Showing Posts For Mourningcry.9428:

Another Double-Fractal Daily Day

in Guild Wars 2 Discussion

Posted by: Mourningcry.9428

Mourningcry.9428

Every time I see a fractal double I cry a little inside…. only just one little achievement away from making it a triple

World Map Completion Issue

in Bugs: Game, Forum, Website

Posted by: Mourningcry.9428

Mourningcry.9428

How long ago did you start map completion?

Some zones (such as Wayfarer) have had POIs added to them, which if you completed the map before these were added, you’ll need to go back and get them.

If I recall, the Zone will say 100% complete, but if you look at the individual items, you may not have the full X of X completed.

Good luck.

Mastery Tab no longer visible

in Bugs: Game, Forum, Website

Posted by: Mourningcry.9428

Mourningcry.9428

Was playing a beta character earlier, and advanced a bit on a mastery.

Switched to a regular character, played a bit, went back to Beta Character and the Mastery tab is no longer available in Hero Panel.

Restarted client, and still not visible.

Anyone else experiencing this?

Mastery Advancement (Bug?)

in Guild Wars 2: Heart of Thorns

Posted by: Mourningcry.9428

Mourningcry.9428

Ah, makes sense. TY.

Mastery Advancement (Bug?)

in Guild Wars 2: Heart of Thorns

Posted by: Mourningcry.9428

Mourningcry.9428

So, completed the 1st personal story instance… and advanced both gliding AND fractal mastery (was selected).

Working as intended?

Attachments:

Beta FoTM Request

in Fractals, Dungeons & Raids

Posted by: Mourningcry.9428

Mourningcry.9428

Not sure if this will get seen here, but anyway….

For the next beta, would you please provide an +X agony resistance trinket, where X is equal to the AR required for a player’s personal level (i.e. +70AR trinket for a PFL 50 player).

Yes, I’m aware that we can just put our ascended gear in the bank before hand to have that available to alts – but those would require stat changes if other builds are desired to test. Not all of us have a horde of chests to select gear from

I think this would help facilitate more appropriate testing of FoTM with respect to beta changes.

If pvp rank boost, then fractal level too

in Fractals, Dungeons & Raids

Posted by: Mourningcry.9428

Mourningcry.9428

With Jerus on this…

The current leveling system is broken anyway as it can easily be gamed by allowing a player to just join/buy the final boss map all the to PFL 50. The prior three maps are entirely pointless with respect to leveling.

Please Remove/Change Agony Resistance

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Mourningcry.9428

If a player can’t be bothered to actually run the content to get the AR, they do have another option…. they can simply buy it.

Fine infusions can be forged to get the 70AR (assuming they could even be bothered to go full ascended), and fractals can be bought to raise their personal level .

That being said, it’ll be painfully obvious to any experienced group when a member doesn’t have the corresponding experience on how to run the islands. At worst they’ll be kicked, abandoned, or at best, mercifully carried for the run. Most groups running at the higher tiers expect some level of competency, and not have to explain basic tactics or encounters.

Game crash on Party UI change

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Mourningcry.9428

Issue with "Show simple UI party"

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Mourningcry.9428

Appreciate the response. Thanks.

Issue with "Show simple UI party"

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Mourningcry.9428

Can confirm. Been that way for at least a few days now.

Ascended Weapons & Gear

in Guild Wars 2 Discussion

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Mourningcry.9428

last remark… the bow is ~40 gold… maybe 50 with a expensive set of stats…

Not if you keep accidently vendoring expensive materials as you’re crafting it

Your best LFG reads and puglife stories

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Mourningcry.9428

First for me… Started a LFG for COE, “All paths. Experienced please.” – the second part added mainly because I didn’t feel like risking having to guide someone just then.

Player joins, edits the LFG adding “Zerks only”.

What can ya do…..

Assault Knight Power Core's

in Guild Wars 2 Discussion

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Mourningcry.9428

As if it’s hard to add Pack of Cores(10units) for like 10 Laurels in LS1 Vendor.

LS1 laurel rewards are rewards that could have been earned via achievements or bought with event tokens from the LS1 events.

Cores, and stuff like recipes, molten backpacks, cores, azurite were all drops.

While ya, it’d be easy enough to add them, it’s not the way they’re currently treating the vendor.

Assault Knight Power Core's

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Mourningcry.9428

The cores are essentially glorified dyes.

The final stage of ascended infused can be reached without them.

If you want the bling now, you pay the price. Or you wait, and hope like some other “dyes” that they are somehow re-released. Which may never happen since cores, unlike dyes, are not gemstore exclusives.

Ecto Gambling - Dangers and chances [merged]

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Mourningcry.9428

Yer noticed that to, but we cant break with tradition can we 8-)

So true… thinking about it, it’s kinda rude to just quit without having anything to give away.

Ecto Gambling - Dangers and chances [merged]

in Guild Wars 2 Discussion

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Mourningcry.9428

….
And as customary on these occasions i must be the first to say can i have your stuff lol.

I was going to ask, but he said he lost everything already, so, I figured it wasn’t worth it.

Infusions are gone - please help

in Bugs: Game, Forum, Website

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Mourningcry.9428

Good luck… but for what is worth, the description of the Anthology does give a clear warning.

Mystic Forging Ascended weps

in Guild Wars 2 Discussion

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Mourningcry.9428

Forging creates an entirely new weapon (Zojja’s sword in your example). The Zojja skin would be unlocked if not already so.

Hostile NPCs in PvE

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Mourningcry.9428

Do you seriously think that a computer program is slower than a human unintentionally?

It doesn’t, the OP doesn’t, and why you thought he said that is completely left field.

Perhaps because OP is talking about NPC reaction and action timings vs players? Not about the the complexity or behavior of their AI which you seem to have headed out to right field to focus on.

Human reaction time is about a quarter of a second – which is a factor in why most player skill activation times are longer then 1/2 second; the more powerful skills, taking much longer – which is why players are able to react to other player skills.

Regardless to say, an NPC requires much less reaction time, restricting through delay or lack of AI is the only way a human could ever land a successful skill.

Further, allowing NPCs to cast or have skills with less then quarter second activation would result in most players being unable to respond. Lupi’s kick is one of the fastest, least telegraphed NPC attacks in the game, and can easily catch uninitiated players.

The AI has imposed restrictions to make the game playable and enjoyable for most people (and even as it is, some players find it more than challenging enough due to mental, physical, or technological hindrances).

(edited by Mourningcry.9428)

Hostile NPCs in PvE

in Guild Wars 2 Discussion

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Mourningcry.9428

Do you seriously think that a computer program is slower than a human unintentionally?

Why is the daily reward a BAG?

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Mourningcry.9428

Because people love bags!
They add so much fun! So much tension from opening your lootbags! What will I get? Will it be green junk? Will it be blue junk? No one knows!

Seriously, stop it with the bags. This game is really, really RSI-inducing compared to other MMOs, as a result of giving everything in bags which are in bags which come from bags, and then having no “open all” or “use all”.

I would propose that every UI/usability dev should do the following, once a day:

  • Do a full round of Silverwastes including Vinewrath and using Greater Nightmare keys on the chest (don’t have to do the main pacman run).
  • Go back to the east side of Silverwastes.
  • Open all bags, salvage, sell runes/sigils, open more bags, etkittenil you’ve processed the entire loot.
  • Vendor all the grey items (you will already have AHed or vendored sigils and runes or you would have run out of bag space).
  • Use all the MF-items.

And then have a stand-up meeting about this experience afterwards.

Do this once every day.

I reckon we’ll have either a use-all or a shift away from bags by day 3. Day 4 maybe if issues crop up during QA testing.

Or they would just nerf the SW drop rates. Careful what you ask for.

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

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Mourningcry.9428

I don’t think this is correct at all. To new players, the dungeon is still a huge leap in difficulty from normal PVE.

And that’s where we differ. It is a leap in difficulty, but with experience and knowledge, it’s quickly overcome. And where you feel it’s an unwelcome leap, some others of us think it’s a welcome change from open world.

The difference here is that Mai originally was part of a Living Story and meant to be a bit harder than the usual dungeon bosses. She was never the first dungeon boss that players encounter in the game.

Because it was part of LS, it’s entirely possible, and even likely, that a player encountered Mai before any other dungeon boss (especially players who never wanted to do dungeons).

People will always find solutions for any enemy behavior. That doesn’t mean that they should have no behavior at all.

And as I, and others have pointed out in this thread, there are numerous examples of NPC AI that exhibit distinct, responsive behavior. Claiming there is no AI is untrue. Just because you feel you can discount it doesn’t mean it doesn’t exist, or, more importantly, is challenging to numerous players.

Further, and you still won’t address is the notion that familiarity and knowledge are the factors that make content trivial. Regardless of depth of mechanics, regardless of DPS, gear or levels – knowing the content results in it becoming trivial – which, even in your GW1 exmples as demonstrated by other posters, is inevitable.

(edited by Mourningcry.9428)

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

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Mourningcry.9428

No. You are responding to something you quote-mined, without even reading what my initial discussion was about. If you can’t be bothered to actually read that discussion, then don’t quote-mine it, because you don’t know what you are talking about. Quote-mining is bad. You deliberately take things out of context, and then argue that point. It is silly and pointless. Either read the original discussion, or don’t quote-mine.

Now if you actually want to discuss that original topic on the difficulty curve of dungeons , then I suggest you make a seperate thread for it, and then I’ll be happy to discuss it with you. But right now it has nothing to do with the OP’s discussion, nor with my comments in this thread.

Perhaps the reason I “quote-mined” (which I actually didn’t, the quote I used was written by you earlier in this thread), or more accurately referenced, is because not only did I read that referenced discussion, but WE actually had that discussion? And since I was part of that discussion, I would say it’s fair that I know what I’m talking about…. And I don’t need to open a new topic, because we already had that discussion. Just a snippet from that conversation -

Personally I’d rather see a steady difficulty progression. Lots of players have to do AC in story mode, and get literally kicked in the teeth by its difficulty. A difficulty closer to HotW or CoF would be much more suitable to these beginner zones of the game. You could gradually learn players how to do dungeons, by slowly making dungeons harder and harder.

Right now it is immediately teeth grindingly hard, turning many players away from dungeons entirely because it is so awful. And then dungeons erratically become way easier, and harder and easier. There is no difficulty curve in the progression of dungeons. I wish there was. Start simple and easy, then build up the difficulty levels with each dungeon, with Arah being the final hardest dungeon.

I can understand this thinking, but given the way the game is designed, I don’t think it’s appropriate at all.

The simplest reason is due to the acquisition of Tokens. Tokens are used for both Gifts as well as Exotic gear. Further, given that different dungeons provide different stats, this would favoracquisition of some stats over others. Not optimal. Further it would inherently trivialize some acquisitions.

The dungeons are designed to provide a challenge to both a player who has reached 80, is fully geared, and is working towards a Legenday, as well as to a player who barely meets the base requirements for that instance – hence scaling. The mechanics of the dungeon don’t rely upon gear, rather, they are dependent upon knowledge and skill – level independent.

Implementing a progressive scale catering to gear, level, knowledge and skill doesn’t easily fit into the current structure.

Trying to revamp the system to accomodate the kind of progression would require resources that could better be spent developing new content rather then trying to restructure content that meets the current paradigm.

And further, the only times I’ve quoted you up until this point, have been from comments you made in this specific thread.

That aside, my point specific to this discussion, and which you haven’t addressed, is the fact that familiarity, not DPS or lack of AI, has made the content trivial.

The reason AC was so hard then, or was perceived to be, and is trivial now, is, as I said, the mechanics are known. The only difficulty is in the execution.

One does not simply walk up to Mai Trin the first time and autoattack to win, nor likely even win at all. After a couple hundred times? Well, my money’s not on Mai any more. Same Mai, same player – only now she’s not a mystery, she’s known.

The same logic applies to any non-evolving AI you want to implement. Once all the possible actions/reactions are know, it’s just a matter of execution, nothing more. Doesn’t matter if it’s one step, or five steps, or ten steps, once it’s figured out, it’s trivial.

(edited by Mourningcry.9428)

DPS is broken and we are tired of it

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Mourningcry.9428

Like I said, if you don’t read the actual discussion in which I made those comments, you won’t understand. That is because you take things out of context. I just gave a basic recap of what my point in that discussion was, and I think it was a pretty clear explanation.

And if you’re just going to just pick and chose the opening statements I make, and ignore and not refute or address the explanations I provide following them, there isn’t much to discuss.

My proposal: a big nerf!

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OP: Perhaps it’s how you’re playing your different classes, and not so much that they aren’t different.

I can pretty much assure you that a party of five warriors will function a lot differently than a party of a warrior, guardian, thief, and a couple of eles.

DPS is broken and we are tired of it

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Now you are taking things completely out of context. I criticized the fact that dungeons didn’t have a proper difficulty curve, since the first dungeon that players are introduced to, is very hard. AC is not a good starter dungeon. That criticism is still valid today.

People latch on too easily to easy answers. They see you criticize the difficulty of a dungeon (which is not unreasonable depending on the arguments) and they immediately yell out:

“See? You thought it was difficult! And now you think it is easy! You are inconsistent!”

Well yeah, if you don’t care to read the actual discussion.

Well, maybe I’m just dense… if this whole thread is about how DPS, coupled with horrid AI resulting in brainless, harmless mobs has trivialized the game, well, how can things still be hard?

The answer lies in the tactics and strategy the player base has developed to handle what was once “hard and impossible”; the new AC, Teq, Triple-T, and on and on down the list of all the new encounters that got their own forum rage about how impossible they were, and are now all on farm status.

Unfamiliarity is the source of the difficulty, understanding makes it trivial.

That is NOT what my point was. It was regarding the AI being as dumb as a bag of rocks, which it is. If the AI doesn’t respond at all to what the players are doing, then the AI can be cheesed with the silliest of tactics (such as stacking).

I never played DDO, but in GW2 the simple counter to the archer AI would be a stun, or an imbolize, or a blind, or a knockdown, or even a daze which would prevent the archer from running. Likewise for the mage – interrupt him before, or while, he’s casting the barrier.

This is just a simple example of how a player would respond to that AI. Again, the first time you see it, wow, unbeatable. The next time, it’s trivial because you know what’s going to happen and are prepared to prevent it.

Move, counter-move between player and AI won’t change, it’s just the depth of how far the programming can take it. And quite simply, this isn’t infinite because at some point, in order to maintain playability for most of the base, you want the player to be able to eventually gain the advantage. How long this should take to achieve is debatable.

Right now, the enthusiast player understands all the encounters and has worked out all the steps necessary to counter them. This was inevitable. The only difficulty lies in the execution.

To expect a game AI to evolve along with the playerbase is a sci-fi fantasy at this stage, at least in regards to commercial gaming like GW2.

Aggro management in this game is a mess. Which might be why they are now introducing a taunt mechanic.

Again, just because it doesn’t work the way you want it, doesn’t mean it can’t be made to work in some fashion. And from what we’ve been shown with the taunt mechanic, it’s yet to be seen if this is the silver bullet – which i highly doubt.

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

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The point was that you don’t really need any tactics. The AI doesn’t pose any challenge, and can be killed with no strategy at all. And that was what this is about. The combat needs good ai to put up a real fight, where you are expected to pay attention, and react to what is happening.

If spamming your aoe heal skill occasionally, and spamming all your attacks in between, is enough to beat almost every PVE fight, then something is wrong.

This is what PVE combat looks like: I go through all my damage skills, rince and repeat. The enemies make no attempt to keep their distance, or stay out of an aoe effect. They don’t really use attacks that the players need to dodge. It’s as if this only happens during boss battles. It is as if only boss battles have the minimum effort put into them, to make them some what of a fight.

In GW1 enemies used to have builds, and unique skills, that made a difference. Silver Wastes is the first area where I’ve started seeing enemies that do something different. It is the first time I’ve seen enemies that have healers, or do charge attacks.

I thought the name was familiar…

Back when they introduced the AC revamp, I recall you singing a very different tune regarding how difficult the new PvE was…

Seems either you’ve gotten a lot better, or the more popular tactics and strategies have allowed you to experience things and think differently.

Suffice to say, Dungeons and Fractals are still quite challenging to players who haven’t had the benefit of being shown optimal, and more beneficial ways to handle encounters. Such things as might stacking, blinds, vulnerability, haste, interrupts and reflects, which are taken for granted in more experienced groups, are alien in many others. These are actually the skills that allow DPS to be as strong as it is. Anyone who guides and mentors groups can attest to this.

And fair, a few players may be able to beat all the content with a single key, this is far from the case for the majority of the player base and just silly to presume so.

For what it’s worth, your example about toughness stacking – while you accurately described one of its effects (pulling agro), you failed to mention that this is actually a very useful tactic for some encounters where you want to control the Agro. Just because it doesn’t work the way you think it should, doesn’t mean that’s the only way it has to work.

VSI on Ascended weapon

in Fractals, Dungeons & Raids

Posted by: Mourningcry.9428

Mourningcry.9428

Either. Versatile will go in either slot.

Scale monsters, not players!

in Fractals, Dungeons & Raids

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So, in theory, I could create a brand new character, finish the starter mission. Leave as a level 2, hit the bank, do a little shopping….

Then use a Teleport to a friend over to Cursed Shore, and face down a level 2 Risen Priest of Grenth? Maybe then I pop a few Tomes of Knowledge, down some potions and eat some food…. Since the mob only calibrates at the start, a clear advantage is here.

The hypothetical aside, the game simply isn’t structured to accommodate such a change without a lot of consideration and rework. Resources, I would argue are needed elsewhere.

Also, you posted a similar idea in another similar thread. Why repost?

Edit: Arguably, you could implement a floor level that a mob wouldn’t downscale past… but again the point being that there’s a lot of consideration to take into account that is more that trivial.

(edited by Mourningcry.9428)

Runes and sigils trapped in gear

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Mourningcry.9428

Actually, the wiki does indicate which items are salvageable and which aren’t.

I feel for ya, but it’s one of the choices that need to taken into consideration in advance.

5 guard only new meta

in Fractals, Dungeons & Raids

Posted by: Mourningcry.9428

Mourningcry.9428

Not a ninja nerf, they posted it. Just not in notes. LFG still catching up

Question about Fractals Bonus Chest

in Fractals, Dungeons & Raids

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Mourningcry.9428

Coco is mostlyy right… however, the reward tiers are actually:

1-10
11-20
21-30
31-40
41-50

Why do we have 5 races

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Mourningcry.9428

Because opinions vary.

Open Letter to ArenaNet: The new SS economy

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Ack! You are correct. We get Hero points when we level.

Tome of Knowledge should give kitten to a past 80 char.

Tomes of Knowledge to give a spirit shards as a reward for a lvl 80.

OP, personally, I don’t have an issue with the new system. Haven’t seen any accounts of drop rates for the shards, but personally, I do notice a fair number for my sessions.

Edit: I don’t do SWs.

Don't buy from the Consortium Florist

in Players Helping Players

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Mourningcry.9428

Were you looking for something like this?

http://wiki.guildwars2.com/wiki/Bouquet_of_Roses

I think arah should be nerfed

in Fractals, Dungeons & Raids

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Mourningcry.9428

Hmmm. Can do. He’s a thief with permastealth… not bad. Better than staff-camping Ganjalf.

Hmm… he dual wields Staff/Sword… OP.

I think arah should be nerfed

in Fractals, Dungeons & Raids

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Mourningcry.9428

sadly, [noob] is rip, nobody takes care of it. Iris quit, Sarahfull was made the coordinator/leader, mentor list got deleted by Iris, Sarah said she’ll create a new list and thats about it. even after reminding its the same answer “ye i’ll do it” and still nothing FOR MONTHS. you may say it sounds like a rant – and you’re right – it’s incredibly irresponsible to manage such a big and sticked initiative so poorly

Second snide comment I’ve seen your post regarding this.

So, is this your way of volunteering to step up and organize it?

If not, kindly kitten up already.

No point in leveling up after 80 now?

in Guild Wars 2 Discussion

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Mourningcry.9428

Working as intended.

Condition Duration is out of Whack

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Mourningcry.9428

“Need” may be a bit of an exaggeration.

Dungeons don't give spirit shards

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Mourningcry.9428

Another account already posted the exact same thing in the dungeon forum .

Regardless, I’ll post what I said there:

As much as this sucks, I think it’s intentional.

The skill point came as result of “leveling” via experienced gained, as opposed to a separate reward, for completing the run.

Leveling from experience points, regardless of source (crafting, events, hearts, kills, etc.) no longer rewards skill points beyond 80, unfortunately, this includes experience gained from a dungeon run.

It’d be nice, but unlikely, to see them reward a Spirit Shard as part of the daily account bonus reward for completing a run – but definitely not for subsequent runs.

(edited by Mourningcry.9428)

Dungeon Completion does not give Spirit Shard

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Mourningcry.9428

As much as this sucks, I think it’s intentional.

The skill point came as result of “leveling” via experienced gained, as opposed to a separate reward, for completing the run.

Leveling from experience points, regardless of source (crafting, events, hearts, kills, etc.) no longer rewards skill points beyond 80, unfortunately, this includes experience gained from a dungeon run.

It’d be nice, but unlikely, to see them reward a Spirit Shard as part of the daily account bonus reward for completing a run – but definitely not for subsequent runs.

Show us your Mesmer!

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Here’s her latest look.

Mourningtyr -

She’s changed a bit…

Attachments:

X/P thieves and icebow

in Fractals, Dungeons & Raids

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Mourningcry.9428

this new patch ssack so hard i play randomly and today i go doing dungeon whit random people and what i see “dangeon farm is broken” people daing ,dps is low . New builds ssacks i like old way i dont like bad chnges. This patch is bad very bad i dont like it . I create newe builds i my necro and guard its very close like old builds bat i feel … when i playng … i feel like a schit … repair this patch , i want to go dungeon i want doi`t fast and smothly i dont want stay 2h in ac i want by ther 36 minut do you anderstedn people of arena net … do not waste my time you f noobs:)

Yes, the apples are fresh today.

Daily Achievements and Tomes of Knowledge

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Mourningcry.9428

You can mouse over the chest icon in the achievement and it’ll tell you what the rewards are.

Let us disable other players back slot

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Mourningcry.9428

If black wings are a serious concern for you when PUGing, I’m envious… often I have a lot more worrisome behaviors to contend with that can’t be dealt with by simply flanking .

is this a joke?

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Mourningcry.9428

In other news, the new class Revanant confirmed.

Crafting account wide

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Mourningcry.9428

A single character can max out all creating disciplines. This would solve your issue regarding keeping track of who knows what.

Distributing disciplines only allows you to avoid the activation fee.

Also I don’t believe there are any soul bound on acquire crafted items, so having a dedicated crafter offers the equivalent of an accountwide implementation.

(edited by Mourningcry.9428)

How does these infusions work?

in Players Helping Players

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Mourningcry.9428

You are correct on which infusions to use.

Wait until after infusing to apply them, or they will be lost.

Can't wait until HoT

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Mourningcry.9428

Truly fascinating.

Thanks for sharing.