Showing Posts For Kidel.2057:

RIP Demon Lord Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

How are you supposed to have a good condi output in any group play with condi cleanse? That’s why mallyx was mainly used in pvp. Other classes have too many active and passive aoe cleanses.

Also Unyelding Anguish was bugged or simply op in pvp. Of course it was going to be changed or nerfed.

Those changes are in the right direction. If condi output is low it will be buffed.

Bring back the old Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

the old mallyx had some flaws however.
UA was bugged or simply too strong, mainly in pvp, and also condi cleanse basically makes mallyx useless in group play.

The new changes are in the right direction. If it’s weak then it will be buffed.

Clarification on Crystal Hibernation please

in Revenant

Posted by: Kidel.2057

Kidel.2057

I’d like to know it too. I see no reason for the “no point capture” and lock in place for a skill that is basically a 4 seconds block. Sword#4 is better.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Kidel.2057

Kidel.2057

Crystal Hibernation is the big question here. Block, so you get conditions now?
It seems a weaker version of Sword#4, just longer but blocks you in place.

We still haven't had a final word on racials

in Revenant

Posted by: Kidel.2057

Kidel.2057

a mistfire puppy would be a nice replacement for the loss of the wolf elite, it seems stupid that the class that actually uses the mists is the only class that can’t summon an entity from the mists.

plus, I can forsee this being hell for customer services:

“hey, I just bought the hero pack but I haven’t got my mistfire wolf elite”

“sorry, your class can’t use that.”

“what. well can I at least get a refund then?”

“sorry, we can’t give refunds for gem store purchases”

Mistfire Wolf skill however doesn’t have any of the mentioned problems that racial skills have. It could just be added like that, with cd.
It’s a pretty weak skill anyway, it’s just for roleplay. I don’t see any problem in just adding it.

The fact is that people spent money for it and now will be unable to use it on their main character.

(edited by Kidel.2057)

Are you a Revenant "Prepper"?

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Posted by: Kidel.2057

Kidel.2057

Yes I am.

  • full ascended armor set, weapons (all of them except aquatic), runes, sigils, back and accessories
  • legendary shield (The Flameseeker Prophecies)
  • 5 stacks of food and buffing items
  • PvE summons and items (experimental rifles and guns, mortar kits, feathers, fire elemental powders, etc)
  • full armor and weapon skins
  • enough to reach 80 in tomes
  • 70+ boosters for Verdant Brink
  • 6 Teleport to Friend
  • 1 Total Makeover Kit
  • 1 Bag Expansion
  • 6 20-slot bags
  • 7 chests of exotic equipment (for unique skins, saving for when they’ll add revenant exotic skins)

Also starting to save materials for scribe profession.

RIP Demon Lord Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

Displacement was Revenant imho

I don’t think it was intended however.

Well I cant say it was or wasnt but It made the class unique to me and most likely make me leave Mallyx alltogether

the class is already “unique”.
revenant is legend and energy management, not mallyx, nor unyelding anguish.

I’m not saying I don’t agree on the fact that this is a nerf. However I’ll wait and see how it plays out in BW3 before crying.

Come on, how many threads on this mallyx “nerf”? And nobody had the chance to play it.

Bring back the old Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

already 8 threads on this subject.

Hero points needed for new elite specs?

in Guild Wars 2: Heart of Thorns

Posted by: Kidel.2057

Kidel.2057

The data mine says 170. Just hope they’re wrong and will modify it, since 170 skill points across 8 alts is DUMB

Plus if they add a second elite spec for each class, then it’s simply impossible to unlock everything even with map completion.

RIP Demon Lord Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

Displacement was Revenant imho

I don’t think it was intended however.

Reaper Changes for BWE3

in Necromancer

Posted by: Kidel.2057

Kidel.2057

“Rise!”: Updated minion models. Increased vitality and toughness of minions by 33%, but decreased minion power by 40%. This skill now summons one minion by default plus one additional per target hit. Shambling Horrors now apply Dark Bond to their master as soon as they are summoned but must still attack to maintain the bond.

Minion master Reaper can have up to 11 minions now *_*

Berserker Changes for BWE3

in Warrior

Posted by: Kidel.2057

Kidel.2057

No 5 target limit on Gun Flame explosion? Not even damage reduction?
This primal burst is still WAY more powerful then its normal burst.

Now we literaly can't manage condis

in Revenant

Posted by: Kidel.2057

Kidel.2057

Trait for condi copy got buffed by 100%, at least wait to test it out.

Feedback is generally ignored before BW and it’s a wise decision.

Mistward armor Rev exclusive?

in Revenant

Posted by: Kidel.2057

Kidel.2057

No. I could use it on my guardian in BW1.
It’s the character creation set, much like cultural armor for guardian human.

RIP Demon Lord Mallyx

in Revenant

Posted by: Kidel.2057

Kidel.2057

I harshly criticized Mallyx in the past. This legend had and has many flaws (condi healed from allies, resistance trait mandatory, stacking condition is useless) and so on.

However the direction of those changes is right.

Hold the while for after BW3. This is a direction. Test Mallyx and if it’s not good just give feedback.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Kidel.2057

Kidel.2057

  • Unrelenting Assault: Increased the recharge from 10 seconds to 12 seconds. Fixed a bug so that this skill will more report damage as a multi-hit skill allowing it to stack up damage per target rather than displaying each instance of damage individually.

Well, I guess that’s honest. But does it have the wall bug fixed?

  • Crystal Hibernation: Removed the defiance bar. This skill will now block attacks for the duration while regenerating health. Lowered recharge from 30 seconds to 20 seconds.

Great news. But still lock in place? This way sword#4 is just plain superior since you can walck around and even counterattack.

Here I made some changes to the cast time. Now all utility skills are instant, only the heal and the elite have a cast time. The elite has also been lowered in cast time as well as decreased energy cost.

  • Naturalistic Harmony. Decreased the energy cost from 25 to 20.
  • Purifying Essence: This skill is now instant cast. Decreased the energy cost from 35 to 30 and added a 5 second recharge.
  • Energy Expulsion: This skill is now a blast finisher and reduced the cast time from 2 seconds to 1 second. Decreased the energy cost from 50 to 35.

YES

Legendary Demon Stance
In this stance we had a bit of a bigger change happen. Demon Stance was in an awkward place because it was mechanically cool when you looked at it in a vacuum, but when you were put around other players there was this point of tension which was created. When using demon stance you wanted to manage your conditions and try to keep certain amounts on yourself to empower your skills.

Though, allies directly impacted this play style. While you were around allies, especially players running support, it created tension and frustration between the two players. You wouldn’t want to be near these other players that removed conditions from you as it weakened your skills. This isn’t a tension or frustration that we wanted to create between allies so I moved this stance away from focusing on scaling effectiveness based on your personal conditions. As such, the self-conditions didn’t make sense anymore as you had less reason to utilize these so they were removed. Similar to Forceful Displacement, the displace was removed on unyielding anguish and the skill was re-designed a bit.

  • Empowering Misery: Removed the self-applied weakness. Increased the base heal by 40% and decreased the heal per condition by 40%.
  • Pain Absorption. Removed the self-applied blind.
  • Banish Enchantment: Removed the self-applied vulnerability. This skill now applies 3 stacks of confusion for 6 seconds instead of being dependent on the conditions you have on you.
  • Unyielding Anguish: This skill has been re-worked. This skill will now leap to the target location creating a dark field which chills for 1 second and torments for 4 seconds per pulse. The field lasts for 4 seconds and pulses every 1 second. Added a 10 second recharge.
  • Embrace the Darkness: Removed the self-applied torment. This skill no longer copies conditions to nearby foes. This skill will increase stats by 10% while active and pulse 6 seconds of torment every 1 second to nearby foes.

YES (except anguish. cd reduction please?)

Legendary Dwarf Stance
A lot of you thought Forced Engagement was too high of a cost for a single target control skill, and I agree! But, I can’t allow you to use it back to back or else it creates bad chain controlling situations so there is an added recharge as well.

  • Forced Engagement: Increased the recharge from 3 seconds to 5 seconds and lowered the energy cost from 50 to 35.

YEEEES

Corruption
In the corruption specialization, there were a few traits which needed some tweaks in power to be competitive options. As an example revenant did not have many options to apply poison, but had the trait Venom Enhancement which increased poison duration so I thought it made sense to also apply poison itself.

  • Pulsating Pestilence: Increased the trigger chance from 15% to 25%.
  • Replenishing Despair: Increased the base heal by 300% and added a 1 second internal cool-down.
  • Venom Enhancement: This trait will now apply poison for 5 seconds with a 20 second recharge when you apply torment as well as increasing poison duration.

Retribution
In the master tier for this line there were two traits based around incoming control effects, which made little sense and ended up fighting with each other. I went ahead and merged these two traits together creating room for a new trait which I added as the master tier needed a trait to help support the tank feel of retribution.

  • Eye for an Eye: The Redeeming Protection trait has been merged with this one. When Eye for an Eye triggers, you will also gain protection for 5 seconds.
  • Redeeming Protection: This trait has been merged with Eye for an Eye.
  • Dwarven Battle Training: This is a new master tier trait replacing redeeming protection. This trait provides a 25% chance on hit to weaken foes for 4 seconds with a 10 second recharge and decreases weakness’s effectiveness on you by 50%.

It’s going to be hard to choose now. I may be rerolling Mallyx+Glint to get condi resistance. Replenishing Despair looks pretty darn useful.

Still I notice the problem with Mallyx and Corruption.
We can swap in Mallyx freely as the other legend, since Corruption has a gamechanging trait, adding Resistance to every Mallyx skill.
However I admit it’s less useful now that they don’t add condi to you anymore.

Also no word on the most hated revenant bug: walls.
Did you manage to fix Rotating Hammers and Unrelenting Assault? Or is it working as intended?

(edited by Kidel.2057)

We still haven't had a final word on racials

in Revenant

Posted by: Kidel.2057

Kidel.2057

I’m guessing they might be able to be slotted into any Legend, which could be pretty convenient to replace some of the less useful Legend skills…

The problem is that they are balanced around having 1 skill bar and not 2 for the right half of your bar. They are also not made with energy in mind and would need to be changed to work with revenant, but would muddy the purity of each legends skill set playstyle. I thought I had mentioned it before on one of the initial streams, but racial skills won’t be usable on revenant.

STILL NO FINAL WORD ON MISTFIRE WOLF!
ç_ç

Pretty likely that is considered sorta like a racial skill, as you can’t access it in pvp, so I would rule that one out as well

Unlike racial skill, mistfire wolf won’t require any energy adjustment, plus it’s only 1 skill. It doesn’t really need any change.

Plus it’s something that people spent money on.

Revenant Worries: Master of All Trades?

in Revenant

Posted by: Kidel.2057

Kidel.2057

Replace “Revenant” with “Elementalist” in OP post.
Ele can do everything Revenant can + more damage + more condi cleanse even when sleeping + Ice Bow.
Basically Ele is a Revenant with 4 legends equipped.

Not convinced? ICE BOW.

/thread.

Revenants are spoiled kids

in Revenant

Posted by: Kidel.2057

Kidel.2057

Us: Rev has no condi cleanse
Roy: can’t have everything

So we are not that spoiled. Our dad knows when to say no.

Thats game balance wise.
Weapon swap was needed yes, but a game balance decision.
All the “I want a fluffy dodge” “Work on this animation please” is what makes you spoiled.

I think you’re confusing suggestions/feedback and requests.
Also I believe that what Roy is doing is correct under every aspect. You can’t blame somebody doing a proper job because other people aren’t.

Where my legends underwater?

in Revenant

Posted by: Kidel.2057

Kidel.2057

classes have different skillsets underwater (because not all of them are usable). They just need to extend this concept to legends.

We still haven't had a final word on racials

in Revenant

Posted by: Kidel.2057

Kidel.2057

I’m guessing they might be able to be slotted into any Legend, which could be pretty convenient to replace some of the less useful Legend skills…

The problem is that they are balanced around having 1 skill bar and not 2 for the right half of your bar. They are also not made with energy in mind and would need to be changed to work with revenant, but would muddy the purity of each legends skill set playstyle. I thought I had mentioned it before on one of the initial streams, but racial skills won’t be usable on revenant.

STILL NO FINAL WORD ON MISTFIRE WOLF!
ç_ç

Surprise surprise, Druid's last!

in Ranger

Posted by: Kidel.2057

Kidel.2057

Druid was the first elite spec to be revealed, together with Forge. Someone has to be last, it’s right that the last 2 are at least the ones we knew all along.

However I don’t know what people expect from Druid. It’s going to be a supporter class, probably a healer. It’s going to spec into the spirit part of the Ranger.

It doesn’t really need much damage, since it won’t be a dps spec, similar to Herald and Tempest.

At this point I think plenty of us don’t really care exactly what Druid will bring to the table, as long as:

- It fits the theme (this is one thing that is actually looking positive)
- It brings real value to group play <- can’t stress this enough, short of going #FullCaps
- It’s not boring or a total ballache to play
- Our profession mechanic brings reliable value to gameplay

I agree, but people will just complain that it has less dps then ranger.
And well, of course a ranger is more offensively oriented then a druid.

Where my legends underwater?

in Revenant

Posted by: Kidel.2057

Kidel.2057

When it’s ready™
Also don’t expect Ventari probably. Pretty sure we’re going to get Glint and MAYBE Jalis.

Every class has some skills that can’t be used underwater.

Revenants are spoiled kids

in Revenant

Posted by: Kidel.2057

Kidel.2057

Us: Rev has no condi cleanse
Roy: can’t have everything

So we are not that spoiled. Our dad knows when to say no.

Surprise surprise, Druid's last!

in Ranger

Posted by: Kidel.2057

Kidel.2057

Druid was the first elite spec to be revealed, together with Forge. Someone has to be last, it’s right that the last 2 are at least the ones we knew all along.

However I don’t know what people expect from Druid. It’s going to be a supporter class, probably a healer. It’s going to spec into the spirit part of the Ranger.

It doesn’t really need much damage, since it won’t be a dps spec, similar to Herald and Tempest.

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

Thanks for not extending the event and getting back to us. At this point the only way to save it at all is to let it die.

This. No point in extending it, it has too many flaws.
However, if I may be constructive, I’d suggest a retroactive increase in rewards and a removal of the 10g price on items + refund for those who had to spend them.

Please try to save what can be saved. Show the new users that you’re in good faith.

(edited by Kidel.2057)

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

What’s the precise end time for this event however? I can’t find it anywhere.

https://www.guildwars2.com/en/news/the-mordrem-are-coming/

From 9:00 a.m. Pacific Time (UTC-7) on September 10 through 9:00 a.m. Pacific Time (UTC-7) on September 14

Fun fact, I had read that sentence previously, still I didn’t notice it also contained the end time.

Thanks

roy can we vote on rev pvp titles?

in Revenant

Posted by: Kidel.2057

Kidel.2057

Legend of the Mists

Valkyrie / Zerk the way to go?

in Revenant

Posted by: Kidel.2057

Kidel.2057

Just noticed you’re also using precision food, so real crit rate is around 36%. Is that a random value?

I also don’t get why soldier and cavalier gear. Soldier lowers your crit damage and cavalier lowers your power (so all your damage types except condi). With heavy armor + shield your armor value is already pretty high, toughness is not needed so much (you start with 300 more armor compared to a reaper).

Isn’t it better to just have 50% crit rate with gear and then get toughness/vitality with power food? Otherwise you’re basically forced to use precision food all the time, while you can use vit/toughness food only when needed.

Look at my power value here (422 more compared to your build):
http://gw2skills.net/editor/?vlAQNAsein3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBYBRwugJshA-TRCBABGt/wlqBUpqPnpEELlGAcKAySZWe6DC4JAEA4A43+23fDc+5nf+5n3v/+7v/+bhAEMGA-e

(edited by Kidel.2057)

Valkyrie / Zerk the way to go?

in Revenant

Posted by: Kidel.2057

Kidel.2057

What’s the reason for 42% and 44% crit rate? Why stop at those values? You need at least 52% for 100% crit rate with a warrior using banners or precision food.
also superior rune of rage > superior rune of the eagle, and (but that’s just my opinion) superior rune of str (you only get might from glint, while you get fury from everything, so the +5% damage from rune of rage is achieved with every legend combination and in every game mode).
Of course, I’m talking about pve.

(edited by Kidel.2057)

Back armor piece appears on shield

in Bugs: Game, Forum, Website

Posted by: Kidel.2057

Kidel.2057

When the shield is drawn, for 1 second the back armor piece moves on top on the shield and then returns to my character’s back. Screens attached.

This happens with every back and every shield.

Attachments:

(edited by Kidel.2057)

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

What’s the precise end time for this event however? I can’t find it anywhere.

Mordrem Invasion Update 10 September

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

This event is still glitched for me. I do not receive experience from killing enemies, I do not receive drops from enemies I kill, I do not receive experience, karma, or gold from completed events, and enemies do not count as kills for sigils, runes, and traits.

Please work on a fix asap.

What you describe are not glitches. That seems to be working as intended.

That can’t be right. why would this event be for new players if they could not level and gain loot from it?

It was designed by people who did NOT think it through.

No karma
No loot
No exp
Rewards tagging and moving on, not working together to finish.
Meager tokens for your effort
A gold barrier that the poorer members can’t get past by playing this new content.
Long down times between map incursions
Promotes zerging by those not tagging and moving on
No map finale with good rewards
Penalizes the new accounts at every stage of playing the new content that was put in a level accessible map for them to try out.

I’m not sure anet couldn’t have messed up harder if they tried.

ANet. They never miss an opportunity to miss an opportunity to not mess up.

+1

Another huge mistake however is in how the reward tiers are calculated. If I have 10 stacks and only 5 minutes on the timer it’s basically impossibile to reach 20, so I’ll just sit and do nothing.

So first of all reward based on the real number of stacks, not tiers. 19 is greater then 10, it’s almost double, but you still get 10 tokens. Who’s the genious behind this reward system?
Since 10 stacks give 10 tokens, why 11 stacks can’t give 11 tokens?

And another option would be to include a map reward based on how many invasions the map has stopped. So if you had 13 stacks you get 13 tokens, and if your map has stopped 50 invasions you get 5 more tokens.

At the moment the event is sheer competition between players. Mobs are too weak, so the first to come is the best served. Slower classes can’t even reach the event in time that it’s already over.

This is by far the WORST gw2 live event since launch, and one of the WORST events in the history of MMOs.

And seriously, what’s the reason for no exp/drops/karma from events? This makes no sense. This is just a huge grind for skins + gold barrier. Even some veteran won’t waste 10g on a skin that you also have to farm for days.

What builds are you thinking about ?

in Revenant

Posted by: Kidel.2057

Kidel.2057

Here is the build I used for PvP during BWE2. I would change around a few traits or sigils depending on what I fought, but this is basically it.

http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBIBNwugJ8hA-TZBFABiXGohTBwCHBgW2fAgHAAA

make it sword sword and its my build, love shiro glint

Does Invocation, rolling Mists, make any sense with Marauder, with fury you will have %130 of crit chance wasted stats…..

Rolling Mists seems only make sense with Celestial and Crusader/Valkyrie (precision sigils with precison runes) I think.

In PvP I believe I have 54% critical-hit chance base with that build so fury would put me at 94% with rolling mists.

Let’s hope druid will have such cool things too^^

Druid is probably a supporter role. Come on, “druid”, staff, what else do you need? Probably supporters will be very important, at least in pve.

Revenant is Too Weak to Condis

in Revenant

Posted by: Kidel.2057

Kidel.2057

Mesmers have many utility skills that clear conditions and they can simply slot them into any build. Not a big deal.
Revenant however has to give up 5 skills to just equip Jalis heal.

Mordrem Invasion: Share Your Shots!

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

So are we getting 1 extra day because of this bug?

Mordrem Invasion: Share Your Shots!

in Guild Wars 2 Discussion

Posted by: Kidel.2057

Kidel.2057

1 hour of events, 0 rewards. Not even exp. Nailed it devs!

Attachments:

Hammer still feels too slow and/or weak

in Revenant

Posted by: Kidel.2057

Kidel.2057

it’s slow but has a very high dps.

Reason for 600 radius Glint utilities?

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Posted by: Kidel.2057

Kidel.2057

server stability? 600 is the biggest boon radius in the game currently, only matched by warrior banners and herald.

Phase Traversal game breakingly OP?

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Posted by: Kidel.2057

Kidel.2057

just condi the revenant to death. gg
it’s nowhere near op in pvp.

Revenant is Too Weak to Condis

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Posted by: Kidel.2057

Kidel.2057

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Roy, I pretty much agree with your philosophy, however at the moment some classes have no weakness at all.
Is there going to be a rebalance or a nerf on some classes? Ele with IceBow+linecasting does so much damage that makes every other class useless (at least in pve), and has no real weakness (high damage, mobility, condi removal, survivability, and so on).

I don’t mind Rev having a huge weakness to something, but that should be true with every class. What is Ele’s weakness? And Mesmer’s? Guardian’s?

How likely are "huge" changes at this point?

in Revenant

Posted by: Kidel.2057

Kidel.2057

There will be a fair amount of changes that I have planned and that have come out of the feedback from this last weekend.

What about rangers and engis? No elite spec announced yet and have only one BW left.

How will you handle the tons of feedback needed to make engi/ranger elite spec decent?^
Regards

Roy isn’t the developer in charge of the engineer or ranger elite specs. He’s only running the show for the revenant.

I’m involved with everything combat related.

The changes for revenant will be a lot of polish things, and little things from feedback. The only larger change so far is adjusting how mallyx skills work a bit so you aren’t frustrated when playing with support players who cleanse conditions. I’ll talk about all the changes when they are ready though, until then you’ll just have to #believe.

How do you counter sword 3?

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Posted by: Kidel.2057

Kidel.2057

im one of the people that begged for an evade on this attack, but now I think it may be too strong

Sword AA is stronger however. And the difference is way too high when you have 2 targets or more. UA damage drops a lot.

Roy, a suggestion for Unrelenting Assault

in Revenant

Posted by: Kidel.2057

Kidel.2057

Honestly, I think UA is absolutely fine as it is.

The logic here, however, seems very solid. I wouldn’t mind if they used your idea but it’s not exactly at the top of the list of things that need to be changed.

Yeah, I noted that it should be touched only if they think it’s a problem. I’m just trying to prevent bad nerfs

I’m not against this suggestion, but before attempting this, the skill has to be fixed. Atm the opponent just needs to be close to a wall or an obstacle and UA will cancel after the first hit.

Obviously this, same as vengeful hammers bug. Requires a fix.

So far, I’d say our three biggest counters are Necromancer, Condi Mesmer and Walls.

Don’t forget stairs, small bridges and statues.

Roy, a suggestion for Unrelenting Assault

in Revenant

Posted by: Kidel.2057

Kidel.2057

I’m not against this suggestion, but before attempting this, the skill has to be fixed. Atm the opponent just needs to be close to a wall or an obstacle and UA will cancel after the first hit.

Herald holds too much of the Rev's power

in Revenant

Posted by: Kidel.2057

Kidel.2057

I don’t know what the rest of you guys have been doing but I’ve been testing out a variety of non-Herald builds and they work fine. I like my Herald build better but non-Herald builds are still at least viable.

I agree. Also it’s not really so much different from mesmer/chronomancer and probably thief/daredevil. Some elite specs are a straight upgrade of the base class.

Swiftness or +25% move?

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Posted by: Kidel.2057

Kidel.2057

Jalis lightning field plus blasts

if I spend hero points in Herald

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Posted by: Kidel.2057

Kidel.2057

It depends on how mich it will cost. Datamine says 170, so basically 3 spec lines, or 2 spec lines and some legends

How to get the moat out of Tank/control

in Revenant

Posted by: Kidel.2057

Kidel.2057

Not only walls. Even obstacles, bridges or a not perfectly flat ground. Today I couldn’t use them on AC spider

Rifle primal burst

in Warrior

Posted by: Kidel.2057

Kidel.2057

It’s way more then 60k. Even with 5 target limit that skill can hit 25 targets, and atm has no target limit. So that’s way more then 150k + burning.

Plus check those little 3k. Some targets got 9k damage