Yes. Assassin wannabes often tend to infest the PvP fields. No, they’re not stronger than the rest.
Alright so stale jokes aside. Yes, they’re very weak and they’re counterbalanced by a poorly designed stealth which gets them back on balance in PvP and nowhere near that level in PvE. It has the effects of pigeonholing them into very few builds.
Fear? What? Come on! You can apply nearly every other condition with the blink of an eye and you request fear? It’s only fair that we actually don’t have it, seriously.
I transfered from JQ to Ebay to WvW with a couple of friends and turned out that the crowd wasn’t bad at all in there. I didn’t get any of what happened during that time but about everyone left like birds during a seasonal transition. It’s kind of depressing.
I really wouldn’t complain. Overcharged shot is a launch, and the self knockback extends the gap between you and your ennemy even more while curing movement impairing conditions. Seriously, what’s not to like?
I use it from time to time because it looks do kitten cool despite the pistols pointing to the skies but yeah. While you’re shooting you’re open to any attack.
It’s surprising to not see even one engineer build in there.
Fairest change: Initiating a stomp removes and makes you immune to stability, invulnerability, transformations (such as mist form), quickness, and invisibility.
no fairest change is get rid of downstate. enough with your carebear i deserve a second chance mentality. you died. now die.
It’s about the fairest thing you can get, yes. Just because you’re ‘alive’ when downed doesn’t mean you should have everything at your disposition to continue the fight.
1. Ranger (Overall performance)
2. Thief (Pigeonholed into a poorly designed stealth)
3. Necromancer (So much great potential spoiled by buffs and nerfs uncalled for)
It’s been explained a million times. Anything a ranger can do another class can do better.
- Do tell me what other class can comfortably go full offensive stats on gear and deliver damage spikes from 1500 range.
Engineer. And it’s AOE and with a ton of conditions including movement impairing ones. It’s probably the best medium class for zerg fights.
(edited by MrForz.1953)
Is it me or do too much thieves look alike (similar amour or colour). Anyways, this is what mine looks like.
Yes, it seems to be a fashion practically everyone can’t get out of for some reason, I admit it kind of upsets me sometimes. Your look is epic by the way.
I’ve never been one for dark shadow assassins or whatever crazy honorless murdering heroes people conceive. My attempts at designing my character resulted in a noble charr sword fighter.
Look, it’s not only related to Thieves, if anything they’re weak and they’re only counterbalanced by an abuse of a poorly designed stealth system.
Engineers can do it too with Toss Elixir S. And we might aswell talk of stability and invulnerable stomps. If you’re downed, you’re down, hard to accept but no other way around.
Well, it’s nearly been a year. Can Anet finally get over their imaginary problem that without a visual cue people will insta-die vs engineers?
Visual cues… Meanwhile the rest of PvP’ers are asuras with barely anything that shows what they’re doing so much they’re tiny. :P
Charr or Asura. If you pick anything else they tend to lack the punch and/or epicness on the engineer.
I remember thieves wanting their section to be clean of all that crap being pasted in there. For all these wannabe funny yet stale threads to be posted here it would be up to them to learn the lesson first.
What it takes to be a high tier Thief? Well… There’s a moment where you play so much that you don’t even try to remember anything about your gameplay and decisions in or out of combat. You just know. I have that with my engie, much much less with the thief and it really shows.
Bweh, it was cool do write that kind of stuff then 20 first times.
Charr thieves can’t really dress like Altair so people don’t pick them. It’s kinda bad though because I like charr thieves.
If warriors took a step back, most of the other classes got pushed off a cliff by the Devs.
BOOM! /thread
Everyone eventually thought of kits being affected by the theme of the legendary weapon you’re carrying. Everyone except Anet.
I would enjoy massive zerg content if there were no hyper-frequent overflow issues. I can’t be bothered to wait for 2 hours in hope to fight something that might or might not succeed.
Well… Anyone who doesn’t Engineer since the release of this game barely gets the full understanding of what an engi can provide in a team.
Then… There are people who think Engineer is a waste of a class because they are part of the industrial warfare GW2 has, they don’t wield a greatsword and yell “For great justice”.
The people who first rolled and mained Warrior or Guardian or Mesmer will directly think that Engi is useless.
And… well, I just assume that there are much more assassin/mage/warrior/paladin lovers.
How about you go for both?
Well basicly. The lack of unique effects on a good chunk of your skills is compensated by the TREMENDOUS AMOUNT OF NOISE it makes when you shoot. It started to get sligtly annoying after continuously using it for more than a week. On the other side, you’ll quickly get used to the whole ‘sniper rifle being used like a shotgun’ thing, I expected it to annoy the hell out of me but.. surprisingly.. no.
Well with the lack of a picture from the post above I’ll just go on. >.>
These are the outfits of two builds I’m actually somewhat proud of, going from a noble charr to a well equipped shock trooper. I’ve rarely seen charrs that weren’t ultra bulky warriors though so. :/
You get unique effects when you do Hip Shot, Jump Shot, and Grenade Barrage (when traited for it). And that’s about it.
There are alot of fine pistol skins really, as much as there are ugly ones.
There used to be complains about HGH*409 (When engi got a popularity spike for a while) and Kit Refinement builds based around grenades. Then they got nerfed and that’s it.
There’s no major thing that makes us naturally stronger than anyone else and the results will vary depending of what you currently use in your skillset and you tend to change it on the fly on certain builds since there are no crucial do-or-die synergies needed but instead a heap of little advantages here and there.
You know, I’d rather say ‘jury rigged’ instead of unfinished. The engineer’s signature strength used to be the lack of complete synergy between everything it has in exchange of the ability to do whatever the hell you want in terms of performance. Extreme power? Okay. Condition spam? You have it. Undying? Done. And support all you want if you feel like it. It was all up to you to make regulations between these 4 things.
Some nerfs were justified but certain nerfs looked like “Hey, you can raise your DPS to the max if you want, but you’re not supposed to deal as much damage as a Warrior!” Which becomes somewhat contradictive toward the class’ main aspect.
The class now looks ‘tenderized’. Still powerful but tenderized, there aren’t alot of things you’re free to do anymore and some other features became a ‘get it or die’ problem.
I don’t exactly know where I’d be at if I wasn’t playing the Engineer, living the Engineer and literally BREATHING the Engineer since the release. It’s pretty much close to a way of life. :P
There are enough shadow demon ninja assassin lords roaming around the game.
A more compacted answer is that all the offered weapons and off hand combinations have great potential.
snip
Did you really have to try to give some life to your flaccid ego by trashing on someone who’s just being slightly frustrated about something meaningless.
Both make me cringe to be honest. Too bulky, too messy and the flame legion armor doesn’t help it at all.
If anything, the one on the left has some potential if using different shades of brown or colours like olive shade and less fluffy stuff like the bracers and dagger skins.
“Revealed” is by far the worst anti-stealth mechanic I have experienced in any game thus far. It’s so fickle and buggy on occasion, while having nonsensical rules and exceptions.
1. If you direct-damage anyone from stealth, you will be revealed.
2. You will not be revealed for applying Conditions from Stealth.
3. You will be revealed if you leave Shadow Refuge prematurely.
4. You won’t be revealed if you damage someone while performing your first Heartseeker through a smoke combo field.
5. You will be revealed if you hit something on your second or third Heartseeker.
6. You will be revealed when you use Hide in the Shadows and then perform a Heartseeker through a combo field and hit something.
7. You will be revealed if Last Refuge procs and you are dealing any form of direct damage.
8. You will be revealed if a Ranger uses “Sick’em” while you’re not in stealth.
The whole stealth mechanic is completly poor, not only the revealed part.
But… Thief IS viable in PvP, at least WvW for all that is. O.o The fields wouldn’t be infested by them if the class was FUBAR. And Warriors are destroying us all, not only Thieves.
A sniper Kit? No. Not a chance in hell.
However, a HUGE, bulky and stationary sniper rifle mounted like the Mortar and usable by everyone could be one idea to toy with.
Everyone will tell you about the magitech + aetherblade combinations, even I have one set somewhere. But I’m really more attached to more basic values.
I’ve taken alot of pride trying to mix different pieces in order to complete my ‘Marauder’ set, mixing krytan, outlaw, and second tier charr armor with a nice little Ogre Blaster as shotgun. (Seriously, that weapon skin rocks) And then my ‘Nobility’ set, combining Whisper pads, duelist coat, orr karma gloves, equipped with Legionnaire pistols with an overall colour mix that could remind of the Dishonored universe.
These are engineers in their own ways and styles, and everyone has different opinions. I kind of grew tired of the whole bulky engineer thing after a while.
MrForz obviously didn’t read the OP lol
I completly did, and I’ll write it again. People prefer greatswords… right?
On a serious note, it’s mostly because I grew sick of Warriors, Guardians and even Mesmers for that matter and they often tend to be favourites amongst people, you’ll get to see them everyday with their tall and dark greatswords charging on mobs and players alike being like “aaaaargh-dbalzkbalablablDEMACIAbrbrlablabla!”.
I mained Engi because it’s a cool and completly customizable class, but it’s also out of frustration from the people above, which often tend to look down on you and paste USELESS on your face even if you deal superior condition damage and pack a strong punch in PvP.
(edited by MrForz.1953)
It never sucked, it’s just that you don’t get to mindlessly spin your greatsword for great justice.
It’s because it’s a one trick pony. You’ll have much better results having some good abilities spread out in the scheme rather than one MASSIVE burst that could be prone to Block, Dodge or any other form of invincibility and leaving you pants-less.
Stability Warriors used to be a great ennemy of Zerker Static Discharge builds, now it’s completly hopeless unless you try some weird combinations that could include let’s say… Net Turret? Eh why not?
Be awesome, play Engineer.
Magitech armor is officially the most used engi armor in game.
For once. It’s just like Duelist/Assassin to the Thieves, and Flame Legion armor to everyone else.
Mix and match both Aetherblade and Magitech sets really.
Oh, and play Charr too! Much bulkier.
On the rest, I tend to agree that even with the introduction of the industrial era, it tends to be lacking compared to the whole ‘DAAAARKNESSS’ fashion. For the whole ‘rusty’ theme, it’s… a matter of taste I suppose, people view the engineer’s tech in different manners.
(edited by MrForz.1953)
The engineer life chose me.
Seriously I can’t be bothered to play whatever dark mage, barbarian paladin or wannabe assassin the game has to offer, which is why I’ve been hanging out with my tiny charr engineer since the release. You build just about anything your engi and you can surprise everyone. Something that you can rarely do with most of other classes.
Necromancer typically depends of the weapon you’re carrying. Spec for max damage and carry a rifle and you’ll make really short work of a Necromancer. Pistols though… I hope you’ve got some good legs.
Hi I am new to GW2, I can help in this old idea. The thief wont be using great sword it is not a Japanese tradition so instead the class would use a two hand samurai blade, so yes this idea can be possible.
I didn’t know it was a japanese tradition to steal stuff and all that. Oh wait, you weren’t speaking about the Thief class am I right?
Cheap, maybe, noobs, probably not these days, but quite shortsighted.
A good player bringing a Thief will pull thoughts such as “Great, another thief, yawn.” and when hopping on something like a gadget Engi or a Necro it goes “HOLY SHIET”.
People will eventually stop playing the Thief the day they’re looking to distinguish themselves.
As much as I don’t have hope for people in general, you’d be out of your mind to assume that Thief is underperforming in his domain. I have no problems with my Engineer because the class can combine two crucial requirements in order to kill them, but not every class has this chance.
Weapon skills: 1 – 5
Heal and Utility skills: Alt + 1 – 4 (Mostly because of kits really, good enough synergy)
Elite: G.
Toolbelt skills and the rest are unchanged.