Downloading the new build now. At 1-8 KBps. Every day there is a new build it is the same crap. You need better servers or alternative ways to download the new crap.
And before someone asks, everything else is downloading just fine here and firewall is not blocking the client.
Every day? IF ONLY they updated that often!
Metrica Province (Asura) – The Fire Elemental
Wayfarer Foothills (Norn) – The Frozen Maw
Queensdale (Human) – The Shadow BehemothThese starter zones have significantly higher populations because of the meta-events that drop a boss chest at the end.
I don’t think the other ones, Plains of Ashford and Caledon Forest have events that drop a chest. Anet should include them to disperse the population more evenly, but that’s a discussion for another day.
Jungle wurm in Caledon Forest. Also 4 jumping puzzles which all have a chest.
I don’t think those big bosses help much. Sure they bring people to the map but their all at one tiny corner of the map. Most don’t even bother doing the pre-events!
(edited by Khisanth.2948)
Well opening the vault shouldn’t consume it but opening the chest should and the chest is now 1/day/account.
Its too bad arenanet doesnt cater to all types of players, oh well.
Are you sure you want to go in that direction? Think about it if arenanet did cater to all types of players then I would want this game to be a exact clone of runescape. After that maybe it could be turn into a FPS game. COD comes in to mined, got to cater to all types of players right.
Well first person view should arrive at some point …
So uh … are you referring to ANet or yourself? The new option just makes it more convenient for people who wants to buy in larger amounts in one go instead of having to poke through the interface several times.
Giving a discount for the larger purchase would be the greedier path. The entire purpose of that would be to entice people into buying more than they normally would simply because it’s a better deal.
The enemies hit as hard as anywhere else but CM is one of the biggest offender of ‘fight in tiny cramped rooms’. Sometimes there are even tables and chairs getting in the way!
It is working as intended im sure, but i believe they didnt think about what would happen in case of a wipe. What happens is that he summons adds at the begining of the fight then every 25% after that. So if you wipe on him and he still has adds, and you re-engage him he will summon again because he has reset.
Had this happen to a party of newbies i was showing AC too. But all you need to do is isolate the adds and have someone kite Kholer down the stairs. AC is all about tactics now and not just powering through content. Its no harder than it was before, it just requires actual teamwork, like actually rezzing downed players before they die.
Heh actually powering through was still easiest. The easiest run I’ve had was right after the patch with Guardian, Mesmer, Warrrior x3 :P
As for Kholer’s add they are definitely intentional.
“Additional ghostly allies will now join Kholer during his encounter.” from the February patch notes.
I’m not sure yet but I think i will pick Desolation.
Also up to what level can you switch servers for free?
Zero. Transfers are only free if you have no characters on the account. Meaning you would have to delete all your characters for the free transfer.
There are a couple. There are the quaggan, charr and super backpack. Fractal capacitor. Quivers and books for ascended items. Engineer’s Universal Multitool Pack.
do any of those have a cloak like skin? can the skin of back items even be changed? Thank you.
No cloaks and yes, they can all be transmuted with transmutation stone or crystal depending on level requirement of the items.
There are a couple. There are the quaggan, charr and super backpack. Fractal capacitor. Quivers and books for ascended items. Engineer’s Universal Multitool Pack.
You could gamble for one using 4 major runes.
I somewhere read that 3 minor runes of monk and 1 minor rune of warrior creates a major rune of divinity. I’d like to check upon this myth myself unfortunately doing the catacombs of ascalon doesn’t really fit into my time table if you could say so.
That sounds like something that is either a lie or it falls into the exploit category but a major rune of divinity is not of much use…
You could gamble for one using 4 major runes.
Shouldn’t be an issue on warrior. A while ago I was using it with Signet of Rage to maintain permanent swiftness to see how long it would take one person to run Half Baked Komali’s path. I never dropped swiftness for the 17 minutes that it took to do the run.
well this is the same story in every “group loot” mmo, I remember those pug dungeon runs in wow, getting ninja’edrunning dungeons over and over again to get that one piece of armor i needed just to loose the need roll on someone else…
I’ve never tried to leave GW2, but i’ve played a couple of games along the way and none of them has been as satisfying and pleasant as GW2, save the forum whinners, GW2 has a really nice and cool comunity AND really good gameplay.
I’ve only experienced one other game with the loot rolling thing. Didn’t run into any issues like the OP or you although there were a couple of ‘hmm that would be perfect for me but useless for that guy situation’. However the very act of having to do the roll on every loot drop was a bloody chore. I don’t see how anyone can stand doing that constantly. Maybe some games offer autoroll options.
Anyway I don’t think the issue/difference is so much the group loot but the fact that in GW2 the gear matters but not nearly to the same degree as other games. Sure rares/exotic/ascended would make things easier but only a handful of things is really impossible with just Masterwork and even then with enough skill you can probably still do it.
Hmm so basically ground targeted skills that provide swiftness. Someone else brought this up when talking about the mesmer skill but it was probably done to prevent people from just running on top of the thing over and over for long duration. Seems unnecessary since there is already a cap to how much duration any person can add and there is a cap on swiftness duration anyway.
That seems to be an issue with specific skills rather than just not stacking. Specifically 4 on focus for mesmer. Never heard of anything else not stacking swiftness.
Time to hit those lemongrass nodes I know of I guess.
Yep, all 5 of them.
Time to put all those character slots to use.
KK, thanks all. I’ll have to try and see if I can use that website from my phone.
There is also an app for iOS and Android http://www.gw2lfg.com/mobile
Infusing an item means giving it agony resistence WITHOUT any upgrades. It also requires doing fractals to get the necessary items. http://wiki.guildwars2.com/wiki/Infused_equipment
Additionally I would use that to make it account bound to equip on another character. Using both an infused and uninfused “unique” item seems like an unintended loophole that might get fixed.
If you’ve never played GW before and don’t have people helping you, it’ll probably take you a several months to get 21 points if you rush it. Also it’ll cost about $50 since you need both the game and the eye of the north expansion (GW trilogy costs $30 on steam and $20 for EotN, no point on getting an individual campaign since nightfall, that’s the most important for HoM points since it introduces heroes, also costs $30)
The platinum edition is $19.99 and it includes Prophecies and Eye of the North. That is sufficient to get 30 points.
How long would this take, approx?
thank’s for your quick answers
Someone in the guild did this just before launch but she was going for 30. It was a month packed with a lot of GW1 with some help from people(gold, crafting materials, heroes, extra minis). It could take significantly longer if you don’t have those. Some of it could be made easier if you get all 3 campaigns. Getting a collector’s edition for Factions or Nightfall would help with the mini but that is a large chunk of change for a raccoon.
You need GW1 with Eye of the North and 21 points in Hall of Monuments.
http://wiki.guildwars2.com/wiki/Miniature_Rockfur_Raccoon
http://wiki.guildwars2.com/wiki/Warden%27s_armor has location of each of the pieces.
http://wiki.guildwars2.com/wiki/Category:Costume_Brawl_skills
The skills you get are the ones named Kitty ____. There isn’t anything that gives movement speed buff.
This should be covered by the wiki. Just look up the name of your current story step and trace backwards. You can get the boots from http://wiki.guildwars2.com/wiki/The_Battle_of_Claw_Island
Are you looking for the set for the look or the stats? For stats at lv60 you should be looking for gear with the Magi prefix.
From what I understand, no. Weakness will debuff the outgoing physical attack damage that would normally be subject to Toughness damage reduction, but it has no effect on outgoing condition damage dots.
That would be Armor not just Toughness.
On the other hand Might WILL affect condition damage, even the ones you already applied before you gained/loss the might stack(s).
PVE: from easy to hard
warrior
guardian
mesmer
ranger/necro
elementalist
thief /engineerWWW from easy to hard
thief
mesmer
elementalist (d/d)
necro
guardian
warrior
ranger
engineer
Heh … I would move the guardian all the way down for PvE but there are some things I need to fix up with mine.
Why make the satchel is you are already short on shells? It’s not like you save on any materials …
There is no title for explorer. There are a couple of areas that aren’t used for heart/poi/wp. Some are just used for certain personal story branches. Many people will get 100% without completing all the explorer achievement.
Been there, Done that needs 100% on one character but the title is account wide.
You are 62% towards getting a title. :P
I did the jumping puzzles mostly solo in two nights, about 5 hours total. I went to Dulfy’s puzzle guide to get the starting points, and chose mostly the “easy” puzzles – the 3 in Lion’s Arch to start, 3 in Caledon Forest (though the timed puzzle was not easy and took almost an hour by itself, with help from another player). The puzzles are definitely do-able before month’s end, and actually, quite fun!
o_O The timed one shouldn’t take that long. You know each station acts as a checkpoint right? You can talk to the golem to get back to the furthest on you’ve reached.
When i bought Guild Wars 2 i was always contemplating on the question on whether to buy the collector edition or Digital Deluxe.
The collector edition looks really neat with Rytlock statue
and various other features but looking at and its pricing is hard to judge. I wouldn’t mind going for the digital deluxe to acquire the digital items but i do still linger on the idea to buy the collector edition. Any suggestions on this?
I have the CE for both Prophecies and Nightfall but when it came to GW2 I came to the realization that really don’t have the shelf space for that sort of thing. Regardless of whether the statue is nice or not, make sure you actually have the space for this sort of stuff first. How likely are you going to be keeping the statue around for a while?
Someone in another thread reported that Malchor’s Leap has been crashing a lot on their server. That would result in the node movements you are seeing. As for how a player would know the zone crashed. If you are playing when it happens you would be kicked out and probably won’t be able to get back in for a bit.
That sort of change would not affect bots much.
Just double checking but you are NOT just parking that character at the event doing only that event right?
This could be totally wrong, but I don’t ‘think’ what happened before was that they got ‘reset’. I think what happened before is they released the patch that started rewarding laurels a few hours before the daily reset, so anyone who hadn’t finished their daily yet, got to finish up and get a ‘bonus’ laurel (if you will), while anyone who had already finished their daily didn’t get to take advantage of that.
But now 90 days, 180 days, a year later…I’m not really sure how much that 1 means. I get to transform myself into a cat an hour before someone else? Maybe.
But I don’t recall them ever wiping progress on a patch day. Certainly not as something as mitigating as the monthly is to a lot of people at this point.
Actually everyone got a chance to finish it twice. Assuming they got the patch fast enough and they were able to actually do the new stuff. The combo killer category was a PITA unless you did it with the right class. The server crashing and resetting progress didn’t help. That gives +1 laurel. Someone else reported that they were on a map that kept crashing which kept resetting their progress … but not the laurels they gained so they could keep finishing the same daily multiple times. No idea how many extra that person ended up with.
There was another bug that rewarded for both the PvP AND PvE monthly. That gives +10.
Yes. It’s restricted to once every 7 days so make sure it’s the correct one this time.
The build number.
The underlying item for the shield is Fine(blue) or lower.
While it’s no where close to an exact science, I’d take a look at the World vs World forum on this site and check the latest stickied post from the WvW dev. Every couple of weeks, they update the master list of the top servers for WvW. While these charts mainly show the end game populations, the higher ranked servers tend to be more populated.
That was being updated weekly not every couple of weeks but that no longer matters anyway. They show the same thing as https://leaderboards.guildwars2.com/en/na/wvw
http://mos.millenium.org/matchups to see how the ratings have been changing
At every week, you can designate x2 servers as your Guesting servers.
You can change the server you are guesting on every 24 hours not every week.
In answer to the original question, ANet is trying to balance three very different things. PvE, WvW, and PvP are all very different animals.
A perfect example of this is the Warrior. The Warrior is very good in PvE, is ok in WvW, and is considered bottom tier in PvP. Should the warrior be nerfed, buffed, or left alone?
If ANet buffs the warrior to make them more viable in PvP, PvEer’s scream. It they are nerfed, PvPer’s scream.
I don’t think they should exclusively focus on any of them.
Well that depends on how it is done. Nerf and buff would be the wrong terms there. Versatility/utility/flexibility/variety would be the types of change that would help in the PvP aspect without necessarily making them strictly more powerful.
… or they can take the easy way out and split skills between PvP/PvE/WvW versions
I think the most pronounced aspect they share is people and their somewhat unpredictable reactions to changes in the market. One aspect about video games that is absent obviously is if you go broke, you won’t go hungry or lose your house and so on. There’s very real issues you face in the real world that you simply don’t have in the video game world.
That is only half true. :P
If I recall correctly in Aion the ‘rent’ for the biggest house is actually somewhere around 1million of their currency per week. They also have smaller house and apartments and I think one is free but you CAN lose your house in some games. Some games also require you to eat. Not sure if any MMO does.
The biggest difference is that in a game if you are broke it is perfectly fine to go and murders things for money. In real life this doesn’t work as well.
The trading post is part of Tyria, I know of no current way to earn a ban interacting with it.
Which of course is one of the reasons the economy is screwed-up entirely in some areas.
“The economy is screwed up because it’s a part of Tyria…?”
“The economy is screwed up because you can’t get banned for interacting with it…?”
Care to elucidate your point? Because they sound ridiculous.
“The economy is screwed up because you can’t get banned for interacting with it…?” sounds like the usual “this game would be so much better without the Trading Post” … because WTB/WTS/WTT all day in Spamadan was SOOOOOOO much better!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
That is far from the truth. There was and still is plenty of PvE in GW1. A lot of it is better than GW2!
Played GW1 for around 5 or 6 years. Total PvP time? Probably a couple of days, maybe not even that much.
Guild Wars 1 definite had some awesome PVe moments, that Guild Wars 2 has so far been unable to match. Then again, most of the PVe moments, for me anyway, weren’t in Prophecies. The PVe got much much better as the expansions came out.
There are things in PVe in Guild Wars 1 that literally gave me shivers. Ogden’s Epilogue to Eye of the North was one of them. Just loved that. I could watch/listen to that a million times.
There are a couple of things in Guild Wars 2 that I really like (Tybalt, Sieran, some of the Charr and Asura storylines), but for the most part, the PVe in Guild Wars 1, storywise, was pretty kitten good.
The only thing that marred it for me was some of the missions and particularly some of the mission bonuses… not for the difficulty but for how badly they broke immersion.
But yeah, I fully expect Guild Wars 2 PvE to get a whole lot better in time.
By PvE I do NOT mean any of the story in either.
Don’t care much for either. It is mostly dressing and not very good dressing at that.
The epilogue was nice but seemed a bit cliche.
As for the conflicting bonuses …. Riverside Province -_-
“Here is a sneaky mission! The bonus objective? It would be ideal if you could walk around with a marching band and set off fireworks as you move around.”
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
This would work if each server had their own dedicated overflow servers.
But as that is not the case then this would not be viable.
I imagine these dedicated overflows would be really empty and it would be boring to play in them, in fact anet might have started with such overflows and then noticed it’s better to be shared due to player activity merging when they are shared.
It would also be a huge waste of resources to have those. Waste might not be the right word, maybe misuse. Instead of resources for a dedicated overflow that same resource could have been used to increase the capacity of the original server, removing overflow completely.
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
That is far from the truth. There was and still is plenty of PvE in GW1. A lot of it is better than GW2!
Played GW1 for around 5 or 6 years. Total PvP time? Probably a couple of days, maybe not even that much.
Hmm hard to say. I know I COULD be making more if I crafted some of the stuff I got.
As it is now, probably 1-4g per day .. or less depends on RNG of course. Most of it is probably from crafting materials. Anything that overflows collection gets sold so anything that isn’t overflowing is not being accounted for here.
As for the hundreds of gold. Some of that would probably be from speculating. For example I bought a super staff skin a while ago. If I sold it now I would have a profit of around 7g. If I had the money(and willingness to take the risk) to buy 10 of those(hmm actually I DID have the money) then my profit right now could be 70g.
Another example would be the mystic forge conduit. If I had bought 10 of THOSE then that is 500g I could be throwing into the forge.
In terms of gold/time, CoF is probably better since there are guaranteed rewards. There is still DR but you can manage that better and know exactly when it is happening.
(edited by Khisanth.2948)
What if I had dual swords with Sigil of stamina and Superior Sigil of Restoration on the other, would those work together okay?
Also, if I got 25 stacks of power from the superior sigil of bloodlust on my greatsword, and then switched to my dual swords, would those stacks of power stay even with the sigils on my dual swords?
For the stamina/restoration combo only the one in the main hand weapon will trigger.
For things like bloodlust you will keep the stacks if you swap or unequip the weapon. The only way to lose those stacks is changing zone/logging out/being downed/defeated. Some people have the bloodlust sigil on one weapon to build stacks then replace it with another once they reach 25. I do that when I wear my magic find set(bloodlust stacks to make up for some of the lost power)
Well for starters a bit of mobility would be nice.
At least for the dragons there should be some sort of failure condition with consequences.
A much better dragon fight.
http://youtu.be/W0CyBlirYQ8
There are many things wrong with that game but the fights aren’t one of them.
Scaling shouldn’t simply about bigger numbers(more damage, more health, increased level of minion …). Something more logical would be nice.
This would be for one or more of the dragons.
Only a couple of enemies → attack mainly with claws
Enemies mostly in front → breath attack
Surrounded by enemies → tail swipe or that spinning attack drakes like to use
Many enemies clustered together → fly up and stomp on them
They should have some moves where they “throw their weight around”.
Constant CC might add challenge but doesn’t really make for a fun or interesting experience.
There are already more interesting fights in the game such as Vexa.
The dragons are just not lively enough for what they are supposed to be.
The first screenshot looks like a Terraria map with a fully corrupted underground.
All the items that are in the gem store are account bound.
In the beta there was an option to gift items to be people. Not sure why that was removed. Maybe it’ll return at some point …