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D/P Permastealth.. beats all?

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Posted by: Nephrite.6954

Nephrite.6954

Try our traps then XD our utilities, I’m talking about needle trap and tripwire after that go glass and stab the kitten out of him once he’s knocked down. It’s risky business though cause he might be able to take you out quickly as well. This was how a glass cannon friend of mine take thieves like these out lol it’s seriously impressive but almost impossible to pull off. Permanent stealth meaning they use CnD against walls.

(edited by Nephrite.6954)

Playing thief vs multiple DPS guardians

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Nephrite.6954

I usually practice with my guardian friends, why? Cause they’re our hard counter and if I’m able to beat them then wohooow but then again it’s because they make mistakes and are usually dps guards(squishy). The ones that are truly impossible to kill are bunker guards on soldier amulet XD then you’ll have a problem especially in pvp cause non of you will be able to kill one another plus the guard can still cap points cause he doesn’t require stealth to mitigate damage. What I suggest to do if you’re about to face a bunker on a 1v1 match is to either go condi burst or take soldier’s amulet lol no one will be OP then.

Pew pew Ranger eliminates most build choices

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Posted by: Nephrite.6954

Nephrite.6954

All it takes is a little awareness to check if a ranger has initiated Rapid Fire while you’re stealthing up. If so, just dodge. Maybe the thief should have stealthed sooner, before Rapid Fire was off of cooldown. A ranger can’t cast Rapid Fire on a target in stealth, so in that regard the thief is outplayed.

I do find it hilarious though that thieves have such a hard time when using d/p against Rapid Fire. Isn’t there an on demand interrupt that can be used to stop it? Or do they expect not to have to spend any initiative? Regardless, once a thief closes the gap it’s easy picking on a full glass ranger.

Being a thief and complaining about it is pretty much holding up a sign that says “I need to l2p”.

That thing cost 4 initiative and d/p sucks with initiative good thieves save their initiatives to interrupt heals. Get it?:)

[Video]P/P thief in spvp

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Nephrite.6954

Do not overlook Sundering strikes in a p/p build. There a great difference in the number of stacks one can put on even with a one second cooldown which that sigil of strength has.

Just for some perspective while this from WvW/pve the same would apply in Pvp.

Sundering means 100 more power in the build. It lasts 6 seconds but has no ICD and hits at a rate of 50 percent. Sigil of strength lasts 10 seconds on a hit adding 30 power per stack meaning one needs at least three stacks to make up for that person who selected sundering strikes. It on a cooldown of 1 second.

That cooldown is significant. In game terms you can get on between 3 and 4 times more stacks of vulnerability then of might. If your unloads can stack 4 might by chaining them (4 unloads) they can also stack 16 stacks vulnerability (16 percent more incoming damage). Yes it can be cleansed but I have found a lot of people will not clear this condition and since p/p can build the stacks so quickly (again you need a high crit rate) more often then not those stacks will be there.

Now throw the Might procs from the sigil of strength on top of those 16 vulnerabilty stacks and you have a huge increase in damage output meaning more health from IP.

The question of course becomes what to give up for that sundering strikes

Good points! I did have Sundering strikes though in the build I used in my video. Additionally, sigil of vulnerability could be used along with strength to increase the damage, however, I was using sigils of accuracy+air. Thing is, there are a lot of good variations available so we can choose whatever we think works best for us, I keep changing my traits for p/p as well.

How is the build I shared with you? O.o did it work well for you?

It’s amazing !! I did give it a try, I never ran out of initiarives which is good for our unload spam, I did however made some tweaks.

Good to hear XD I’m going to get on it once I’m done with my finals

Are we really that weak?

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Nephrite.6954

Somehow I find this insulting http://youtu.be/khjQvqeFlxs .

poor sports are a little disappointing.

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Nephrite.6954

One more thing I like to add, playing this build for the long run won’t do you good. You’ll never be able to down players that are experienced against builds like this, it’s pretty easy to counter in my opinion(perplexity would be tougher but non the less). I can melt this thief build in mere seconds once I get on my engineer all I need to do is bring enough condi clears,make sure you miss all your CnD n make sure you blow all your cool downs even if you run d/p you’ll eventually run out of initiative and bam you’ll be down if you don’t flee. Anyhoe It’s best to try other more exotic unpredictable builds especially s/d, you can go condi or condi hybrid (d/d)even just make it unique in a sense where it suits you but then again maybe this build suits you cause of how easy it is to grasp.

(edited by Nephrite.6954)

poor sports are a little disappointing.

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Nephrite.6954

Meh continue to do what you want other classes have their own cheese builds too… I mean look at engis, PU mesmers ect…

[Video]P/P thief in spvp

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Posted by: Nephrite.6954

Nephrite.6954

Do not overlook Sundering strikes in a p/p build. There a great difference in the number of stacks one can put on even with a one second cooldown which that sigil of strength has.

Just for some perspective while this from WvW/pve the same would apply in Pvp.

Sundering means 100 more power in the build. It lasts 6 seconds but has no ICD and hits at a rate of 50 percent. Sigil of strength lasts 10 seconds on a hit adding 30 power per stack meaning one needs at least three stacks to make up for that person who selected sundering strikes. It on a cooldown of 1 second.

That cooldown is significant. In game terms you can get on between 3 and 4 times more stacks of vulnerability then of might. If your unloads can stack 4 might by chaining them (4 unloads) they can also stack 16 stacks vulnerability (16 percent more incoming damage). Yes it can be cleansed but I have found a lot of people will not clear this condition and since p/p can build the stacks so quickly (again you need a high crit rate) more often then not those stacks will be there.

Now throw the Might procs from the sigil of strength on top of those 16 vulnerabilty stacks and you have a huge increase in damage output meaning more health from IP.

The question of course becomes what to give up for that sundering strikes

Good points! I did have Sundering strikes though in the build I used in my video. Additionally, sigil of vulnerability could be used along with strength to increase the damage, however, I was using sigils of accuracy+air. Thing is, there are a lot of good variations available so we can choose whatever we think works best for us, I keep changing my traits for p/p as well.

How is the build I shared with you? O.o did it work well for you?

Is invigorating precision good enough?

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Nephrite.6954

I would say yes.
I have felt a lot less squishy while running with it. I run it with s/d, my own silly build, and it allows me to be even more annoying to people.
I can also look at not taking as much vit, allowing for more precision/ferocity/power, since I heal much more often.

I’s say if you are on the fence about it. Run it for a little and see how you feel with it. Maybe even try creating a build around it and see how it works out.

May I have a look at your s/d build? I love looking at new builds ppl make

Is invigorating precision good enough?

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Nephrite.6954

I been using it with my PP. It’s a nice replacement for Signet of Malice which allows me to use Withdrawl more easily, which improves survivability a lot by that alone. Them Richochetting bullets in WvW.

Yeah that’s what I love most about this trait it gives you access to some burst heals at the same time allowing you to be aggressive.

Do you ever have bad days on thief? (PvP)

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Nephrite.6954

Although it’s hard how our class has been nerfed to oblivion before in the past I still do my best to come up with new builds for 1v1s. I guess it’s cause I’m very optimistic and therefore always tend to be stubborn when I’m about to give up on something I like. Trust me there are days so bad I feel like changing my main to an asura engineer but meh My bond with thief is just too strong thus I remain a thief in gw2 even if all my alts own matches in spvp.

(edited by Nephrite.6954)

Is invigorating precision good enough?

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Nephrite.6954

Lol it’s awesome to hear this trait thrive in such a way. Do you think this trait is strong enough to increase the chances of winning duels? Speaking about engineers and warriors specifically.

(edited by Nephrite.6954)

d/p vs cele engi

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Nephrite.6954

Don’t be too sad, cele engi counters a hell lotta builds and classes it’s a fight that’s difficult but not impossible either read about classes you feel overwhelm you, play the class or find a good experienced mentor. I agree with what cynz stated you need to atleast place 2 in SA for condi removal I always bring this trait unless if I’m going full glass, I even have it with my s/d build 2/0/2/4/6. I struggle a lot against other classes at the beginning of the game( I still do) but that’s what makes the thief such an interesting class to play. One you play the thief well you’ll master any other class easily

Is invigorating precision good enough?

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Nephrite.6954

As the title have stated is it viable? I’m fine with it but what are your thoughts? Is it high enough for some real sustain? 15% with 1125 in ferocity you’ll be looking at around 225 heal. Do you guys think it should be increased to 20% for a little but more or is it just enough as it is? There were a few threads regarding this topic that’s already long forgotten that’s why I’m here to ask again.

[Video]P/P thief in spvp

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Posted by: Nephrite.6954

Nephrite.6954

Do not overlook Sundering strikes in a p/p build. There a great difference in the number of stacks one can put on even with a one second cooldown which that sigil of strength has.

Just for some perspective while this from WvW/pve the same would apply in Pvp.

Sundering means 100 more power in the build. It lasts 6 seconds but has no ICD and hits at a rate of 50 percent. Sigil of strength lasts 10 seconds on a hit adding 30 power per stack meaning one needs at least three stacks to make up for that person who selected sundering strikes. It on a cooldown of 1 second.

That cooldown is significant. In game terms you can get on between 3 and 4 times more stacks of vulnerability then of might. If your unloads can stack 4 might by chaining them (4 unloads) they can also stack 16 stacks vulnerability (16 percent more incoming damage). Yes it can be cleansed but I have found a lot of people will not clear this condition and since p/p can build the stacks so quickly (again you need a high crit rate) more often then not those stacks will be there.

Now throw the Might procs from the sigil of strength on top of those 16 vulnerabilty stacks and you have a huge increase in damage output meaning more health from IP.

The question of course becomes what to give up for that sundering strikes

Yeah that’s the problem! Lol I was gonna take that trait but shadow’s embrace seems more legit :| I took the sigil that applies that vul tho doesn’t have any cool down plus you don’t need to crit in order to proc it.

I am pretty sure the sigil has a 2 second cooldown. That is huge.

I was just playing around and went 2/6/0/3/3

I wanted that extra ini for another unload. I did not take sigil of strength but took the FOOD (again this wvw) that increases condition duration 40 percent and steals life on crit. I can easily get 16 plus stacks of vulnerability.

I do not know why you take shadows embrace in a p/p build since you have few hides.

Now I do great until i meet condi builds and shadowstep just does not cut it. Rather then go Shados embrace I am thinking of taking genoristy/purity/cleansing in some iteration. I can also take Prayer to Kormir and or the Lyssa runes. I am just trying to see which works best.

Oh yeah haha thx for the correction, it’s still just 2s without crit tho. That’s why I took s/d or d/p off hand for stealth or evades instead of short bow(never liked the damage) unless if I’m in spvp then yeah I might switch around a little overall conditions will always eat you alive if you’re not careful:/ easily especially with all the meta builds the chances are great if you’re talking about bumping into a terrormancer.

Stealth Haters Read

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Nephrite.6954

Please tell me you wanted to be ironic here. Otherweise —-> troll incoming
Steal ->full<- traited has ca 21sec cd and 1sec daze….
to do that damage on him you need to be squishy…
some cost more that 4or5…

Its not ironic..or you dont know your class..its 4sec.
http://wiki.guildwars2.com/wiki/Mace_Head_Crack
they dont cost 4,5.
perma dodge, perma stealth, perma blind you guys have the best stuff that need to be toned down.

Do you really think that we can have access to all that permanent damage mitigation in one build? You don’t even know what you’re talking about you stupid stupid stupid noob. I’m not even going to correct you

[Video]P/P thief in spvp

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Posted by: Nephrite.6954

Nephrite.6954

Do not overlook Sundering strikes in a p/p build. There a great difference in the number of stacks one can put on even with a one second cooldown which that sigil of strength has.

Just for some perspective while this from WvW/pve the same would apply in Pvp.

Sundering means 100 more power in the build. It lasts 6 seconds but has no ICD and hits at a rate of 50 percent. Sigil of strength lasts 10 seconds on a hit adding 30 power per stack meaning one needs at least three stacks to make up for that person who selected sundering strikes. It on a cooldown of 1 second.

That cooldown is significant. In game terms you can get on between 3 and 4 times more stacks of vulnerability then of might. If your unloads can stack 4 might by chaining them (4 unloads) they can also stack 16 stacks vulnerability (16 percent more incoming damage). Yes it can be cleansed but I have found a lot of people will not clear this condition and since p/p can build the stacks so quickly (again you need a high crit rate) more often then not those stacks will be there.

Now throw the Might procs from the sigil of strength on top of those 16 vulnerabilty stacks and you have a huge increase in damage output meaning more health from IP.

The question of course becomes what to give up for that sundering strikes

Yeah that’s the problem! Lol I was gonna take that trait but shadow’s embrace seems more legit :| I took the sigil that applies that vul tho doesn’t have any cool down plus you don’t need to crit in order to proc it.

Good Crit Chance?

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Nephrite.6954

Can someone tell me what can be considered a good or at least consistent crit chance for a thief? Right now I have 79-81% crit chance on mine and feel like I’m over shooting it big time.

Holy crap that’s actually really great, how much is your ferocity?

My ferocity is 761 so im not sure if that would be balanced… I still feel really weak when I play my thief

Post your build here bud:) use this http://gw2skills.net/editor/?fZAQBAA

Caed v. Kronos duels [Derailed]

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Nephrite.6954

Guys stop this is seriously getting childish. =,= I think the video is fine, if you think it’s bad then come up with a better montage.

Good Crit Chance?

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Nephrite.6954

Can someone tell me what can be considered a good or at least consistent crit chance for a thief? Right now I have 79-81% crit chance on mine and feel like I’m over shooting it big time.

Holy crap that’s actually really great, how much is your ferocity?

Caed v. Kronos duels [Derailed]

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Nephrite.6954

I find other traits more appealing and I dislike the minor. Auto stealth gets you killed with reveal as much as it saves you, the proc is inconsistent.

Yeah there about plenty of threads complaining about it. Personally I’ve never had much trouble with it but yes I would still love to see change for it.

Skelk Venom...

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Nephrite.6954

Yeah make them work like signets.

Skelk Venom...

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Nephrite.6954

Sacrificing utility slots just doesn’t seem woth it I’d usually take 2venoms at most cause stun breaks are mandatory against any good player. Basi venom is nice but if rather go with dagger storm for reflection due to the stupid amount of rangers in spvp.

Caed v. Kronos duels [Derailed]

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Nephrite.6954

Caed why don’t you place 2 points in SA? Shadow’s embrace.

New Thief Weapon Set: Dual Swords

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Nephrite.6954

:D p/d normal attacks. Skill 3 would be a big slash and stealth less sneak attack to their face! Adding blind on process! XD

The Shadow Berserker: Axe forThief

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Nephrite.6954

I obviously troll.

I can’t believe anyone even had to ask. I do officially want dual longbows now though. I’ll use the second one with my feet. Also, tri-wielded greatswords. You can guess where the third one goes.

XD it’s a pretty easy guess if you ask me

For Developers, Suggestion Collection: LR

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Nephrite.6954

Jana.6831
The issues with Last Refuge are already confirmed and acknowledged by developers, you are in the wrong place if you want to debate if it needs changed or not. Which is funny because 2+2 being 4 isn’t something to be debated, it’s just a matter of getting others to comprehend it. Please stay on topic, I don’t want to argue with people on this thread.

Nephrite.6954
You went from saying /(5) would make no difference in one post to over exaggerating the numbers and making assumptions of OP toward /(5). Common sense lost?(I don’t want a response)

Kadin.2356
Thank you for contributing to the topic and staying goal focused. You must be a frequent PvPer or WvWer!
/(8) Has been added.

It just came to my mind about resilience of shadows since I rarely use it and as you can see from the post I wasn’t serious about it. Maybe they wouldn’t even stack it if they added this new trait. You don’t want me to response but I apologise for my stubbornness.

Stealth Haters Read

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Nephrite.6954

…Of course it can be frustrating, every class can be frustrating. And you don’t need 3 guys to catch a glassy thief.

A thief that has space can be very hard to catch even with a lot more than 3 people. Glassy or not.

Yeah but the scenario was a thief in a tower – most people don’t waste their time chasing after one enemy anyway, no matter the class.

I have very seldom seen anybody leave an objective without being pretty sure they drove off all enemies. Specially in the case of a tower since the search is pretty easy to make as oppose to a keep or SM

A lone thief can cap a tower solo without any problem. Therefore, many will run all over the place just to make sure he doesn’t have that chance. Also, if only one make that search, chances are he will be back-stabbed while trying to find the thief. It usually end up requiring many just to make sure the tower won’t be a free lunch.

If it’s a mesmer it is even more important for obvious reasons, but a mesmer is far easier to drive out due to the amount and duration of the stealth at their disposal. Still, going back to the original idea, you can’t really leave a thief inside your tower unless you don’t care about defending your objectives and you can’t reliably seek and dispose/drive out a thief alone.

In other word, stealth can be a pain in the kitten for a lot of players. It also probably doesn’t help that so many who play the profession seem to take pleasure in behaving like professional trolls… the behavior of many has certainly tainted the perception associated with that ability.

Bahahahahaha so we faced the same problem the last time I roamed what my friend(a glass cannon thief) did was awesome lol he freakin used trip wired on the thief lol landed a solid backstab! The thief wasn’t even mad when he got downed. Just carry a reveal debuff trap if you roam a lot, that’s why the trap exist. You don’t even need a fancy utility like traps. It’s really worth it once you get the thief

my build

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Nephrite.6954

Holy kitten! You’re so vulnerable to conditions lol I get that you’re going for the kill or be killed but man… Conditions will make a meal out of you every time you’re not careful.

Mesmer names

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Nephrite.6954

Yeah I was going for the typical women mind game trick theme I really appreciate all the tips I get within such a short time. I’m just gonna dig deeper like what kylwilson stated. Charr banger XDlol

Picking a Class - Continued

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Nephrite.6954

XDlol dude stop if you don’t wanna get permabanned from gw2 forums.

[Video]P/P thief in spvp

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Nephrite.6954

http://gw2skills.net/editor/?fZAQRAqa8Yl0Mp3pFOx0J0PNBQBtdAKQ/5qDenkoMEA-T5QEwAn2fAwDAAbZAA looks like you’re using assassin’s reward if I’m not mistaken This is my p/p build, really glassy but you’ll have so much initiative they’ll be Swiss cheese by the time you’re done with them(just don’t mindlessly spam)

(edited by Nephrite.6954)

Withdraw within Shadow Refuge

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Nephrite.6954

XD omg hahahahahahaha gonna give this a shot too! Yeah I saw ifave pull it off on one of his vids as well.

Looking for an active ROS guild.

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Nephrite.6954

Pm me if you know or are in one. I’d really appreciate it if you do.

How About Scepter/Focus?

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Nephrite.6954

… You’re joking right? Thief scepter focus? What? We make everything disappears like Houdini now? I’d rather carry a rifle and snip any sad lad I come across.

(edited by Nephrite.6954)

For Developers, Suggestion Collection: LR

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Nephrite.6954

Hopefully with number 5 it’ll stack up with resilience of shadows lol 90% less dmg… Just imagine…

Mesmer names

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Nephrite.6954

Cause I’m planning on making one and just want a few ideas to help ease naming.

Let's pick a class and whine about it.

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Nephrite.6954

I would love to see other classes to be “balanced” like the thief but that wouldn’t be fair now would it?

You mean every class should have been balanced so they would have had a spot in nearly every decent PvP team over the entire 2.5 years of the game, I’m sure most would love that…

Most won’t unfortunately.

HoT Thief Weapon/Specialization Discussion

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Nephrite.6954

I just want great sword thief. F1 skill would be “uber backstab” xD

I logged in to the forums to +1 this and let you know that I laughed a lot more than I should have. :p

Ikr XDlolhahahahahahaha they should freakin make it unblockable

(edited by Nephrite.6954)

Need advice on PvP and WvW.

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Nephrite.6954

Awesome account name dude lol bobango. Search on youtube and look for the most updated posts either this month or the month before I’m sure you’ll get the idea. Play around with traits and discover what makes you kill. You can go condi p/d at the beginning but I wouldn’t recommend it as a long term build. Lastly would be learning the basics about facing other professions cause trust me that goes a loooooooooonnnnnnnnggggggggg way. Good luck, have fun.

Let's pick a class and whine about it.

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Nephrite.6954

I would love to see other classes to be “balanced” like the thief but that wouldn’t be fair now would it?

For Developers, Suggestion Collection: LR

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Nephrite.6954

I think 4&5 wouldn’t make much of a difference… 6 would be weird and kind of OP in a sense but I’ve read from another forum giving a great suggestion, I honestly forgot it was who(must be in one of the few LF post) he said something about being immune to reveal for a few mili seconds when LF is activated or seconds 1or2 just enough time for the player to react towards it basically.

Let's pick a class and whine about it.

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Nephrite.6954

Guys, this post is purely for entertainment purposes and shouldn’t be taken seriously.

Let's pick a class and whine about it.

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Nephrite.6954

Rangers.

kitten the lot of them. Longbow ranger is OP. All day they just 222222222 and kill 10 people with one rapid fire, OP. They can stand back and do nothing and press one button to win everything with pew pew, OP. Every time I have fight, always kittening ranger coming with 222222 when I’m low and dance on my body, OP. Always when I’m running around WvW, ranger come from across the map and knock me down and pew pew me, I can’t do anything, OP. Every time I hear pew pew I cry and want to flip table because the noise hurt me, OP. kittening ranger should be called rager class coz they’re OP.

On a serious note, ragers are only good for killing afk’s and interrupting duels in WvW.

XDlol rofl I feel you dude a glass thief and a glass ranger are two totally different play styles, one has to risk him/her self to get within melee range with low health pool whereas the other just has to spam away in a safe distance. Meh

If 1500 – is the safe distance against your thief, so you are bad, extremely bad player and your opinion must be ignored in the any balance threads.

I actually have more problems against medi guards

Stealth Haters Read

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Nephrite.6954

Stupid whiners should really shut up and play the profession long enough to find out if it’s really OP or not. PM me as a thief and I’ll get on my engi to show you if thieves are OP or not. I’ve main a thief for almost a year now and still get my kitten wiped when ever I make a single mistake in duels but once I get on my engi… kitten I rarely lost a duel unless if they were really good players(which was rare).Spvp ranked,unranked and hotjoin pfffffff no problem and I’ve only played that class for LESS THAN A WEEK. All I had to do was spam bombs, stack might, plant turrets spam some more and my opponent will either be close to dead or retreating. I wipe the floor with thieves on my engi…

Hostile wording and shifting of focus are usually a sign that one has run out of arguments – in addition to that calling pretty well worded critique “whining” without providing any more agruments is a tad … childish? Stomp your foor and go wanna, wanna, wanna play thieeeeeeef as is!!!

And – just for your information – the discussion is about WvW. Almost noone in this thread ever complained about thieves being OP in sPvP.

Sometimes it really helps to read a few posts before ranting …

Dude read the thread properly. Look at the sentences below, did it state anything about wvw only?! He clearly stated wvw & pvp, about adding awareness to your surroundings. You know what? I’m just gonna summarise everything for your simple little mind alright? I don’t think thieves are OP, this thread is to prevent unnecessary future nerfs for the thief. Is that clear to you? I’m just kittened off at people like you who don’t pay enough attention to oneself and have some self doubt before you do something. You can’t even write properly! And go wanna,wanna,wanna? Wtf are you stating?!

Stealth Haters Read

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Nephrite.6954

Ah. Okay let my proceed with shooting this kitten down then plus it’s kinda fun you know. I just enjoy proving myself right from time to time

Stealth Haters Read

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Nephrite.6954

Stupid whiners should really shut up and play the profession long enough to find out if it’s really OP or not. PM me as a thief and I’ll get on my engi to show you if thieves are OP or not. I’ve main a thief for almost a year now and still get my kitten wiped when ever I make a single mistake in duels but once I get on my engi… kitten I rarely lost a duel unless if they were really good players(which was rare).Spvp ranked,unranked and hotjoin pfffffff no problem and I’ve only played that class for LESS THAN A WEEK. All I had to do was spam bombs, stack might, plant turrets spam some more and my opponent will either be close to dead or retreating. I wipe the floor with thieves on my engi…

Hostile wording and shifting of focus are usually a sign that one has run out of arguments – in addition to that calling pretty well worded critique “whining” without providing any more agruments is a tad … childish? Stomp your foor and go wanna, wanna, wanna play thieeeeeeef as is!!!

And – just for your information – the discussion is about WvW. Almost noone in this thread ever complained about thieves being OP in sPvP.

Sometimes it really helps to read a few posts before ranting …

Or they could just be genuinely annoyed. These forums are pretty much a testament to stubborn people who will refuse to admit anything once they’ve chosen a position. This isn’t too bad at first, but then the forums get flooded by people who just hate thieves due to their experience fighting them, which leads to plenty of “THIEF OP PLZ NERF” type threads. Coming up with new arguments might convince the less stubborn, but the general progress of events is

1. Someone complains that thief is broken

2. Helpful people offer advice for how to beat thieves, people who disagree offer their arguments(which vary in politeness depending on the OP)

3. If the OP is stubborn/trolling/etc, they reject all help and usually make some flawed argument that has been regurgitated since the beginning of this game.

4. Helpful people leave, all that is left are the people that disagree, who have probably dealt with the exact same type of thread dozens of times prior.

After a certain number of times, it just gets old. “Thieves are OP cause I played a thief once and won”, “All these people are thieves and say thief is OP”, “(Some ramble about stealth and cross class comparisons)”. If everyone could have civil arguments and not spam threads with the same topic, hostile replies would be a lot less frequent.

Read my post properly. I never said anything about nerfing the thief.

New PVP Meta spec for IP change?

in Thief

Posted by: Nephrite.6954

Nephrite.6954

I don’t know about “Meta” but I’ve been messing around with a spec similar to what you have OP.

Just focusing a bit more on might stacking.

http://gw2skills.net/editor/?fZAQNAsYVl0MpwpVOx7J8PNBNRtdF0BVoWBQ3RRfdEA-TpBFwACOBAl2fo9RAYxhAoaZAAPAAA

O.o I tried that build before. The only difference with mine is that I placed 2 inSA for shadow’s embrace,took a stun break(shadow step or hard to catch either way) and air runes to buff the heal for invigorating precision. Sigils… Meh… XD my build is safer ovarall, small changes.

What Runes do you use in WvW as a thief?

in Thief

Posted by: Nephrite.6954

Nephrite.6954

I’d take air or rage for more ferocity let’s say if I went with invigorating precision and I need more heal from crit damage(ferocity) then it just makes sense to take more ferocity based runes. Like what zord stated, depends on build you’re running. So yeah… That sums up everything gl with your rune of choice. Eagle packs sweet dps too

Let's pick a class and whine about it.

in Thief

Posted by: Nephrite.6954

Nephrite.6954

I vote Necromancers

Condi spam is OP and there is no counter play, they one million shot you and if you start to win they just use Death Shroud to reset fights.

You know QQ is kind of fun when its not my class on the line.

Yup! I’d rather go against a power necro