Nerfs weren’t as substantial as i was expecting, but this was only a preview.
OP was right. They did nuke it, lol.
You know what? I might have to side with the peasants this time. Matchmaking has been absolutely maddening these last two days. Simply jaw dropping bad players who somehow managed to get into diamond and legendary.
I just don’t understand where these people came from.
I wanted to try to get legendary before the 25th, but if this kitten keeps up i might just forget about it.
People seem to be complaining about two separate things.
1. Matches seem to sometimes allow for people from lower divisions to avoid high queue times. So if the wait time is too long, matchmaking might throw an amber in there if it’s desperate.
2. But the more common issue seems to be that in order to lower queue times in general, matchmaking is now quickly pairing you up with people that are in your own division but with vastly different MMR ratings.
Whoa, every single guardian in this thread is a freaking kitten.
Can’t you see the pattern?
Thieves and warriors, aka guardian’s breakfeast, are getting buffs.
All the other classes are getting some nerfs to their survability.
Imagine the state of the actual DH if ANet doesn’t nerf the burst a lil’ bit? It’s gonna dominate everything.You guys don’t give a kitten about the big picture. You are comparing an imaginary nerfed guardian to the present meta.
On the PvE matter, it WILL hurt the class. But then again, who cares about PvE?
It’s actually quite a big deal. Guardians aren’t meta for raids even though DH puts out the highest dps in the class. If the dps from the elite spec gets nerfed because of pvp, then guardian falls even farther away from the raid meta. I can see how this could be infuriating for someone who doesn’t even pvp.
we are really finished this time around, aint we?
Depending on how hard ele, mes, rev, necro, and engi get nerfed, we might be getting the last nail in our collective coffins.
I presume you’re not braindead, so i’m just gonna assume you’re joking with the use of “vindicated” here.
Might actually work
Leeto I suggest going to fight the Lord Helseth again, maybe that’ll cheer you up.
lol
Go back to your cave, Dragonhunter as been used (and dominating) in SPVP at least since HoT launch even with the nerfs it got.
As far as I know dragon hunter was never nerfed at all.
they received one or two very small nerfs, i.e. one that prevents Test of Faith from being able to deal damage to someone more than once every 0.75sec to prevent anet’s horrid detection system from making the trap hit you literally 7 times if you walked an inch along the rim of it
dragonhunters, despite still being completely faceroll cry and moan about it to no end.
guardians and engineers (and now druids) are the spoiled brats of GW2. the second someone says they need to be brought in line they almost always immediately start whining about scenarios that don’t exist and possibilities that have no chance of happening.
I can understand why you’re bitter and talking kitten.
You play thf, the only class that always gets its kitten kicked in by guards, even more so after DH.
I admit it’s difficult for me to understand the pvp impaired.
Test of Faith does an initial hit on activation, and can hit you again when you cross the ring. That’s the double hit you’re seeing. IE: because you suck.
But it’s ok, anet listens to scrubs.
Bunker guard doesn’t work, burn guard doesn’t work, and now, apparently, DH will no longer work either.
Time to change classes.
You might want to burn your PC as well.. just in case it’s not fully deleted.
Good advice!
Looks like we about to hit warrior status in pvp, boys.
I absolutely despise the solo q heroes who decide to go far at start. That kind of strat is a liability in a team composed of solo qers with no coms. A 1-3-1 or 1-0-4 is something that you do with a organized team, not some random nobodies. Going home and mid at start is basic and simple enough that even a solo qer should know what he’s doing without needing to be on a com.
Go far if you’re loosing mid, but please, if you’re in a team composed of solo qers, do not go far. Only instances where i’ve seen this work is where a druid goes far and wins the 1vs1 before reinforcements subsequently causing a win at mid and leading to a 3 cap.
Short answer: you don’t.
I wouldn’t nerf absolutely anything in DH at this moment. They’re no good at this meta so nerfing them is just tragicomedy. Nerfing them because of pvp would also ruin them in pve where they’re still somewhat viable due to all those nice damage modifiers.
At this time, the meta’s biggest concern is what to do with rev and tempest stacking.
After Sapphire divisions, DHs have become liabilities in a team comp.
I’ve been playing tempest for most of my pip farming even though guadian is my main. It’s not that guardian is bad per se, it’s just that there’s too much counter to it in the meta.
Can’t run burn guard due to diamond skin, condi revs and necros. Can’t run bunker guard due to condi revs, druids (who will solo your kitten, and chill reapers. Can’t run trap DH due to tempests.
Generally if i see the opposing team has two eles, i instantly switch to another class. No point in that match up.
As has been said already, Test of Faith is the trap that is unblockable and when traited for dazes will produce an unblockable daze. Excellent for stopping stomps or rezzes sans well of precog.
Nobody cares that you think Anet is out to kill your dog.
This Ithilwen is crazy.
Except about the block nerf. I didn’t think that was necessary. But WoP was bonkers. Nigh invulnerability to an entire team while still being able to hold a point. Few skills in this game make you invincible without also making you lose capture point contribution and for some reason WoP did because of that peculiar classification difference between blur and distortion.
That is one angry mesmer.
I agree that the current meta is definitely not where the game should be, but what annoys me is that no more than a month ago after the expansion launched, people were screaming bloody murder that the current meta was a burst meta and that people lasting less than 10 seconds was bad. Now the meta has evolved into a bunker meta and the complaint is the polar opposite. It just goes to show that the hoi polloi never knows anything and thus most feedback here can be safely disregarded.
It’s better to wait and see where the meta goes and make incremental changes at best.
Reapers are pretty annoying to deal with on DH. They just shroud up, infuse terror, then death’s charge right into your traps like nothing happened.
DH keys: f2 and f3 are so broken that you want to cry.. I’m ruby in pvp, but I see why ppl avoid it in professional league… f2 often don’t even give heal, and to have shield with f3 you have to press it literally 3 times, and there is no lag!!!! I often play with reaper to, and because of that I press 3 times f1 on him, and get out in microseconds of reaper state….
So just kitten up about DH how OP is!
Omg, this kitten is so true.
Made a reaper and i keep putting myself out of shroud because i am so used to spamming f abilities on guard.
If you are losing to DH, you aren’t playing the right classes to counter them.
Ladies and gentlemen, I present to you the root of the kitten problem!
Perhaps to a solo queue hero who believes he should be able to 1vs1 every class in the game.
I’m fine with marks as long as boons get shared to allies as well and the traps aren’t nerfed damage wise nor the daze removed. Purification might be good for bunker guards if they ever come back.
Well, it’s more than i expected. I also didn’t know you could channel during blur.
DH IS TOO STRONK. Sorry nvm, I take it back. It’s funny cause I play with some of the people who think DH is really strong, I feel for them. But frankly, there is nothing they could change without making them completely unviable. Right now, when you trigger a trap, you have about 1 second to dodge, and it has to be in the correct direction. In fact, often one dodge will waste 2-3 traps at a time. Since the season has begun, I have died a few times to DH, and I think once was due to the elite trap catching me. However, I can’t place DH high up on the list of problems with this meta. They are very easy to play is the problem I think. The only change I could advise (which would actually make them stronger and more viable at higher levels, but players who are bad DH would be worse) is to make the traps have to be activated to trigger. This would make them more active, and prevent bads from killing players off screen. However, good players could really screw over the current counters to DH with this change. It would be very difficult no know when you are standing on traps and they could trigger them only during opportune times, which would catch even good players. I’d personally be scarred of this change, because I often play a very glassy build and the only way to survive DH is how easy their traps are to avoid. (medi guards are way more tough to fight)
Omg i would love this.
Imagine, being able to trigger traps on command.
Unfortunately it would still cause qq because nobody likes being outplayed.
Basically, OP just came out as a bad player.
The bunker meta was never gone. Cele remains king.
I always like how people list all the things a class can do. You can literally do that with any class, and make it sound OP on paper. Unfortunately though, we have plenty of evidence thanks to ESL that DH just isn’t good enough for that meta, so these threads are for naught.
This could easily be fixed by changing the blur on well of precog to distortion which does prevent point capture. Making alacrity a buff you can corrupt/strip seems like a good idea, but first i would wait to see what happens with chronobunker when you change blur to distortion on well of precog. We shouldn’t over nerf.
That post complaining about engis being carried by passives is an example about how most of this forum just complains about what happens to beat them today.
Engi is probably the only class right now that is more rewarding the more skill you have with it. Dat water field rotation.
Which means we’re still basically in the celestial meta and it’s just that we got new specs to play with.
What i find most jarring is how all these people who complain about DH absolutely love to mix in both medi trapper and full trapper DH in their posts.
Somehow this DH has all the traps and all the invuls and blocks. What god this DH must be.
https://forum-en.gw2archive.eu/forum/game/pvp/A-Message-from-the-PvP-Team/first
Next time search before you make a thread.
This guy made 9 people waste their time 3 times.
And he wants sympathy.
I see you’re complaining about queue time. Are you also one of those people who want a solo queue too?
Hopefully, Anet doesn’t listen to any of these posts asking for a nerf to DH, otherwise, guardians can say goodbye to ever seeing a pro league team again.
Hope warriors like company.
Maybe a good compromise would be that solo and duo q players should lose pips a a slower rate than 3, 4 and 5 man teams. Perhaps 1 pip lost for every 3 matches lost? Might help reduce the angst around here.
I like your post.
actually, the last meta was really good.
The celestial meta just before that was horrible, though. There was a brief time where turret engis provided some reasonable counterplay to the overbearing celestial builds but that issue got fixed quickly, lest someone has to actually bring dedicated condi or dps builds…
The last meta? You mean the one with the daily threads asking for a burn nerf?
Oh yes. That one.
Ok bro. You go do that raid with that thf in exotic pvt gear. Or go play solo q and enjoy that war who rushes lord at start of match.
Enjoy your pips.
People said the last meta was bad too. And the one before that.
The details in the OP regarding why this should be so is very compelling.
I’m sure Anet is writing all of this down as we speak.
You could play by yourself in unranked and be far less likely to meet premades and not have the frustration of losing pips.
So your solution is to let SoloQ players be punished, not letting them play in Leagues?
Very democratic.
If we wanted to be very democratic, we could also make raids soloable to satisfy everyone, but that content requires a team. The leagues don’t force you to party up, but it is clear that those who team up have the advantage over those who solo q. If you want legendary armor, you team up and do raids. If you want the Ascension, you team up and do leagues.
I really do wonder where this expectation that solo q players should be able to advance in leagues came from despite already having rewards with reward tracks. Did Anet not set the right expectations when they announced the league? It should be obvious that in a team based game, coordinated teams excel in competitive environments, but this does not seem to be obvious here.