RS 4 was nerfed to provide only 6 combo’s, so RS4 in RS5 field provides 6 bleeds, which is equivalent in dps to having the chill on you. Shouldn’t be any more of an issue than it already was.
Except the RS5>RS5 combo is now applying 3 condis, so clearing the damage is less consistant. Also since the damage is coming from bleeds, it will no longer be affect be -chill duration talents.
The patch was a buff.
No, it wasnt.
theres a reason that forest and foefire are the favourites, no cannons, no instadeath.
simple maps with simple secondary mechanics.
Imo they are the favourites bcause rotations are way easier, but ya.
I would add smth like cripple on Axe#2 or swiftness on Axe#3 so it has more synergy with reaper as a gap closer.
Soldier reaper actually managed to get 100% crit and hit like a truck while tanking, but crappy GM traits and power dmg reduction made this build underpowered. If power dmg reduction gets nerfed and some power traits buffed its a solid and viable build mechanic.
(edited by Krysard.1364)
I would say that the biggest problem of rev is not only that fulfills exactly the same role than other classes but with more succes, but the horrible design that he have. Rev needs an overall rework imo.
It definitely needs rework.
The class has good potential. I have noticed though that compared to say necro and DH which pretty much anyone can pick up and be decent at very very quickly, with rev there are sooooo many terrible ones out there. The difference between the average power rev and a good power rev is huge and it comes down to skill.
When I’m on my Scrapper, DH or condi Rev i would much rather face a power rev than another Scrapper,DH or condi rev because i know there is a high chance they will be average and much easier to kill.
Having high skill floor actually is a well designed facet of revs I would say.
I would say that the biggest problem of rev is not only that fulfills exactly the same role than other classes but with more succes, which is only balance wise and can be tweaked, but the horrible design that he has. Rev needs an overall rework.
Just got back on my Necro today and used “Death Shroud” until the green bar — the life force I’m guessing? — was fully depleted(probably hit 0 as soon as I killed the enemy[ies]). and noticed this. Anyway, She just happened to turn transparent for a few seconds to about a minute. Is this normal?
Thats a food effect u turn into a ghost.
In a recent ranked match our team consisted of 3 reapers, 1 druid and 1 thief. The druid wanted us to switch because we had too many “no skill reapers” on our team. I have switched numerous times this season if I felt the group comp needed to be tweaked, but after his comment nobody switched. We went on to win a close match, thanks to the 3 no skill reapers. The druid brought nothing to the table and spent most of the match complaining in chat. Towards the end of the match I thanked him for basically doing nothing ( he was dead most of the time) and asked him how it felt to be carried to victory by 3 no skill reapers. He had no reply. I have to mention that the thief held his own and certainly helped our team.
Why are reapers considered a no skill profession?
Imo the problem is how easy is to do damage with reaper. The difference between a pro league and a newbie reaper while doing damage is not that big compared to other classes, but rather the positioning/awareness/etc, which is usually more difficult to appreciate. Reapers have a huge learning curve, but condi bombing everyone is extremely easy.
Mainly the ones on metabattle, quite difficult to popularise a build without it being listed there.
<—Eu 
good luck anyway :p
Looking for a team to carry a warrior through tier 5 and tier 6 in Ruby to diamond. Need 9 PIP. Will pay 125g per completed tier. Hit me up in-game.
Na or Eu?
While some numbers should be tweaked and maybe one or two skills/traits reworked (like the stealh one, or unblockable+instant aoe fear), I really like the concept of a less “intrusive” DS that allows you to have some burst/mobility at the cost of the infamous “second life bar”.
“Necro
Minion master
Sry, but this is a necro. Cheesy at it is, this build belongs to the class.
It would be cool to create a more active build tho. For example one that makes minion summoning a tactical choice, not just: get all you can get.”It is. When I can see trapper guards or trapper builds I will swap traits to support shouts on necro and take RISE utility.
When you approach a trapper target, use rise and 2 minions (minimum) will spawn and head directly towards your target. They will also trigger any hidden traps they’re currently standing on.
The same also works for necro marks that they place around side nodes.
The same also applies to Aoe casts from ele that have a max target limit.
The same applies for mesmer clones. In this case it will spawn the maximum number of minions and inadvertently body block mesmer clones from shattering directly on you.
The same applies for power based sword revenants.
This is a tactical minion skill that can be used thoughtfully when the opposition team composition allows it.
Yoiu are talking about swapping utility pre match. But im pretty sure you still call all your minions to your side before entering combat.
What im talking about is maybe summon a couple of initial minions and others later in the fight.
So you have a smaller general uptime, but are able to benefit from it.
I think the build is cool by concept but lame to play. There should be deeper, tactical aspects that allow you to adapt to the flow of combat. Therefore making the build a little weaker for facerolling and more rewarding smart gameplay.
Maybe a Death Magic trait that buffs your minions effects but just allows you to have 2 of them at once? + a rework on some of the active skills
Screwing PvE over for PvP & WvW what else? Seriously that’s been happening since day 1 and without separating PvE out it will remain the same thing every balance change.
Thats why Anet will prob up power based GMs, cause they are bad compared to the DoT counter-part most of the time
Giving more power damage to the necromancer would be an arguably bad solution. The necromancer do not need more power damage. Beside, deathly chill do not strictly compete with any trait that focus on power damage. Although outside of Close to death which is an okay trait is there really any other strictly power based GM trait on the necromancer?
Im not talking about own decisions/what I think its better, Im just saying what imo Anet is prob going to do with nec
Screwing PvE over for PvP & WvW what else? Seriously that’s been happening since day 1 and without separating PvE out it will remain the same thing every balance change.
Thats why Anet will prob up power based GMs, cause they are bad compared to the DoT counter-part most of the time
Guys stop being noon and stop saying that chill damage should be nerfed… it’s less damage than 2 stacks of bleed, also if someone chilled your target first it deals 0 damage. A Grand Master trait that deals less damage than on swap sigil (geomancy) or on critical aplication (earth) is a dual shame. From devs and people that say it’s too much damage. I just use it when I need those 2 stacks of bleed. It’s not like the terror damage (back then terror damage dealt a good chunk of raw damage)
So please…. stop it
U talking about PvE right?
Does anyone use Terror, anymore, outside of testing it?
When playing non-Hot builds Kappa
Fingers crossed for something getting done to axe
Nerfed 4Head
Actually I would say that reapers negate revs 1v1, but revs negate reapers when teamfighting.
How can that be? unrelenting assault damage is laughable when in teamfights. Rev buffs provide a good source of damage vs the other team, via corrupt boon, and your teammates can help you with the burst needed to down the rev while in a 1v1 they should be able to evade all your damaging moves.
Because they can be constantly ganking you and kiting, and you will eventually need the constant support from your ele or you will die. You beat revs 1v1 because you own the point, but they can constantly engage/disengage and slowly kill you. In a teamfight, because they dont need to hold anything, they can freely jump on you and unless u survive all his burst or someone stealth/shocking aura you (which involves someone else helping you), theres rly nothing you can do.
I hope those arent the final numbers, because most of them are broken af lmao
Weren’t condi necros hard counters to revenant? When did this change?
in a group fight yes, condi necros melt revs because they cannot keep up with the aoe and when they block we can still hurt them, so they cannot shake the pressure.
but in a 1v1, i feel like i don’t output enough damage to keep up with them. They can negate my bursts while dealing damage at the same time, and then my unblockable condis don’t kill them as quickly as their direct damage kills me. I think it’s the only matchup I almost always lose.but i have to say i don’t recall receiving 7k damage from their staff#5 ever.
Actually I would say that reapers negate revs 1v1, but revs negate reapers when teamfighting.
GS terrormancer? I cannot see this working, they have 0 synergy :/
I’m simply stating a fact. If you wanna call it backpedaling, so be it. I call it misspeaking. There are classes that are constantly the meta. Ele, Mesmer, Necro. Now revs. One season or one period of time is not what I’m talking about. I’m talking about the same classes CONSISTENTLY being at the top of the food chain, not just once along the way with one good build that carries the garbage core class.
I would say warr/guard/thief have been top tier during more metas than nec/mesm, so dunno. In fact, until this few last months, those three classes were meta for a kittenload of time.
Yea, that’s pretty much the case. They were all pretty much meta up until HoT.
This is probably the first time necro has ever been in the meta.
Now and dumbfire patch
I’m simply stating a fact. If you wanna call it backpedaling, so be it. I call it misspeaking. There are classes that are constantly the meta. Ele, Mesmer, Necro. Now revs. One season or one period of time is not what I’m talking about. I’m talking about the same classes CONSISTENTLY being at the top of the food chain, not just once along the way with one good build that carries the garbage core class.
I would say warr/guard/thief have been top tier during more metas than nec/mesm, so dunno. In fact, until this few last months, those three classes were meta for a kittenload of time.
Actually, vitality is to condi as toughness is to power damage. Having 20k hp as opposed to 13k hp – which one will die quicker to condis? 13k hp.
Works the same way with power dmg tho, this point is kidna meh
Leagues I guess
If you can’t find that build your point is numb
Hoelbrak+elixir C engie
Maybe a simple nerf on CD increase to due chill to make it in line with Alacrity. At HoT launch if you were affected by alacrity and chill simultaneously they were countering each other, it is not the case anymore.
Chill would still remain strong and accessible for necro but alacrity would help more against it.
I dont think so. You can cleanse chill, while you cannot strip alacrity, so they arent exactly counterparts.
Anet has removed most tanky amulet. This amulet has 3 deffensive stats, so I dont think its going to be added anytime soon.
I guess nerf Deathly Chill and buff the other GM
Condition builds also don’t do 100% condition damage, they can deal as much as 40% of their output as power damage. So don’t take the 70% of damage received being power damage as an indication of what builds are dominant, either.
I think he meant the nature of the damage, condi builds are more like hybrid builds and so just part of the condi metabuilds damage actually comes from condis. Without the pwer damag the builds would be way more weak and so his reasons about how power is still quite prevalent.
How do you know most of the players will not enjoy it?
So you think they don’t vote for the map they enjoy most?
I think they dont ragequit if the map they voted isnt choosed, because they can enjoy all the maps.
That sometimes doing what the majority of people wants is not a good idea because it creates an unhealthy environment.
And you think creating a system which most of the players don’t enjoy creates a good environment?
I would say it creates an empty game and long queues.
How do you know most of the players will not enjoy it?
Just imagine if Anet balanced the game by this same way lmao
What is the correlation of balancing and map voting?
That sometimes doing what the majority of people wants is not a good idea because it creates an unhealthy environment.
It’s like if a warrior could spam eviscerate repeatedly, doesnt matter if you fail once.
With the spec, warrs kinda can. Also, talking about meta builds a power rev actually can spam PS which is even better than eviscerate most of the times. Its not the condi build which is spammy, its the game in general.
Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.
Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro
Stop reading there lmao
Go ahead and input your opinion on the matter.
I would like to do 6 dodges in a row with every class, teleport away every 5s and use my hard hitting skills without getting interrupted/kited
I make 5 on a thief am I h4x? I block and blink like a savage on mesmer, while applying damage. This teleport in particular needs a target and using precision strike while interrupted is clearly a bug right now, not a feature. It’s just copying blinding blade with more projectiles and added chill and damage….
Not to mention if you are stupid enough for 6 times you won’t have energy to do anything but bend over and die.
The more I look at your post the most it looks like trollbait rather than constructive criticism …
Are you trolling or what? Im talking about the tools you have as damage reduction. No other class has so much tools, unlike you said before.
Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.
Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro
Stop reading there lmao
Go ahead and input your opinion on the matter.
I would like to do 6 dodges in a row with every class, teleport away every 5s and use my hard hitting skills without getting interrupted/kited
Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.
Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro
Stop reading there lmao
So you ask anet to force 9 people to play the way you want? Multiplayer games are about the wishes of the majority and not only yours and if the majority likes foefire that’s OK.
The existing weighted random selection is a compromise to give less wanted maps a change to get selected. A pure random selection would mean to ignore the wishes of the majority of the players.
Just imagine if Anet balanced the game by this same way lmao
The problem now is that both conditions and condition cleanses are too spammable.
Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.
Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.
Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.
Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.
I can totally see how condition damage is balanced. amirite?
Meanwhile power based builds still have more sustain/survivability than condi builds (aka engi-rev vs mesm-nec) lmao
You usually don’t have to worry about lord until late game so most of the match is pure PvP.
Imho the biggest problem is not about lord(which I consider the biggest intrusive mech from all maps even if it only matters on late game), but about kittened rotations + how crazy it is to take out some holders. I mean, as a necro, which is a bad holder, I can sometimes hold middlio against 2 melee guys indefinitely by just moving up and down the point. And then we have friggin waterfall, which has a lot of spots to kite while standing on point. Its kittened.
Ele: Cannot attune to anyhting. He must slot one of his attunements as his elite.
Engi: Doesnt have weapon, he must slot kits in order to have 1-5 skills.
Mesmer: We totally delete f skills. We remove weapon swap but make Deceptive Evasion baseline so the clones can kill everyone ez pz.
DH: We delete his deffensive f, his deffensive utilities and his deffensive elites. Now DH has his heal slot disabled.
Am I doing it right?
does it still track down the thief ‘after’ it stealthed?
if it is, that would be another problem
It does, thats the problem
Power reaper not that good except for WvW, usually the most used necro build is an hybrid DPS. Balance updates this month tho, so who knows.
As for the reasons, well, if you like MMOs gw2 is proly still the best option outta there. If you dont mind playing other gametypes, well, dunno then…
Yo, huge post here, lets see if ppl/devs come and say smth about it ^^
DS#5, CTTB, passive signet/Chilling Nova (u can use it to control your procs and burst the enemy), and double swap are a few more examples of why intel can be handy
If you mean biggest coefficient from just one hit, proly warr f1 is the one
Pro League bois