We need a district drop down menu like GW1.
I didn’t realize they lost James Boer as well. That is too bad. So much top quality talent has drained out from that company right under our noses.
GW2 took 5 years of full scale production, which began after EoTN’s release. Not anywhere close to 6.
4 years is a normal production cycle for most MMOS. WoW took over 4 years for its initial release.
GW2 took about a year longer than average, but released with a lot of content. More than average. And better quality stuff too. The dynamic events are way more detailed and interesting than the usual quests and have voice acting. That said, there were a lot of things they had planned that did not make it. There were some things that could have been done more efficiently and saved labor(branching story).
Still not bad.
The problem is that GW2 is now almost 2 years old. Let’s compare that to GW1’s evolution.
- 1 year from the release of Prophecies(GW1) was Factions
- Only 6 months from the release of Factions was Nightfall
- 10 months after the release of Nightfall was EoTN
Where is the GW2 content equivalent of Factions and Nightfall? By now they would be halfway through the production of EoTN. Does the the Living story up to this point have that much content?
Nah.
(edited by Lucky.9421)
The chain up to the entrance is part of the story.
That said they would do well to shorten some of the timers.
4k hours played is a lot, but certainly not unique among people who have played since launch.
There are 2 thousand hours in a work YEAR.
It hasn’t even been 2 years since release. :V
Still, grats to the OP.
People who are saying there are no GW1 throwbacks in GW2 are full of it. They’re everywhere.
It’s not the throwbacks that get to me but all the unsolved mysteries and half finished storylines.
Imagine if they suddenly dropped this jungle dragon storyline, after all this foreshadowing, and went off to do something random and unrelated for another 5 years.
The life of a GW fan…
Finally, time to actually move on with GW2 lore instead of trying to make it an enhanced version of GW1.
Great move, although don’t you dare touch the Eye of the North or the Crystal Desert in such a way >.>
So who built the Eye of the North anyway? 6 years later….
Ready for world 3 here
Actually, we have enough female partnerships, but not enough male ones. Where’s the Logan X Rytlock Living Story???
It’s been there the whole time.
Not pugs. Guildies. But newer ones.
Well we wouldn’t be doing it solo, we’d be doing it ‘legit’ meaning everyone is terrible.
So in that context.
Yeah that’s it. Done them all but not it in a while. What are your thoughts to for bringing new people into Arah?
Having said all that, if after a week the Marionette is still only being beaten 1 out of 10 times, then I would say we may have tuned it a bit too difficult.
Josh I agree with most of what you wrote, but in response to this part, I would say that the difficulty may not have been too bad if there were some way for better players to jump in and pick up the slack for teams that can not handle their champion.
I enjoyed the bosses but the fact that one struggling team can doom the whole overflow is too much liability. It is a similar problem with TQ where 1 or 2 poor turret operators can doom an event.
Great work LostTemplar! Bringing back the feels.
Cantha isn’t dead they are unified under a totalitarian monarchy and likely stronger than ever.
If it were instanced, people like me (Sylvari under the employment of Scarlet Briar ; ) would ignore the event rather than sabotaging it. I’ve spent the past 5 days destroying golems and using up repair hammers so that the group would fail the event. I have been successful in every single attempt to foil the raid.
But it’s not instanced. So I can go there and do whatever I please to the detriment of all those who may be participating. If it were instanced, the party leaders would have far greater control over who is allowed into the event. Their chances at success would be greatly improved.
Chris Roberts bro is a greifer. Alert the gaming press!
I hope they optimize it when it is rebuilt.
One thing is for sure, compare Anet fans general perception of them circa 2007 to today and it is not pretty.
This didn’t happen overnight with this one update, it has taken a couple years. It will take at least that long to repair it.
Josh I am so glad they are letting you post again.
Grats
Lets not talk for everyone shall we?
I for one prefer the current way of releasing stuff, but I suppose that might have to do with the fact that I can play quite often and thus like to get new stuff more often than once a year.You also have to keep in mind that an expansion would most likely deliver more or less exactly the same content as the living story, but as a package instead of smaller parts released over time. So the whole argument that it is “boring and predictable” is rather silly, since the expansion would be even more so, seeing as you wouldn’t have the suspense between releases.
Factions, Nightfall and Eye of the North says hi.
Anet produces better work when they have had a reasonable amount of time to design and test it.
Yeah I know we are terrible. But we usually don’t have too many problems with the condi players coming along.
I probably did not notice it the last time because I was a zerk warrior instead of a vuln engy, and the others were probably zerk too.
It would be nice if Anet would look into fixing this bug because it is likely just a buff that was miss-applied. It’s not like condi players don’t have it bad enough.
Our guild did Arah P2 last night for the first time in a long while and I noticed Alphard seems to have unusually fast condition fall off. Like…near instant fall off.
I know legendaries have reduced condi duration for certain things like weakness and vuln, but this seemed way faster than what I am used to seeing. And it affected other condis such as bleed and poison.
This was a bit of a pain because we were mostly hyrbid builds with one person being full bleed specced. I was running a vuln build myself which can usually maintain 15-25 stacks on legendaries, but I could not keep anything on this boss for more than a instant.
Yes yes I know we are terrible for not being full zerk. Sue me. We still got past it eventually, but it felt really lame.
Was this an unintentional change?
This would be the second uncompensated nerf to celestial gear in a row. Considering how long it takes to make, it would be nice if they added boon duration to make up for it.
Might be somewhere in here: http://wiki.guildwars2.com/wiki/Category:ArenaNet_images
I do appreciate the effort but I am specifically reaching out to the devs who posted the slideshow.
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I see them as loading screens all the time. Some of those come from personal story loading screens.
Well, yes I did recognize some of the pieces as such, but that does not account for every piece that was there. I am not worried about the ones that have already been uploaded to the wiki.
Several of these are new to me, but I recognized some of the work as that of old Anet artists. Were these pieces not previously released online? They are not in the artbook either.
Any chance the people who put the stream together could upload the backgrounds somewhere so that I may add the unlisted ones to the wiki?
Yeah, either destroyers, which seems most likely, or… whatever happened to the Titans?
They were mostly wiped out in Tyria in the post-Prophecies Titan quests. Then ‘finished off’ in the Realm of Torment in the Mallyx the unyielding quests in Nightfall.
Though some may have survived as we saw at least one in an EoTN quest(also killed).
An new year is upon us with opportunities for new antics. See you all in game!
Linen will run out before Silk does, I reckon. The Linen-pocalypse is imminent.
I can’t remember the last time I saw a scrap.
Rich players are spending a lot of gold to buy Bolts of Damask because of the time-gate restraints. This makes ascended armor an effective gold-sink, thereby warranting that the inflation isn’t spiraling up.
That is not a gold sink. The gold has to be removed from the game to be a sink and reduce inflation.
When rich players buy damask, the gold goes to other crafters so it is not a sink. However, the reagents and gossamer spools that crafters buy from npcs are a sink and do reduce inflation, because that gold disappears from the game.
It could be a class composition issue. I obviously don’t know for sure.
What I do know is most of my matches are won by point margins higher than 100, and who will win is typically obvious after one team absolutely crushes the other in the opening fight.
Maybe I’m expecting too much out of solo queue.
What you just described has more to do with how the game is designed than matchmaking. 100 points is not a very big margin and the outcome any one team fight can seal the match.
As Justin said you are playing with people near your level so I would look at other factors.
2005’er checking in.
AC Story mode is the only path balanced for low levels and that was only after the post-release revamp.
I am sure Anet did not want it to turn out that way, but it is clear the dungeons were rushed at the end of the 5 year development cycle, instead of being worked on in parallel with the rest of the game.
The fact that they ended up this way was a result of randomness from poor project management, not design intent.
They started to revamp all of the dungeons, and got AC story mode to a good place, but then they let go the guy in charge of that effort. So who knows what will happen now.
In my opinion they should just focus on new dungeons and get them right the first time.
Which begs the question, if you could make your clothes with illusions, would you do it? Don’t know how much energy is requires to do this, but must be lazier then just putting on pants.
Then there would be nothing standing between me and the next guy on the subway. Scary thought.
I took off work to make a bundle and instead lost a fortune today. I should not be allowed to make TP transactions ever again for my own safety.
Poor Havana. :(
This is why I only bought enough for my own crafting. I thought it would go up too though. Oh well, glad I bought it around 6.5.
This was really good. It is finally back on par with the pre-release trailers and the AC dungeon cutscene.
Keep up the good work!
You are a hero among heroes…
Join us next week for some Wintersday hijinks!
Shamefur dispray!
bumpety
Solution: Underflow servers.
Cmon, ANET. 50 people want to play events in Fields of Ruin, yet 12 servers divide us into only 4 people per server.
Simple. Math.
Underflow!!!!
I never thought about this and wonder if it is something that can be done.
But boy is that a great idea.
I don’t recall seeing good play from the developers.
A couple of the pvp team are good at pvp. And I saw a programmer who was pretty good at pve.
But yeah, I have not seen any pve content designers that were any good. xD
I think they are too busy cranking out these bi-weekly LS updates to actually play. O.o
Our guild website uses the bi-weekly wallpapers as it’s background.
It seems like they have the art. Hope they can bring the wallpapers back.
Think about how much Factions added to GW1 exactly 1 year after release.
Now look at how much GW2 has had added to it over 1 year after release.
Plus between April 2005(GW1: Prophecies) and April 2006(GW1:Factions), Prophecies still received a bunch of post release content like Sorrow’s Furnace(dungeon) and quality of life improvements like loadable build templates. So it wasn’t like they had to leave Prophecies unsupported for a year to make Factions.
This is not the same Anet anymore.
(edited by Lucky.9421)
lol second post has so many +1’s but the OP has nothing yet.
They would get murderzoned