Yes, the game is not thoroughly tested…
…but it would’ve been fine if it was promptly and thoroughly fixed.
Chris: Check this out, I was in Starbucks this morning. This is a true story. There was this kid behind the counter and he’s looking at me, and the place is pretty full and its not that loud. He looks at me and he sees my t-shirt and he goes “You’re the guys that deliver content every two weeks!” I should have come back and said, “You should come work for us in marketing.” Then we started talking about games and he was talking about League of Legends and he just started playing Guild Wars and how much he loves the updates.
Well, I believe that Megazergers and LS are already working as intended for the “kids from Starbucks” target audience.
they should have implemented ooc weapon swapping to the hero ui, like an easy way, from the beginning.
Probably as a part of a multi-build system with armor and weapon slots and trait templates. I’m so tired of switching everything each time I switch PvE/WvW/PvP, and with the new PvE weapons in PvP it just got more annoying.
And i’m all for it .. it plain sucks if i use a staff and want to change to Scepter/Dagger and after that there is a free space in my invisible bag, so that i have to fill it with salvage kit or any other junk that i can’t sale for accident, and when i want to change again i first have again to move that into a normal bag, so that i have again space for 2 weapons.
This case is not ele/engi specific, yaknow. It’s twice as bad for other classes, where you may need multiple sets of 1 and 2-handers for different situations.
Technically it’d have to be divided by 4 specifically. Because as you remember, if you did 3 in a row (as in odd level fractal) you would not get the end chest because you haven’t fought the boss, so it would automatically get removed from the overall number that’s relevant to the discussion.
It’s like saying I bought 10 lotto tickets and 4 packs of gum, and only 1 of those 14 items made me win.
Ah, my bad. Haven’t been interested in Fractals before Fractured and missed that part.
If you give engis and eles an OoC weapon swap (thus e.g. giving an ele 8 weapon sets instead of 4 without opening inventory), then please add a weapon set swap function to other classes so that we can have 4 instead of 2.
Because I do not think it’s fair that an ele would have 8 open weapon sets in sPvP during the match and my class would have 2, or that an ele can change those in WvW in a brief moment of OoC with one button while my class would have to search for those in inventory.
Option to abbreviate server names in WvW (Piken Square – PS, Desolation – Ds and so on); can be followed by an option to abbreviate/replace with icons/colors/numbers player’s titles. In ZvZ under all the particle spam and nameplates it’s hard to actually see what’s happening, and turning off nameplates is not really an option.
Overall it’s been 546 days since Fractals were released, that resulting in 4.6 runs per day, every day of your life since Fractals first came out. Either you are living in fractals, hence your luck is unimaginably bad, or you’re over exaggerating that number by a landslide.
Maybe he meant fractals themselves, not sets of fractals (with 3x or 4x fractals per run).
Which would make the number entirely irrelevant to the conversation as it is about the daily chest rng.
Not advocating, just stating. The number will have to be divided by something between 3 and 4 then to become relevant again.
Another bug I just found that probably was there for ages – my clone is missing his weapon!
Funny… Looks like swapping weapons before clone with GS is generated by GS2 results in a clone with off-hand weapon from the other set but no main-hand.
/ trying to think how weird the code for clones must be to produce such kind of bugs.
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Overall it’s been 546 days since Fractals were released, that resulting in 4.6 runs per day, every day of your life since Fractals first came out. Either you are living in fractals, hence your luck is unimaginably bad, or you’re over exaggerating that number by a landslide.
Maybe he meant fractals themselves, not sets of fractals (with 3x or 4x fractals per run).
Walk around outside a school in a swimsuit and get a visit from the FBI.
What’s FBI? Faren’s Brides International?
Isn’t that just lag?
That’s not lag, that’s crash. Most likely caused by client overflowed by the amount of zerg models to draw, bugging out and crashing.
OP, try lowering your graphic settings – it’s unpleasant but it usually helps.
Had it yesterday, got killed. Nope, I didn’t have time to type any emotes.
Mega bosses were really cool when you could jump in and do them off timer with 3-5 people; it was challenging, it was fun, it was fast because of downscaling. You always got loot, you never raced for a tag, you used all skills and not only 1111 and your presence really mattered.
Nowadays… nowadays I just don’t do them anymore and switched to other game modes. Working as intended.
I believe this post is an example of why exactly we got the overcrowded megaservered multilingual scheduled zergs so many of us hate:
people never logging in or playing but constantly complaining on the forums about how “the game is dead”.
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Sadly, I gave up on my mesmer for now. Way too broken to be of any use in PvE.
PvE is generally very forgiving. But getting stuck in place after Phase Retreat in WvW effectively makes you a free kill.
“Hey, we fixed your Warden!” – “Great, nothing changed, and also reflects are broken.”
“Hey, we fixed your fractal drops!” – “Great, they are now lower.”
Seen that orrian sapling in Cursed Shore. Never seen that ship not crashed; I just thought it was a constant prop.
There’s also an ore node which periodically spawns on top of one of the vines near Twilight Arbor waypoint; not much of a problem usually but during Halloween that was a candy corn node.
Agreed.
Servers should hold our place for some time in case of disconnects, especially as they happen far more often since megaservers started fully packing most instances.
Yes, make sure to let them know to never have any fun with us. Geez.
Posting in threads about cool pics and cat hats is not a problem.
Posting in threads about cool pics and cat hats when several megathreads are not being responded to for a whole month and the only answer in other threads says “We’re too busy to respond!” is a problem.
For your convenience, taken from Facebook.
(recycled joke alert)
Also the fact Suriel is a Quaggan is surreal!
Thanks for delivering the official content back to the official site.
Does that picture that players who missed the first iteration won’t have a chance to meet the notorious Liadri?
In the image you posted of Queen’s Gauntlet foes, you list Doobroosh as having a variable weight of 150-450. (I think, don’t have it in front of me.)
Where do you even get these images you’re talking about? Do I have to scan some Facebooks, Twitters or Tumblrs for it? Because I definitely do not see them neither on the official site nor the Dev Tracker.
I do not know anymore what’s going on with temples because I no longer visit Orr because the part of the game I enjoyed (farming temple events) was stolen from me on April 15.
I do, and although you were trying to be snarky, I actually agree with those statements. I don’t think they should develop capes, mounts, or dueling. Actually dueling is the only one that I could support because I feel the development time for that would be very light. Compared to player housing, mounts, and capes (mostly because of horrendous clipping issues and having to build capes around a multitude of armor skins). Dueling seems like something that could be more easily accomplished (make a button that prompted selected player to agree or not agree, if agree, make X player hostile, upon death, make X player no longer hostile) but if it wasn’t that simple then I would suggest they don’t even bother.
Most players are wanting content in the form of new maps, dungeons, skills, races, classes, weapons, etc.
The problem lies in the fact that I can replace capes, mounts and duels with cat ears, fox tails and new races, and statements like
Yes some like to play new races. Developing new races so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
make
- exactly the same amount of effect (a lot) and
- exactly the same amount of sense (zero)
because you have no real data to back it up with, unlike developers. All you can do is make assumptions, based on what you hear from the vocal forum majority. Which can tell you that they want new races, classes, weapons and skills, while the majority of people who’re actually in the game are perfectly happy with human warriors, would hate to be forced to rethink their playing habits and regrind for a better weapon, and will not pay more to get a playable kodan, skritt or tengu, but may instead pay to get their busty babe a swimsuit and a gothic house.
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I like the topic but the title is totally misleading as you’re willing to bring devs’ attention to the problem, and not PvE players’ who generally do not care what you do with your rewards.
As a PvE player, I always found it stupid that karma gear and WvW was unsalvageable. I believe it was a hotfix at some stage (thus absence of “not salvageable” description on items), a countermeasure to “stabilize” economy, but currently I see that making those salvageable would instead have a relieving effect on the economy (especially overpriced rare runes and materials) while providing karma and badge sink.
People say that it helps to determine the shard/realm/instance you’re in by typing /ip in the chat.
Work. Work. Work. Work. Work. China. Work. Work. Work.
No time to discuss, but I still read near every thread.
Can we get posts like this in the General Discussion forums from time to time as well?
It mostly feels like “PvP or go home” dev communication after the patch hit.
Thank you.
You will get the same response as in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Need-new-chat-filter-IMMEDIATELY-pls/first#post4015085 – and tens of similar previous ones. Report them via the in-game function and let moderators do the rest on their side.
As well as the skillpoint norn in the snowy onsen in one of the maps.
That skillpoint is at a hotspring. :-/
“Onsen” is a hotspring, just used the word I’m used to :P
Minis are, by nature, not invasive or particularly noticeable; hence being termed ‘minis’. Nonetheless, players have complained about them before, along with the backpacks, the My Little Pony Bow, and the Disco Mace. Previous breaks in immersion don’t make future ones any less of an issue.
But they, so to say, legalize it. And swimsuits in combat are far less immersion-breaking than, say, disco llamas which AFAIK do not even exist in GW2 world.
And there’s a difference armor/clothing and swimsuits. Continuing my previous analogy, in some places if you walked around in a bikini you would be arrested or forced to leave. Walk around in a tube top and shorts cut practically the same size as a bikini? Nobody says a thing. I know, it doesn’t make sense to me either, but it’s true.
Again, following my arguments, I do not see any lore/ethics reasons for people being arrested in Tyria for wearing a swimsuit in town or in combat, unlike in real world; they may not wear it because it is unsuitable to (yet, Kasmeer is fine with it), but not because it’s forbidden.
And I do not think we can reach any kind of compromise on the subject anyway (:
Not making any assumptions based on real life. Where is the only place you see NPCs in game wearing swimsuits? At the beach. The game definitely has its own cultures apart from the real world, you’re right about that, but I don’t see a single culture in the game which would wear a swimsuit in to combat. That is what my assumption is based on. Among every culture in the game, swimsuits, seem to be for swimming.
As I missed the Southsun LS, I currently see NPCs wearing underwear on the beach As well as the skillpoint norn in the snowy onsen in one of the maps. I’ve witnessed the swimsuit minis in the battle several times, I’ve seen more revealing armors on human female than swimsuits, norns have no problems with being cold (and I believe I’ve heard an NPC norn talking about how he hated wearing armor in combat…) and we know that Kasmeer’s dress is illusion and she’s naked lore-wise. I’ve also seen PvP/PvE runs in underwear, though that’s been players… so all and all, it looks more like there simply ain’t a distinctive “swimsuit” concept in a world with underwater areas rather than anyone finds being armourless inappropriate.
US company, US standards. This game was not only not made in a country where burkas are enforced, so far as I know it’s not even available in any such country.
Similarly, you may not walk around a city in flaming armor or weilding a battleaxe, but you certainly would wade in to combat as such. Similarities and differences based on area is invalid, as the point is not that this isn’t normal in the real world, but that certain things which may be appropriate in one area may not be in another.
Still, you’re making assumptions of outfit A or outfit B being appropriate/inappropriate in situation 1 and situation 2 based on real life, while all burkas, USA and GW2 are different worlds where defining “appropriate” is set by local governments, devs included And as long as Marjory x Kasmeer romance is totally appropriate in GW2 universe, swimsuits in towns and even battles may as well be despite it be a USA game.
Yes some like to decorate. Developing player housing so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to duel. Developing dueling so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to use mounts. Developing mounts so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
Yes some like to wear capes. Developing capes so that some people can fiddle around with it while most players ignore it/stop using it is a big waste of time and money. That’s the point people are trying to make.
See what I did there?
They may code it someday, but I personally think that will never happen.
Bummer; why do you think that? I guess I just don’t understand how a simple “if (specific or meta achievement) achieved, then unlock (armor skin)” would be so difficult :\ If an employee tells me that it’s not feasible or very difficult in the code, that’s another thing.
The skins lost would probably be some of the earliest ones, meaning that these players have supported and played the game since its early days. Implementing this just seems like really basic customer service care towards their most loyal customers to me.
It’s not like these skins were tradeable, so no one has made money off of losing the skin… it would just be a nice courtesy move to everyone who has invested themselves in the living story.
I hope they seriously consider it.
I believe that I’ve witnessed, analyzed and listed enough bugs and features (see threads in my signature at least) which for me as a dev in my own area looked like several minutes of work but took years or never to get implemented, to say that in their B2P + cash shop model they mostly care for a) new players buying the game, b) casual players who’re ready to spend bucks for cosmetics and/or gold/boosters while being unable to suffer from lacking features or bugs simply because they’re too casual to think thoroughly about the game. Perfect example – potions which gave PLUS % damage got fixed only when LS featured new of the type; megaservers, town clothes tonics and outfits, trait restrictions, mindless zerg LS events are all lazy solutions to make casual players play longer while minimizing development costs.
And with the situation as is, I highly doubt that you or me or any other player who’ve played enough to accumulate so much gold to never need any gems anymore are not on ANet’s radar. That’s why they won’t really care for hardcore roleplayers, or for hardcore gamers demanding zergless challenging content, or for old “loyal” players which deleted previous skins by mistake (I deleted my Profane at level 2 because it took too much space!); and thus, they’ll be spending time on hypeable features instead of making a guy/gal who doesn’t need to pay anymore feel better. Sad truth.
Need more zones/classes/weapons/races before trivial fluff like housing.
I don’t need no new classes, weapons and races.
I like stability in playing my main. I prefer mastering a single thing to being a noob in every thing. And as such, I would prefer trivial housing fluff to more new balancing issues and skill bugs even if I do not need housing per se.
No, they didn’t bother to make a system which could scan for achievements and add the items (same with cultural armour).
They may code it someday, but I personally think that will never happen.
Holiday outfits are clothing one could actually wear in public without being a public spectacle. Try to walk around downtown in a bikini without drawing unsavory attention, or in most cities, without being arrested for indecent exposure.
I doubt you can wear a holiday outfit instead of a burqa in certain countries without drawing unsavory attention or without being arrested for indecent exposure. Just sayin’.
And I also doubt you can easily walk around a regular city with a flaming pumpkin on your head or spiky armour with skulls or with a huge executioner’s axe either. Again, just sayin’ since you’re presenting real life comparisons as an argument
There’s been a rumor about a 50-player contribution limit per champ, and it looks plausible (with both current situation and events like Assault Knights).
It really looks like it means more to “register” yourself at a champ rather than to do enough damage; I checked it several times on Beasts at Ulgoth and on Avatars at Wurm, and I can say that indeed if I tag the champ before everyone else I’m almost guaranteed to get the loot, but if I stay at the champ for the whole time and DPS it down I may not get loot if I was late to tag it.
https://forum-en.gw2archive.eu/forum/support/bugs/Caledon-Wurm-Killed-In-One-Hit-Major-Bug
The game has shifted out of its regular post-patch fix week and will most likely see no updates until release in China / start of new LS, which will most likely be not sooner than after the end of WvW tournament.
And yes, there are tons of things which can (or should, if the code has been written by humans) be fixed in a couple of clicks, but for some reason those things tend to have really low priority despite their effects.
There has been tonnes of new content added…
but you can’t play it because it was temporary.
^ this. And they even started to remove purchasable weapon skins.
Mesmers and bugs: together till death do us part.
And naturally, it’s evil mesmers who are to blame, and not devs who hotfixed something after the patch and then abandoned the still broken post patch game for China because new buyers are more important than people who already paid for the game, and not devs who seemingly forget to test anything they add on mesmers (be it outfits on clones or reflectable projectiles on world bosses).
Hope the devs realise this post is still valid, despite having “not updated anymore” in the title…..
If anyone feels like updating the thread and thinks it will make a difference, s/he can grab the text from the first posts through quoting and recreate a new thread.
And while you’re at it, you can add a backpieces are not transparent on phantasms visual bug.
P.S. Another small story of a devoted Warden:
IF THEY DID THIS, EVERYONE IN THE GAME WOULD BE RUNNING AROUND IN A BIKINI.
And if they invented CAPS LOCK, everyone on the Internet would be writing in caps.
The largest problem I see in it in a game like GW2 is keeping those things clean enough to keep the rating and let the children play the game. Even pet names have filters here, offensive guilds and character names are moderated, we have a verbal abuse report function; and all these things take a looot less time to moderate than walls of text in personal biographies would.
You may want to check this thread:
150+ Features We Wanted in Feature Patch
I’ve been keeping that thread alive until I was clearly shown that no one cared for my opinion as a paying player.
As for your list, that’s definitely not a “To-Do / Must-Have features” list but “A bunch of things I’ve seen in other games and want here”. And as such, it definitely lacks:
- capes
- mounts
- DPS-meter
- GvG
- trinity
- player housing
- …and maybe marriage
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Winter weapons did not make much sense outside of Wintersday, but I liked the Sclerite weapons for their blinking eyes and dripping goo; never used any, but still was happy to know they’re there and I can use them someday.
They probably need new tab space for the merchant for new skins to come. And taking the least popular ones out.
I have a general feeling that at this moment the “new ANet guys” do not have the tools to fix the systems built by the “old ANet guys”, so they have to build new things atop of old things – daily/monthly achievements merge with non-existent dailies being rewarded, inconsistent contested waypoints, broken teleport skills, 50 player loot limit per champ, and town clothes being examples, so I tend to agree that “we need more tabs so we have to remove old ones” sounds really plausible.
Another workaround could’ve been used though: just add another dialog option for “let me take a look at older skins”.
Seen it, got annoyed every time, screenshotted, but decided not to report anything as all my bug reports did was wasting my time.
Those suggestions are also more interesting than a generic blast finisher. Do you really want the Mesmer to be yet another might-stacking or heal-stacking elementalist in groups? It’s not very mesmery. But stronger boon removal is.
If I have to choose between being an ele or a veilbot, I’d prefer an ele. As long as there’s no trinity, I don’t care if I’m “mesmery” enough or not; I care if I am on par with other classes or not.
I agree that we do not need to get buffs in parts we’re already good at. We need buffs in parts we’re bad at – AoE and blast finishers.
(we have one of the best DPS in PvE, we excel in duels and small scale fights both at burst and sustained)
There was a DPS spreadsheet which showed that a mesmer traited for pure DPS with 3 phantasms up did as much damage as an axe-mace warrior pressing 1. (Can’t find the link as the thread has been trashed).
We don’t have tech for this yet… but it’s a possibility!
And just wanted to comment on this sentence… I appreciate it that you’re willing to develop completely new tech which could work for mesmers, but I’m sure me and many, many other players would appreciate it even more if you instead developed some tech to make
- Blink blink with 100% success when the indicator is green,
- iLeap get cast and leap with 100% success rate,
- iWarden attack and reflect with 100% success rate,
- Temporal Curtain stack swiftness.
Chaos armor is far from useless. I can see how it’s underpowered in PvE, but chaos armor is a great defensive option in PvP settings.
Not sure about “great”, but yes, in PvP it’s more useful than in PvE. Still, I think that a blast finisher on Mind Stab will make eles more viable, and not mesmers It opens up more teamplay and with a finisher it may as well be often used as a finisher only and not as an attacking skill.