Can Royal Terrace get an activity NPC?
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Kuru.3685
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Kuru.3685
to make the two areas equal?
It’s pretty clear at this point they don’t want to do this. And you can bet the next such pass will have even more features.
Maybe the party was griefed with the LFG merge button? Considering it was Arah, it’s very likely we all know who did it.
EoTM is like Skyhammer on hotjoin in sPvP. You go there to screw around on a badly designed map.
(edited by Lord Kuru.3685)
Now, they really downplay it and in the relatively recent interview, a dev was touting the Mistlocks as to why we were all reset.
This is hilarious! You got a link?
Anet has shown zero interest in this issue so:
It’s kind of a bug. Since Fractured the “instance owner” for fractals is weird.
Essentially, when you enter a new shard (read: map), then if the instance owner is not inside the dungeon when you continue to the next shard then it will be set to the first person who was inside the instance that’s still inside.
On a side note, if you’re doing a level higher than anyone who’s inside the fractal has unlocked, then it will be lowered to the highest fractal level anyone has unlocked that is inside.
E.g. Party Member #1 opens level 49 and rolls swamp. Party Member #2 has fractal level 30. All other party members only have fractal 40. Party Member #2 was the first, non-instance owner to enter. At Mossman he d/c’s but the party completes it and rolls the next fractal, because Party Member #1 is not inside, it gives the ownership to Party Member #2. Also, since Party Member #1 was the only one with Fractal level 49, it makes the Fractal Level the highest of the people who are inside. Since Party Member #3, 4, and 5 are Fractal Level 40, it resets to 40 when it rolls the second map. Note it doesn’t reset to the level of the new instance owner Party Member #2.You can technically use this to your advantage.
Also, if you think I’m spouting nonsense, please test yourself before replying “You’re spouting nonsense.”
Get a buddy who is on a different server (preferably) and has a lower or higher fractal level than you. If he’s higher, then have your buddy open, otherwise you should open.
Then have the non-opener enter Dessa’s Lab. Then have the opener leave the instance. Then non-opener should roll the fractal.
You will see the level get lowered to what the non-opener’s level is, also, the server the fractal is being hosted on will change to the non-opener’s home server.
The opener can enter, and the non-opener can switch chars or leave party, the instance will break.
Interesting! I wonder if something like this can be done with dungeons:
(3 and 4 are used to simulate entering the next fractal shard.)
would the instance owner become one of the 4 remaining guys?
It’s a long shot, but if this works, it would be a great way to replace an instance owner who has real life to attend to… or to allow the instance owner to switch characters.
(edited by Lord Kuru.3685)
Or meybe Anet did something about kicking party leader from instance and I just didn’t notice it in the path notes?
Does losing-the-instance-opener-kills-instance affect the LS? No. So they didn’t do anything.
You must have officially been the dungeon opener.
It has to be in your inventory, not wielded when you talk to the guy.
The only way I see it fixed is if in the LS finale there’s a dungeon and people get griefed nonstop by the merge button.
You don’t want the old ones because newer ones are strictly better — the newest, for example, pops out sprockets while no previous one does.
Wait until the next one comes out and see if its extra feature(s) are good enough to buy — if not, consider the one after that as that one will be even better.
I think they need a couple more CDIs about the CDIs before anything real is discussed.
Out of combat stat switching is one of the biggest features of Legendary weapons. If you grind through Ascended gear and decide you want to change your build, you’ll have to grind another set — except for the Legendaries you possess.
Looking at the new EoTM map it’s pretty clear Anet loves Skyhammer-like features. It’s not going away.
How popular is EoTM these days? Is there a way to tell how many instances of it are open?
molten pick < sprockets pick.
royal terrace < airship.
looks like regular progression to me.
What I’m finding interesting about this thread is the number of people who don’t believe Anet’s word that these update notes are false.
It seems Anet has lost the trust of many of its customers.
It seems they’re doing another CDI on CDI instead:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Format-Proposal/page/4#post3669003
Yes. You are very much behind. Ascended gear is an enormously long grind. Ascended armor at the moment gives a small advantage over exotic, but Ascended weaponry can see boosts of 15% if you use stat combos that synergize well.
But wait, there’s more: by the time you’ve grinded to Ascended, the next step in vertical grind may already be upon us. Infusion slot stat grind, perhaps.
Also, save up your laurels. They are heavily time-gated so think twice before spending them.
If the pick is so P2W like lots of people are claiming, then it should be an obvious buy.
No. Because it’s pay-to-win, many are not buying because it sets a bad precedent. If enough people buy this, then Anet knows they can push even further into P2W territory for their next item. Anet would be stupid to not do this because it makes them money in the short/medium term.
Pretty sure they are true tbh. Buffing AI is the sort of thing Anet love, and not actually nerfing anything like spirit ranger/warrior/s/d thief.
The notes are legit. I am confident of it. Maybe not the most recent set of notes though I guess….
one give away would be that the Necro staff marks are already 180 radius
Not really 100% a giveaway since Anet makes mistakes like this all the time.
Now we know that if they don’t say anything, the leaks are likely real.
For necros: Anyone know if you’re in DS, whether the 90% health applies to your real health or your DS health?
When you bid on the TP, you put the money up in advance (automatically). It’s held by the TP until you cancel the order or you buy the item. It’s possible this is what happened.
When they say “feature build,” they mean the one that’s 3-4 months away (the one after the LS ends and they take an update break), right?
I think they took it off because of an unintended effect when you had fights with 3 or more factions. If you had two enemies that are also enemies of each other, it would transfer conditions between them. My guess is that this is the real reason why they removed the ally transfer.
In other words, instead of fixing the issue, they just removed it from the game because that was easier to do?
Believable, in light of the TA F/U dungeon.
25% damage from 30% on Training of the Master — why 5%? It seems small enough that, why bother?
Also, Blood Shark sounds a bit suspicious: Anet would need to create a new texture for this. Do you really believe they’d put in that effort? .. or maybe they’ll just recycle the risen shark texture.
You want something fixed? You’ve got to explain how it impacts the Living Story and convince the Living Story zerg that it’s a problem. See: slaying potions.
Let’s say the mechanic was that every 4 hours one color would randomly get a supply drop at their BL citadel.
Overall, it wouldn’t make much difference in the big scheme of things, but it’s still a bad mechanic — I feel the EoTM supply drop is very much like this (not as bad as totally random supply drop, but bad nevertheless).
Not sure what you mean by RNG. If your server’s color wins the current match, then you get the supply drop. Match outcomes may not be “predictable,” but they’re also not “random.”
RNG was bad word choice, what I meant was the lack of control over who gets the drop. Your server doesn’t have much influence over who wins EoTM considering it’s a chop suey of servers — plus, who knows how many instances of EoTM exist at a given time.
it drops at citadel ( SPAWN POINT ON EACH HOME BORDER ) not garri.
Really!? I’ll have to look for it.
In any case I feel the randomness aspect of the supply drop makes it a bad mechanic.
This is really sad. Why did the devs only respond to this problem when it involved Living Story? Potions have been bugged for months, and only now do they fix them.
It means in the future when reporting a bug, you must make sure to explain how it affects the Living Story and you must let the bug be known to the Living Story zerg so that they can help induce action.
All of the potions were fixed with the update on Tuesday, but the release note got missed. It was while I was confirming that the fix went out that I spotted the issue with the Scarlet’s Armies potion, so that got fixed in the later update.
I’m pretty sure there was a post somewhere (search function doesn’t work) that said it was not fixed with Tuesday’s update. In any case, we’ll never know if there really was an intention to fix it until the Scarlet slayer patch because of lack of update notes saying so.
Is the garrison supply drop from winning EoTM a bad mechanic because it’s basically RNG?
By the way, how does the supply drop work if Red owns Green’s garrison in Green’s BL:
Encourage Build Diversity
Considering the enormous grind for getting Ascended gear, this may actually hurt the game because people are not going to want to regrind for a different set of gear. (You can downgrade to exotics but psychologically people don’t like that.)
Anet screwed up big time with Ascended gear because now they’ve closed off an important avenue for making the game more interesting.
I miss it for cleansing my minions. In what situations was it OP?
If we want to simulate a CDI, we first need a CDI to discuss the how the CDI will work. Of course, before that, we’ll need a CDI to discuss that CDI.
How far into the roll are we talking here? Dodges definitely have startup. It’s most likely due to latency. Since dodges seem to animate immediately upon pressing the button, you’re probably just lagging out and it’s showing the dodge only on your end.
Next time you get frozen by that boss try to find out what you look like to the others in your party.
Do you think I’d be able to tell whether it was lag by the endurance bar (I’m always solo in this dungeon, so no party to help me look)?
If it was lag, my guess is that I’d see the (client-side only) dodge animation and (client-side only) endurance loss. But once communication with the server is updated, the endurance should shoot right back up since I didn’t actually use it, right?
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Kuru.3685
I also have a permanent Royal Terrace pass. It cost the same amount of gems so the services offered there should maintain parity with the services available on the Captain’s Airship.
Yes. I had a permanent molten pick. It cost the same amount of gems as the sprocket-giving pick do Anet upgraded it to give the same bonuses…
…oh wait.
Warning: don’t go fishing with Al Neri.
It was auto-attack dagger (necro). Come to think of it, it’s happened in the past as well, when I had no lag — I just never thought about it much. But theoretically, it shouldn’t be possible to get frozen mid-dodge, right?
Nokk in SEp1 has a projectile attack that freezes you for 8 seconds if it hits you.
I’ve noticed that occasionally, I’ll get frozen midway through my dodge animation — so I know I did dodge at the right time, but I clearly didn’t get the evade frames.
Is this the “fumble dodge” or could it be inopportune lag (which I’ve been getting A LOT of lately)?
Well, let’s try out the change in WvW for a little while instead of theory crafting. It shouldn’t be as bad now. We can revisit this after a few weeks of playing if it’s still an issue.
Thanks for the feedback all!
Yes. Let’s not be too hasty in judging the effects before we’ve had more time to see it in action.
It’s all fixed. (Tested with inquest and undead potions.)
Ascended have infusion slots. They take +5 stats at the moment. My guess: they gradually raise the numbers with each advance a big grind.
This way they don’t have to raise the level cap and don’t have to introduce a new tier of gear — both of which would likely cause a much bigger uproar than infusion slot grind.
So are the other potions now all also really working finally as intended??
Can#t read between the lines of flissies post right now, if this is a confirmation, or not xD
They’re all fixed (explicitly tested with undead and inquest).
“Fixed an issue in which the Powerful Potion of Slaying Scarlet’s Armies was causing players to take additional damage from Scarlet’s forces.”
This could be a universal fix, not just Scarlet potions.
Does this mean the Scarlet army potions were still bugged while the other ones were fixed? Or that they fixed them all, but again, are too embarrassed to admit in the update notes that they were all bugged?
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Kuru.3685
The issue is not that there is crafting available somewhere in the world.
The issue is that they removed a QoL feature (central hub) that was already in the game, are making us pay to have it back.
Just checked it with -8% damage from undead with a Risen Plaguebearer and “Flurry of Bites.” That skill has 5 mini-attacks, all with the same damage except the mini attacks can individually crit for 150% damage.
I got 314 damage without the potion and 289 with — which is -8% damage. No crits happened here because 150% crit damage would be easily detectable.
So the only question is:
Why the stealth fix? I guess the bug was so embarrassing that they didn’t want it to show up in the update notes.
IMO, the mechanics are actually better when you have to decide whether taking more damage is a worthwhile trade for dealing more damage.
I tested the -6% damage potion of inquest slaying on Tazza (SEp1 final boss) and it seems it’s working:
Her spatial surge (GS #1) skill does 3 mini attacks per each use — all three mini attacks do the same amount of damage.
I let her hit me with this skill and drank the potion while she was attacking so that at least one of the mini attacks would hit before drinking and at least one after. I always got 6% less damage after drinking the potion.
I was solo so I’m sure no boons or any other damage mitigation were applied to me during the attack (and no weakness on Tazza). I was also stationary for all the attacks since the skill deals different damage at different distances from target.
Here are some of the numbers, bigger number was always without the potion:
736 vs 692
1400 vs 1316
1397 vs 1313
506 vs 476
1318 vs 1403 (this one I removed the potion midway by using a sharpening stone and it worked as well).
They’re all 6% difference (up to possible rounding issues).
It’d be nice if someone else can confirm just in case I totally screwed up in the stupidest possible way.
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