Showing Posts For Krysard.1364:

Viable, high burst builds?

in PvP

Posted by: Krysard.1364

Krysard.1364

a staff 5 with legend/weaponswap with shiro heal followed by sword 2 can delete nearly everything without defensive buffs

That combo doesn’t use Enchanted Daggers. Otherwise, you’re not getting a free Precision Strike or forcing your opponent to use a stun break (and possibly dodge roll).

wut

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Viable, high burst builds?

in PvP

Posted by: Krysard.1364

Krysard.1364

D/P Thief, high skill cap-best results, (P/P power Thief can work too but is much easier than d/p and less effective), P/P condi Engineer: burst is just insane, and Guardian. Not sure about Revenant …
Ele and Mesmer are not “bursty” any more, you might have some success with Scepter condi mesmer build, but it can be countered with some professions who focus on condi cleansing …

Rev is the viable power build with greater burst potential. a staff 5 with legend/weaponswap with shiro heal followed by sword 2 can delete nearly everything without defensive buffs

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Viable, high burst builds?

in PvP

Posted by: Krysard.1364

Krysard.1364

Invo rev

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disappearing cursor makes targeting hard

in PvP

Posted by: Krysard.1364

Krysard.1364

It reappears quite fast to me

For me it can take like 3-4 seconds. This can be the difference between winning or losing a fight.

If it takes that much then I udnerstand your problem haha. Try yolomouse, maybe it solves it.

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Signet Chillomancer: Why Not Off-Hand Dagger?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

And even more now that meta build doesnt use SR and LF is rare to get. You only want oh dagger against full condi teams, against everything else warhorn is better

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Does report actually work?

in PvP

Posted by: Krysard.1364

Krysard.1364

Only player i know that has been banned cause report was actually due to him spamming it for no reason with random players 4Head

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disappearing cursor makes targeting hard

in PvP

Posted by: Krysard.1364

Krysard.1364

It reappears quite fast to me

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Conquest nodes

in PvP

Posted by: Krysard.1364

Krysard.1364

Actually Foefire node is kittened and should be resized so ppl doesnt stalemate it 2v1 by running in circles

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Buff Consume Conditions?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Well I would first remove that stupid vulnerability from it. The second thing I woul do is to revert the cooldown. Then we get the good old consume condition which was considered quite balanced due to its long cast time. The final change I would do to it would be to create a better master of corruption, the trait is just plain bad.

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pull mechanic bug, fun.

in PvP

Posted by: Krysard.1364

Krysard.1364

There are a few spots that produce this bug, you can even lose half your hp cause fall dmg sometimes. You can more or less consistently reproduce a smaller version of this bug in some places if you know ’em, but those like the one in the video are rly rare.

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level jump engineer

in Engineer

Posted by: Krysard.1364

Krysard.1364

Careful with “meta” stuff.
Even if you find “perfect 100/100” score builds, you rarely know how many people actually rated them.
ah 100 rate meta build is worthless with just a view dozen voters, you know, compared to millions or players.
what is called “meta” could just be made up or work for a selected view.

Meta is selected by the metabattle staff, only great/good builds depend on voters. In fact there are some great builds with better rating than meta builds

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How to "git gud" at rev

in Revenant

Posted by: Krysard.1364

Krysard.1364

Alright, right now rev is pretty much the one class I completely suck balls with (also dps ranger, but nobody plays that right?) Any tips on how to play this class, matchups, combos besides the shiro>dagger>UA setup?

I just find this entire class unbelievably clunky to play (even more so than stock engi) and every time I pick it up for a few rounds (in unranked, don’t get tooo mad) I am reminded why I stopped playing it.

I guess I might as well add that I get melted by condis, I can block and evade a lot of attacks but when I feel completely useless when there’s both a condi warr and a mes/necro on a point – at some point I’ll have a butt load of condis and be forced to disengage.

Spam dodges, spam PS and UA, spam legend swap and try to get a full staff#5 and you’re gucci to go. If you feel the class is clunky, play it a lot til you’re confident with it, theres not rly much more you can do

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Herald Shield

in Revenant

Posted by: Krysard.1364

Krysard.1364

Shield is also garbage in PvP, I wonder when will people finally realize that.

The day you win PL without it

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Herald Shield

in Revenant

Posted by: Krysard.1364

Krysard.1364

Shield is deffensive, proly in PvE its not used cause DPS loss. In PvP is meta tho

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other necros having a hard time in pvp atm?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Reaper right now is a teamfighter, not a dueler. You’re gonna do more by being downed at mid but downing with you two guys rather than just camping close and getting rekt at most 1v1 or directly being destroyed 2v1 by smth+thief. As soon as you’re alone you’re dead against a decent team

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My favorite thing

in PvP

Posted by: Krysard.1364

Krysard.1364

And sometimes it just shows how utterly ridiculous matchmaking is:

http://img.pichoster.eu/045ac51dgw074.jpg

No

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My favorite thing

in PvP

Posted by: Krysard.1364

Krysard.1364

We’ve been talking about personal score a bit. I’m personally of the opinion that it isn’t representative of a player’s effort in a given match, and it also can be incredibly misleading and potentially lead to bad gameplay habits (5-capping home).

If you were to redesign personal score, what would you do? Does it track different types of stats? Would you want your personal stats displayed to other players?

Maybe show which player did which top stat (like dmg, healing, etc). It’s still not 100% representative, but when a player gets 3/4 top stats in smth it usually means that he performed well during the match, and its way more accurate than the score system we have now.

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Scrappers are the true problem of sPVP

in PvP

Posted by: Krysard.1364

Krysard.1364

Let’s see when I get hit by an Engie on average non crit is over 4K on a crit 7k.

Gimme some of that crack man, a scrapper crits for 4k in perfect conditions, and usually hits for 1~2k without crits

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GW2 = Guardian Wars 2

in PvP

Posted by: Krysard.1364

Krysard.1364

To be honest this new meta is the worst one since HoT got released, so it deserves a new name.

This is when the post loses all credibility

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Guardian the class for the "clickers"

in Guardian

Posted by: Krysard.1364

Krysard.1364

I guess DH is getting nerfed again cause kiddos 4Head

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Warrior Resistance or Nec Corrupt too much?

in PvP

Posted by: Krysard.1364

Krysard.1364

The necro meta build, which has acces to a lot of boon removal, struggles on consistently corrupting warrs resistance. Without cleansing ire you’re dead tho, not because necs corrupt your resistance but because they force you zerk stance very early, bait it and kill you. You should be running cleansing ire no matter what, warrs are tanky enough with adrenal health

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

The only ignorant responses I see in here are the negative ones. That’s a good sign actually. Looks like most players who understand the game, agree this is a good idea. Not just a good idea, it’s also a fun idea.

Hear that devs? A fun idea.

Well, as long as I know the only players that are not blind and actually know how the game works and his possibilities disagree with this idea and find it unfun

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

To all the people predicing disaster from this change:
The reason why I waited for a while to post this is to make sure Overwatch achieves a successful status first. It’s a proof that this suggestion will improve the health of gw2 pvp. In Overwatch, you not only can change the class, you can even change it without dying too. No one complains on that. Even more, people loves it, and it has become one of the best features of a PvP oriented game.

Don’t be too conservative. PvP is dying, and we need to try a radical new deal to fix it. (Beside putting the balance team under the PvP team of course—under a few months after released, Overwatch has had more balance patch than gw2 had this year! With explanation and PTR too!)

OW uses it, so it must work. 10/10 sounds like gw2 forum logic. Well, Starcraft, which is totally related to gw2 and has a similar pvp design, doesnt allow you to swap mid game, so it wont work

I don’t think you’re addressing the points that matter: PvP is spiralling down hill [has been for a while…], so what change should be made? OP, at least, understands that change is necessary for PvP to get better and has made a suggestion instead of bashing on ideas on the ridiculous platform that “this change could make things worse”.

Of course it could make things worse! But, on the other hand, it can make things better. So maybe instead of just watching the game die slowly, we can attempt to branch out with new ideas which might very well help. It works for Overwatch, so maybe it’ll work for GW2. Maybe not, but hey, let’s not dismiss it offhandedly like an idiot, yeah?

I understand that PvP needs smth to get better, and thats why I hope Anet doesnt look at threats like this and instead keeps working on an overall better season system, continuous patch balances that make sure that there are the most possible balanced builds out there and keeps pushing for the competitive scene. Basically leaving gw2 pvp design as it is, which is completely fine, and instead focuses on making it more healthy and popular.

With the PvP Dev unable to do direct class balances for the game mode. sPvP is and would be nothing more then premades as is today rolling the most OP team setups to get and hold a unfair advantage “all match long” this system that the OP is bringing up would give players the ability to counter such imbalances and allow the enemy to adapt and counter as well.

I honestly see this system bringing about a more competitive system in GW2 again with the sPvP Dev Team unable to do direct class balance to the game mode. Now if the sPvP Dev Team one day is granted access to balance classes in sPvP just for sPvP then yes we would not need OP’s system. However I don’t see the PvE class balance team giving up the reigns to the sPvP dev team for the sake of such a supremely smaller player base.

Again my ending statement to you, with all of the OP team comps in mind. What is so bad about a system that will allow players to adjust out of a highly unfavorable possibly sure lose situation by allowing them to be able to counter their enemies cheese comps? I think OP’s system would actually start forcing players to build balanced comps instead of what we have today with all these cheese face roll beyond difficult to play against comps with little ways to counter.

I’ve answered everything youre saying in a previous post, you can search it for further explanation, but tldr it would just promote cheesy comps based on countering by design with 0 skill nor proper rotations attached to it plus exploiting game flaws, and making it even harder for soloq to face teamq as they will lack the coordination to efficiently swap to the most optimal comp. What you guys propose wont bring anything more than cheese and frustration, you must be rly innocent to not see it.

I honestly think you must be really “innocent” to not see the current system is worst is currently absolute cheese and frustration to the point sPvP has already bled out so many players that you see the same players match after match. I mean yes it’s not the perfect system. This system would allow the players some control over their matches rather then sitting there and taking it in the “insert word/s here”, just because if they switch classes mid match after seeing the enemy team’s comp is just pure cancer and is not in threat of being matched by your team get dishonored. At this point I really just see the OP’s system as the lessor of the two evils.

The correct and obvious answer is to allow the PvP Dev Team to make exclusive class balances in the game mode so players don’t run into such unfavorable team comp. match-ups or classes that are just completely unplayable for the full length of the season, btw is another topic all in it’s own right. However the PvP Dev Team have already told us them selves they have “No” control over balancing what so ever, the only thing they can do is add and remove amulets from the sPvP game mode. We all have seen in the past 4 Seasons how well that works. If the Dev team can not push balance then atleast give us players some option to try to push balance on our own.

I doubt we will get ANet’s blessings and sPvP will continue to bleed out players till there are only the “PAID” sPvP sponsored teams playing against each other in a kitten. But you care correct?

I guess you’re entitled to your own opinion. Thats nice I guess, Im also entitled to mine, I just like how the game is designed now, based on balanced comps, team play and proper rotations, not counter comps and exploiting the game flaws.

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

To all the people predicing disaster from this change:
The reason why I waited for a while to post this is to make sure Overwatch achieves a successful status first. It’s a proof that this suggestion will improve the health of gw2 pvp. In Overwatch, you not only can change the class, you can even change it without dying too. No one complains on that. Even more, people loves it, and it has become one of the best features of a PvP oriented game.

Don’t be too conservative. PvP is dying, and we need to try a radical new deal to fix it. (Beside putting the balance team under the PvP team of course—under a few months after released, Overwatch has had more balance patch than gw2 had this year! With explanation and PTR too!)

OW uses it, so it must work. 10/10 sounds like gw2 forum logic. Well, Starcraft, which is totally related to gw2 and has a similar pvp design, doesnt allow you to swap mid game, so it wont work

I don’t think you’re addressing the points that matter: PvP is spiralling down hill [has been for a while…], so what change should be made? OP, at least, understands that change is necessary for PvP to get better and has made a suggestion instead of bashing on ideas on the ridiculous platform that “this change could make things worse”.

Of course it could make things worse! But, on the other hand, it can make things better. So maybe instead of just watching the game die slowly, we can attempt to branch out with new ideas which might very well help. It works for Overwatch, so maybe it’ll work for GW2. Maybe not, but hey, let’s not dismiss it offhandedly like an idiot, yeah?

I understand that PvP needs smth to get better, and thats why I hope Anet doesnt look at threats like this and instead keeps working on an overall better season system, continuous patch balances that make sure that there are the most possible balanced builds out there and keeps pushing for the competitive scene. Basically leaving gw2 pvp design as it is, which is completely fine, and instead focuses on making it more healthy and popular.

With the PvP Dev unable to do direct class balances for the game mode. sPvP is and would be nothing more then premades as is today rolling the most OP team setups to get and hold a unfair advantage “all match long” this system that the OP is bringing up would give players the ability to counter such imbalances and allow the enemy to adapt and counter as well.

I honestly see this system bringing about a more competitive system in GW2 again with the sPvP Dev Team unable to do direct class balance to the game mode. Now if the sPvP Dev Team one day is granted access to balance classes in sPvP just for sPvP then yes we would not need OP’s system. However I don’t see the PvE class balance team giving up the reigns to the sPvP dev team for the sake of such a supremely smaller player base.

Again my ending statement to you, with all of the OP team comps in mind. What is so bad about a system that will allow players to adjust out of a highly unfavorable possibly sure lose situation by allowing them to be able to counter their enemies cheese comps? I think OP’s system would actually start forcing players to build balanced comps instead of what we have today with all these cheese face roll beyond difficult to play against comps with little ways to counter.

I’ve answered everything youre saying in a previous post, you can search it for further explanation, but tldr it would just promote cheesy comps based on countering by design with 0 skill nor proper rotations attached to it plus exploiting game flaws, and making it even harder for soloq to face teamq as they will lack the coordination to efficiently swap to the most optimal comp. What you guys propose wont bring anything more than cheese and frustration, you must be rly innocent to not see it.

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sPvP Season 5 2016?

in PvP

Posted by: Krysard.1364

Krysard.1364

Wings are ugly af anyway, and even if you dont think so, you will get tired of them after 2h destroying your eye bulbs cause shiny things.

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

To all the people predicing disaster from this change:
The reason why I waited for a while to post this is to make sure Overwatch achieves a successful status first. It’s a proof that this suggestion will improve the health of gw2 pvp. In Overwatch, you not only can change the class, you can even change it without dying too. No one complains on that. Even more, people loves it, and it has become one of the best features of a PvP oriented game.

Don’t be too conservative. PvP is dying, and we need to try a radical new deal to fix it. (Beside putting the balance team under the PvP team of course—under a few months after released, Overwatch has had more balance patch than gw2 had this year! With explanation and PTR too!)

OW uses it, so it must work. 10/10 sounds like gw2 forum logic. Well, Starcraft, which is totally related to gw2 and has a similar pvp design, doesnt allow you to swap mid game, so it wont work

I don’t think you’re addressing the points that matter: PvP is spiralling down hill [has been for a while…], so what change should be made? OP, at least, understands that change is necessary for PvP to get better and has made a suggestion instead of bashing on ideas on the ridiculous platform that “this change could make things worse”.

Of course it could make things worse! But, on the other hand, it can make things better. So maybe instead of just watching the game die slowly, we can attempt to branch out with new ideas which might very well help. It works for Overwatch, so maybe it’ll work for GW2. Maybe not, but hey, let’s not dismiss it offhandedly like an idiot, yeah?

I understand that PvP needs smth to get better, and thats why I hope Anet doesnt look at threats like this and instead keeps working on an overall better season system, continuous patch balances that make sure that there are the most possible balanced builds out there and keeps pushing for the competitive scene. Basically leaving gw2 pvp design as it is, which is completely fine, and instead focuses on making it more healthy and popular.

M I L K B O I S

Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

If you want to swap your build mid game play hotjoin. Being able to swap your build in a serious match would kill the flow of the game so much. Full condi team? your team swaps to counter condi, wins the map, the enemy team swaps to power dmg, wins the map, etc etc etc. Its boring, cheesy, unbalanced and makes most rotations meaningless. Tbh it scares me a bit that theres so many ppl thinking this would be a good implementation. The game is not designed this way, this would totally destroy sPvP.

But then couldn’t the condi team swap to full power or what not? I can totally understand why such a ideal is not popular in the eyes of most GW2 sPvP players. These are the same players that said that solo queuer’s should either form a pre-made get farmed by pre-mades or just quit the game if still not happy.

This system would not go well with what’s left of the GW2’s sPvP players because, they are not here to compete they are playing this game because it is the easiest game to stomp uncoordinated players with little to no thinking about it. If you add in a layer of strategy by allowing and balancing mid game tweaks, now these players have to think a little more and there will be little of teams stomping other teams by default of build/team comp.

Dispite what most of these players say, one of the reasons why the other eSports games are much much much better then GW2’s Ranked sPvP is the fact they offer mid game counters so teams are not inherently stuck with a highly unfair match-up for the WHOLE match. More so sense the PvP team have no effect over class balance in their game mode. I say if the devs are unable to do it then allow the players to try and do it themselves. At current point very very little can be less competitive and fun then the system we have in GW2 sPvP atm.

How would this make this game more skilled/startegy based? All the contrary, it would be just how many times can you reroll to a high-mobility build that just hard-counters target X no matter the skill lvl, kill it, and then run from it when he rerolls to a build that counters you. It would actually kill the strategy the game has rotation wise, where you move to favorable match ups and avoid the other ones, and instead making it about how fast can you and your team adapt to what the enemy team is running in order to just counter it the cheesy way. Also, it would make it even harder for soloq players to face organized players, cause coordianted teams will swap to the needed comp more effectively, and win matchups by the simple fact that they run builds that counter enemy builds. How is this more skill based than what we have now?

The game right now promotes balanced builds that have a good shot against most things being played, rewarding favorable rotations and doing good in disfavored scenarios thanks to team play or personal skill level. What you propose will be a counter fest where ppl runs cheesy builds that suck but are good at leaving the respawn fast and killing one target by design, or bunkers holding the map when you have an advantge in nodes, with 0 skill attached to any of these situations. Do you rly want to see ppl stacking 3 min buffs at the start of the match, swaps to a full DPS comp, ganks 2 guys in the enemy team then swaps to a balanced comp with mesm portal, easily gains control of the map and swaps to full bunker/counter mode? Games would just be about exploiting this kind of flaws. Sry man, but gw2 is not designed/balanced to work this way, not at all.

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(edited by Krysard.1364)

Scrappers are the true problem of sPVP

in PvP

Posted by: Krysard.1364

Krysard.1364

And ppl is still complaining about dmg coefficients… Scrapper doesnt kill anything right now, it just rezzes and puts pressure on node, pressure that can still be tanked by any holder out there. Dunno guys, have you tried to kite a scrapper maybe? oh wait, he will kill you with the powerful EG#1, my bad.

Sure doesn’t kill anything, quit trying to protect the broken class that scrapper is.

Wanna log in and try to kill me with any class you want me to play?

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

“Hey team, good job we got 2 points and their whole team is on respawn! Now everyone swap to magi/paladin bunker, type ‘GG’ in map chat and just wait for the game to be over!”

“Wait why did our elementalist swap to a 1v1 build? No man we already have this point, that one guy who died 3 seconds before you did counter-specced first and won the point and now you’ll be useless until your next death.”

Thanks. Seems like ppl posting doesnt even play the game sometimes

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

To all the people predicing disaster from this change:
The reason why I waited for a while to post this is to make sure Overwatch achieves a successful status first. It’s a proof that this suggestion will improve the health of gw2 pvp. In Overwatch, you not only can change the class, you can even change it without dying too. No one complains on that. Even more, people loves it, and it has become one of the best features of a PvP oriented game.

Don’t be too conservative. PvP is dying, and we need to try a radical new deal to fix it. (Beside putting the balance team under the PvP team of course—under a few months after released, Overwatch has had more balance patch than gw2 had this year! With explanation and PTR too!)

OW uses it, so it must work. 10/10 sounds like gw2 forum logic. Well, Starcraft, which is totally related to gw2 and has a similar pvp design, doesnt allow you to swap mid game, so it wont work

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Scrappers are the true problem of sPVP

in PvP

Posted by: Krysard.1364

Krysard.1364

And ppl is still complaining about dmg coefficients… Scrapper doesnt kill anything right now, it just rezzes and puts pressure on node, pressure that can still be tanked by any holder out there. Dunno guys, have you tried to kite a scrapper maybe? oh wait, he will kill you with the powerful EG#1, my bad.

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[LF] sPvP Builds

in Engineer

Posted by: Krysard.1364

Krysard.1364

Try to check metabattle.com. Theres a descent build on there. I personally tend to run with toolkit for an extra block, burst and cc. Works really well.

what’s your setup?
rifle?p/p?hammer?
healing turret? or gyro?
3 toolkit skills?
elite skill?
what amulet?

sorry for al this, it’s just I checked metabuild.com, but the builds does not feel optimized

The build in metabattle is optimized and easily the best build for soloq, but if it doesnt suit your needs you can try to switch something.

The build is only optimized for solo que. It’s pretty dumb there is no mention of Inversion Enzyme or toolkit.

@Op: I was talking about the metabuild. Thats what I run, but then with toolkit. I also tend to swap to demolishers amulet if the enemy has a tanky setup and we lack some dps

Thats why its played in PL right? Metabattle ‘meta’ section doesnt use soloq builds, it picks what pro teams play.

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other necros having a hard time in pvp atm?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Meta build is totally fine and viable, if you cannot pull it out either your team sucks or you dont know how to play it. I personally dont enjoy playing it that much, but the build is great.

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Scrappers are the true problem of sPVP

in PvP

Posted by: Krysard.1364

Krysard.1364

Ppl complaining about stab uptime and not double rezzs kills the whole post lmao.

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Allow players to change spec after death

in PvP

Posted by: Krysard.1364

Krysard.1364

If you want to swap your build mid game play hotjoin. Being able to swap your build in a serious match would kill the flow of the game so much. Full condi team? your team swaps to counter condi, wins the map, the enemy team swaps to power dmg, wins the map, etc etc etc. Its boring, cheesy, unbalanced and makes most rotations meaningless. Tbh it scares me a bit that theres so many ppl thinking this would be a good implementation. The game is not designed this way, this would totally destroy sPvP.

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[LF] sPvP Builds

in Engineer

Posted by: Krysard.1364

Krysard.1364

Try to check metabattle.com. Theres a descent build on there. I personally tend to run with toolkit for an extra block, burst and cc. Works really well.

what’s your setup?
rifle?p/p?hammer?
healing turret? or gyro?
3 toolkit skills?
elite skill?
what amulet?

sorry for al this, it’s just I checked metabuild.com, but the builds does not feel optimized

The build in metabattle is optimized and easily the best build for soloq, but if it doesnt suit your needs you can try to switch something.

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targeting team members

in PvP

Posted by: Krysard.1364

Krysard.1364

Is there any way to set a button to target nearest team member besides using the mouse? the “target nearest ally” seems to never have worked.

Nearest ally only targets NPCs

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Death's charge doesn't block projectiles

in Necromancer

Posted by: Krysard.1364

Krysard.1364

it’s been vs gaurdians(dragonhunters) and rangers(druids)

LB 3 from DH is unblockable, and staff skills arent projectiles

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Scrapper, Guardian, Druid

in PvP

Posted by: Krysard.1364

Krysard.1364

Thief: “Welcome friends! Welcome! It’s good to see you here. It was getting kind of lonely being the only class nerfed to the ground. Finally I have some friends (breakdown in tears)”
elementalist, warrior, revenant, mesmer pat thief on the back

Warrior, rev and mesm got nerfed?

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Moa - still no proper animation

in Mesmer

Posted by: Krysard.1364

Krysard.1364

Know what I miss? Cast bars.

The game is not designed to have cast bars

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Kratoast's Vanilla 1v1 Tournament

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Posted by: Krysard.1364

Krysard.1364

So if my opponent plays necro, I just run away for 3 minutes and enjoy the free win afterwards?

Its all fun and shiet until nec deletes you with spinal shivers proc

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other necros having a hard time in pvp atm?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

I thought it was well known that GS needs massive buffs in order to be viable, yep. Also, being melee ddoesnt mean that you have to stay on point. Thats the role of the bunker/holder. Revs for example are 100% melee and most of the time they are on the side of the node avoiding AoEs and jumping the targets

Well i didnt talk about melee in general, i talked about reaper. Anets version of reaper was a slow moving hard to take down horrormovie monster. Shouldnt something like that be able to stay on point?

Well, pally reaper can stay on point. Its going to be worse than engie tho.

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So how do you deal with condis?

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Posted by: Krysard.1364

Krysard.1364

Spam dodgerinos

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other necros having a hard time in pvp atm?

in Necromancer

Posted by: Krysard.1364

Krysard.1364

Players ear this fight on point crap ,and thats what most necros do , they stand right in the middle of all aoe with 0 invuls and blocks , ofc u gonna die, playets play necr like they play warrior or guard and thats very wrong imo.

Well technically reaper with greatsword was supposed to be in the middle of all things.

So maybe greatsword need some block/evade/invulnerability frames?

I thought it was well known that GS needs massive buffs in order to be viable, yep. Also, being melee ddoesnt mean that you have to stay on point. Thats the role of the bunker/holder. Revs for example are 100% melee and most of the time they are on the side of the node avoiding AoEs and jumping the targets

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Downed State Rework

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Posted by: Krysard.1364

Krysard.1364

This is an issue due to the power creep. Res never power creeped with HoT. Resurrecting a team mate is almost a liability. I have watched a whole team go down just for trying to res a player. The resurrect traits aren’t enough either as they haven’t changed since the HoT powercreep happened.

Rezz potential is broken, we playing the same game? Good luck trying to cleave an engi+druid rezz with your whole team.

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Moa - still no proper animation

in Mesmer

Posted by: Krysard.1364

Krysard.1364

Moa has a proper telling, but now the cluster is a lot more prominent than before, which makes it difficult to read most animations

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Who can duel who

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Posted by: Krysard.1364

Krysard.1364

Taking same skill level and meta builds into account

Thief: gets pooped on by everything but necro and ele.

Wrong, Thief poops on Rev too. Not because Rev is bad, but because Meta Rev lacks the tools you need to deal with high burst thief.

Thief still admittedly needs work.

You haven’t seen good revs then. Revs have all the tools to deal with thieves if used properly.

thieves hardcounter invo revs

And that’s why smart revs take retri when they see a thief on the other side.

never said otherwise

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Who can duel who

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Posted by: Krysard.1364

Krysard.1364

Taking same skill level and meta builds into account

Thief: gets pooped on by everything but necro and ele.

Wrong, Thief poops on Rev too. Not because Rev is bad, but because Meta Rev lacks the tools you need to deal with high burst thief.

Thief still admittedly needs work.

You haven’t seen good revs then. Revs have all the tools to deal with thieves if used properly.

thieves hardcounter invo revs

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Who can duel who

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Posted by: Krysard.1364

Krysard.1364

I’m new, here’s what I think are the class matchups

mes:
kittens on rogue
pees on necro
gets pooped on by DH
has a very bad matchup vs (skilled) condi warriors, but can win
gets pooped on by engi
would fight ele for eternity
slightly favored to win against rangers
equal against mes
Not enough unranked revs

I don’t know the 1v1’s for other classes as well, help me out

rekts revs, wins pally engies

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Engi class

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Posted by: Krysard.1364

Krysard.1364

Yah, pally engies have insane burst potential, fok those thieves/invo revs

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