It was suggested before the patch by many players and I originally supported the idea, but the current implementation is a) no new content but old instead and b) a complete mess. So no, I see no point in it; you can just print out the list I linked and do it yourself if you wish to.
However, it would be nice if we could see the discovery requirement even after the trait has been unlocked.
I must be a vampire then, since it hurts.
Is there anything that Guild Wars can do the help these people?
- Reduce amount of people on the maps if the servers can’t handle it.
- Improve servers to handle that amount of people.
- Put in a tracking system which “holds” your progress in events in case you disconnect, because disconnects can happen anyway even if it’s not a server-side problem.
However, I believe that you already know these answers and are asking for a dev’s response and not a player’s one.
Any kind of response- because that would tell me that
a) they actually give a kitten
b) they see their players as actual people and not just pixels to be shoved around
c) if they came out and said- working as intended it is not a problem as we see it- people can make up their minds if they want to live with it or not.
- Response from a German community manager: https://forum-de.gw2archive.eu/forum/game/gw2/Megaserver-System-Die-Konsequenzen/page/15#post374779
- Translation: https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/3949954
AFAIK, hotjoin has a daily progression limit. Qs do not. That may be the reason, and 99% is a coincidence.
Thieves built around stealth are a cowards class.
I haven’t written this on the forum ever and I hope I never will again, but: LOL.
If they fix this I hope stealth get’s a nerf on the graphics. With that I mean stealth should not make you invisible but more like Predator invisible. Stand still and you blend in to the background, move and you will have a harder time to blend in. Target will still not be able to be targeted and channelings will loose the target but if the players has a keen eye he/she can se the enemy and track him/her.
Similar to the way friendly stealthed players are displayed. I always liked this concept and even thought of traits which could make it work; I think this is a nice concept, but I’m afraid at this stage it may result in a massive outrage.
John and several classes from his school went on a beach trip.
After arriving, he and some other children decided to swim out into the sea.
When far enough from the shore, John asked: – Hey, everyone here can swim, right?
- Yeah!
- Sure!
- Of course!
John: – Oh, cool! Everyone I know can swim!
Those on the shore who couldn’t or didn’t like to never heard him.
So much for you, people who’re polling players who attended because they liked it in the first place.
I personally want megaservers heavily reworked because I want them to:
- provide enough people but not overwhelmingly a lot of people when you can’t even see the boss under players and particles and have lag spikes and severe FPS drops even on high-end PCs when otherwise you can play on max settings and enjoy the graphics (may be achieved by softcapping map to ~50 players and having everyone else in only through guild/party sorting);
- have bosses (once player amount is lowered) which remain fun and challenge with a chance of fail in case of lack of effort from players, instead of constantly being zerged in seconds disregarding any mechanics and boss skills (Fire Ele, Taidha, Ulgoth), or simply taking very long (new Behe) or permanently defended (Orr) without a chance to perform the event itself – ANet can easily make a CDI for world boss mechanics which could work even for larger groups of players;
- provide a living changing world experience and let me do any boss I want and not only those on the timers – I’m already sick of the Taidha gate event and I’ve done it just a couple of times (can be partially achieved with a] spawning several bosses instead of a single one and b] letting us trigger boss events outside of timers, and not only guild ones and c] introducing more non-syncronised bosses of world-boss class and reward level), as well as giving me ways of knowing what’s happening where (in-game event informer);
- remove current random contested-uncontested waypoint behaviour (probably a byproduct of the underlying server mechanic) and rework the contested waypoint mechanic – the best of which is having all contested waypoints portable but highly defended by mobs to make players who chose to use them fight for their lives;
- let me play with people who speak my language (English even though it’s not my first language) and understand English which otherwise leads to insults and miscommunication;
- let people from the same parties and guilds and servers play together;
- let me and large guilds perform events which require almost a whole map of suboptimal players to find that empty map and fill it without being griefed by random players playing how they want and speaking whatever language they speak.
That’s only about megaservers, not about traits, town clothes etc.
EDIT: I would also prefer to see the main city maps off the megaserver system. I liked The Grove calm, it felt like “my” city and “my” server that way, instead of the overcrowded megalopolis those are now – and this would also help relief the WvW and RP communities’ problems.
(edited by Lishtenbird.2814)
The margin of plausibility is a subject of eternal debates. However, there are things which people consider normal (like being able to hit holograms, or being able to bleed and poison steel golems, or being able to create clones of flesh and blood), and there are things which they don’t. The stealth tracking is considered as the latter by many people. If you ask me, I’d say that using channeled tracking as a counter to stealth is pretty much similar to countering Shocking Aura with Mirror of Anguish – both work, both give benefits to user, both defy logic, and the only thing that differed (and made it fixed eventually) is noticably higher numbers.
When you go into stealth, it’s only natural that you shouldn’t be tracked by Aetherblade’s lightning or a Toxic Assasin’s long-cast arrow. It is a game design flaw (one of those “lazy solutions” of early stages IMO, just like Temporal Curtain, which I BTW would call “ignorant”), and the fact that many people consider it a bug is not a coincidence but a consequence.
I haven’t been playing PvP for that long but I’m already sick and tired of this so-called “mechanic”. Just yesterday I got knocked off skyhammer by a ranger after stealthing, and got tracked and killed by someone’s projectile after using Deception at the last moment and stealthing.
I do not have problems with thieves being thieves – stealth is a part of their mechanic; I do not want my staff projectiles to track and hit them when they’re in stealth either. Countering the fact that some classes are better vs AI and some are better vs humans with a lazy game mechanic is simply selfish; there’s zero common sense in getting stealthed, blinking and then still being hit by someone’s channel.
The most correct way of stealth working:
- You start a channel.
- Target stealths.
- You continue channel and fire.
- If the target is still in the place where you last saw it, your channel hits (similar to AoE).
- If it’s not, your channel misses.
A lazy but ok solution which takes into account the current game engine:
- Skills miss if target is stealthed when the “hit” event is triggered (works both for channels and bouncing projectiles).
- Multi-hit channels (Spatial Surge, Arc Lightning etc.) gets interrupted without triggering any on-interrupt effects if target is stealthed when the “hit” event is triggered.
I can confirm that illusions do appear on the other side of the gate and start attacking enemies in EoTM and they do not attack the gate at all (tested with GS2,4 and focus 5).
Ways to reproduce:
- Buy a character expansion slot.
- Create a mesmer.
- Port to EoTM.
- Cast illusions on the gate.
The staff my clones hold is the one I broke down even though I am using the ascended one. I hadn’t transmuted a skin onto the original or ascended.
I would suggest attaching a screenshot.
Report from a [PSDH] Teq run activated by a friendly [SOF] guild:
We spent about an hour taxiing people in, but no, the nerf with 3 spare minutes we had before megaservers did not help and we failed with 1% left.
Mega bosses were never difficult. Lower population server does t make these bosses difficult it just means you gotta hit then for 30mins because they have massive health good luck with that
I was on a high-pop server and I avoided fights like Lyssa on peak hours because it scaled horribly. However, I managed to jump in the morning every now and then for a casual and fun 4-5 people Maw and Golem fight; and guess what? Downscaling made them easier, faster and yes – challenging because every person’s input mattered and you had to actually take the mechanics into account.
Now… now I just try not to do these bosses because of how dumb they are and a 0% possibility to fail.
Once again, it was a monkey paw wish by ANet; people wanted more players to succeed on low-pop servers, meaning “enough” – and now we have everyone there to never fail.
KOPPER, I was mostly being off topic here and that was not the right place for the discussion, so to end it, I’ll just say that I as a player would really prefer to have, say, another month to have everything sorted out before releasing new content on an unstable system as I do not think they will be able to handle both at the same time.
My personal answer is: I prefer to wait another month to have megaservers sorted out, mesmer’s 30+ bugged skills fixed, some QoL features finally added (see both of threads in my signature) – and only after that I will be happy to see content and play it without raging for every persisting bug and to finally support the game for their good work. Again, my experience shows that at this stage developers will not be able to handle both old and new bugs which come with new content – and that’s exactly the reason they took a month off for a “feature pack” which basically put a new face on several old features, made overflows obligatory and fixed a small amount of bugs.
(edited by Moderator)
Oh, you wanted to be able to see the ground at the Golem so you can quickly see where the electric floor is coming? Well, tough luck. :P
That’s a pity, since those projectiles don’t even do near to the damage the rings indicate… The thing which got worse is that too many characters cover the sparks with their bodies and it’s next to impossible to see them.
I got a small collection of overcrowded boss fights today: champion husk at Wurm, Taidha, Ulgoth, Golem. It’s often even hard to see the boss itself.
Posted it five days ago: https://forum-en.gw2archive.eu/forum/support/bugs/Megadestroyer-Bugged
So, not fixed yet.
If you insist on saying the Lyssa capture event gives out more rewards than all these other combined events in ML, then I do not know what to say …
Why would I even compare all events in the map to a single event which, when not upscaled by zerg, was challenging, fun, rewarding and pretty fast? You know, like, why would I compare the wage for the whole day’s work to a single simple task of 3 e-mails and a phone call? Or, like, why would I want to do the whole day’s work but exclude a single simple task of 3 e-mails and a phone call?
No, seriously, I’m not trying to discuss anything with you anymore.
I got a better title for this achievement – “Legendary Door Mat”.
Perfectly suits the playstyle of covering the floor with your body while the party finishes the boss for you.
Yup, it might take you longer than tagging one capture event, but either way, you ‘earned’ the trait.
No, you only earned the gold for your spent time.
Because if you spend the equal amount of time doing the capture event, you get the same gold and the trait.
Sorry, but I have done Lyssa capture many times before, The rewards from doing this one event are certainly not the same as you would earn doing dwayna and all the the other events and in Malchor’s combined, along with all the other activities I mentioned. You are being foolish even to suggest such a thing.
I like how constructive and objective you are.
I don’t know what game you’ve been playing, but the worst loot you can get (apart from the Eye of Zhaitan chain probably) is contested Dwayna’s chain – too little trash mobs, a semi-boss and a boss, boring and fairly long Malchor’s escort.
Contested Lyssa, on the other hand, has 3 seal capture-defence events with tons of trash mobs, and if done one by one (as I always did, and successfully commanded it when felt like it), it provides a large amount of loot. Aaand you get bonus loot if the seal defend events pop up during Lyssa stage – as they usually do and if players are smart enough to attend those. At least that’s what it used to be before the patch.
That said, you’re totally missing the point… When you do event A you get gold and a trait; if you do event B you get gold; if you spend the gold on the trait after it, you just lost.
Check the trinkets (those rings, back item, accessories).
Here’s a direct result of different servers getting dumped together and language filter stealth-added and turned on by default. So much for “facilitating friendly play”:
Yup, it might take you longer than tagging one capture event, but either way, you ‘earned’ the trait.
No, you only earned the gold for your spent time.
Because if you spend the equal amount of time doing the capture event, you get the same gold and the trait.
Dude just go buy them. Every MMO has griefers. Gw2 has quite a good community compared to other MMO’s honestly. Don’t waste your time at lyssa then, just go and make some quick gold through an arah run(if you can find a good group) and then you have 3 gold.
No, don’t. Speak with your actions and don’t fall for the carefully masked gold sink.
I can leave another month – or well, even forever since they’re useless – without these traits and I’m either getting it through the event when it works or I don’t.
Between this and the toxic chat in Queensdale , I’m seeing some very very poor attitudes from the gw2 community
I would stand my ground and defend the opinion that it is poor game design decisions to blame rather then people who are allowed to play how they want and to grief others by doing so.
Of course you would. Its not Anet being jerks, its players. Nobody is forcing players to be kittens.
people are there playing the game. The game tells them there is an event, “defend the temple” or whatever. People do. Also, if that has not changed, people can get very rare crafting materials as long as the temple stays “open”. So their interest to defend is at least as high as yours having the event fail. You rank trait unlocking higher because you need it. They prefer it the other way around. This is not griefing. Griefing is not “people don´t do the thing I want them to do”. The whole temple events have always been flawed from a game design view (better rewards from failing and redoing events), throwing the new GM traits in there made it only more apparent.
Exactly.
I’m not defending people for being jerks; but just like social norms in real world discourage such behaviour, game designs should do the same instead of encouraging it.
If it’s a competitive PvP world, that’s one thing; if it’s cooperative PvE world, that’s another thing. When designing events, you stick with either one concept or another; but similar to many-many previous events, ANet has designed events where one person’s goal (having access to vendor, farming a small amount of mobs during defence event) contradicts with other person’s (farming a large amount of mobs and getting the trait). This just got worse with multi-lingual communities who do not hear each other because of the stealth-added language filter which is on by default.
There’re 2 perfectly simple solutions to this particular problem:
- Make defence events occur more often and make the waves significantly harder each time (the way it was designed to be previously) so that it eventually fails disregarding the amount of defenders;
- Make the trait acquirable through defence event, similar to a couple of other traits.
My guess is that they had to megaserver everything before they could fix the issue.
Since everything is megaservered now, it should start fixing itself once you log in after the fix and then have a daily reset, just as stated in dev’s post, and not simply if you log in after reset.
Between this and the toxic chat in Queensdale , I’m seeing some very very poor attitudes from the gw2 community
I would stand my ground and defend the opinion that it is poor game design decisions to blame rather then people who are allowed to play how they want and to grief others by doing so.
Some duels and mounts would be ok :P
Dueling, capes, mounts, guild halls and GvG are out of the scope of this list.
But yeah, I also started to feel like wiping a half of that zerg for more playing space, more challenge and personal contribution, normal mob tagging and an FPS/latency boost. Especially the part that doesn’t listen because they have the lang filter on by default.
Teleport to WvW and use the bank.
If you need a headache pill, get a taxi to the nearest drugstore. Why would you need a med kit at home?
Even using an SSD I consider loading screens highly annoying.
Seriously, I don’t get it why people are so stubborn in suggesting incovenient things when others are ready to pay for a convenient thing.
That would be so beautiful. Hopefully it’d add one more bag slot to put it in too. :o
I doubt it But such a bag will effectively reduce carrying capacity for all the alts you use it on, so it will also encourage people to buy more bag slot unlocks per each character. So for ANet, it’s a win-win.
On the other hand, having it as a separate account-wide unlockable slot shared by all alts would make coding things simpler – like, you wouldn’t need to imitate the “self-replication” function of the initial bag so that you can put it on an alt.
(edited by Lishtenbird.2814)
Mesmer here, ele alt.
Utterly tired of broken blinks. +1.
As for UI thing: are you using left mouse click to use the skill? Pressing the skill button again works as well (like, 7 to display marker – 7 to blink); once I discovered that trick, my AoE life got a lot easier.
This weekend I spent 70 dollars removing, buying and swaping runes just
to see what would and wouldn’t work.
Working as intended.
(:
If you don’t want to do it, just get an exotic set for your second (WvW/PvE) setup; runes and sigils in PvP are still free. Also, you can craft 2 ascended sets now and use across all characters. Also, you can check forums and read what works and what doesn’t if you want to be efficient.
Regarding 137. Being able to view collections (“read-only mode”) from inventory. I noticed that the Crafting tab recipes in the Hero panel shows the amount of available materials, so there already is an indirect way to check collections and it means that adding viewing collections is not against the “policy” regarding collectibles.
Added 164. Option to block whispers and mail from anyone except your friends, guild members and current party (addresses gold selling spam and harassing).
Added 165. Automatically remove messages of blocked users from chat (same).
I thought that was what the bank was for? Waypoint to a bank. Drop the armor off in the bank. Switch characters. Grab the armor. Done.
Go out. Dig some earth. Plant potatoes. Wait. Gather. Fry. Done.
Yeah, it works, but it’s not convenient Neither is the golem convenient as you need two of those for the task, plus spare bank space.
It could be broken…
It could be failing in its load balancing…
It could work in small scale, but craps out at the larger scale…
It might not have enough data collected yet (only been a week after all)…
It’s hard to tell, but you’re correct that they probably shouldn’t have pushed it to all maps yet. Unless, they needed to do it for the data aggregation, which is a possibility.
If it just needs to collect more data, I’m not too worried about it, eventually it will have what it needs. It might just take more than a week.
What new “data” do you need to sort by:
- party members
- guild members
- home server
- server language
?
In my opinion, there simply isn’t any kind of filter at all; it’s just the same old overflow system, just reversed. And seeing several bandaids put over the old code (like getting an undocumented PvP daily), I feel like the game is at the moment run in a low-energy maintenance mode with new people who’re working on some old proprietary code developed by another company at release stage.
I’ve seen it suggested several times and generally like the idea of having it as a gemstore item (to account for the rentable golem). I have it listed as a 34. A magical bag shared by all characters (may be a gemstore item not to conflict with bank golem). feature in this desired feature list
It killed PvE for me. It was take or leave before the Megaserver, but post-Megaserver left me with zero interest in it while its in it’s current state of mess. Plus I loathe the boss schedule. A living breathing world……on a timed schedule. What?
I still play – only in sPvP and WvW/EotM though, which I still enjoy.
Same. World boss events were my favourite pastime. Now I feel mostly annoyed, if not disgusted, by the timed mindless laggy zerg with 0% fail rate and my personal input equated to almost zero (and now flavoured with multi-lingual hatred). Trying out PvP (with its “you [kitten] pvelers [kitten] off!”) and (mostly mindless) EoTM zergs. Will see how it turns out; not at all inspired at the moment.
(edited by Lishtenbird.2814)
Suggested and discussed as a good idea by players many times, and listed by me in this feature list as 84. Ability to put exotic sigils/runes and ascended gear (especially rings) into Mystic Forge. I think that would even out prices of “useless” and “useful” runes/sigils a bit.
Well, they did nerf Teq by about 3 spare minutes after the patch.
…still, I really doubt it will even slightly help with totally random multi-language overpopulated megaserver player state.
Here’s a larger thread with like-minded people for you: https://forum-en.gw2archive.eu/forum/game/gw2/Only-10-Daily-Achivements
Personal opinion: the daily mix is far better now and most of the time it completes itself without you noticing, unlike the previous illusion of choice we had.
Here’s a larger thread on the same subject: https://forum-en.gw2archive.eu/forum/game/gw2/Transmuted-Names-REDO
If it would be a “mark”, then only a positive one
You’re not reporting players, you’re reporting bots from hacked accounts which are a direct threat to ANet’s money making (=survival) policy. There’s just no point in punishing you for being a loyal user.
Correct me if I’m mistaken, but last I’d checked, it was possible to buy the traits from the profession trainers, correct?
You can also buy $600 (?) worth of gems and “earn” a legendary.
May be a result of a global daily limits not resetting issue: https://forum-en.gw2archive.eu/forum/support/bugs/Merged-topics-Achievement-bug-no-chests-dailies-stuck
I fail to see how this is a bad thing
There is a difference between ‘populated’ and ‘Tokyo overcrowded’, you know. Anet does not, apparently.
I’ve been to Tokyo and I can say that it doesn’t even nearly feel as overcrowded as Moscow simply because the infrastructure is superior.
The point of my analogy: if ANet managed players distribution as effectively as Tokyo does (by sorting languages, grouping guilds, maintaining server population, randomising boss events), then it wouldn’t have ever felt “overcrowded” even if it was.
Here’s a summary: http://wiki.guildwars2.com/wiki/Living_World_summary/Season_1
Check if you turned on autoattack on that skill – it looks like a 2 arrows border around the skill icon. Can be removed by ctrl-right-clicking on that or another skill.
Is it fixed yet, is it fixed yet!? ….
Not likely – since most if not all maps have been megaservered today, I’m pretty sure they have bugs coming with those as a top priority.
Yeah, i guess, hehe. But like I said, haven’t tested it really much and i was talking from pve perspective…
From PvE perspective, that opened up a whole new dungeon build for interrupting bosses through stacks of defiance which could make mesmers asked-for in dungeons – which was good since another dungeon build got closed by the non-PRed stealth-swap of mantra traits. Actually, I believe that whole defiant “bug” would’ve made a nice future GM trait of it’s own – if ANet insists that we can’t get a trait for both PvP and PvE combined in one.
Later in 2014, we’ll activate our megaserver technology across the entire world of Tyria."
Well, technically 1 week later is still “later in 2014”.