Nice tears by you in team chat.
Could easily have relogged.
That would have gotten him dishonor though
No it wouldn’t have. If you log back into the match you don’t receive dishonour. Probably because there is a grace period or something. I’ve done it many times.
Because Dishonnor is deactivated at the moment (a dev told it in a topic) ’cause of a (huge) bug
Dishonor is not deactivated. If my game crashes in the middle of a match, or if I miss a qpop, I get dishonored. But not if I relog cause the grace period
If it has a 40 sec cooldown make its duration 40 seconds as well. Otherwise this is too powerful of a nerf. I do not think sneak gyro will be dead, like so many otheres, but scrappers need work via gyros as is. I think a simple radius increase would solve pathing issues.
There are a ton of useless skills and traits which need revised. Even among elite specialization lines like scrapper.
Gyro was broken on PvP, and it will still be…
Why should it? It still has the downside to have a targetable gyro.
Just kill the Sneak Gyro (which shouldn’t be a problem, they die in seconds), then you have 40 seconds to burst the scrapper.
While you kill the gyro, engie has healed/kited/disengaged, and before you can down him another time the 40s cd have expired. Also, you can safestomp so many ppl and easy rezz all the ones that can move in downstate. The survivality and utility the engi gains with this elite are sooo big that the 20s cd was broken
warriors
wait, are you trying to compare engies with warrs?
Anyway, it would be broken for several reasons exposed on this forum, if you dont want to believe them theres really nothing we can doif someone uses “engineer could heal while invulnerable” while some profession can heal for tons presently why should i not point that out as a counter argument hmm?
No one has pointed out a single real valid season everyone just says it was op because i said so or because someone else said sobut here i will give you guys a proper example of why engi’s elixir S would be overpowered if they could use skills with it :
Because unlike other invulnerability skills it acts like ele’s vapor form you may target the engi but skills cant actually land , thus rendering engi invuln not to just direct attacks but from having conditions being applied
back then you could pull someone into a double nade barrage, potentially while invuln, for ~20k burst. it wasnt just healing. anything to do with kits was accessible.
This.
I was not talking about healing, I’ve said he can heal, he can stealth, he can burst, etc, all without any counterplay.
If it has a 40 sec cooldown make its duration 40 seconds as well. Otherwise this is too powerful of a nerf. I do not think sneak gyro will be dead, like so many otheres, but scrappers need work via gyros as is. I think a simple radius increase would solve pathing issues.
There are a ton of useless skills and traits which need revised. Even among elite specialization lines like scrapper.
Gyro was broken on PvP, and it will still be…
warriors
wait, are you trying to compare engies with warrs?
Anyway, it would be broken for several reasons exposed on this forum, if you dont want to believe them theres really nothing we can do
What would be the next best Choice? I was thinking maybe
Valk + Toughness RunesPaladin’s…
Paladin’s is the Solider’s replacement, providing less toughness and vitality, in exchange for precision and more power.Actually less power, however the precision means more damage overall (excluding factors like intelligence sigil) which is all that really matters. Paladins will probably be the go to replacement for most soldier builds however builds that can artificially boost their precision from other means such as soldier necro with death perception may go for crusader, valk, or even mercenary if they have decent condi application as well.
Necros have better synergy with Valk, but the fact is that Paladin’s amulet has more stats, and so a better choice most of the cases, same reason why Mercenary>Carrion 90% of the times
1) Elixir S is great, especially the proc, but even the regular utility is good. The stealth isn’t as useful cause stealth gyro, but if you decide to use one of the other strong elites than it can be good.
TLDR Elixir S was imba, rebalancing everything for weapon swap is too time consuming, easy engi specs do fine, L2P if you want to be god tier with the best engi builds.
alrite explain what made elixir S imbalanced
Stealth+op heal+high burst while being immune to everything. The imbalance comes from the high amount of things he can do without any counterplay.
For example: Condi engie vs condi reaper.
As a reaper, when you fight an engi you want to condi burst him when hes 30% so Elixir S procs and he cant cleanse it. Bye bye. If he survives, you want to CC him so he cannot use his heal. Bye bye. If he’s condi, you want to transfer condis when he condiburst you. Bye bye.
Maybe you think it shouldnt be like this, but imo when as a reaper I enter a match and my teammates are a thief, a reaper, a rev and a shatter mesm I feel like switching to ele for a balanced comp, or if the enemy team has double ele I switch to engi cause I dont want to be a liability for my team. I dont want my win/lose ratio be decided by random comps, if my team needs a support and I know how to play it, Im helping my team with my own knowledge/skill, if we lose cause bad comps/counters theres nothing skilled about it
I think as far as Krysard’s build goes it will be very successful as a front liner. I run something very similar with marauder’s and other defensive stat pieces. My one suggestion would be durability runes over strength, you can make up the power loss with a trinket and the utility you get overall is much better IMO.
Durability is a great rune and deffinitely worth a shot, I just dont use it cause I started to theorycraft a Soldier build since HoT betas and so I didnt know about dura rune :p
Ferocity is really bad, but when you wipe a team (which is rare) getting it when you have nothing to do is good, because 8 points per kill if you do wipe them again is a lot.
But im not an advocate.
Ferocity only makes a difference when you are wiping the enemy team repeatedly, which usually means that you will win with/out ferocity
I’ve seen some engie decap builds that can actually sustain a bunker and pull him out of the node (not mesm tho), but are sooo bad on actual 1v1 against dps builds and 2v2 that if the enemy team rotates properly they will nullify your work
You overestimate, this boon corrupion on the 3rd hit.
Some classes have remove boon on auto attack. It didn’t change the world.
You talking about mesmer sword autoattack? 
Dunno for PvE, but for PvP I dont remember an engineer metabuild without kits, and every single kit of not meta is totaly viable. Also, with Stealth gyro I cannot see how you can actually manage to kill an engineer if he can stealth&heal while in elixir S, pretty much like ele vapor form. And, if the elixir proc annoys you you can run the heal on kit trait. I feel like weapon swap is an unnecessary buff :/
how exactly would having weapon swap break engineer
at most it would open up options for non kit builds
I would like some non-elixir engineer, but an engineer with weapon swap would be way stronger than it is now. Just imagine cele scrapper with pistols or marauder scrapper with rifle, with any pay-off, it would need to be rebalanced (prob with some kit cd or smth like this)
Yes, Im also against this type of changes which does not promote skilled plays nor certain setups
The counterplay to a sneak gyro is to have an explosion skill such as gunflame, aim for the gyro u hit the engi in stealth gg
Which will not happen if the Stealth gyro stealth himself
Dunno for PvE, but for PvP I dont remember an engineer metabuild without kits, and every single kit of not meta is totaly viable. Also, with Stealth gyro I cannot see how you can actually manage to kill an engineer if he can stealth&heal while in elixir S, pretty much like ele vapor form. And, if the elixir proc annoys you you can run the heal on kit trait. I feel like weapon swap is an unnecessary buff :/
(edited by Krysard.1364)
Nerfs to Hammer 3 results in lower DPS from Hammer. As a result I would also like to see an increase in DPS by 20% on Hammer 3 so that we can have reduced survivability but still maintain what moderate DPS we have right now on the best thing for Scrapper.
Hammer still has crazy sustain compared to other weapons, so I dont feel like a DPS boost is necessary.
Thing is that it would not be a DPS boost. We are effectively losing 20% up-time on Rocket Charge and therefore I feel it would be in our interest to at least get the damage portion of that back by buffing the damage accordingly. If this is done then we can lose some of the sustain that we ‘have too much of at the moment’ without suffering from a stacking damage lost over time.
DPS boost after the DPS nerf I mean. Actually hammer is way better than other weapons for sustain while dealing equally great dmg. Try to play rifle engie, you will lose so much sustain while your DPS is still the same, the only change is that you can do some ranged DPS (while rifle still has the max DPS at close range)
I’ve been matched with/against you quite a few times, and kinda related to the post I remember two consecutive matches played against you.
First one you had a DH doing some huge missplays that eventually carried us to the victory. He complained about you on map chat, funny stuff
.
Next match, I was matched against you too. We had double ele, and I remember the pain of them dropping under 90% life and literally being one-shotted by the condi burst. We lost that match cause eles were just exploding everywhere, losing teamfights and being snowballed.
So, a good thief can do some great job for his team, and right now most thieves are good cause the bad ones have rerolled. And yes, it kinda sucks when someone on your team throws the game just cause he has a thief on his team. No matter what ppl say, skill/knowledge will always be more predominant than a build
Boon corruption is entirely random.
Just with signets, if I remember correctly Corrupt Boon(not that noticeable due to the big amount of boons corrupted) and Unholy Feast still priorizes Stab
It’s all random. This was changed in the 6/23/15 patch.
My bad then. There’re still some situations where you can corrupt primordial boons without that much of a problem due to the low number of boons they ususally have(shatter mesm/druid)
Boon corruption is entirely random.
Just with signets, if I remember correctly Corrupt Boon(not that noticeable due to the big amount of boons corrupted) and Unholy Feast still priorizes Stab
This is not overpowered nor does it necessarily force Septer upon all builds given other weapons gets the buffs they deserve.
The problem with this buff is that it is random in its effectiveness. With luck you have extremely high effectiveness, with bad luck you have no effectiveness and there is nothing you can do to influence this in any meaning ful way. This buff will primarily buff the bad necros, not the more talented ones.
This change, or buff, is in direct contradiction to dynamic action. It is random, and will do nothing good for sPvP in any aspect.
I do not argue against a decision to improve Septer, I leave that decision to Anet. I do whole heartedly though argue that this is not the way to do it.
Thanks for reading,
Stalefish
Sometimes boon corruption has some priorities, if its so pulsating stab is now your best friend. If not, theres always some some builds that rely in just a few boons, so you can easily convert them (shatter mesm even more kittened
)
Look, Mesmer just got kicked clean out of the meta by this sort of QQ thread. Please go complain about something else. I’d suggest thief.
You got what you wanted. Mesmer is dead. GO AWAY
FailFish
Oh ok. Am i able to doge through the Traps like the marks of necro? I thought that was impossible. Also doging out is kind of hard if you want to hold a point like Temple of Storm mid or Kylo mid. Or even close/far if there is a 2vs2.
Another advice?
Or is this really the only mistake I am making? I will focus it more in the next game.
If you dodge right when he puts the traps on you, you can get out of the elite. So anytime he teleports into you/you need to run soemwhere where you’ve seen he places a trap, just dodge. With energy sigil you have a lot of dodges, so you should be fine with. Also you’re right when saying tha teleporting away makes traps to dmg you, cause the teleport mechanic works as you going instantaneously to another place, but walking all the way to that point.
condi necro countered condi rev pretty easily anyways and had a good shot against power shiro too so there is no big change.. the thing what counters reapers though are those evasive thief builds who can simply burst you when you go out of shroud whithout getting a single hit from reaper
if you played reaper against a halfway decent daredevil you would know..
so reaper even has its counter
Do you know the pain of playing reaper and see how a warr jumps on you and procs double stance?
Based on your post about Mesmers… You might do well to get some practice.
Did you even read the post?
You and some others: “We are some gw2 forum posters and kitten!”
Here we go
Look, Helseth mains Mesmer. His rantings IMO are just a transparent ploy to protect his beloved, nothing more.
Bunker Mesmer is studiply OP right now in PvP, nerf it into oblivion.
He was the first to say how broken chronoshatter was (obviously compared to core builds), and then how broken alacrity bunk was after playing it against oRNG
I also feel like boon corrupt on scepter being a Curses GM trait is a need
Imo old Strength Soldier is gonna be smth like this (with Pala amulet)
http://gw2skills.net/editor/?vRAQNBHhZ6kGRozGsyGw8GgeTsgLYxZxvYZE6qFAWAUph2wXA-TZQOAAw+DAA
With the 54% crit from the amulet, I felt like you could run the stunbreak on traits (Foot in the Grave) and then run the new Corrupt Boon instead of Spectral Armor.
Then theres the option to just run the same old build but with Valk, less sustain more dmg
I feel like the the meta would be some instagib/high mobility builds that would just stealth around and outnumber fights in order to win them before the enemy can help the node. I mean , imagine a full berserker/marauder 4 thieves/mesm (for moa on some targets and portal) team, how do you win them? If your team stays together, they instadecap the otjer points. if your team splits on two nodes, they gank one 4v2 and a thief caps the third one. If they split on three nodes, well, the one who is alone gets rekt, and then repeat the previous strategy. If in a node the fight is prolonged enough to get some help (note that the node would be decapped all this time, so its not a point loss), one thief sneaky decaps the free node, or if theres someone there, they disengage, leaving a portal on the node, win the other node cause the 4 thieves will be there before anyone from the enemy team can help and then they use portal and win the last node
(edited by Krysard.1364)
Nerfs to Hammer 3 results in lower DPS from Hammer. As a result I would also like to see an increase in DPS by 20% on Hammer 3 so that we can have reduced survivability but still maintain what moderate DPS we have right now on the best thing for Scrapper.
Hammer still has crazy sustain compared to other weapons, so I dont feel like a DPS boost is necessary.
Now ALL gyros are useless. The only advantage of Sneak Gyro was in PvP and WvW, for PvE it is not used, now it will not be used anywhere.
And solve the problem of movement of gyros?
Chances are the mortar kit again used as the supply create was destroyed to the high aftercast.The nerf in charge roket was also ridiculous, was the main source of damage. I think that before any nerf have to solve the bugs because we are simply being ignored in relation to this
I dont feel like increased CD’s are destroying any of the skills TBH
So from the balance discussion on Guild Chat, the developers talked about Sneak Gyro going to a 40 second cooldown from a 20 second cooldown.
Now, since the elite part about this elite skill is no longer about a short cooldown stealth, that gives me an interesting idea for a secondary change to Sneak Gyro.
Drum roll,
The permanent reveal on Sneak Gyro is changed to only last 5 seconds, counting down from when it is activated.
Meaning, on the third pulse, the Sneak Gyro would cloak as well, and then the mind games would begin. Edit: Reducing the duration of the Gyro from 30 seconds to 20 seconds would be necessary.
Adding a ton of depth to planned, pre-casted stealth plays on the Engineer’s part.
I think I could learn to love the new Sneak Gyro CD if it had an extra mechanic as such added on.
Cheers’
I would love that the stealth gyro works actually as stealth, and not just as a improved kite/detarget bot, but then we compare it to Shadow Refuge, which has exactly the same problem, or Mass Invi, who doesnt have it but has 90s cd and traited 7,5s stealth makes me wonder if then it would not be broken :/
Been messing around with this..
http://gw2skills.net/editor/?vRAQNBHhZ6kZTolGsmGwdTgeTsYNYSBgQWJLODOCThUtgYwkC-TpQOgAA7PEXGAA
Really flexible build, you can adapt it to your own gameplay
You can swap Death Magic with Spite for extra dmg or for Blood Magic for lower Wells. Death magic has really good tank synergy tho, you can stack yourself some nasty toughness and will help with the lack of condi removal, and I felt like I wanted to use this traitline for some necro build.
Also you can swap Reaper Adept trait 1 for 3 and take Consume Conditions too, but with the condi removasl flying around plus near to perma Reaper you will cleanse your condis easily, plus you get some really good cd reductions on heal and stunbreak. You can use the stunbreak for might if you are on a long charge and cant stop to stack it.
With Locust swarm and Heal shout, I can leave DS with 0% and when the cd is off it will be at 100% again. If you feel like staying less on DS but using it for more specific things you can swap SR Adept 2 with 3
EDIT: Then obviously you have metabattle.com, just swap the amulet with Soldier for real frontline role
(edited by Krysard.1364)
You have 25k HP.
Even if you were on a glass ammy (which you’re clearly not) you were not 1 shot by a berserker.
http://www.youtube.com/watch?v=kcc_86A9Seg20k gunflames are possible vs a light armor target. They’re just utterly ridiculous to make happen ( Example of reality: https://www.youtube.com/watch?v=kcc_86A9Seg ).
Nice alarmist thread though.
I miss “evaded”, “blocked”,“obstructed”,“out of range”,“glancing”,“missed”,… but the golem cannot do anyting for this to happens, so…
Conclusion: OP is a golem.
Legit 
Agreed. The foefire lord has definitely been powercreeped way too hard.
since when? i used to solo him when opening the match with my power necro more than a year ago.
i like it this way. Means an intrepid player can turn the table all alone.
He means exactly this. You can easily solo lord in not that much time, so when 5 DPS builds attack the lord, he instadies
Then they should crazily nerf necro, cause with the announed changes he can beat rev by just pressing scepter#1
That could have been a funny match if both eles would have run staff, Aftershock and Aura share 
Thanks for the tips! I have two questions :
Why crit over dhuumfire? I can stack up to about 6 stacks > ~2.2k burning on shroud 1. I don’t really have enough power to do any damage I think.
What’s prebuilt death shroud?
I think he means pre-HoT DS
I would also take Dhuumfire trait. Maybe you should consider taking Spite instead of Curses, the double Plague Signet when you are running staff and Consume Conditions is kinda meh, you have enough condi removal/transfer. Also, with Spite you can aslo get that boon corrupt with the signet trait instead of DS#2, stack yourself up to 25 might thanks to minor traits and Bitter Chill has crazy synergy with high amounts of chill application and Decimate Defenses, which would increase your crit chance up to 50%(and btw making Death Perception job and leaving you free to take dhuumfire). Also you get extra chill appliaction and boon removal with “Chill of death”.
If you feel like being too squishy, you can run carrion instead of Viper. Viper has some crazy dmg, you can apply condies and then kite for survivality while your enemy is being eaten by DoTs, but Carrion makes you more reliable (dont need to kite that much) and sustainable (so less problems about being bursted). Also, as said before on the post, you can consider taking Flesh Wurm for disengage/repositioning when you’re being bursted.
EDIT: About sigils, entering and leaving DS counts as weapon swap. This means that if you’re running weapon swap sigils on one weapon set, you can double proc them. For example, you could run hidromancy/geomancy sigils on scepter, and when swapping from staff to scepter you would proc them (note that hidro has really good synergy with Chill traits and power/condi stats), and when your weapon swap is off cd you can enter DS and proc them again. Doing some maths, you can see that you proc them twice from staff—>scepter—>staff(and repeat), while without DS you would proc them only once, so in this case they are more productive than usually and so a really good choice.
(edited by Krysard.1364)
I like the banner thingy, but making it work just with banner#5, I dont feel like stomping from range is a good idea.
Also, even if pulling an ally to you is an interesting mechanic, dunno, I dont feel this is gonna work well due to the fact that this could override some action taken from your ally, or just be used with the purpose to troll them; for instance, necro pull, due to the fact that pulls downed allies, doesnt have that problem.
I kinda like also the idea of the elite shout, but I think that damaging for that much is broken, and killing yourself is not a funny mechanic. Maybe damaging yourself (no crit) and healing allies for that same dmg? It would be some weird support heal that would scale with might
You have 25k HP.
Even if you were on a glass ammy (which you’re clearly not) you were not 1 shot by a berserker.
http://www.youtube.com/watch?v=kcc_86A9Seg20k gunflames are possible vs a light armor target. They’re just utterly ridiculous to make happen ( Example of reality: https://www.youtube.com/watch?v=kcc_86A9Seg ).
Nice alarmist thread though.
I miss “evaded”, “blocked”,“obstructed”,“out of range”,“glancing”,“missed”,… but the golem cannot do anyting for this to happens, so…
It would be nice, but only without healers.
An arena should last 1/2 mins max.And also a removed downed combat would be nice.
5 min is a good time imo, theres just a few real 1v1 fights (meaning the only objective is to win the 1v1, not to hold a node expecting for help or smth like this) that can end in just 1/2 min
you’re crying about the wrong class.
Reaper is about to open up your kitten and stick his scythe inside
This made my day ^^
As a S/F fresh air elementalist main, ofcourse im extatic about the reveal.
But it goes beyond that.A few days ago i had a talk with some people about bunker amulet, celestial.
They did it.They not only buffed fresh air. But they removed the biggest blockades to a genuine skillfull game.
I thank you, guys at the balance desk for your hard work. This is utter brilliance.
I really am stoked and will be counting the days till it hits.Thank you arenanet. To be frank i didnt think id ever write this. But this is literally, to me, the best thing that has ever happened with a patch in any game ive played so far.
Keep up the good work!
Link to patch? everyone talking about it, no links, annoying as all kitten
You have dulfy, and you have the Dev forum posts, but anyway…
https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2
https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-to-PvP-Runes-Sigils-Amulets
Sounds like your friends including yourself should uninstall or l2p. Pleberinos.
l2p!? You mean that getting hit by 19k and 15k gunflame is ok!?
If you out of dodge, your out of luck, is that what you saying???
Yes, as I have said, you should keep enough endurance to dodge gunflame, and on teamfights, if you focus him hes likely not going to be able to gunflame anyone
Rubbish, stop beeing ignorant! This needs to be looked at by the devs!
If it wasnt cause on the screenshot it states that you’re r26 and so you’re relatively new to PvP I would think you’re trolling. Literally EVERYONE is telling you to l2p, that this build is not broken and just a gimmick example of how you can do great dmg(while being easy countered with immu, dodges, blind, blocks, weakness…) with the pay-off of low survivality. DH can burst for the same dmg and has so much more survivality than this build, and no ones considers it OP
Sounds like your friends including yourself should uninstall or l2p. Pleberinos.
l2p!? You mean that getting hit by 19k and 15k gunflame is ok!?
If you out of dodge, your out of luck, is that what you saying???
Yes, as I have said, you should keep enough endurance to dodge gunflame, and on teamfights, if you focus him hes likely not going to be able to gunflame anyone
…all Hundred Blades attacks hit? Seriously? Learn to dodge…
You cannot dodge for everything, all the time, while “endurance” been drained…
You mean that, if ur out of dodge (wich happen many times, while fighting in group PvP), you should accept beeing hit by that much???
You cant be serious!? This needs a nerf!!!
Explain to me why this is balanced???
Because hes running berserker, so he invests everything to deal dmg. He gonna hit hard, but if you focus him, he will explode. Also, when fighting a rifle warr, you should keep enough endurance in order to dodge the f1
“What do you mean?”
I think they should take this a grain of salt. Boon removal is ok, we actually need that. But boon CORRUPTION, that’s another whole different story. More so in such frequencies. This comes into play for some reasons:
1. You can’t really control the boons on you in any giving team fight. So even when it is not your fault, you will get punished and most likely be heavy punish by having them.
2. The presence of conditions is very plentiful even in this meta. Two necros in a team will literally not only keep your opponents boon-less, but also full of conditions at all times.
3. The punishment is just too large. If they want to keep the boons at bay, remove them, making them useless, but also turning them into conditions is going to suck big time.
Pretty much. I think they should leave aa#3 with just condi removal, and then maybe add to one of the curses GM traits a “scepter aa#3 now corrupts a boon instead of removing it”
