by launching Megaserver in a hurry.
Most likely chinese players from Taiwan or so.
They play on the NA servers
This was my first thought – I thought the great Firewall of China precluded playing the NA/EU clients in those worlds.
Only thing Anet care is how much money they make, and how many people still play their game.
they don’t really care if forum are spam with how shallow the game, as long as those person dont’ quit (yet).
we vote with our wallet and online time. that’s apparently what anet cares.
OMG a company cares about how much money they make! How dare they?!?
Is this really a surprise for anyone?
Companies are mainly made in order to make money. Of course making money will have a high priority.How do you think the game would survive (and develop) if they didn’t have any money to spend on it?
What I’m getting at is if the game is so boring or sucks, why are you still playing the game.
The only thing Anet saw is you are still playing the game. They dont’ care if players think their game is trash. If the game is trash why are you still playing.
Precisely – Adapt or leave… those are the only two options.
All GW2 needs to make is ~$5 per player per year to maintain their current position in the market (which is pretty strong right now). Every person spending more than that nullifies those who don’t.
Unless there is a mass revolt, ranting “vote with your wallets” is kinda moot and large-scale change to the existing revenue model won’t happen.
Even if it WERE all t5/6 mats; the event is temporary.Panic selling at its finest.
OMG, devs make it so!
No – the REAL version of this song is here… stay at least till the 1 minute mark
t6 materials are going to drop HARD.
Time to unload some mats.
edit: Not selling mine because I believe it is better to have more mats than less mats.
Why do you think that they will drop in price? (I didn’t play during summer 2013 so I don’t know anything about upcoming patch)
The pavillion filled the market with easy t6 from the shear amount of farming happening. It actually took a bit ti stabilize afterward. I remember farming dozens of t6 claws and fangs with minimal effort.
Yah, I’m thinking that with the current state of affairs on loot stinginess, the drop rate’s going to be nerfed from space. I hope not, but am afraid that’s what’s going to happen.
Well to be fair that’s what they said about candy corn or the Halloween staff and bow.
And then it turned out you needed to chuck in 30k candy corn for a bag and a mini. And a gazillions candy corn for a recipe that requires another gazillion-trillion candy corn to acquire the same bloody staff and bow you got for cheap – or as a drop – before.
I’ll just wait and see how many gazillion-trillion quartz crystals and other materials I need to buy the new flavor of the month skins.
Right – the prices will fall and stay relatively low until ~ 3months after the bazaar ends and start climbing again. Vicious circle. Last time, the price climb happened in the last 4-ish days (went from like 2G to 16G) and climbed the rest of the year till we’re where we are.
In Game Housing…. sigh I miss SWG and the sandbox goodness it used to be.
I agree!!! Also, I would like the ability to build my house out of mithril ingots, bloodstone dust, blade shards and mystery tonics. Can I just throw all of those into the MF and get back a house blueprint that allows me to choose the style of house when I double click it? I’ll take a log cabin in Timberline Falls please.
In-zone housing could be dangerous… take putting a cabin in Queensdale: You wake up, grab coffee, step out onto the front porch to stretch and enjoy the fresh morning air… BLAM!!! stampeded by a massive zerg!
Housing and guildhalls are just what this game needs, yes I agree the game need new content and areas, but at some point in time this feature will bring new life to this game. For housing to be done right they need to make it a sandbox type housing area. These could be areas linked to the major race cities where the architectural style will match the race. Plots of land could be sold in the gem store in these areas. Since there is a crafting system in place already new crafting disciplines could be started for building components furniture and decorations with existing crafting mats. For those that don’t want to do this then it would not be a linked to any event system in the game so making it totally optional. If you get to the point where you no longer interested in your house you would be able to sale you plot of land back to the game or to another player for in game gold. Guild hall could be done in a similar manner with players donating mats for construction.
Other than real estate flipping potential, I don’t see what one’s supposed to DO with housing here.
Need more zones/classes/weapons/races before trivial fluff like housing.
I don’t need no new classes, weapons and races.
I like stability in playing my main. I prefer mastering a single thing to being a noob in every thing. And as such, I would prefer trivial housing fluff to more new balancing issues and skill bugs even if I do not need housing per se.
That’s why I have 4 characters, of which two I play. Now, if multiclassing comes into play, I’m liable to need more character slots – THAT’s when build diversity comes into its element! 
Ok first up..in GW2 it ain’t gonna happen..secondly..why should it???? Why should Devs spend their time creating stuff that hardly anyone will use or port too except a few Rp’ers. I just don’t understand..This ISN’’T the Sims…
Need more zones/classes/weapons/races before trivial fluff like housing.
I think the thing that makes me scratch my head is the same thing surrounding all the calls for an “Expansion”. I think either is an intriguing idea, but the vast majority of people calling for these never really define what they want FROM them.
More zones, continuation of personal story (preferably about the elder dragons), more permanent dungeons (with their own gear sets), more professions, more playable races. Basically the usual stuff expansions in MMO’s have.
Over here you see a perfect example of what most of those people want, and what the game needs: http://wiki.guildwars2.com/wiki/User:Lon-ami/First_expansion_theorycrafting:_Jormag,_Tengu_and_Far_Shiverpeaks
That was a good thread.
Ok first up..in GW2 it ain’t gonna happen..secondly..why should it???? Why should Devs spend their time creating stuff that hardly anyone will use or port too except a few Rp’ers. I just don’t understand..This ISN’’T the Sims…
Need more zones/classes/weapons/races before trivial fluff like housing.
I think the thing that makes me scratch my head is the same thing surrounding all the calls for an “Expansion”. I think either is an intriguing idea, but the vast majority of people calling for these never really define what they want FROM them.
Now I can do with or without housing, but what I’d want FROM housing is convenience – lemme build crafting stations, build a TP, build the two bank types. That’d be of value to me because it would be an instanced (lag reduction) spot where I can craft and flip withotu all that incessant walking… which also assumes I can build close enough together to make it worthwhile for me to consider.
2) Doing map completion in Malchor’s Leap – last WP to do is in the lab for the Bauxite Alchemical event. Someone had previously followed NPC’s into the lab, died after the lab was sealed, wp’ed out, NPC’s have died, and now NOONE can get in. Because of Megaserver, the event won’t fail like normal and reset, so we’re all stuck outside.
That wp is actually unlockable from outside – try from the north side of the island. The same for PoI (unlockable from west side).
Thanks – I’ll give that a shot later and post back if it still works – I THOUGHT it had been fixed somewhere along the line, but I could be wrong.
EDIT: Yes – that DID work – push on the “window” from the northern approach.
(edited by KarateKid.5648)
Gahhh, this weekend had several different types of events just completely waste my time because of MegaServer.
Couple examples:
1) Claw of Jormag, got him down to the last, say, 15 seconds or so. I see a couple people in Map chat say “dc’ed twice so far” and similar. Then I dc’ed. Rejoined, wound up load-balanced to a different cluster, event had already terminated there – no chests nor bonus chest.
2) Doing map completion in Malchor’s Leap – last WP to do is in the lab for the Bauxite Alchemical event. Someone had previously followed NPC’s into the lab, died after the lab was sealed, wp’ed out, NPC’s have died, and now NOONE can get in. Because of Megaserver, the event won’t fail like normal and reset, so we’re all stuck outside.
Megaserver has the potential to be a great system, but it was plopped in too FAST – all of the events need to be carefully evaluated (especially fail/pass/terminate conditions), since MegaServer was NOT an assumed variable when you all wrote them.
I would really hate it if there was a pop-up every five minutes or every time I open a chest or the like.
“BUY”
But since this doesn’t really happen I am actually somewhat entertained by checking the stuff out on various fan-pages.
Shhhh, DDO put just that same thing on TONS of menu tooltips and even some messages… don’t tell anet.
While I somewhat agree with your main thesis, your reasoning is a bit unsound.
1. You do not know the testing schedule for the content, and therefore, cannot state with assurance that 2 more weeks of testing on each release might have fixed the bugs. There are a lot of variables involved in testing – time is only one very small part of it. I won’t posit any solutions here as, like you, I do not know all of the variables of Anet’s testing process.
2 and 3. These are exact counter arguments that can be simplified to one small axiom – “If you build it, people will complain.” When releases were a month apart, people complained that they burned through the content too fast and were bored. Anet’s answer, “Let’s release every two weeks;” the result, people complain that the content releases too fast. Here, perhaps the answer is a two week release schedule with overlap so that those who don’t have time to burn through content have time to complete it, and those who want the new stuff can dive in. (i.e. each release for a 3-4 week run, every two weeks.)
Just my two coppers worth,
First, you’re right.
However, if the customer feels it was rushed, reality is irrelevant, no?
Cursed Shore last night – Plinxx – last 2 Risen trash spawns were so culled you saw them fade in ONLY to immediately fade out from AOE spam.
… The most toxic place I’ve been (admittedly not in a long while) is wvw.
Oh just wait – go hang out in Cursed Shore and read chat. On a daily basis, some are getting to be more and more like the Faro dealer in “Tombstone”. (youtube’s got it – language NSFW)
Where’s Kurt Russel when you need him?
What is the order of the Frostgorge train now?
I believe it is Wurm-Drake-Troll, with an interruption every 30 minutes for the Trio (Fish, Kodan, Norn).
and the occasional quaggan right after the broodmom if he’s not saved from the svanir along the way. Worst I’ve seen was the occasional kitten (the d-word, if censored) when we see Quaggan get saved. That’s totally acceptable in my mind… about 80% less ranting!
This is the order DragonBrand ran all the time, so really no change… there IS the occasional standing still waiting on spawn here and there, but not horrid.
I can’t run too many of these – just gets boring. I can get between 1 and 2 Quaggans before I have to go do something else.
Who knew quaggans would become a unit of measure for time?
People should go do the Frostgorge train instead…oh wait.
It’s still running strong. Didn’t take long to figure out the new order.
right – and thus far, much less toxic than QD… minus the occasional kitten.
even the order didn’t change except for looping back to the trio.
You only get those if you’re under attack while harvesting. It’s more likely as you take more damage. It’s also practically guaranteed if you have a trait that activates when you’re hit.
Not true lately – I have been getting them on occasion (along with those dandelions) when absolutely nothing is in sight. I estimate a very low (like 1-2%) over the period of a night’s play.
This started happening prior to the April 15 patch for me. It doesn’t happen often, but it is confusing.
I chalked it up to “game rolled a certain vendor value worth of resources to give me on a harvest, and the junk is just how it rounds it off”.
They do drop from the chests. About 10 chests ago, I got two scraps from one chest, and the chest before last, I got a Claim Ticket and a scrap. Opening a chest or two per week over the last 3 months or so, I have a total of 3 Claim Tickets from scraps and the one actual Ticket. It’s just random what anyone receives from the chests.
As for the search, the Search function for the forums has been unreliable for a very long time.
This is almost exactly the same as me. I got two scraps tonight from a chest, but otherwise, I’m in the same boat. They do drop… just really stingy.
heheheh if the game doesn’t know whether it is about to draw a mob, an NPC, or a PC, we got much bigger problems than the annoyance that is culling
A good system would not be ESO or DCUO. ESO especially has a horrible terrible worthless combat system, the fact that you are talking about it invalidates your opinion on good combat but I suppose there is nothign wrong with having bad taste in life. DCUO is kinda nice but still spamming and based on rock paper scissors.
A good combat system would be a game that takes TERA targeting system and combines it with Blade and soul or possibly gw2 but make it more deliberate and remove animation immunity.
I dislike all these MMOs with shooter interfaces. Yes, i am a mouseclicker, and i need the possibility to click on my hotbars. Any game with forced mouselook and unclickable hotbars like DCUO, Vindictus, Neverwinter and Tera were deinstalled after mostly 10-20 minutes of trying to play them.
And i really really feared that GW2 would maybe also go that way, and was very when i finally could play the beta and see that it had MMO and not shooter controls.
More games are beginning to ditch the old method of combat and heading into the more action realm. That is just the natural progression, will they still be games that have the old system, maybe but you are going to have to learn not to be a clicker.
Which that said, as a former clicker Have you EVER EVER considered getting a logitech G600 or razer naga? Once I got a gaming mouse my clicking days were over. it was a little hard at first but after that initial week shock it became second nature and possibly the best thing I have bought in terms of gaming.
i have multiple peripherals, but I still like the ability to choose which to use… the peripheral or the keyboard. On occasion I hit the wrong button and having the ability to click an icon to recover from that mistake is handy!
As several have mentioned there are 1-15 areas for all starting areas and races.
Since it sounds like you’re new, this is how to access those areas in plain-speak:
Go to ANY WvWvW map via the icon at the top of the main screen (don’t freak out, you will only be there ~10 seconds).
There are Asura gates there… find the one that says “Lion’s Arch”… because of the last Living Story chapter, it now takes you to Vigil’s Keep (the refuge after the attack on Lion’s Arch).
When you arrive at Vigil’s Keep, there are a ton of Asura gates… the group of gates behind the Cultural Armor Vendors take you to each of the major cities except one… Ebonhawke. Ebonhawke can be accessed via an Asura gate in Divinity’s Reach.
Each of the major cities exits to its own set of maps – starting with 1-15… I have NEVER run out of maps, events, etc BEFORE I hit 80… in fact, I usually level to 80 before finishing every map for ONE race/major city.
EDIT: IF you step outside a major city and wind up in an area that’s too high level (done that), go back in and find another exit.
(edited by KarateKid.5648)
Have anyone seen the inflation on BLTP lately?
Not really – prices are coming down on the stuff I flip, but maybe you and I are looking at different commodities. I assumed that by “inflation” you meant “rising prices”.
Only thing I think China will adversely affect for us is dev distraction while they’re out being marketing and sales people for a few weeks.
Gotta agree with you on #5 on the worst things about the game. The game engine does need to be improved, especially after the release of the megaserver patch. I have to drop my graphics down to medium quality or less in game to have smooth and playable dynamics in WvW/PvE zergs and/or in super populated cities.
As someone mentioned in a previous thread about this same sort of subject…..would be nice if the engine could take advantage of the 64 bit systems that a lot of people have.
And yea, some of the story telling and cut scenes between two characters gets old really fast. Although, you can skip those scenes easily enough.
Man! Just another post to agree on this – not only does the culling reduce the graniose-ness… err granidosity… ermmm “big-ness”, heh; our requirement to reduce graphics quality OURSELVES prior to getting into like a world event or a hugenormous zergy event like Attack on Lion’s Arch is a kitten shame!
Anet made a beautiful world, yet we as the players have to turn down the beauty just so we don’t hit 2 FPS??? Contradictory!
You know, a very useful sticky would be a list of suggested best places for the various mobs in the bestiary – I was wondering the same thing about Raptors for a little while.
1v1 short fights (regular mob), dps is better
1v1 long fights (soloing a elite/champ/other player), conditions is better
>5v1 fights, good to have a couple condition-appliers, but dps for vast majority is better
for zerg battles, it’s actually better to have a couple players that are pure condition builds then the rest apply zero conditions. because if a dps build applies a bleed, that bleed is not going to deal nearly as much damage as a condition build’s bleed, yet it takes the spot of it.
This is a very good rule of thumb… but with a caveat that bleed’s not the only condition… other conditions such as poison, fire, radiation, etc from your magic users are additive.
I despise Living Story with a venomous passion.
If I were to hear that Living Story and it’s buggy, temporary rush was all I had to look forward to for the life of the game, I wouldn’t even bother to keep tabs on Guild Wars 2 to see if my concerns about Living Story were ever going to be addressed.
I’d simply be gone.
I liked the CONCEPT of living story, but not the EXECUTION… too fast (why not every 3 weeks to a month to reduce the bugginess?), too many goofy mechanics that didn’t “work” (not because they were bugged, but because they didn’t scale or were mind-blowingly boring, f’rinstance), and an overall unpolished “feel”… and that WRITING, ugh!
They could use “Living Story” as the mechanic to deliver an “expansion” (which I define as a large volume of new content such as more explorable world, new dungeon, new items or player class) worth of content over the period of several months – building suspense and excitement with better planning and a slower “drip”, as it were.
How do I change the music when losing money on the TP?
:D
Need to submit a ticket and possibly post that in the BUG forum (if one does not already exist). I’m not sure how the existence of a text file in a folder can crash the game client, but I guess if it is somehow corrupted…..?
Only thing I can think of is if GW2’s client exe checks for the existence of certain files (which it does), but does not respond gracefully to that file’s existence or non-existence (due to corruption of the exe) OR has issues gaining access to the file (a/v precluding or perms issue, this MIGHT happen. This would intimate a problem with the exe.
So I have been doing map completion since the patch on my level 80 and have really noticed, especially on the lower level maps the lack of real downscaling. I’m just on my mesmer and I feel like I’m just absolutely obliterating everything. There’s no challenge at all and I actually have to try to contain my damage so my friend is able to tag the mob I’m attacking.
I would really love for there to be some serious downscaling that more accurately reflects what they should be in those lower maps. It would simply make doing map completion and playing with lower level friends a lot more enjoyable. It’s not fun trying to play with a lower level friend and I’m just destroying everything. Even if I take off all my armor and my traits, I still just destroy things.
I’m afraid to say it, because I take advantage of this OP-ness to explore and farm stuff I rushed through previously. It won’t hurt my feelings if it stays like it is, but it prolly could use some tweaking.
All I see is more and more content that encourages zerging in this game. With the addition of the megaservers, we literally cannot escape zergs.
I personally enjoy the challenge of doing things by myself, or in a small group, and relying on my skill. To me standing in a massive amount of particle affects pressing 1 is not heroic at all. I play video games to feel like I matter, feeling like you make a difference in this virtual world is exciting (which is what I imagine is the reason many people play, even if they don’t want to admit it.) Zergs/Zerg content takes that epicness out of the game, and forces you back into the reality that you are just one tiny being amongst many, and it really doesn’t matter if you press one or not, things will just continue as they were anyway.
What happened to the epicness of this game? The feeling of being a hero? If you look at the personal story, the reason so many people hated it was because it was all about Traherene. People want to feel like the hero, like what they did is awesome and made some difference. Maybe I’m just too much of a fantasy lover, but Guild Wars 2 has lost that appeal to me now. The megaserver took what semblance there was of that left and destroyed it. Now you just take a number and stand in line to receive your loot. It feels like a chore. Working for rewards that aren’t pleasing because in actuality all you did was run as fast as you can to press 1 as fast as you can so that you get loot before something melts.
I doubt anyone from Anet will read this, but honestly the zerg content and zerg centric changes are killing the game. There is no feeling of greatness, no epicness. Community destruction aside, even if you were guildless and didn’t belong to a tight community before, these zerg centric updates just take the fun out of the game. It makes me sad to see this game deviate so far from its manifesto. When did the players become mere numbers to be corralled, and ceased to be your loyal customers that you cared about?
I keep reading on the forums something to the effect of “because it’s an MMO noob, which means multiplayer – go solo somewhere else”. As another player who prefers solo/small-groups, I empathize with you.
You should feel bad. Think of all the fake families who will lose their fake homes and the fake children who go to their fake beds hungry every night because you stole the fake money from the fake people buying and selling fake goods for fake money.
You should be ashamed of yourself.
YAH! THINK OF THE FAKE CHILDREN!
When I get tired of waiting – and I am impatient, so this costs me frequently.
What you SHOULD do – which I never have the patience to do myself – is wait it out till the weekend (when the prices go up) at least. Don’t cut losses mid-week unless it’s utterly hopeless (like the suckier Supply Bag mats, which have glutted big time).
I do Option 2 above WAYYYY too early because I want to keep trading.
Yah, I know RNG. RNG is a friend of mine. This, sir, is no RNG.
So you can predict what drops you get? That’s cool.
It was a funny: http://en.wikipedia.org/wiki/Senator,_you%27re_no_Jack_Kennedy
no difference for me. bunch of greens, a few rares and the very rare exotic like always.
This is what my typical drops look like normally. Not 80% basic.
Yah, I know RNG. RNG is a friend of mine. This, sir, is no RNG.
works for me, just laggy as all get out.
Every one of my active characters is getting almost exclusively blue and white items since Sunday.
Prior to that, a mix of everything.
It feels almost like DR timer isn’t resetting (like the guild thing that was going on).
At first, I thought it was because I was hanging out in Harathi; but even in Orr, same exact behavior.
I get RNG… RNG doesn’t last 4 days straight on 3 characters all over the open world.
Does anyone with more technical expertise than me know how long the process of re-issuing certificates is generally expected to take?
The technical part takes a few minutes, the change control process around that takes hours, Cider-specific issues I have no clue.
