“I know this is a lot to ask of Arenanet but I would extremely appreciate it if they implemented this function so I can get my dungeon gears easier.”
Well, getting dungeon gear is already very easy as it is. No need to make it even easier.
I agree the game is super easy currently, probably one of the most easy MMO I played so far. We really need a hard and a super hard mode with increased rewards (cosmetic progression).
Dungeons are still too easy. Make them harder. Punish wipes with dungeon reset like in GW1 elite areas.
Juggernaut could be improved.
Oh you have to run back for 3minutes? Big deal. Its a low punishment for wiping. I think wiping should cause the dungeon to fail so you have to restart completly.
Good thing you aren’t the one in charge of decisions about the game then.
If you did that GW2 would lose a pretty big portion of the player base in the first week.
Explorer dungeons are the elite areas of GW2. When you failed elite areas in GW1 you had to start over. Much better back then.
And its funny when people threaten to quit because they failed something. They should man up and get better. Its not like theres anything challanging in this game currently.
It shouldn’t be there, it’s highly offensive to many people.
ArenaNet SHOULD know better, we ALL know what the swastika stands for.
So don’t give me any of that religeous rubbish.
I am German and I dont find it offensive. People are overreacting. The finnish airforce is still using the symbol, too. (http://commons.wikimedia.org/wiki/File:Lentosotakoulu.svg)
Oh you have to run back for 3minutes? Big deal. Its a low punishment for wiping. I think wiping should cause the dungeon to fail so you have to restart completly.
They should make lupicus harder, I rarely see people dieing there, let alone wiping completly.
It must be a bug, because its definatly NOT part of gem shop collection A.
The combo killer has been removed from the weekly rotation, clearly not working as intended.
Any chance for a compensation?
It is the first daily ever I did not complete because of this bug. (Managed to complete every single pve and pvp daily so far)
Storing the new balthasar miniature gives +1 to the miniature achievement track, although its not part of the collection
There was no way to fight, and survive, the bomb planting without serious skill, luck, and the right professions. I always thought it’d be better if we could actually fight those guys instead of being steamrolled, and now we can. There’s so much awesome dungeon revamping in this update that I can deal with having no waypoints in combat. Now all we need to hope is that Anet got all the overpowered mob fights handled so waypoint rushing isn’t necessary. Maybe people will do more than CoF, HotW, TA, and AC now.
This is funny. How is it bad if it needs skill to kill them? No luck involved imo. It even worked with random pugs when you told them how to go about it.
Looks even more silly than before.
I liked the old event better. And no I never kited it.
Really hard to do with guardians. Tried for like 2 hours in a group of 5 and only got 9 combos although we farmed dungeons. Tried both greatsword and hammer. Please remove this daily.
Looks annoying.
I heared its bugged and legendaries still turn exotic if you transmute them. Can anyone confirm?
I dont know how its racist, its a symbol of luck and fortune. If the armor gets nerfed I want my 119g + transmutation stones back. The swastikas are the whole reason I even bought the armor.
Quite a funny bug, but confusing bug, we people from Elona Reach are currently against Seafarers Rest and Vizunah currently. Why do I see 3 german servers vsing each other?
Exploiters should be banned. Anet needs to be stricter when swinging the ban hammer. Of course not granting refunds after, too!
Maybe laurels for dailies start next months, too.
Morals and ethics have nothing to do with religions.
And yes market manipulation is bad.
Since nothing in this game requires skill (except maybe soloing Giganticus Lupicus, but not every class has the needed skills for it), grind is the only way to have cosmetical progression.
Get a group together and see if you can get the fastest dungeon completion times. That’s something competitive to strive for!
Thats a joke right?
Impossible to compare times with so many exploits being around.
obviously damage reduction of tougness follows an e-function. Otherwise you would get 0 damage after level cap expansions and new gear one day.
Its not a problem of trash being to unrewarding, its a problem of bosses being too rewarding for often being less challanging than trash groups. So bosses should be made harder or loot nerfed.
What do you suggest to be added to them? Personally I only keep Arah (and Fractal ones, but they dont count) tokens, because they are the only ones which remotely take skill in any shape or form to get effectivly.
If old dungeons get more rewards, they should be made harder (brought in line with Arah) first imo.
You cannot flood the market with gold if you forge dungeon gear into the MF. The money is supplied by someone else plus you have 15% taxes. So it would be a money sink even.
I can tank Kholers pull on my guardian, I litteraly never have to use evade when playing crithammer at Kholer.
Its funny when people do a few tries and already think about drop rate changes.
Its an extremly buggy achievement, some dungeon pathes do not count towards it at all.
i just hope it stops all this skipping and exploiting since its getting directly stupid -.-
would be easily countered by 2 things1: mobs NEVER! resets, once you got agro its there till you die or mob dies.
2: exploiters are punished with BANS!…would completely fix the entire issue.
but doubt anet got the brain to figure out why all this exploiting and skipping is completely killing their game..
1. Stealth says hi.
2. That would just devastate gw2 population. Almost every group exploits in some way or another (glitching boss equals to exploit).
1 could be easily fixed by making mobs inside dungeons immune to stealth
except that instead of getting hit for 14K damage you get hit for 1K. You can tank bosses, you can pawn berserker warriors in WvW and PvP… If you have lots of healing power you can always heal more than what the boss hits you for and effectively can do constant damage instead of a quick burst of 17K and go down and die.
toughness and vitality is extremly underpowered. 1 vit only adds 10 health
100 toughness only reduce damage by like 3.33%, so you need 1000 additional tougness you have the same effect as protection.
So reducing damage from 14k to 1k is unrealistic.
A fullrun of AC adds about 3g to the economy and its not even the best way to add gold to the economy.
Now I think ectos and crafting mats are a bad investment. Their rarity could change at any time and if an expansion with level cap increase happens, new mats (like t7 stuff) will most likely be added.
It was introduced to reduce the massive amount of crap items on the TP, so it could happen again at any time.
Very risky investment, as anet could reintroduce this temporary recipe at any time without a patch.
Its not the rewards for trash mobs being bad, the rewards for other stuff is too good. If you would improve trash mob rewards it could have nasty effects on the economy.
Warriors are just the way to go. Even in Arah we use 4 berserker warriors and 1 guardian, because its just speeds everything up so much.
Is this a joke thread? If you want Arah gear work for it.
You can use spare tokens for mystic forge and make extra money. I always buy focis and shields (mix of them) to throw them into mystic forge and hope for precursor. You have about 1-2% chance to get precusor per try, but even if you dont it should make more profit than salvaging.
(edited by Malediktus.9250)
CoE gives about 1-2 lodestones (cores included) per 10 pathes on average.
Sparks in Orr drop about 0.6 per hour
Ascalon fractal like 0.2 lodestones per run
Jade endchest like 0.1 lodestones per run
all rates from personal experience, no idea how close the figures are
Probably, I got 1400h+ playtime on my guardian, most of it spent farming dungeons and never saw a precursor drop. People posted in group channel, but you never know if they have it in inventory before.
Of course the ascalonians can drop precursors, like any other opponent which can drop lvl 80 equipment.
Ascalon fractal end chest can drop charged lodestones and cores.
Holiday skins, stuff like mad moon shield costs ~40g currently, but costs 150g to craft for the 100 corrupted lodestones alone.
I am not sure if this exploit is know yet, but if you jump up the imperial bark and go all the way to the top of it at arah path 2 you can take a shortcut which lets you skip large parts to the endboss.
Also many bosses in arah can be stopped from attacking or bugging otherwise by meleeing them with 5 people immediatly when they aggro.
Furthermore many trash mob groups can be made trivial for 5 melee groups by exploiting the line of sight and standing at edges at cliffs. They will stack up in one place and everything dies before a wall of reflection ends. Surely that cannot be intended.
(edited by Malediktus.9250)
I dont know why its raising. Its much cheaper to craft lvl 80 rares and salvaging them.
I find it faster to just kill him, than to skip him.
Thats not good, the complete Defend Magg encounter is completly fine and easily doable without kiting. I know it because the groups I am in manage it with 90% success rate.