Commandos and Commandbros. Engineers can’t handle that kinda action~ That’d be like making a TF2 Engi do the Soldier’s job.
Well, if you’re looking to be that specific , Thieves can’t handle it either, and that would be a sneak peek for Warriors. :P
You mean, the engineer class? o_o When everyone frowned at their arrival in the game? Must say this was among the best april fool’s day jokes ever invented.
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You’re more than free to disagree, but the Sneakthief gear best matches Thieves in game and it looks like a ninja. I’m just waiting for you to have some sort of throwing stars Utility in HoT :-p
It’s half and half. I don’t mind variety myself and I like many aspects of that precise theme, the aesthetics, the feel, when done right, is simply amazing. But it’s often far too kitten-ized by a major amount of people to the point that it burns my eyes. I’ll simply wish to not have that Japanese culture/fantasy shoved down my throat if possible, and it will be alright.
I suppose that the wish is more than fair, coming from someone who hunted and ran after Thieves across entire maps and behind enemy lines just because they were dressed like Altaïr, Ezio or whatever and claimed to be master assassins.
Ninja = Thief
Err. Wat?
I would be more concerned about his/her autoattacks hitting 10k at that point. not to mention his bomb auto onehitting everything on the point.
And spin around with your flamethrower for 3k damage per tick.
I figured it was derived from the English expression “cheesy” which describes something as cheap and inferior as towards the means of someone else’s victory by using a build to carry inferior skill with cheap tactics.
Both terms ended up merging with eachother with the misuses.
The term “cheese”, came from the pronunciation of a shortened version of “cheater” (if I’m not mistaken) in Korean, and it described an unbeatable all-in strategy the Terran race in Starcraft had access to, producing marines very early and sending them, along with all your workers, to the enemy base. The “cheese” then became the term for all the early-game all-in strategies on Starcraft 2, very hard to defeat if you didn’t scout it (hello proxy gateway), and easy to adapt to if you see it coming.
To go for a cheese is to go for an all-in tactic, if you don’t end the fight very soon, you’ll lose on the long run no matter what. But the cheese is, in comparison to the classic all-in, quite often nearly unbeatable, and fairly easy to execute.
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This one sword to the left is a nice design.
I think people try to overrate the kanata with anime.
Let’s not forget the samurais that wielded kanatas, their code and ethics. Plus how the katana is constructed…
Warriors, warriors, warriors.
My terminology may be incorrect, but aren’t one-handed curved single-blade swords called kodachi? I believe katanas are for two hands.
That’s correct for the kodachi, often mistaken with the wakizashi, a straighter and denser variant. The katana is in general for two-handed use, but has seen a few one-handed purposes. The nodachi is strictly for two handed uses.
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The short answer is yes.
The long answer is that it gets you to execute the safer jumps should you be unsure.
Do I have to choose between these two? Yeark… Well fine, the Rapier will do, it doesn’t get to have ‘Mass Slaughter’ written on it like most of weapons. Katanas are far too overrated and there’s enough people trying to shove anime down our throats already.
The latter just reminds people that the majority of the Thief playerbase wished the said class wasn’t named Thief, and themed Thief.
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And then you wake up.
I seem to be against the norm by thinking this but…
I think a Thief using a greatsword is puppying stupid. :CJust my 2 copper, don’t hurt me!
Nah, don’t worry, it just feels useless to make attempts to debate this because it won’t have any impact on the final outcome. It’s the reason behind the requested weapons that scares me, for my part.
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Yet none of thieves attacks were one-shot. Good try though.
If you don’t have the ability to spot, and dodge a warrior’s attempt to kill-shot you, I highly doubt you’d survive a Thief’s attempt to just Steal-Petrify > CnD > Backstab you. And the said Thief can be far more flexible on top of it, coupling it with stealth before engaging. (A waste most of the time, but the whole Warrior rifle build itself is a waste too)
Seeing how this discussion has been drawn out it’s surprising that you’d still cling to it. You can’t possibly be encountering that many rifle warriors one-shotting you, can you?
Mecha Anchor Mecha Anchor Mecha Anchor. Juggernaut would look far too ugly and out of place with what I currently wear.
Rifle on thief is asking for problems. I can see the ‘NERF CLOACKED SNIPERS ALREADY, one shot out of nowhere’. Even if they are exagerrating, Anet will listen (they listen to often to unargumented nerf calls) it will get nerfed. End result? Thief got no interesting new weapon. The opposite is true.
I hardly believe that Anet would even allow something such as “cloaked sniper” in the game. The very concept is asking for problems.
Fear? Well. I don’t know. I remember that as an Engineer I’ve witnessed some opponents that prefered to jump over a cliff instead of running toward me.
I’m a terrible Thief, sadly, so I can’t speak about fears concerning the class.
It’s actually true, despite the general stability nerf I honestly doubt one would attempt to interrupt it. Better keep your controls until the dagger storm ends. I don’t even know if the built-in reflect will, or not, cancel a projectile based CC’s attempt to remove the said stacks.
The highest DPS build will always be the best at dungeons due to the absence of “Unavoidable” damage.
Buuuut hey. Celestial is decent in PvE if you go for the 6/6/x/x/x route as well. You better hope to not be teamed with someone who uses the conditions you use. Would be a waste.
If it wasn’t for my own Engineer I don’t think I’d be playing GW2 for that long. I… kind of grew attached to it. It’s a stupid reason, but it’s a reason.
I honestly don’t know what to say now. If you introduce someone in a situation where “You’re focused on fighting your enemy” and therefore “you don’t look around”, it just feels plain wrong to anyone who roams for an extended period of time. Looking around is a necessity, and the roamers lacking the mobility to escape most of situations even grow paranoid about it, constantly using the Left Ctrl button to react accordingly if they see something red at a distance while fighting and sometimes using the moves they make to avoid some attacks to circle around the opponent and check.
For the Warrior itself, if you didn’t see him getting in combat, you’re already in major trouble, and all you need in order to handle his “Overpowered one shot skill” is to know the channeling time of Kill Shot. I’d be in more trouble if the enemy Warrior instead went berserk with melee weapons in the middle of my current fight.
At that point I’d tend to think the Kill Shot Warrior is just there to conceal the frustration you’ve had for having been stopped that brutally during your duel, something you couldn’t remedy with the “blink+stealth when losing the fight” tactic because you died before even thinking about it.
On top of it, for all you could apparently know due to being ‘so focused on your target’, a zerg train led by a Commander could have run through you as well. Right?
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That’s what you get when the game allows you to parry, dodge, and nullify even mere autoattacks. If players don’t take unavoidable damage when attacked, there’s no reason for them to stuff themselves defensively, that’s totally understandable.
My comment on Celestial Rifle was on a rather general case, mostly PvP and WvW, explained below. But it’s sort of off topic to get in there so I’m wrapping this.
I’m one of those who tried out and then stuck with Celestial + Rifle waaaay before its time, it barely was a thing more than one year ago, in an era where noone would take you seriously if your enginner wasn’t that one dull Dire/Settler/Rabid Pistol-Shield wearer. The people I’ve encouraged to try Celestial only gave a ‘meh’ feedback to me. The results felt awesome, like being an actual combat engineer, didn’t insist much in getting others to try, have met a few others in the same situation.
After an extended break, I’m still baffled to see what it has become, and the opinions and thoughts about it: Meta, lame, cheesy, borderline overpowered, a no-brainer when looking to fight other players. The buff to the Celestial Amulet had quite the lasting impact.
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Because killshot is the most telegraphed skill in this game and anyone with half a brain dodges it.
Wow you have eyes in your back too.
I wouldn’t ignore a Warrior that is within a radius of 2000 units. Or any enemy actually.
Celestial, lazy. I’m continuously baffled by what the meaning of this set has become since it existed. o.o
Why LORE (idk exactly what it is) matter ?
Guild Wars 2’s lore, the story, the aspects, how well a character would fit in this game’s universe. Aesthetically, most of the equipment you see on the Engineer directly comes from the Charr, their technology on the industrial scale, with no divinity, nothing to rely on but the very weapons and machines they make.
It’s just mere details, absolutely no importance on your gameplay. If you feel better with a human engineer than with a charr then it’s all that matters and you’re encouraged to continue with a human.
In before everyone screams Asura for obvious reasons.
Now, with that behind. You won’t miss much, if not anything if you raise a human instead of a charr and the reverse is also true. The racial skills merely matter and will perhaps fill a gap if you want to kill time, and in PvP those skills aren’t even present, so. By all means, keep going with your human if you feel better with it.
The charr supporters are simply here for lore reasons on the engineer’s current equipment.
Nah, don’t have to. Pick whatever you want to compensate for what feels lackluster to you. Many tend to go for additional precision.
Well, not to be a jerk or anything, but… Warrior, you know. :/
What’s the deal with greatswords?
Ever shoot a .50 cal?
Without high-end ear protection, you will not hear for around 12-15 hours because they are so loud. Silent or even remotely quiet sniper rifles by concept are made up by the media.
This is why they’re so un-fitting to thieves. The weapons make quite literally no sense whatsoever for them to have, seeing as their use at such long ranges would also inhibit any kind of stealing/burglary.
This, this, this this this. A thief remains a thief, with a gameplay roughly close to a thief, not a hunter killer armed to the teeth to the point that the only difference compared to a warrior will be the use (and perhaps the abuse) of stealth. All that belongs to a Warrior, sadly, it’s important to know that they can be more than barbarians or melee footsoldiers.
I’ve seen this thread being created two years ago and here it is now. Well, kitten . As much as I stopped minding the hobo sacks, it sure could use an improvement.
Why do everyoen assumes that if we get Rifles we will get sniper skills?
That’s what many people do expect, or want from a rifle if handed to the Thief, despite seeing an examplar display on Warriors, and hating on the current Longbow Rangers. You just have to look at the suggestion threads about this weapon dating from the release of the game.
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Oh, what the hell now.
-snip-
Look. I’m always happy to meet a Warrior that gave up his second set for increased mobility. He’d be much more troublesome if he carried two valuable weapon sets instead of a Greatsword. Sure, the mobility is insane and all that, but frankly you have more chances to run after him in the end than him running after you.
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Scoundrels, loners, assassins all in our current time have used long-guns, so whose to say that those types from a fictional game- which has teleportation portals, levitating furniture technology, and laser cannons – would not use big shooty pew-pew machines?
Nobody of course. The current problem on my end is the rifle is mainly a high direct damage based weapon with a possibility for 1200 range. In order to keep the unhealthy aspect at bay for rifle users, Warriors need to channel for their very predictable Killshot + Burst combo to take off and has no mobility on it. Engineer’s best damage is at close, even melee range and the movement and mobility skill they get is clumsy with a minor drawback. With what I’ve seen in terms of skill suggestions, everyone wants to instagib other players from stealth at 1200 – 1500 range and with increased mobility. At this point, it would become unhealthy to fight such a Thief, so unhealthy that throwing yourself at a Mesmer or turret Engi will feel like a vacation.
On top of this quite a lot of people here hate, and spit on the longbow rangers, their gameplay, and yet they want access to such a thing. Why?
My Thief would very much prefer an eventual rework on pistols more than anything else. And I’ll honestly give a kudos if the devs manage to implant the Rifle for Thief, in a non-intrusive and healthy manner.
Not really: Warriors have got invulnerability, 33+ speed, GS, S – if things don’t go their favour they can just run – and that’s what they do.
I already covered that part in what you quoted.
I’m afraid the zerker warrior doesn’t always have a second (third, fourth) chance should he make a mistake during the fight, despite his mobility. Sure they go hard, they hit hard, they have immunities, but those with weapon sets that don’t allow them to flee effectively are condemned to die if things don’t go in their favor and those able to flee are, alas, very predictable and therefore prone to being taken advantage of in the fights they engage.
The combination of stealth + mobility gives you a Plan B, and, a Plan C and even gets you back to Plan A with the possibility to continue indefinitely, drawn out fights are no problem should the instagibbing attempt not be successful and as long as you don’t get blasted by anything major that can quickly turn into a combo.
Overall I find LB rangers pathetic. spits
Why?
You rarely use a FT for the damage sadly. The uses I’ve had were finishing stealthed opponents, pushing people off cliffs and walls and the usual might stacking related stuff, assuming I have it equipped. I’m not entirely sure how things would turn out if the FT had a buff that would make it available amongst the primary damage weapons.
rocket boots + speedy kits? or just go traveler like a previous post say?
If you’re really bothered by the lack of speed, there’s a trait in the Inventions line, Master category giving you 25% movement speed. Traveler runes are fine, and then you have the famed speedy kits.
If you go for the Speedy Kits route, try to spend some points in Alchemy as well, or find a way to gain some % boon duration so you get to maintain at least 11s of Swiftness for 10s cooldown instead of the infuriating 10s for 10s.
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Fyl turrets are better than elixers
Whatever, I pasted the first category that came into my mind.
If people absolutely can’t stand LB Rangers, I can barely imagine the toxicity of a Thief with a Rifle, especially if insisting on the “ranged stealth burst” part.
So here’s the deal, no more beating around the bush, the thief uses STEALTH and precise gameplay to achieve their goal – Snipe a target down.
Noooope, nope nope nope. To say that a Thief uses stealth to achieve his goal is like saying an Engineer inevitably uses elixirs to achieve his. It’s important to know that stealth is only one part of your abilties.
Carrying a rifle is kind of against the thief’s very gameplay, and on top of it, the idea of mixing stealth with a high burst 1200 range weapon is simply toxic. Honestly, you have the Warrior class for all your Samurai and Rifleman needs, they can extend their concepts to more than just barbarian and dark knight and stuff.
Mace, offhand sword and whatever was suggested because it remained within what the Thief stands for within its core: a cunning and dirtier fighter; not some super-agent assassin armed to take down targets from afar.
Eli Johnstone
(message body length must at least be 15.)
It’s the best freaking thing I’ve ever seen, kudos.
Krytan set with the WvW hat.
Hm, fleeing Thief, outnumbered, he panicked and tried to stealth out without knowing he was under sic ’em.
Well… stealth is merely one part of your defensive abilities. Surely one Thief could forsake that part for 6 seconds and use the rest, right?
And it gets even better in WvW thanks to perplexity runes and confusion damage added to the burning.
Bro… Don’t be this guy…
Bah, won’t matter anyways, even if you run any other rune set you’ll still be pointed at for running Perplexity runes.
I honestly don’t understand what’s the big deal with everybody looking to be ninjas or any sort of kittened up slaughter-machines from the shadows. And, if you actually want Samurai based stuff you’ll have better chances on the Warrior side since they’re actual warriors. ._.
The third Leather wearing character was shown with the Rifle = Thief.
Eeeeh well, what made you think that?
All jokes and ridiculous bragging aside, well. The Thieves are present and will remain present no matter the nerfs because of its general representation in theme and gameplay. Plus I wouldn’t underestimate one, if you tone down your expectations to the level of the average, underperforming Thief you meet in WvW, a good one will then drive you mad.
Gathered from previous posts, shock trooper, noble, experiment, and that one outfit that has a resemblance with Oddworld’s stranger.
