Stop treating GW2 as a single story. Each Season and expansion should be their own story.
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To your list:
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The parantheses part of the city name is the level of the city. If your not on the surface level of the map’s z-axis, it’ll say other things. E.g., Divinity’s Feach’s underground level is Catacombs.
This is mostly a remnant from the betas, when the world map had three levels to view, now impossible except via The Grove and Rata Sum.
Several reasons.
Djinn give a unique view in the story, similar to how the sylvari do compared to the other races, by being elementals. This gives them the ability to give the game a new feel and perspective that other races can’t as easily give.
They are sentient with having culture and history, some of it developed and yet not that much which allows a lot of expanding.
They’re humanoid, which seems to be a requirement for playable races.
And they would easily fit for an Elona expansion’s playable race. Out of all Elonian races, only heket and djinn really work – centaur and undead have too many issues with them both aesthetically and story wise, and then heket woukdnt fit well imo due to the hyleks.
Only real problem for the djinn as I see it would be the race’s age, which isn’t that big of an issue since tengu may be similarly old, their independence and lack of a known or implied united home, though that didn’t stop the norn, and then the armor situation, but who said they can’t wear the armor that other races can? (after all, they can shapeshift – perfect racial skills there).
if you look at the map, it seems that the Dragonbrand has spread around the grave site but not on it (kinda?)
as for #2 – where was Riannoc actually buried?
Still stands that Killeen died 4 years after the Brand’s creation Kralkatorrik flew in a semi-zigzag pathing, and Killeen who died within the Dragonbrand was buried on it’s edge. The seeming appearance that it swoops around it is purely coincidental.
Riannoc was, afaik, left where he fell. Sylvari players can go to where his body was seemingly left during the personal storyline, if you go with the Priory in figuring out what happened to Riannoc. It was in the swamp in southwestern Kessex.
Minos, you presume that the laws of the Guild Wars universe function the same as the real universe. For all we know, this thing called a “solar system” doesn’t exist in Tyria and the planetarium in The Upper City of DR is just a bunch of silly human thoughts that don’t reflect the world properly at all. Nothing really prevents Tyria from being some planet merely floating in the Mists.
Or maybe Tyria’s a “ring world” that is the ring of another larger world, and we just don’t see that world because it’s only viewable on the inside of the Tyrian Ring. o.O
Well, technically, there’s a few things here:
The sylvari are indeed described as being born from “golden fruit” of the Pale Tree, so they themselves can be viewed as the seeds – or they may indeed have seeds inside them.
However, a few things to note:
But people, there are RNG boxes for Sky Pirates.
They’re called Dragon Coffers.
Sky Pirates is simply Dragon Bash p2, just like Last Stand at Southsun was part 2 of Secret of Southsun. Just as those two steps shared RNGs, so too, will the Dragon Bash and Sky Pirates.
That’s not really the issue that exists. What exists would be that players can experience the living story before completing the personal story. Since the living story happens after the personal story, the living story has to avoid as many spoilers as possible and ensure not to accidentally use things that wouldn’t make sense to use after (or in some cases perhaps even before) the personal story’s events.
Setting up the personal story as a flashback does nothing to solve this.
The Sky Pirates’ “starts off with something happening in Lion’s Arch” was the story of Dragon Bash – the whole Captain’s Council getting attacked by the Aetherblades (the sky pirates). So that’s not so much a new story step so much as the finishing of it, like Last Stand at Southsun was, or Flame and Frost: Retribution.
But Flame and Frost had very very little focus on Lion’s Arch so….
Exactly what I meant, Foxx. You see them, but they’re uncommon/rare.
And side note: the song contains a number of middle eastern techniques so could this be a very, very hidden message that we can expect to return to elona. Probably not, but it is still fun to imagine.
Middle Eastern is Orr; Elona is African. There was only some slight influence of Persian in Vabbi, but far less than Orr geographically.
All of the living story takes place after the story mode of dungeons, which includes Baelfire and Zhaitan both dying.
Actually, the developers released a post that said something along the lines of not wanting to put living story events ‘before or after’ personal story events, because people who haven’t completed personal story would be confused if a character that dies later on in the personal story doesn’t appear in living story because of their death, and people who did completed personal story would be confused if a character who died in personal story does appear in living story. Basically, they are not parallels, but separate stories all together, after all, when would we have time to save lost shores when running from dragons?
No, what they want to avoid is creating a paradox for players who have not yet completed the personal story.
The personal story, canonically, has occurred before the Living Story. The paradox they want to avoid is basically avoid spoiling the storyline, or bringing people “back from the dead” more or less.
Well that face is available to PCs… and you don’t really see NPCs with that mushroom head hair so I doubt it has much lore significance.
I personally think that quaggans, skirtt, kodan, hylek, and tengu have higher chances of being future playable races than say largos, grawl, ogres, and dredge.
Those that are considered the “lesser races” (aka, the racial sympathy races) will never become playable. They lack too many things of what makes the playable races such. This would be the quaggans, skritt, hylek, grawl, and ogres.
Largos have a much higher chance – aesthetically, culturally, and among the player base – at becoming playable than the lesser races (which have a 0% chance).
- The Charr may probably be interested in the Canthan resources and military control of that area.
- Cantha didn’t have any contact with other cultures and civilizations for over 250 years. If they were to have the same military technology with the Charr, they would at least have some contact with the Charr.
- Cantha is loosely based and inspired by many east Asian cultures. The Charr is mostly inspired by Roman military structure and the Industrial Revolution. ArenaNet don’t make exactly replicas of real life cultures, but they based and inspired by them
They have no reason to spearhead that effort. But if their allies are already going to those lands, they would have a reason to go. It would be new resources that could shift the balance of power.
Presuming that Cantha has resources anymore, and haven’t fallen into economical depression where they struggle to get enough firewood to warm up the Emperor’s personal chamber in the winter.
All they really said unquestionably was “the Elder Dragons have been on Tyria their whole existence. The Six Gods arrived on Tyria shortly before humans.” Beyond that is merely interpretation – it is possible the ED have been around since Tyria’s creation (hence “always been here”) but that is just one possible interpretation of the line. The “lowest” of the spectrum (aka what’s least deniable) of possibilities is what I initially said.
In other words, “the Elder Dragons have existed on Tyria longer than the Six Gods have been on the world” – at most, you can take the dragon line to mean “they have been on Tyria since Tyria’s creation” however, we do not know how old the gods or humanity are in the multiverse, nor how old Tyria is (and in turn, the Elder Dragons).
That is to say, what (I think) drax meant was that nothing says that the ED are older than the gods, just that they’ve been on the world longer.
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Sylvari are hardly inspired by elves. Elves are Norse in origin, and Tolkien elves follow a kittenization of them. Sylvari have Celtic and Arthorian influences, such as the Fae (aka the original fairies, and not the little insect sized kittenization of them most view fairies as) and more. The Nightmare Court, for example, is officially said to be highly inspired by the Unseeligh (sp?) Court. Even the term Wyld Hunt comes from Celtic folklore, though the meaning us greatly changed as the original version was when the Celtic gods and Fae would go on hunts and any human witnessing them ended up dead (iirc, that is).
Srsly, you can’t make a good or reasonable bossfight against them. Pressing 22222222222 from a cannon, the last hobo in Divinity’s Reach could do that, and kill a dragon wielding so much power to raise up a peninsula from the depths of the ocean.
At the risk of getting into a pointless off-topic debate of semantics, you are correct in that pressing 2 repeatedly is not an epic fight. However, you can, quite easily, make an epic fight with Elder Dragons. Even if the only means to damage the Elder Dragon is via pressing 2 at a cannon, the fight can still be made epic.
The Fail of Zhaitan is not merit enough, imo, to disregard the potential of the Elder Dragons.
-Accidental double posting-
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The Tengu’s beak does go up and down with the dialogue, but as I said, it isn’t very convincing. They also don’t lend themselves well to facial emotion – something that all of the current races are very capable of.
That’s how all non-playable races are. Their mouths either hardly move, or it’s as if their whole lower jaw is a stiff block of wood on a puppet’s mouth going up and down. Grawl, hylek, quaggan, skritt, dredge, ogre, jotun, dredge, tengu, kodan, etc. are all like this.
About races, I’d say there’s only four races seen thus far in GW2 that have a possibility of becoming playable, however small:
Tengu, which I’d say is about 95% or more chance
Largos, which I’d give to be about 50% chance
Djinn, which I’d say is about 40% chance
Kodan, which I’d give to be about 20% chance
Any race considered to be an Elder or Lesser race is a no go; races considered to be a racial enemy (centaur, dredge, etc.) would similarly be a no go. The first case kind of puts djinn as “unlikely” but having one elder race that hasn’t fallen yet – the only case being djinn and possibly tengu depending on their history – isn’t unlikely.
Keep in note that Cantha being isolationist is mostly based on how many of the East Asian kingdoms became isolationist and xenophobic between the 1300s-1600s (more particularly, it’s loosely based on Japan’s Edo period).
Er, no. Not at all.
Firstly, Cantha has since day 1 had a history of going isolationistic. Read up on An Empire Divided for more details on this. But basically Cantha went isolationist about 3 times before GW1.
Cantha has a long history of emperors redacting their predecessor’s actions. Usoku just redacted Kisu’s and Kisu’s father’s actions is all. Chances are, Usoku’s successor redacted his actions – which would explain why sporadic Canthan sailors occasionally wash up on the Tarnished Coast. Cantha could be trying to re-establish trade, but since they haven’t with Zhaitan’s defeat, perhaps the DSD is getting in the way now.
Secondly, Cantha went isolationist this time as an excuse for ArenaNet to not include it upon release. It wasn’t a reference off of real life culture, otherwise you’d more or less have to argue that Elona being conquered by Palawa Joko is based off of some lord conquering most of northern Africa.
If I were to say which race would force Cantha out of isolation, I would best say the Charr because of 1) their superior military technology, and 2) they could easily curbstomp Cantha since Cantha won’t have the same military technology level like what the Charr have, and 3) The Charr nomenclature of their characters is very good for making names and characters based of the key historical figures that were involved in East Asia during the Industrial Revolution. For example, “Perry” part on Commodore Matthew Perry could be “Purfire” in the Tyrian world alternative.
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There’s another thing to consider: the tengu have knowledge of the Elder Dragons, per Genzhou – this gives indication that they may be a race that survived the last ED rise, like the karka and djinn, who went unknown to the jotun and their records of “only five sentient races survived.”
And when considering the possibility of the tengu’s surviving and an Elder Star/Sky/Celestial Dragon…
“My people tell tales of the day when we will be free, when our lands will be revealed by a heavenly star and rise. When that day comes, human, only then will our races live in peace.”
http://wiki.guildwars.com/wiki/Talon_Silverwing#Eye_of_the_North_2
Gives a new meaning to this prophecy. “Only when the Elder Celestial Dragon rises shall our races live in peace.”
@Thalador:
Well, the Six Elder Dragons are likely centered/near continental Tyria due to the Bloodstone from the previous rise, and likely that it was simply the “last place to conquer” then. That’s always been my view – and why Jormag’s pushing south now and, seemingly, the DSD pushing north.
When the game started there where many references for 6 dragons:
The research in the reactor in Metrica provence
The scrolls in Orr
The ancient city of arah path 1
And most off all the design of CoE where in the different corners research for all known elder dragons is done.
The Thaumanova Reactor was not studying Elder Dragons, but choas magic. Granted it was the precursor for the Infinity Coil Reactor so it may have had some side ED research going on, but nothing there really indicates six – at best, five, lacking Zhaitan.
The Scrolls in Orr never make mention of the number of Elder Dragons. Same with the Arah paths on the number bit.
The Inquest are fallible in their knowledge, which likely comes from the jotun.
The only indication of six Elder Dragons comes from jotun stelae and the Inquest base at the Infinity Coil Reactor. As Thalador said, they both are limited to the continent of Tyria as far as our knowledge goes. This means that non-Tyrian Elder Dragons would be unknown to them.
And what people seem to forget is that the jotun stelae have already been proven partially wrong with The Lost Shores content. Not only does it claim there are six Elder Dragons, but only five sentient surviving races. And yet the karka and djinn were around during the last Elder Dragon rise – heavily implied by Matthew Medina on the karka, and reaffirmed by their past behavior provided to us by Zomorros, and by extension the djinn due to Zomorros’ knowledge on the karka. And both are definitely sentient.
At the moment there is no indication what so ever that there is a 7th elder dragon. You have to keep in mind that studying lore means you are studying what Arenanet’s writers are comming up with. So as long as they are not giving any hints bout a 7th dragon we can only speculate on if they ever are going to write bout it. I personally doubt they have plans for a 7th dragon.
Wrong. There is a hint of a seventh Elder Dragon – it’s just not a hint in the game. From a video interview with Ree and Jeff shortly prior to launch, we got Jeff and Ree conflicting in what they’re saying about pre-existing dragons brought into the game in GW1 – specifically, Glint, Rotscale, and Kuunavang. In said interview, Ree responded with “they’re not the same” and Jeff goes “no, they are, this goes back to what I was talking about how the Elder Dragons are the same and yet not” or some wording like that.
I made a thread on this at Guru2 (it says sixth ED because this was prior to knowing of Mordremoth, so now it’d be “possible seventh elder dragon”), in which I quoted and linked the interview. The interview itself and the lines of interest:
Q: “From several people: Will we know the fate of Glint’s baby in GW2?”
J: "Wow The whole story of Glint was an interesting thing that came in because of course we are looking at-
R: “-we looked at Glint, we looked at Kuunavang, we looked at Rotscale.”
J: “We said ‘we got dragons in the world, what are these creatures?’ And that’s one reason why we-”
R: “And they’re not the same (J:they came from)… really.”
J: “No they are, again that gets back to what I was saying about different dragons function differently therefore their minions function differently.”
R: “Yeah.”
J: “So Glint in many ways is unique. We do tell the tale, this is spoiler, of how Glint got free. And that’s a game story. (ree starts talking but stops for Jeff to finish) And we haven’t seen what becomes of the babies yet.”
R: “We said that the Elder Dragons, like Zhaitan, create minions, and sometimes their minions go out and make minions. So the idea that Glint has babies or has procreated is meaningful and is part of the story we took account, but we haven’t told the story of whether her children will be free of the dragon she broke away from.”
J: “Or will they be influenced by it.”
So there is indication that Rotscale and Kuunavang are dragon champions. And Kuunavang’s not really linked to any pre-existing Elder Dragon’s theme, which to me implies the existence of a “Elder Star/Sky Dragon” based on her ties to the Celestials.
And let’s not forget that there’s a Forgotten and Deldrimor presence in Cantha – though the latter was a “former” case even by the time humanity arrived there by all indication. Two of five races fighting the Elder Dragons within Cantha, but nothing of them in Elona (beyond the Forgotten’s previous home of the Crystal Sea-now-The-Desolation)? I doubt it’s a mere coincidence.
-split into next post-
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250 years plus the destruction of lion’s arch’s library could of lead to the loss of information regarding spectral agony along with in gw2 timeline we don’t know how spectral agony would look like or if it left a trace or if even the shining blade know what it looks like anymore. To me this has to be the white mantle just because it fits perfectly into how everything relating to the white mantle in gw2 is shown. Very little to almost obscure amounts.
Spectral Agony does leave physical visible marks on the victim. Sadly, we don’t really know what they are:
Lawrence Crafton: “On the very north side of the lake, we found a fresh shallow grave that we believe holds the remains of Captain Langmar.”
Dian Fermati: “As such, we believe that Keiran survived the jump into the water and somehow managed to swim to the north side, dragging Captain Langmar’s injured body with him.”
Koro Sagewind: “Unfortunately, her wounds were too great. I think she may have succumbed to Spectral Agony before they even got to shore.”
http://wiki.guildwars.com/wiki/File:Pockmark_crystal.jpg
http://wiki.guildwars2.com/wiki/File:Tail_of_the_Star_God.jpg
The largest Searing crystal in GW1 and GW2 (wiki does have a picture )
“The Henge of Denravi was once a sacred meeting place for the druids of the Maguuma Jungle. It fell into disuse after the druids mysteriously disappeared more than a decade ago. The only way to enter the Henge is to be granted access through the Henge Gate, and only those who have already been to Denravi can find their way back.”
http://wiki.guildwars.com/wiki/Henge_of_Denravi
“The Druids were a group of Krytan humans that long ago moved to the Maguuma Jungle in order to live with nature. It is said that they are devout followers of Melandru, though this is only rumors. According to the History of Tyria, they were forced out of jungles in the long distant past by other humans. They were last seen by others sometime before 982 AE and mysteriously vanished decades before 1072 AE. Although generally believed to have been killed off by the jungle’s predatory plants and animals, the Druids actually shed their physical bodies to become one with nature. The Druids now exist as spirits, appearing similar to Oakhearts.”
http://wiki.guildwars.com/wiki/Druid
These should explain it. Bits of lore that would only make real sense if you’ve played Prophecies.
Wonderful thoughts provided by the OP aside, she was probably handling other local cases or sorting files.
She seems to be the “side-kick” of the duo, which would likely leave her meeting contacts who’re looking to hire Jory, filing the paperwork, making sure the two get paid, and very rarely the actual investigative process.
i’ve read somewhere Tyria (the continet) have 6 dragon, but the other continent could have dragons too.
Technically, the continent of Tyria only has 3 confirmed dragons. Jormag woke north of the known continent of Tyria (whether it’d be considered “Tyria” all the way to the arctic seas is unknown though), and Mordremoth’s location is utterly unknown, though heavily implied to be in the Maguuma Jungle – which would mean 4 confirmed dragons, with one heading into Tyria (that one being Jormag) or laternatively 5 dragons in continental Tyria.
The DSD is not in continental Tyria at all, and is more likely to be closer to Elona than Tyria (depending on where in the Unending Ocean it is – and how far the Unending Ocean reaches).
Comparing the two maps, the bottom western island isn’t touched by Southsun – as it’d be south of where you can swim – and Pearl Inlet didn’t exist (or somehow it got separated from the larger island). The northern western island was effectively removed completely, replaced with an island a bit further south and much smaller (where the jumping puzzle ends) – or alternatively by the whole western half. More or less, the old map got retcon’d, just like when Eye of the North was introduced and some mountains got moved around on the GW1 map.
For which? With Tombs, we didn’t even know of the Sunspear’s involvement until Nightfall, and as far as we know, it was just a single unit.
With Nightfall, the Zaishen came to Elona investigating dark disturbances, then Kormir went abroad to recruit soldiers from Tyria and Cantha to face Nightfall. Bad Tide Rising is when the Zaishen show up, and Kormir subsequently leaves.
“The Zaishen have protected this world for eons. We are the mortal servants of the war god, Balthazar. We are his blades, wielding his power upon this world. <Character name>, I do not know if you have heard what dark events have transpired at the Tombs of the Primeval Kings. The heart of this darkness lies somewhere here within Elona. We came as soon as we could, and it seems we are just in time.”
And that first line implies that the Zaishen have been doing this for a while.
Only Owain’s Refuge looks like it was old, imo, on the western side.
I have a tendency to separate the lore currency exchange rate and the player currency gain rate.
In GW1, during Gates of Kryta, you had a farmer claim it to be a total outrage for a head of lettuce to be worth four gold coins, claiming he could clothe his entire family (size of said family unknown) for that much, and said farmer and the merchant he was bartering with settled on three heads of lettuce for four golds. To players, you couldn’t arm yourself with the most simplistic armor sets for less than 15 gold iirc, and most drinks and food cost 100-200 gold coins.
Then you have what you said for GW2, and then some others. Though the ransom is intended to be a ridiculously high amount treated as nothing (a bag of platinum coins in Ghosts of Ascalon, iirc, was treated as making the adventurers rich as heck).
If we were to take dialogue as a basis for how rich/poor we players are, in GW1 we were filthy rich and in GW2 we are filthy poor.
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I never said anything about main goal. I said that they were “all about” – as in, when such occurred, they were among the first to respond. Tomb of the Primeval Kings? Ziashen. Nightfall? Zaishen.
E is, imo, a member of the Shining Blade.
As I told Thal elsewhere, I can see it as a possibility. But like drax, I wouldn’t jump the gun just yet.
There’s a lot of spells in GW1 that removed one’s ability to shout, after all, and to a kid/teenager any tormenting spell could be seen as “dark magic.” For example, Vocal Minority from GW1 would be one such spell.
I believe you, but the GW2 wiki clearly states that Miria Malone is a descendant of Mary Malone. Not that the wiki is always right of course. But here is the link.
That’s fascinating, but there’s nothing in-game to indicate other than the name and working with apples that Miria is descended from Mary, who is known to have died in the Searing and was single when she did.
Theo Ashford is the descendant of the Ascalonian Ashfords.
No, he’s a member of the Ascalonian Ashfords… that’s a pirate group.
Though he’s from the Ashford family who were Ascalonian. :P
Regarding the islands’ age, there were some new objects placed in Southsun with The Secret of Southsun. One of which being a captain’s log which states, iirc, that the island is new, but how new is unknown (it is placed near Calach’s Folly PoI) because the waters were more or less unexplored. There was also something added in Southsun mentioning that the island was a volcano, iirc.
As for the ruins on Pearl Inlet, I always took that to be an early Krytan outpost – the volcanic part is the western island, while the eastern island seems to be fairly old.
Well, imps are demons and demons have been known since Nightfall to live off of consuming souls (which I would suspect is a form of energy that could empower magic). Djinn on the other hand are sentient beings whose souls are made from elemental energies. Based on what Jeff Grubb said, I would presume that they’d survive in whatever way elementals survive, as they appear to be a “more evolved form of elementals” more or less. And all I know about elementals’ diet is that they don’t have mouths. But they certainly do tend to form/gather in magically concentrated areas.
Cavern filled with them? I don’t recall such, unless you’re presuming the chaos crystal cavern jumping puzzle are searing crystals (which I don’t think so – different color, appearance, and far too clustered together in a large amount – unless that’s where the crystals were moved to by the Inquest, it doesn’t make sense for those to be searing crystals).
I sometimes like to think that, although there’s absolutely no indication of such, that the Mist Warriors are a sub-division of the Zaishen, dedicated to the Mist War. It just feels all too weird that the Zaishen have no active part despite being around Fort Marriner from the beginning, and in the past they were all about stopping threats coming from the Mists, and managing the arena combat – especially when it came to arena combat in the Mists (like GW2’s sPvP).
It’s just all too weird that the Zaishen hold nothing in GW2 except 20-some NPCs that hold no unique dialogue (or models, I think) or names.
Just wait, the Aetherblades are actually Canthans, when they learned about Dragon bash, they came along to ruin it….
There’s nothing beyond a direct reference to the inquest and their golems to indicate that they are in fact inquest golems. :P
The golem names are Inquest golem names. I think that’s indication. I think they were stolen or bought, but either don’t prevent the Aetherblades from being Canthan.
What does reduce the Aetherblades from being Canthan is the fact that there are norn and char in the pirate group. With a norn being the first mate according to the picture of the mini.
Right, forgot about those statues in the fortification walls.
I have been taking that as the forts being built by the Zaishen, since originally it was said that the Priests of Balthazar maintain the portals to the Mists. But like I said the whole portal bit seems to have been removed (I shouldn’t have said retconned before since it was not part of the released game) since The Movement’s original writing. Just a little leftover from now-removed lore, basically.
A friend of mine and I were chatting and he said there is a descendant of Mary Malone in Rurikton named Miria Malone.
Mary had no children, given that Nick and . She’s of the Malone family though – likely from Mary’s little brother, Matthew Malone.
Some not mentioned:
There’s a Priory scholar in Iron Marches who’s descended from Kilnn Testibrie, and Bhuer Goreblade is descended from Drub Gorefang.
From the top of my head.
The starting with a collective consciousnes is possible but the Great Dwarf being the collective consciousness is confirmed by dev interview.
GuildMag: Can you give us more information on the Great Dwarf, is he really a god or more like a powerful spirit (like the spirits of the wild)?
Jeff Grubb: The Great Dwarf can best be thought of as collective consciousness of the dwarves themselves (indeed, in making the prophesy of the Great Dwarf defeating the Great Destroyer coming true). Has anyone MET the Great Dwarf, and found him to be a real being? Well, that has not happened. http://www.guildmag.com/gmblitz-lore-interview-with-jeff-grubb
I’m aware of that interview, however I am not sure why you made it in response to me. But it should be noted how Jeff Grubb ended it.
No one has – to our knowledge – met the Great Dwarf. This could be taken to be “the Great Dwarf from dwarven history could be different than what Jalis claimed to be the Great Dwarf.”
I wasn’t intending to post in this thread due to the backsided insult from Beetle, but DaMunky, I’ve never seen it mentioned that the WvW maps were a battleground set up by Balthazar.
All I’ve seen for lore on WvW is that there are “evil invaders” who are “without mercy or remorse” that the Mist War is fighting against, defending the world of Tyria from invasion via the Mists. Whether or not the enemies truly are evil is unknown since it’s only said by NPCs who are infallible. Which goes against the notion of “Balthazar made the battleground,” so until I see where it’s said Balthazar made the battleground, I’m going to presume that’s one of many misconceptions created from misunderstandings of statements or presumptions made by one person and taken for fact by others.
The closest there is would be The Movement of the World saying Balthazar opened portals to the Mists in Lion’s Arch (which seems to have been retconned out) after the city flooded.
The parallel dimensions bit is only player theory. Everything about the enemies is completely unknown, except that they’re claimed to be evil. All we know is that "there’s an aggressive force in the Mists who is believed to be trying to invade.
Also, there are NPCs (the Mist Warriors in LA during idle chat) who say that people who go into the Mists often do not return, speculating that they’re dying in the war – for good, that is. So I don’t think that “dying in [the] battlegrounds doesn’t kill you for good.”
Well, the Order of Whispers is already known for taking Inquest stuff and reusing it. “Why destroy what’s already made and functioning, even if the means to make is bad? We won’t be making more.”
Besides, there’s always the ability to cover up that the Inquest were the manpower in researching how to make it work for charr, norn, asura, etc.
It’ll sell to the Arcane Council. They’re all about who gets the best results at the best price, and more often than not that’s Inquest. And from the Arcane Council the stuff will no doubt go to the other races… if profitable and not too compromising to what makes asura so needed among the others.
I think the experimenting on raptors would only be to ensure that the concept works…
Then you just hire some Inquest to get it working for sentient races. :P
A lot of the “more powerful” kinds of enemies tend to be larger-than-life in a literal way. In Honor of the Waves there’s a non-corrupted Son of Svanir who’s taller than a kodan (who’re taller than norn), for example.
Though it is known that at least Kralkatorrik can enlarge creatures upon corrupting per Edge of Destiny, and there is the Champion Bloated Creeper in Arah story that’s a risen norn that’s bloody huge. But there really isn’t any indication of a creature shrinking due to dragon corruption.
The great Dwarf is the collective consciousness of the dwarves. It makes sense to me that either they were made at the same time or the dwarves needed to come first. But the great Dwarf couldn’t have come first.
Or the Great Dwarf came first and the legend talks about when the dwarves became individual beings – perhaps the dwarves were born into the world as they are now, stone with a collective consciousness and a drive to fight the Elder Dragons (created as constructs to fight the ED), and when the ED were hibernating they gathered at Anvil Rock and underwent a ritual to give them individuality and flesh and blood for bodies.
Or the legend is just simply wrong.
It is a legend, folks. And legends aren’t always truthful or accurate.
As per guild wars 1, alot of lore from gw1 has shown to not be exactly true to it’s word. So the great dwarf and the mystery surrounding him might not be what gw1 said.
No.
The lore was either tweaked a different direction, or various holes in the story were filled taking it a different direction.
Anyone can take someone else’s story, write your own version of how things are, slap a “2” on it, and claim it truth incarnate. Doesn’t make it right.
“Symantics”. Right or not, what it all boils down to is what is actual lore in this games forums.
Then either change the name of the game, or stop making references at all to GW1. I mean, if the current game lore is all that matters, simply state that.
I fail to see how your response to Dustfinger is in any way an actual response to what he said. What it boils down to is what the actual lore is. Regardless of why or how it became the actual lore.
It’s still the lore from GW1, and honestly, the ONLY lore previously presented as facts shown to be wrong from GW1 is human history. Specifically The History of Tyria document by a Thaddeus Lamount (renamed Thaddeus Ghostrite when he became a risen, supposedly – probably a pun on how he’s a wraith (aka ghost) and a (w)rite®).
And as I’ve said in another thread a long time ago… Thaddeus was shown to be wrong since GW1. So honestly, there has been no change in GW2’s lore since GW1 on a fundamental level.
There’s a memorial to him in the Granite Citadel? I only recall his misspelled tomb (“Stonekin” vs “Stoneskin”).
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