TL;DR:
This is NOT a thread requesting the return of the trinity. It well never happen. Read the post before you decide to comment something along those lines. This is a thread to discuss how lack of trinity is affecting GW2.
- Bad balancing + communist style gameplay = boring = loss of players
- If trinity was in place, player skill is still a key factor in winning pvp/wvwThis is a speculative thread and is open to all opinions, not one in which I’m am forcing forward my own – though I do state it.
Note: for newer players, ‘holy trinity’ refers to the profession-specific roles of tank, DPS and healer.
I’ve noticed more players recently giving up this game/logging far fewer hours to pursue real life or other gaming ventures. I’ve no idea if this is a legitimate trend (it most likely isn’t in the scheme of things) as I don’t have access to Anet’s playerbase statistics.
From what I’ve witnessed amongst players, GW2 appears to be a kind of ‘fleeting fancy’ when it comes to gameplay. That is, people will get the game, play for a couple of months, then get bored.
It’s my opinion that the poor profession-balancing skills of the devs [read: Rangers are due for another shafting], combined with the rather communist-esque design of the gameplay [read: no holy-trinity] are completely detrimental to the ‘addictiveness’ of the game. Simply put, comparatively, GW2 just isn’t that addictive meaning it isn’t as fun as other games.
I realise that some are advocates of the “skill factor” (i.e. removing the holy trinity means player skill plays a larger role in pvp/wvw), however I don’t believe this is necessarily the case. If we had the classic DPS/Tank/Healer roles, players’ individual skill would still determine the outcome of a fight. A really good tank would wear down DPS players, a really good DPS player might out-damage a healer’s healing power etc etc.
I have no expectation that Anet will ever incorporate the trinity into the game. The removal of it is, afterall, one of the game’s foundational ideals. It’s just my view that this makes for a weaker game in the long run.
Thoughts?
So, what I am taking from the little bit of info that came out thus far about the new skills, it looks like they’re moving toward a “Trinity-lite” model. We’ll see how it turns out shortly.
This is great, Vol. I’m not a fan of guardians, so I’ll run this on my Ele’s in rotation; but the structure of the strategy itself is fantastic!
In my case, the entire UI is slightly “off” leading to this two line issue and some overlap of the “Prev Next” and the Gold Total in bottom right.
No idea what’s really the case; but if this were a word processor or web publishing app, I’d say somewhere there’s a misplaced newline in the UI layout.
This is not happening in Linux. Dunno about Windows… don’t have a Windows box to test.
I lied accidentally. this DOES sometimes happen under Wine in Linux, but it’s intermittent. Relog fixes in Linux, usually.
odd, I dropped in 4 g 0s 0c and everything it returned is well in excess of 4 g to buy.
I’m always for more pantalons….
“…Keep the pantaloons. Always keep the pantaloons…”
Elemental Contingency gives the Elementalist access to Retaliation. That’s huge.
…Eles aren’t facetanks, …
well, some of us are, but we ride the short lightning
OK, thanks for the confirmation – since it didn’t specifically state it, I didn’t want to assume.
Or once taken, does it apply all the time?
Raw gold drops have a much larger effect on prices than a similar value in items. Adjusting the raw gold produced will have a pretty minimal effect on the rewards of killing champs, but can have a pretty substantial effect on the activity as a gold spigot.
Typical overreaction thread is typical.
So right now, a typical bag drop from an average champion (let’s use Harathi to avoid the Queensdale emotion) is on average what:
A masterwork (a generous 3 silver sell value for sake of argument?) + ~3.5 silver avg direct drop? + ~5 silver worth of crafting materials (today’s prices)?
Round up to a generous 12 silver – 33% is a hefty reduction, no?
The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.
The number of rares and exotics I’ve chucked into the forge (for science!) is absolutely staggering. I would like to take a moment and share with all of you what I’ve learned about the forge: you put 4 items in and get 1 item back.
That is all.
Wow, the number is in fact staggering.
Can we have a /toilet command in-game for this?
WoW, we get something free of charge, and people are complaining? Can’t believe that…
Maybe start thinking about all the players who are not playing 24/7 and not having so much money to throw it away for things like the selfless potion?I’m grateful, that the repair cost is getting removed. Thanks for that!
It’s not about complaining that repair costs were removed. It’s that said removal is being used as the excuse to further reduce gold input to the economy.
Cheers John!
I virtually never died, so with nerf to champion loot/events I will be considerably worse off gold wise.
Cheers again John, thanks very much!
Here is why you will not be worse off ‘gold wise’ as a result of this change (graph included):
1. Gold will sink from the game far faster than it is being brought in with the reduction of Champ Farming and Event Completion gold. This will occur as players pay taxes.
2. Due to each player having ‘less gold’, they sell items that they received from Events and Champ farming, such as T6 Materials. As well as this, these items fall in price due to an increased supply[Graph: AS shifts down the AD curve to AS1, Price level drops down to P1].
3. As a consequence of this, all items associated with the materials being mass sold (T5, Weapons, etc.) will fall in price too – the number of associated items are a lot, and pretty much cover everything that a player needs.
4. Because a lot of players have listed all their materials and items due to the price fall (known as panic selling), no one really wants to buy any of that stuff due to it falling in price thus demand falls. [Graph: AD curve moves down the AS curve to AD1, Price Levels fall further to P2].
Okay, now you are probably wondering how this means you have more gold than you did before, lets say before this all happened, I could buy 100 vicious claws for 50g (random example), due to the price drops my gold will now buy me 200 vicious claws for the same amount, thus my gold is worth more. Please remember that this is more of a long term scenario – this could not necessarily happen overnight and this is only taking into account the changes implied by the blog post today – they may just as easily be counteracted by another change mentioned another day.
So I cannot see the entire game as y’all can; but given that limited perspective, can you explain why my scenario is unlikely?
1. Gold will sink from the game far faster than it is being brought in with the reduction of Champ Farming and Event Completion gold. This will occur as players pay taxes.
True
2. Due to each player having ‘less gold’, they sell items that they received from Events and Champ farming, such as T6 Materials. As well as this, these items fall in price due to an increased supply[Graph: AS shifts down the AD curve to AS1, Price level drops down to P1].
There is the assumption here that we sell loot.
Its value is so low compared to value in salvaging it (whether to resell or to craft something else) that I have started salvaging more and more as time has gone on. MY assumption is there are more players than not doing the same thing?
So that calls into question the assumption that supply will actually increase… if we’re eating it now, why won’t we eat it then?"
3. As a consequence of this, all items associated with the materials being mass sold (T5, Weapons, etc.) will fall in price too – the number of associated items are a lot, and pretty much cover everything that a player needs.
IF my assumption above turns out true, then what may very well happen is the supply won’t change at all.
Cheers John!
I virtually never died, so with nerf to champion loot/events I will be considerably worse off gold wise.
Cheers again John, thanks very much!
You’ve died 895 times.
ROFL busted
#NSA
Champ farming was a TERRIBLE way to try and make gold. It was mainly for XP, crafting materials, karma, and luck, none of which are impacted by this change.
If you were farming champs for the gold drops… I mean… I don’t even know what to say…. maybe “don’t”?
If champ train is such a terrible way to make money. why can’t any one post other methods when I asked?
I’ll post what I think are left that are the only things (besides flipping and MF flushing) that turn a quick enough reward for time invested:
Harvesting commodity of the hour and selling on TP
Running dungeons (and depending upon which dungeon, harvesting can beat it on a per hour basis).
I don’t run fractals, so I dunno if they’re worth the time invested.
From a wealth-building perspective:
Running Dynamic Events has never been worth the time invested.
Clearing mobs from open world has never been worth the time invested.
WvW is not worth the time invested (yah, I’m one of those PvE’ers who have mucked up your environment farming bags and harvesting materials)
So, if we exclude the TP, we have two things left to do in this game?
If even the devs know that champ farming isn’t even that great a way to make money, why is it getting nerfed again? Not sure I quite understand the logic there.
Because some people thought it was a good way to make money, and others thought it was a reasonable way to earn SOME money while also getting xp/karma/whatever. It will encourage those people, specifically, to go do something else since the financial return is decreasing.
In other words, I think they’re doing it to get people spread out into doing other activities instead of grinding champs all the time.
My concern is there will be no reason to actually engage a champion (what’s the reward, again?).
There already is a reduced interest in “spreading out” now – I doubt this is really gonna fix that unto itself.
I run all over open world nightly – there are SO few people during the week or even weekends actually running event chains. Running into a group of adventurers (or 1, even, in some maps – Timberline Falls, I’m looking at you) is the EXCEPTION, not the norm.
Why? Because they’re not rewarding on the whole. When anet-driven changes make running an event chain profitable (Linen+Iron Marches), that chain is heavily nerfed (and NO, I am not talking about the time when that chain was bugged… talking about the most recent change about 4-ish weeks ago).
I’ve found very profitable (right now, due to commodity prices) paths I run, but I am certain metrics will eventually dime those out and they, too, will get nerfed.
If this pattern of reducing rewards continues, what is the reason to play?
(edited by KarateKid.5648)
champ farming is my main source of gold :L
Welcome to competitive and engaging gameplay! I am glad you made the gap,
There’s not much of that, so they started farming… this really is that simple.
I would also really like this. Every other mmo lets you move stuff around, but not this one.
Just copy the UI of this game’s predecessor – it would be fantastic.
I’m getting 40 through 110fps on linux in wine. What’s the mac client like at the moment?
Intel cpu or amd, out of curiosity?
I thought it was funny
I am soooo excited! THANK you Anet! I don’t always like what you do…. (no tofu in the game….)…
YAY!
Ohhh tofu in-game… I LOVE tofu pan fried in bacon grease!
Here is a simple image of all rich iron ore/platinum nodes that are fixed
Whoa… ley lines…
KIDDING!
My advice: Buy Onions and Carrots.
If they dont increase in value due to dye crafting and cooking 500, you can use onions to make Lord Faren cry and WvW commanders can utilize carrots to make the pve achievement hunters follow them around the map during spring tourney.
And – carrots make you temporarily immune to blind condition
I’m also running to the 2 above mentioned issues. Thanks KarateKid for the tips to fix the loading issue.
Glad it worked… note the problem will come back over time. I have to delete the “IE cache” about once a week (I sorta live on the TP).
In my case, the entire UI is slightly “off” leading to this two line issue and some overlap of the “Prev Next” and the Gold Total in bottom right.
No idea what’s really the case; but if this were a word processor or web publishing app, I’d say somewhere there’s a misplaced newline in the UI layout.
This is not happening in Linux. Dunno about Windows… don’t have a Windows box to test.
“Manipulate” implies intent. So no, they didn’t.
They changed the asset involved in the trade. Player responses followed.
My ONLY complaint (and it’s minor) was timing of the announced changes during a work day. But had it come afterward, Euro players woulda had the same complaint. Anet was in lose-lose EXCEPT for one solution (and even then some portion of the market woulda been affected): Don’t announce a thing, implement the change.
So your proposed solution through this thread likely was the only other option. Even had they done so, though, the market still woulda reacted as it has, the boom woulda happened, and the crash would also have happened.
The only thing that would have been different woulda been the trailing higher value of the id’ed trash dyes… those prices wouldn’t have stayed elevated as long. So the entire phenomenon woulda occurred, just in a more compressed timeframe.
People are scared right now by the idea of unid. dyes no longer dropping and only available from the MF or crafting. This will lower the supply to match the lower demand but some people think that unid. dyes will almost disappear all together and people are trying to make a mad grab for them now either to unlock as many colors as they can or to invest in dyes as they think prices will rise higher than they are now after the patch.
This. Unid dyes would be rarer after the patch and after initial stabilizing.
Right they will be rarer …
But who knows how much so? Yes, Anet said they’d reduce drop rate (which I missed at first), but did they say if MF rate will stay the same?
I could be wrong and this be another silk/linen thing; but I’m gonna wait this out.
If I had the money to take advantage of others’ fears, I’d do it; but I’m not panicking personally until this change goes live.
Yup 1.97, all mine, 10,000s of them. Not only that, over night my wealth in armor/weapon skins has dropped by 4,000-5,000g due to the announcement of the Wardrobe.
Im the sort of player who just invested, played the TP but never really spent any of it, im still running around in exotics, dont have a single craft above 450. Looks like ill never get around to enjoying it before Anet takes it all away from me =’(.
100s of hours sat at the TP, for nothing, feel like such an idiot…
I do have to show you great respect right now for your level-headed reaction to this. So many people would rage and throw kitty cats at the screen and say they are quitting. You impress me. I know it is just a game, but many people seem to forget that all too easily and that there are more “important” things to get upset about or worry over in life. Thanks for not throwing any kittens at your screen.
Totally true!
But now that we’re done stroking your ego, GOD I’m glad that wasn’t me
So, I logged onto the game today and found I had 1001 gems. I don’t remember buying any gems, so is the game glitchy or have I lost it?
EDIT: Never mind, I relogged and found I was back to 0 gems. Not sure if I should be relieved that I’m not insane (or worse, my account been hacked) or disappointed that I no longer have 1001 gems.
Ohhh those are mine, I was wondering where those went!
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.
If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account."
So does this mean, in order for us to make a dye account unlocked, we must buy the color and unlock it, and if we already had it unlocked on individual characters then we get an unidentified dye for each old character locked dye of that color?
So we must once again purchase a single dye of every color we want regardless of how many characters already have it unlocked?
I’m a bit confused as to what you’re asking. But from my understanding…
All dyes on your characters will be converted to account-wide. Any duplicates across characters will pop an unidentified dye into your inventory (for a chance at another color). Any dye used after the feature patch is implemented is also automatically account-wide.
Dude, I can see it now…
We’ll all login after the patch.
All the unid’ed dye credit bottles will start flowing into pack.
We’ll fill up our backpacks and dye bottles will EXPLODE all over the place.
There’ll be rivers of technicolor and glass shards in every capital.
Asura will drown in a rainbow and glass maelstrom!
SAFETY ISSUE: WHO’S GONNA MOP ALL THAT UP!?!?!?!
I saw #1 in your bullets, but where’d you see #2 (specifically, that dye drop rates would be adjusted)? If that’s not true, the whole theory is overstated… I won’t say “false”, because there will still be some level of increased rarity coming out of this.
If I missed it, I apologize in advance; but I don’t recall reading that.
I agree with the suggestions given above. If you have any doubt that your e-mail is secure, then you should not request assistance through that e-mail account, because the hacker could view every response and continue to jeopardize your account.
I do suggest you work with your e-mail provider to try to regain secure access to your account. But in the interim, you may wish to contact Support from an alternate e-mail account if you are certain that one is secure. You’ll be asked to answer account ownership verification questions, to make sure that all is kept secure from our end.
Not swiping at Gaile, but if that email account has ever communicated with another email account (i.e. you’ve emailed yourself in the past), don’t use the second one, either. In that case, you’re better off CALLING CS, because then you know the only eavesdropping going on is the NSA.
maybe its so you can look at your team mates builds so you don’t have to ask them what they are running, would make communication in solo que alot better if you could just take a look at your team mates builds at the start of a match rather then just asking what spec they are running.
If THAT’S what it is, I certainly hope that doesn’t come to PvE… elitism would get even worse if that’s the case.
That’s all fine and dandy, but how about an update to Orr that changes the mobs to not be pulled in 5 packs, snare you, and then beat your face in?…..cries…
After a while, you get used to dealing with the mobs… you never get used to killing 10 mobs and getting a 16 copper skull trophy for all that work.
For platinum, it’s been my experience it’s just as fast if not faster to find and gather regular nodes in 50-60 areas than to seek out the rich nodes… the regular nodes are just too plentiful.
Depends – on one build, the character is typically in the mobs’ faces, and focused (though not exclusively) on conditions; so I choose to wear all 6 Rata Sum (for the poison field, which is a nice addition).
On my engineer, he’s wearing all 6 Rata Sum, but not on purpose – just ’cause I had them available.
On all builds until 80, I mix and match (now I just wear what drops) because the amount of time leveling is so short I wind up re-gearing pretty frequently… no sense falling in love with any particular rune until I settle on gear.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: KarateKid.5648
Depends upon the purpose of the first season (edited).
PASS if it was intended to be a test bed for implementing episodic content and working out the kinks.
FAIL if it was intending to be compelling storyline and characters that we just couldn’t get enough of.
I HIGHLY suspect it was closer to the former than the latter.
I love the idea of unlocking traits by doing things in the world. I can see these traits indirectly boosting population in many areas, since there’ll always be someone looking to unlock a new one.
That said, being able to skip those challenges and simply buy them outright…that is a slight concern.
Hopefully the cost will be high, so as to encourage players to actually play the game. A gold or two (plus maybe a laurel) for each might be enough.
Hopefully not overly-so… if the “trait token” -or whatever- is in content I don’t like, I will pay REASONABLE in-game gold not to have to do it. But if that price is too high or store-only, it’ll alienate people.
I used to solo that champ regularly as both a guardian and a ranger. All you need to do is lure it into the open, keep your distance, and don’t stand in the fire. It has a very obvious tell before each of its dive attacks.
Yah i tried to pull him after killing all the trash. He didn’t seem to want to leave the stone walkway.
So it turns out I accidentally (didn’t plan at all) did it Healix’ way. I just walked over and did the communion thing. (no mist form, tho).
Cmud, I’m trying that way next time… completely forgot about those!
Malchor’s Leap – near a Temple of Dwayna, I believe. Guarded by some trash, a vet, and then a teleporting-outta-nowhere Champion Risen Knight.
Any suggestions for soling this one as a Norn Ele?
I never knew how tough this one was, as my Thief just stealthed and walked out with not so much as a paper cut.
It won’t aggro on summons, and it hits for like 30k+ on a failed dodge. Even with dodge, it’s a matter of a few (15-20?) seconds before he recharges that skill.
My last SP in that region and it’s frustrating the snot outta me.
I’m still having problems. To say this issue is fixed… is a stretch. I can just play for a longer period of time. The game still force quite itself on me. I think a good bandaid was applied, but the problem persists.
Sorry to hear. If you will kindly submit (or update) a support ticket, I know the team would like to review this with you. Thanks.
Is this different that submitting an in game bug? How do i do that, I’d be happy too.
Read this sticky listed up at the top of the Mac Beta client forum (the parent to this topic).
https://forum-en.gw2archive.eu/forum/support/mac/Submitting-a-Support-Ticket-for-the-Mac-Beta-Client
TL;DR edition: Go here, look at the very top for “Submit a Request”
https://help.guildwars2.com/entries/28147936-Guild-Wars-2-Mac-Edition
But you’re gonna need the info cited in the first link I pasted.
EDIT: on the CPU issue it might be worth noting that when I ran it in windows mode and checked the Activity monitor, the game was taking up about 180% of the CPU. I never checked this before so have no baseline to compare it to, but that does not seem either right or good!
The “client” normally runs at around 150-250% of the CPU for me. As far as I have been able to figure out from reading threads in this forum, it’s because it’s a cider wrapper and not a native client. Those in the know might want to correct me on this though.
Multiple cores… each is 100% – if you have 3, you can go to 300%. My Linux box has 8 cores, but corrects its math in aggregate total CPU utilization mode, or shows each core’s independent load if I have it report each one separately.
For historical comparison purposes – Post-patch, it looks like my macbook reports ~160% utilization spiking to ~290% opening TP, gem store, running around Rata Sum.
Still haven’t hit that awesome 300-some-odd% just prior to crash as per he bugged behavior.
For me this issue has been fixed. 3hrs+ uptime with no crashes. Thank you Anet for responding to this issue quickly.
This has been my experience as well. Today I left it up for at least 3-4 hours trading on TP sporadically – no crashes. I did NOT do any world events, though; so take with a grain of salt.
Better than release day, though, when I had a 60 second window before puke
/Users/YOUR USER NAME/Library/Application Support/Guild Wars 2/p_drive/User/Local Settings/Temporary Internet Files/
I was getting goofy TP behavior this afternoon… including the infamous 1234 56 78 gold display bug.
I deleted the contents of the above subdirectory, and it seems to have alleviated it.
(that is a word-wrap BTW – it’s one long path, not two paths).
Well…thats basically a “never use this place again.”
Seriously this is insane, the only salvage you can get from this thing is a copper ore, and the item itself is the single most common salvage item I have gotten in this game(I’ve been to four started areas now,) how an item can be worth three times the cost of what you get from salvaging it is beyond me.But yeah, I am not going to use a system where I am forced to sell for some insane overinflated BS price just because, thats both a terrible economy, and something I don’t plan on participating in.
Hey Videogamermike, not sure if you know me, but I’m John Smith and I’m the Economist here at Guild Wars 2. I think I may be able to explain some of your confusion.
It sounds like what you’re thinking about is the Labor Theory of Value, which is essentially an item’s value is defined by how long it takes to make or get. This is not an invalid theory, but it usually only holds up when the item in question doesn’t have substitutes or alternatives. In GW2, many of the items can be converted into another item and many of the items have multiple conversion into themselves. This means that there a many alternative ways to obtain a single item. This means that the value of all these items will be determined by the market, not by the value of labor since there isn’t a single value of labor involved.
you horrible, mean, capitalist swine person! ;D
Anet has a long history of not including everything it has changed in the patch notes, particularly to changing of dungeons and fractals paths.
In this case, I am referring to the changes to Sorrow’s Embrace, and Honor of the Waves.
It’s almost commonplace now for me to expect something to be fixed/buffed/nerfed in every patch now that is not listed.
It would be nice to see some of the dungeon problems fixed, instead of all the particular speed paths fixed. You never see that being stealth fixed.
What exactly changed?
In sorrow’s embrace. they put a fence in the first area when you run across the bridge. I see very little point as you can still AOE the barrier, or just run past and destroy it. Very pointless
In Honor of the waves, they changed the troll to be like the AC troll. Whether this is lazy copy/paste(seeing as they drop AC tears) or unintended has yet to be seen.
Thanks, hadn’t seen it yet.
I look forward to being proven wrong.
You’re wrong , i found her , she’s next to Peter
LOL, I was gonna go with the Skritt Thief, but Peter’s better
Anet has a long history of not including everything it has changed in the patch notes, particularly to changing of dungeons and fractals paths.
In this case, I am referring to the changes to Sorrow’s Embrace, and Honor of the Waves.
It’s almost commonplace now for me to expect something to be fixed/buffed/nerfed in every patch now that is not listed.
It would be nice to see some of the dungeon problems fixed, instead of all the particular speed paths fixed. You never see that being stealth fixed.
What exactly changed?
Judging by how quickly this post got replies, I’m gonna guess that it affects all macs.
So… I’m curious how a bug like this got past the mac testing phase of this patch.
Actually not all – there’s at least one post above that states a poster and her boyfriend use identical Macs and he doesn’t have the issue. My son’s machine’s the same as mine, and HE’s not having issues (or he’s blind, one of the two).
CORRECTION: his screen’s 13" vs. 15"… my bad
(edited by KarateKid.5648)
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