With which kind of teq kitten farmers are you getting matched that ask thief to reroll?
Excuse the hasty photoshopping, but this could work:
this so much plssss
Gotta love how someone who doesnt even pvp dares to trashtalk competitive teams
TBH 90% of time this proc is only useful while bursting in berserk mode, and you have stab anyway, so… only situation I can think where this bug would be annoying is when using headbutt to interrupt a heal and apply poison. It should be fixed anyway ofc, but its not that bad.
No, you cant. Maybe engi gyro?
Oh I do but they need to lessen visual noise adding it makes it worse, best change in the game was making standard models in unranked
This is non sense, as long as you can disable visual noise why should you be against Anet adding requested thinggies
Only that classes are more complex than champions/heroes in MOBA games
Condi’s carry scrubs. End. Of. Story. Stop covering it up like its some super skillfull talented way to play the game. Its a autistic kids dream build, smash keys in the general direction of your foe. WHAT?!? he blocked? who cares fart out another set of condis all over the place its not like you ever actually run out of applicication. So if we play power should our whole build be condi removal? cause thats the only argument im hearing here at all. Thats all i got for this, im sure the condi pros are on the way to defend there pro status!!! Happy hunting folks!
Still amazes me how ppl believe that power builds require more skill than condi builds…
FailFish
Off-Season Ranked Arena
Ranked Arena will now be enabled when league seasons are not active.
League achievements will not progress during the off-season.
Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues.
Map selection is unchanged.How can you have an equal chance of winning unless both teams have similar skill level?
Skill level – Team A: 2, 4, 6, 8, 10
Skill level – Team B: 2, 4, 6, 8, 10
Both teams have even odds, but they dont match similar skilled players. Im talking about players, not the team.
Ranked offseason places each team to have an equal chance of winning. So the teams are as closely matched as we have seen in any matchmaking algorithm since season 1, 50% rules.
Equal chance of winning doesnt mean equal skill lvl between players, which is what makes a match fun and competitive imo.
Soul reapening gives you decreased LF drop
Druid is rly good for roaming, dunno why ppl says otherwise in this post
Yo, that healing is quite a lot
You guys can just relog to the same char once the match is finished, it just takes 2 more seconds than before…
And I would like to be matched only with esl players so matches would actually make sense and I would be able to learn how to play this game.
You aint gonna learn nothing by being stomped, but rather by playing fair matches and improving your abilities.
Well, druid is broken, but not because of his tank capability, so… .-.
Ofc druid is broken for you…you’re either a Reaper or a DD, reading your post history is safe to assume you’re a Reaper in which case the druid outrange you and avoid all your mark spam and can also clear your condi bombs with ease.
Ofc druid is broken for you…druid is a counter to brainless reaper gameplay so ofc reapers will complain about it
You were complaining about eles and now here you are..against druids…sad
Man, this post is so sad.
First of all, I’m defending druid. OP said that druids have insane tank potential. Im saying that this is not true. Second, while I consider myself a necro main, I play more engi than necro in PvP lastly, so its not like I mind druids at all. Third, necros actually have a good shot against druids 1v1. Fourth, if by DD you mean daredevil, druid is actually one of the easiest +1 for a thief, and they have the ability to hold a node against a druid a lot of time if needed. Everything you said is wrong
EDIT: I dont remember complaining about eles either, but w/e
(edited by Krysard.1364)
‘Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues.’
Can we make so it also matches players with similar skill lvl? It would be awesome if I could stop being matched with ESL players and ppl afking close cause they say they are guarding at the same time
I would take engi for rezz potential and double semisupport without ele. If you pick a warr, your necro will be proly focused down whole match.
Well, druid is broken, but not because of his tank capability, so… .-.
I don’t see how the Necro has been nerfed. Yea we lost Nightmare runes but… we don’t really need that to shrek people. “Rise!” could be 100% damage reduction and it still wouldn’t save you frome getting blown up. To me, we’re still the same old same old.
Well, gl fighting decent revs/thieves then
I feel like just blasting your turret is better, you lose condi removal, but then you dont have to play around keeping the turret alive and lets you take better self-survival traits. Hammer also gives you more natural survivality rather than non traited pistol/shield.
I feel like stealth gyro is perfect for the rezz potential, but just in case you didnt know mortar kit has also an elixir water field, for further healing/condi cleanse :p
They didn’t like players using positioning to counter certain builds
You can still, just not holding the point, which is fair
It does so far
It’s the foundation of every PvP forum of every
MMOgame ever released, zealously followed by your average player with no fail at every turn, it goes like this:-Class I play is underpowered
-Class I beat easily is balanced
-Class I barely beat needs a shave
-Class that beats me is OP and needs huge nerfsFixed that for you.
To be fair, most non-mmo games don’t have classes competing against each other.
Well, thats not true. Just checked twitch for example, from the top 10 games, 7 have a competitive with defined roles, and 2 are offline based games.
The build is supposed to have the pets do damage. Kinda like how Mesmer clones do damage or apply conditions. Should we nerf them too?
Hmm, i can agree with the nerfing but not the druid, HoT pets are the problem. Seems like they do 70% of the job while druid is kiting, healing all the dmg non-stop. It comes to a point where a druid afk’s and the smokescale/bristle just does the rest.
I dont really play druid but i fight a lot of them on wvw, i can honestly say that even druid mains should not be happy with this state atm, unless they’re too lazy to press buttons.
Too bad pets dont scale with player stats unlike any other type of companion right?
Can Anet pls fix it? kinda unplayable
Something a bit irrelevant to this specific bug but relevant to UA…
Guys, pls forgive my ignorance, I seemed to have missed something. Is UA triggering confusion multiple times intended or a bug? I see it not in the bug list…
intended
False. Its a bug.
UA is programmed differently because of the might factor, so I would say that while it may or may not be intended, it’s not a bug.
Ppl here laughing at druid dmg, when the dmg output from staff is actually rly high taking into account that staff is a support/celestial refiller weapon
(edited by Krysard.1364)
Not worth to get 10% LF when you kill yourself
Or people could just use soft mechanical skills such as LoS, positioning, and actual good defensive timing while utilizing active defenses properly to successfully defend against bursts?
Have you thought of using intel instead of hydro in your hambow build? I feel like reliable crit burst (+glacial heart) when swapping hammer is more valuable than the hydro dmg.
I dont know man, Anet has actually nerfed dmg with this patch.
So removing tanky amulets equals nerfing dmg. Give me some of that bro.
Reread patch notes again ^^
Tage only played guardian when oRNG fell apart and they were simply messing around without even TS and I don’t recall Frae on guardian even once in pro league matches.
I have to give A-net a lot of credit they made a bunch of changes to guardian and moved the ball forward a yard for them when it came to spvp viability. That kind of ineptitude is hard to find. If someone thinks Im wrong I’d like to see the builds I missing with these changes that are significantly better then what I could make a few days ago.
Hammer builds are significantly better than what it was a few days ago. Let alone the QoL changes as a whole.
I’d be surprised if we weren’t viable in higher tier pvp now.
The problem with that, is that higher tier pvp players that played Guard are either on REV or Thief roamer dps or was on Tempest Ele.
Main guardian players in ESL team, are not main guard anymore.
There is plenty of EU ESL guardian mains that usually played guardian in past seasons like Tage, Frae and Covis.
Well… no. You are living pre-hot here. Show me link to matches played in ESL with guard on comp from season 1 (after meta settled in january).
https://forum-en.gw2archive.eu/forum/game/pvp/Bunker-Guard-is-Dead/first#post5691392
DH was a joke that never took off, because they don’t have the mobility for DPS roaming compare to thief, rev and mesmer (but power mesmer is dead).
DH for bruisers are not that great compare to Scrapper (new stomping machine), Mesmer condi (portal, moa), Reaper (cleaving machine with poisons!)…
By all means, it need some “game changer” either on mobility or support that would bring back Guard/DH at high end.
The support upgrade (CD reduce, sanctuary and stuff) is nice from the balance team and with the Cleric amulet, probably Bunker Guard would had made ESL play again.
Im talking on a daily basis, not Pro League. My point was, pro guard mains are still there and know how to rekt with it.
You are then, out of context here.
We are speaking about GUARD on META playing competitively for ESL.
Im not out of context. Next time try to read to what I was answering. You have said that Guard is not going to be played because theres no more PL guard mains. I’ve said that this is just not true.
EDIT: Replying again cause my old post got literally moderated for saying that typing in Caps was mean
Even if they are right, Scrapper is not dd ele.
DD ele was able to AOE might stack (scrapper have 1 blast), able to give “Protection” (scraper don’t give much protection with the Meta build), able to sustain and kill in 1v1 on equal skill level (scrapper have hard time to kill now, since the last nerf), able to AOE condi cleanses so much (while scrapper will aoe cleanses with the purge gyro that can get killed, so not that reliable).
So… most likely, you want to play Power Revenant Spec. It all do that and have a better rezzing option, where he can stand cleave (because he heal on cleave passively).
While dd ele, need many combo of skill to do it. Revenant need to click once his glint skill to get it always active.
So, dd ele was great but hard to master.
Glint Rev is great but is way easier to master his “support” side. It’s probably harder to “time” REVenant skill for bursting things up. Timing is more important on REV than the spamming dd ele skills.
And at least, REVENANT can kill things up. Scrapper… not that much anymore.
Scrapper fulfills the same role as DD ele.
It seems quite easy to do 10k dps, thats way too much
Well, proper bursts have always hit for that much
DD ele is outdated, scrapper fulfills the asme role now. Thief is good. In fact, all classes are good, but some of them are stuck with just one build (so far, patch still has to stabilize)
As long as then Anet gives real condi amulets options, and not just “wanderers if you need crits, carrion if not”
Bunker guard was never good tbh, so removing clerics isnt really a nerf. It may actually help medi DH to have a better time, excluding related buffs.
You don’t know what you are saying. Bunker guard wad the most OPEST build last season.
Yo man, you always say that bunker guard was OP, Im starting to think that you’re not trolling
You can double the HP if power can crit it.
Basically you’re asking for the Great Turret Engie nerf of 2015 XD
Power should crit it. Clerics killing structures as fast as marauders is dumb
Our shrine at the office.
:D
I dont know man, Anet has actually nerfed dmg with this patch. As long as you pay attention to position yourself and kite everything is gucci. If you yolo run to DH traps and necro shrouds, you get rekt. Seems fair to me.
Tage only played guardian when oRNG fell apart and they were simply messing around without even TS and I don’t recall Frae on guardian even once in pro league matches.
I have to give A-net a lot of credit they made a bunch of changes to guardian and moved the ball forward a yard for them when it came to spvp viability. That kind of ineptitude is hard to find. If someone thinks Im wrong I’d like to see the builds I missing with these changes that are significantly better then what I could make a few days ago.
Hammer builds are significantly better than what it was a few days ago. Let alone the QoL changes as a whole.
I’d be surprised if we weren’t viable in higher tier pvp now.
The problem with that, is that higher tier pvp players that played Guard are either on REV or Thief roamer dps or was on Tempest Ele.
Main guardian players in ESL team, are not main guard anymore.
There is plenty of EU ESL guardian mains that usually played guardian in past seasons like Tage, Frae and Covis.
Well… no. You are living pre-hot here. Show me link to matches played in ESL with guard on comp from season 1 (after meta settled in january).
https://forum-en.gw2archive.eu/forum/game/pvp/Bunker-Guard-is-Dead/first#post5691392
DH was a joke that never took off, because they don’t have the mobility for DPS roaming compare to thief, rev and mesmer (but power mesmer is dead).
DH for bruisers are not that great compare to Scrapper (new stomping machine), Mesmer condi (portal, moa), Reaper (cleaving machine with poisons!)…
By all means, it need some “game changer” either on mobility or support that would bring back Guard/DH at high end.
The support upgrade (CD reduce, sanctuary and stuff) is nice from the balance team and with the Cleric amulet, probably Bunker Guard would had made ESL play again.
Im talking on a daily basis, not Pro League. My point was, pro guard mains are still there and know how to rekt with it.
I have to give A-net a lot of credit they made a bunch of changes to guardian and moved the ball forward a yard for them when it came to spvp viability. That kind of ineptitude is hard to find. If someone thinks Im wrong I’d like to see the builds I missing with these changes that are significantly better then what I could make a few days ago.
Hammer builds are significantly better than what it was a few days ago. Let alone the QoL changes as a whole.
I’d be surprised if we weren’t viable in higher tier pvp now.
The problem with that, is that higher tier pvp players that played Guard are either on REV or Thief roamer dps or was on Tempest Ele.
Main guardian players in ESL team, are not main guard anymore.
There is plenty of EU ESL guardian mains that usually played guardian in past seasons like Tage, Frae and Covis.
(edited by Krysard.1364)
Something a bit irrelevant to this specific bug but relevant to UA…
Guys, pls forgive my ignorance, I seemed to have missed something. Is UA triggering confusion multiple times intended or a bug? I see it not in the bug list…
intended
I love how you’re all pro alternative builds opening up when it comes to ele, but when mesmer has buffs that move it toward having alternative builds opening up (cause that’s all the mesmer buffs could do at best) you get all kitteny XD
Lol
Nor finishers lmao
Its worth as long as you can consistently hit an enemy for the 3s icd. If not, go for blood or fire.
Carrion so far. I still have to try how wanderers fares now.
Bunker guard was never good tbh, so removing clerics isnt really a nerf. It may actually help medi DH to have a better time, excluding related buffs.