Showing Posts For Lifestealer.4910:

Rank what class you take in dungeon

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Thief isn’t just for stealth skipping though, they have the highest dps in the game and that is made even better with elementalist ice bow equipped. Thief are also much more reliable on applying stealth and can stealth a party though long distances. Engineer can provide a decent amount of stealth at the start of a trash skip but they cannot do it midway like a thief can.

Rank what class you take in dungeon

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Thief/Guardian/Elementalist are all top ranked in dungeons.

That being said I laugh really hard when i see LFG that says “only heavies” or something dumb like that bcuz that is just one of the worst compositions to do anything. A thief in a party already cuts the dungeon time by about half considering the amount of dps and easy of trash skips they offer, the other two classes are also obvious as to why they are good to have.

the Toxicity is op

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

From my experience, this game has it worst if anything, the few that still do pvp/wvw roaming are all toxic players who think they are hot kitten when they are just nobodies. At least in league/dota 2/smite you can go multiple games without encountering these type of pollutions

Dota 2 and Smite sure.

LoL, mutliple games? No pollution? I must be seeing things.

It also depends on the rank and level you play at too. The lower the level, the higher the chance it is to encounter toxicity. Thats not to say at high rank that there aren’t any but its much less likely.

the Toxicity is op

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

From my experience, this game has it worst if anything, the few that still do pvp/wvw roaming are all toxic players who think they are hot kitten when they are just nobodies. At least in league/dota 2/smite you can go multiple games without encountering these type of pollutions

Does anyone even like the sword auto lock?

in Ranger

Posted by: Lifestealer.4910

Lifestealer.4910

Been playing ranger in dungeon and gotten used to the sword lock cancel and all that but i can’t help to think of how bad it feels having to deal with sword auto. I recently made a thief and it feels refreshing being able to move your character anyway you like while swinging, being locked in place just ruins the flow of combat for me.

Rangers already have to deal with alot of obnoxious things like clunky pets that can totally ruin your day or the fact that it can be easily killed in certain boss encounter effectively putting your dps on par with a phantasmless mesmer, its not right that players have to cope with this sword lock crap.

PvE : Thief VS Ranger -> DPS & Utility

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

True, p/p has it’s uses and it’s FUN. The new Ricochet is very nice. The numbers are decent. Range is 1050. etc.

D/D and S/P will always output bigger numbers, that’s true, but that’s a different play style. And it’s zero range.

I use S/P, D/P, SB, P/P, depending on the dungeon / event party setup / mood, etc.

Range isnt an issue in most of the dungeon encounter as they are mostly fought in melee. obviously there are encounters where p/p can work, thats why its always handy to carry a set in your inventory, but its too situational and i doubt it can be a “main” build in a dungeon assuming you want to run it effeciently, if you are doing it just for fun then anything works if you have the skill, only difference is time it takes to kill stuff.

As for which class you should play for dungeons, thieves is always a good choice no matter the content while ranger is situational, there are dungeons where you will feel like a kitten as a ranger, such as arah.

(edited by Lifestealer.4910)

PvE : Thief VS Ranger -> DPS & Utility

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

P/P has been tried and tested before, the dps is not worth it usually. The only time p/p is viable is for certain encounter where you only range it like if you are glitching cm p2 final boss but even then you can melee that too if you use the rock. D/D and S/P will always offer highest dps out of all the other weapon sets, while S/P also has some of the best survivability due to pistol whip evade and blind spam.

This all assuming dungeon ofc, in open world anything can work. By all means though test out all the weapon sets yourself and draw your own conclusion.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.

Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?

That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.

And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.

But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.

warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?

A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.

Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.

All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.

inb4 hur dur that isn’t evidence

Oh, right, cause guardians were op as well. A balanced class replacing a balanced class? Ok?

It takes a class that is stronger than “balanced” to replace a balanced class within the same role or else why even replace it.

Do you even know balance bro?

What you’re asking for is not balance, just so we’re clear. You’ve shown your bias.

I’d bet a dollar that you were one of the people constantly kittening about warriors before they got nerfed into the ground, too.

Are you really one of those people that think warrior was balanced before nerfs?.. your right in that i was advocating for warrior nerfs. As a warrior main myself, it was pretty obvious that the class was above “balanced”. but hey you can keep pretending warrior was nerfed into the ground, it just shows that you have no idea what you are talking about. The “nerfs” to warrior, i don’t even notice it 90% of the time, if you aren’t kittened and don’t miss like all your burst you still able to beat pretty much every profession.

And if guardian isn’t balanced and ele is replacing them. Wouldn’t make them even more imbalanced?.. Do you even know why bunker guardian is all getting replaced in teams?.. its because everything “support” related bunker guardian does, a d/d ele does equally good or better while outputting way more damage and have alot more mobility.

At this point I still don’t know why i reply to you and the OP when both of you clearly don’t know kitten about the game.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.

Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?

That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.

And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.

But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.

warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?

A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.

Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.

All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.

inb4 hur dur that isn’t evidence

Oh, right, cause guardians were op as well. A balanced class replacing a balanced class? Ok?

It takes a class that is stronger than “balanced” to replace a balanced class within the same role or else why even replace it.

Do you even know balance bro?

(edited by Lifestealer.4910)

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

and again ..
nerf might from 35 to 25.
nerf cele amulet

dont nerf the ele ..

Yes lets nerf all other specs that also run this, how about we nerf eles without screwing other professions?

How about instead of nerfing eles we fix the shortcomings of other classes.

or we can nerf eles while fixing the shortcomings of other classes.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.

Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?

That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.

And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.

But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.

warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?

A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.

Your problem is that you think other people besides you care about duel servers. I’m not sure why you keep bringing them up. And you still haven’t shown any evidence to support your claims, either.

All top NA team had subbed out bunker guardian for d/d ele not evident enough?.. i thought this was obvious.

inb4 hur dur that isn’t evidence

(edited by Lifestealer.4910)

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.

Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?

That argument sounds suspiciously familiar. Also all your evidence isn’t really evidence at all, because real evidence is backed up by fact which you haven’t presented any, so yeah… And really? Duel servers? Good evidence you got there.

And warriors are garbage compared to what they were before. Because people like you always complained about how they were so amazingly good at everything yet in reality they were only good at some things.

But I digress, it’s easier to complain on a forum about how something is op instead of trying to adapt your gameplay and making yourself better.

warriors are only garbage in the hands of garbage players, all they did was raise the skill ceiling a bit on the class. Also if you actually read carefully i said they are rampant in duel servers while also outclassing bunker guardian, you know the class and spec that is designed for team support only. Is it that hard to understand?

A class that trumps all in 1v1, thats why everyone plays it in duel server while also having the best team support in the game. What weakness does it have again?… shatter mesmer?.. please, if i hear someone say that i probably die from laughter.

(edited by Lifestealer.4910)

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

and again ..
nerf might from 35 to 25.
nerf cele amulet

dont nerf the ele ..

Yes lets nerf all other specs that also run this, how about we nerf eles without screwing other professions?

[PvX][Thief] Shadow Arts

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

thieves doesn’t need more condition removal, even in spvp where celestial rule the meta you don’t see all these thieves speccing for shadow art. Thieves weakness always should of been conditions just like engineer. Shadow art is just a crutch for bad players that anet threw in to make the lesser skilled thief player to feel like they are good at the game.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Warrior nerf is fine, don’t know where all the warrior nerf to garbo statement come from. D/D ele on the other hand is too good at everything, every top team wants em and everyone and their mother can play them bcuz of how stupidly easy and OP it is.

Duel servers are infested with d/d ele, top level teams are all infested with d/d eles, bunker guardian made useless bcuz of d/d ele. What more evidence do yo uneed?

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

nerf sustain and nerf dmg co effecient.

Noble Dress: Black underneath when running

in Guild Wars 2 Discussion

Posted by: Lifestealer.4910

Lifestealer.4910

May i ask what skirt is that?.. i can’t seem to find it anywhere in the wardrobe.

Not a skirt but a full outfit.

http://wiki.guildwars2.com/wiki/Noble_Count_Outfit

Not that one, the other one on the right of the original post.

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

It isn’t just drakes breath that needs nerf, The sustain of eles needs to be looked at. No class should be able to heal from 10% to full constantly especially while having perma protection.

Noble Dress: Black underneath when running

in Guild Wars 2 Discussion

Posted by: Lifestealer.4910

Lifestealer.4910

May i ask what skirt is that?.. i can’t seem to find it anywhere in the wardrobe.

GW2 is Now E-Sport? =D

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Just throwing money to make a tournament doesn’t make it e-sports.

Axe over sword for certain bosses

in Ranger

Posted by: Lifestealer.4910

Lifestealer.4910

is it worth it to take axe over sword against certain bosses like the arah balthazar priest or malendru?.. i would think that the dps loss in axe is offset by the fact that you dont have to be dodging to dpsing these bosses.

PvE : Thief VS Ranger -> DPS & Utility

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

In dungeons, thieves are a million miles ahead of rangers, whether team or solo play. Rangers are situationally good depending on the dungeon and party composition where as a thief will excel in every and any dungeon, they are also the most important class next to a guardian as they provide easy trash skip, perma blind and projectile block for trash mobs and the highest dps in the game. Their survivability may look low due to low hp and armor but is actually one of the most survivable class due to lifesteal signet and trait on top of lots of blind and easily traited felines grace for perma dodges.

Explain me the system of match-making (SoloQ)

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Matchmaking isn’t the problem, its the lack of active players in pvp that is.

"improving new player experience"

in Guild Wars 2 Discussion

Posted by: Lifestealer.4910

Lifestealer.4910

Changes the tp and hide all the graphs and information for gold to gem conversion, and then secretly bump up the rate in which gold to gem is converted so that the people who grind gold to buy gems gets shafted.

You are not fooling anyone anet, this change was clearly only made to milk money off people and to make it alot more difficult for f2per’s to get gem store items.

I want my backstab with1200 range

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

No offense but if you are losing to a lb ranger as a thief in a 1v1 fair duel then you are just doing it wrong.

Is engi. Actually OP or is just me?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Engi isn’t op as class…celestial and incendiary powder are.

IP is pretty OP but then again so is most passives from every other class so why does it matter ^^

Is there an esports checklist?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Before we laugh at the rediculousness of gw2 being an esport. Can we first laugh at the rediculousness of esports within itself.

That view is so 1990s. Esport is actually expanding rapidly in the past couple of years and alot of people actually take it pretty seriously. I wouldn’t be surprised if in the next decade that esport games get as many people watching their tourney as a soccer tournament, the trend can already been seen in league of legends and dota 2 world cup where the tourneys are held in stadiums with hundreds and thousands of people there as well as more watching from the internet.

Too many people playing d/d ele

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Why hasn’t this kitten been nerfed yet?

S/D wvwvw any hints?:)

in Thief

Posted by: Lifestealer.4910

Lifestealer.4910

I love how the thief/warrior debates on the forum always turn into which class has it easier. Its like first world problems when two top tier classes try to make another lookg worse. In reality, both classes has it really easy in wvw, tons of disengages, more forgiving to mistakes and so forth.

Human female idle animation

in Bugs: Game, Forum, Website

Posted by: Lifestealer.4910

Lifestealer.4910

fix it please, we won’t forget about this stealth nerf as time goes by.

SPVP Tier List

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

I love how ele is considered “S” with no counters easily available. Ofc eles dont die to focus fire or to necro/thief/mesmers.

Seriously stop polling such stuff in a forum where 90% are casual PvPers and have never been in the situation “When played well, with the best available build and competent teammates/opponents, this class performs”

Focusing fire is not a counter and necro/thief/mesmer does not counter a dd ele (necro does do alright against them but it is not an unwinnable match up by the ele).

how should spvp be balanced sq or tq?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Competitive game usually balance around high level play. HOWEVER, this does not mean they ignore all other levels. The devs usually would remove the outliers in low level, even if that build is complete garbage in high level.

Why would they do this you ask?… because there is more than one type of balance, and players needs to actually have fun before they get “good enough” to deal with said builds. If you balance to high level only and completely ignore all other level, you create an environment where most players simply stop playing before they reach the top. What good is a competitive game if hardly anybody plays after all?

From what i seen from anet, they simply do not understand that there is more to balance than just the amount of viable builds. There is risk/reward balance and then there is fun level balance.

The three type of balance can be summed up as:

Power level balance: self explanatory, games should strive to make all specs/builds/class or whatever it is close to equal power level (as true power level balance is impossible).

Risk/reward balance is also pretty self explanatory, a build that requires 1000 times more effort to play should not be weaker than build that require none. Despite this, devs should not simply forget powerlevel balance for risk/reward, the reward for playing a high risk spec should come from the unique utility that the spec can bring relative to the low risk build that the teams may want. In other words, high level build shouldn’t be flat out better than low risk ones but they certainly need to bring something unique to the table for teams to want them.

Finally there is the fun balance. “Fun” is subjective and is obviously really hard to balance as different people find different things fun. Despite this, you can easily isolate outliers that many people regardless of level would find unfun. If 99% of the community find a spec unfun to fight against even if the spec is balanced, it should get nerfed or remade until it is fun to play against. A good example would be Evelynn from league of legends. At one point, Evelynn was nerfed due to being unfun to play against by majority of the players (it was also nerfed due to the champion completely destroying low tier games), despite it being balanced or even weak at high level plays.

(edited by Lifestealer.4910)

Thief UP? Ways to improve Thief!

in Thief

Posted by: Lifestealer.4910

Lifestealer.4910

Thieves doesn’t need any buffs. Despite the constant “nerfs”, it is still a top tier class in pretty much all game modes. What does that tell you?.. oh that before nerfs that must have being OP as kitten order to be able to endure so many nerfs.

They are still one of the top tier pvp roamers with two competitive builds, sd and dp which is considered quite good for high level pvp since most other classes only have one viable build.

PvE they are probably the most important class tied with the guardian for any dungeons. Build diversity don’t matter in this game mode because its all just zerk and stack.

They are top tier roamers in wvw with the most viable build. d/p, s/d and p/d

If anything other classes should come first in terms of buffs to build diversity or whatever it is you want thieves to buffed because right now they really don’t need any.

The only reason why thief would be a top roamer in anything is because a majority of the players turn into deer in headlights when a thief stealths. Every weapon set you have listed does that through weapon skills. Aside from that they are stealth bots… again stealth.

The only justification people with that kind of opinion have for thief is stealth and thieves want something other than that. Less stealth reliance through buffs to every lackluster trait they have and fixes to their bugs so that thieves can stop being stealth bots and start killing all those bad players “legitimately”.

Thieves are good roamers whether vsing good players or not. Not everyone has many spells at their disposal that they can throw around randomly praying it hits the thief in stealth. Thieves are top tier in pvp as well not because of stealth spam but because of the high spike dmg to survivability ratio. An engineer can be built to do almost the same if not more damage than a thief but their survivability goes complete poop if they do, where as thieves still have many options of defense in a full offensive build.

Stealth will always be good in wvw as well due to the nature of the mode, being able to stealth past zerg and hide in keeps or near camps is important.

As for thieves relying too much on stealth, there is the popular acrobatic s/d thief. Granted, its harder to play that build in wvw but its certainly viable.

Thief UP? Ways to improve Thief!

in Thief

Posted by: Lifestealer.4910

Lifestealer.4910

Thieves doesn’t need any buffs. Despite the constant “nerfs”, it is still a top tier class in pretty much all game modes. What does that tell you?.. oh that before nerfs that must have being OP as kitten order to be able to endure so many nerfs.

They are still one of the top tier pvp roamers with two competitive builds, sd and dp which is considered quite good for high level pvp since most other classes only have one viable build.

PvE they are probably the most important class tied with the guardian for any dungeons. Build diversity don’t matter in this game mode because its all just zerk and stack.

They are top tier roamers in wvw with the most viable build. d/p, s/d and p/d

If anything other classes should come first in terms of buffs to build diversity or whatever it is you want thieves to buffed because right now they really don’t need any.

what i hate about playing necro

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

I only mentioned 1v1 because alot of the players post about how others should go try necros 1v1 to prove that they underpowered and needs buffs.

Why is Everyone quitting ?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

It is too late for sPvP to be saved. Nothing would help it now, even if what we have been asking for all happened. It won’t lure people back and it wouldn’t really bring in new players.

It’s over.

RIP

Pls remind me to never get cancer and be around you.

Why do you have to be so salty, what he said isn’t far from the truth. There are too many terrible design choices in pvp to the point where it really cannot be saved. All other game does the pvp better, and the devs actually care about the user experience in pvp, veteran or newbie alike, unlike this game.

Anet probably already realize this, hence the updates for pve mostly. Considering most people play this game for its pve.

what i hate about playing necro

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Alot of necros in this thread really needs to learn to play. Necro is one of the strongest class 1v1. If you are losing 1v1s, how about working on improving instead of asking anet to buff your class to be more faceroll than it already is?

Why is Everyone quitting ?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Just started playing smite recently and it made me remember how a fun pvp should be done. The game has the same fast paced combat that gw 2 has but way better balance and just better updates. The matchmaking also while has its flaws, isn’t as awful as gw2 one.

There are better pvp games out there and gw 2 just falls flat. I think anet is smart tho to update pve as the pvp is beyond hopeless to fix without costing them a fortune.

So its an L2P issue?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

It is an l2p issue. Even sizer acknowledges that thief (especially s/d) has an upper hand against engineer and the only way engi even stand a chance is due to weapon swap condi sigil.

Isn't anybody bothered by this

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Except they are not easy to focus down tho. The two eles they run are both celestials, one d/d and another staff and in matches, they were able to hold 1v2 quite well whille still doing tons of damage.

Engineer is highly comical

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

I support a nerf to IP as long as all other classes have their bs passive abilities/sustain nerfed. This includes reapers protection, shared anguish, the entire elementalist water line, healing signet and ofc rocket turret.

Isn't anybody bothered by this

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

top teams running 2 eles now?… isn’t this a sign of imbalance?.. im sure there are other reasons why ele needs nerf but this is a pretty good indication.

Has Something Changed...

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

They can’t release a new game mode because the game is already balanced around conquest. Any other mode like TDM will be a disaster when you see it dominated by trash running p/d shadow art thief or pu mesmers.

Sizers opinion on Gw2 Esports!

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Posted by: Lifestealer.4910

Lifestealer.4910

GW2 can’t be Esports if there’s no teams and pvp keeps losing players everyday. Sizer, you may think there is balance in a good team but the majority of people play soloQ and balance in soloQ is truly depressing. Also, there are no good players anymore, all I see is people rush mid and win/wipe and then Zerg to points like its a hot join, and Im top 200 soloQ most of the time on NA so there must be something wrong. The game is dying and ArenaNet is doing nothing about it. Look at last few balance patches, all they really did was nerf thief into the ground and make ele god mode again. And don’t say cele ele is balanced. That’s too far from the truth. I would honestly say balance in terms of risk vs reward is the worst it’s ever been. Like, look at some of the “top eles and engies”. Have you seen Thaddeus or Skovex play? They random dodge all over the place just to blind people. That’s how disgustingly easy it is, you can waste dodges. Have you seen Hibify play, Sizer Im sure you’ll agree when I say he lacks personal skill but since there’s only like 2 other high level engies EU he seems good. ANet needs to get their act together and promote competitive pvp by not only catering to the high level players with tourneys, but also by motivating low level players to become better by addressing soloQ balance. I really enjoy this game and I hate to see most of the pvp player base ignored because top level teams can “deal with it”.

-Teef Teef Teef Teef Champion Shadow NA

How does hibify lack skill if i may ask?.. i seen him win almost every tournament he goes into. Watching his stream too he seems to know his kitten.

Why bother with tournaments?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

the pvp playerbase is so small and the people that would watch these events are even smaller. Throwing money at a tourney isn’t gonna help your playerbase grow at all which is what you want if you are hosting these tournaments in the first place.

People like watch things that they enjoy doing. For instance a person who plays soccer and loves the sport will most likely watch one of the tournaments associated with. The same goes for anything, It doesn’t matter if your next tournament has a prize pool of 10 million dollars if hardly anyone plays the game and have little to no interest in watching the show.

IMO, engineers are OP

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

In lots of cases engi and else fill the same roles but ele meta builds have access to stab, more boons, condi removal, multiple stun breaks, and better mobility.

Engi meta builds mostly have one stun break and very limited condi removal they are so easy to pin down in team fights. Honestly it requires a lot more effort staying alive as an engi vs other profs.

Yes, running around with permanent swiftness (and until recently permanent vigor), two blocks on sub-30 second cooldowns that don’t cause a root and armor, healing and passives out the wazoo is very difficult compared to us peons playing faceroll classes. 3-kit Engineer really is the “endgame class”, it’s just so micro-heavy and high risk, much wow.

Listing all of the engineers strengths isn’t really helping your case. Ele and warriors who fill the exact same role has blocks + immunities on top of insane sustain from both active and passive. They also have access to stability and multiple condi clears. Engi played well can be resilient as well but will never be on par with those two classes.

But by all means keep pretending engi is stronger than the classes you play. I bet you either a thief,ele or warrior main.

Engineer magnet bug makes it unplayable

in Bugs: Game, Forum, Website

Posted by: Lifestealer.4910

Lifestealer.4910

Lol magnet pull bug = engi worthless.
#nope #mightbebalanced #engistilleasy

says the ele player, maybe faceroll harder instead of complaining about engis.

Most mechanically intensive profession?

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Lol, shatter mesmer top all classes in terms of mechanically intense.

thieves are easy mode, just because they have tons of auto pilot doesnt mean it’s intense.
engi really isnt that great either.
Only thing that come close to shatter mesmer is scepter zerker ele.

ignorant people should really check mesmer forum for once in their life time.

yes because needing to only press one button to nuke half someones health is mechanically intensive. You guys heard it here first brah.

IMO, engineers are OP

in Profession Balance

Posted by: Lifestealer.4910

Lifestealer.4910

Yet, thieves and warriors still make up a huge chunk of the playerbase even post-patch. Something’s telling me our thieves and warriors want to return to being godmode ASAP lol.

You know us too well.

-teef

Close. We just want to be able to enjoy our class without playing with a heavy nerf just because people think we have it too easy. It’s not easy to enter a fight knowing that:

  • once someone locks you, you have no way to break the target lock
  • your major class traits are tied directly to your main spike damage, and if you use one you have to forfeit the other
  • your condi cleanses are either 2 per 20 seconds by use of a utility or depend on you carrying a specific weapon or hitting someone with burst, which tied to the previous point
  • your traits that depend on adren reset to 0 even if you were just in a battle 10 secs ago

I don’t need to win every time. I don’t feel like I should be nerfed into having to try ten times harder than everyone else just to live, though.

-warr

Luckily as a warrior, despite the nerfs, still require one of the least effort to do well. People complain about how bad IP is yet your class has healing signet, arguably the most toxic passive bullcrap to ever been graced in this game. It allows your class to apply pressure freely while having these passives keep you alive, something all other classes, even engineers does not get to do. Your class despite being advertised as a class that should be weak conditions, is actually probably the most resilient class to condis. If any warriors is getting overwhelmed by condis despite having beserker stance and cleaning ire while having healing signet neglate all bleeds and flame damage, then it is a serious L2p issue.

Why everybody is an engineer?

in PvP

Posted by: Lifestealer.4910

Lifestealer.4910

Sounds like alot of kitten players here, just keep on facerolling with dat warrior/thief/elementalist and then complain that engi is faceroll and passive lel.

(edited by Lifestealer.4910)