Showing Posts For Krysard.1364:

Proposed changes to Lich Form

in Necromancer

Posted by: Krysard.1364

Krysard.1364

No, I think Lich Form hits hard enough already. In fact, I wouldn’t be against a damage reduction.

I used to kite necros lich. Now I just trade them and win…

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Foefire puts Red Team at a disadvantage

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Posted by: Krysard.1364

Krysard.1364

off topic, but on the forest map, red team far point attackers can hide behind the pillars above the blue home point and kite from there.

blue team far point attackers can’t really do it at mines.

Applied to defenders also, so… .-.

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LF Corruptionmancer Guide

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Forget about nec and roll warr, easier and more effective.

If u want a corruption build anyway, use this

http://gw2skills.net/editor/?vRAQNBmWD7kjGozGs8GwbTgeTscMYULhnQsKqnttCAx3wfYRE-TpBHwAJLDA4BAQ4gAU4CAI4IAMc/BA

Path of Corruption is swappable with MoC. One has more cleave/corrupt burst and the other one has more sustained heal and corrupt as long as you get used to the self-inflicted condies. Sigils are up to preference. As for the usage, few tips from metabattle

“Usage
General
Try to stay at range as much as possible, mainly moving in to finish off targets and cleave downed enemies with Reaper Shroud. Positioning is key.
Build Life Force with staff skills.
Boon corruption isn’t the only strength of necromancer/Reaper – many of your attacks are unblockable which can include CCs such as Wail of Doom or Reaper’s Mark.
Try to hit as many targets with “Chilled to the Bone!” as possible – each hits grants stability, if all hits are dodged you won’t get any stab.
Locust Swarm can be used to constantly consume Blind from you to increase the chance of landing key skills. Be sure to activate it right before you have to go melee range with Reaper Shroud as the added mobility and LF regen will be quite useful too."

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Ghostly infusion not working in pvp

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Posted by: Krysard.1364

Krysard.1364

Wiki first before spending gold. Anet is restrictive on visual clutter in PvP and has shown their attitude numerous times. Best case scenerio could be that it can be visible to you but not to others in PvP.

Im totally fine with it. Thing is, there’s numerous gadgets that as a PvP player you can simply not enjoy cause non senses. I mean, how is this infusion any different from the bat shoulders e.g.

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Any plans for new maps?

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Posted by: Krysard.1364

Krysard.1364

One of the PvP teams priorities is to introduce more maps into the PvP rotation.

Hypu

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Are Thieves OP?

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Posted by: Krysard.1364

Krysard.1364

Thief is actually pretty bad at 1v1 roaming. Most thieves run full zerk build and rely on deleting you on their first opening. After that, they can only run and reset. Also, its very unlikely to delete roamers unless they are bad or run bad builds, so no, not op.

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Doesn't this flat out prove favoritism?

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Posted by: Krysard.1364

Krysard.1364

You really don’t seem to get it and I think we’re all running out of ways to explain it to you.

It doesn’t kittening matter whether PoB or WoS are better than each other.

Keep asking bad questions and you’ll never find a good answer.

If a necro had a skill that was a peanut and threw it on the ground and it did nothing it would still be balanced if the necro had another skill that killed every enemy on the map equally. This is the balance you speak of. Oh, I get it.

What I don’t get is why you can’t explain the specifics of how WoB is balanced in the Necromancer class compared to how PoB is balanced in the Guard/DH class.

Go ahead I’ll hear ya out.

Because a full zerker nec with 100% crit chance can unblockable bomb you from range while guard cant, for example. Nec and guardian have different mechanics, and so skills are balanced differently.

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What is the op class this season?

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Posted by: Krysard.1364

Krysard.1364

Condi reapers now and DH past season are/were definitely the most OP classes

If your serious you need to take some serious time to learn guardian weaknesses.

Guardian & DH is extremely easy to counter if you just pay attention & always has been.

are good starts, Arken is an ESL level player and lays out the weaknesses.
After that read the guide for guardians, the amount of problems with the classes design are stupifying,

Kappa

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What is the op class this season?

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Posted by: Krysard.1364

Krysard.1364

Condi reapers now and DH past season are/were definitely the most OP classes

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My opinion, after 50 days of sPvP

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Posted by: Krysard.1364

Krysard.1364

My 2 cents

1-. I dont think this game is actually about muscle memory at all. I mean, comboing stealth with dp, bursting with fresh air and balsting your turret heal are the most complex combos you will face. Everything else is about positioning, focus and cd manage…
2-. Teamfights are a big mess since HoT compared to pre-expansion, but even back in the day there was no new player that could tell what was going on on a teamfight. You need to be a really experienced player in order to focus on whats happening at all moment between the 6+ players on the screen while reacting and performing at your best.
3-. If you mean build diversity yes, if you mean class balance then gw2 is actually in a pretty balanced state except for guards

Any tankier build tends to be more forgiving, and so better in order to learn the pace of the game

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(edited by Krysard.1364)

Dishonour for blue screen

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Posted by: Krysard.1364

Krysard.1364

Sorry bro, but its not fun to get a teammate that ususally bluescreens and may let you 4v5 any time, so dunno how dishonor is failing there. Also, abandoning a game for the first time gives only 15 min of dishonor, by the time you restart your pc and launch gw2 most of it should be already over, so not a big deal. Also, ANet fixed the 4v5 pip loss, so..

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Skull Grinder Overkill

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Posted by: Krysard.1364

Krysard.1364

And you just noticed this kitten design for the skill just now?

Why, it’s been there in the game for quite a while now after HoT and yet now is the time to call out OP on it. If it isn’t Meta it is ok we’ll turn a blind eye, but once it is Meta then it’s time to pick up the pitchforks.

The skill should have been looked at and adjusted long before for inflicting so much in one swing.

I always knew it was crazy, just no one played warrior in Pvp that it didn’t matter until now

Exactly. For example, fresh air ele design is kittened, but bcause its not even near to meta it doesnt matter at all.

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So, full premades vs. solo/duo again?

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Posted by: Krysard.1364

Krysard.1364

Let’s just bring back solo queue and call it a day.
Really do not enjoy playing either with or against 3/4 man premade.

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[Suggestion] League needs to be reworked.

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Posted by: Krysard.1364

Krysard.1364

yes some much fun running into 2/3 ppl party who are pro league players.

This. I dont mind getting matched against PL, but it sucks to be soloqing and get matched three times in a row against the same premade.

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Balance Officially toxic

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Posted by: Krysard.1364

Krysard.1364

So uninstall this too – this game is balanced around the idea that Elite specs are the new thing and if you’re not going to pay you’re going to be underpowered. Your team will rage at you and for good reason.

Almost all ( if not all ) elite specs are clear upgrades over the classic core classes – so you’re holding your team back if you don’t have elite specs.

Ummmm official post or you are blatantly lying. No need for the post. You’re lying.

ANet is not going to officially post this, don’t you think?

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DCs cause pip loss?

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Posted by: Krysard.1364

Krysard.1364

I had a dc now too, a pip less

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One sided matchmaking - Vol. II

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Posted by: Krysard.1364

Krysard.1364

Some yes, others no. I think half a day of playing doesn’t warrant 50 threads about this and it certainly doesn’t make you the authority on whether the system works or not.

What if in my case it’s 20 matches? And what if I tell you it’s most likely going to be this way for the entirety of the season?

Well, Im having even matches, so unlucky you I guess

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DC'ing since latest update

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Posted by: Krysard.1364

Krysard.1364

Third time I dc, exclusively on PvP matches

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[PvP]What drops reapers out of shroud?

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Posted by: Krysard.1364

Krysard.1364

Funny guy.

Actually true, either moa or you missclicked F1

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Nec vs Healbot = 1.2 k LIFE BLAST

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Posted by: Krysard.1364

Krysard.1364

Wow, 1.2k Life Blasts with zerker critical hits, that’s pretty lame.

On the other hand, if you really wanted to kill your opponent there are better skill rotations than LB spam.

Actually not that true with power necro, when you’re free cast you want to spam DS1 as much as you can. Only that now its useless.

If you want to kill them you need to debuff and stun them, rather than simply try to out-dps their sustain. It’s no surprise that LBs alone won’t kill a tank build like a cleric tempest.

My point is, it’s no surprise since HoT.

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

The great part about this is that the people complaining about match making now where bragging about being legendary.
So now that you have to suffer with the same poor match making we had to put up with all season what do you think?

That its not the same matchmaking. Ranked matchmaking tries to match similar skill-level players on the same team. Unrank doesnt

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

misread you there, so how many unranked games you have again?

2k.
What for?

You are pretty much around the mean, so idk whats happening with you? or could it be that you are always matched with folks who are trying a new build?? Maybe it’s due to the influx on seasonal ranked players?? That could also be a factor. And the MM take your number of unranked games played + your MMR.

It has nothing to do with me, everyone gets random matches with both low/high rated players, making games unfun to play. But matchmaking is just one of the problems, so w/e

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

misread you there, so how many unranked games you have again?

2k.
What for?

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

So in short, you don’t take unranked seriously but you want your teammates to take the game seriously at your whim,, ok ..

Think about what you just said, genius. Im complaining about unrank cause casual/competitive players are thrown together, and you’re highlighting precisely this problem, theres no way for a type of player to get matched with similar players, nor by rating nor by motivation to play.

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Condition spam

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Posted by: Krysard.1364

Krysard.1364

To say that condi is out of hand really has 0 sense, as power is out of hand and sustain too. How is kitten cd skill that hits you for 8k more acceptable than any condi skill? Are builds that out-sustains the power builds of necro/warr/mesm, which are the comdi users and some not even meta, while still doing similar dmg fine? you’re fooling yourselves if you believe that condies are out of hand.. Everything is out of hand.

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Nec vs Healbot = 1.2 k LIFE BLAST

in Necromancer

Posted by: Krysard.1364

Krysard.1364

I wonder what class you were fighting.

But overall, I feel that the numbers are alright and not pretty low like you seem to think. Afterall, if someone build tanky it would be a shame for him to take over 3k critical hits. Well, It would be a shame for the game balance at least.

I can imagine these kind of resilience for anything that have a mesmer supporting it, a death magic reaper, a tempest or an engi.

It would be a shame too for a full dps build to not even achieve 3k per second when being free cast

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

Pretty much what Varezenem said, folks are coming back since ranked is supposed to start on monday.

And it’s amizing how people want great Unranked games without playing unranked, as if the match maker would better itself for them. Needless to say, the game in unranked are very balanced, the only issue (not to me) with it, is that ranked players who ignore unranked for whatever reason might ended playing on a team below thier skill level. But this isn’t the matchmaker fault, this change was made so the casual could be separated from the pvpers. So, if you want good games, the first step is To play Unranked

As always you’re projecting so hard. Somehow from mine and other people’s posts with complaints about unranked you assumed that we don’t play unranked. How does that even make sense? I’m sitting at 500 “unranked” games since season 1 and somehow I don’t think that having 10k games will result in better matchups with the current algorithm. We already suggested keeping the ranked mmr during offseasons for better games when Evan asked a month ago but nothing’s been done. It’s like they feel threatened that people will get burned out from pvp inbetween seasons and wont play as much during the leagues when the exact opposite is happening. I don’t feel like playing S3 with overwatch/other games just around the corner when I can’t even get a single proper warmup match with competent players beforehand.

So let me get this right:

- so you only have 500 unranked games played, right?
-And you also think that having 10k games won’t improve your games quality.

Yet you pretend to know how the unrank algorithm works? Which lead me to my question, what is your semblance of unranked?

Pretty much what Varezenem said, folks are coming back since ranked is supposed to start on monday.

And it’s amizing how people want great Unranked games without playing unranked, as if the match maker would better itself for them. Needless to say, the game in unranked are very balanced, the only issue (not to me) with it, is that ranked players who ignore unranked for whatever reason might ended playing on a team below thier skill level. But this isn’t the matchmaker fault, this change was made so the casual could be separated from the pvpers. So, if you want good games, the first step is To play Unranked

Unranked games are not balanced for kitten, it pretty much works like matching a r100 and a r900 with two r500, which is dumb af

What about it is wrong (beside the issue mentioned above)? and also unranked doesn’t solely segregate based on MMR.

Not only theres 0 reasons to play it, but even when you play it just for fun you get matched with and against ppl of totally different skill lvl, and that may be trying to win or not, cause casual/competitive players are thrown on the same queue.. Its a pointless clown fiesta.

Here are the facts, someone who 10k games will rarely get match with or Gaiam st someone with 500 or 1k or 2k games… And the casual and competitve players are also thrown together in ranked, so what’s your point?? Unranked actually reduce the likehood of having a non-exclusive pvp player on your team by taking into account the number of games played. Hence, the chances, for someone with +3k unranked games, to be matched with or against a non exclusive pvp player are kind of low.

Well, I guess you are where you belong since you don’t take unranked seriously, if you ever decide to have a cage of heart, here are the steps towards redemption:

-Play Unranked
-Start Caring about your Unranked games because everytime you lose your unranked MMR decrease, and for a casual unranked player like yourself, the deviation is probably high.

Ps: all unranked games are competitve or 5 vs 5, so they are pretty fair and balanced like fox news; unlIke S2.

Unranked is here to stay, and you are doing yourself a disfavor by ignoring it.

Sorry mate, but ppl just playing for the daily/waiting for tq to respawn dont play rank. On rank I dont get matched with ppl that 3v1 on an owned node for 0 reasons, die 4v3 and stuff like this. I played a match once against double thief, one of them was sindrener, the other one was asking on map chat basic pvp mechanics. I’ve tried to play unrank srlsy cause I needed to test necro builds since the nerf, but how im supposed to do so when I can easily 2v1 and still get zerked from another node cause my team died, or otherwise see how a good enemy player is keeping busy 2 teammates but we still own the map? I just ask to get matched with and against same rating players, not this clown fiesta.

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

Pretty much what Varezenem said, folks are coming back since ranked is supposed to start on monday.

And it’s amizing how people want great Unranked games without playing unranked, as if the match maker would better itself for them. Needless to say, the game in unranked are very balanced, the only issue (not to me) with it, is that ranked players who ignore unranked for whatever reason might ended playing on a team below thier skill level. But this isn’t the matchmaker fault, this change was made so the casual could be separated from the pvpers. So, if you want good games, the first step is To play Unranked

As always you’re projecting so hard. Somehow from mine and other people’s posts with complaints about unranked you assumed that we don’t play unranked. How does that even make sense? I’m sitting at 500 “unranked” games since season 1 and somehow I don’t think that having 10k games will result in better matchups with the current algorithm. We already suggested keeping the ranked mmr during offseasons for better games when Evan asked a month ago but nothing’s been done. It’s like they feel threatened that people will get burned out from pvp inbetween seasons and wont play as much during the leagues when the exact opposite is happening. I don’t feel like playing S3 with overwatch/other games just around the corner when I can’t even get a single proper warmup match with competent players beforehand.

So let me get this right:

- so you only have 500 unranked games played, right?
-And you also think that having 10k games won’t improve your games quality.

Yet you pretend to know how the unrank algorithm works? Which lead me to my question, what is your semblance of unranked?

Pretty much what Varezenem said, folks are coming back since ranked is supposed to start on monday.

And it’s amizing how people want great Unranked games without playing unranked, as if the match maker would better itself for them. Needless to say, the game in unranked are very balanced, the only issue (not to me) with it, is that ranked players who ignore unranked for whatever reason might ended playing on a team below thier skill level. But this isn’t the matchmaker fault, this change was made so the casual could be separated from the pvpers. So, if you want good games, the first step is To play Unranked

Unranked games are not balanced for kitten, it pretty much works like matching a r100 and a r900 with two r500, which is dumb af

What about it is wrong (beside the issue mentioned above)? and also unranked doesn’t solely segregate based on MMR.

Not only theres 0 reasons to play it, but even when you play it just for fun you get matched with and against ppl of totally different skill lvl, and that may be trying to win or not, cause casual/competitive players are thrown on the same queue.. Its a pointless clown fiesta.

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I wrote GW2 Balance Manifesto

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Posted by: Krysard.1364

Krysard.1364

~Visibility

This post is old but applies more than ever.

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Nec vs Healbot = 1.2 k LIFE BLAST

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Posted by: Krysard.1364

Krysard.1364

Wow, 1.2k Life Blasts with zerker critical hits, that’s pretty lame.

On the other hand, if you really wanted to kill your opponent there are better skill rotations than LB spam.

Actually not that true with power necro, when you’re free cast you want to spam DS1 as much as you can. Only that now its useless.

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Unranked broken?

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Posted by: Krysard.1364

Krysard.1364

Pretty much what Varezenem said, folks are coming back since ranked is supposed to start on monday.

And it’s amizing how people want great Unranked games without playing unranked, as if the match maker would better itself for them. Needless to say, the game in unranked are very balanced, the only issue (not to me) with it, is that ranked players who ignore unranked for whatever reason might ended playing on a team below thier skill level. But this isn’t the matchmaker fault, this change was made so the casual could be separated from the pvpers. So, if you want good games, the first step is To play Unranked

Unranked games are not balanced for kitten, it pretty much works like matching a r100 and a r900 with two r500, which is dumb af

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[pvp] solving major class design problems

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Posted by: Krysard.1364

Krysard.1364

I don’t know what you’re talking about Death Claw. For me, Necro is one of the only classes I can play in this meta (the others being Condi Engie and Condi Guardian).

Well, hes talking about metacomp based pvp, while you are obviously talking about a more casual approach to pvp

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Mercenary Suggestion

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Posted by: Krysard.1364

Krysard.1364

I would rather change toughness, or it will just be an upgrade of wanderers

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How was seasonal PvP lately?

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Posted by: Krysard.1364

Krysard.1364

Yo Leman,

there were quite a lot of variants for meta builds, but mainly merc signet spite, merc shout curses and wanderer shout curses (r55 necro build) which imo was the best one, and actually gained a lot of popularity on EU meta game. Depending on which build you used, you had a better shot against certain classes, but you could pretty much duel everything. Eles did not die without spite, neither druids (unless you were using wanderers), but you had pretty much free win against power based builds such revs/engies. With curses and traited suffer you could win mesms, imo impossible with signet spite. Anyway, necro rotated most of the time with the ele, so its not like duels were that relevant anyway.

Now that merc is going to be removed, I guess that spite builds will switch to carrion and curses builds to wanderers. I dont think vipers is going to be used unless we see a really tanky meta . Warrs were using wanderers as well as merc, so I dont think they are rly affected with the inc changes. Mesm I guess is going to switch to carrion, but not 100% sure. Proly still better than necros, warrs too, so I dont think necrs are going to be meta.

As for inc builds, I’ve tested some of them without merc amulet and it feels rly bad unless you’re playing the wanderers shout. Maybe we’re gonna see some carrion corrupt builds and stuff like this, but I feel like without merc, wanderer curses is the best way to go. Obv everything based on my opinion, while I’m an exp necro I cannot know for sure what top teams have theorycrafted, so…

Also, small patch inc tuesday, so maybe some buffs/nerfs

Sorry for typos or messed stuff, rly late here, omw to bed.

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Perma evade thief has returned. Fix it.

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Posted by: Krysard.1364

Krysard.1364

Fivedawgs, you asked a forum poster above if he could explain why he disagreed with you. I then helpfully responded why he probably disagreed with you. That’s all.

Ye thank you, appreciated. His post was so wrong and laughable at the same time, I just couldn’t answer anything to him at this time.

Are you kitten ing stupid or what?? Do the minions look like the necro?? Are you missing brain cells or what??

Hard words for somebody who is talking about ‘illusion thiefs’ , ’ shield thiefs’ and who considers venom share thief viable.

So, my argument about build diversity is still valid.

Ye it is. The build diversity for thief is nearly the best in game with the well known illusion thief, perma evade thief, shield thief and venom share thief.
I think you forgot the trap thief and the perma stealth thief, tho.

Make thief great again, vote Fivedawgs

Lol, you are having a field day over technalities, which is sad. Yet you can’t a dress the issue at hand. In a coordinated team, Venom share is viable, shield utility thief work great against warrior, i have seen illusion or guild initiative thief twice in ranked and once in unrank… so is there anything besides technalities that you disagree with?

Needless to say, I have never said that thieves were the most diverse class, but that had a few build they could rely on… but jump around the topic

Hammer ventari rev has been played on PL, I guess its a viable build on coordinated teams

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Perma evade thief has returned. Fix it.

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Posted by: Krysard.1364

Krysard.1364

I hope you uderstand its hard to take a clicker seriously when talking about balancing issues.

As for the build, it just requires CC lock timing/kiting when 1v1ing or literally ignoring it on teamfights

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What's your opinion about axe in PvP/WvW

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Posted by: Krysard.1364

Krysard.1364

For PvP its kinda bad cause it deosnt have enough dmg/utility, but its the best WvW option because as you said reapers “safely” cleave with Shroud while doing ranged pressure with axe.

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So we all play condi now?

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Posted by: Krysard.1364

Krysard.1364

Its kittened how ppl thinks that condi dmg is more relevant than power dmg when even condi builds are actually hybrid builds.

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Toxic skills

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Posted by: Krysard.1364

Krysard.1364

Problem is I don’t know that. Mesmer is near ledge and disappears. Did she use torch 4 and drop down ledge? Should I go check that? Maybe I should start frantically swinging my sword to thin air in case that Mesmer turned invisible and blinked on top of me. Maybe that Mesmer instead ported and I’m a fool for doing the above. In any case if she catches me off-guard I will die.

I’m not saying stealth is OP, it’s just not fun to play against and could be fixed.

If the target (enemy hp bar) disappears its stealthed, if it doesnt its not.

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Killing Condi Mesmer?

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Posted by: Krysard.1364

Krysard.1364

On druid I can force it to run, but I don’t have an answer to their stealth reset. What do?

If you force the disengage you cap the node, which is actually considered a win.

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Balance changes May 3

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Posted by: Krysard.1364

Krysard.1364

“Rev is still being played! I want those kittens that gave ANET money for their expansion to never touch Revenants again, it must get nerfed enough to be unplayable!”

This is basically all of you who keep saying that Rev has been getting nothing for nerfs, when practically almost every patch, although not across every single skill, they have been getting drastic nerfs one skill at a time. This is the second time Surge of the Mists has been nerfed, if you didn’t know then it’s clear how little you actually care about being fair. And you pretty much don’t even play Revenant, the only way to land all the damage from a skill you have no control over once you cast it is actually very situational, like being AFK next to a wall.

You well know deep inside you that you want Revenant completely out of radar, like being played 1 for each 20 players.

The DPS is already really bad for Raids and Revenant is only usable in WvW for Hammer 2, what a kittening disgusting community.

PvP forum

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I'm here!

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Posted by: Krysard.1364

Krysard.1364

May the darkness be with ya!

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Necros im coming for you.

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Posted by: Krysard.1364

Krysard.1364

Guards still worse than necros tho

FeelsBadMan

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4/19 Balance Patch

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Posted by: Krysard.1364

Krysard.1364

I was initially horrified by the change to Deathly Chill and all the chill nerfs in general. But after some playtesting I’m seeing that this isn’t as bad as I thought it would be. Chillomancer isn’t the beast it once was BUT there are several benefits to the new system.

1st if you trait correctly then you hit with 4 conditions each time you apply fear (Fear, Chill, Vuln, Bleed) This is panics most low to mid level players and still mentally messes with experienced players who may pop their condi cleanse too soon. Chill alone applies 3 conditions in this set up. If you pair it up with scepter you can apply poison, cripple, and torment. (I know both on the giving AND receiving end, It’s not fun to instantly see 6-7 conditions hit you at once ack)

2nd You can combo with other Necros and even Eles to apply more bleeds so while individually this may be a nerf, its stronger for team play. Which is the main thing as a class we get complaints about (our strong but selfish abilities).

3rd It’s not as big a nerf as I thought. It’s definitely a bigger nerf if you are not a true chillomancer and wanted a little extra burst damage but for chillomancers and hybrids with lots of chill sources you can easily maintain 3-5 extra stacks of bleed(on top of other sources like scepter) in a sustained fight and possibly burst with your damage chain and apply 5-7 stacks.

4th Cleansing Chill doesn’t remove the damage so people need to remove 2 conditions to stop the pain. I think chill get removed 1st (can someone verify) so in the end you maintain damage longer.

So my opinion on this is it’s not the end for condi reaper. We may just have to tweak it to see what we can really do.

Before you could do dmg with marks, now you dont. No need to reply anthing else.

I’m not really getting your point here. What damage are you talking about? Marks Chilliblans and Reapers mark both spam out 4 conditions per hit. Shout Suffer when someone/something is hit by those 2 marks and you have 3 bleed stacks on them. Yeah we’re nerfed. We all know that but since it’s a mechanics change and not just a pure damage reduction there are ways to take advantage of the new system but you have to be willing to adapt. A 2 man Chillomancer team could spam 6 bleed stacks with the same skills mentioned. and thats only 3 of the 7 sources of chill my current build has.

My point is, before you could use chillblains and hit for 2k+. Now you cant, you just tick one bleed. Chillblains+Reapers+suffer was 10s+ chill, so ~8k. How can you compare 3 extra bleeds to this? Chill nerf was a huge nerf. Two necros using three quite relevant skills just to be able to stack 6 bleeds is ridiculous.

That’s paper logic and not how things work in the middle of a game. I don’t think anyone except for true noobs took the whole 8k damage you’re talking about. I’ve survived other Chillomancers with positioning, cleansing etc. There are a lot of articles and videos explaining why just running the numbers on paper do not equal what goes on in the game.

Yes we were nerfed and yes Chillomancer isn’t the monster it was but it wasn’t a straight damage reduction it was a mechanics change meaning there’s room for adaption.

Also 6 bleeds is more dmg per tick than chill damage. 6 was a very conservative #. My point was that there’s opportunity for team synergy and even higher potential damage with creative builds. We HAVE lost some base damage but not as much as it looked initially and we may have picked up some benefits in the long run. I would like to see the damage buffed a bit like perhaps a 10% condition damage increase vs all chilled opponents added to DC. But the mechanic itself looks like it will work pretty well.

If you’re gonna argue cleansing and positioning for chill damage the same case applies to your bleeds.

It’s a straight up damage loss. It was intended to be a damage loss by the devs’ own words.

M I L K B O I S

To all necros that feel nerfed

in Necromancer

Posted by: Krysard.1364

Krysard.1364

From a pvp perspective anyone claiming this wasn’t a HUGE nerf is either really bad at the game or just hear to try and troll people.

The facts are pretty clear. It was across the board nerfs. Repear shroud got significantly nerfed which effects every spec. It would be like lowering initative regen for thief or increasing the cd on guardian virtues. Its a nerf to the class as a whole.

The trait changes are also clearly nerfs except in the case of deathly chill which some bad players might see as a buff. But from a pvp perspective this is actually the biggest nerf of all because spreading damage across condis = win. Also the build up time to the amount of bleeds (from chill) required to do equal damage is just impossible to reach in the power creeped gw2 combat system where every class has infinite and spammable condi removal.

So you need burst condis. Previously chill hit a foe and instantly did good damage. Now it stacks up slowly in the form of bleeds. Which is not spike damage. It is no damage because it will get cleansed before it even outweighs the perma regen every class in pvp has.

There is really no debate to be had. If you disagree with me then you are just bad at the game really.

No other class receives the amount of monster nerfs necro does. I am not talking small changes to healing signet or whatever like other classes get that gradually nerf a class. I am talking instantly making a class terrible like with the dhumfire and chill nerfs. That is instant massive nerfs.

And yet there are growing number of people who have created reaper builds with the new DC and have testified to it working really well in pve and pvp. Those builds are posted in several threads. If they can succeed with this new version of DC, maybe you should ask them what you’re doing wrong.

Not trying to be offensive, but seriously guys, change is inevitable, in life and in games. Adapt, learn, and move forward, or get left behind. I’d rather you did the former. The latter is just sad.

Ofc there are DC builds that work on pvp, but they are still bad compared to the old necro and not wven close to meta.

Not according to those that are using them.

Not my fault they are bad at pvp

Well. Can’t reason with arrogance. I’ll be moving on.

Its not arrogance, its reality. If theres ppl that prefer to believe that DC wasnt nerfed, gucci for them.

M I L K B O I S

Please bring back fire death pit in PvP Lobby

in Bugs: Game, Forum, Website

Posted by: Krysard.1364

Krysard.1364

+1

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Expertise does not affect self-applied condis

in Bugs: Game, Forum, Website

Posted by: Krysard.1364

Krysard.1364

TBH condition dmg shouldnt affect self-applied condis either. Anyway, expertise is not supposed to affect corruptions, dunno about the foods tho.

M I L K B O I S

To all necros that feel nerfed

in Necromancer

Posted by: Krysard.1364

Krysard.1364

From a pvp perspective anyone claiming this wasn’t a HUGE nerf is either really bad at the game or just hear to try and troll people.

The facts are pretty clear. It was across the board nerfs. Repear shroud got significantly nerfed which effects every spec. It would be like lowering initative regen for thief or increasing the cd on guardian virtues. Its a nerf to the class as a whole.

The trait changes are also clearly nerfs except in the case of deathly chill which some bad players might see as a buff. But from a pvp perspective this is actually the biggest nerf of all because spreading damage across condis = win. Also the build up time to the amount of bleeds (from chill) required to do equal damage is just impossible to reach in the power creeped gw2 combat system where every class has infinite and spammable condi removal.

So you need burst condis. Previously chill hit a foe and instantly did good damage. Now it stacks up slowly in the form of bleeds. Which is not spike damage. It is no damage because it will get cleansed before it even outweighs the perma regen every class in pvp has.

There is really no debate to be had. If you disagree with me then you are just bad at the game really.

No other class receives the amount of monster nerfs necro does. I am not talking small changes to healing signet or whatever like other classes get that gradually nerf a class. I am talking instantly making a class terrible like with the dhumfire and chill nerfs. That is instant massive nerfs.

And yet there are growing number of people who have created reaper builds with the new DC and have testified to it working really well in pve and pvp. Those builds are posted in several threads. If they can succeed with this new version of DC, maybe you should ask them what you’re doing wrong.

Not trying to be offensive, but seriously guys, change is inevitable, in life and in games. Adapt, learn, and move forward, or get left behind. I’d rather you did the former. The latter is just sad.

Ofc there are DC builds that work on pvp, but they are still bad compared to the old necro and not wven close to meta.

Not according to those that are using them.

Not my fault they are bad at pvp

M I L K B O I S

To all necros that feel nerfed

in Necromancer

Posted by: Krysard.1364

Krysard.1364

From a pvp perspective anyone claiming this wasn’t a HUGE nerf is either really bad at the game or just hear to try and troll people.

The facts are pretty clear. It was across the board nerfs. Repear shroud got significantly nerfed which effects every spec. It would be like lowering initative regen for thief or increasing the cd on guardian virtues. Its a nerf to the class as a whole.

The trait changes are also clearly nerfs except in the case of deathly chill which some bad players might see as a buff. But from a pvp perspective this is actually the biggest nerf of all because spreading damage across condis = win. Also the build up time to the amount of bleeds (from chill) required to do equal damage is just impossible to reach in the power creeped gw2 combat system where every class has infinite and spammable condi removal.

So you need burst condis. Previously chill hit a foe and instantly did good damage. Now it stacks up slowly in the form of bleeds. Which is not spike damage. It is no damage because it will get cleansed before it even outweighs the perma regen every class in pvp has.

There is really no debate to be had. If you disagree with me then you are just bad at the game really.

No other class receives the amount of monster nerfs necro does. I am not talking small changes to healing signet or whatever like other classes get that gradually nerf a class. I am talking instantly making a class terrible like with the dhumfire and chill nerfs. That is instant massive nerfs.

And yet there are growing number of people who have created reaper builds with the new DC and have testified to it working really well in pve and pvp. Those builds are posted in several threads. If they can succeed with this new version of DC, maybe you should ask them what you’re doing wrong.

Not trying to be offensive, but seriously guys, change is inevitable, in life and in games. Adapt, learn, and move forward, or get left behind. I’d rather you did the former. The latter is just sad.

Ofc there are DC builds that work on pvp, but they are still bad compared to the old necro and not wven close to meta.

M I L K B O I S

QQ about mes is getting more ridiculous

in PvP

Posted by: Krysard.1364

Krysard.1364

Yeah mesmer is fine, the majority of this forums and other communities just have to LTP. I am actually biased as I haven’t played that much lately but I beleave that when such a large portion of a community is saying something is OP it is usually OP.

So DH was indeed the most OP thing? Cause “a large portion of a community” did indeed complain about them soon after HoT released, and kept complaining even after they kept getting nerfed again and again.

What a joke

Actually every DH whine post was filled with ppl saying that DH was not op. I cannot say the same about mesm posts

M I L K B O I S