That is going to be sick on reaper.
Just don’t spam the most expensive attacks.
Exactly. This is precisely why Revenant AA is as strong as it is. Rev is a bit of a different beast. Take a little time to get used to it and try not to play it look you would other professions.
Jalis is a situational legend, probably not one you would run all the time, except in WvW or a bunker-type pvp build. Other legends are well suited to camping. Depending on the two you pick, you may pop back and forth regularly (especially if channeling Shiro) or stay mostly in one.
Many Revenant abilities are similarly situational and aren’t necessarily best used on cooldown.
Anyone know where the dyes are obtained?
Should I spend influence on architecture?
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
As far as I know, that requirement will remain. However, if you don’t have the trove in the queue already, you won’t be able to do so until you have a guild hall, if I understand correctly.
I’ve been playing almost a month and have 2 80’s and 2 30’s but so much of the game is new to me so i’ll just level it up the normal way. It only takes 2 days – 3 max to level a character to 80 anyway. Plus some of the elite specializations seem really fun so I’m not in much of a hurry anyway. I like the leveling experience. It’s cathartic. Lvling an Elementalist right now and it’s surprisingly fun. More fun than I anticipated.
Yeah, no harm if you’re still fairly new to things. Have fun with it.
Calgon, take me away!
Ancient Chinese secret, huh?
Subjective. I’ve been busting my butt for weeks. Made my first legendary. Trained three crafting professions to 500, made my first ascended weapons and armor. To me, it was worth every bit of effort.
I plan to keep the facet active most of the time.
Aside from terrain issues, hammer is terrific. Great damage with 1200 range on a piercing, 100% projectile finisher AA. A skill that can hit 15 targets and does strong damage. Two blasts, one with an evade, the other with nice CC. A dark field with projectile destruction. What’s not to love?
(edited by Misguided.5139)
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
This is true. But why do people insist guardian/rev is either/or? They go together like peanut butter and jelly. Take both.
Not everyone will agree, but here’s the way I look at it. Since I don’t pvp, and the active on facet of strength is very good, I will use it often. I expect to keep facet of darkness on most of the time. If I have to exit Glint and need fury, I can always activate F2. Therefore, I don’t need fury duration. Therefore, I prefer strength/Hoelbrak to rage.
Honestly at this point I kind of wish they would nerf AA and move the damage to other skills like off hand sword a bit so the dps rotation is not just AA AA AA.
Absolutely not. This is what allows you to have energy costs on weapon skills, situational non-damaging skills on legends, and lets you make a defensive pick like shield without sacrificing major DPS. It’s a core aspect of the profession design and one of my favorite things about it. Instead of trying to think of Revenant like other professions, try to look at it from a different perspective. This is a profession that abounds with situational abilities rather than complex rotations where everything is used on cooldown (e.g. elementalist or engineer).
As to where revenant fits, that’s up to the player. DPS, support, and tanking or combinations thereof are all viable options.
Maybe it’s just me but I like to pick my battles.
A week from now most people who want to be a Herald will be a full Herald. In the grand scheme of things this is pretty low on my list of concerns about the Revenant.
Agreed. I know everyone wants to have everything the moment the expansion launches but once we get through the process, we will have all the time to do whatever we want.
As much as I want to have Herald unlocked, I don’t want to blast through all the new stuff to do it.
Before herald was introduced, the most popular idea seemed to be Shiro/Mallyx for quickness/EtD.
Huh, hadn’t realized they didn’t exist.
Do we have to unlock herald for pvp too? Or do we have access to everything immediately like we do with core specs?
I think they said elite specs would be unlocked for pvp.
I’d insta 80 if i hadn’t taken a 2 year hiatus and thus haven’t collected enough tomes.
Best i can do is level 53.
That including your birthday gifts?
How will raids actually require Ascended?
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
Ascended what, though? Berserker? Sinister? Rabid? Soldier? Celestial?
This.
In all examples it seems ppl compare full berserker sets.
The reason they choose to make the comparison with berserker stats is that it will show the largest difference in dps because all three stats are offensive in nature. With different stats, like Soldier, etc. the effect on dps of shifting from exotic to ascended will be smaller.
Unless something changes, the only real reason to have ascended armor is for doing high level fractals.
I dont mind losing might on UA..actually im not sure what tis even doing there. Damage and evade is enough. Indicator for Glint? Sure i like shiny things
Agreed.
That’s alright mate. I don’t want to be taken seriously. I just want to create a discourse and wake some people up to be a little more honest and proactive. The Herald isn’t one of those ’let’s keep an eye on it’ issues. But I fear the devs feel it might be, which means we may have to deal with a bunch of broken builds for an entire season.
Fair enough, but declaring something OP isn’t a good way to create discourse. If you want to actually have a dialogue, then why not break it down into specific issues that you believe are out of balance so we can talk about them?
The thing is (and yes, I recognize this is a problem) that Revenant is not nearly as much fun to play without Herald. In fact, the profession felt rather incomplete without it, likely due to the fact that, unlike the other professions, the profession was designed with the elite spec in mind. As others have pointed out, this has potential to become a major problem down the road. But for now, any potential changes to Herald need to take this into account, because if you break Herald, you are going to break, to a considerable extent, the entire profession, making this a unique situation. I don’t like that this is the case, but it is the position we are stuck with.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
Quick, somebody draw a webcomic, STAT:
Player: I LOVE this game. It gave my life meaning. I want to name my children after the developers.
Retailer: that’ll be fifty bucks
Player: WHAT? You want me to PAY for it?
That absurd litany of “the game isn’t balanced 1 vs 1” lost all sense after the last month ESL tournament, in which a team of four elementalist and a thief did rolfstomp over the whole competition. The game isn’t balanced. Not at 1 vs 1, not at 3 vs 3 and not at blob vs blob. Some builds clearly hardcounter some others, some skills and traits are borderline useless and there’s a lot fo disparity.
No argument from me. But the reason I brought it up is that the vast majority of complaints about Revenant have involved Unrelenting Assault, which isn’t especially strong when there are multiple targets, and various issues related to learning how a new profession works (like not to attack during Glint heal, etc.).
Revenant may end up being overpowered, I don’t know. But I think it is just as possible that it won’t seem so bad once everyone figures out exactly how it all works and how to counter it.
Herald shiro is god-tier OP and I haven’t seen any notes for its nerfs prior to release. it will either get smacked down in the new patch notes, or we’ll see it in the top tier meta comps along with the chrono for the first pvp season.
Posting the same thing in multiple threads doesn’t make it any more true. Herald/Shiro is going to get wrecked by Reaper and others. The game isn’t balanced around 1v1s.
Cant wait to pair the shield with a fractal sword (which can be purchased for 20 pristines in HoT am i right?)
Great minds think alike. I’m nowhere near fractal level 50, though…
(edited by Misguided.5139)
Demented. Thank you for being so…demented.
Excellent, thanks Colin.
One point of clarification: can the mission preference be set from the Guild Initiative or do you have to have a hall first?
This could have an impact on when we decide to do a hall capture. Though I guess you need favor first in order to do that…
(edited by Misguided.5139)
Just finished mine a couple of days ago.
Complaining about a taunt on a 45 second cooldown. Wow, I really have seen everything,
For me the decision was easy because I plan to run Herald. That’s literally half the spec (truthfully more, since I plan to spend most of my time there) I plan to use unavailable until then.
it’s fine as is, and this one little thing is going to convince a whole mess of people not to play Revenant for long, so we won’t be swimming in them.
While I agree with you on this, I think this might have been something that should have been brought up a bit sooner then… five days before the expansion. >,<
I do agree with you though, I love the colors and all that, but the overall look of the Facets just don’t fit much.
It has been. A number of people have asked to just keep the line art and remove the colored section in the middle.
How will raids actually require Ascended?
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
The original plan for ascended gear was to offer progression through infusions. One day ascended will become a requirement, but at that time, it’ll also become easier to acquire.
Raids could easily require ascended gear by simply offering new infusions. If they’re trying to appeal to traditional raiders, they’re going to need vertical progression.
I think requiring infusions for raids is unlikely. They have already said (in a follow up to the original comment on Twitter that caused al this nonsense about ascended gear being required) that AR was not being added. They can’t go and require something that would take up the same slot as AR without creating a huge problem for people that do fractals. Having said that, they could conceivably add a new type of slot.
There will be many players not using elites. Rangers that don’t want to heal, guardians that don’t want traps, elementalists, etc.
How will raids actually require Ascended?
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
Ascended accessories are easy to come by and weapons are a direct damage increase (+5% raw damages), you should at least make those your priority.
Agreed. On top of that, making ascended weapons is much cheaper/easier than making ascended armor, which is all the more reason to start there. The only reason you are going to really need ascended armor is for high level fractals.
I’ve said it before, but a competent reaper should eat a glint/Shiro rev alive, and that’s a good thing. Chill is going to be a big, big problem for Glint/Shiro revs. And yes, Shiro is very mobile, but if you burn all your energy for mobility, there’s none for quickness.
Just hang onto them. You might decide you want to make one of the first gens, either to use or to sell.
Call your bank in the am
Do this. And am I only one that found it funny this advice came from “Chase”?
Your bank could be declining the charge. It is also possible that whatever credit service Digital River uses is declining it (this can happen even if the funds are available).
lol, yeah.
I’m more interested in not wasting any exp on leveling when it could go to building masteries, personally.
This. On top of that, Revenant will be my new main, and I want to get to trying out all the expansion content.
Joel, I am certain you have put a tremendous amount of effort into this new system and I applaud the fact that the team is willing to dedicate resources to giving players more options. However, I have to say that for some of us, this is a rather frustrating development.
A number of people have been asking to have mouselook included in the game for quite some time. See the thread below for an example. One of the reasons this is desired, is that for those of us with right hand issues, having to hold down a mouse button or clicking repeatedly puts considerable strain on our hands. So, to finally have this option implemented, but in such a way that the left mouse button is integral to its use is less than ideal.
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/
Despite that, I look forward to checking out the work you have done when it goes live. I might be able to find a way to bend it to my own needs, much like the mouselook script I currently use. I hope the option to rebind keys becomes a reality at some point.
I also hope you will consider a simple option to automatically enable mouselook when moving, which I think many of us would welcome.
The mistake you make here is believing that people will change their behavior even if this were implemented. Many players will continue to do exactly what they have been doing, even if it makes no sense. I am willing to bet that you could try explaining it endlessly, but they won’t get it.
All skills that give damage resistance are multiplicative
I think the purpose of it is to give a sense of progression and to keep the sheer amount of content from being too overwhelming at the start.
It’s sort of a metroidvania approach.
And then there’s this:
Yup, that’s a thing. Rite of the Great Dwarf procs when hit at or below 50% HP and makes Rite of the Great Dwarf provide 50% condition damage reduction as well.
I did NOT want to take the retribution line, but Roy is making it difficult.
I’ve never played a bunker build before (I primarily PvE). My main concern at the moment is finishing up my main gear set, but I’m definitely going to keep this in mind. It might be really useful for tanking in raids moving forward. Might have to start putting some soldier gear together.
As others have said, LFG is your friend here, making it pretty easy to find the type of map you want. People coming in and taking over a map sounds obnoxious, but not much you can do there.
A number of people have complained about this, but I’ve honestly never noticed. Then again, I had no idea there was a hand aura for the first two beta weekends…maybe because I have been playing an Asura Revenant and everything is down scaled.
This is pretty interesting, actually. I’ve been so focused on making a more aggressive build for once, I hadn’t spent a ton of time contemplating what a tank/bunker build might look like.
Retribution minor GM, plus shrouding mists, plus vengeful hammers activated on swap would give you the equivalent of protection for a good chunk of time, not counting actual Protection. add in Herald for Hardening Persistence, bolster fortifications, and bulwark/bastion and you could have a pretty darn tanky build if you want. I don’t think Rite is a good use of energy on any sort of routine basis, though.