Mechanic: now it’s better.
Condi damage: now it’s worse.It just needs some more condi output or a torment trait.
Mechanic, what mechanic? They removed that.
We had to rely on self-condi to do condi damage, now we simply do condi damage on our own (lower, ok, needs a fix). Any guardian/ele/REVENANT can wipe away all our stacked conditions and kitten us up, it’s an unreliable source of damage in any group content.
90% of the (good) mallyx footage I’ve seen was solo roaming or pvp.
Now, since Mallyx is simply the most useful legend in Raid (at least this first one), I want it to be able to do condi damage in group play. Thanks.
It’s weaker? Yes, probably. But the new mechanic is simply better, and the old on was simply corruption necro, come on. Nothing original lost here.
The aoe displacement? Big nerf, I agree, but it was OP. Just a knockback would be great.
superspeed is almost identical to swiftness out of combat, since they both reach the speed cap.
It’s faster then swiftness only in combat or when crippled, slowed, chilled and so on.
Projectile in this games are so bad. Just look at vengeful hammers.
They should use them only for visual effects
Ok, time to gravedig this thread.
It takes 3 seconds to build cele form from 0 to 100% and it lasts 20 seconds.
So yeah, basically 87% uptime.
You only need to cast Staff #1 and #2 on a group. Done, full cele avatar. It actually takes a bit less then 3 seconds.
So yeah, you can basically heal twice as Cleric Ventari but with Celestial gear.
And it’s not burst heal, that’s sustained heal. Come on, 2 attacks to full it up.
Tested with celestial druid.
Screens:
(edited by Kidel.2057)
It only takes 3 seconds to fully load celestial avatar with a staff. 3 seconds…
rev is not op in any aspect. Doesn’t have best damage, doesn’t have best condi damage, doesn’t have best heal.
Go in druid forum or ele forum pls.
it really depends on how you trait it. A reaper can give perma protection and raise people passively, give area lifesteal and so on.
in this particular raid reaper is very useful because can ahave boon ripping, condi damage, raw damage and high survivability even naked.
signed. BWE2 was fun, this is just a snoozefest
This. Actually the first part of VB in BW1 was WAY better then this.
Revenants can basically 1-AA-combo-KO everything here.
some people will beat this specific raid in yellow gear and with 5 members total.
some other people will simply never beat it in their life.
can’t be helped, the world is different. Raid difficulty is fine atm.
V used to have a very strong displacement effect. It got completely removed because it was op.
I agree with the choice, but now the skill is simply an area torment, that is basically the same thing as EtD…
Can we have some sort of CC on it again? A knockback, or area slow.
9 zerks 1 celestial revenant
3 “bosses” died like nothing
4th Boss touched it and raid was closed…….. easy
9 zerks killed red boss “like nothing”?
You’re either lying on the “nothing” or on the zerks.
Also those 3 dudes are trash mobs. The actual boss has similar mechanics but does way more unavoidable damage, and you actually have to tank the blue lightning or the party wipes. Gl tanking it with zerk thief/ele/mesmer.
You can actually do it with zerk revenant/guardian/(maybe)warrior/scrapper/necro/(maybe)ranger, but other classes will need some defensive stats or massive heal (and no, druid is not enough, because it needs astral form that is not frequent enough, so you need 2 druids or 1 very good cleric revenant/guardian).
However a balanced team of 5 players can probably do this first raid (in a longer time).
you actually have weaponswap outside combat. Open your inventory and double click on a weapon. Done.
Cleric/Nomad/Apothecary/Magi.
Druid is a healer, period.
It’s also designed for raid.
Why?
Just why?
guess I’ll give staff another try. I even made an ascended one.
pop infuse light and go raise. gg you’re now rooted but immune to damage and you’re also giving an op boon to your ally.
by the way, very few classes have a ranged revive skill (I think only necro, guardian and warrior), so I don’t get your criticism.
EDIT: oh and ranger too.
(edited by Kidel.2057)
Not this again…
Hand glow is perfectly fine, get over it.
Underwater combat is not complete yet. We’ll also have glint skills probably.
Mechanic: now it’s better.
Condi damage: now it’s worse.
It just needs some more condi output or a torment trait.
I noticed this too. More screens: https://forum-en.gw2archive.eu/forum/professions/revenant/Bug-Swapping-legend-with-4-active-facet/first#post5563824
it’s not Impossible odds, but also Jade Winds.
that’s actually what that setting does
That was my setup I raided with. Tranquil Benediction seems to do okay, but considering swapping to Invoking Harmony for 2nd phase of Vale Guardian maybe.
I think couple accessories could be switched to healing/vit/prec tho.
pretty much this except I prefer hammer over staff. On paper I built it with staff and s/shield too, but in practice I find shield too much better then staff for support, and hammer simply the best weapon for tablet management. I wish staff was ranged.
Swapping legend with 4 active facet makes energy start at 50 with negative pip for 1+ second, going to 49-43 before restoring the neutral pip.
A friend having this issue confirmed that setting animation to low in graphic options fixed it.
Soothing bastion is fine. It says 2 seconds in the tooltip.
I can confirm range bugs on hammer and mallyx.
At least it’s not the gw1 voice. Also I’ve noticed that every legend as an “echo” effect. Like if they’re far.
Nope. And the effect is great (BEST looking skill in the entire game), please don’t ask for a change. Just lower your graphic settings, try animation to lowest.
I was planning to use Sword/Shield + Staff too, but I found Hammer better for tablet management, so I’m using Sword/Shield + Hammer (I find it better then Staff+Hammer).
Healing orbs are trivial, aoe cleanse doesn’t really matter in raid, and shield #4 is better then everything staff has. Plus Shield #5 is a life saver.
Hammer is great to help cc and blast water fields (has 2 blasts), and also if you stay ranged with hammer is easier to manage the tablet around (backline support).
I’m mainly talking about raids here, but I think the same concepts apply to wvw.
Of course, Glint+Ventari, no question here. I may swap glint for mallyx only if group has no boon ripping (very unlikely given the amount of revenants), needed for blue and vale guardians.
I take back everything I said about Crystal Hybernation. It’s very good in raid.
Mallyx is also very useful for the boon ripping, but condi damage is a bit low (full sinister ascended gear, mace and condi traits, I was able to pull a 3500 from torment AT BEST, average was 2000).
Rite of the dwarf doesn’t last enough to tank the blue orb so I’m simply using glint’s heal and crystal hybernation, plus protects.
You’re either using a bad build or you don’t know the class. In my raid attempts with full valk/zerk gear I was always the last one standing and the one with the highest dps. Atm only condi damage is low, but Revenants may be mandatory in first raid because of Banish Enchantment anyway. Crystal Hybernation is just too good in raid now. I love that skill.
i disagree, the dragon hunter icon looks like a dragon-like shield, not like an arrowhead and thus would fit better for the herald.
you’ve stated your opinion multiple times. People don’t agree with you, sorry man, deal with it.
I think it’s fine. Fits Glint.
uhm, I’m not sure if the scaling is right, but I had full cleric gear and my tablet #6 only did 1500 heal.
After testing both, Ventari seems really weak compared to druid. the form lasts a lot of time (around 20s) and it doesn’t take long to actually load up. Also druid can heal pretty well outside of it.
Sure, glive the harrow head to glint and glint’s head to a guardian with longbow.
SPOILER ALERT
No.
Also Guardian base icon is a shield. It makes sense that DH’s is a harrow/shield.
Damage needs some tweaks, it’s low, but I have to admin that mallyx feels way easier to use now and even with druids in party healing every condi on you, you don’t lose damage.
However it’s mandatory in the first raid atm. You need its boon striping and condi damage for blue and red guardians. Maybe also the final one, I don’t know, client crashed.
Ancient Seeds still works with 2 druids, 1 with 120% daze uptime (you just need to land the first daze) and 1 simply hitting with any weapon (even aoe). I honestly doubt that anything can survive the duration of astral form.
even without glint if you want 100% fury uptime you just need invocation (whatever traits, doesn’t matter) and superior rune of rage.
with Glint go for rune of str.
Funny how most of the switching players come from professions who got crappy elite specs. Only around 5% of Ranger/Engi/Necro/Mesmer are going to switch, because they got the best elites (with scrapper and druid being OP currently). The second less switched is Guardian at 15% up to Ele at 16%.
Durid is simply “let’s exaggerate with healing and cc” and scrapper is “let’s make something with 5 perma boons and +500 toughness”
I don’t mind achieveng long cc with a complex rotation as you showed. The problem here is that Lunar Impact with the right trait is an easy 100% daze uptime while in astral form.
Astral form lasts 15 seconds? → 4 lunar impacts -> 24+3 seconds of daze by pressing ONE button.
You rotation achieves a similar result doing many more things (and if you exclude that lunar impact you listed, then the result is even worse)
Lunar Impact does simply too much compared to other skills. Plus that blast finisher right next to Tidal Surge that is also a water field… Just give it 10k heal…
Or just move the daze to another skill. Lunar Impact has already massive heal and blast finisher.
I dont c this getting nerfed.
1)This one of the druid only skills with flavor and synegie to trait lines other then healing.
2)While in celec from you have litle access to damage so its hard to kill someone while thy’r dazed.
3)Druid will realy want to take the defensive trait lines(BM/NM/WS) so by tempting them go to MM over one of bunker trait lines is a big +.
Why? I can clearly see a pvp druid going for more control and less healing, and dominate teamfights with 30+ seconds of daze + 30k heal + blast every 5 seconds.
It will make druid mandatory in every pvp/wvw team.
Also if raids are cc oriented because of breakbars, then that’s even worse.
(edited by Kidel.2057)
You forgot to add that it can only be casted in celestial form that needs to be charged and we also have no idea how long it takes to charge and how long we can stay in it. So… right now, my lips are sealed until I get to try them.
I didn’t forget, since I added that if the form lasts for more then 5 seconds then you can use it 2 times and then swap out for 19 seconds of daze.
If the form is more then 10 seconds then it’s 27 seconds. And so on.
it’s pretty powerful, but you’re inflicting daze instead of damage in celestial so nbd
You can do damage and heal between cooldowns. You just need to use Lunar Impact every 5 seconds (its cd) to stack daze.
Plus 2900 heal (with 0 healing power) + blast finisher.
Lunar Impact + Moment of Clarity = 6 seconds of daze every 5 seconds
Lunar Impact + Moment of Clarity + Rune of the Mesmer = 8 seconds of daze every 5 seconds
Not including the 3 seconds of daze when swapping to staff (out of Astral form).
If Astral form lasts more then 5 seconds, then you can keep foes dazed in an area for more then 19 seconds (Primal Echoes).
Does that seem normal to you or it’s just me?
EDIT: UmbraNoctis.1907 made me notice that duration increase is capped at 100%, so 6 seconds. Then it’s 6 seconds max.
Still 14 seconds if you can fire it twice and 20 seconds if you can fire it 3 times
(edited by Kidel.2057)
I have almost full valkyrie on armor, then berserker on weapon and accessories. If I need a tank setup I simply equip soldier accessories, back and weapon, since the armor is already hybrid. 2800 power (with food) in both setups, 50% crit rate and 215% crit damage on dps set, including sigil of accuracy.
1) yes, power. Has no condi.
2) it’s a solid melee weapon.
3) yes, not as sword probably, but yes. It’s good for power, tanking and healing.
4) sword/shield for more dps/survivability or hammer for range and cc.
5 and 6) healer with cleric/nomad gear and ventari+salvation. Or a powerbuild with sword/shield to add some utility (condi cleanse, blast and staff#5)