The list is actually pretty accurate, dunno whats wrong there
So necro really has fallen off the bandwagon? Have warriors really improved that much?
I dont think warrs have improved that much, its just that everyhing else is bad also.
The adrenal health buff for warrior was a huge boost for the survivalbility of warriors that with the damage increase making lb viable again, and the boost to stomp makes playing warrior as fun as it was pre-hot…also demolishers ammy mixxes real well with the high damage potential
Warr is obv way better than before, but I dont think they are meta potential. Maybe theres some build that happens to be broken, but I’ve not seen anything like this so far.
So necro really has fallen off the bandwagon? Have warriors really improved that much?
I dont think warrs have improved that much, its just that everyhing else is bad also.
condition dmg for what? 5 bleeds? also, GS without speed buff its 100% useless, with a 25% increase at least it can be just bad. Well, without spite just rly bad.
And what about making CS just affect casts started after it? This way the CS moa is way more noticeable and its also harder to set up.
:P power reaper isn’t as good anymore in PvP…. stability nerf (#3 in RS) makes it way harder to play in CC spam PvP.
Power reaper is still my bae is WvW tho
Nothing has changed for power reaper in Pvp. You talk like rs3 is the only thing carrying power reaper. This is why I discredit all your videos and pretty much all info you put out.
Guys like this make the forum great. He specified that the power reaper wasn’t as good and then gave clear identification as to why. So your troll post has 0 value. If I told you my apple wasn’t as big because I took a bite would you yell at me that I still had an apple? You said nothing has changed for power reaper, technically rs3 changing is one thing lol. He didn’t say that was the only thing carrying it either, but did mention losing it has an effect. So in reply, in the infamous words of you “I discredit” your post :-)
Technically yes, one thing has changed. You got me. Such smart much wow. The point is, the nerf to rs3 wasn’t something that would kill the spec, and any competent necro main could make that observation.
While it doesnt kill necro, its still a quite noticeable nerf
Continuum Split is the central part of the Chronomancer. To make it not affect elites would be to destroy the central theme of Chronomancy.
Rip chill tho, so its not like it matters at all to Anet when balancing
- PvP exclusive skins would be awesome. Specifically armor skins.
- Dyes would be cool
I was initially horrified by the change to Deathly Chill and all the chill nerfs in general. But after some playtesting I’m seeing that this isn’t as bad as I thought it would be. Chillomancer isn’t the beast it once was BUT there are several benefits to the new system.
1st if you trait correctly then you hit with 4 conditions each time you apply fear (Fear, Chill, Vuln, Bleed) This is panics most low to mid level players and still mentally messes with experienced players who may pop their condi cleanse too soon. Chill alone applies 3 conditions in this set up. If you pair it up with scepter you can apply poison, cripple, and torment. (I know both on the giving AND receiving end, It’s not fun to instantly see 6-7 conditions hit you at once ack)
2nd You can combo with other Necros and even Eles to apply more bleeds so while individually this may be a nerf, its stronger for team play. Which is the main thing as a class we get complaints about (our strong but selfish abilities).
3rd It’s not as big a nerf as I thought. It’s definitely a bigger nerf if you are not a true chillomancer and wanted a little extra burst damage but for chillomancers and hybrids with lots of chill sources you can easily maintain 3-5 extra stacks of bleed(on top of other sources like scepter) in a sustained fight and possibly burst with your damage chain and apply 5-7 stacks.
4th Cleansing Chill doesn’t remove the damage so people need to remove 2 conditions to stop the pain. I think chill get removed 1st (can someone verify) so in the end you maintain damage longer.
So my opinion on this is it’s not the end for condi reaper. We may just have to tweak it to see what we can really do.
Before you could do dmg with marks, now you dont. No need to reply anthing else.
I’m not really getting your point here. What damage are you talking about? Marks Chilliblans and Reapers mark both spam out 4 conditions per hit. Shout Suffer when someone/something is hit by those 2 marks and you have 3 bleed stacks on them. Yeah we’re nerfed. We all know that but since it’s a mechanics change and not just a pure damage reduction there are ways to take advantage of the new system but you have to be willing to adapt. A 2 man Chillomancer team could spam 6 bleed stacks with the same skills mentioned. and thats only 3 of the 7 sources of chill my current build has.
My point is, before you could use chillblains and hit for 2k+. Now you cant, you just tick one bleed. Chillblains+Reapers+suffer was 10s+ chill, so ~8k. How can you compare 3 extra bleeds to this? Chill nerf was a huge nerf. Two necros using three quite relevant skills just to be able to stack 6 bleeds is ridiculous.
they should put something like you get x2 boons and scale it up that way it would be so terrible
That would actually be so gucci, even borken tho, Im quite sure theres plenty of builds that would abuse it so hard, but maybe not. Gonna think about it, but anyway the trait should still be reworked/buffed.
is like the worst scaling ever
I haven’t done the math on it yet, but I’m curious: if they hadn’t nerfed duration of ice field and number of whirl finishers on Reaper’s Shroud 4&5, would we be able to stack bleeds to do more damage than we could with chill before?
11 bleed stacks, so prob. You could then really condi burst someone by seting up some weapon swaps+DS5&4, which would be an acceptable nerf. As it is now, you need to adapt your build and force some combos just to temporarily achieve the same dmg as before.
I was initially horrified by the change to Deathly Chill and all the chill nerfs in general. But after some playtesting I’m seeing that this isn’t as bad as I thought it would be. Chillomancer isn’t the beast it once was BUT there are several benefits to the new system.
1st if you trait correctly then you hit with 4 conditions each time you apply fear (Fear, Chill, Vuln, Bleed) This is panics most low to mid level players and still mentally messes with experienced players who may pop their condi cleanse too soon. Chill alone applies 3 conditions in this set up. If you pair it up with scepter you can apply poison, cripple, and torment. (I know both on the giving AND receiving end, It’s not fun to instantly see 6-7 conditions hit you at once ack)
2nd You can combo with other Necros and even Eles to apply more bleeds so while individually this may be a nerf, its stronger for team play. Which is the main thing as a class we get complaints about (our strong but selfish abilities).
3rd It’s not as big a nerf as I thought. It’s definitely a bigger nerf if you are not a true chillomancer and wanted a little extra burst damage but for chillomancers and hybrids with lots of chill sources you can easily maintain 3-5 extra stacks of bleed(on top of other sources like scepter) in a sustained fight and possibly burst with your damage chain and apply 5-7 stacks.
4th Cleansing Chill doesn’t remove the damage so people need to remove 2 conditions to stop the pain. I think chill get removed 1st (can someone verify) so in the end you maintain damage longer.
So my opinion on this is it’s not the end for condi reaper. We may just have to tweak it to see what we can really do.
Before you could do dmg with marks, now you dont. No need to reply anthing else.
It has not, Anet fixed it so condi dmg inflicted by corrupt skills did not scale with condi duration. Now it does.
Before they needed to cleanse chill+bleed, now just bleed.
The chill effect is still there.. so that’s just not true. Even if they wanted to only cleanse bleed, it’s not like you can choose what condition to remove so that’s irrelevant.
Chill only applied 1 condition before, now it applies 2 so I don’t get why people say it’s easier cleansed, considering that you now basically apply 1 condition extra with all your skills that apply chill, on top of all the other conditions. Which means in a big perspective, your enemy can actually cleanse less conditions in total.Yes the chill effect is still there, but the damage isn’t. Before if they cleansed one, they are still taking damage from the other. Now, if they cleanse bleed, they aren’t taking damage from chill, therefore nerf.
Don’t get me wrong, in PVE this new change to deathly chill is better as multiple necros can stack more damage, but in PVP this is quite a nerf.What do you mean “the other”? You didn’t apply as much bleed before as you do now, why doesn’t that matter..
Bcause now you apply more bleed (2 stacks op) and they cleanse it anyway, so it doesnt matter at all. Chill doesnt matter either compared to pre-nerf.
(edited by Krysard.1364)
The team comp that pulls this off efficiently is any comp with a decent mesmer and revenant which is pretty much any competitive team comp anyway. Experienced players will win the 2on1 consistently and fast enough to make it worth it.
Any class will lose to a +1 encounter. I fear the meta will be Druid + Rev + Thief because the game has less condi pressure. Thanks to Anet nerfs, these classes are stronger.
Everyone thought S2 would be the burst meta and we were all wrong about that.
No one thought S2 would be burst meta, since day one there were druids/engies sustaining everywhere.
I can understand from a PvE stand point, Yes, it will stack bleeds but even with that, it still doesnt compare to how much condition damage other classes push out. In a realistic fight against other real people, this is a huge nerf. 1 sec of chill duration for 671 damage is better than 1 stack of bleed for 120. With the amount of dodges, invul, blocks, and immune, you are luck to get 4-6 stacks of bleed with a necro. Not to mention that resistance is becoming more available so when someone gets 3 sec of resistance, all my condi damage is useless and with people running -20% condi dur, all you need is 3 sec of resistance to cancel the damage. Also, many other classes now gain regen very easily which counters bleed and poison pretty easy. I agree that it was strong even with the previous nerf but instead of getting rid of its damage they could of toned it down to like 500ish @1700 condition and have the trait remove one or both of the other abilities chill gave. So it would force the player to chose damage over speed and skill reduction.
With the amount of boon corruption we have, other classes melt between the conditions we pump out and the boons they try to use that we corrupt. Even with a decent number of cleanses, it’s pretty much impossible to be condi free with a necro going at you. And that hasn’t changed with the change of one trait.
It has. If you cleanse the bleed, you are gucci to go.
Exactly. And melt is a strong word unless you meant us.
And before they could cleanse the chill. I don’t see how that’s an argument.
Chill wasn’t our “other” primary damage set, was instant (did more damage up front, and didn’t need stacked every time to deal significant damage) pressure. Our chills also last less time making it easier to remove bleeds. I have a hard time seeing how anyone thinks this isn’t a massive nerf… It’s very logical and simple. o.O
But before if they cleansed, they removed the chill AND the damage. Now they have to remove 2 conditions instead of one to get rid of all the suck they are dealing with.
Before they needed to cleanse chill+bleed, now just bleed.
Engi>mesm hype
Necros are gucci against drui… oh wait
I can understand from a PvE stand point, Yes, it will stack bleeds but even with that, it still doesnt compare to how much condition damage other classes push out. In a realistic fight against other real people, this is a huge nerf. 1 sec of chill duration for 671 damage is better than 1 stack of bleed for 120. With the amount of dodges, invul, blocks, and immune, you are luck to get 4-6 stacks of bleed with a necro. Not to mention that resistance is becoming more available so when someone gets 3 sec of resistance, all my condi damage is useless and with people running -20% condi dur, all you need is 3 sec of resistance to cancel the damage. Also, many other classes now gain regen very easily which counters bleed and poison pretty easy. I agree that it was strong even with the previous nerf but instead of getting rid of its damage they could of toned it down to like 500ish @1700 condition and have the trait remove one or both of the other abilities chill gave. So it would force the player to chose damage over speed and skill reduction.
With the amount of boon corruption we have, other classes melt between the conditions we pump out and the boons they try to use that we corrupt. Even with a decent number of cleanses, it’s pretty much impossible to be condi free with a necro going at you. And that hasn’t changed with the change of one trait.
It has. If you cleanse the bleed, you are gucci to go.
Make condition damage be able to crit then.
I’d rather see protection reducing inc condi dmg by a 33% too, it would make more sense
I’m not stupid, of course if you literally compare the bleed effects vs chill considering that bleed has a much lower base dmg and only considering the skills apply chill, then the dmg output is lower.
But bleed doesn’t work like chill, it’s a condition where the dmg adds up because it stacks. Which means it has more synergy with any other skills that cause bleed, you can’t leave that out.
That’s why I think you can burst easier now for example.Chill didn’t even have synergy with other skills that apply chill, because it only increased the duration not the dmg. And considering that classes can cleanse so much, the duration increase was useless which means you’re basically left with a condition that you just reapply with literally nothing else to it.
Yeah I guess it was a really nice condition dmg vs bleed, if you’re lazy and unable to time your skills.
But bleed can be just as good, if you’re willing to do some effort.
Stop it please, for the sake of all necro players, just imagine if Anet actually takes you seriously.
Only good thing that DC change brought is that if you running DC no reason to run Geomancy sigil. You actually wanna run Hydro for chill and bleed. And it’s still less dmg than old hydro sigil.
I run both for an mlg burst of bleeds
I felt very confortable to 1v1 mesmer on a Meditation DH (Heal trap, smithe condition, Ji, CoP, RF), but that was post patch..
This works very well against power-shatter, but condi mes can very easily deal with med guards.
In general, I’m finding that when fighting in a 2v2 and up against mes, wait for the mes to blink (or use f4) then lay on the hurt. 1v1 you have to kite a condi mes; they hurt too much if you fight them head-on.
Actually DH is quite gucci against condi mesm
What about Ranked do you enjoy more than Unranked during off-season?
Is it that you prefer climbing a ladder all the time? Or are there other particular reasons.
Simply the type of player that plays one or another. Its really frustrating to try-hard and be matched with people chilling, and its annoying to be forced to play competitive when you dont feel like. You merge two types of play-style on one match.
The ol’ tutorial area is perfect for a sanctum-like waiting zone or smth like this……….
You know signet of illusions does not reset continuum split, right..
I think the cooldowns of elite spells need to be respected, make Mesmers use continuum split for damage/healing/utility combos instead.
This ^^ 100% this…imagine if every class could split their elites cds in half
Actually more cause alacrity
It is maybe a nerf to damage output and pressure with the removed chill damage. but now you are even stronger against Revenants and Thiefs. Revenants can remove chill but not bleeding. Same for Thiefs without Remove for Evade. Maybe the Pressure is lower now, but its in the End not a Nerf in all aspects. Its also a buff at the same time.
I would rather take my old chill on Glint/before sword#3 than this. Even thief is probably that suffered more due to chill, bcause unless they removed it instantly every time it ticked for 600 a few times.
The necro nerf giving them a chance to come up with power builds? No they all just rebuild on bleed and still spam condi as much as possible.
When HoT launched the necro meta build was power based, but Anet nerfed it. Have they reverted any of the nerfs? No. How are we supposed to play power if it sucks even more than condi?
What happens when you whirl finish an ice field? So Reaper shroud 5 then 4…
How often does an ice field normally tick?
How much chill application does necro have and how often can he proc chill?With a slight build adjustment, necro can burst condis harder than ever before.
Ya, he can burst a golem for extra 10 stacks of bleeding using all his cds, so gucci.
Do we seriously have to play this bs for an entire month? Haven’t past complains been neough?
Feels bad
To everyone trying to say that the changes werent a nerf PvP wise…
It was a nerf. Point.
(edited by Krysard.1364)
One gucci way would be to reduce clusterkitten so its more easy to spot a mesm moaing on tfs
Don’t know why people are considering the Deathly Chill change to be a nerf, but I can only assume it’s pvp only players, since this is much better for pve groups.
Still want a skill split for pve and pvp.
You guessed right, now theres no GM worth taking for PvP
Myabe bcause gun flame has a kittened design? U know u can cast it backwards and shiet right?
Condi mesmer couldn’t and still cannot win a 1v1 against tempests, druids and necros.
Is this a joke? What kind of crappy mesmers have you been getting that can’t beat druid and tempest in 1v1s?
…You have been getting auramancers and druids that are losing to mesmers 1v1s? Especially auramancers?
Hell I can’t even remember the last time I lost to a condi mesmer on my tempest…
Ele dueling a mesm is already an advantage for the mesm team. Theres no need for the mesm to win the duel. Mesms actually win necros ez. The only dueler worth dueling a mesm is a druid, which doesnt carry tfs/rotations by itself.
Ya, and necro chill hits for 1k+
Did Spinal Shivers buff affect the Chill of Death, too?
It doesnt, dunno if its a bug or intended tho
All signets are bugged
Problem is, condi necro without chill dmg already works around stacking insane amounts of bleed. This mechanic is just redundant, I’ve been playing with/against necros and as long as you cleanse the bleeds necro will not do dmg at all. If it wasnt bleed, but smth else, like torment/poison, you can condiburst someone with 2 condis, which can be gucci.
Not to be dramatic or anything, but I have also been DYING (literally) to see condi reapers whine and moan like this. Thank you condi reapers for making pvp more annoying and tedious than anything else. Please sit down now. o/
You know that necro rol was to kill sustainers(ele/scrapper/druid) right? gl now killing smth on meta fights, just stalemate until your mesm can use moa.
Some good points. I personally could get behind 2 stacks of torment, but may need a small ICD in terms of pvp. That would allow some pretty high torment burst.
Its true this change/nerf did fix the pve chill bug.
Also still think power creep is quite high in the game.
The problem is, yeah, it’s tricky. Burst potential is there, but it’s otherwise garbage. If you buff it you run into the POTENTIAL condition spike, but let me be honest, even without an ICD, I really don’t think it’d be a major issue. There are already similar, if not worse, condition spikes out there. Having it spikey just means if it gets washed off, you lost all that damage, or they ate it all. If you start putting ICD on a proc that procs off another proc with a CD, you run into the issue of things just feeling horrible and unpredictable. I don’t think it’d be a big deal since the nerf to the whirl, that was my #1 concern, and still might be a little high, but outside of that ONE combo (RS 5->4) there’s no issue.
I’m just not sure having a single impactful burst combo is worth making a trait terrible over. Now, if they put a 1 sec ICD on it but removed the ICD on Chilling Darkness and other things like that, perhaps we could talk about it then. But having ICD on top of ICDs just feels bad, and frankly, I like building knowing whenever I do “x” I can expect “y” as a return. And seeing as how Root+Torch Ranger burst can do about the exact same thing as RS5+4, i don’t think it’s a big deal. It’s a burst combo every 26+ seconds, and usually VERY obvious. And as it stands, the trait is objectively undertuned.
It’s an interesting debate, but I do think Torment is the way to go, at least it has the potential of counter play (not moving) while shrugging it off, and while stunned in RS5 you’re also not moving, so that’s a little mitigating factor compared to upping the Bleed count.
Exactly. With the new trait, I could condiburst someone, but the problem is that 10 extra stacks of bleed thanks to the trait doesnt tick for shiet, and because now is the only reliable damaging condition, it gets easily cleansed. On the other hand, with 2 stacks of torment, you can get nice counterable bursts of dmg, toning down necro compared to chill dmg and giving a new combat mechanic.
Problem is, signets are bugged anyway, so as long as Anet doesnt do nothing…
PvP balance as usual.
Mesmer damage is still garbage, so we’ll still be alacrity bots in PvE.
Condi specs will still suck at cleave, so condi mesmer is significantly inferior to other condi specs.
One day, maybe they’ll actually get around to balancing autoattack damage across classes.
It wasn’t. In fact mesm is god tier on pvp right now.
You don’t balance classes. You either make them op or unviable.
Scrapper and Reaper were too strong and instead of adjusting those classes you make them pretty much unviable.
Druid and Eles sustain seems entirely overpowered now after Reapers are gone, Mesmer didn’t even got touched while Revenant nearly remains the same as before.
Next patch you probably will kill two other classes while making others overpowered.You are just unable to find a healthy midway.
You mention druid and ele sustain where both classes were heavily investing in healing power, the pre-nerf scrapper was basically a buffed up version of celestial d/d ele minus the total lack of healing power investment.
Expecting to have that kind of sustain without bringing any healing power …it’s just ludicrous
Make choices now!,
-You want celestial level of sustain?…Use mender or cleric
-You want dmg?…Use paladinAnd at the contrary of scrappers, eles use cleric and do no dmg unless we go paladin with min sustain.
About necros what’s the problem? They’ve lost their gimmick and I see no issue with that, I’m sure that “good” players will adapt; but I’m sure that most necros thought that shutting down people by simply pressing a couple buttons..was actually skill intensive…yeahhhhh…really no sorry
Eles had to adapt after all..you can do the same!, nothing but nerfs from Sept 2015 till now:
-celestial removed
-protection duration nerfed
-aura duration nerfed
-warhorn nerfed
-fire line gutted and made unusable
-dagger off hand nerfed
-diamond skin nerfedConveniently this community shows always a short memory when it comes to nerfs on professions they don’t play, but this is to be expected anyway: bad players will complain as they’ve lost their fotm gimmick while good players will adapt and make new builds for the copy/paste population, which in the meantime will keep spelling doom and gloom on the forum
I think you missed the point, forum hero.
Every sign is bugged
What about 2 stacks of torment? It even makes sense tbh
All signets, yah.