Bubi, I’m tired of you not following what we write. I will stop here since I assume that you either won’t even after thorough explanations, or simply don’t want to.
Too true, Blaeys. Unfortunately it still falls short with a lot of people because they desire instant gratification. Whether its an in game goal or something else — there are usually a few predictable reactions along the way.
- Those that enjoy the journey.
- Those that dislike what they’re doing but want to meet that goal so badly that they trudge along.
- Those that rage and/or quit.I’m afraid that will always be a constant.
There are also
- Those that enjoy a fast comfortable travel and then a thorough, unrestricted, your-own-pace exploration, both solo and with friends.
That was what GW2 was initially about. Yes, climbing a hill or looking for the best bistro did take time, but that was fun and took place after the long tedious journey which wasn’t fun.
And this is exactly what people were asking for, more meaningful character progression, and Anet delivered. The difference between Gear and Skill grind is that Gear would be used in older content too, Masteries cannot be used in older content at all so it’s a superior system.
Please define “people”. “People” have also asked for dueling, open world PvP, mounts, player housing, marriage, flying, DPS meter, gearcheck and whatever they’d seen in other different MMOs which I’m somewhy not playing. I for one ignored the progression discussions since I simply want more content, and next to no progression.
So you want to farm something to death, in order to get your Mastery, instead of doing specific content? Like how people were farming CoF P1 for hours each day in order to get the gold to get what they wanted instead of doing anything else in the game? Masteries can be a very good way in “forcing” players to not choose the most optimal (gold-wise) path. Either farm your mindless farms or do something different to get them. win-win for me.
Between farming what I like to death and doing specific things I don’t like, yes, I choose farming. Just like all those people who have begged for the Mists Stone to be sold for something else than relics, WvW not being in the map completion list, RNG rewards not being account bound, and so on.
- Make initial progression easily attainable, make further progression barely noticeable and worth it only for completionists.
So, after a sort while we will be like: “LF Gliding mastery 10+” posts where people without the “max” mastery will be ignored anyway?
It’s the complete opposite. If, say, Gliding 5 is enough for most players and is acquired naturally in an evening of play, you won’t get those LFG. If Gliding 10 is required or 95% players will fail and they have to grind for it for a month and most likely a little portion of players will get, than… surprise!
Let’s see, if you’ve played a game like Assassin’s Creed or Tomb Raider, there are places you can’t reach at first because you lack a specific item or skill. Later on, you get those and you can progress in ways you couldn’t before. From what I read, Masteries work that way too and I find no problem with it. The only question is how “grindy” they are going to be.
I’ve dropped most linear solo games recently. “Progression” is not exciting for me, I’m not a kid. That’s why I went for GW2, which is incidentally also an MMO.
Excluding ascended gears + fractals (almost a failure system considering how many lfg for fractals you can find compared to dungeons),
That’s a misconception. High-level fractals are more often played with premades because they require a higher skill level, and you can’t be sure with pugs. That’s why we usually go like this:
- check friends,
- check guild chat,
- check people from contact list and fractal guilds,
- consider whether you should post an LFG or cancel the run for now.