Showing Posts For Konig Des Todes.2086:

what ever happened to.... mursaat

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They dead. Didn’t you play GW1? We committed genocide.

In a bit more seriousness – the only known mursaat to have survived was Lazarus the Dire, and since (as far as we know), you kind of need two mursaat to make baby mursaat, he’s probably the last. And we don’t know how old mursaat can be, so it’s completely plausible he’s a deader.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Dominion of Winds bigger than we thought?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There’s no way there’s enough room for going up to level 45. Hell, you’ll be lucky to get a city and a full zone – and to do that you’d either need to make the area between Kessex and LA the city, or alter Claw Island’s world map, and include Wizard’s Tower in the new map so that it can stretch south. Maybe a second zone south of the Dominion of Winds – which would thus be mostly water – could be added. But still, that’s at best 20 levels worth, and even that’s unlikely.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Lore: Where did ascended gear come from?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ascended gear themselves are all tied to lore in some means and can be figured by their names (and for amulets, their little blurbs).

But the tier “Ascended” as well as the Infusion slot is just names chosen for rather unknown purposes – probably just a nod to GW1’s “elite armor” and infusion runs.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Primordius behind disturbances?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Flame Legion seems to be who they’re working with, since there are also FL issues in Diessa. We’ll probably see come… 4 days I think, when the next update comes.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Rift

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

9-some dragon minions? Where the heck do you get that number from.

Anyways, I can’t see Menzies and Dhuum allying with the Elder Dragons (nor is Menzies known to be a god). But I suspect they’ll come into play in the distant future somehow.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Uncategorized Fractal story?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, technically, Dessa’s lab is a fractal… that connects via asura gate-like technology to other fractals.

Now, Dessa being a fractal being is unlikely, given her mentality. Though possible.

And a couple notes about your theory:

  • The Mists not only copies things from all times, but connects all times. Meaning that the Mists can be used to time travel. Theoretically, at least. So she could be from the past without being from a fractal.
  • Her lab doesn’t seem to copy anything, let alone something from the past.
  • Asura lifespan is approximately 5-10% longer than the human lifespan, and “exceptionally old” asura can be as old as 120. So being stuck in a lab for 23+ years is completely possible.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Dominion of Winds bigger than we thought?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Darkace, you can have that without having both the city and the starter zone named the same (it’s already annoying that there’s an area in Caledon Forest named “Dominion of Winds” despite it not actually being within the Dominion of Winds city – now imagine if there’s that area, the city, and the starter zone all named the same…).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Uncategorized Fractal story?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That dialogue, erik, only shows that he was left alone after something. And that fractal is Rata Sum destroyed.

My bet follows one of two possibilities – both of which Frosty said. Either it’s an alternate timeline, where Rata Sum’s already destroyed, or it’s a possible future.

Dessa running off could just be explained by how it’s her home that’s all wrecked.

However, I think it’s more reasonable to believe that Dessa ran off because she’s not from our Tyria – take note that she doesn’t know the existence of Sylvari, and that she believes Lion’s Arch is a pirate haven (while true, her wording – “Lion’s Arch? No, there must be a misunderstanding. We’d never launch this lab from that pirate haven.” – implies that she views it to be too hostile; though there are rumors in distant areas that Lion’s Arch is less than hospitable).

So I think that Dessa comes from another dimension that houses a copy of Tyria where Lion’s Arch never improved hospitality wise, Rata Sum was destroyed, and the sylvari never became a recognized race (if even existed).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You do realize that the White Mantle in GW2 are…

  • The primary if not sole leadership of the bandits, and yes they’re all united.

I would really like to have an ingame quote where this is undoubtly said. Until I see one, I’m going to assume that this is speculation on your part.

Which part – White Mantle are leaders of the bandits, or that the bandits are all united?

Former comes from Unknown Parents storyline – second step’s story summary, to be precise.

_"Apparently, the White Mantle is hiding behind bandit activities. They incite the impoverished citizens of Kryta, and use them to act against the Queen’s servants.

[…]we created a plan of attack against these bandits and their cult."_

http://wiki.guildwars2.com/wiki/Rending_the_Mantle

There are also bandits (outright named) in that storyline, as well as all non-unique White Mantle using bandit models, and one of their bases being a bandit camp in Kessex Hills – per Drawing Out the Cult, which also has this as the main objective: “Attack the cultist-led bandit camp and defeat the White Mantle. "

The latter can be determined by an emblem seen in almost every bandit hideout – including but not limited to: the two in Queensdale, Fort Vandal, at least two or three in Harathi Hinterlands, and iirc, one in Kessex Hills. Furthermore, we know all in Kessex Hills are united, and with those in Harathi, due to the alliance with the centaurs; similarly, we know all those in Brisban Wildlands are united due to the alliance with the Inquest/Nightmare Court. This together shows all bandits are united.

The Canthans are “Weh No Su”, not Ascended (it merely counts for it) and the Elonians never Ascended.

ahem

“Chanang became one of the first Canthan heroes to become Closer to the Stars (what in Tyria is referred to as “ascension”)"

http://wiki.guildwars.com/wiki/An_Empire_Divided

Weh no Su is the same thing as Ascension. You just do different things to become such.

Though storyline wise, yes, Elonians never become Ascended – Anet got tired of doing that whole bit in their storyline somehow.

Again looking at the gameplay since you guys want to talk about the mantle the reason I said they are a joke is cause in the personal story they are the weakest enemies I’ve ever fought. Four warriors and one mes could literally kill thousands of them if they’re just regular enemies so they’re a joke.

All enemies in the personal storyline are a joke, because they’re balanced for a single player. Go in with 2 players and the toughest boss in the personal storyline – the Sovereign Eye of Zhaitan – is a kitten joke. So is Blightghast the Plaguebringer.

So that’s not saying much at all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Apparently you’re not listening to me since I said “All you’re wanting is a guardian that isn’t heavy armor.” – which I’ve said numerous times. I never said you wanted a dedicated healer, but that’s what a monk is – remove that and its not a monk anymore.

All your wanting is a medium-armor Guardian; or alternatively a holy-style thief. There’s not much difference between the professions here. So it’s unlikely to occur.

Other MMOs have classes that belong to the same archtype typically because they have professions which are limited to certain races or the like. And similarly, they don’t focus so much on the aspect of balance as GW2 does. Furthermore, GW2 isn’t other MMOs and it’s been stated that Anet is trying (succeeding is another matter) to be as different from other MMOs as possible – so what other MMOs do and don’t do is 100% irrelevant.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Crest on new ascended gear.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Do any of them have stories behind them? Other than being a reference to something else in game? For that one, all you can defer is that (some?) largos assassins mark their kills – likely to prove they killed it. And that’s a mark related to the largos government body (the Tethyos Houses).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s been outright stated by ArenaNet on multiple occasions that Guild Wars 2’s mechanical format has no place for a dedicated healer – which is what a monk is.

All you’re wanting is a guardian that isn’t heavy armor. And such a thing is as unlikely as a necromancer or mesmer in heavy armor – e.g., beyond unlikely. Especially given how it fully conforms into the nich roles of other professions.

It’s no crusade, it’s just a fact that you’ll have to deal with – Anet wanted no trinity classes in GW2, and that’s what you’re wanting. What you’re wanting is outright against what Anet wants, and its their game so its what they want first.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There is still a major difference between Elder Scrolls and Guild Wars – ES is single player. So they can easily say there was one hero. However, GW being a multiplayer game means that either you’re saying there were many never-named heroes (thus for those who had one character for “the hero” then you’re basically slapping them in the face), or there was only one nameless hero (which would then be a slap in the face to those who made their character stories in that there were many; and similarly would be acting as if all those hundreds of thousands of adventurers passed by in GW1 (aka all the other players) didn’t exist or didn’t do didly squat).

Besides this, if GW actually gave a lore title to the hero, then it may be possible. But they didn’t so…

GW2 fixed that – you’re the Commander, and later referred once as the Dragonslayer (by some norn). The latter title may keep in expansions, if not both. And similarly, they already show off that there’s multiple heroes and can easily get away with it because the events of multiple lvl 1-10 and 10-20 storylines occur no matter what (Statics and Infinity Ball do for asura, for instance, as does Green Huntsman, Act with Wisdom, and the lvl 20-30 storyline for sylvari as another example). Meaning there’s at least one hero per major race.

Re #4: I recall hearing that things were generally written that Ascalon’s Chosen (Devona et al) stood in for the PC anywhere they could when needing to determine what happened if the PC hadn’t been there. I’m not sure how official it is, mostly because I totally don’t remember where I heard it and when. Forum is the most likely bet, which means it’s 90% possibly something someone made up.

You’re probably referring to the pre-Prophecies release of the Stories. Because that’s the one and only case I can think of where Devona and co. “stood in” for the PC in anywhere in canon lore.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

What Creature is This?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They’re not in the game. It’s just concept art that never made through. Though it looks heavily influenced by the forgotten (the beard, the reptilian features, four arms, and what looks to be webbing between the arms near the armpits).

@Zaxares: It’s from various GW2 concept art places on the interwebz – it’s done by Kekai Kotaki, who has since left Anet.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

  1. Already answered. None that’s been found. Closest possibility would be an idle chat near the Plaza of Kormir’s northern lower side, which mentions a scroll about (never named) Ascalonian heroes who did all the Prophecies stuff.
  2. No. As shown, they made a lot of mistakes.
  3. This is left open because it’s a roleplaying game – you decide what happened to your characters. Its “your story” after all.
  4. Because it would ruin point number 3, which is the very premise behind all RPGs, and thus is a huge “no-no” for games such as Guild Wars/Guild Wars 2.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Relationship between Inquest and Primordus?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That’s actually a common line among all asura (Inquest and non-Inquest) for combat/death (iirc, there’s two lines – that’s the death one). Probably due to the asura’s history with destroyers and how they pushed them out.

Anyways, the Inquest research all Elder Dragons (or specifically, their unique and corruptive magical energy that is simply dubbed “dragon energy” or “draconic energy” depending on its usage). This is primarily seen in Crucible of Eternity.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

What did Snaff look like?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Only time you “see” Snaff would be as concept art during the Sorrow’s Embrace story mode cinematic.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I need to figure out what storyline path takes you through what the White Mantle is up to, because mine only hinted at the fact that the bandits had higher-up connections in the city and some Ministers might be dirty. Most of what I’ve seen is just suggested by the graffiti in Beetletun and the actual amassing of bandits out in the Brisban Wilderness.

sigh wrote up a response and hit over the 5k limit so it was deleted in editing…

Just about all of them.

  • Noble and Dead Sister, and somewhat Commoner, shows a tie between Ministry and Bandits (including outright calling on Caudecus).
  • Subtle, but Street Rat shows ties between DR’s gangs and bandits.
  • Circus – especially with any asura lvl 2 story and Caudecus Manor dungeon – shows the relations between WM/Bandits and Separatists, and between the Circus (owned by Caudecus) and Inquest.
  • Lost Parents outright shows the White Mantle backing the Bandits.

Then you get more stuff from Caudecus’ Manor, Kessex Hills, Brisban Wildlands, and Harathi Hinterlands. Most of the things shown aren’t really obvious until you connect the dots and experience many of these things. For instance, you wouldn’t really notice t he significance of the Inquest in the asura story mentioning the Floating Grizwhirl and how it “works well on lesser minds, like humans” without doing the Circus storyline. Similarly, you wouldn’t understand the significance of the placement of a bandit camp right outside Uzolan’s Workshop without doing some of the human stories (including Lost Parent which outright shows that to be a WM-backed base) or CM dungeon.

But if you observe all human level 1-20 storylines, every path in Caudecus’ Manor (story and explorable), as well as most hearts/events/NPC dialogue in Brisban, Kessex, Queensdale, and Harathi Hinterlands, and take note of personal storyline placements, then you’d see all that I pointed out.

The Order of Whispers level 30-40 and the chosing Benn Tennstrikes as an ally in retaking Claw Island also expands on this a bit (bandit models are used as “mercenary” guards in Beetletun in the latter; in the former you get a very corrupt Ministry Guard group, never-mentioned information Demmi (Caudecus’ daughter) has on him and the extents he’d go to in order to keep her silent (tracing magic on her mother’s amulet, and giving the Ministry Guard liability of killing his only daughter if she can’t be captured), as well as an internal threat of transference to a mine… which is centaur controlled).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Gameplay, Kormir suffered from the problem other allied NPCs did – they were mostly ineffective except to draw fire. I’m not sure if it was an engine problem or a conscious design decision.

I think it’s both an issue of it being a game, and a design decision.

You can basically have two types of NPCs:

Those who do all the work for you, and those who do nothing. Take (what I’ve heard of) Tyrael from D3 – from what I’ve heard, he’s invulnerable so he can solo anything (even if it takes a long kitten time) – another example for those first person shooter folks: F.E.A.R. Extraction Point has a level where you have an ally (Holiday) fighting with you – he’s invincible so even on the hardest difficulty you can just save all of your ammo while he’s around and just take cover and he’ll kill everything. On the other hand, if you have an NPC that’s too strong, it’ll end up killing foes before you can (take The Priory Assailed personal story step where it seems to be bugged in the NPCs being alive rather than dead, they kill just about everything without you barely needing to lift a finger). On the other end of the spectrum, you get NPCs who die frequently (aka Prince Rurik) or those who don’t even fight and are invulnerable (aka Kormir).

It’s impossible to properly balance an ally NPC to keep it from doing too much or too little, simply because everyone’s skill in gameplay is vastly different – for those who are too good, she’d end up being worthless still. For those who suck, he’s be doing most of the work. So in the end you can either ruin someone’s gameplay experience by having the work done for you or dying all the kitten time, or you can maintain the gameplay experience but lower the story experience by having her do too little and being invulnerable.

My younger brother bought the “strategy guide” (AKA a waste of money) and they have pretty much a summary of the campaigns. They don’t address the hero as one person, but as a collective. In Prophecies, it is “the Ascalonians” who joined the White Mantle, ascended, and prevented the Titans from coming back.

That and I recall it beng said somewhere else in this forum, that in game that the stories related to the hero are JUST being discovered.

Don’t trust that lore section! There’s a lot of wrong information – from names being mispelled (Usoka iirc, instead of Usoku – for instance), information that came from no where, and misinterpretations or even getting order of events completely wrong (it says that that Rurik left for Kryta and then the charr invaded Orr and Kryta… despite the Cataclysm happening a full year before, and the Kryta invasion happening long enough before for the White Mantle to have gotten a grip on Kryta).

I’ve tried bringing up the unknown information with Anet, but got no response when Stephane said he’d pass the questions along to the lore folks.

Though on the subject of multiple heroes – the Young Heroes of Tyria storybook from GW1 also indicates such. I suspect there were three “nameless heroes” of GW1 – one per campaign (the EotN, WiK, and HotN one being the Prophecies fella, and the WoC being the Factions one; of course, the Prophecies and Factions hero could have aided in Factions/Nightfall and Nightfall respectively, and the Factions and NF hero aiding in EotN).

(more in next post)

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

GW1 character references?/questions

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t hate Kormir its just that the way the story proceeded (imo) the gods could have chosen anyone to become the next god.

Hardly, unless by “anyone” you mean the henchmen or other nearby NPCs (of which, all did even less). Even the heroes wouldn’t work because you’d then have a god in your party which would be constantly dying. You couldn’t be god for both lore and mechanical reasons.

It would have done the same amount of work she did as a god. None!

You know, that’s a fairly bold claim given how we don’t know what Kormir was doing in the past 250 years. I mean, other than cleaning up the Realm of Torment (we were just taking out Mallyx and his four top generals after that, but that’s not the only threats there were, and even then we didn’t wipe everything out; and let’s not forget that the Ravenheart Gloom is basically an endless battlefield with demons).

The dwarf thing doesn’t make much sense to me. I assume you have a source so I won’t ask although I can’t see any logical reason why the dwarves would choose to become stone. It just feels like the race was killed off unnaturally (intentionally by themselves) when they could easily continue on just as before.

They turned to stone because of magical compulsion drove them to – it’s not just those who underwent the Rite who’s mentality had change. The others’ were just slower. Furthermore, they knew that the destroyer threat wasn’t done for, and iirc, in the Granite Citadel it is said that the rest underwent the Rite in order to combat Primordus (meaning he had awoken by that time, or his existence was well known).

The player messes a lot of stuff up but the character never stays dead in GW1 so without an explanation I feel like I they should easily have just gone and defeated Joko before any of his evils unfolded.

You’re taking mechanics (resurrection) for lore (nothing really says that the hero died a thousand times and was always brought back; resurrection existed in lore but its qualities were unknown).

Theres no logic behind unleashing Dhuum as the player puts him to sleep when they do so idk what you mean by that. Dhuum currently rising would be unrelated to GW1.

Per the Underworld quests – subsequent years after their first year. It’s said that Dhuum is repeatedly awakening and being put back to sleep. We know that he wakes up because of deaths in the Underworld. We also know that the “assassins” (and other adventurers) raiding the Underworld’s coffers is the cause behind this. It’s always just been an inevitability that Dhuum would reawaken, but thanks to the GW1 adventurers, his awakening was hastened and subsequent reawakenings were a lot sooner than the first time.

The white mantle in GW2 are a joke so as far as I can tell letting then live caused no problems so far.

You do realize that the White Mantle in GW2 are…

  • The primary if not sole leadership of the bandits, and yes they’re all united.
  • Infiltrating and toying with the street gangs of Divinity’s Reach.
  • Manipulating and infiltrating the Ministry.
  • In an alliance with the Centaurs, Inquest, and Nightmare Court. (they provide experiment subjects for the Inquest, which gives the NC more torture, and get gold and weapons in return – the latter they subsequently give to centaurs along with human slaves in return for their safety (notice how Beetletun itself is never attacked, only the Beetletun Farms are? – guess who’s the biggest macho in cahoots with the WM we know of? Caudecus (via being in cahoots with bandits – its unknown if he knows of the WM or not))
  • They’re also spreading dissent among humanity in Kryta to push more citizens into joining the bandits, and via the Ministry ties are spreading drug trade and blinding the citizens with a false comfort (the constant carnivals) despite the ever-increasing amount of poor in Divinity’s Reach caused by the centaur war.
  • And they do all of this by remaining completely anonymous to the people (and even to their grunts!).

Right? That’s far from “a joke” – they’re the biggest threat in GW2 aside from the Elder Dragons because of all these connections. Yet they’re so underplayed because they’re a hidden organization that if you don’t look seriously, you’d think as you are now. The White Mantle can be blamed for just about all of Kryta’s modern problems.

Also I doubt vanquishing counts as lore

You’d be correct there – it doesn’t.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wizard's Tower

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That doorway heads east. What else heads in that direction? The Shuttered Gate.

Both are likely just gates into a new future mini-zone.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The Rift

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Kralkatorrik didn’t stop where that large branded bit is – he was traveling to Glint’s lair, and battled Destiny’s Edge there – after which he flew off in an unknown direction without creating more of the Dragonbrand.

Something to note is that there’s never been an in-game mention of the Drascir tombs having a portal to the Mists. This was a remnant from the E3 alpha demo and the Stories which put Devona and co. as the main heroes of the campaign. So it’s canonocity isn’t 100% (but highly likely). And either way, if that is still canon, then the distance between Drascir and Drascir’s tombs is likely still canon – which might put the tombs just outside the Dragonbrand.

Anyways, I won’t shoot this down because this is precisely my thought on what the Elder Dragons are doing now – their movements seems to be following after two primary sources of powers: the Bloodstones and stable portals to the Mists.

  • Zhaitan right after waking sent his armies to the Ring of Fire Islands, which holds one of the five Bloodstones and the Door of Komalie. He’s also been sending armies to Elona, which houses the Mouth of Torment and Hallowed Point.
  • Jormag’s continuously pushing south, after having attacking kodan icebergs (which holds magical artifacts it seems), despite his latest conquest survivors (the kodan) fleeing in all directions. In the Far Shiverpeaks there’s a place that is deeply tied to the Mists and since Svanir himself there’s hints of Jormag holding ties to the Mists via the Nornbear’s skill Spirit World Retreat (note: Spirit World/Spirit Realm is another name for the Mists – specifically the afterlife within the Mists) And even now thanks to the Sons of Svanir, Jormag has access to the Mists and is sending icebrood through there (mostly Icebrood Elementals though). South is also where the Bloodstones are.
  • Kralkatorrik’s path when creating the Dragonbrand is odd. He avoided all major settlements (Black Citadel, for instance; and even the second-biggest eastern charr fort was missed (though just barely) as well as Ebonhawke), even missing Ascalon City which houses Magdaer and other magical artifacts (as per GoA, Adelbern had been collecting magical objects and placing them in the vault beneath the city since the Foefire), but “managed” to strike Drascir perfectly. Could be coincidence, but I don’t think so – Kralkatorrik’s Branding doesn’t corrupt ghosts, so he’d gain no minions by corrupting Ascalon City and could easily just send minions from the nearby Dragonbrand to fetch the magical sources later given this; furthermore, the Black Citadel and other charr structures hold no magic to them, and Ebonhawke was struck and weakened by Kralkatorrik – he obviously felt it was worth attacking asap, but he was more concerned about Glint. He also corrupted Serenity Temple, which would be a place of magic given its historical relevance to the gods and how the statues of the gods all seem to house divine magic. His attacking Ebonhawke, and corrupting Drascir and Serenity Temple IMO shows that he was being conscious about where he corrupted. The Branded are also heading south – this may just be them going to Kralkatorrik, or it could be that Kralk’s preparing to send his forces towards Elona just like Zhaitan, to the next largest portal to the Mists.
  • While Primordus’ movements are largely unknown, its speculated that the Maguuma Wastes was caused by an Elder Dragon – most likely candidate is Primordus, and what’s in the Maguuma Wastes? A bloodstone. Furthermore, Mount Maelstrom is very close to the entrance to Bloodstone Caves and should be even closer to where the Bloodstone underground actually is.

So while I think your line of thought isn’t as well as it could be, I’m in agreement that Kralkatorrik’s possibly toying with the portal to the Mists.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Oh for crying out loud. Is it really that big of a chore to go to GW2W’s page for Guardian press ctrl F and type “monk” – or to go to the references and go to the site listed for the background and do the same?

From GW2W: Many of their skills share names with those used by the monk profession in Guild Wars, such as the Protection Prayers and Smiting Prayers skills.

During early development the guardian had less magical ability and was called a “knight”. As the other professions became more defined, the guardian received more magical type abilities, pulling in aspects of the Guild Wars monk and paragon professions.

From the reference:
Did the style change much from concept to creation? How did you arrive at her final appearance?

Eric Flannum: From an appearance standpoint, it didn’t actually change a whole lot. Our artists really nailed the look of the Guardian pretty quickly, which they tend to do quite often (we’re pretty spoiled that way). From a functionality standpoint, I think we started with something that was less magical feeling; at one point we were calling the Guardian a “Knight.” As the rest of our professions began taking shape around the Guardian, she started becoming more magical, and we brought in some elements from the protection Monk and Paragon from the first game. The current Guardian feels very magical in nature.

There is a lot of talk drawing parallels between the Guardian and more than one current Guild Wars profession. How much of the Guardian profession was pulled from the current crop, both from an “out-of-character” design standpoint and from a lore standpoint within the storyline?

Jeff Grubb: I’ve seen the Guardian compared to the prot Monk, the Paragon, the Dervish, and the Ritualist, and there are bits and pieces of all of them in there, plus a lot of new stuff. The virtues in particular are a neat piece that makes the entire package work. It is not so much a replacement of any one profession but rather an evolution that uses the best parts of several earlier classes.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 character references?/questions

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Oh yay, more Kormir hate… She did plenty, but the player couldn’t be a god for mechanic, lore, and so forth reasons. I’m sure if Nightfall was a novel or movie or something less “you, the player, is the hero”-ish of a medium, folks wouldn’t hold one bit of disdain for Kormir (for becoming a god that is). Also, titles were not lore so no you never had the same rank as Kormir (tbh, that was a very weird thing Anet did…).

Ogden wasn’t the only dwarf to not undergo the Rite of the Great Dwarf right away (Alkar you see as flesh after the initial Rite; as well as all those Stone Summit within Slavers’ Exile), however, every single dwarf eventually did – and within 50 years to boot. All dwarves were magically compelled to undergo the rite (before doing so, though, the Stone Summit made peace with the Deldrimor dwarves again – since they sensed the end of their age coming with the upcoming need to undergo said Rite). Since this was well after the Great Dwarf’s death, the GW1 PC was likely not nearby. And it wasn’t forced – even Ogden said he would eventually, just not yet.

Joko’s ruling because the players didn’t (though he was playing a goodie-goodie for a while except when Thorn was involved). End of story. If you actually paid attention, the PC kittens a lot of kitten up – from the very beginning to the very end, be it letting Rurik die (thus pushing Adelbern further over the edge of insanity that led to the Foefire), only killing the White Mantle’s leadership and leaving it alone for 7 years, unleashing the Titans (though admittedly they fixed that), disappearing after Shiro’s death and doing nothing about the Afflicted, Kurzick/Luxon war re-igniting, or Togo’s death for 7 years again, unleashing Joko and doing nothing about him, unleashing Dhuum (all those trips to the Underworld also caused the Godslost Swamp situation too), letting the White Mantle live after the War in Kryta, and lastly letting Ashu – a young brainwashed kid – lead a fanatic oppressive regime. In the end, you got to realize: our characters were dumb as kitten. Or had no sense of “long term goals.”

And that is probably why they’re forgotten in being mentioned by the game. Over half of today’s problems were caused by them! Even the centaur war is due to the PCs (the Modniir are waging war of vengeance for their tribe being nearly wiped out during GW1).

And besides, who would want to write epic tales about the fool dancing with a mini fungal wallow? Clearly that “hero” got hit in the head a few too many times. :P

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Was stated directly by Jeff Grubb in an interview just after the Guardian’s reveal – the wiki, as maddoctor posted, holds a verbatim copy of Jeff’s exposure of the Guardian’s origin. They are a merge of the monk and paragon.

You misrepresented my vision for the monk class though. What i meant for the the role of a what a monk should be is: a medium armor wearing class that relies on dmg reduction abilities charged by using certain abilities that grant him “holy fury” in example. Basically if the defensive skills of the monks went to the guardians why not combine their former offensive one’s with some other skills to turn them into melee self-healing debuffers (blinding ppl wiht “holy light”, adding confusion, weakness).

When you take away the pretty words, this is can be viewed as just a medium-armor version of the Guardian. That doesn’t give much, especially when it’d be creating a fourth adventurer when there’s still only two soldier professions.

BTW, guardians blind people with “holy light” and also took plenty of the monk’s more offensive skills – more of them come from the monk than paragon, in fact.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Dominion of Winds bigger than we thought?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Actually, that’s not correct. The Dominion of Winds – the city itself – would be adjacent to half of Kessex Hills and about half of Caledon Forest (central half and northern half respectively) – which is appropriate city size; there was a boundary shown in the novel maps (seen here) that shows this. By “starting area” he meant the lvl 1-15 area, of which unless their starting area will be 90% underwater, there’s not much room.

Thanks to the Wizard’s Tower and Claw Island, there’s a very peculiar channel that lies between the Dominion of Winds and the blocked-off area that lies between Lion’s Arch and Garrenhoff. Overall, that area is about a quarter of a standard 10 to 15 level zone. Meaning it can, at best, fulfill as a level 1-7 zone (maybe 1-10 if they really cramp it all together to make a high leveling curve, or have half of it underwater and either alter the Claw Island world map or make it a peculiar zone shape (non-boxy)).

Which is all that’d be needed, really, because then it can then head into Caledon Forest and Kessex Hills, since there’s heavy tengu influences in those two areas at level 10-ish and 20-ish.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Fractals, Mist Wars (WvW) - lore?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ah, usually when folks quote it’s in response to unless otherwise denoted. :P

However, I disagree with your claim that the asura would disagree with the notion of the Six Gods creating the world. Since they’re large parts of the Eternal Alchemy, they’d hold large roles and purposes in life – which could easily be creating worlds and races.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Fractals, Mist Wars (WvW) - lore?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Did you even read what I said – or what you quoted? I just outright stated that none of the gods created the world (even bolded the word “not” before). Melandru terraformed it, as per the Orrian History Scrolls, which over time would have been changed in legends to “create” it would seem.

Though it seems I left my last statement incomplete – both human and charr (if not more) have these legends but they’re just, as said, misconceptions.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Fractals, Mist Wars (WvW) - lore?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

In GW1 Lore, the battles in the Hall of Heroes happened because after the spirits in the Hall learned to defend themselves from mortal invaders, they sought entertainment in pitting mortal groups against one another in death matches. WvW could also be something similar. A group of beings in the Mists decide to pit armies of mortals from different places against one another for entertainment. The mortals have not caught on, or are so bent on conquest, glory and rewards that they don’t care

There was no case of trickery in GW1 though. It’s not so much that the spirits opened themselves up for entertainment, but that adventurers continuously found the portals left by Odran in search for glory that the spirits eventually shrugged and went “could be fun.”

- The Six Gods are not the creators of the Mists, nor of Tyria . . . they live in the Mists somewhere but their realms haven’t been visited by mortals since the Six Gods began to decline in influence after the events of the Rubicon Prophecy (Guild Wars: Eye of the North).

Do we actually know that for sure? Because the Humans believe the Gods made Tyria, and even the Charr have legends regarding Melandru creating the world, but admit it grudgingly?

I haven’t seen a charr tell me that. I also haven’t seen anything which didn’t only say the Six brought humanity to Tyria, not that they created it . . .

This reasoning is made from things I have actually read out of the game and the “Guild Wars Manuscripts” . . . which, to be honest, were written in a time when humanity WAS more or less at the center of events taking place. Now, not so much.

@Kai: We know the Six didn’t make Tyria. It’s a proven fact now – even to humans (there are some who state that believing the Six created the world was a “misbelief” that’s been corrected). The Six Gods only terraformed (part of) the world when they arrived (according to the Orrian History Scrolls, Balthazar burned down the area within and around Orr and Melandru then made vegetation grow – they may have done the same elsewhere).

@Tobias: The Ecology of the Charr“They knew of Melandru, and even had legends that described how she created the world.”

History of Tyria (since proven false though) – “while the gods continued to create the world around them. " (to continue creating meant that they had to be creating from before, and to create means to not be terraforming; ergo, this sentence claims the Six created Tyria).

But it is a proven fact that the Six Gods did not create Tyria – it is, as said, just a misconception created from legends and the fact the Six (or at least Melandru) terraformed the world. Both human and charr (if not more).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I meant dwarfs in general – they are unique, no matter in what game / book – they always enjoy drinking, fighting, mining, swearing and shinies.

Sounds like what you get when you mix a norn and a skritt.

As for monk – the whole things about tattoo armor was quite unique to GW1 and quite interesting. I believe monk can make an appearance as a more mpds-oriented class. Some type of faith based berserker. Guardians were meant and are the ultimate punchbags – something monks were never meant to be. So i do believe there is still place for them ingame.

Necromancers had “tattoo armor” too, but that didn’t make a return. I really can’t see a faith-based berserker (oxymoron much) – I mean, what would that be? Lore wise, it’s not very different from guardians. Mechanic-wise, it’s just a heavy-hitter weaker-armor version of guardian… which can tbh be made by putting more stats in power/precision than in toughness/vitality, and equipping one of the higher-damage focused weapons (sword/torch, for instance).

I don’t think there’s enough of a gap for such, especially when the lore already states that the monk profession developed into the guardian profession. In other words, it’s an established bit that monks are no more in lore.

I have to disagree with the derv comments. seeing as how Elona is cut off from Tyria, and that palawa joko has taken over that continent. I think in upcoming updates/releases of gw’s we will see the coasts of Elona and at least the return of the dervish (since paragons were molded with monks to make guardians).

It’s got nothing to do with location, but the lore of the profession. Dervishes, by nature, were devout followers of the Five (then Six) Gods. Those “dervishes” that weren’t following a god were just scythe wielders through and through. This is downright what a Guardian is – a follower of faith that utilizes heavy PBAoE (especially greatsword Guardians) and GW2’s version of enchantments (boons).

Want a dervish? Take a guardian, give him a scythe, dress, and hood. Bam – dervish.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Destroyer Weapons

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Not really – if you pay attention, as was said before, in GW1 with the exception of the destroyer sword all destroyer weapons were wielded by the destroyers – as individual weapons. Same goes for GW2 (including the sword this time).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Gargoyles mysteriously vanish from Ascalon.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t think anything claims they’re tied or associated with Grenth.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Fractals, Mist Wars (WvW) - lore?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

-snip OP-

  1. The Fractals are basically “islands” of reality formed within the Mists from the Mists. Much like other realms, including the WvW and sPvP locations, are (they’re all basically the same thing). The fractals we visit are, as Tobias said, “unstable” and under study so that Demma can figure out how to control the Mists’ creation process (I think that’s her goal).
  2. There’s just about nothing on the Mist War. All we’re told is that there’s an “evil invasive army” threatening Tyria. Nothing else. I, personally, suspect the outcome will end up being we’re unintentionally making ourselves a third party in a war against the Six Gods+their followers and Menzies/Dhuum+their followers. Alternatively, it may be the more popular theory of each server is an alternate dimension (we know that the GW universe is, in fact, a multiverse so the “each universe is a copy of each other” rl theory could apply here). Whatever the situation is, our side views the other two sides to be pure, unrelenting evil that must be stopped.
  3. You can thank Lord Odran for modern day access into the Mists – even with his portals no longer accessible, I suspect that its because of them that we’re able to re-access the Mists. Though overall, access to the Mists seems to be done via weakening the barrier between Tyria and the Mists – which usually happens at places of mass deaths.
  4. The Six Gods are not in the Mists – this has been confirmed by Priestess Rhie, the foremost priest of Grenth. No one knows where the Six Gods are. All we know is that Grenth, at least, still lives (though there’s albeit untrustworthy indications that Melandu and Lyssa may be no more – respectively, Mellaggan who is often said to be another persona of Melandru is said by a Pastkeeper to be dead; and the Risen priestesses of Lyssa (both the temple one and the High Priest in Arah) claims Lyssa’s dead, though risen are known to lie and it’s unconfirmed if Mellaggan truly is Melandru).

-snip Tobias’ first post-

  1. The Fractals is more of being copies of people, places, and things that existed in the past, present, or future (possible futures, rather). They aren’t really “alternate realities” nor are they copies of alternate realities. Though one could argue that they become little islands of alternate realities, but that’s go for each and every one rather than just certain ones.
  2. The existence of other Tyrias is speculative still. As are alternate realities (all we know in that case is that there’s multiple universes).
  3. Technically, the third Guild War was still ongoing at the time of the Searing.
  4. Err…. Lord Odran was just an explorer. He didn’t create anything other than permanent portals into The Rift (which in turn can connect anywhere) – to our knowledge, at least. The Hall of Heroes always existed – they’re the very center of the multiverse.

Edit: I see you corrected yourself there.

Where do the gods come into all this? they helped shape tyria – does this mean with access to the mists we might get access to them?

Again, for reiteration, the Six Gods aren’t in the Mists. We don’t know where they are, but it’s not in the Mists.

The Six Gods come into this in that their homes are in the Mists – the Underworld, Realm of Torment, and Fissure of Woe being three. They also hold a heavy influence on the Hall of Heroes and you can see GW1-style statues of Balthazar in WvW (along the forts and Stonemist Castle’s destructable walls). You can pretty much say they’re “Mistwalkers” (you know, like Planewalkers).

-snip Tobias’ second post-

  1. Except there’s no indication of the Mist Warriors being Zaishen. Which is sad to me – they’d be perfect for the role.
  2. The Zaishen were always in LA, however, and there has been no change to them since the earliest of BWEs.
  3. Nothing says the Six Gods didn’t create something in the Mists, technically. After all, we know they terraformed Tyria to a degree.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Thing is – Lyssa’s priestesses proclaim her dead; Grenth’s priests proclaim he lies – and one of the Seven Reapers state that Zhaitan is stealing souls from Grenth; Dwayna’s priestesses proclaim they both empower them. Don’t recall what’s said from Melandru’s and Balthazar’s priests but they also speak as if the gods are not the same as Zhaitan.

Even if you argue “Zhaitan=Kormir, and the other dragons=the other gods” it still doesn’t work out.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wylde Hunts and the Sylvari

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Ratphink: That was kind of what I was getting at. They can’t become dragon minions, but they’re still affected – and killed – by what would normally corrupt. The only dragon that might be able to corrupt sylvari (though I suspect this is more of a case of influence rather than corruption) would be Mordremoth via the Nightmare/Nightmare Court – should my view on the too-popular theory regarding the ties between sylvari and Mordremoth hold water.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Gargoyles mysteriously vanish from Ascalon.

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I wasn’t saying there wasn’t one.

Never claimed you were saying such. I was merely saying there’s no indication that the G-Lupe were definitely part of this so-called “Age of Giants” as only jotun and norn are explicitly mentioned.

I do wonder though how the Jotun survived multiple dragon awakenings. I mean we know the 4 races (being as Mursaat scrammed) survived the last awakening only because of Glint hiding them.

Well you have to keep in mind a couple things:

1) Mursaat seem like they were going to be their main weapons this time around.
2) Seers took all magic away.
3) By all appearances, jotun had magitech rather than advance magic and technology. And we’ve seen how effective asuran magitech is compared to standard magic.
4) With their magic taken, their magitech is useless, thus they were on the short end of the stick.
5) If Thurln’s tale of the Age of Giants is to be believed, then the Age of Giants would have ended before that ED rise, so the jotun were already in the decline during the last rise.

@Obsidian and Mystic Starfish: Or the hydras of Ascalon, or the dryders of the Shiverpeak Mountains, or the behemoths of Ascalon and the Maguuma, or Nightmares that were all over (like the Ravagers of the Maguuma). And so forth and so forth.

The very fact that ArenaNet explained away their disappearance to such a minor degree shows that it’s not just a simple “forgetting” or “ignoring.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The dragons are the six human gods

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Anything’s more plausible than something that’s been debunked – as I said, it’s outright stated that Zhaitan is opposed to all gods. Or at least to the five gods. If Zhaitan is a god or tied directly to a god, it’s Kormir/Abaddon/Abaddon’s unknown predecessor. However, undeath and knowledge hold no ties, so that’s unlikely.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Issue is that the Elder Dragons have been around for at least 11,000 years give or take; on the other hand the Six Gods have only been known to have been around for roughly 2,000 years. Furthermore, the Six Gods can have predecessors, but by all indications the Elder Dragons cannot.

The Six Gods are not really “waning” – they’re just distancing themselves, and there’s even conflict between Grenth and Zhaitan (what with Zhaitan stealing souls from Grenth). All indication shows that they’re still as powerful as ever – they’re just not in or around Tyria. And they probably don’t want to be around magic-eating entities, given that they’re practically magic entities themselves. Elder Dragons are, by all rights and knowledge, the natural predators of gods. But that’s all the possible connection there seems to be.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Destroyer Weapons

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

When it comes to their armor and weapons, “cool looking” tends to overcome “reasonable or sensible.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wylde Hunts and the Sylvari

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Skykiller: It’s possible; I’d place my bets on Melandru being an originator then personally. However, if their Dark Hunts are tied to the Six Gods, then I can only see them coming from Menzies or Dhuum. However, I suspect the Nightmare on a whole is originating from Mordremoth (the supposed name of the Sixth Elder Dragon).

@Lutinz: Nothing indicates a tie to the formerly-human Druids or the forest spirits that Urgoz was a member of.

It’s certainly not Melandru’s realm – the Six Gods’ Realms are their own physical place. The Dream of Dreams is, like the Mists you enter during the norn Defend the Mists storyline, is just a spiritual/etheric version of Tyria (the sylvari tutorial is within Caledon Forest, in fact – SW corner). Melandru’s realm would be akin to The Underworld, Realm of Torment, or the Fissure of Woe. The line about Melandru preparing seems more about what she did in the past about trying to bring peace between the races and working to help reduce the strife that Balthazar and others were so keen on causing.

The existence of other seeds was a known fact. So I’m rather curious about what’s “never told” – probably the location of the seeds. It’s said somewhere (in the Grove I think) that the sylvari have spent the time since their awakening searching for the cave that Ronan found the seeds in, but they’ve had no luck in finding it.

@MidnightX: Tegwen has a Wyld Hunt to kill Herboza the Wretched during the personal storyline. Many sylvari share similar Wyld Hunts. They’re not to kill the ELder Dragons – as you said only Caithe and the PC has ever had such a Wyld Hunt – but many of them have Wyld Hunts to go to places and face dangers there, and most Wyld Hunts deal with going to where ED forces are in large forces. Their Wyld Hunts are to face the Elder Dragons’ minions, not the dragons themselves.

And I don’t see what their sap or pollen has to do with preventing dragon corruption – that’s no different from standard plants, really, and we see many plants corrupted by Zhaitan and Kralkatorrik’s energies in Orr and the Dragonbrand respectively.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The six dragons are counterparts to the Six Gods. Not the same as, but as the Gods wane, the Dragons get stronger and waken.

This doesn’t make sense because the Elder Dragons have been on the world of Tyria long before the Six Gods were.

And nothing indicates that the Six Gods are waning or have waned in the past. They’re just not in contact with Tyrians.

If magic is part of the natural world then the ED’s might be the way to balance it out since they eat magic. I personally don’t think the 6 gods and the ED have any relationship other then what we try to give them.

My thoughts exactly.

And the underwater dragon is Mordremoth.

Source? Nothing implies or indicates Mordremoth to be tied to water – rather, Mordremoth seems to be tied to earth and, possibly, plants. Mordremoth is not the deep sea dragon.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Destroyer Weapons

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All Elder Dragons corrupt, it’s just that they hold a different preference on what and how to corrupt.

Jormag corrupts via the mind mainly, but can and will also corrupt the environment physically. Kralkatorrik corrupts the physical (ghosts seem to be outside of his corrupting preference) – be it living beings or the land. Zhaitan corrupts corpses. Primordus corrupts the land and lava. The DSD (seems to) corrupt water alone.

However, as shown in the human and charr lvl 20-30 storyline (moreso human), Zhaitan’s energies can corrupt living beings via artifacts. And as shown via Priory lvl 30-40 storyline, Jormag’s frozen blood is corruptive (however, Kralkatorrik’s blood isn’t, nor is Jormag’s tooth).

But this is all just their preference by all indications. As shown via the Inquest in Crucible of Eternity, Primordus’ draconic energy can be used to corrupt a living being, for example.

So whether the Corrupted or Destroyer weapons would corrupt the wielder is left rather unknown. They could be like the spear made from Kralkatorrik’s spine and be perfectly safe (however, that was in Glint’s custody for who knows how long so the forgotten could have put some magic voodoo to prevent corruption), or they could all be like the Sanguinary Blade which corrupts those cut by it as well as the wielder (kind of seems like a pointless weapon the dwarves made there, unless it was meant to battle non-icebrood dragon minions).

Also, sylvari aren’t 100% immune to corruption – rather than being turned into a dragon minion, they just simply die. A sylvari can’t stand in a wave of Elder Dragon corruption and walk away unharmed.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Colossus Fractal, ties to greek mythology?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Could those people guarding the seals be fanatics for the dragons and the colossus actually be a weapon to fight the dragons.

Considering that this takes place in the Mists, and there are no Elder Dragons in the Mists – except the rather recent icebrood and Sons of Svanir presence caused by them kidnapping a norn havroun – extremely unlikely.

Some very interesting points! Just to recap – what do we know about the Colossus encountered during the fractal (lore-wise)..?

Just about nothing.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

uniqueness of dwarfs

lolololololololololololol

Sorry but, dwarves are unique? xD

Besides, asura aren’t meant to fill in for dwarves. They’re just another subterranean race and tbh, dwarves weren’t that subterranean compared to other fantasy settings anyways. If any race is meant to fill in for dwarves, it’d be norn. But even then they’re not fill-ins. Just as sylvari aren’t fill-ins for elves.

monk […] making a glorious comeback (the general feeling is that monk class is a must)

However, Monk will never ever happen. Why? Because Guardians were made to replace monks, and the game doesn’t support the concept of a dedicated healer. Dervish is unlikely to return due to lore reasons as well (dervishes, by nature, are followers of the gods – Guardians are the closest thing you’ll get, via being magic powered by faith; you’ll never see a charr dervish).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wylde Hunts and the Sylvari

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

@Dustfinger: Actually, if you play through Caithe’s choice, it’s shown that Malyck never lost his memory. That was just a false presumption made by the PC because Malyck didn’t know what the Dream, Pale Tree, or Grove was – or even what sylvari were. Since when the PC met Malyck, it was thought Malyck came from the Pale Tree it was a (rather natural but wrong) assumption that Malyck lost his memory. However, during the path where he retraces his steps, he perfectly remembers everything and shows this.

Malyck always had all of his memories – he never had a Dream experience. However, whether this means his tree isn’t tied to the Dream of Dreams (my suspicion given how the Dream isn’t unique to sylvari – the White Stag, for instance) or he’s as you said an unintentional Soundless is left unknown (though Trahearne’s path implies that he was never of the Dream and thus implies the former).

@Lutinz: We’re told that the Dream is made of ether, and we know it to hold memories of the sylvari but also contains possible futures and even pasts that the sylvari didn’t experience. We also know non-sylvari can enter the Dream with the aid of beings tied to it (such as the Pale Tree) and we know more than the Pale Tree are tied to the Dream (White Stag).

This all makes it sound like the Mists to me, which is made of protomatter (probably very akin to aether), is connected to the past present and future like the Dream, and beings can only enter it with the aid of those tied to both realms in some way (like Havrouns), which in turn are given this ability (usually at least) via dieties.

And though this may be mechanical, the portal used to enter the Dream of Dreams during A Light in the Darkness is the same as the portals used to enter the Mists in the norn Defend the Mists storyline, iirc.

As to the NC getting Wyld Hunts – that’s what the Dark Hunt seems to be.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Call me a stubborn kitten, however I don’t take my own interpretation as gospel. I’ve only been taking facts on how different the three groups are presented as, and how your interpretation of what Jeff said is, in actuality, not what he said and thus is not itself absolute truth (it seems to me that you are the one taking your own interpretations as gospel here).

I kind of find it insulting, actually, that you think I give no room for others’ opinions, when in fact plenty of my theories are developed under thoughts from others – even if just side commentary.

Oh, and of course it’s their own possibly flawed interpretation – that’s what a theory, or hypothesis, is. An interpretation of a situation that is not fact and therefore possibly flawed. Actually, that’s the entire basis of what an interpretation is – one’s view on a subject; ergo, every single interpretation is subjective and not objective.

Though you have made two interpretations that you’ve been taking as fact from the very beginning, despite me trying to show you how those interpretations are not fact.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Wylde Hunts and the Sylvari

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Not all Wyld (not Wylde) Hunts deal with ED threats, but most do. There are quite a few that deal with the Nightmare Court presence in Brisban Wildlands, and even some dealing with bandits, centaurs (I think), or even more simpler things like negotiations, exploration, and the like (I think there’s one sylvari mentioned from an interview who’s Wyld Hunt was establishing negotiations with other nations).

As for the fighting Zhaitan’s minions sooner – that’s less due to the Wyld Hunts or sylvari’s purpose, and more to do with how they’re much closer to Orr than anyone else.

@Dustfinger: It was said – not sure if it’s an interview or the sylvari blog post from before launch – that the Nightmare Court also view the Elder Dragons as an ultimate threat, and they’d certainly fight against them if the time comes. It’s just that they don’t believe the sylvari race can properly fight the ED minions while adhering to Ventari’s Tablet.

Then again, the very same interview said the Nightmare Court holds a heavy disdain for all asura because of what happened to Melomedies (being experimented on by asura when the two races first met – and iirc, the one who experimented on Melomedies was Kudu), so it’s a bit odd we see them in GW2 in an alliance with the Inquest.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’m just trying to get you to read what you blatantly said to have completely not bothered reading, and respond to it. It’s only a waste of time because you refuse to continue a conversation that never really ended, and for no real good reason – because I think your “theory” is false? You claim such without even bothering to read all my points.

  1. You exclude Koda, the Great Dwarf, and Mellaggan (as well as other divine figures).
  2. The Spirits of the Wild are guardian spirits, killing them weakens their race (though how is never stated – during the Minotaur Spirit norn storyline, Eir says that killing a Spirit of the Wild harms the “very soul of the wilderness”; according to Skuld in Hoelbrak there is (or used to be) a Spirit of the Wild for every animal, they are actual great beings that can be killed, that “all owls became weaker and more confused when their Spirit was killed” and that Raven is “the natural embodiment of all ravens”). The Six Gods are powerful beings with divine power of an unknown origin, killing a god destroys “nearby” (I use the term loosely) reality. An Elder Dragon is a corruptive magic-eating entity, killing them stops of the reduction and twisting of magic.
  3. Killing a Spirit of the Wild or one of the Six Gods is a bad thing. Killing an Elder Dragon is a good thing.
Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Next dragon

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

This isn’t really a lore question, should be in general topic forum I think. But anyways…

Personally, I’d prefer a large content update since if their expansions are large enough, I can’t easily see a single dragon per expansion being very enjoyable, nor can I see said expansions having a large enjoyable plot if the main focus is a dragon. I’d rather have a (or some) content updates that add a full region itself, while the expansions go on other routes.

Level caps I don’t think would be raised anytime soon, tbh, but I think they’ve said that they intend to raise them in the future (they’re bound to improve the level scaling system long before they add more levels, and adding more levels also means rebalancing things for when you get stronger via more levels). Probably in an expansion, but we’re not given any real indication or implication when we’ll get a sold expansion.

For world completion, it’ll probably just like how the things they’ve added affected it – those who haven’t completed it yet will need to grab the new things, but those who have won’t get anything taken from them or gain new things from recompleting. Similarly, it’s possible that it’ll act like Southsun Cove (hope not), or will be like how Cartographer in GW1 was – a new world completion achievement for each expansion (and in turn, reward).

New playable races in the future is highly likely. IMO, the most wanted that’s also most likely are tengu, largos, and kodan (no particular order – a lot of folks want the lesser races like quaggan and skritt but you can bet they won’t ever become playable due to the racial sympathy system).

Jormag’s most likely to be next, given all the attention he has and how big of a threat he is. This is tbh, the only lore related question here – since it’s a storyline related one. Kralkatorrik as things stands is likely second to next, then the DSD, then Primordus, then Mordremoth – though if Anet wants, they can have the latter three making a big name for themselves forcing them to be bumped up in order of which is most likely to be attacked next. The Pact seems to focus on imminent threats, which is why Zhaitan – who was closest and launched a large attack on LA – was attacked first. And currently, Jormag’s the next biggest.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

The dragons are the six human gods

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It’s only a waste of time because you’re “checking out” when there’s still topics to discuss. To me, this is no different than admitting you’re wrong, but you refuse to admit it.

I also find it ironic that despite “checking out” you continue to respond – with the same comments of “I’m done with this” (greatly simplified) when if you were really “checking out” you’d have stopped posting 5 posts ago.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.