Are bugged I guess. I usually have 5/6 min queues, but when queued up with new ppl to pvp I had nearly instapops. Thing is yday I played with a friend that has not played the game for a while (and is like r15) and we still had 5/6 min queue. I’ve even relogged to my alter account with barely 500 games played and queue times are still crazy. Also, I see more ppl than usual complaining about qtimes, is like everyone has to wait 5min for a qpop. Maybe related to the weirdo mm they are using on unrank?
Now tell me, which do you play, necro or thief?
Engineer Kappa
Wow I’m shocked at your perspective having to play such a gimpy class…
Kappa
Fighting a Necromancer becomes a lot easier if you do not attack the minions and go after the Necro, directly.
Kill the heal minion tho
The biggest buff to necros was amulet related, no trait/skill related imo, as ronpierce pointed buffs just make other options viable
The lobby NPCs that represent professions have become completely irrelevant. They don’t apply conditions and they don’t even buff themselves. It makes it almost impossible to relevantly test builds. I know a big AI update is out of the question but can you give them some updated skills at least?
Mesmer can Moa you, and engineer sometimes rampage’s. Kitten, even guardian sometimes uses Tomes, they are so broken they can wipe anyone in seconds :o
Mainly because when the game was created they said no holy trinity which I was fine with, but they would have a semi style called support control and damage. Well the control and damage now go hand in hand you get both and support is almost non existent people run builds that help themselves stay alive albeit not long, and their Is no group support anymore. I don’t have to say more than this…
We have a class called “GUARDIAN” who is the single most squishy bunker style play in the game. He has no help to provide in this state of the game yet his name is GUARDIAN. he cant guard anything other than his spawn point. or the target dummy.
Don’t you feel there is no flavor to pvp anymore? You can almost guess what class you will be fighting and what build they will be as soon as the Q pops.
Quoted from:
https://forum-en.gw2archive.eu/forum/game/pvp/New-to-PvP-Start-here/first#post3383589“Bunker – As a bunker, your main role is to support your teammates and to keep control over capture points. Players accomplish this by building very defensively, either through large health-pools, high-healing power, or builds that focus on evasion.”
Sorry to shock you but Bunker are not Deleted or Removed. Main bunker player, like me are experimenting with other builds right now.
On top of my head, there is 4 elite spec that have good bunker potential. (can stomp, can rez, can cleanse, can AOE heals, can boon their team mate, can CC/Interrupt, can take cleave)
Lately, with a scrapper bunker, my trio win a match versus Thunderbird and Firebird duo. Neither the burst from that Overpower Necro or that Crysis DPS warrior was enough to kill my bunker experimental build. (i have screenshot at home)
I am taking big name from Radioactive, to let you know that bunker is still a viable role versus high level players. But since I switch to meta bunker to my experimental bunker build, I did lost 1 game over 2 night play.
Did played more than 7k with different bunker builds/classes.
Dal
Its actually sad that the game is just a DPS race. Anyone who says otherwise has not been in a 4v4 fight on a middle node. You either drop in 3 seconds or you drop someone in 3 seconds. most of the time not even knowing what you hit them for or what they hit you with. Its just a battle royal of everyone getting their DPS rocks off.
Yes, positioning yourself correctly and coordinating your dmg cds against the focus is the most important thing on teamfights, and I dont know how is this a bad thing
Now tell me, which do you play, necro or thief?
Engineer Kappa
If you mindlessly run to the middle of a teamfight, you die. If you try to rezz someone under focusfire, you die. If you facetank an enemy, you die.
If you position yourself correctly, you dont die. If you manage your cds correctly, you dont die. If you do the focus right, you can force the enemy team to play deffensively, and so you dont die.
If the enemy team double caps, you can still win. If you double cap, you can still lose. If a tanky build holds a node, you can quickly win the node in a 2v1. You cannot facetank a 2v1. There are some underperforming classes atm, true, but do you remember at the start of HOT how DH were considered OP and condi revs trash? Its a little to soon to determine if some builds are really that strong or that weak.
Anyway, since patch Im enjoying fast matches were if I play correctly I wreck the enemy, and if I missplay I get wrecked. Dunno what is ppl complaining about :/
Thank you guys for all the feedback and sorry for just now replying. I guess I always assumed I was getting condi burst’d when i looked up and saw all the condi’s on me. So your saying that this probably wasn’t the primary thing killing me? So is a power build a better option for necro’s now? Ive envisioned myself with a condi/ siphon build, but seems the more I read I maybe need a power build to make the siphon(personal heals) build work? What weapons and traits should I be looking at for something like this? Thanks for all the info and the thoughtful time put into these post!
I dont feel like siphon works that good on PvP. They are a dmg increase on PvE, but PvP related they dont give you that much of a sustain, and are tied to wells which are not that effective. BTW they scale with Power and Healing power, so yeh, they work better on a power build.
Anyway, actually condi reaper is way better than Power reaper, but I’ve played some Power reaper builds that can dish out some huge dmg and heavy boon corrupt, which is imo the most bursty approach you have on a necro.
Yea after playing around some more, I found BD is really good with D/P while Dash is really good with Staff.
Lol, imo you should totally switch these two
Well, I can aim all my marks without any aimbot, maybe Im a genius but until today I thought I wasnt the only one
Broken Link…
EDIT: For the build itself, I feel like Healing Turret is still one of the very best heals ingame, more with the crazy synergy with hamm
(edited by Krysard.1364)
Lol Ranger is on the Rev/Thief lvl easily
Well revenant idea is to be necrofood so it’s natural that dmg is low. It’s like whine that my healing druid do less dps than thief. People are just silly.
Here we go
Your job is buff your teammate who kill will necro. It’s year 2016 and people still think that idea is win 1 vs 1 fights.
So now I can corrupt boons from two players, not only one, ty
Well revenant idea is to be necrofood so it’s natural that dmg is low. It’s like whine that my healing druid do less dps than thief. People are just silly.
Here we go
And ppl complained when we were saying that Anet was overbuffing thief dmg… Gonna see some funny ragequits now
OK, so gear doesn’t matter. I will try and set up PvP gear tonight, and hopefully have a better experience tomorrow. What about the matchmaking, is that working as intended?
Im pretty sure matchmaking is the problem here. For example, I just play Ranked, and so my Unranked rating drops (they have separate rankings) so I expect some days fighting with/against worst ppl before my rating is stabilized
Medical Dispersion Field still competes with overhealing, common thing on a support build, so no :/
You do understand that bristleback is the only thing going for rangers. Remove that and you got a build/class thats not going to be taken anywhere.
What do you think about fixing Bristle dmg and buffing ranger on another way? Smth that doesnt promote bunker druids doing most of their dmg through their pet
As i have said in this thread. Fix the number of spikes it shoots to what its supposed to. There 25% dmg shaved off. Imho whatever way you buff druids people are going to whine.
Thats why I said “fixing”, not nerfing, I know its bugged :p
You do understand that bristleback is the only thing going for rangers. Remove that and you got a build/class thats not going to be taken anywhere.
What do you think about fixing Bristle dmg and buffing ranger on another way? Smth that doesnt promote bunker druids doing most of their dmg through their pet
Press K and select the pet u want
Dunno how theres no one complaining about it on the forum, as soon as I enter HotM theres a bunch of ppl complaining about queue. For what I know, nobody can play a match :/
Don’t those things melt faster with conditions?
Edit: I’d like pets/clones/minions count as kills on on-kill sigils.
Then ppl should rally by killing them :p
I think it happened with clones for a moment, a while ago. I like that idea though. Well maybe not for clones since they’re so squishy, but what about Necro/Ranger pets?
The idea makes sense, but there are a few problems:
1.Pets dont have downstate, which make it easier to kill them than a fellow player
2.Pets dont have the same deffensive mechanics/hp pool as a normal player, which make it easier to kill them too
3.Ranger hasnt the same control over himself than over the pet. This means that he cannot decied when the pet uses some skills, nor the positioning, which makes them easier to focus fire and so kill them.
Don’t those things melt faster with conditions?
Edit: I’d like pets/clones/minions count as kills on on-kill sigils.
Then ppl should rally by killing them :p
The problem here is how flawed is the pet/minion/whatever mechanic, where the AI stats doesnt scale with your own stats(not all of them, there are a few exceptions that makes it even more flawed), but have them fixed. I have no problem working around a 15k dmg quickness minigun pet when fighting a power druid. The problem is when I get hit by 15k while fighting a celestial druid
Are not working at all :p
You mean Revs won’t be able to AA with their hammer and Crit like a 1200 range backstab, nice!
Be ready for Precision Strike hitting more than CoR on a 4s cd
Precision strike only hits scrubs. That does also apply to CoR so I guess you are right.
Well, until tomorrow I would call scrub anyone wasting a dodge for that skill ^^
Reaper eats scrapper alive.
My scrapper wants to talk with you. You are going to win as a reaper against a scrapper only if you manage to condiburst him and proc Elixir S. If not, he can cleanse and sustain until he can properly SS you and burst you down
I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.
U for real?
It sure as heck isn’t Mesmer or Ele. Who are the other candidates?
Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.
We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.
It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?
Warr can sit on point and sustain if needed, Thieves cannot yes they can survive by running away but when they are disengaging they aren’t contributing to anything. Unless they are heading to an empty point survivability/= sustain. Yes being able to disengage can help but if they can’t do anything else besides disengage then it’s a moot point.
They do more than just disengaging. And, with inc changes (not talking about dmg buffs), what they do is going to be really useful again. Also I was not talking about their sustain, which is bad.
It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?
Yeah, that’s the point. Thief is designed to be extremely bad in fair fights (you can hardly win any 2v2 if you’re fighting with a thief at your side), but have superior mobility to disengage easily and pick up unfair fights.
I think Dash is an extremely well designed trait, probably my favorite HoT addition to the game. Perma swiftness is hardly OP for a GM trait considering that pretty much every build achieves it anyway except maybe guardians (which is good, noone likes walking slowly). As for the condi removal, consider that you still only have three dodges. ICDs are never fun, and tying the condi removal to the dodge makes it more reliable and more fun to use.
I get that it can be frustrating to be incapable of killing a thief on, say, a druid. But in Conquest, you never need to kill thieves to effectively shut them down completely, so what are you complaining about? I think it’s everything a GM trait should be: role-defining, powerful, and impacting your entire playstyle.
Plus, it’s only marginally better than Bouncing Dodger, which is a stronger pick for builds focusing on 1v1s and teamfights (dueling servers d/p, conquest staff, etc.)
Im not complaining, just remarking the fact that actually thief is not the easiest class to kill. With the inc buffs to dmg thief is going to be really strong, mainly due to the fact that there’s no bunk amulets anymore
They can’t ban anyone for being AFK because there is no option to report that. If you report for botting they just look at the logs and conclude that the person was not botting and that is it.
I think that if you keep reporting ppl for botting when they AFK it might lead to getting banned yourself for abusing the reporting system.
Sucks for sure but there is nothing you can do but to beg Anet to add a possibility to report for griefing or something.
I remember one dev saying that we should report for botting if someone was AFK on a match, dunno where he posted it tho
I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.
U for real?
It sure as heck isn’t Mesmer or Ele. Who are the other candidates?
Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.
We do have great disengage, but note that I said easiest to kill not easy to kill. Also, being somewhat hard to kill because you can run away well isn’t usually a good measure of survivability.
It depends of your role, if you are a roamer the ability to easily engage/disengage is pretty dope. Actually a good thief will hardly die no matter what, so he can always be here and there doing stuff. I mean, I think you get my point, warrs have bad survivability, but thieves?
I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.
U for real?
It sure as heck isn’t Mesmer or Ele. Who are the other candidates?
Well, its the easiest class to kill if he afks on point, but has by far the best disengage ingame, so its not easy to kill at all.
You mean Revs won’t be able to AA with their hammer and Crit like a 1200 range backstab, nice!
Be ready for Precision Strike hitting more than CoR on a 4s cd 
I would like to point out that you are asking for a survivability nerf to the easiest class to kill in the game.
U for real?
Necros should start with ~30% LF and go up/down to 30% when out of combat. Theres a huge difference between fighting a 0% LF necro and a 100% LF necro, which is a bad design imo.
Oh, and stop comparing adrenaline to LF, it makes you to lose all the credibility…
No matter which one, just take signet of locust on one spot
Second of all, the Stab on dodge is the one reason Necros have an easy time vs revs cause we can just keep corrupting stab and chain fearing for all eternity.
And then RNG strikes again and instead of corrupting stab and resistance you corrupt swiftness and regeneration 
http://dulfy.net/2016/01/15/gw2-balance-preview-livestream-notes/#more-142575
There ya go. Always check Dulfy.
It was posted on PvP forums, but Dulfy is always the easy way to find stuff, so yeh, check it out
Necro is a detrition class due to his own mechanic, Shroud, so you cannot “burst” with any build(if we dont count good ol’ procs :p). Also, condis by itself arent a burst dmg type either, you can just burst if you can stack a crazy amount of fire or partially burst by stacking high stack of other conditions, and while you lack this burst as a necro, you have access to nearly all the conditions of this game, so if you manage to burn the condi cleanses of the enemy you can then condi nuke them. All this ofc after fighting for a while, so nothing about spamming your sklls and killing the enemy in less than 10s.
Does chill increase icds? I dont think so, but who knows…
No. It only increases the cooldown on skills on your skill bar. Traits, runes, and sigils are completely unaffected, as are things like Fire Aura’s Might ICD and Spectral Armor’s life force gain.
Yup, seems fair. Thx
2,5k hp every six seconds is not that worth if your trade-off are LF gain and Shroud itself
Does chill increase icds? I dont think so, but who knows…
You use the argument that mesmers burst is useless because of the current bunker meta, yet, by the times these changes come it wont be that same bunker meta
This is the problem with most of the proposed balance changes people suggest, they list all kinds of buffs to counter what is OP right NOW while neglecting all the nerfs that are already going to happen at the same time, resulting in them suggesting WAY overcompensated buffs
Are you suggesting Thieves are about to be overcompensated?
Probably they are
Necro being meta would be awesome, one of the few meta builds that isnt actually broken: he has some huge strength, and sume huge weaknesses. Pretty much how this game should be balanced.
Previously I was trying to knock them out as soon as possible since they have the point and I needed it uncapped, but I guess there’s no use if I end up dying anyway.
This happens a lot, and you’re absolutely right there. Theres no point on holding/uncapping a point if you’re gonna die. Its always better to take your time and win the 1v1 (obviously not if it takes A LOT of time), letting the enemy uncap or even cap the point for half a minute is worth if this makes you win the 1v1
I would suggest you bring a friend from another server to wvw when you’re matched up against eachother, and let him use a skritt tonic. Then just kill him while he walks in some unnatural pattern.