They would probably make most of it useable underwater because even if underwater combat is destined to sink, there are still small portions of the game that require you be underwater.
The trait system was just redone into specs, looking at how these work with under water should give a pretty good overview of how A-net feels about making sure traits etc work well with water.
Unfortuneatly the future doesn’t look good for underwater combat
100% support this!
As someone who loves to collect full sets, it would be awesome to be able to get the stats I want on my backpacks!
Though honestly I wish they would expand this to all ascended/legends missing some stat combos makes me sad. That and fix the ascended amulets so everyone that should be able to buy them can (nomads amulets specifically)
As to the question of the future of underwater combat, when was the last time underwater content was added?
Erm let me think on that one.You mean actual underwater content that was the focus, or just a spot that had water in it?
The ONLY one comes to mind is the underwater fractal.
It’s required and necessary because of the sheer number of characters a single account is able to possess, not to mention the permanence of race and class. For player purposes, an account name is simply a catchall tag for mail, whispers, parties, and guilds. IE forms of communication. At least GW2 lets you use the catchall or a different character name attached to it to interact with other players. I’ve been on some games that require you to type the EXACT name in. That gets annoying as kitten when some kitten’s got a name like “wwwwwwwwwwwwwwvvvvvvvvvvvvwwwwwwwwwwwwvwvwvwvwvwvwwwwwwllllllllloooooololololllllllwwwwwwwwwvvvvvvvvvvvwvwvwvwvwwwwwwwvwvvvvvvvvvwwwwwwwwwwww” or some crap like that.
LOL that last comment I totally know the feeling. (played champions online a whisper /whisper hero_name_that_is_to_long@acct_handlealso2long….) It wasn’t fun a lot of the time. I like it the way A-net has it set up, we can use either option.
I prefer to type the character name in usually, but can you imagine if you had to type the character name AND the Miku.6297? Mines not to bad because it’s short and none of my characters have the accented letters in their names, but imagine whispering cÞßÝÉÿç@something.#### and having to type that in:/
Anet doesn’t promote grind.
-coughs-
100% this!
It would be pretty if there was a title for getting all of them!
^^; Did you just indorse posting a suggestion in the wrong forum because when it gets reported it’s more likely to get devs attention? (Joking aside)
Yea, I try to report the posts out of place most of the time. I was just trying to suggest something to clear up a bit of the suggestion clutter.
Ahh that makes sense so rather then having to sift through suggestions for wvw, pvp, prof, dungeon etc they have to sift through general discussion to find relevant suggestions; which may or may not be posted in the right sections.
Like I said I respect the decision, I just kinda like the idea of having one place where suggestions could go.
Yep, I’ve looked, I’ve also been looking at a lot of the [suggestion] threads flooding the guild wars 2 discussion posts.
Honestly the reasoning
“The Suggestions sub-forum has been archived and is read-only. We’re directing players to leave feedback & suggestions in the sub-forum which best fits their topic. As example, if you have a sPvP suggestion, we ask that you post in the sPvP sub-forum. If you have a crafting suggestion, we ask that you post it in the Crafting sub-forum. This ensures that the Developers on these topics will see it. For all topics which do not have a specific sub-forum, you can post in the Guild Wars 2 Discussion forum, which all our Developers visit.”
Makes some sense, but at what point is it just flooding other forums? I just don’t really think having suggestions mixed in with general discussion increases the ease of visability for devs and other players.
Seeing a TON of [suggestion] xxxxxx here, it would be great if all of these could be in a forum just for suggestions! (I know there use to be one, but it’s been archived)
Super post necro, but… You are not buying the core game again, you are buying the expansion, and the core game comes with it for FREE, so if you were a new player and didn’t own the game you could jump on board.
If you bought something on sale, then complain something not on sale is more expensive… You should just do what you did with the first one and wait till it’s on sale.
A-net has given us TONS of free content. People wanted an actual expansion, complaining LW wasn’t “new enough”… Now A-net gives us an expac and people want free content. How can a company “grow brains” and make money when customers say one thing then complain when they get it…
Sooooo just wondering, for anyone else that got the character slot refunded: Do you still have the character slot and beta slot?
Pre-purchased mine as well…
Extremely happy, and impressed with A-nets CS on this one!
I’ve been seeing ALOT of these threads about names poping up lately.
I can understand wanting to get that special name for your character, but if someone else has it first, then that’s kinda the way it goes, what would be worse you not being able to get the name you want because names don’t get “freed up” or you losing a name you liked when you return from a long absence?
They should be aloud to keep the names they got first, because the names are on a first come first serve basis. You had the same opertunity at launch to pick up the game, and grab any names you wanted.
The suggestion of “freeing” up names like this would be a SUPER short term solution, it would let you get the name you want right now; maybe, someone else could still scoop it up befor you, and you would be in the same boat again).
(edited by Miku.6297)
I would avoid having a hyperlink to an external page in game.
I do like the idea of having a little more then just the tiny name on the banner, but would it really be that much more useful then the usual /maps people send out when recruiting, and theres always the potential abuse (similar to the request about having commander tags with customizable text on them).
What I would be 100% on is how about a click and it takes you to the guild screen as if you are looking at a received guild invite but haven’t accepted or declined it yet. Avoids potential text/link issues, and it would let the person see about the guild.
Yep off topic a bit, I’m a mesmer main, and actually I enjoy playing the class, I don’t feel cheated because other classes can use conditions and buffs. As long as they aren’t making clones/phants and shattering, it’s 100% fine with me. Other classes being able to fill roles in a pinch, the guardian might be thinking it’s no fair I have a reflect wall and mesmers can reflect so much more/better then I can. Most classes can fill most roles (thats a good thing for the game design A-net wants).
As far as balance and speed goes, it takes time and effort to address everything, A-net gets to what they can in the order of severity in their opinion. (the nade barrage I do agree with though, seriously why is that staying like this still).
^^ Back on topic, a condition/boon nerf just doesn’t make sense to me, it would simply turn the game into more ZERKER ZERKER ZERKER 1111111111111, which I’m 100% against… A-net could add some challenge by making it so conditions and boons were actually essential to victory (or at least helped alot more).
So I don’t understand why you are saying mesmers and necros unique mechanics are stolen by other classes?
" who constantly have our “unique” mechanics stolen by the “privileged” classes" You didn’t say boons, you said “unique” mechanics
I agree boons are a combat mechanic, combat mechanics are not classes specific, so I don’t understand how a class could be stealing another classes mechanics based on the ability to use boons.
The fact that these mechanics and abilities are shared across so many professions makes them, by definition, nonexclusive. This leads to the whole game feeling homogenized. It’s especially irritating to people like me (who main mesmer, or necro) who constantly have our “unique” mechanics stolen by the “privileged” classes (engineer, thief, warrior, guardian) who end up performing those abilities better than us.
Many of the mechanics you are discussing are boons (that and the threat is aimed at boon/condis)…. Boons are NOT class mechanics. Mesmers unique mechanic has not been stolen by any of the 4 you mentions, unless engi/thief/war/guard can create clones and shatter them, necro is in the same boat, unless one of the “privileged” classes has death shroud and life force.
Each class has differnt mechanics and attacks, if you break down ANY game like this to the most basic level, you have… damage dealer, damage taking, buff, heal, debuff/condi, or mobility. Skills need to attempt to fall into one of these categories.
Just a few comments
Aegis isn’t unique to guardians, mesmers, necros, theives, and humans (counting racial) have access to it.
Reflects are also more common then just mes/guardian. Ele, engi, ranger, warrior, and I think thief can also reflect.
Befor the RNG is RNG posts… Actually After the spec patch, I’ve felt like my ecto salvage rate has dropped quite a bit as well:(
But removing the ability to use certain boons and conditions DOES limit play style. Professions already do have an identity. Each one plays differently then the other. Just because they can all get from point A to point B doesn’t mean they all take the same path.
As for “spamming” boons and conditions… Boon spamming if you mean might, I can see spamming that, other boons though are more useful when used at the right time. It’s the same as many other play styles in gw2, you don’t have to be 100% meta perfect to succeed. As for spamming conditions, condi builds tend to use condis for damage, sort of like a zerker build uses base attacks for damage. It only makes sense if you use conditions to do damage you keep as many conditions on the target as possible. Some people enjoy playing with condi or supporting boons more then just zerker. There’s really no need to nerf those play styles when zerker is already more effective.
self sufficient for what? i know the anet purpose, but everything is done with OTHERS, except the personal story u do spvp, wvw, dungeons and world events with others, this game wasnt designed for have a dedicated healer, or tank, but this doesent means you can have different profession, for example direct dmg or dot, are different way to kill enemies.
Self sufficient meaning you don’t need a healer or pure support and tank, everyone takes care of them self while fighting. This game currently DOES have different professions, I really doubt you play your mesmer the same way you play your theif.
The only thing that I will admit I would like to see, is some way to influence boon strength. That way people that like to support and boon could actually have a method of improving that vs just taking other stuff.
(edited by Miku.6297)
(confused) you say theres not much difference and all of the classes are DPS, yet you propose a nerf to boons and conditions?! Boons are the supporty element of the game, conditions are pressure/debuffing. If you want to see more variety and challenge, increasing the need and desirable effects of boons and conditions is the way to go. Get away from the ZERK and stack mind set.
I asked befor, but could you give a few examples of how other games are “more different”. Most of the other mmos I’ve played DPS classes did DPS, tanks tanked, healers healed, each may have done it a bit differently but the result was the same; much like in GW2.
The biggest thing to keep in mind when compairing GW2 to other MMOs is this game has no trinity, no dedicated tank, no dedicated healer, and CRAP TONS of DPS.
I don’t understand why you would want to limit play styles for each class, and at the same time complain about diversity. Less play styles for each class = LESS diversity.
I also use every class, though I mainly play a mesmer. I also use a variety of build/stat set ups: zerker, sinister, cele, rabid, cleric/soldier. I like having a variety and a large amount of diversity available during play. i asked you what you played because your post basicly reads as “nerf conditions and boons”; even though zerker dps is the most prevalent build.
I think it makes great sense to give classes access to most boons and conditions, for a variety of reasons.
1: Might, fury, protection, regen, aegis, swiftness, stealth, quickness, stability. These are all boons, but some are more useful then others, and honestly it makes more sense to have everyone have access to the majority of these types of things. That way player build diversity is still viable. Want to play a more tanky mesmer, take some skills for defense boons. Want to buff your parties DPS go for might/fury…
2. Most classes can apply the same boons as another; that is a good thing. Just because each class can share many of the same boons, they do not do it the same way. An ele shares might very differently then a mesmer does, this holds true for most buffs and profs.
You play all classes but don’t feel much difference? How are other games classes so vastly different then GW2s? GW2s skills are not all just different name and skill icons, most of the skills ARE different.
Wait what? You want to increase diversity by nerfing boons and condtions??? You are aware 90% of the game is DPS DPS DPS? Out of curiosity OP, what prof/build do you use? (guessing zerker but maybe I’m wrong)
Most classes have access to most boons, and that’s an extremely good thing for diversity. People can play the class they want, and still help others around them. When you give boons to your group as an ele, you don’t do it the same way as an engi or mesmer: That’s diversity.
I would hate to see a huge condi/boon nerf because the meta tends to be zerk stack and kill… If anything weakening the enemy (condis) and supporting your party (boons) should be more essential.
The loyalty slots haven’t been sent out, if you are a deluxe/ult purchaser you have the 1 slot that came with the pack, and a beta slot (not the loyalty slot)
Yes, I’d contact A-net quickly about getting the 800 gems reimbursed. I’m glad everyone is getting theirs back! Go Go super CS A-net:)
Example, The Balthazar outfit could have been 6 completely awesome armour pieces able to be mix and matched with other in game sets to make something personalised and amazing but instead its a costume with every player with 20 achievement points on their account is running around in. costumes serve no purpose!
1. Not really sure what AP has to do with having a costume.
2. True it could be pretty awesome to make it individual armor pieces, but the amount of work to do that vs the amount of work to make an outfit is significantly more. As long as the outfits sell, I suspect we will see more of them.
The ones that don’t ask are bit rude… Though you do make a good point, I actually don’t know what they would do if someone said “no”.
This post leads to the one glaring question… Should A-net re-balance scaling down? That way it wouldn’t be 80+ etc… If people could contribute equally on any character that was the appropriate level, the switch wouldn’t be as common.
Wow I’m totally shocked. That explanation of my situation would make sense if I purchased a char slot from the gem store… which I didn’t, so that’s completely impossible.
Read the messages I have sent/received not a single one refrences me purchasing anything besides the ultimate edition.
(edited by Miku.6297)
Can you actually remove infusions with the extractor? I’ve never purchased one to try it.
I completely agree Jnet!
Just giving the ultimate/deluxe purchasers the extra gems would be the best idea. That way if they still want the slot they can get it, if not; no big deal get something else.
Except the extractor is more expensive then the most expensive rune.
There are a few exceptions where the extractor has a use, but for the most part, you are right. A-net really needs to lower the extractor price.
(poly refractors, queen bee, giver sigil, are the 3 that come to mind for extracting.)
Time gated – Requires a daily combine material (charged quartz to make) it would literally take 30ish days to make a full set if you don’t have any luck mineing the nodes.
Theres a HUGE mount thread where this subject has been beaten to death.
We have waypoints, you an buy custome/item mount toys in the store allready.
Merge please…
Yea, I figured it’s a bug, I have 100% completion in all of the story journals and I can’t buy them.
I’m just hoping someone has a work around, or at some point A-net will fix the bug.. Been months, and it really shouldn’t be that hard a fix… Worst case just make them available to everyone.
Phy, the only editions that have their character slot yet are ultimate or deluxe.
The standard edition will recieve a “loyalty” character slot, when ever A-net figures out how to distribute them.
Honestly I think leaving MF where it is, is fine at the moment…
How ever as more people reach the 300 cap, maybe having some new bonuses they could be working toward wouldn’t be a bad idea!
Anyone know where to get these?
https://wiki.guildwars2.com/wiki/Ogden%27s_Ankh
https://wiki.guildwars2.com/wiki/Aspect_Amulet
Claims it’s laurel merchant sold… I’ve been checking since they came out till now, I have submitted a support ticket asking, still have yet to get an answer or a fix. Any ideas?
I think either you’re exaggerating or you have no magic find. I usually get at least one exotic a day if I play long enough. Trust me, it’s really worth it to salvage everything and buff up your luck.
I have 210 magic find. Hasn’t helped much at all. Honestly during the first SSC event I was farming with over 500mf… got a decent amount of rares, no exotics though. Im aware of how the magic find system works, and of course I do salvage almost everything, ask around, I’m not the only long time player that has terrible drop rate luck.
Really no point in exaggerating, my played for x days is 100% accurate I took the number out of game AS I TYPE THIS.
That said, I’ve never seen a precursor and I don’t expect to. They are insanely rare but I’m ok with that.
Things that aren’t rare have no value. If they buffed drop rates you guys would still think drop rates are too low because the stuff they made more common would lose all of its value and now you’d be upset that you’re not finding whatever the new rare thing is.
That’s why ANet doesn’t listen to people who ask for better drop rates. They know that those people will never be satisfied.
Yep they are insanely rare, I know that, that doesn’t change the fact that after 2.5 years I haven’t seen one drop.
It’s funny you lump everyone into “you guys”, I don’t recall asking for a drop rate buff. I simply stated that drop rates are indeed very low.
As far as the fractal thing goes, I use to do a 19/29/39/50 daily… I have since stopped after 5 months of just getting rares, mats, the occasional exotic, 2 fractal torch skins, and 1 trident skin.
The post is about the drop rates being low, which is true.
Been playing for about a year and very activly. So far only one ascendant item dropped for me. Also the amount of exotic drops is very slim, usually a spoon. Its very easy to get your character exotic geared. The game stales a bit after you got them.
I’ve been playing since head start (1036 days), I have literally never seen a precursor drop or gotten one from the forge. On average I get maybe 1 exotic a month… 1 total ascended weapon chest, and 1 teq chest. The term “low” drop rage in my opinion is a HUGE understatement.
As far as gearing speed goes, I think that was the goal, getting exotic is fast and lets you play nearly all aspects of the game. Improving on that gear is mostly just for show, and really only helps in FoTM.
Good luck Smooth and TB!
Anx, why would it be unfair if any of the gems were spent? They aren’t refunding any spent gems. They are reimbursing the unwanted character slot.
I’ll try to help as much as I can.
Income long post, I will try to condense as much as possable, this is from the start.
Request received: 1597226:Pre-Purchase HOT ultimate edition
Fayt-
So I prepurchased the ultimate edition of HoT, a MAJOR factor in my decision to do this was the value of the gems + the free character slot which I needed to make a new character.
The recent announcement removes the need to buy one of the more expensive editions for that slot, so you advertised 3 products sold me the most expensive then added a MAJOR part of it to all three packs?!
Any way I can get the character slot converted into gems, I’d rather not have to re-order but if you can’t give me something of actual value for the slot Who do I speak to about a refund?
———————-
GM Eddy P (Guild Wars 2 Support)
Jun 22, 15:10
Hello Fayt,
Thanks for contacting us!
I am transferring this ticket to the Guild Wars 2 Game Support Team to assist you with your in-game issue. Someone will be in contact with you as soon as possible.
Regards,
GM Eddy P
Guild Wars 2 Support Team
—————————————————-
Hello Fayt,
Thank you for your patience. I understand you would like to know if we are able to exchange the extra character slot that will be given for the Heart Of Thorns expansion purchase.
While we would like to exchange the free extra character slot, we are unable to give you another item instead of it.
We appreciate your understanding. If you have any other questions, please feel free to contact us.
Regards,
GM AMI
Guild Wars 2 Support Team
———————
fayt
Jun 23, 07:59
Well that’s really not what I was hoping to hear, is there any way to reverse the order so I can buy a cheaper version?
—————
GM Josh (Guild Wars 2 Support)
Jun 24, 06:38
Hello Fayt,
Thanks for contacting us!
We have reviewed your request to refund the money associated with your recent Guild Wars 2 Heart of Thorns Ultimate Edition purchase and found that the purchase is not eligible to be refunded. We are only able to refund the Heart of Thorns Ultimate Edition purchase if none of the gems associated with the purchase you wish to refund were used in-game.
If you have any further questions please let us know.
Regards,
GM Josh
Guild Wars 2 Support Team
—————————-
Ifayt
Jun 24, 09:35
Any chance I could get the 800 gems for the character slot given to me then??
A poster in the forum about this claims that this was done for him.. Jim.9532
"
Hi gang – I spent my gems that I received from ultimate edition before this change came in. They could not refund my money and allow me to purchase standard but they have removed the extra character slot and given me a further 800 gems. I’m ok with that I think!
“?
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Extra-Toon-Slot-is-nice-but/page/4#post5199388
———————
Hello Fayt,
Thanks for contacting us!
I am transferring this ticket to the Guild Wars 2 Game Support Team to assist you with your in-game issue. Someone will be in contact with you as soon as possible.
Regards,
GM Josh
Guild Wars 2 Support Team
————————
Hello Fayt,
As a general rule, we are not able to offer a gem refund. However, in this case, we were able to refund 800 gems and they have been added to your account. Please check your gem balance for confirmation.
We cannot guarantee that a similar refund will be possible in the future, so please exercise care when conducting all your gem transactions.
Regards,
GM Destroyer
Guild Wars 2 Support Team
That’s the whole story. I did use some of the gems to purchase the white wings (that’s why I was uneleligable to be refunded the full purchase); I did NOT buy any character slots after buying the ultimate edition.
A-net would be one of the most epic customer friendly MMO developers I’ve ever worked with if they do this for everyone.
(edited by Miku.6297)
Haha, yeah, I mean you could just join or start your own non meta group and not be a total jerk but sticking it to the mean old meta man is just so cool.
LoL erm sorry, sarcasm went totally undetected :P
P127 80s zerk only noob
(Secretly joins with valkyrie)
LoL good old days~~ (secretly joins with MF gear)
Just because something is the best option doesn’t make it overpowered. That’s a ridiculous thought.
Something could be meta because it’s OP, but not the other way around.
Why is it the best option? If it’s not because it’s the most powerful choice….
Though lets face it… If you “need” a meta build to clear something in GW2, you may want to look at more then just the build.
condition is meant to be sustained damage not Burst
condition only scales in damage with one stat one could argue and say 2 if you bring duration to the equation
condition ignores all forms of defense Protection,Invulnerability,Armor,aegis if condition landed before it got appliedand yes condition needed some love but currently its its a bit too much love conditions shouldnt do 10 000 damage per second
I agree 100% condition is meant to be sustained not burst. The post I quoted said “Condition damage shouldnt be able to compete with power when it comes to damage output. It’s ridiculous to think that it should be equal to power” This quote isn’t claiming burst or sustain it’s stating damage output (flat total either type).
you forgot to mention condition damage can be dodged just like power… the aegis thing… Of course it works if it lands before aegis is applied, power works that way too. Then theres the biggest factor conditions can be removed befor dealing most of their damage.
The arguement that conditions only require one stat to scale is true well kinda, (many classes have apply condition on crit builds). Also keep in mind the number of attacks that apply conditions vs the number of attacks that apply power damage, also the number of attacks that do NOT apply conditions vs the number of attacks that do NOT apply power damage.
Yes I agree conditions shouldn’t be able to out burst crit/power builds, how ever I do not agree that they should be weaker in all aspects of damage all the time.
Condition damage shouldnt be able to compete with power when it comes to damage output. It’s ridiculous to think that it should be equal to power if that were the case then no one thats number crunching would run power.
After 2+ years of ZERKER or GTFO… Condition damage finally gets some love and you say it shouldn’t be competitive?! Seriously?
If it’s truely “ridiculous” to think condi should be equal or on par with power due to number crunching. Whats the point of condition, notice the last 2 years of zerker meta, look what number crunching did to condition builds during that time.
So how, exactly, are builds OP just because they’re the meta?
Generally speaking, if something is the best, the most desireable, etc it’s most likely that way because it’s more powerful then other options. (OP vs brokenly OP is debatable of course)
As far as play style, I always prefer to run my own builds that I enjoy playing, I do of course have the old zerker meta gear for those rare occasions where I’m in the mood to face roll.
in my few con damage must always be lower in damage then direct damage
Con damage should be lower in BURST then direct… The pay off; con damage or Damage Over Time, should be very strong if aloud to fully play out. If it’s weaker over all then direct damage no matter what, we get the old zerker meta where it’s power/crit/fer or get out.
explanation: Numbers are totally random
Zerker = bursts for 14k in 5 seconds, then runs at 8k for 25 seconds, then bursts again. Over 1 min zerker does 14k + 14k + 8k + 8k = 44k over 1 min
Condition = applies conditions that average at 825 damage per second. by 10 seconds he has done 8250 by 20 seconds 16500k, 30 seconds 24750, 40 seconds 33000 , 50 seconds 41250, 60 seconds 49500 . Over all damage = 49500 over 1 min.
Condition damage appears to be higher over time, while in shorter bursts, power/crit will win. (this is in my opinion how it should work) If condi is ALWAYS lower, why in the heck would you play condi?
The issue that’s causing a balance problem at the moment is conditions appear to be BURSTING as hard as power/crit. Of course, people are still adjusting to the new condition builds aren’t crap mind set (Actually had a guy in a pvp match saying condis take no skill, then he goes on to brag he has literally 0 condi cleanse). Give it some time, and let A-net balance out the condi damage a bit more.
(edited by Miku.6297)