How exactly would you beat a warrior with this build even if you don’t fight on node?..your shortbow won’t put a dent in his health bar even if u have the flanking bleed bcuz of his healing signet and in order to apply poison you have to get in melee range which is usually a suicide if the warrior is using an axe because even if he doesn’t land eviscerate, his impale and auto will hurt lots. If you wait for him to switch back to longbow, he will just combustive shot to proc CI to remove poison. I don’t see this spec beating a warrior any time soon. Even if somehow you can beat one, it will probably take 10 minutes.
No matter how u time the your attacks against the warrior, the conditions you apply will last 2-3 second max before its cleansed off.
(edited by Lifestealer.4910)
Must be really unlucky then. I pug frequently for the past 3-4 months (i only started playing this game on february i think) and have seen plenty of 25 stack of mights from phalanx warriors/elementalist, guardian with reflects etc.
That being said while i was learning arah, most groups range or wipe in melee but theres also pug groups that know how to fight lupi, some can even solo it. It took me a a week or two before i finally learned how to solo most of the bosses in arah but its well worth it, the challenge is something you will rarely find as far as pve is concerned.
Is this build a thing?
I know that spirit build is good for teamplays and all but in yolo queue i don’t think it matters. But i want to know how such build holds up
If warriors are the benchmark for balance then this game don’t really have much if any hope for a competitive pvp scene.
Elementalist has the same issue as warriors currently. Their kit is overloaded with too much strength and little to no weaknesses. Stability, immunities, condi clear, tons of heals/regen, tons of damage, both single and aoe from both direct and condition (burning), mobility. Every other class that isn’t ele or warrior have glaring weaknesses that you can counter, either lack of stability, lack of condi clears, lack of damage etc.
No class should have both high damage and high survivability. A celestial engineer can be taken down really easily, so can a necromancer or a ranger but a warrior and elementalist have such high survivability without sacrificing much if any damage at all in their builds.
And there in lies the issue. Players defending ele(or any class) will be comparing them to the strongest profs Warriors/Guards and people crying for nerf with be comparing to less prominent(weaker?) profs ranger/necro. Whether or not Warrior is op is not the issue. There is no indication that warriors performance is going to change any time soon so you can assume Anet is happy with them. So whats the big deal if ele can perform/contribute at a Warriors level?
Assuming ele is on par with war at lest ele is harder to play right? Though imo an ele playing at near maximum efficiency would outperform warriors is that ok? Also unless someone is experienced/competent at playing an ele at high level play they really shouldn’t be asking for nerfs.
In a pvp game like this its basically impossible to balance all classes evenly there will always be a class that is a tiny bit stronger than the rest(but should not be stronger at everything). I think the main focus should be that all classes atlest have a role/s they can fill and be viable enough to be consider for any team.
Ele is currently a strong and flexible class able to fill multiple roles. Is it very OP? I dont think so, maybe at tiny bit op. Anyway atlest for me I will try to reserve judgement until I have had more experience at playing the class.
Except its not healthy game design to have every class balanced to warrior level. Because if thats the case then you have all the classes have tons of immunities and sustain and fights will become drawn out and meaningless. Right now fighting an ele and a warrior you don’t really make any meaningful choices because every move you do is instantly stunbreaked/stabilitied/healed/immunity/blocked/condi cleared. Even if those things were balanced all in one class, it is still toxic to have such a class/build in the game.
I really emphasize on meaningful choices because part of a competitive pvp environment is to have choices that a player can pick that would be the right one. When you have encounters where the choices they make are consistently trivialized, it leads to player frustration.
(edited by Lifestealer.4910)
Elementalist has the same issue as warriors currently. Their kit is overloaded with too much strength and little to no weaknesses. Stability, immunities, condi clear, tons of heals/regen, tons of damage, both single and aoe from both direct and condition (burning), mobility. Every other class that isn’t ele or warrior have glaring weaknesses that you can counter, either lack of stability, lack of condi clears, lack of damage etc.
No class should have both high damage and high survivability. A celestial engineer can be taken down really easily, so can a necromancer or a ranger but a warrior and elementalist have such high survivability without sacrificing much if any damage at all in their builds.
(edited by Lifestealer.4910)
Warriors look more OP when compared to other classes is because they are OP. Balance in games are relative, if a class outshines others in many aspects and has little to no drawbacks, they need to be brought in line with the other classes, not the other way around.
A few days ago, i had my ranger eat 50+ tome of knowledge and then filled in the last few levels with crafting so this ranger is level 80 now. I haven’t actually got time to play her in both pve and pvp. However, looking at the skillsets of each weapon, they look extremely basic and boring except maybe some of the sword dodge skills. The utility skills also does not seem to look interesting at all.
So my question is does this class have interesting mechanics somewhere that i am not seeing or should i have just had my mesmer eat all the tomes of knowledge instead?
Warriors are overpowered, such hard hitting abilities should not have such low cooldown. You can evade like most of the eviscerates but if warrior even lands one its GG. The telegraphs does not cut it as many other classes have similar telegraphed ability that has longer cd yet doesn’t hit anywhere close to as hard as warriors skills. This isn’t even just an eviscerate problem, many warrior skills like impale, eartshaker, pin down, arcing arrow have way too low of a cd for amount of dmg and/or CC they provide.
This is on top of the class having one of the best survivability vs direct dmg and condition as well as having the best mobility (if in wvw), also not to mention the insane CC they have. This class has everything and no weaknesses.
(edited by Lifestealer.4910)
I remember watching ostricheggs stream where he was playing a zerk dps ele. He and a necro went to fight a turret engi at a point. The turret engi took a whole dragon’s tooth pheonix combo and still manage to 1v2 only pressing 11111 and maybe the occasional turret active.
your post is rubbish and to make sure i went and watched all his vids on his ele and this fight in fact never took place. There was a fight however were he two shot a bunker guardian with his dragon tooth (If he did this to a guardian, an engineer stands no chance against the combo even if the stream existed which it doesnt btw.)ele and also in the same vid got one shot from 100% by a lich form necro. Please do not make up rubbish you only make a fool of yourself.
just because you are dumb and can’t find it, doesn’t mean i was lying you twit.
http://www.twitch.tv/ostricheggs/b/546014284
at around 45 minutes
maybe its you that should stop making a fool of yourself.
Eggs fought turret engie and had ready FGS, but don’t activate this skill vs him (1 shot all turret). And when he die he call him “f_c_k_g idiot”. Now i have questions who is “f.. idiot”
a turret engi that can 1v2 an necro and ele even when the ele doesn’t use fgs still doesn’t change the fact that brain dead AI builds still get rewarded too much for doing too little.
So Ostrich got put on fire when he had 25% left and after clearing it blows up the turrets at point blank range with a dragon tooth (Downing the engie btw) instead of standing back downing his buddy in the process after which he rages, switches to his kit engie and instantly gibs the turret engineer.
so basicaly the link you desided to use shows a non engie downing a turret engie but making a bad play hence getting downed himself, raging, and then instantly ganking the offending engie on his engie.:/
need i say more.P.S. you should probably cool it on the insults or you might be infracted and get this discussion locked. Try and at least give an intelligent discussion with actual valid evidence before raging at the world next time.
P.S.S. if you skip ahead to 52 mins in you see ostrich basically do almost everything i said in my other posts.
1. catches the engie off point.
2.ranges and/ or avoids the turrets.
3. baits the engie and kills him easily. (takes about 10 seconds.)says the kitten insulting and accusing people of lying. Either way it doesn’t matter if he made a mistake of not using fgs or slightly not positioning himself right. Because in the end it still doesn’t change the fact that turret engi 1v2 while the player was probably sitting back and watching TV while it all happened. Too much reward for doing too little.
So basically your just gonna ignore facts and whine about something you cant actually prove. I think were done here.
Last i check this isn’t a thread about a class or build being OP. I really don’t care if this build is top tier strong or a build that is counterable. I care that this build is even viable a is a shameful thing to the pvp in this game. No build like this should even exist where a person can sleep on a zone and have a turret still be annoying to deal with. You can act all superior if you like but have fun with a dead pvp because when players come into the game and see kittens like this, they be outta here in no time.
I remember watching ostricheggs stream where he was playing a zerk dps ele. He and a necro went to fight a turret engi at a point. The turret engi took a whole dragon’s tooth pheonix combo and still manage to 1v2 only pressing 11111 and maybe the occasional turret active.
your post is rubbish and to make sure i went and watched all his vids on his ele and this fight in fact never took place. There was a fight however were he two shot a bunker guardian with his dragon tooth (If he did this to a guardian, an engineer stands no chance against the combo even if the stream existed which it doesnt btw.)ele and also in the same vid got one shot from 100% by a lich form necro. Please do not make up rubbish you only make a fool of yourself.
just because you are dumb and can’t find it, doesn’t mean i was lying you twit.
http://www.twitch.tv/ostricheggs/b/546014284
at around 45 minutes
maybe its you that should stop making a fool of yourself.
Eggs fought turret engie and had ready FGS, but don’t activate this skill vs him (1 shot all turret). And when he die he call him “f_c_k_g idiot”. Now i have questions who is “f.. idiot”
a turret engi that can 1v2 an necro and ele even when the ele doesn’t use fgs still doesn’t change the fact that brain dead AI builds still get rewarded too much for doing too little.
So Ostrich got put on fire when he had 25% left and after clearing it blows up the turrets at point blank range with a dragon tooth (Downing the engie btw) instead of standing back downing his buddy in the process after which he rages, switches to his kit engie and instantly gibs the turret engineer.
so basicaly the link you desided to use shows a non engie downing a turret engie but making a bad play hence getting downed himself, raging, and then instantly ganking the offending engie on his engie.:/
need i say more.P.S. you should probably cool it on the insults or you might be infracted and get this discussion locked. Try and at least give an intelligent discussion with actual valid evidence before raging at the world next time.
P.S.S. if you skip ahead to 52 mins in you see ostrich basically do almost everything i said in my other posts.
1. catches the engie off point.
2.ranges and/ or avoids the turrets.
3. baits the engie and kills him easily. (takes about 10 seconds.)
says the kitten insulting and accusing people of lying. Either way it doesn’t matter if he made a mistake of not using fgs or slightly not positioning himself right. Because in the end it still doesn’t change the fact that turret engi 1v2 while the player was probably sitting back and watching TV while it all happened. Too much reward for doing too little.
I remember watching ostricheggs stream where he was playing a zerk dps ele. He and a necro went to fight a turret engi at a point. The turret engi took a whole dragon’s tooth pheonix combo and still manage to 1v2 only pressing 11111 and maybe the occasional turret active.
your post is rubbish and to make sure i went and watched all his vids on his ele and this fight in fact never took place. There was a fight however were he two shot a bunker guardian with his dragon tooth (If he did this to a guardian, an engineer stands no chance against the combo even if the stream existed which it doesnt btw.)ele and also in the same vid got one shot from 100% by a lich form necro. Please do not make up rubbish you only make a fool of yourself.
just because you are dumb and can’t find it, doesn’t mean i was lying you twit.
http://www.twitch.tv/ostricheggs/b/546014284
at around 45 minutes
maybe its you that should stop making a fool of yourself.
Eggs fought turret engie and had ready FGS, but don’t activate this skill vs him (1 shot all turret). And when he die he call him “f_c_k_g idiot”. Now i have questions who is “f.. idiot”
a turret engi that can 1v2 an necro and ele even when the ele doesn’t use fgs still doesn’t change the fact that brain dead AI builds still get rewarded too much for doing too little.
I remember watching ostricheggs stream where he was playing a zerk dps ele. He and a necro went to fight a turret engi at a point. The turret engi took a whole dragon’s tooth pheonix combo and still manage to 1v2 only pressing 11111 and maybe the occasional turret active.
your post is rubbish and to make sure i went and watched all his vids on his ele and this fight in fact never took place. There was a fight however were he two shot a bunker guardian with his dragon tooth (If he did this to a guardian, an engineer stands no chance against the combo even if the stream existed which it doesnt btw.)ele and also in the same vid got one shot from 100% by a lich form necro. Please do not make up rubbish you only make a fool of yourself.
just because you are dumb and can’t find it, doesn’t mean i was lying you twit.
http://www.twitch.tv/ostricheggs/b/546014284
at around 45 minutes
maybe its you that should stop making a fool of yourself.
I remember watching ostricheggs stream where he was playing a zerk dps ele. He and a necro went to fight a turret engi at a point. The turret engi took a whole dragon’s tooth pheonix combo and still manage to 1v2 only pressing 11111 and maybe the occasional turret active.
1 second is a random number i threw around. My latency hovers around 300-400. If i am lucky, my latency would be around 250. Regardless of the numbers though, the delay is long enough to the point where people can dodge out of my combos because how slow it is executed.
It really sucks that the enjoyment and the selections i have in the game is completely hampered by this issue. I am usually a perfectionist and want to play a class i enjoy to its fullest potential in pvp and everywhere else. In this case i find engineer the most fun given their complex playstyle and explosions. I am by no means a great engineer player but i feel like no matter how hard i try, i will never perform on the top level with Australian ping. My combos will always execute 1 second longer than other people and in pvp this can be a difference between enemy eating your combos or just dodging.
So i thought its time i switch classes to something that i can maybe have a chance to perform with high latency. From what i read, the most latency friendly class are warrior, guardian and ranger. All 3 are equally boring in terms of playstyle in my opinion. They are very basic and way too simple, and its just not satisfying playing them.
My question is, do i have to switch to a really boring class just to limit the effect of the latency issue?.. and if so which of the three do you recommend?…
I have been pvping for about a month, i am not a top player by any means, if anything i am just average at best. i usually run a double/triple kit engi as i like the challenge.
The more i pvp in this game though, the more i hate it.
first thing, some classes have builds that have little to no trade off, these includes:
d/d celestial elementalists – it doesn’t matter what i do to them, they heal it all back up, if i try CCing them, they have stability that is only rivaled by warriors. If i apply conditions to them, they cleanse it all on top of being just plain durable and doing wtf amount of damage all in this one build.
warriors – Why does this class can have so much in one build. I am talking about celestial axebow. They insane amount of condition damage on top of physical damage this class can output is ridiculous. Not only that, they have a ton of immunities, passive sustain, condi clears etc. Their eviscerate also has extremely low cd for such a strong skill. Land one lucky eviscerate and its a easy win for them. Also don’t tell me that warriors weakness is telegraphs. My engineer bomb kits and grenades are all heavily telegraphed yet you don’t see them chopping half of someones health bar in a few hits.
Now onto other things:
The camera angle: in certain maps like kyhlo where you fight in the middle and near treb, the camera continuously get hung up on rooftops or walls which totally screws up your aiming.
Asura – i don’t need to explain much here but i like to add to the list.
Targetting- sometimes its ridiculously hard to target the right person or the right thing with the mouse because the screen is cluttered with stuff like AI’s. These AI also screws up tab targetting, which leads me to another issue.
AI- why is there soo many AI’s in a pvp game, sometimes i take more damage from AI pets than the player themselves, i don’t need to name any AI builds as you guys already know them. Also don’t give me the crap about them not being competitive builds. The fact that these builds even exist and are viable makes me wonder who the hell was designing the classes and runes.
Play triple kit in pvp?.. if so how do u endure the delay when constantly swapping kits?
So recently i have fought many celestial axe bow warriors at far point 1v1 in spvp, i have never won any fights against them despite this. I run a celestial rifle engi with grenade kit/elixer gun/ tool kit. I have lost fights even when i dodge out of pin down and many eviscerates only to be hit with impale that does more damage than anything i ever seen on a class. Ofc if i get hit by an eviscerate the fight is already over. I also bait out stances but i don’t think this type of builds even need zerker stance to win the fight.
It seems that even if the warrior misses eviscerates, he is still stacking insane amount of might making all his little attacks hurt like crazy. Should i just give up on trying to take the point from one of these warriors or is there a way to beat them?
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And was greeted with skyhammer/spirit watch all back to back 6 times and over. Did they remove the other 4 maps out of solo arena or is someone pulling strings and not want me to enjoy playing?
some good advice, also alot of people suggest pistol/shield, does it offer better dueling potential than p/p or do people just like the extra survival?
PvP is boring because 90% of the time you can’t see kitten due to skill clutter and asuras running abundant once u get out of the percentage rating. Ofc as you mentioned AI builds being this rewarding is a joke. I have tried turret engineer and the sheer amount of effort it takes for enemy to bring me down vses me just drinking my booze and watching TV while pressing a few buttons and watching his health bar drop instantly made me question wtf was the dev thinking when they made this.
That ofc can be said about warriors as well. The effort it takes to take down a hambow or an eviscerate is far greater than the effort it takes for them to just steamroll you all over the floor. In a 1v1 and when given time you can beat and outplay one but the nature of conquest means that doing so is still a detrement to your team score wise as fighting on point against hambow and even turret engineer is a death sentence so you have to forfeit up the point and whittle them down slowly.
(edited by Lifestealer.4910)
Which would you recommend for aggressively assaulting far build?.. i don’t like sitting on a point so i will be running triple kit either way. I also like the build to be rather strong in duels especially against current meta hambows etc.
Am i suppose to stare at my monitor with my eye balls touching the screen just to see wtf they are doing so i don’t get completely facerolled?.. i usually don’t have trouble against warriors until i faced them littles one where i cannot tell what weapon they are using until i am already hit by an earthshaker or eviscerate.
I usually enjoy solo queueing in team arena (bcuz no skyhammer) but one thing i noticed alot is how long the queue time usually are and how imbalanced teams are in terms of skill level because of that. The obvious cause is the lack of players in this game mode.
Unlike yolo arena where its easy to find games and the skill level difference between each team isn’t that far off. If your team has a bad player or two, chances are the enemy team has a few as well.
is not harsh enough. Pls buff it or make a proper support team where we can report players.
i know how to make him not dome but in the video it looks like you were late back to him everytime after he lifts into the air, there were also times where u dodge out of his spray but arrived late it seems.
Don’t take my word for it though, its just that it feels like i got domed many times when i am like 0.5 second late back to him.
I don’t want to sound like i am undermining your achievement bcuz that is probably the first video i seen an engineer solo lupi off wall but i feel like RNGesus favored you in phase 3. There were many times where lupi could of domed you or could rapid fire and then life drain and then rapid fire when you are completeing defenseless but he doesn’t
Its possible, its not easy though. I haven’t done a 100% solo, but I have solo’d the individual phases (phase 1 while a friend and I were just messing around in Arah, and the other 2 phases when PUGs wipe). Any way, here are the details of my current build:
Weapon: Rifle – jump shot gets you back into melee range fast in phase 3, and rifle 3 and 5 will take care of any grubs if you fail a dodge in phase 1. alternately, you can take pistol/shield if you can get back to melee range fast enough. don’t use dual pistol.
Traits: Firearms 2 – Hair Trigger – ensures rifle 5 is off cooldown by time he leaps again. put these points elsewhere if you are opting for pistol/shield
Inventions 6 – Fortified Turrets is the only necessary trait for this build – you can sort of learn the timing to place these (there is some RNG). be ready to dodge or block though, whether because you placed them too late, or one of his attacks got through and destroyed the turret. For the other 2 traits chooses whatever you want. I use power shoes (one of my favorite traits) and energized armor because i run celestial gear (if you’re running zerker, its probably best to chooses another trait)
Tools 6 – Static Discharge for extra damage. Power Wrench to put the toolkit block and prybar on shorter cooldowns. Andrenal Implant – increases your endurance recharge rate by 50% constantly.Skills: healing turret and rifle turret provide the reflects for this build (and short cd toolbelt skills for static discharge). Toolkit – mostly because the block is necessary, but this is my main means of damage against Lupi as well. Rocket Boots – just in case he uses the dome, this can get you out. Switch to another turret or bomb kit if you think you can prevent the dome 100%. Supply Crate for your elite for some more reflects ( use in phase 2 for maximum effect).
For phase one, just keep smacking him with the wrench and use your toolbelt skills for static discharge when he summons locusts (bomb kit can take of them by itself if you opt to use that instead of rocket boots). If you get grubbed, back off and burst it down with rifle 3 + 5 and prybar. For the final grub (at phase change), back up just a little and drop a turret to protect you in case he uses the mass AOE.
For phase 2, try to time you turret drops to get the shield up just in time. if you’re too slow, use toolkit block. don’t forget to make use of static discharge – keep those toolbelt skills on cooldown.
Phase 3 is a little tougher. Try to learn when he is likely to use rapid fire on you and drop a turret accordingly (for me that is immediately after I leap back to him after his health steal). make the decision to pick up the turret for shorter cooldown or blow it up for static discharge. How you handle the rest of phase 3 should be largely based on your personal playstyle. I use the toolkit block for the targeted health steal and double dodge out of the AOE one. You may opt to do it the other way around (also depends on the current state of your endurance and cooldowns).
So you use rifle turret , tool kit and rocket boots and don’t use grenade kit?
Does that mean you will be camping rifle for most of the fight?
Is it possible?.. i couldn’t find any videos of engineer soloing lupi off wall.
without reflect, you gonna have to range him and use obstacles to LOS his lifedrain
Is there any?.. I was thinking along the lines of getting HGH trait and use rifle mainly occasionally switching to tool kit or maybe grenade kit.
I average 280-300 ping as well and I find that for phase 3, I don’t have issues off wall unless I run out of swiftness or he’s close to the wall but not quite on it. If he’s close to the wall, then when you try to dodge out of his rapidfire radius you might not have enough room to get out of the way. If you DO fight him off the wall, try to have him far enough off of it so that you have room to work with.
Also something that you should be aware of is how important it is to maintain swiftness. It is absolutely essential for properly soloing him off-wall. If you fail to maintain swiftness then if you try to position yourself out of his rapidfire you’ll probably end up getting bubbled at some point.
Other than that there’s little anyone can suggest for you other than to adapt to your latency problems and dodge accordingly. Also make sure you’re using lifesteal on crit foods— no shame in using those as they’re great.
thats good advice, i use the 25% movespeed trait but i guess i should sub out for the swiftness on crit trait. lifesteal foods i can also see having some uses.
trolls aside, real advice would be nice.
I have been soloing lupi with a warrior for a while now (mostly having him on wall), this is due to when fighting him on open field i find i only succeed maybe 50% of the time. I have watched videos of pro players soloing it and i find that my timing compared to theirs isn’t off at all. Despite this, on phase 3, i constantly will get hit by at least 1-2 frenzied blast, or his life drain (when he opens his mouth) will hit me in between my whirlwind/dodges. This made it so when fighting on open field i am always in a struggle praying that he doesnt go relentlessly with frenzied blast or i will end up with barely any life left.
I constantly play with 300-400 latency (living in Australia) so i understand why despite having the same timing as other players, i will always get hit by SOMETHING, but i also don’t want to rely on wall too much because of this.
I want to ask for advice as to how to compensate for the latency issue so i can consistently solo lupi on open field.
i tested his build and its quite strong, but from what i learnt is that i have to hybrid it up with builds?.. because it feels like condition build doesn’t really offer all that much or i am playing horribly wrong with it. In solo arena i can see it having some uses but in tpvp it feels like just worst of compared to all other builds out there.
(edited by Lifestealer.4910)
i assume you guys are talking from a wvw perspective, as in spvp if i leave point to wait out zerker stance, i am giving up the point.
Rarely do i ever win a duel against another warrior that is hambow or eviscerate. Am i just doing it wrong or what.
Just wondering do people buy this shield for 250g?.. because i accidently bougth this item and want to relist it up but i doubt anyone would buy this shield for that much.
That is not a legendary ofc. What do u guys think?
Have you tried running a fractal with a bunch of necros/bowbear rangers instead of warrior/guardian/elementalists/mesmers?… its a torture, even if the necros aren’t bad, it takes a million years to kill anything.
I would give you that engi while not being the best at least still offer something to the team but the other two classes especially necro are just downright useless in most situations. Rangers are a huge hit or miss depending on their build, a bowbear ranger in any dungeon or fractal would be instant kick if i had a say in it. Too many times where they use their knock back or their pets get in the way and not only that, they do like barely any damage and offer NOTHING to the team.
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Turret engis are easy if you are not focused on fighting on the point. Back away, range and AoE them, lure them away from turrets if you can. When his turrets start getting low and going down, pop stab and go in for a burst.
The problem is a turret engi will always be contesting a point with your bunker. They are literally the only bunker that can rush far early by themselves and completely push out the other bunker, forcing them to back off or die. Are you going to tell me when you are bunkering home that you will get off the point and stand away and just slowly take down the turrets and then slowly kill the engi?.. because even if that somehow worked, you would be sitting at 50+ point deficit in which case i think the engi already has done his job.
This is how my games usually go (in an ideal situation ofc). I go far to contest point with enemy home bunker, i kill him or he runs away ( most stay and get killed). I take point, the bunker either comes back and die, gets help (in which case they lose mid because they would be down a person), or just try to make a play elsewhere which may or may not work.
The only true counter i found to turret engi is zerker staff ele but then that build is free food to thieves and there is no shortage of thieves in tpvp.
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I decided to roll a turret engi because i am so tired of their brokeness in pvp, and man the free wins have been pouring down like candy.
(edited by Lifestealer.4910)
At first i assumed hambow was latency friendly to someone who is getting constant 300-500 ping with lag spikes every 3 minutes but after many frustrating matches where i desynch whenever i f1 with hammer or hammer 5 not hitting somebody when i am on top of them, i don’t think this build is latency friendly at all.
Can someone suggest any other build that is workable with high latency?
If u want to have a coordinated tpvp team, condition warrior isn’t that good. The build is very selfish and is only good in duels but does not offer all that much to the team compared to say a hambow or even an evis bunker.
If you are going to be mainly solo queueing or just solo tpvping, its alright.
As for power sword build, i can’t really tell much as i never seen the build in action but personally i wouldn’t recommend it as the only good skill for sword in power build is sword 3 and its hella gimmicky and is heavily telegraphed so u wont be landing it against any decent players.
As for the topic, guardian shield is only good for pure bunker in spvp due to shield 5 knocking people out of point but other than that is completely useless everywhere else.
In terms of dungeons both are good and are highly desired, in high level fractals guardians are the most important but for any speed runs, warriors and elementalist are the most wanted.
(edited by Lifestealer.4910)
It’s not about beating them, it’s that the builds are boring to fight against. Not to mention that the builds that CAN kill them not only don’t kill them fast but are also generally boring as well. As a Warrior if I want to kill a bunker Engi I’d have to run condi Warrior and it still wouldn’t be fast enough. Not to mention Decap Engis that have more pushback than even a Warrior with both Balanced Stance and Dolyak Signet can handle.
This is part of the problem. Engineers need all those knockbacks to counter the warriors with all their stability, cc, and damage. Other classes can’t have their abilities brought down, until warriors themselves are dealt with. Frankly, these build seem like an excellent counter to the warrior meta.
What is this warrior meta you talk about. Most teams i see consist of 2+ engis and even most top EU team started to drop warriors and put more engis on their team.
If anything this is the engi meta we are in.
Had no AI and required you to control every single action they do?.. this will make the build require more skill to play and probably more effective in a pro players hand. Many competitive games that i shall not name do this in order to make the game not so brainless.
Anyone able to solo fractal at max scale while naked?
I don’t know if I would call it the ‘counter’, but you need to be realistic about whether or not you can unbunker the bunker in a reasonable amount of time. Their meant to troll you and CC you around so you can’t cap, so if you go in 1v1 and stalemate with him he’s winning. It’s not necessarily a bad thing to just let him have the point so you can outnumber his teammates somewhere else until you and another teammate have a chance to come 2v1 him. I find they usually dont have much in the way of stunbreaks, and I’m usually pretty succesful as a Warrior in locking them down at least enough that me and my partner can simultaneously rip his face off.
If the one you were facing was successfully 3v1’ing you guys, he could have just been that good and you guys were getting outplayed.
This issue isn’t just trying to unbunker them tho. Sometimes, say you are defending home or just trying to cap it at the beginning of the game. An engi rushes to your home (they are extremely mobile and can get there b4 u cap home). They drop turrets down at your home point. Theni tried all the methods to try and beat the engi but to no avail i always had to either forfeit point or die.
(edited by Lifestealer.4910)