As someone who farms the snot out of fowl, drop rate on poultry itself is fine.
Density of herds of fowl are the problem… there are only a couple places where said fowl density makes it WORTH farming – below is one of them.
After this post, one or both will happen – players will swamp the area and drive the price of slabs of poultry down and/or anet will respond by nerfing the snot out of them – SO FARM NOW WHILE YOU CAN. At a price of ~5.5 per slab, you can easily pull avg 7-10G/hr out of here solo, at least half of which is poultry – boring as heck, tho. At last night’s 7.7S/slab, it’s even better.
http://www.hark.com/clips/qcwcxwjqxg-sell-sell-sell-button
But here goes:
Iron Marches, just below Glory’s Steps and above Soldier’s Mesa and Viper’s Run.
You know that open expanse you all keep running through and utterly ignoring (I know, I’ve watched you do it for months now) that’s got swarming packlets of Raptors and Raptor Hatchlings?
They drop poultry slabs, sharp claws, and frayed hides in abundance.
If you’re running through and engage a couple packlets incidentally (i.e. just as you run through), they seem to be worthless – they don’t drop well. Kill all of the packlets ONCE, then go back and make the run again. The first run through “primes the pump” – all subsequent run-throughs dramatically increase their drop frequency. Best I can figure is it is designed to prevent drawing attention to them?
Focus on the Hatchling packlets, take the adult raptors out if you can kite them into the others (otherwise you actually slow down your G/hr rate) and remember to go into the forest and up the hill on the back side of Glory’s Steps.
I can usually do this solo for about an hour and a half before the drop frequency/volume slows down.
Multiple people partied seems to dramatically improve drop frequency/volume – before my son got utterly bored of this, we could pull 10G/hr each. There are very few who farm this area, and it’s hilarious when we run into one another – without a single word spoken (well, typed), strangers automatically party up and synchronize our farming rotation.
One of the last decent farming locations left in GW2… or it was till now.
(edited by KarateKid.5648)
Unless it’s intended, few people geting good loot and bringing it into economy while others have to buy gems and convert them to gold to be able to afford anything.
This.
I don’t believe in a broken RNG; since they hired an economist, I’d rather believe that it is working as intended.
Ummm, yah – this is the same profession that as a whole missed or flat out denied the crash was coming. Bit too much faith.
I like the chests. Keys are easy to come by ( I have found ~20 so far) …
how? in 2 nights I’ve seen ONE lockpick.
1 – It’s thanks to him and his goods that we were able to defeat Scarlet. He provided the Lionguard with their equipment.
He was forced to do so by the Lionguard. Or be executed.
And who tried to rob him blind and/or execute him? Oh right, Kiel. She couldn’t even arm her own soldiers, and had to extort Evon. Not to mention she went on vacation during this time. No candidate is clean here.
Yep, she took a vacation to the planning room, and then back into LA to fight for it’s freedom and survival. Meanwhile Gnashblade sat on his butt complaining about them instead of doing anything.
To be fair, he DID go through the asura gate first to ensure it didn’t malfunction on the refugees fleeing the city… and sure enough, it malfunctioned. That took guts.
How anyone can listen to Evon’s ambient dialogue in Vigil Keep after Scarlett attacked Lion’s Arch, and still think Evon is a nice guy is beyond me. The guy is terribly greedy, only thinks about himself, and has no regard for his fellow citizens.
Good man, good pirate.
/jacksparrow
Now that everyone has had the opportunity to log in and experience this new content, I’m obligated to extend my thanks to the great Evon Gnashblade for providing us with that “anonymous” mail. With his deep connections, he’s able to not only sell us epic gear in his store, but to also lead us to where are next adventure is. In short, if Evon didn’t send us that mail, we players would have never gotten to play on that new map. Also, with his help, we’re able to assist the Zephyrites in their time of need after being attacked by Ellen Kiel.
So I offer my 3 cheers to Hero of Lion’s Arch, an proclaim his new title to be Hero of Maguuma.
you know you’re gonna get yelled at again, I presume, lol!
Another play session in Dry Top tonight, and from all that sand… ONE lockpick.
I’ll watch for coinage manually next time I play – but there’s no log entry and no on-screen graphic (over on the right where coins usually show) – I’ve watched both.
Every major villain wannabe in gw2 is a sylvari, Canach, Scarlet now another one A… something < already forgot his name as I write here. Seems like Pale Tree is losing his flock…
They’re smoking their fingernails
If all the complainers don’t want to use their creditcards, they just have to realize that Gems are actually “FREE” when you exchange Gold. There are players here who never spent a single cent beyond the box price of this game, and yet have thousands of Gems.
Just like when I exchange $ for food, i get “FREE” food right?
The food is “FREE” when you use stamps, or other non-monetary currency. You can still buy food with your creditcard.
Your time( non-monetary currency) can be used to exchange for $, and subsequently, goods and services. Therefore, all these goods and services must be “FREE” because i used a non-monetary currency right?
Time is not a currency, so your argument fails in that respect.
Edit – As a preemptive strike, I’ll also say that time has no value at its core. Time has value when you work on a job, at which point you get currency. Unless you’re paid to play video games, you generally can’t treat time in that manner.
You can save coins in a bottle, though.
Now if I
Could save time
in a bottle…
I think the point being is gw2.exe doesn’t download as fast on high speed broadband as say torrenting the latest Transformers movie so the OP is looking for an FTP source of the dat file, thinking that it’ll be faster instead of realizing that it’ll be just as fast because that’s the share of the total bandwidth NCSOFT/ANet is paying for, devoted to patching.
has taken me between 1.75 and 2 hours, IIRC, when I’ve had to do it… and that’s over wifi with its inefficiency. 25 megabits is a pretty respectable throttle (assuming it’s anet who throttles and not my wifi). Haven’t tried wired before.
And if so – changing the protocol to ftp’s not going to change whether they throttle the download or not – still have bandwidth=money to deal with. Heck, I haven’t run wireshark to see – it might be ftp for all i know, given its ability to resume in progress if interrupted.
So let me get this straight. Your solution to having to download the gw2.dat is downloading the gw2.dat?
I was thinking the same thing – short-circuited me for half a day trying to think that through.
Interesting….
I got the unlock notification roughly 60 seconds after loading into the game on my ele. It pops up as a green star on the right hand side of your screen, similarly to how hearts now pop up upon completion. Clicking on it, it opened and told me the story was now unlocked on my account, after which I was able to locate it in my hero panel.
For my husband, it took about 5 minutes for it to pop up after he loaded in.
So there seems to be a little bit of variation in how long before it pops up, but we had not even touched the content before we got it. So it does “unlock” / “become available” for your account without needing to do it. What causes the variation in the time it takes to unlock probably depends on a lot of variables. I’m sure the server load right now probably has an impact…
The 60 seconds after first login is when I got the green star, too.
…
- De-active timers on aspects
…
The other suggestions I have no opinion on because I’ve not found them to be a problem so far.
The quoted suggestion, however, I’d like to recommend be “Reduce timers on aspects by about 1 to 2 seconds – with the exception of the actual JP – the one with the chest – in the zone”.
About half of them I’ve run into have been fine, but there are some that just break your stride in getting across the world (this is on a quick-moving asuran ele – might not be the case for some of the inferior plodding races we will rule one day, eheheh). Even though it’s often a wait of only 2-4 seconds, it feels like the character is stutter-stepping across the map. Reducing this timer by a second or two would feel smoother.
I don’t apply this suggestion to Prospect Valley Crash Site, as the timers are a tactical part of the formula for completing the JP. In fact, there are a few places where the timer is a specific element in continuing open world navigation; but not everywhere.
…
So how do you guarantee that Player 1 can make good on returning the borrowed items? …I’m sure gnashblade has some means… maybe reach into Player 1’s collections tab and inventory and randomly grab the debt in various high level materials at current price
The whole point of a futures contract is that you don’t have the items when you make the contract. You make money by acquiring the goods cheaply to fulfill the contract in the future. If you have them now, it makes the exercise pointless.
If player 1 can’t come up with the goods, and quits the game, there us nothing for GB to take.
“well, I see you’re all out of crafting materials… say, that’s a nice legendary you have there. Shame if something were to happen to it.” Oh that could never happen, you say? This is the same guy who deserted Lion’s Arch in a time of need.
And what if the player has nothing? You can’t force them to keep playing to pay off the debt, like you could IRL.
hmmm, random encounters throughout open world vs some elite “enforcers” out to break a random limb?
EDIT: Such is life trading on margin
Regarding the ability to play:
What counts as “logging in”? email/pass at the client or actually joing a map with a character?
I ask due to another post where a user mentioned they’d be traveling throughout an entire episode in the future and was annoyed they may lose access to one chapter of LS2 as a result (and would need to buy the episode).
If the former counts as a “login”, that’d be easily fixable using a combination of GW2’s command line arguments + a batch file or shellscript + a scheduled task/cronjob, and finally a scheduled task + batch file or shellscript to kill the process.
If the latter, it would still be possible to add a “tap spacebar” automation (using various means) a short period of time after the above launched the game.
6. You can repeat parts or play them later.
I know this is not a big deal for most players but for me this was the biggest reason to come back to GW2. I missed some parts of season 1 (the last chapter for example) because I was too busy IRL and honestly, I don’t like playing the first half of a game and then miss the end.
I probably won’t be able to play next month either which means I would miss an entire chapter again. No problem now, just buy it with gems and play it whenever I want.
Well done Anet, this might be the first time I’m willing to spend real money for gems.
Surely you could find the time to quickly log in one day?
I think a LOT of people missed the distinction between “play” and “log in”… at least judging by some of the conversations the past couple days here and on reddit.
EDIT: posted before I saw blackhat’s reply – (s)he obviously got it and is an exception.
They’re not the new Bloodstone Dust, you double-click them to get either a Geode, Lockpick, Ambrite, etc. from a stack of 10.
Or even more likely, nothing
That’s all I got from them… thought maybe it was just me
Three-toed Tessie (is this a Smokey and the Bandit reference to “Two Ton Tessie”?) has to be the most entertaining thing I’ve seen in-game in a while.
I have no problems on my laptop, I’m using i3 and GT740M
I think I’m even getting better fps in sandstorm
Server crashes aside – For me (and until the patch two weeks ago – GW2 has had increasingly bad performance every update for the last 9 out of 12 months I’ve owned the game – first three months were beautiful) I’ve noticed no change in dry top relative to other maps. That’s not to discount the problems others are having – just giving another reference point.
I did notice the counter-intuitive thing that framerate increases during sandstorms… maybe a function of distant objects not being rendered?
Too early to tell for me. Amidst server crashes, I was enjoying the diversion of the navigation. If Anet leaves it at this area as a unique entity, I think I can put up with it. If it makes up the rest of the as yet undiscovered new region, it will get annoying quickly.
Re: loot – yes, drop rate is still about “meh minus 5%”. Trash mobs are relatively easy, though; so all it really means is the area is a drain-time versus a pastime.
Not done the storyline yet, since I wanted to check out the open world. In general, though; I do find Taimi to be my favorite character from LS1 – the rest I neither relate to nor am intrigued by – Rox is almost there.
Hey. I’m starting to get the feeling that there are lucky and not so lucky accounts. For One month now me and my guild go regular on Edge of the Mists to go farming – not Championbags but enemys. We make around 300 up to 1k kills at one evening. The most of my Guildmates get in every of this evenings at least 10 but up to 20 rare items. Others (like me) are getting mostly not even one and with much luck 1 or 2. And this has nothing to do with MF. Some with under 100% MF are the lucky ones and others with 200+% MF get nothing. And it has nothing to do with the damage done to the enemies (we get the same amount of kills (we can see this in the wvw-kill-archivement))
I can’t prove it, but my norn female elementalist has always seemed to be the luckiest character in my stable, followed (feels like significantly) by my asura engineer and my asura ele in close 3rd.
Never really said anything because I knew there’d be the typical response of “RNG is RNG”.
Interesting side-note: Asheron’s Call had a bug for aeons where the RNG of who got initial aggro was in fact character-centric. After significant argument among players and between players and devs, it was eventually proven to be not-so-random.
Wow the price has plummeted, that is insane!
Whew, glad I didn’t have any on TP!
My only issue is the use of the word “rewards” – these are gem store items. If you can get them via gameplay, they are rewards.
So the running joke on the forums is that Smooth is an Evon shill. Every now and then he’ll write one of these theories to continue the joke, it’s just been a while since he’s had any material to work with.
The problem is that as a joke wears thing, it stops being funny and it becomes annoying
Don’t read the threads then.
I think it’s more immersing than the in-game election itself was when folks continue the rivalry into the forum.
But the threads themselves tend to be interesting. The joke’s just run thin.
Gotcha. HEY! that reminds me – what’s the term for Captain’s Council – if annual, why weren’t there more elections while the Zephyrites were here like last year?
http://wiki.guildwars2.com/wiki/Captain%27s_Council
Is it regularly-recurring? Or does someone have to call for re-election (setting up SmoothPenguin, heheeh).
So the running joke on the forums is that Smooth is an Evon shill. Every now and then he’ll write one of these theories to continue the joke, it’s just been a while since he’s had any material to work with.
The problem is that as a joke wears thing, it stops being funny and it becomes annoying
Don’t read the threads then.
EDIT: that came off harsher than intended – let me add this bit: We all knew before clicking on the thread title what was coming, given it was SmoothPenguin and the inflammatory title.
I think it’s more immersing than the in-game election itself was when folks continue the rivalry into the forum.
(edited by KarateKid.5648)
Nope – Job-o-tron/hobo-tron/hero-tron was hacked!
But they don’t run the game on Pacific time. They run the time on GMT. That time zone is 4 hours ahead of the East Coast. It is currently after noon on the east coast. So it’s 4 pm GMT and still no sign of a download at all even though it’s July first for a chunk of the world. There’s part of the world (like Austrailia) where it’s already July 2nd and still no patch download.
Sure, the game runs on GMT…. but their office hours don’t.
It’s only 9:25am 7-1-14 for them now.
This^
Historically, I remember the earliest being ~11 PDT and the latest being like ~3 PDT – that’s not fact-based, but my memory only.
As to the Elite Achievements section, this quote is troubling: " He gave examples like keeping all NPCs alive throughout the encounter or never falling to the boss." Never letting NPCs die? When has that ever worked in an MMO to the point that it was a fun thing to do? I am not talking about it mechanically working. I am talking about players being super stoked to do an escort mission and really enjoying it. Keeping NPCs alive has always been a chore in MMOs. Can we please do away with this notion that players find it enjoyable?
“Elite” achievement. Get good. Besides, most GW2 NPCs are pretty boss, so it shouldn’t be that hard. I remember when Teq was first updated, we used to kite the champs attacking the turrets to Rox and watch her kick kitten . She’d go all Mama Bear mode on them.
I did say, “When has it ever been fun?” and “I am not talking about it mechanically working…”. The point was, when has that ever been something players look forward to? Do you ever hear a player say, “Boy oh boy, that escort mission was a real hootenanny!”
No, they have not. Noone in his right mind EVER uses the word “hootenanny”.
http://www.superdataresearch.com/blog/mmo-arpu/
That’s a tad dated and I’m not entirely certain they sourced accurately; but adding that to the mix.
EDIT: and their grammar is horrid.
I’m not familiar with all the games in that list, but is GW2 the only MMO to make the top ten in a sea of shooters?
IIRC, the article stated it was not a comprehensive ranking of F2P MMO’s, just a representative list.
EDIT: Yah – in the grey footer of the graphic.
Just imagine what the coding looks like if the grammar is this bad.
Someone already beat me to the “code=/=grammar” bit, but this wasn’t the coders… it was the marketing people. Who presumably went to “marketing college” or wherever they go (little known factoid: marketing is one step removed from the School of Synergetics in clarity of purpose) to learn how to properly communicate
I can’t see any reason why it will be more than 1 MAYBE 2 maps for LS2. I haveno idea what’s going on at anet, but that seems like a lot of work in development testing and cleanup, given they most likely would’ve started work on these at start of LS1 at the earliest.
Or Ebonhawke – “Please, I need your help”
“BLAM!” /Bender_from_Breakfast_Club
My advice? Log into some different places. Remember a rotating cog amasses no sporophyte.
And could someone PLEASE fix the follow-up line to this quote? She should be saying “you don’t get out of the LAB much”, should she not?
(edited by KarateKid.5648)
Just stop Wanze. It’s a battle you cannot win >_>
Let us hang out along the Royal Terrace conducting our transactions while the peasants mingle and protest outside!
Pretty much why I’m not stepping in as I now know better as a result of the BS I had to deal with in another thread. You can’t really have a rational, informed discussion if one side feels they do not need to research basic economic/financial principles (or the subject matter the discussion is about) but instead rely on personal observations, how the “feel” the market is and how it “should” be, and/or use pseudo intellectual arguments.
…traidingpost…
you keep using that word… I do not think it’s spelled like you think it’s spelled.
Just stop Wanze. It’s a battle you cannot win >_>
Let us hang out along the Royal Terrace conducting our transactions while the peasants mingle and protest outside!
lol irl the balance for this thing is peasant revolt, perhaps they need a revolt system so part of the TP players goal is to get as much as they can without having the peasants revolt, that would add some more depth to the TP game.
OK, now THAT is a hilarious and intriguing idea (no really, not being snarky).
Sorta related, I had the thought one day it’d be fun to be able to plan and carry out a TP robbery.
Even if it were instanced content and didn’t truly affect the TP, it’d at least give some of these wannabe Robin Hoods what they want.
http://www.superdataresearch.com/blog/mmo-arpu/
That’s a tad dated and I’m not entirely certain they sourced accurately; but adding that to the mix.
EDIT: and their grammar is horrid.
(edited by KarateKid.5648)
To underpin my point:
All ways to get gold in game, exept traidingpost flipping, are based on a set amount of gold.
Everything you do is furthermore limited by time. Your revenue will always look like this:
A set amount of gold from one activity * time spent + gear worn.
As a traidingpost flipper, this would look like this:
Your gold * time spent. This can get quickly out of hands.
Someone who is doing APAD (all dungeons all paths) runs will earn 50g every day.
Someone who is spending 100g on the traidingpost will get 110g back after one day.
The next day he will spend 110g, getting 140g back. This can be repeated endlessly.
There are many people who have 10k + gold and I assure you, they haven’t done APAD runs.Profits on the trading post are paid for by other players, they are not generated out of thin air like other gold rewards from other gameplay.
That points to the fact that most players value quick cash (sell to bu order) and instant gratification (buy lowest listing) more than they are bothered by someone else making a profit of their transactions.That is one of the reasons why speculators are bad: they make gold by draining other players gold.
ok, so if there was some magical way to stop flipping, would you say the same for the TP – because THAT’s what’s draining player… awww screw it, lost cause.
Please note that I don’t have access to prices right now
OP – You cannot tell me that if you came across an item on the TP, let’s just say an onion for argument sake, that you could buy for 10c but sell it for 2s, you wouldn’t buy all of them for 10c and post them back at 2s?
I would do it. That doesn’t make it any better.
Frakkin’ hypocritical flipper! I rescind my conversion – back to being capitalist!
To underpin my point:
All ways to get gold in game, exept traidingpost flipping, are based on a set amount of gold.
Everything you do is furthermore limited by time. Your revenue will always look like this:
A set amount of gold from one activity * time spent + gear worn.
As a traidingpost flipper, this would look like this:
Your gold * time spent. This can get quickly out of hands.
Someone who is doing APAD (all dungeons all paths) runs will earn 50g every day.
Someone who is spending 100g on the traidingpost will get 110g back after one day.
The next day he will spend 110g, getting 140g back. This can be repeated endlessly.
There are many people who have 10k + gold and I assure you, they haven’t done APAD runs.
And that person started with this alleged thousands of gold from day one? They started in rags.
@Phys
You may be correct. I don’t flip, but I have read up on flipping, and was of the understandiing that in order to be the most profitable, you’d want to start out with a lot of gold. Either way my point still stands. People need to get over themselves, and stop trying to nerf legit ways to play the game that aren’t really doing any harm to anything just because they don’t like it. Just like the “Zerker” trend. I don’t play zerker, but I’m not crying for a nerf because I don’t like it.
hmm i dont think killing all flipping is the answer, but it does have an effect on the game, they hardwired trading into item creation. so flipping is an extremely large business, and it cannot be avoided. The other large effect is that it provides more gold with a different type of relationship than anything else in the game. This basically creates a class structure based on how you fit into the market. While class structures may be unavoidable, having them based primarily on your role in the market in an adventure game is probably the thing people have the biggest issue with.
The most effecient gameplay by far in terms of rewards (gold/items of high demand/utility) is tp playing if you are ok at it. Followed by farming. Since the game tends to be rebalanced on a macro level, a lot of normal people feel the effects most harshly. For a above average tp player, 40 gold for an ascended item is like a days work, for the average normal player, its like 1.5-2 weeks, for a below average player, it could take a month or more for one item.
So the problem is that others can build 1 of 2 classes of items
EDIT: that are arguably superior to anything that drops normally
faster than others who could choose to conduct the same activity?
Still not understanding why this is a problem unless the “below average player” you cite is PREVENTED from trading somehow… which they’re not.
(edited by KarateKid.5648)
If only I knew how to photoshop or make .gifs ;(
But I have no time…cause IM FLIPPING!
Wait, I thought flipping is easy and takes almost no time? ;-)
I actually found myself appreciating flippers just last night. While leveling up a new warrior I found myself not doing as much damage as I would like because I was just wearing gear that I picked up while playing. It seemed like a good idea to buy some cheap zerky gear so I did some searching on the TP and found stuff that upped my damage for just a few silver. Just looking through the list of stuff, it seemed likely that some of it (e.g. http://www.gw2spidy.com/item/45925) was stuff that is flipped. Even buying it immediately I was glad it was available and a reasonable price. Let’s hear it for the flippers. :-)
to be honest flippers dont do anything good for players, other than give them some quick liquid cash.
That’s a pretty big ‘good’ or advantange. I like how you downplay it by saying it’s worth nothing but then add a little snippet to pretend like it’s not worth mentioning.
IIRC, they’re called “market makers” IRL.
The fundamental mistake is comparing the Trading post to a stock market. The TP is more a commodities market. If you look at it that way it makes more sense. Flippers are more in line with speculators.
You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose. They get their money by limiting the quantity of items aviable.
Remove flipping from the game and you’ll destroy the economy
Removing traidingpost flipping will not break the economy, it will just stop the cheesiest way to make gold. Believe it or not but there was a time before stock exchange and such and it worked. ANet already stopped champtrains because they were cheesy, no skill was required. To flip the tradingpost, there is actual “skill” required but the revenue is also way higher which leads to an inbalanced time-reward ratio, ergo being cheesy. The current GW2 economy looks like the real word economy: 10% of the players hold 90% of the currency. This is driving the prices up because everyone is trying to sell their stuff as expensive as possible. Removing traidingpost flipping will spread the gold more equally because the remaining ways of making gold have a more balanced time-reward ratio. There wont be massive inflation simply because all people will proceed buying stuff from the traidingpost, the fee would still be effective. More people would start to convert gold to gems or waste their gold otherwise. Also all people wouldn’t magically get more money, the most ones will still make less than 10g per day. My suggested change is only supposed to cut off the last 10% who are holding the majority of the gold.
“ANet already stopped champtrains because they were cheesy, no skill was required. "
- Your source?
“GW2 economy looks like the real word economy: 10% of the players hold 90% of the currency.”
- Barring theft, this will always be the case… and your real world citation shows what’s really getting on your nerves. See below.
“Also all people wouldn’t magically get more money, the most ones will still make less than 10g per day. My suggested change is only supposed to cut off the last 10% who are holding the majority of the gold.”
- I see – so total “equality” is the goal – and btw, players who’ve been here longer than player “n” will ALWAYS have more than player “n”… so we should “cut off” long term players from being able to have more?
Giving you benefit of the doubt – HOW EXACTLY do you stop trading (note the spelling) post flipping? Tell us how you implement that, exactly?
Flippers can only raise the price over the long run if they can control supply. Since it’s been shown that it’s impossible even for low supply/high demand items like precursors, blaming them is simply incorrect.
…And “change” the price of crafting material every patch to their liking. The games economy is too dependent on crafting material etc…
Screenshot or it didn’t happen.
I mean for example ascended armor sky rocket the price of silk. etc. Basically flippers flip crafting material because price do change a lot. Or for example people stock up crafting material for festival of the four winds.
All I’m saying is the price of crafting material fluctuate a lot, which give flippers “chance” to flip items. If price are actually stable, flippers dont’ have the chance right?
Ahhh, so the players change the price in response to new shinies. I thought you meant anet manipulating the TP which noone would want… except the anticapitalists, of course. And us converts.
Know what I want for a skin, given my newfound lease on life (more like a grant, because “lease” implies commerce)? Robes like this:
http://media-cache-ec0.pinimg.com/736x/06/02/82/060282c012de022b4e11ec57a0058776.jpg
Flippers can only raise the price over the long run if they can control supply. Since it’s been shown that it’s impossible even for low supply/high demand items like precursors, blaming them is simply incorrect.
…And “change” the price of crafting material every patch to their liking. The games economy is too dependent on crafting material etc…
Screenshot or it didn’t happen.
Stop trying to guilt trip flippers guys.
It’s not working one bit :P
And that’s the kind of me-first-ness capitalist swine-hood that’s causing all the problems in Tyria. Hope you’re proud of yourself.
I heard Mordremoth hates free trade. You people keep up all this unbrindled capitalism and he may rise up to smite us all!!!!11One
Edit: So sayeth the wise Alaundo…. wait, wrong lore.
http://24.media.tumblr.com/tumblr_m57rgaEIcp1qefkujo2_500.gif
Shouldn’t those be coins? That’d hurt, granted, but still…
I haven’t done a dungeon and I don’t flip. Once you have a dungeon path down pat that is, to my understanding, easily repeatable. Flipping is always changing. Dungeon v ai, Flipping v actual people. They both require skill albeit very different ones.
If it’s that easy why are not more people selling paths? Or why do people buy dungeonpaths in the frist place?
How many people are selling paths?
Stop trying to guilt trip flippers guys.
It’s not working one bit :P
And that’s the kind of me-first-ness capitalist swine-hood that’s causing all the problems in Tyria. Hope you’re proud of yourself.
I heard Mordremoth hates free trade. You people keep up all this unbrindled capitalism and he may rise up to smite us all!!!!11One
Edit: So sayeth the wise Alaundo…. wait, wrong lore.
So….
“I’m too lazy to make money off the TP so please nerf the TP for the players motivated enough to profit from it.”
So… sitting back watch those number at the TP while you make money standing around is a legitimate way to make the most money in this game?
Yes because TP flipping is so easy that all you have to do is sit in front of the TP and it just throws money at you… This is why people just laugh at you and ignore these suggestions.
It takes hours and hours and hours of research, building spreadsheets, watching trends over WEEKS and placing tons of orders to make a large amount of money on the TP.
You’re saying that standing in a corner and spamming 1 should make more money then hours of research, tracking multiple spreadsheets and discovering patterns and trends over weeks of work?
If this is your GW2 experience you should try a stock exchange simulator or even try your best at the real stock exchange. GuildWars 2 however is no stock exchange simulator, stock exchange should not be a thing in GW2. Period.
So we’ve gone full circle to “play how I want you to play”.
If the TP mini-game was gone, there’d be one less “activity” for some players… who would move on.
And why’s it just flippers (assuming the term’s being used correctly) that are causing the problem?
What if it’s people like me who are (or was till a couple weeks ago) buying up all the unwanted major sigils and flushing them down the mystic toilet? Do we need to nerf the mystic toilet because I was causing the price of these sigils to go up short-term?
Introspective moment was just triggered…
What about those who buy up containers like Supply Sacks, open them, and list the contents as individual items on the TP? Those folks cause a short-term price increase on the bags. On top of that, this whole trade causes zergs of poaching adventurers to continue the hostility to the centaurs in Harathi Hinterland! The murderers show up with frightening regularity… it’s almost as if there’s a schedule!
Given some of the demand-driven price fluctuation in the poultry market; I HAVE noticed an otherwise not-present desire to farm raptors in rapid succession! When I drop a few dozen on the TP below current ask and it disappears in minutes, I am struck by an overwhelming urge to farm more of these regal creatures! What’s worse, this cycle of death=profit leads me to even think “OMG, the hatchlings yield even MORE FASTER than the adults!” Barbarism (or maybe “Ele-mism”, since I am not a Warrior) I had not noticed till OP.
The ecto market creates a demand for rares – those evil people on both the buyer and seller side cause the price to stay at or near the same for rare armor. Young characters just approaching their prime have to run into this price-fixing scheme RIGHT when they need gear most. If they can’t afford it, they have to use substandard green gear and are much more likely to DIE as a result!!!! WHAT ABOUT THE CHILDREN! Oh, and that green gear? There are some like me who without regard for the well-being of these young characters BUY TONS OF THAT, TOO, for purposes of mystic flushing for the aforementioned rares!
UGH! I BUY AXES, PICKS, AND SICKLES FOR PLANTS and sell nature’s bounty! TYRIA HAS BECOME MY ATM!!!
OMG, OP has enlightened me! The entire trading post not only needs to have FLIPPING removed; REMOVE ALL TRADE NAO! IT DOES NOTHING BUT FURTHER THE KILLING!
It’s a neverending cycle of disregard and not thinking about the collective and I’m now convinced you are right – nerf or remove all forms of commerce… for the children!
(edited by KarateKid.5648)
…
So how do you guarantee that Player 1 can make good on returning the borrowed items? …I’m sure gnashblade has some means… maybe reach into Player 1’s collections tab and inventory and randomly grab the debt in various high level materials at current price
The whole point of a futures contract is that you don’t have the items when you make the contract. You make money by acquiring the goods cheaply to fulfill the contract in the future. If you have them now, it makes the exercise pointless.
If player 1 can’t come up with the goods, and quits the game, there us nothing for GB to take.
“well, I see you’re all out of crafting materials… say, that’s a nice legendary you have there. Shame if something were to happen to it.” Oh that could never happen, you say? This is the same guy who deserted Lion’s Arch in a time of need.
