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Dragonhunter, bow…
Ah well, I’m not one for magic but that’s not a longbow that you guys need. It’s a greatbow.
Welp, I suppose I’m fortunate to be able to live without that kit.
OMG… What’s the point of arguing about it anyway? It’s not like we get to vote for the spec or anything. I mean look at tempest, they’ve received warhorn! And they can’t do kitten about it. So guys, just stop spamming threads about it. We need space for threads that highlight issues the thief truly possess.
The majority of people don’t want to play a Thief. Either full fledged one-shot assassins or Warriors that have a bit more grace than the actual Warriors. There’s a lot at stake for them with what the specs will offer and they might not accept it.
Thief =/= Assassin
More of an assassin than monk…
Oh, Monk… GW1 Monks wouldn’t be happy about this.
Cele armor is junk in wvw, knight and rabid are much much better. Also you can easily reforge your armor to any stats in mystic toilet
You clearly don’t “get” Engi if you are willing to make such drastic changes to an Anet update.
The Engi motto is, to borrow a phrase:
“Improvise, Adapt, Overcome.”
That’s what the man you quoted just did.
Much better at what?
How do you define celestial as junk?
I’m going to try my hardest: The power gain from most of classes has reached kittened levels in WvW and the Celestial Rifle Engineer’s abilities are scattered across 4 trait lines. You usually want to make every stat count when donning such armor and the thing is, what trait line would you want to forsake?
-Would you abandon the Explosives trait line? And lose quite a lot of punch from the grenades as well as your damage overall?
-Would you abandon Firearms, and forsake the only actually damaging condition you fuel up with the few bits of condition-damage you gathered on your Celestial set?
-Would you abandon eh… Tools? And deal a large blow to your survivability and increasing most of important cooldowns?
-Alchemy/Inventions perhaps? Very unlikely.
If you go for the first option, your power will become rather laughable and at this point why not go all the way Rabid/Dire?
If you go for the second option, the condition damage will only fuel Bleed, Poison, and Confusion and the last two ones are sometimes hard to land. Would that stat still be worth it? Why not go all the way for a Knight/Berserker/Valkyrie mix?
If going for the third or fourth option, your damage will remain pristine, but your build has become rather suicidal, kill before being killed. If you can cope with that then go ahead.
I didn’t remain long with Dire/Rabid or Berserker/Valkyrie/Knight because I love Celestial and I still use it primarily even now. But I have my share of encounters on WvW with most of trait combinations and the tankier, condition based builds gave me an insanely hard time, and it turns out people like to roam with abominations of that sort, a really bad habit on the long run. Hell, the last P/D Thief I downed prefered to log off before I stomped him.
EDIT: Oh, and let’s not get started about Saffron Bread and Lemongrass Poultry Soups.
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Mhm. It’s pretty much about using whatever is up at the moment, but it requires you to know what’s about to come off cooldown within all 3 kits.
Everything right now is ridiculous and unsubstantiated, like using random pics and 2010 concept art as proof for the next weapon. The lot of you don’t want to play Thief.
The problem with the current power creep is that it indirectly weakens your healing power and toughness in WvW. If you don’t dabble in Firearms and Incendiary Powder as Celestial. The tankier builds will laugh at your pathetic attempts to deal damage while accidently cleansing your poison and bleed and shred through the few bits of toughness and healing power you have with their increased damage. With that in mind, why not go Berserker or Knight?
Concerning traits, going Firearms, Alchemy and Tools is more or less mandatory for Celestial. You could try to replace Tools although it’s hard to conceive, but the other two lines get to stay no matter what.
In WvW, Celestial Engineer lost its punch, everyone else hits harder and tends to shrug off your pressure. With this in mind, you tend to be better off going Dire/Rabid or Berserker. In sPvP it’s another story but the same thing remains, more or less. Nobody prevents you from persevering with Celestial though. I mourn my wupwup gear, but I still use it from time to time.
Ah, I spoke as a 100% pvp engineer.
Btw, we now know how there is still some happy guys here : pve is ok !
Hey, PvE’s somewhat important. Gives you a reason to drag your character around rather than being stuck in a lobby playing matches. Besides, we’ve been hit in PvP, that’s for sure, but not as a hard as one believes, Engi’s a threatening opponent to everyone except D/D Ele, but well, D/D Ele laughs at pretty much everything right now if he knows what he’s doing. Engies doesn’t fare as well in WvW roaming due a kittened version of the overall power creep most of classes gained, resulting in an inability to sustain damage pressure through toughness like they used to and therefore resulting in invincibility, blocks, stealth, dodge or bust.
I am positive overall. Although I mourn my ascended celestial set.
There was a time where conditioneer was extremely strong in both killing and tanking in sPvP, and as toxic as a mesmer in WvW roaming and any kittenbag could get the hang of its gameplay. Some of that hate could linger from there. Also, the P/P-FT-Balthazar build will wreck about anyone who doesn’t intelligently cleanses conditions, or are prone to being baited by Incendiary Powder. And they are many.
Depends on what the Forge brings to Engi’s play style.
However, I’m only guessing now that the Forge may bring some kind of condition resistance abilities due to the Melee Combat nature.
I didn’t talk about anything related to HoT. o_o
That’s the heart of the engineer problems. It doesn’t deal with conditions well, you typically use adapted runes and sigils to cope with it, have Alchemy trait line (well, I suppose that’s nothing new to you), know your enemy and use Elixir S, and otherwise kill before being killed, which is something that Marauder Rifle and Burn builds excel at. Drawn out fights aren’t exactly our strong spot these days.
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For spvp i love my ranger and mesmer, both have great dps, good survivability and lots of utility, i never ever had a problem against an engie 1vs1 in arena, doesn’t matter if i am holding or attacking a point.
I don’t see how this is -not- an attempt at trolling.
Me either. You literally stole the words from my keyboard on this one.
Eh, I prefer to use a steering wheel when playing Engineer.
points at the legendary rifle
its a sniper for a reason….and the weapons are called rifles. not shotguns
Man, it’s like saying that all pistols should be clown guns or that Quip should be a tactical USP-45. It’s the legendary weapon’s flavor for pete’s sake. At this point you’re just trying to drown that fish.
Source? Could easily be fan-art unless I missed a post somewhere.
Also, who are we to say thats not a female Engineer?
Don’t know what that is, but it sure as hell doesn’t mean anything. It’s just concept art with various things in mind, some of them made it to the zone loading screens.
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Marauder Rifle Engi with Explosives, Alchemy and Tools, equipped with Grenades, Tool Kit and Elixir S. Your main concern is to get the drop on your foes or you’re at disadvantage. Use stealth for your approach, burst your target down. Everything else about the Engineer is otherwise somewhat outclassed by what the D/D Ele can do right now. Doesn’t mean you have to run back to your Ele though.
cant wait for all the easy mode want to be thiefs to break down in tears rage quitting when they cant have their easy mode 1200 range sniper elite
^
It’s pretty obvious that it will be pretty OP playing a shadowstepping sniper.
“Pew pew pew”
Enemy approaches
Shadowstep away
“Pew pew pew”
Enemy deadTHAT IS SO REWARDING GAMEPLAY GUYS! CAN’T WAIT FOR IT TO HIT LIVE.
I love you.
Yawn, this again?
lol Like bunker guards, engies or warriors cannot do the same.
On the Engi side that’s a tough one. Rarely felt outclassed this much in every aspect. It’s not quite our time.
Why not just buff everyone else up to the ele’s and mesmer level?
With a power creep in defenses or offenses, PvP could turn into a tank fest or a one shot fest and effectively ruin a game.
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1 class can wield rifle
the other weilds a knock off shotgun that you can’t even aim down its sights. nothing but hipfire.
That makes it less boring than the Warriors counterpart.
Engineer defensive skills are shoehorned into Elixir S and Blocks, and here’s the thing; In contrary to some other classes, you don’t get to attack with your defenses up like let’s say Guardian, who will just cycle 150 layers of defenses and attempt to destroy you while you figure out which buttons to push to bring him down.
When you attack, you’re pretty much as naked as the day you were born with only Overcharged Shot to truly help you out. When you’re on the defensive, you don’t deal a single bit of direct damage. Others know that and will get the jump on you if you’re not prepared.
With a Marauder Engineer you need to get the drop on people at the start of the fight, to pretty much play like a Thief, coming out of stealth to burst your target down to low health so you get to have the advantage once your target has burned some cooldowns to get back in shape. That also means that misusing a block or a good chunk of your damaging skills will mean death.
On teamfights, grenades are your friends, but you’ll need to limit exposure if you’re doing too much of a good job because foes won’t accept that some dude is tossing nades in all that mess.
Am I the only one concerned about the drones? God I sincerely hope they are not AI..
This frightens me.
Don’t know, none of them?
The only way I keep up with other classes that aren’t terrible at their job is through the use of the Elixir S, sometimes Rampage. Block is hardly a thing nowadays. Despite that, a power based rifle build deals quite a lot of damage as long as every single Overcharged Shot isn’t wasted.
Everytime I see that spec I always think of the Iron Forgeman somehow.
Go for it. With or without guides. It’s cool to read guides but it’s better to experience things by yourself.
I’m afraid I’m not trading my jetpack for anything.
I have a feeling it’s going to end up with both sides being left in the dust.
Because thiefs are far away from magic?
Thieves use a form of magic with most of their skills and honestly I wouldn’t be against the use of a Focus to further enchance this magic. Of course, that is if someone actually wishes to be closer to Support than Mass Murderer 1vs100.
Ow, these names.
ALSO! – PvP would be amazing!!!
WE NEED SNIPERS!
So. I so get that pretty much everyone here doesn’t want a Thief but an Assassin, an agent, or an anime mass murder in medium armor with a massive weapon that stands toe to toe with a Warrior while remaining swift or whatever. But do you REALLY believe in the amount of kitten you just spat on your post? You really want such a boring and highly toxic gameplay to hit live?
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Bolt is ugly anyways, I wouldn’t give him anything if he plans to emerge with that horror in hand.
just to clarify, this is speculation.
i dont have an engineer
but when i think of what an engineer does, it is to design and build things!
nothing suits an engr better than an army of robots.imagine doing an aoe stun lock with your golem pve boss summon!
And people think Thieves should have specs allowing them to stand toe to toe to Warriors with a Greatsword and carry high tech assassination gear way over the Engi’s means.
Honestly I’m glad to find an Engi class in all those games that doesn’t shove turrets or AI’s down my throat, I’d be highly disappointed if it became the case.
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How boooooring.
my main thieves are salads~
Alright. You better make use of that cultural armor though. That salad stuff is clearly underrated.
no offense, but i will never understand why people roll charr thief…. every time i end up in urban fractal and my thief turns into charr, i feel like landwhale while using dd
I’ll never understand what’s so attractive about GW2 humans.
Mecha Anchor Mecha Anchor Mecha Anchor and Mecha Anchor.
Please OP , you know exactly what you’re doing making this post and wording it the way you did. It’s a very passively troll way of saying mesmers are OP now and you have an easy time killing people on it now.
It’s literally basically another way of putting what you wrote, and there have been countless posts in the mesmer forums doing the exact same thing and how they’re swapping classes now because it’s wayyyyy tooooo easy only you tried not coming off as trolly as most of them.
This entire post was bait for complaints.
I’ve once complained on the same manner when people started to discover that bunker engies were really insane at a time, to the point that you’d see those who didn’t even want to glance at the class since the beginning being like “Oh I’ve always wanted to play Engi anyways it’s going to be my main from now on!”, and the strength of the builds themselves got them to attempt to step on my toes.
The thing is, give those FotMers enough time to practice with their cheesy stuff and they’ll eventually learn. Granted they won’t ever reach your level of knowledge with all the builds, combinations, tricks, gameplay bonuses, fun facts, details. But it’s only a matter of time before they catch up to you on the build and stuff they’re investing in. For some, it feels unfair, especially when you come to a point where luck gets in the equation.
The rant from the OP can definitely be legit.
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-snip-
Awesome, thanks for jumping on that with both feet.
Against a good Mesmer it’s insanely hard to even keep up. Against average ones, you can surprise them with the use of Toss Elixir S. Most of my successful attempts come from counter-engaging them mid-setup with the said skill and come out with a Throw Net and all the burst you can put in there. Nade Barrage, Jump Shot, Overcharged Shot and Blunderbuss.
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Flame and Frost and The battle of Lion’s Arch. That thing changed my Engi forever, the gear, the build, up to its very mood. What has been seen that day cannot possibly be unseen and will forever linger within him.
You have my vote already.
Where did condi thiefs got buffed? They still do not have the most powerfull condi in the game right now, burning afaik? Condi thief is mostly bleeding/poison is it not?
And then you’ve got Confusion and Torment with some sigil / rune work. If that doesn’t critically wound your target you flee or stall until your attacks are ready to go.
Also, they may have Burning if they face Engineers. ,_,
It’s kinda funny when shoutbow/medi guard/cele ele/cele engi dominate the scene, teams stack those professions in PvP.
Now we are supposed to be the OP profession but hardly any team takes more than 1 mesmer. Even after patch, you see ESL teams stack ele, stack warrior, stack guardian. But I don’t see any stack mesmers. And also PU is not even a popular trait among those mesmers..
That’s the problem, the word you’re looking for isn’t overpowered, it’s toxic. Doesn’t serve any other purpose than the selfish one consisting of drinking the tears of less experienced players.
Sadly, it’s priceless for a lot of players, that makes for a decent bandwagon.
The item’s a grenade rifle. Make it a MGL with the cylinder magazine and all.
Well. I don’t exactly envy the Mesmer with the current trend.
Except gank people in 2 hits.
Thieves do that now?
Celestial is still pretty dope in WvW roaming. I run full Cele with Traveler runes, taking Explosives/Firearms/Alchemy. If not running grenades, you could probably drop Explosives for Tools.
I switch to Berserker/Knight in zergs, though.
You actually might want to drop Explosives for Tools right away. Explosives has nearly nothing crucially useful in the end compared to the latter.
The Burning is already quite insane, and it would be borderline hypocrisy to ask that these conditions become that available and convenient no matter what kit you pick.
I miss Modified Ammunition, on the other hand.