I wonder, if you guys would like to have site/blog with all the stuff about competitive side of GW2? With all the builds, replays and everything in one place?
@foste.3098
Honey played core elementalist (Water/Earth/Arcane).
Ok so the new pvp season just started. Yet when you go to the website it says there are already 8 teams selected. How? What? I’m so confused. I thought that players had to play the season and then at the end whoever had the highest scores were chosen. Or is it that Anet just picks someone out of a hat?
They had to qualify via ESLs.
So far, we got Celestial meta, 20/40 (50%) amulets used in EU Pro League today were Celestials, Orange Logo was the only team which used heavy condi setup.
The more tanky enemy comp is, the better Carrion/Viper is.
Some data about Meta during EU Pro League, enjoy:
1) team compositions
2) amulet breakdown by popularity
3) profession breakdown by popularity
- (?) = don’t know; xxx(?) = I think its xxx, but not sure about it
Match 1: Car Crashed vs Vermillion [0:2]
Car Crashed
-> Ranger, BM/Survi/Druid, Cele
-> Elementalist, Earth/Water/Tempest, Cele
-> Mesmer, Inspiration/Chaos/Chrono, Cele
-> Guardian, Virtues/Valor/DH, Marauder
-> Necromancer, Spite/SReaping/Reaper, Carrion
Vermillion
-> Necromancer, Spite/SReaping/Reaper, Cele
-> Elementalist, Earth/Water/Tempest, Cele
-> Ranger, Marksmenship/BM/Druid, Cele
-> Engineer, Inventions/Alchemy/Scrapper, Marauder
-> Revenant, Devastation/Retribution/Herald, Zerker, Shiro/Glynt
Match 2: More Guns Than Roses vs TCG [0:2]
More Guns Than Roses
-> Ranger, Survi/NatureMagic/Druid, Cele
-> Engineer, Inventions/Alchemy/Scrapper, Cele
-> Necromancer, Spite/SReaping/Reaper, Carrion
-> Guardian, Virtues/Valor/DH, Marauder
-> Revenant, (?)/(?)/(?), Shiro/Malyx, Wanderer
TCG
-> Mesmer, Inspiration/Chaos/Chrono, Cele
-> Elementalist, Earth/Water/Tempest, Cele
-> Necromancer, Spite/SReaping/Reaper, Cele
-> Engineer, Alchemy/Inventions/Scrapper Marauder
-> Revenant, Retribution/Corruption/Herald, Shiro/Malyx, Carrion
Match 3 : Orange Logo vs Chaotic Contingency [2:0]
Orange Logo
-> Engineer, Alchemy/Inventions/Scrapper , Marauder
-> Mesmer, Inspiration/Chaos/Chrono , Cele
-> Revenant, Retribution/Corruption/Herald, Shiro/Malyx, Viper
-> Revenant, Retribution/Corruption/Herald, Shiro/Malyx, Viper
-> Ranger, Marksmenship/BM/Druid, Valkyrie
Chaotic Contingency
-> Revenant, Devastation/Invocation/Herald , Shiro/Glynt , Zerker
-> Guardian, (?)/Valor(?)/DH , Marauder
-> Necromancer, Spite/SReaping/Reaper, Cele
-> Elementalist, Water/Earth/Tempest , Cele
-> Ranger, (?)/(?)/Druid, Cele
Match 4 : Rank 55 Dragons vs Purplse Noise [2:0]
Rank 55 Dragons
-> Revenant Corruption/Retribution/Herald, Malyx/Shiro, Viper
-> Revenant, Retribution/Invocation/Herald, Shiro/Glynt , Marauder
-> Mesmer, Domination, Dueling, Chrono, Marauder
-> Engineer, Alchemy/Inventions/Scrapper, Maruader
-> Ranger, NM/BM/Druid, Cele
Purple Noise
-> Elementalist, Arcane/Earth/Water, Cele
-> Engineer, Alchemy/Inventions/Scrapper, Maruader
-> Necromancer, Spite/SReaping/Reaper, Carrion
-> Mesmer, Chaos/Inspiration/Chrono, Cele
-> Elementalist, Water/Earth/Tempest, Cele
Celestial : 20
Marauder : 9
Carrion : 4
Viper : 3
Zerker : 2
Wanderer : 1
Valkyrie : 1
Revenant : 8
Engineer : 6
Elementalist : 6
Necromancer : 6
Ranger : 6
Mesmer : 5
Guardian : 3
Warrior : 0
Thief : 0
Saved stream: http://www.twitch.tv/guildwars2/v/27353500
(edited by Morwath.9817)
No class is “OP”, there are only “OP” builds.
You can determine what build is “OP” by comparing it’s damage output, survivability and utility to “UP” builds.
For example: DH is "OP compared to LB/Trap Ranger, because his LB is superior to the one used by Ranger (has better burst, lower CD on given burst [True Shot has less CD than Ranger on Rapid Fire by half], more utility), while he can also have access to Traps (which isn’t possible for LB Ranger since Ranger traps are condi based), also if Ranger decide to go Condi instead of LB, DH traps are still better for area denial, which makes classic Ranger builds completly not competitive, so Rangers are forced to pick supportive route as Druids.
Traps are not visible, since that’s the entire point of traps. Ranger and Thief traps are also not visible and both professions have a knockdown trap as well.
DH traps being instant cast, unlike every other trap in the game, is a whole different story.
OP as did I, meant that they are invisible after activating them, not casting, it’s visual bug. So you’re knocked down by LB #5 or Dragon Maw, and you don’t see “cage”.
I think it happened to me even to be rolled by invisible Procession of Blades melting my face, yet I couldn’t see it, and since we don’t have damage icons… you can just wonder whats going on when animation of those aren’t being played after activation during team fights.
Anyway I believe those skills should be disabled completly in PvP, until graphic bug is fixed… but well, Anet doesn’t care I think, it’s more annoying actualy than grenadier trait bug was.
Engage them, treb them, laugh at them.
That was actually my most loved time in GW2. Condi Survival Ranger was actually really strong then so ranger was actually relevent… unlike now where I see a ranger on my team and I think “$#!% a ranger!?”
You know that druid it STRONK, very viable and on every top team?
Every top team?
oRNG? Yes.
55’? Yes.
Abjured? Nope.
TCG? Nope.
I don’t remember more “top teams”, maybe Vermilion, but I’ve skipped all their games lately.
So it’s not even close to be as popular/strong as Tempest…
(edited by Morwath.9817)
Yay, lets nurf Druid more without buffing core Ranger. Do you people realize that if Druid becomes weak, then Ranger itself is in worse state than Warrior/Thief?
I’m not suggesting druid become weak, I’m suggesting reducing it get made not as strong as its overtuned. There doesn’t seem to be one reason not to bring it. Core ranger right now is in a better position than those two since you can always bring a condi build.
Overtuned? Compared to who? Ele who brings AoE healing on demand, AoE Boons on demand and AoE cleanses on demand and other things?
Also about condi Rangers, please have mercy! They aren’t viable for so long (previous Spirit nerf? not last one), also I doubt they would be viable even heavily buffed with Reapers around with their free condi transfers.
Yay, lets nurf Druid more without buffing core Ranger. Do you people realize that if Druid becomes weak, then Ranger itself is in worse state than Warrior/Thief?
Bah this game isn’t for casuals at all.
How many sPvP matches you need to be decent?
0, all you need to win is 4 other guys in premade to carry you.
Engi hammer>guard hammer, revenant signets > all others, ele shout >guard,warrior,ranger shouts. You can’t compare base specs to elite ones for an argument that it is op
This right here. The amount of ignorance is a bliss in this thread and makes me sick. It’s quite funny how people can rate what goes on in unranked solo q as opposed to legitmate team que with coordination. There will always be something that stomps noobs in solo que. Peoples definition of OP flies out of their mouth so quickly they don’t even know what they are saying.
OP is quite often confused with strong and people have no idea how to differentiate the two. Comparing elite specs to other classes or mechanics of one class to anothers is plain stupid. Anet doesn’t make changes to a class based on another profession because “it’s better than theirs.”
It sounds like im watching some kindergarten children bicker at one another saying “i know you are but what am I” or “I did it because my friends did it.”
Is this how we compare or dictate whats OP now? Has the amount of QQ in the forums become child’s play? It seems like it. I’m hoping Anet is ignoring the amount of whining going on and actually realizes whats going on.
Indeed, Anet doesn’t balance game around comparing A:B, even when A & B are supposed to do exacly the same. Thats main reason why balance in GW2 always suck and players are forced to play one of few competitive builds, where we haveless competitive builds than avalible professions.
Your entire argument that “comparing A and B is childish” is simply stupid, just another “leave my DH alone, you already killed Kenny, kittens!” in the thread.
Also, there are no just “op” things. Something is “op” when you compare it something that is “up” and if you want to have balanced game, you have to either nerf “op” or buff “up”, otherwise imbalances remain.
ranger signets > guardian signets
thief signets > guardian signets
necro signets> guardian signets
warrior signets > guardian signets
mesmer signets > guardian signets
elementalist signets > guardian signetsOMG guardian signets so bad BUFFF GUARD
dh traps > ranger traps
omg NVM GUARD traps so OP NERF1?!!?!1!111
Are you trying to say, thats Ranger has more than one good Signet with 80s CD?
Maybe you want also compare inferior Ranger shouts with Guardian shouts? Perhaps in your opinion Ranger shouts are better/so great also?;)
(edited by Morwath.9817)
I hope people without HoT won’t be able to play Ranked, because they would ruin matches for their own teams…
Lol why not just seperate the stacks of condis from each opposing team to neutral monsters?
This seems pretty straight forward, they need to be counted different.
Because that would require completly new condi application system made just for two monsters in game (Svarnir and Cheftain)…
I don’t get why Ranger’s are complaining about DH, there rather easy for Ranger to beat.
DH Elite might be bit broken, but I think i just dislike DH Elite cause Druid got shafted so hard with its new Elite.
Rangers aren’t complaining about DH, but about horrible balancing of Anet (read: only Rangers are allowed to eat nerfs and “fixes” that hurts).
Yes bunker guard is a way better support, however, bunker guard cannot survive against these elite specs. You can’t support while you’re dead. Go try for yourself bunker guard, and then play druid. You’ll see
Indeed, thats because DPS wise new specializations are imbalanced and op… good you agree with us. Problem isn’t that they nerfed Druid, problem is that they nerfed Druid while leaving DH/Scrapper/Reaper alone, there is also another problem, they aren’t buffing those underpowered specs like bunker guards, trap rangers, lb rangers and many many more.
So far they are only nerfing Druid every patch who is mere support, which brings new quality to PvP other than sustain yourself and rotate…
Based on that logic Druid should be nerfed because it’s way stronger than guard bunk. Thoughts?
Actualy thats not true, because both Ranger LB and Guard (DH) LB are designed as single target dps/burst weapons, same as their traps are supposed to be area denial.
While both “bunker” Ranger (Druid) and “bunker” Guardian are supports, however they cover completly different team weaknesses. Druid is supposed to be burst healer, while Guardian (Altruistic Pure Voice) is supposed to give sustain to team via Boons, condition convertion via shouts (into boons) and condition cleanse via shouts (soldier ammy) and support via vitues (more boons) with some minor healing.
Also I believe Tempest is much better than both in team supporting in competitive play…
Your Traps are CONDITION BASED.
Indeed, Ranger traps are condition based, so they are supposed to deal MORE damage if not cleansed if someone stand in them, not LESS.
Your Trap traits are CONDITION BASED.
It doesn’t mean “on what based trait is”, DH trap trait is just superior.
Your LB provide more DPS than DH.
Not sure if serious, True Shot deals more damage than Rapid Fire, it’s easier to land and has half of it’s CD, won’t even mention that most Ranger damage/pseudo-burst comes from Rapid Fire…
Wanna guardian scepter from the beginning?
Sure, I’ll take scepter, you will get Axe.
(edited by Morwath.9817)
Since Lingering Light got CD increased to 400% to prevent “blind spam”, could it’s healing be increased to 400%, so trait wouldn’t be so bad as GM?
If I’m being honest, I would mute anyone who tried to use VOIP anyway. Most of the time it’s people who assume they know best, or people who want to yell because you aren’t doing exactly what they want.
A solo queue sounds like a perfect recipe for a ‘too many cooks’ situation.
I would mute it for different reason, and for same reason when I instant perma-block anyone using non-english in /team.
Thats why I believe Smite like system is much better.
…anyway it doesn’t change two facts:
1) DH traps > Ranger traps
2) DH LB > Ranger LB
Yet, Druid gets nerf and core Ranger is untouched (won’t even comment on Beastly Warden range nerf made in same manner, so it’s rarely useful).no, the only fact that changes is you have no clue what you’re talking about
Who has no clues?
If you belive that LB or Trap Ranger is as “good”, as “op” or as “whatever” as DH, win any tournament playing one.
Engi hammer>guard hammer, revenant signets > all others, ele shout >guard,warrior,ranger shouts. You can’t compare base specs to elite ones for an argument that it is op
Obviously you can, when entire Ranger profession was being “balanced” around LB/Traps in last year like those are core source of DH power.
If they are superior to core specs that are supposed to do the same, then they are obviously broken, OP or whatever you call that imbalance.
And if something is “OP” and something is “UP”, you got two choices:
a) nerf “OP”
or
b) buff “UP”
(edited by Morwath.9817)
…anyway it doesn’t change two facts:
1) DH traps > Ranger traps
2) DH LB > Ranger LB
Yet, Druid gets nerf and core Ranger is untouched (won’t even comment on Beastly Warden range nerf made in same manner, so it’s rarely useful).
Uh…check patch notes maybe.
…but Karl said it’s misstype in patch notes, like 30 mins after they got posted.
Back to topic, you ask why? I will tell you why!
It’s because Revs aren’t Rangers.
I blame Phanta, if he would roll Druid instead of Rev, those nurfs would never have happened.
I guess thats because nobody in Abjured plays Ranger.
Not attacking anything for longer than a minute when your team is losing should result in dishonor that stacks per minute until the match ends.
And what about bunkers, or just someone who is outrotating to cap/decap?
Hello. I do think that an in game voip would solve majority of issues here. Communicating cannot be lacking in a real time action game
I believe good voice command system > in game voice chat, which may be not true for NA, but for sure it’s true for EU, where people speak many different languages and often doesn’t speak english at all.
What would be fair?
Last person to apply the condition that dealt the killing blow? Spam condies.
First person to create a stack that dealt the killing blow? Be the first to apply condies and keep them up the entire time.
Well, it depends what goal of those objectives is.
The most fair would be giving credit for kill not for killing blow, and credit would go for team which dealt the most damage to the boss. However, stealing it wouldn’t be an option anymore.
Edit;:This solution could be used only for condition damage, so bosses still could be stolen by Power based attacks.
(edited by Morwath.9817)
I’m just saying it will never be “exactly” the same. One hit is gonna have its damage calculated before the other end if its in micro seconds
…but that doesn’t mean it wasn’t dealt “exacly” at same time, but that code decided to prioritize one over another, which we could call RNG.
Checked the code, it appears to be effectively random.
Does that mean, close match (e.g. 480-490) may be decided randomly? For example WTS match?
Not possible with computers man
I believe it’s possible because of computers. Lets use such scenario as example:
We got two Warriors who attack each other on range with Rifle/LB autos, then change their weapons to Swords 1 second before they connect and they have set Sever Artery on auto. If they meet exacly on Svarnir and keep autoing without any disengages etc, won’t their autos and bleed application occur exacly at same time for entire encouncer, because computer auto attacks for them with exacly same auto attack speed?
They may actually tick at different times. When you apply a bleed, you see what is on your screen and the damage from your condi, but the total stacks may be different.
And if I apply a bleed say 0.5 seconds after you did. They would have different 1 second timer intervals.
…and what if they were applied in exacly the same time?
I’d think whoever got the last tick…
What does last tick means? Won’t bleed stacks from player A stack together with player B bleed stacks? If so, they tick at same time.
If you want to do 5 def, you will never win vs a decent team. They won’t die easily, and your lord will get caught in all the AoE. Even if they die, they can keep coming back. Basically, your team is stuck in the lord room forever vs a decent team, with a risk of instantly losing if your lord happen to be downed during a burst.
As I said there are many IFs. I’ve played plenty of turtle games with defensive setup, where one team was bascialy not attacking enemies (except of early gate push for points), but securing Mist Essences and turtling their side just to win on points.
As side note, I would like to mention that Lord is pretty hard to deal with when constantly healed by Tempest and Druid, while having option to stealth him by Thief/Mes/Engi in case of downstate.
- don’t do 4 defense in lord when they push with 5. Have the last person go spawn DB for a counter attack instead. If you try a 5v5 def in your lord room, you will lose eventually anyway.
I disagree with this one. It’s composition/situation dependent. For example, if you got tankier team with support, I’d recommend to defend with full team if enemies are launching full offense, because some specs require team presence to shine (e.g. Tempest, Druid) and launch counter attack after with free supplies given by enemy team.
Also, your advice is assuming that:
a) there are doors to break
b) there are no guards
While often you could just solo enemy Lord, if there are no guards and doors on your way depending of your build/team composition/enemy team composition… so before you make such decision what to do in overrun situation, you need to fast rethink few things, like:
→ Can our 4 sustain our Lord enough?
→ If so, do they need 5th to bring CC/AoE/ST dmg to win fight?
→ If they can do fine as 4, are there Guards/Doors to deal with?
→ If they can do fine as 4 and there aren’t Guards/Doors to deal with, can 5th solo enemy Lord while rest of team is defending?
So, you want 1+1+1+1+1 vs. 1+1+1+1+1 exclusively? And I’m guessing you want it to balance class/spec distribution. Oh, and you want it to balance MMR distribution as well, I’d imagine.
And people playing together, in unranked, for fun, is ruining your hardcore road-to-MLG experience?
We may guess that Unranked issues will be carried to Ranked, where majority of playerbase may move after ranked season is launched, even if they don’t want to compete just to avoid Skyhammer, little dirty asuras (std character models) and to avoid trolls.
So yeah, I agree with him… however I would like to see Solo/DuoQ as one.
Does anyone have any general tips?
What I can say… remember that at 12:00 the first Mist Essence spawns on side of “losing” team, then it’s random side (or both sides), I think the rest spawns every three minutes (at 9:00, 6:00, 3:00).
It’s the most important thing to do, since Stronghold is more or less about winning fights over Mist Essences, so you can win on points if both teams fail to slay Lord, also Champions are often crucial for pushing anyway.
Also ive never found this skill to be OP since i run MM necro and a clone stacking passive mesmer. Alot of the builds i run dont struggle against revanent. Also in team fights its running threw 3 people so your only receiving 1-2k dmg.
I find DH/scrappers/reapers sustain and dmg output to be a much bigger issue then glass cannons with 1 big skill attack.
Staff #5 can hit for ~9k…
(edited by Morwath.9817)
Who will get the kill on S/C when it dies to condition damage, which was applied by both teams, for example bleed? Last re-application?
There were a few reasons for keeping players in HotM when queued:
- It forces new players to recognize they have completely different builds in PvP maps.
- You won’t miss the match accept because of load screens and get dishonor.
- We can make a better user experience (match accept and map voting) without having to worry about interrupting whatever a player might be doing elsewhere.
In order to allow queuing from outside HotM, we would need to change these things.
- We would need tech to remove players temporarily from queue during load screens.
- Create better tutorials or gating for new players so they don’t hop into PvP unprepared.
- Revisit the way the match flow UI works.
The reason I’m on the tiny “NO” amount.
I have a good PC with SSD and I can load GW2 in no time. Although for guys&gals with medicore PC, they could take up to even a minute to load HotM. I don’t wanna wait longer in re-queue and they prob don’t wanna get dishonor for having a medium PC.
…but what if you would load directly to match after accepting without loading HotM first?
That would troll the queue and be detrimental for everyone else. Also, players can switch professions during the warm up time.
Troll the que? Even with deserter penalty? I don’t think so.
Also, players can switch professions, but 90% don’t do so, even if that means guaranteed loss…
so, you want to play solo Q so you can play how you like, but dont want the risk of having stack class’s ??
Yes. Also it’s not “risk”, it’s bad MM, since you often see two full soloQ and stacked professions in one team (e.g. 3-4 Thieves) vs none of such profession in enemy team.
Edit:
Probably the easiest fix would be not allowing more than one of each profession on each team (for MM purposes, players could change later).
Better match quality > que time.
Horrible matched games aren’t more fun than afking in Edge.
——————————-
Edit2:
Also I believe preventing from stacking professions, would also help in terms of balance, since we wouldn’t see stacked weaker professions (there always will be non-meta professions or professions which do badly when stacked) vs stacked stronger professions.
(edited by Morwath.9817)
P.S.
Add some condi damage to Rev staff.
Make worth 100 points. Spawn it twice. And have it drain your hp.
HP draining might be too much. But the 100pts/twice a match approach is needed. Right now you can win matches just be running the orb even if the enemy has 2 points all along.
Thats good rather than bad, since map objective is to secure and run orb rather than rotating between points like turds.
Could we see our potential team before accepting/rejecting?
Id rather dodge match and get deserter than land in team with 4 Thieves.
Better give us 10 silver.
Also did anyone notice that the wanderer stat combination is different in pvp and pve. In pvp it gives 1050 condition dmg and precision, 560 toughness and expertise, but in pve the stats are power and vitality major and toughness and concentration minor.
There was thread about it already.
Totally agree.
But what im claiming is “when a skill is ok, you should change it to make another new one that will be both ok with spvp and pve. you should take that skill where is ok, and try modify it where its not”
More safe for everybody.
And easier to balance.shortly, a double tooltip. one for spvp and one fove pve ( which include wvw ).
Now you change a weaponskill and someone dislikes the new feel of the full weapon (as changing a single skill changes the weapon as a whole as there are no swapable weapon skills). That person crafted ascended or worse a legendary weapon for the old weapon but now no longer wants to play with the new weapon.
Wardrobe as balancing argument… lol.
Won a match as a druid and triggered champion paragon reward track… I’ve never played as a guard in pvp and it’s 1/150 atm…
Fix this…
Dragon Hunter is stronk in this one.
Infernal Amulet
1050 power
1050 condition damage
560 toughness
560 vitality
Too good with Reaper free crits.