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Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I think part of the disappointment comes from the trust alot of people who had enough of WoW and generic WoW clones put into Anets words (who build up quite a good reputation as a developer with GW1) they said pre release.
And just two month after release everything ascended downhill.

This is very true. A lot of us GW1 fans expected a sequel which built on everything we loved about the game (in no small part being led on by marketing hype). Instead we got Guild Wars 2, a game which bears almost no resemblance to GW1.

There are three core parts of Gw1 that were left off this game…

Elite Skill captures. Buying 100’s of skills and then putting them together as i wished.
Dual-classes.

The said that they got rid of the elite skill captures and the hundreds of skills for 2 reasons.

1. Players could kitten themselves. kitten . Anyone even use this term anymore relative to modern MMO’s? The ability to Put together, an inneffective and underpowered build, because of lack of knowledge of skills, or builds. Or how skills work.

The idea that yes, Players can come up with AWESOME Builds… Gw1 55 Monk, Gw1 Minion master… but the risk was " hey, they may kitten themse.ves."

So the trade off is, so that players don’t kitten themselves…. make everyone..mediocre??

2. Too much work for the devs balancing.

Sorry, this still doesn’t get much sympathy from me. A CORE part of what made gw1 such an awesome game for me, and many others, is totally left out of the game…to suit the convenience of the developers?

And people wonder why some of us have a gripe?

Dual – classing, and theorycrafting builds was a large part of the endgame at least for me, Gw2 leaves it out entirely… and… many feel that endgame is one of gw2’s weaknesses….

jus sayin’…you can argue against it all you want… 2+2 = 4.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I think part of the disappointment comes from the trust alot of people who had enough of WoW and generic WoW clones put into Anets words (who build up quite a good reputation as a developer with GW1) they said pre release.
And just two month after release everything ascended downhill.

+1

PS … Ascended downhill…. I see what you did there :P (thumbs up)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

Most of the GW2 hate is due to extremely poor post-launch development. We still have incredibly unbalanced builds/classes that seemingly get worse the few times a year they actually try and balance. The entire class system is built on extremely flawed components(conditions, stats, formulas, etc) Temporary content is fine when endgame foundations are solid, but GW2 endgame has NEVER been solid. Dungeons were never in a good place either(the fact that the “3” paths more often than not, feature the same areas with slightly different bosses is weak). Of course we can’t the almost complete reversal of everything they said pre-launch(manifesto, conventions, interviews, etc).

People expected ArenaNet to build on GW2 and in almost 2 years they still really haven’t done that. The things they have added are either disjointed, temporary, or purely flavor.

You could take this exact post, insert almost any mmo game name and/or company name in place of GW2 and Anet, and see this post on almost any mmo forum out there.

That doesn’r mean that what he said is not relevant. Just because others say the same things about other MMO’s doesn’t mean that it is Not true about gw2.

We are not discussing the faults or failings or dissapointments of other games. Since this is Not " other game MMO" forums.

We are discussing the faults and failings of Gw2 because…. * looks at the name of the forums she’s On.* It’s called Gw2 forums.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

This is just typical behavior in games without subscription fees, have you ever visited the League of Legends forums?

I’m assuming there’s more whining there because more children play LoL . Grownups don’t whine, they provide feedback.

O_o You must work with some wonderful people.

Not whining is part of the defining traits of being grown up. You can be an adult…( over 18, or 21…depending on your jurisdiction), and Not be grown up..( mature).

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I never played GW1, and am still hugely disappointed by GW2 – largely for not living up to the promises of the Manifesto.

The world should be open – instead of gated, and what’s with the weird rectangular design of the map? I want to be able to walk anywhere in the world without going through a loading door.

Exploration was promised, but I find this seriously lacking. First of all, there aren’t enough easter eggs, really long pathways that lead off into the distance. Everything is linear, and it’s only a matter of having the right stats or the right group or whatever to get there. Everything’s on a path, in other words.

Loot sucks – it’s boring as hell. No innovation at all.

Too little variety in enemies (many reused templates) and beasts, and they aren’t very interesting (AI is lacking).

Remember how Colin was describing DE’s in the Manifesto? About how they don’t want mobs just standing around in a field somewhere, doing nothing, twiddling their thumbs?

Well, every zone you go to, that’s exactly what you find. Yes, there are a smattering of “dynamic” events too, but every field has a bunch of trash mobs standing around like they belong there.

Because, you know, everybody needs something to grind XP on.

Many skills are bland, and the few that aren’t (Death Blossom) are often broken (don’t do enough damage, or don’t offer enough of a movement advantage). There are way too many skills like this.

While I like the addition of having a limited set of skills to choose from (something both GW2 and D3 do) – I think the entire skill bar should be customizable. For example, what if each weapon had 10-15 unique skills available to that weapon/class, that you could choose 5 of to put on your weapon bar (but only choose from those specific skills)? In other words, mesmer Sword would have 10-15 Sword skills that were specific both to the Mesmer and to Sword specifically, but any of those could be put on the skill bar (or I guess, the first three or last two, depending on whether it was main or off…but you get the idea). This would allow much more customization.

What about Traits that significantly alter the way your skills function (I’m looking at D3 here). For example, imagine main hand Mesmer sword GM traits, that change Blurred Frenzy to a Blink instead of distortion, another one that changed it to allow movement while channeling.

How about GM traits for Death Blossom that allow you to ‘aim’ DB in whatever direction you are pushing (instead of auto-aimed at target, or forward in the case of no target), or another that causes you to dodge-roll upon landing?

The possibilities, of course, are nearly endless, and this would provide immense customization for skills, instead of the bland +5% dmg when you hit something from the side min/max YAWN traits we have now.

And make dungeons scale – all the way down to solo if you want. Sometimes, I just don’t feel like mixing it up with random people I don’t know on the internet, and all I wanna do is go dungeon diving on my own to kill some stuff, and maybe earn some cool armor. Scale difficulty and rewards, from solo all the way up to a full group. Again, in D3 I can do a Rift on my own at various difficulties – but they scale with number of players. Soloable, and increased rewards/difficulty for groups. No reason why dungeons can’t be this way.

While you’re at it – make enemies more interesting, by programming in some actually strategic style attacks instead of just increasing their health pools to the point of tedium. Put in more variety. Randomize them, even.

And make loot more fun – put in tons of legendaries (again, D3) with lots of weird, quirky legendary effects. Make them actually do stuff, instead of just being a stat meter.

In short, do all the things you’re not doing.

Because…that would be hard.

I remember once raising the issue that gw1 was a LOT more fun to play because people could dual class. I mentioned that i would Love to see dual classing here.

the responce I got was ’ the devs said that would be hard to do."

Hey, whatever happened to " the devs need to do, what they need to do, to give us the most entertaining game they can…and earn the cash they get paid"?

It seems MY theory is… if giving me the fun I paid the devs for when I Bought the game… + when I shop on the gem store, means they work as hard as Possible to give me the game I paid for…then they need to work hard to give me the game I paid for.

Some people seem to think if it means that " More fun for me…= more work for the devs" I need to accept that…hey… can’t I just feel bad for the poor over worked devs, and be content with less fun?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

after reading all the pages of this thread, I echo a Lot of what i have read. I notice most of the dissapointment comes from those of us, that used to play Gw1.

I was there Shortly after release. I was there for the first 2 expansions. I Loved Cantha, My assassin… My Ritualist…

I Loved Elona, and My Dervish.

I simply feel that this game has very little of what I loved from Guild Wars. It feels that they tried so hard to be " Innovative." they left out what MMO players actually enjoy about MMO’s.

I also feel like they promised me something that because of lousy execution, they totally forgot about.

One of the reasons i bought this game was " No Holy Trinity"

Some may say they did not go back On that promise… and that isn’t the promise they failed On to my mind.

They said there would be a new trinity of game mechanics… " Support, Control, and Damage." Any class could fill any Role. But in executuon, the ONLY role you need is the damage one.

Bosses cannot be CC’d. They do one shot hits, that cannot be ameliorated through Bufs hence support…. they can be avoided entirely with wll timed dodges. So No need for any toughness, or Vitality, No need for any Boons that give toughness or vitality.

In it’s execution, in wishing to NOT have a group Depending on a dedicated healer, or a tank…. they went too far the opposite way, and made a game with everyone being independant. Maybe this is me missing some of the awesomness of filling a special role in a group. But it kinda reminds me of a Line froim a Movie…

“When everyone is special… No one is.”

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I can understand if people leave GW2 and not play other MMOs, but in terms of MMOs I don’t know where they are going to go at all.

Went back to, and am currently enjoying World of Warcraft, Got Mists of pandaria, and love playing a monk.

No game compares to it and no game coming out in the near future will seem to compare so far, either.

Guess you have not heard of EQ next? From what I have seen, it will leave Gw2 in the dust.

GW2 has some problems, sure, but it’s an incredible game – best game I’ve ever played and I plan to stick around for some time and to those who think that things don’t get fixed – they do. I’ve been around since launch and the game has really improved in a lot of ways.

I have also been around since launch, but saying it has really improved in a lot of ways, is missing the forest for the pretty trees.

Some of the trees may be in and of themselves pretty, but the forest, taken as aa whole, is worse than launch. The game has taken to monetizing as much content as possible, therefore the game is Gold centric…. or gem centric. Then by Nerfing any Gold farming they discover to the ground… Gold acquisition itself is Gem centric.

The game is becoming an excuse to get people onto the servers, so that they can be gem shopped to utter death.

I decided to go back to WoW because at least there, i know, I pay $15 a month…. I then get CONTENT. In Gw2, I MIGHT not pay anything…but I get the gem store rammed down my throat. The Minute anyone finds a way to generate gold repeatedly… consistently…within game…it’s nerfed to bloody hell. So that leaves them with the gem store to purchase their gold. Anyone else notice how they have started doing IN GAME announcements about what is in their Gem shop? Along with a friendly reminder that they also sell Gold?

Better games? I think a Lot of players are looking at gw2 through Rose colored Goggles when they say " No game Like it." Well… they are right , there is no game like it. The main issue is…that is a bad thing in this case… for gw2.

Well that’s fine dear, u go back to your WoW and we who enjoy gw2 will keep looking at the game with “rose-coloured” glasses coz you know what? It sure looks pretty and as longs as one is enjoying a game, what does it matter? Just as a matter of interest, what colour glasses are u wearing?

lol Been playing gw2 since launch. I used to also be a fangirl about the game. then I woke up, saw How Monetized it became after the april patch.

Fact is, that as I said, I am currently enjoying the game. Not looking back with Notalgia.

See that is what I was doing while playing Gw2…Looking back with Nostalgia to Gw1. Hoping for some of it’s awesomeness.

Then I realized that the devs that make gw2, have no connection to the game gw1. maybe some names were kept, they kept the WP system, and… the names of some of the skills. The names of some of the races, some lore. But as to any real connection to gw1. it’s Not there.

So yes, I will go back to WoW. Play My Monk, and enjoy the money I spend On WoW, see I was spending money on gw2. Then I realized." for the Money i spend In the gem store here…I could be playing for a year on WoW, and Not get the gem store rammed down my throat."

I am gonna enjoy World of warcraft, and you can enjoy Gem Store Wars 2. :-)

by the way your condescension was palpable, Only reason I came across responding In Kind.. dear. :-)

PS: It is Ironic, that the class i loved the MOST in GW1 was the Monk…. a Healer. Now the class i am playing In World of Warcraft is… a Mistweaver. For those Not In the Know…that’s a Monk…. that heals.

Just Like In Gw1. Sad that to get back some o f what I enjoyed In gw1…I could not find in gw2, and ended up going back to World of warcraft to experience.

I think this is One reason for " Gw2 hate." to bring it back on topic. It’s Not hate, just …dissappointment at the squandering of resources and Player good will by Anet with the direction ( or lack thereof) this game has taken.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I decided to go back to WoW because at least there, i know, I pay $15 a month…. I then get CONTENT.

World of Warcraft is not getting any content for a year+, while demanding you to pay 15$ per month, only to then charge you 50$ for an expansion.

If that is what you mean by “getting content”, then I suppose you are right. You ARE getting content, but you have to pay for it, after having paid for a year+ with no content.

Playing a Monk, for $15 a Month, I get to play a Monk, where I also get to earn Gold while actually playing, where I can farm Gold, and spend the Gold I farmed. And not be concerned about having that Gold farm nerfed.

By Content you mean " NEW Content." And I agree, but since I have not played WoW in two years, it’s all new content for me is it not?

This thing of " and paying $15 a month without new content." I heard it before. But I also know some people pay $50 to $100 a month at the gem shop… How Much new content they get? maybe some new skins ?? that can only be bought at the gem shop?

Personally you cannot say that playing WoW I pay $15 a month, and get zero content. A server with zero content is not a server. Not sure any MMO provides ZERO content.

You mean " new Content." as such answer me this… How Much " new content ’ is there in Gw2? And please do Not dredge up Living Story.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

Do people seriously believe that disliking GW2 makes you a spoiled kid? There has been plenty of constructive, well-written feedback that points to GW2’s faults.

fanboiz…Just sayin’

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

I can understand if people leave GW2 and not play other MMOs, but in terms of MMOs I don’t know where they are going to go at all.

Went back to, and am currently enjoying World of Warcraft, Got Mists of pandaria, and love playing a monk.

No game compares to it and no game coming out in the near future will seem to compare so far, either.

Guess you have not heard of EQ next? From what I have seen, it will leave Gw2 in the dust.

GW2 has some problems, sure, but it’s an incredible game – best game I’ve ever played and I plan to stick around for some time and to those who think that things don’t get fixed – they do. I’ve been around since launch and the game has really improved in a lot of ways.

I have also been around since launch, but saying it has really improved in a lot of ways, is missing the forest for the pretty trees.

Some of the trees may be in and of themselves pretty, but the forest, taken as aa whole, is worse than launch. The game has taken to monetizing as much content as possible, therefore the game is Gold centric…. or gem centric. Then by Nerfing any Gold farming they discover to the ground… Gold acquisition itself is Gem centric.

The game is becoming an excuse to get people onto the servers, so that they can be gem shopped to utter death.

I decided to go back to WoW because at least there, i know, I pay $15 a month…. I then get CONTENT. In Gw2, I MIGHT not pay anything…but I get the gem store rammed down my throat. The Minute anyone finds a way to generate gold repeatedly… consistently…within game…it’s nerfed to bloody hell. So that leaves them with the gem store to purchase their gold. Anyone else notice how they have started doing IN GAME announcements about what is in their Gem shop? Along with a friendly reminder that they also sell Gold?

Better games? I think a Lot of players are looking at gw2 through Rose colored Goggles when they say " No game Like it." Well… they are right , there is no game like it. The main issue is…that is a bad thing in this case… for gw2.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Why the Guild Wars 2 Internet Hate?

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Posted by: Nerelith.7360

Nerelith.7360

This is just typical behavior in games without subscription fees, have you ever visited the League of Legends forums?

I’m assuming there’s more whining there because more children play LoL . Grownups don’t whine, they provide feedback.

Grownups don’t whine?

By definition. If they are whining, they are not grown up, no matter how old they are.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Living Story Season 2 is a Big Mistake...

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Posted by: Nerelith.7360

Nerelith.7360

Maybe Living Story permanent content will be Like the destruction of Lion’s arch? I mean it’s still destroyed right?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

GW2 Female Armour [Poll]

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Posted by: Nerelith.7360

Nerelith.7360

Speaking as a woman…

As skimpy as female armor is, I would prefer that there be skimpier armor sets, especially in medium and heavy sets.. ( Chicks in Chainmail.. anyone?)…

I always prefered to dress skimpy if i can. I don’t think these armor sets should only be in the gem store… but should be more prevalent in the world.

As I see it, Non skimpy armor comprises about 60 to 65 % of available armor sets. So it’s not as if.. for those women that don’t want to dress all sexy, they do not have options…. I feel that sometimes some women can take almost an indignant tone about the existence of skimpy armor.

I do not force them to wear skimpy, they shouldn’t force me to not wear it , by advocating for less skimpy armor sets.

Hint, not all women want to be dressed up to the neck… and down to the ankle… well, unless it’s skin tight… maybe..:P

Buy ya.. #1 all the way.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Challenge Vs Payment Anamoly

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Nerelith.7360

The issue with the events ties in with the Megaserver problems. Its near impossible to find an active Lyssa/Grenth Temple and a group to actually run it. I’ve pretty much given up on ever running Temples again since the patch hit. Theres also the unlock for Karka Queen which is a problem if you can’t make the time slot. If they moved it to something more frequent it might help solve the problem, but I wouldn’t count on it anytime soon. The way I see it is if you really want/need the trait just buy it. It would be faster for you to just farm that few extra gold and purchase it rather than waste your time waiting for the event that may or may not come up.

I have not had any issues with either Grenth or Lyssa. I unlocked the traits for those with My Thief, mesmer, and Necromancer, as well as the Mage at Arah.

I do not understand why any one else seems to be having a hard time with these unlocks, maybe i am just lucky?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Nerelith.7360

It’s why I prefer a true B2P game.
Subs are putting a timer over your head and don’t really work anymore (after WoW there has not been one MMO so far that was successful with a sub model, thats 10 years of fails)

I hoped GW2 would be that B2P game but they turned cash-shop.

Can you name me one B2P MMO that doesn’t have microtransactions?

Can you name me one subscription based mmo that doesn’t have microtransactions? Both WoW and ESO have them.

The argument that sub based mmos are better because they don’t have korean mmo style cash shops no longer applies, because they all do.

Wait, what was the point of your rebuttal to me? Or was your post directed at Devata?

The rebuttal was to you. it’s clear from his use of syntax identical to your own.

I assumed it was to me, but I’m not sure where he was going with it. Where did I argue that sub based MMOs are better?

I think he inferred that you were saying all b2p games are bad because they have RMT. Not that that is what you said. The problem is… while Sub based games also have RMT… My experience with WoW is, that WoW’s RMT is Not as intrusive into the game as gw2’s since gw2 is depending on the gem store.

It should have done what it did with Guild wars… relied on the box sales of expansions. Not on the gem store.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

3 big economy problems

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Posted by: Nerelith.7360

Nerelith.7360

The one thing wrong is they insist on nerfing any good money making out in the World. They need to stop and reverse this trend, or people will just go play other games that feel more rewarding.

Already happening. Brewmaster is awesome. I have to say I don’t normally play Tanks. Tried a Guardian here… a warrior. But it was meh… Brewmaster Monk kicks kitten …( see what i did there?)…

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

3 big economy problems

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Posted by: Nerelith.7360

Nerelith.7360

1. “I want more for less!”

  • Most champ trains have been nerfed and are officially “by far not the most profitable content”.
  • Open world events and hearts give just as much reward as the amount of effort they require.
  • Yes, there are problems with reward scaling in Fractals and RNG in Tequatl and Wurm, but mostly that’s it.

2. “I want others to play the way I want!”

  • Playing the TP has “playing” in it for a reason.
  • Playing on TP requires a lot of skill in researching markets and managing resources.
  • People who bought 7 accounts have financed the game 7x times more than you and are at the moment giving you more new content in a B2P game.
  • Flipping stabilizes markets.
  • Flipping sinks gold a lot (15% each transaction) and stabilizes economy.

3. “I can’t do it, so don’t let them!”

  • If a person can solo a content for 5 people in a legit way, he deserves that gold.
  • If a person is exploiting content, he will be banned.
  • If a person is kicking people from parties, he will be reported for LFG abuse and banned.

TL;DR: Rants coming from people who are not willing to view the whole picture. We’ve seen that on the forum many times, and none of those are an “economy problems”.


Have you ever thought about people wanna have some fun when playing video games ???
GW2 is not to exchange realitys……. it is to flee from the reality outside.

Maybe this is where A-Net and NC Soft are doing wrong

It sounds to me that if people have fun in ways you dislike, somehow it takes from your fun.

Maybe you feel you have a right to dictate to others How they can have fun? And if they try to have fun in ways you dislike, then suddenly they are not allowed to have fun?

So let me ask you:

Have you ever thought about people wanna have some fun when playing video games ???
GW2 is not to exchange realitys……. it is to flee from the reality outside.

Maybe this is where Kurrilino is doing wrong ?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

I agree. This is why I would prefer a sub. Paying those 15 bucks a month and being sure that the devs are working to make the game better and fun, instead of creating the next bunny ears in the cash shop. If the game is poor, I simply stop paying.

There used to be some great MMO’s with subs. Not one of those games was working against you. Because that’s how I feel about GW2. I’m playing against the game and not the content.

I wish I could agree with you, but subs games are duplicitous too.

Usually a sub game or sub player offers a couple different justifications for the sub price – premium content or increased quantity of content, and inclusivity; ie that rewards are all included ‘in game’ for the sub price.

Neither of those is true nowadays.

Take WoW – a nine month hiatus on ‘content’ before the release of it’s Cataclysm expansion, and currently what is it – 8 months and on-going? before the release of it’s next. Subscription prices are ongoing during all of that time; you also don’t receive any kind of discount for the expansion prices for paying a sub for all those content-less months.

There’s no sub game that releases more content objectively than many of the f2p/b2p games out there. As for premium quality, that’s subjective but .. let’s just say that I’d lean towards content being of a relatively evenish quality between sub and f2p/b2p games.

As for inclusivity of content for the sub price – don’t make me laugh; sub games sell services and special items in their cash shops too. No such thing.

I’m not even going to get into the topic of how subscriptions can force a game to be designed with deliberate and meaningless timesinks.

So.. take it all together, and what do you get for your sub fee? Bupkiss aside of access, which most games – not even MMOs only! – include for free to their multiplayer.

And In the time that WoW has had 2 expansions , How many has Gw2 had?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

I’m completely flabbergasted this thread made it three days and four pages without getting locked. Most other “goodbye” threads are pounced upon and closed in other forums I frequent.

With that said, I completely agree with the OP insofar as much of the game that I experienced before walking away. Nothing drew me in and made me want to keep playing it to the max levels.

I thinkl the reason this has not been Locked is, it is well formulated, and people are responding maturely… even if you look at the " can I have your stuff ?" responces… those aren’t recent. People are discussing In a constructive manner. So yes, while it is a " goodbye" thread, as someone already posted… there is No rule you can quote that says " Goodbye Threads are insta-deleted."..

I think it’s the nature of the typical " goodbye post" followed by the typical… combative, insulting " can i have your stuff." responces that leads to it being deleted.

I think as Long as we keep it upbeat, and constructive… and respond maturely..( a Lot to expect of me I know, I am amazed by my own restraint lately)… there is no real reason to delete it.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Nerelith.7360

yea, its actually useful information when done correctly, but it also looks negative, and would be fairly unorganized if they allowed it.

This thread will probably be closed tommorow though, they dont investigate deeply to decide a threads worth, they follow the rules first and foremost.

unless anet told them to be a little slower because they actually want some of this feedback now.

Im basing this on no information, but i believe that anet is probably getting a lot less people signing on for substantial time on a regular basis right now. *from NA/EU so this info is probably pretty relevant.

i think the dissatisfaction with GW2 right now is for a lot of reasons, none of which are not fixable. however it will probably be a lot of work, and time is an issue.

Honestly im thinking anet has another project, and this one may be suffering for it

When a couple argues it looks negative. When a couple doesn’;t argue, the end is just around the corner.

I am Not saying playing a game like gw2 is of the same importance, but… they can be rather parallel.

I feel that especially with MMO’s Player to developer communication is very important. When all is sun, roses and rainbows, it’s awesome to log On the forums and share that feeling…but…it’s when things are hard that a relationship grows.

So things aren’t great , and posting about How bad some players feel " Looks negative" and many people will troll the threads because they don’t wanna hear it, and rather stick their heads in the sand… I get all that.

But… when there is no lively, discussion with differing views allowed…. shutting the servers is around the corner looming. Am I saying that is what is gonna happen with gw2? I hope not, I still lvoe this game…

But… if No one listens to anyone else simply because they say something they don’t wanna hear, and it " looks negative." the devs and the Players that are perferctly happy with content are living In a fishbowl, where only opinions they agree with are echoed back at them… and that way.. hardly ever leads to improvement.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I dont understand why ppl have a problem with goodbye posts. I understand why Anet dont want them, but other players?

Because 99% of the goodbye posts are simply QQ posts (just like this thread), where OP is crying over what he/she didn’t like about the game. So instead of just moving on, he or she has to keep on posting and giving their reasons for why this game supposedly sucks.

Nobody cares if you dislike the game. If you can’t let go, it just proves you’ve been highly addicted.

Their reasons for not liking the game are often not even valid. Take for example the OP’s reason for the role a class play’s (The OP’s essay on multiplayer play). From half reading his/her post, it seems that queensdale champ train or Orr train, some casual dungeon and living story content was the most this OP has ever done.
Go into WvW and experience real combat at first hand and you’ll learn how important certain class roles are in real PvP based battles.

Only yourself can make the game as boring or as interesting and exciting as possible.

No you’re missing the point. OP is leaving, and he/she does so telling us why. Regarding if a dev posts in this thread or not they might read it. So even if it’s not interesting to you it’s still valuable information to the devs.

It doesn’t matter if WvW takes much higher skills than dungeons or PvE in general. If that gameplay doesn’t appeal to me should I just think “tough luck” and accept that this is the game and this is what it’s going to be? No, of course not, that’s where opinion kicks in. And OP just did that. (S)He’s not a community, (s)he’s not a guild nor is (s)he muliple persons. (S)he’s 1 person giving out a good explanation why the game is in her/his opinion not good.

Should the devs in your opinion just reply with “Too bad for you then” and don’t care at all about what OP said?

What I would Like to think is that the devs would be interested in the reasons players leave the game. Many players say " we don’t care." well, I do care. So those that say " we don’t care " to be hip are not speaking for me.

Secondly, many say " if you’re leaving you can just make it one sentence." I’m going.. was fun, but I found something else." or whatever.

I disagree, this type of post is arrogant and self – absorbed. it’s basically " look at me, i am leaving you all here, and I have to make a Post about it, because obviously you will all miss me.." bla bla bla…

The irony is, THIS is the type of post most people may not give bullpucky about.

But a well thought, well spoken, list of reasons why a player has decided to move on… I would imagine this is the type of information companies In the real world PAY for.

Here it’s being given to them for free…. on a silver-platter. Why would Anet NOT appreciate that the OP took some time out, to express his or her dissatisfaction?

If I were Anet, instead of saying " Goodbye threads against the rules, shutting it down…." I would Put a Forum category." " Reasons I am quitting"

I can understand that this will be troll bait. But that is where the rules come Into play. make it so that anyone that responds makes it a constructive post.. about the topic in question…Where the game may be weak…. where such percieved weakness may be causing dissatisfaction among players.

I Just feel that for every player that actually puts uip a goodbye thread..maybe 10 others don’t bother, and just leave. The forums are FULL of players that tell the devs where there is enough weakness to dissatisfy, but the player still stays. it seems to me that information from Players that are so dissatisfied that they go over the line, anmd actually walk away, would be more valuable information, In My opinion.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I think that we may need to define our terms about what " Permanent Content" means to different people?

See for me “Permanent” means a new part of the map has been opened up for exploration… that wasn’t there before… even if that is subsequently destroyed later in Living Story… that doesn’t mean that it was not " permanent" when it was opened up.

Also “Permanent” for me means New skills… or New weapons, or… new classes.

All of these for me sum up what I mean when I say " Permanent."

Now if the devs decide to add a new Laurel merchant and put her in the Swamp camp near Shadow Behemoth.. and never remove her…she may very well BE “Permanent.” but… that isn’t what I mean when I say " Anet is slow in adding “permanent” content to The game.

Some may consider the “destruction” of Lion ’s Arch" as permanent for the Living Story…. but for me.. that kinda falls with adding a new laurel vendor to the swamp camp Near Shadow Behemoth. Maybe it IS permanent but… meh….

That’s MY opinion.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

…it’s all about gems …[/quote]

I took out the fluff, and kept in the important part.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I also agree with the OP,

GW2 feels more like a facebook video game version, is all about collecting dyed and customs and then show them off . GW2 should be call the other facebook, is just a social game.

The question is then, what should it be? I mean, why do we play MMOs? To play with other people. Why do we collect loot? To show them on our characters.

Doesn’t that make every MMO ‘just a social game’?

Not quite. See when I play World of Warcraft it is to level up My character, see what skills she developes. See How those skills Interact with Mobs, so that I can improve my skill… I am playing 3 Monks. Yes 3. there is a reason that if you Know World of warcraft you don’t really need explained, if you don’t or haven’t played well..no need to explain.

In gw2. By level 25 or 30 I have seen all the skills. Mostly after that it’s all refinement. Applying the right traits with the right polishing of already seen and experienced skills.

“ok so Now aftert I use skill A, I get 5 seconds of vigor…. umm… " Yes, I am sure that those 5 seconds of vigor will be useful…but it’s NOT the same thing as Playing to level 85, and seeing an entirely new skill you’ve never seen before.

I think what makes this game more a 3d facebook is…after you have seen ALL the skills… you can Mostly spend your time chatting.." so…How was that Birthday party? " * Kill Troll*.." was good I got a new Blender.." * Kill Oak*… bla bl bla… * Kill bacon*…

The way I think of it…. World of Warcraft and the games that came before it, Including the Original Guild Wars…were games… and you socialized In them as a secondary thing..the primary thing was…exploring the game..and it’s skills.

for me Guild wars 2… feels Like… an excuse to get together with friends you make in the game… the Game itself is beginning, at least for me… to feel Like…something attached to a 3d social engine.

Not sure if I made sense….

When I Played EverQuest… a friend of Mine asked me that played with me." How would you discribe World of Warcraft?" I said " hmmm… as EverQuest Lite… with pretty colors."

I Guess I would describe gw2 is…" World of warcraft lite… with a More casual social, hey let’s all hang out while we kill karkas" feel."

Playing the game is beginning to feel like an afterthought.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

….oookaaaay….

So, anyway, who’s the person who mentioned that maybe an “I quit” section could be added to the forums? I can’t find it now but I’d second this idea. It would allow the more constructive threads (as this one proved to be) to be used for discussion and would weed out the drivel without generating a lot of passion (maybe).

Me

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

This game is born to go in the wrong direction.
1.) Endgame based only on appearance is just a dead game since the start.
Endgame is just when you hit lv80. So after 1 week. After 1 week you are going to farm like an idiot (since the release we have seen an exponential decrease of the incoming gold, you have to spend hours and hours in braindead instance to earn the “right” rate of gold/hour to satisfy the addictive shines, otherwise throw out you Credit Card) If you just like to chill, playing here and there, this game is not for you. We should earn gold just because we play this game, not doing determinate stuff. You can’t earn gold doing what you like, usually you have to do what you don’t like to earn gold. Think about this.
2.) As Yoh said, Contents are ridiculous:
It takes 1 or 2 hour to complete the temporary LS
All the instances take no effort to complete, with bad rewards.
3.) As well there is no real cooperation between players.

So, what are we playing for?

I started asking myself the same thing…a dangerous thing. I am also finding Myself playing this less.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I think there should be a place for " I am leaving" on the forums. 1. it is easier than having 40 different conversations with friends, and then One with your Guild or guilds… just Point them to the forums.

the 2. There is a difference between. " Anet, I think you’ve lost your way, and I am now playing your game less… and not spending anymore cash in the gem store til I feel you have some idea what you are about."

and …

" Dudes, I gave you 2 years, I am done…gonna play “Hello, Kitty.”"

And I do feel the devs can learn from reading a well expressed " Goodbye."

The big problem I see is, that people are putting the cart before the horse.

The OP was polite, I believe he expressed his reasons thoughtfully, and in a way that was Intended to point out what he felt were serious flaws according to his experience.

The fanboiz resorted to " Dude, can I haz your stuff?" But they are not the ones called Combative.

His well expressed Post was greeted with hostility, ridicule, and disparagement. Yet it is he, that is called combative?

He is responsible for his own words, he is not responsible for how others react to his words. The people that were combative were the people that resorted to the above behavior.

I think that Anet doesn’t want these threads, even if there is No rule against them, and claims." Goodbye Threads are not allowed." because the " dude can I have your stuff?" Is seen as " well, that is of course a natural reaction, it’s not their fault…it’s the fault of the OP , he brought it on himself"

and…

" We really do not want this out there, becoming a subject for discussion…" How badly Gw2 is sucking,…sucking so badly, Long time players, and fans…actual supporters that have been here for 8 or 9 years are saying.." enough…dudes, stick a fork in me, I’m done.“.”

More the pity. When you leave other businesses usually they ask you why. Sometimes they learn. Just letting someone walk away without as much as a " why are you leaving?" smacks of " well… don’t let the door hit ya."

Lastly… an email to Anet can be ignored. A thread on the forums…usually…can’t.

PS: I used to be One that responded to these with " Dude, can I have your stuff?" and I was Infracted for it, rightfully so. It’s Not polite, friendly, or helpful.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

I figured it was high time I took the time to explain why I am no longer playing GW2, and I seriously don’t expect that I will be back anytime soon.
It’s the responsible thing to do I think, since most players that leave simple go silent without saying anything. So take this for what little it’s worth.

The responsible thing to do is to not break forum rules, which you’re doing by making a leaving post.

1. The only people who care why you’re leaving are people who already agree with you, some of which have left. Many of us like the game pretty much the way it is. Not that it doesn’t have room for improvement, but my guild, at least, is hopping and everyone seems quite happy with the game.

2. Most players simply go silent. That’s true. This is people who like the game and people who hate the game. Making the assumption that most of the silent people agree with or would support your points is an erroneous assumption. Some people will and some people won’t, just like the people who answer this thread.

Use of the word responsible means that you see what you believe to be true as objectively right, when it’s high subjective. Even in this thread, many people disagree with what you’ve said.

If you don’t like a game, leave the game. Making a post like this is not only against the rules, but it’s completely 100% pointless. Unless you’re saying something totally unique that no one has complained about before, which isn’t the case.

Except the reason for the forum rules is Not about a healthy discussion of differing opinions. It’s simply a rule so that people do not realize How discontented other players are.

basically the reason the rule is there is so other players can keep hiding their head In the sand.

Well, just to be the devil’s advocate. Have you considered maybe a lot of players don’t want to have their head out of the sand?

If you’re enjoying the game, and you come in the forums to talk about it, you probably don’t want to see a sea of threads telling you your game sucks. You don’t want to know the ‘truth’ because unlike finding out your mom and dad has divorced, the game being good or bad doesn’t really have any wider implications on your life if you’re enjoying the game, so why would you want your head out of the sand?

The idea which developers usually operate on is have all the quitting threads sent to them directly through questionnaires, so they can read them without having the forums be covered in them.

If you don’t wish to pull your head out of the sand…do not click On forum titles that say " why I quit." or " Goodbye I’m done" ??

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why does ArenaNet hate farming?

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Posted by: Nerelith.7360

Nerelith.7360

And yes, a lot of farmers makes it helluva hard to buy anything valuable for any non-farming player.

I think it’s again time to quote myself from another now deceased thread:

I’m amazed at how short-sighted many people are: they’re happy at making other players suffer without understanding that those people were the ones who made their life easier by repeating monotonous task which the first players wouldn’t have to do. It’s like being happy at a limit of those dirty lousy yardmen – before seeing that they’ll have to pick up all the trash themselves now.

Fasalina, Nerelith and others who admit they haven’t studied economics, here’s a Wiki image.

The image shows an increase in supply – the price drops. When supply decreases, the price increases.

  • Let’s say we had 100 players who needed 1 charged lodestone per week each, which makes 100 lodestones per week.
  • We had 10 farmers who farmed 10 lodestones per week each, which makes 100 lodestones per week.
  • Let’s say the price got an equilibrium at around 2g.
  • After patch, we still have 100 players who need 1 charged lodestone per week each, which makes 100 lodestones per week – nothing changed.
  • After patch, the 10 farmers can only farm 5 lodestones per week.
  • When the first 50 lodestones at 2g are sold, the other 50 players still need 50 more lodestones.
  • Because they need these lodestones but can’t get them, they offer more for these lodestones – let’s say up to 4g per lodestone.
  • 10 other non-farmers see that the offers for lodestones got higher and decide to go farming.
  • Now we have 20 people farming instead of 10 people to provide enough supply of 100 lodestones per week, while players pay more for the exact same lodestones because otherwise the farmers will stop farming.

Result of the train-nerf which you’re so happy about? More people have to grind, more casual players suffer from an increase in prices. Both sides become unhappy (and eventually leave the game).

…and let’s not forget that world boss trains for ecto and Orr event farming for T6 also got nerfed.

I do not hate farming. I have never hated farming. In fact one of the issues I have with Gw2, is the lack of ability to consistently farm, without DR Kicking in.

I hate the champion train in Queensdale. I think it creates a toxic environment for new players to see some champion riders calling players names for daring to take on a champion, By themselves…Out of turn How dare they?

Secondly it becomes a crutch for new players who accept it as the most efficient way to earn gold… they learn the awesome skills of 1…. w….dodge… and cursing out Non-train riders.

The issue is, I do not consider 99 to 100 people running from champ to champ to be farming. It’s dumbed down, and it is a distroportionately wealthy reward, if you look at the skill involved. ….. w….1…..dodge.

I used to farm ancient Bone, I needed it for some tailored armor I wanted to make. It took me a while to find out what mobs dropped it.

Mind you, I didn’t want the Bones for sale…Just for personal use… 10 dropped the first hour… then 3 dropped the next..then the next I got 1. Then I quit. See One player taking on a camp for me is farming, it takes some skill,… means you need to understand CC and pulling… How to avoid patrols, How to handle adds… and how not to agro other groups By running into a new group while handling an old one.

This is Not the champ train. Maybe they consider what they do farming. I sure don’t. I’ve played MMO’s since EverQuest. and to paraphrase Inigo Montoya..

" farming…joo kip using that word…i do not tink it mins what joo tink it mins."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

IA consulting ANET, was it already posted?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Hate to be a party pooper but shouldn’t this work have been done 2 years ago?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

I figured it was high time I took the time to explain why I am no longer playing GW2, and I seriously don’t expect that I will be back anytime soon.
It’s the responsible thing to do I think, since most players that leave simple go silent without saying anything. So take this for what little it’s worth.

The responsible thing to do is to not break forum rules, which you’re doing by making a leaving post.

1. The only people who care why you’re leaving are people who already agree with you, some of which have left. Many of us like the game pretty much the way it is. Not that it doesn’t have room for improvement, but my guild, at least, is hopping and everyone seems quite happy with the game.

2. Most players simply go silent. That’s true. This is people who like the game and people who hate the game. Making the assumption that most of the silent people agree with or would support your points is an erroneous assumption. Some people will and some people won’t, just like the people who answer this thread.

Use of the word responsible means that you see what you believe to be true as objectively right, when it’s high subjective. Even in this thread, many people disagree with what you’ve said.

If you don’t like a game, leave the game. Making a post like this is not only against the rules, but it’s completely 100% pointless. Unless you’re saying something totally unique that no one has complained about before, which isn’t the case.

Except the reason for the forum rules is Not about a healthy discussion of differing opinions. It’s simply a rule so that people do not realize How discontented other players are.

basically the reason the rule is there is so other players can keep hiding their head In the sand.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Thanks OP for writing this out. While some people (read: fanboys) prefer trolling and calling out hate messages, I will not do so. Most of what you say is true.

Actually, the real troll is likely this thread. I mean, honestly, who would really care when someone’s quitting the game? Aside from people that the person may call “friend,” and would have spoken with ingame or via guild, I really cant think of anyone. Making this sort of thread just comes off as the player being self-important about themselves, always has regardless of whatever game it is. Most of the time such people dont even leave the game entirely, and instead choose to creep the forums bashing anything and everyone like an addict being deprived of a fix.

So here’s to the OP actually leaving the game entirely: bye.

I had been playing GW1 since GW1 beta. If I ever decided to perma-quit, I will make a thread. I think playing the GW series for like 9 years give me permission to tell the world why I decided to leave. :P

Having Played as Long as I have, since shortly after the release of gw1… I think I Missed the very release By 3 or 4 Months, I think you have a right to express why you are leaving gw1. And I , speaking only for myself would Love to hear it. I think that the forums rules about " Goodbye" threads have nothing to do with what is good for a healthy forum, and more to do with wanting to keep the fact that people are leaving for good reasons, out of the eyes of the fanbois.

The fanbois..( I used to be a fangirl)… foam at the mouth. And get extremely insulting, and offensive when exposed to any type of criticism, even when the criticism is fair. The attitude seems to be " love the game and Play it, if you don’t then we don’t wanna hear why, Just get the eff out…."

Problem is, enough players leave, and the devs have to shut down the servers. If you think that cannot happen, Look at City of Heroes.

The funny part is, I would play City of heroes/villains over gw2 anyday.

My point is, when a player that has given a game 9 years of their life decides to put the game down, over issues that if the devs had put their minds to in a timely fashion might have resolved, if they had given the complaints a fair hearing, we and the devs should listen.

Some companies only seem to hear cha-ching. Maybe Anet is not one. Maybe they might actually listen to what has their long term playerbase discontented and address the issues, before it’s too late. maybe gw2 doesn’t have to shut it’s servers down Like CoH did.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Loot = Why We Play (Stop the Nerf)

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Posted by: Nerelith.7360

Nerelith.7360

The purpose of every MMO is, and has always been, to get nice looking high end items, killing bosses after reaching the lvl cap and getting yourself into pvp (& WvW), if ofc you are interested in it.

SOrry, this is some weird bullkitten nonsense you’re spouting that’s been run through a bizzaro ringer too many times.

The purpose of every MMO is to provide a large, consistent world for a massive playerbase to interact with, and hang out and socialize with friends and strangers in a virtual environment. And to make enough money to keep the servers running and creators paid.

Nothing else. Nothing more, nothing less.

+1000

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

I agree wholeheartedly with the OP.

Core game-play in Guild Wars 2, aside from WvW which has some redeeming qualities, is absolutely weak.

And it’s a shame, because at the core the game is good. But it’s like ANet has no concept of what to do with it, no comprehensive vision or understanding of what they hope to achieve. The core game-play is simply not evolving. And that’s just not good enough.

When I think back at my time playing WoW or SWTOR, I have a number of great memories to draw from. Memories of great moments, of great successes or embarrassing failures.

But in Guild Wars 2 I have no such thing. Even after 15.000 achievement points, 3 Legendaries and completing pretty much all of the content I find the entire experience to be very forgettable.

As said, WvW is the only exception to this and it’s embarrassing how neglected it has been.

Sadly I Must concur about lack of memorable gw2 moments. I remember my first day arriving at " The Outlands" at " a game which shall not be named. " I remember my first train ride from Ironforge,… Going before that I remember being paid enough for a hew Naboo mansion as an image designer in Star wars galaxies. I remember Playing My Storms Controller against kittens on City of Heroes.. when it was Pay a monthly to play. I remember getting eaten by Grimfeather in North karana druid rings as I waited for someone that offered me 50 Platinum for a TP out of the place… Losing my level.. and the ability to do group TP’s to the karanas.

I think back, and what do all these games have in common? All of then required a Monthly. The ONLY game I remember a lot of that had no Monthly… was Guild Wars.

I used to say GW1. As opposed to GW2. But lately as i look back, aside from the names of the classes… the names of some skills, I see very little to connect Guild Wars to Guild wars 2. It’s almost as if the two games were made by different people with different philosophies.

Guild wars sold you Boxes… then sold you expansions… each which was a complete game…. Guild wars 2 has…Living Story. Not an expansion…. But it DOES have RMT… so there’s that.

If you love RMT then Guild wars 2 is an awesome game….. If you love RMT.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Sorry guys, but any customer-centered business must care about what causes customers to quit buying (or playing) their product.

[…]

Sincerely,
Stevizard

+1

When I was working for another MMO running studio, that company was ignorant for insights light these.
They basically didnt care about what anyone said if he wasnt a high paid suit, where most of them hadnt even a clue about the product itself, but had some fancy job titles and nice boards in theirs offices with some monetization statistics on it.

Trying to explain or convince them to listen to what their customers had to say even it wasnt a lawsuit was, despite all the internal and external smoke screen PR (where most of the revenue vanished in to anyway), like talking to a brick wall.
It was really weird because to me it seemed most of them just didnt want to understand whats going on, because they would have to step ‘out of line’.
They preferred to stay in their office ‘doing their job’, watching the ship sink and grabbing on what they can get.
I dont know, but thats the impression I got. And I saw the numbers, every working day.

Well, the best description about what happened next would be….a crash landing with many casualties beginning of course on the “lower end”….poor buggers.

If a company reaches a certain size, loosing touch with the basics is its biggest treat.

Anet seems to have reached that tipping point somewhere in between GW and GW2 with an integrated accelerator it seems.

To be fair, I probably should swap Anet with NCsoft.

Basically the same thing can be read at the Glassdoor page of ArenaNet too, which is what makes me so indifferent.

I’ve never seen a company come out of this. The world is changing. Customers are more self-aware, the smoke screens are becoming smaller and smaller relative to the size of the internet. There isn’t really enough money out there to lie so effectively anymore. For a while, maybe, but its becoming increasingly inefficient. Maybe that’s why a lot of companies just don’t care anymore and just want to grab as much money as they can while they still can. Nobody actually wants to provide a service anymore. It’s too much of a hassle.

I read lately a quote from somewhere, I don’t know what it was. It was that the first company which comes out and starts behaving like a normal person will become incredibly rich and well received.

Customers are growing tired of BS.
They see the BS better, and that sight isn’t going anywhere. And their mouths are not as open yet as they could be, but their wallets are closing sooner.

The first person who realizes that and gambles on honesty becomes incredibly rich.

First dev who comes here and says “You know what? You are right. Here’s what’s going on in the company now:” and lay out everything will be revered by the community and everyone will fight for him. The gamer community would kickstarter fund a guy like that up to buying up the entire company. And that’s probably not even a joke.

+1000

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Farewell GW2

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Posted by: Nerelith.7360

Nerelith.7360

This will get locked, simply because " Goodbye" or " I quit" threads are against forum post rules. The devs don’t want the rest of the Player base knowing How many people are atually leaving the game, or why.

Maybe to the developers leaving these threads amounts to leaving a " you suck so bad, that even though your game is free to play after you buy the Box you can’t convince me to waste m,ore time on it" at best…

See More often than not, a " goodbye" thread is a whiny, self-absorbed complaint, from someone so arrogant as to think that whether they stay or go, is something that will concern EVERYONE.

Then:

Sometimes you get one Like this one. Not full of cry-cry. Well expressed. And more to the tune of " I had high-hopes , but I have had enough , I dislike the direction of the game, and although I am a GW and Anet fan going back years…. even I…someone that wants to be a fanboi again maybe if I have been One In the past… have had enough."

Now… personally… if I were Anet, Instead of discounting him as a " hater." I would read this… and ask Myself.." Does he have a legitimate point? Is our philosophy about the game, it’s direction, and execution so off, that even our long time supporters are tossing their hands Up In the air and going " that’s it, I’m done"?

I have played Gw1 since release…. and even i am losing hope. I restarted my WoW account again…. that’s How bad this has gotten, I prefer Playing RIFT, and WoW to Gw2.

One reason Megaserver. The details are on other threads. Second reason.. Cash shop fixation. The direction of the game seems to be to monetize more and more of the game,… and then take away any legit ways to earn gold In game… while making sure people are aware that they can buy Gold with gems…

They have gone as far as in game adverts about their ability to exchange their gems for Gold. This I expect from free2play and pay2win types of companies. I never expected it from Anet.

Not a good thing in My opinion.

Anyway… I am Not leaving so this is NOT a Goodbye post…but… Slowly, My faith in this company is evaporating. I Hope they realize how their choices are being percieved, and take a serious step at reversing those perceptions.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Saying goodbye to the limitations.

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Posted by: Nerelith.7360

Nerelith.7360

I really love this game but I feel gw2 really limits it self (sorry for my English since it’s not my first language) here are some ideas that would really make the
game really fun in MY OPINION. These are just some ideas of the top of my head feel free to elaborate and criticize

Why not make weapon skills universal but keep Professional skills, utility, heals and elite skills unique to every class and make Spears/Tridents usable on ground! on a side note torch is a really bad weapon for example if you use a great sword you will have access to all great sword skills in-game (bundle great swords, conjure weapons etc)
THE ANIMATIONS ARE ALREADY THERE SO IT SHOULDN’T BE THAT MUCH WORK

Weapons skills would be broken up in categories
1 for normal attack/auto attack
2 and 3 for main hand
4 and 5 for off hand

if using a 2 handed weapon
1 for normal attack
2,3,4,5 for weapon skills.

For example
lets say you are using a Sword and pistol mesmer

1 rangers auto attack

2 warriors savage leap
3 guardians flashing blade

4 thief’s black powder
5 mesmer’s phantasmal duelist

Now all this would be complicated for some classes such as elementalist, thiefs and engi’s. Therefore all classes would need to have a type of resource
(like initiative on thief’s) all weapon skill will need a re-evaluation to see whats fit to be put on resource or what needs to be kept on cool-down.

-Warrior- (in my opinion 100 blade should be put on a 100% resource use and instead of giving warrior a burst skill they should be given a rage mode
that when activated resource doesn’t consume) Take away all range weapons and give them the ability to use all melee weapons.

-Rangers- .Option to permanently hide pets
.Give Rangers the ability to use Pistols/Dual Pistols/Rifle and take away the great sword. (For gods sake those are range weapons…)

-Mesmer- .Add dual pistol

-Elementalist- .Improved attunements. Since weapon’s skill will no longer be unique to classes Elementalist attunements will need a reamp. While attuned to Fire-perma fury. Water- perma regen. Earth- perma protection. Lighting- perma vigor.

let me know what other ideas you guys have.

-In order to unlock these skills you would have to successfully lvl a character to lvl 80. Only after you have reached lvl 80 you would have access to the Weapon skills.(Let’s say you make a ranger but already have a lvl 80 guardian, your ranger will have access to all your guardian weapon skills)
-Weapon Skill library could be implemented, also the ability to assign skills to whatever slot you want.
-Bundle weapons skills could be learn by picking up the bundle weapon, thus adding it to your skill Weapon skill library.
-some skills could be acquire via various methods such as events, killing a boss, or buying them off a npc etc.

like I said this is just a brainstorm. I feel the game has so much potential I don’t know why anet limits it so much. (Balancing you say? these are skills already
in-game so it shouldn’t be so hard)

What do you do with the scepter? For mesmer the 2 and 3 attacks generate Clones. Will a Necromancer that uses a scepter now also generate clones? Or will you take the clones off the scepter for mesmer? That alone was a bad idea…sorry , usually you lead with your best idea first.

I read that and lost interest…stopped reading.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Help, Crown Pavilion is deserted!

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Posted by: Nerelith.7360

Nerelith.7360

Seems that Anet’s decision to not have these events have rewarding loot that is proportional to the skill required to run the events In question , is having not unexpected results… No Loot, no players. There seems to be a huge disagreement between the playerbase, and the devs what constuitutes adequare reward for efforts expended.

The Playerbase expects greater reward than is currently being offered, while the devs feel." The challenge is it’s own reward."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

10-15 Gold per hour farm.

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Posted by: Nerelith.7360

Nerelith.7360

Recent updates clearly state we are not allowed to farm. So I will post my best farm as of now. It’s boring, it’s tedious, but It is rewarding.

Oh my god you people are melodramatic. No you can farm, ANet just doesn’t like farmer messing up other peoples introductory experiences to the game. Lets face it the Queensdale train didn’t consist of the nicest people, and a new bright eyed player stepping into the world shouldn’t be subjected to that bs. Go join the train in one of the higher level zones.

Champ trains and Farming are two different things, fyi.

Champ trains farmed champ bags. Hardly different.

They are very different. Champ trains require Knowledge of how to tap the 1 key, How to tap the W key… turn to follow a Mindless Mob as it goes from point a, to point b.

That’s it. Since a Champ train is made up of 99 Like Minded indivitduals +… it is simple minded, and easy … also the reward to skill ratio is disproportionate.

A farm on the other hand , requires skill, since chances are you are there by yourself. You need to know How to handle adds….by yourself, and How to deal with an unexpected Mob spawn that may be taking place either where you happen to be standing, or between you and your current target…. By Yourself. What happens when a patol happens by? All of this requires skill by player, knowledge of how to CC effectively, etc… and knowledge of the area..and mobs etc…

And normally subject to DR.

Nope… a Champ train, and a farm are nowhere near close to being the same.

As for me, skillful exploitation of a farm is a lot more rewarding, even if the loot isn’t as good as a champ train. Champ trains are boring.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Gem adverts] Can we stop?

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Posted by: Nerelith.7360

Nerelith.7360

Enjoying your no sub fee model? Lol. The entire game is designed around funneling as many players as possible into the cash shop by severely restricting loot and gold gained through simply playing the game.

$15 a month is worth NEVER seeing a “buy now” button on my UI or messages like in the OP in my chat box. Yeah, yeah, they have to make money so I’d rather just pay them a flat fee and hope they make a fun game with it.

To be Honest, I have found Myself slowly buying more from the gem store, I Know… it’s My weakness, I should just go all.." Gem store…Just say No." But I do think that paying a Monthly is a cheaper… more honest model. A straight " I pay you 15 bucks, you give me a game to play." Not …" hey hey, Look at this sexy skin for your armor… 800 gems."

I used to be One of those that said…" you do not HAVE to buy from ther gem store…it’s all fluff, and vanity."

My issue is The Gold. When earning Gold is hard, and any IN-game farm is eliminated as it is discovered, it Just starts to feel Like." No… you want Gold, we do NOT allow farming…but, we have Gold On sale at the gem store!!!"

I remember when buying Gold was a thing to be ashamed of…. Not embraced.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Gem adverts] Can we stop?

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Posted by: Nerelith.7360

Nerelith.7360

People brag about making 10 to 15g in one hour or play with a level 80 In Gw2.

I started Playing a new character on a game that shall remain nameless… and although she is but level 20, after 20 hours of play she has 600 gold, and this without twinking.

The Biggest issue as far as I can tell is, that Anet sells Gold for gems. They have a vested Interest in keeping Gold production by mearly playing the game, as Low as they can, while still not having it so low that people leave.

It’s Not working. People are leaving.

For those that wish to give Anet the benefit of the doubt. A thought experiment.

Assume that my argument is 100 % true, Just for the sake of argument. What steps would Anet take, if their incentive is to make as many people as they can, resort to the gem store to purchase their gold…. Ask yourself this….

What would they do….to get as many players as possible to buy Gold of the gem store, without losing their player base?

Now ask a secnd question. How Much of what you imagine Anet would do…. coincides with the present state of the game?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

10-15 Gold per hour farm.

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Posted by: Nerelith.7360

Nerelith.7360

And by removing all the farming spots, we really are making GW2 the game it’s supposed to be: The Gem Store.

The way this is going, this is less a game with a Gem store. This is becoming a RMT Gem Store that has a game attached. The Game is the excuse that draws people in… the real reason they are in the game, is to shop.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

10-15 Gold per hour farm.

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Nerelith.7360

I agree, and while they’re at it they should also remove EOTM since people are leveling up and getting loot there too.

The recent nerf to the champ trains and QP is really sad.

Get used to it, I hear Living Story season 2 will have no loot at all.

\

That is just the beginning. See it seems the devs have caught onto the fact that a level 80, can kill mobs faster than a level 20. So they are gonna experiment with a new feature… No xp from mob kills in open world, no loot from mob kills in open world. The ONLY xp and loot will come from dungeons but at 10 % what they give out now.

The gem store will have a a new item… " XP scrolls."

This may not be the ultimate destination, but it seems this is the direction the game is going. Is it ok to travel in that direction if you do not arrive at the ultimate destination? Anet is taking us there, does it seem to anyone they are slowing down?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Hacker sends me email

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Posted by: Nerelith.7360

Nerelith.7360

Arenanet will never send you an email with a Link to a Log in screen for you to input your name and password. They will send you an email, asking you to go to the website. And Log in from the website. There have been hacker e-mails that tell you " suspicious activity has been reported, your account is going to be frozen unless……." usually ends with " click the Link below, to Log Onto our website." bla bla…

Look up their Hacker E-mail list thread. Has great examples of what yo watch out for.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

But the PR of this game is full of ..

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Posted by: Nerelith.7360

Nerelith.7360

It is a hard game to quit because it is addictive.

One reason for the disappointment is the realization that no matter how much time one spends in this game there would be another carrot coming to tempt you and there would be seemingly endless carrots after that one. Why would one lose time for rest and sleep over it?

Sounds Personal. If you have an addictive personality it’s not the game’s fault. I don’t find it addictive, i find it entertaining… calling this game addictive is taking away from the seriousness of real addictions.

Heroin is addictive. Gw2 is mildly entertaining.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Gem adverts] Can we stop?

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Posted by: Nerelith.7360

Nerelith.7360

It would be nice if there was some In-game advert that wasn’t related to the gem store though. While I can understand that some players may appreciate a head’s up… when a LOT of players * raises hand* are starting to feel that all Gw2 focuises on is the Gem shop… this kinda feels like being spit in the face, or being poked in the eye with a crooked stick.

The second problem is, it screams of desperation. And ruins immersion for those of us trying to pretend we live in tyria, at least inside our own heads…Nothing Like “Visit the Gem store!!!” to pull you out, and remind you that Gw2 wants more money.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Do you want us not to farm champs?

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Posted by: Nerelith.7360

Nerelith.7360

See, that’s an assumption you make. Nothing says that people that ran the train will now spread out to other areas. They might simply leave the game.

Boy if the QD champ train was the last thread people hung on to and had no other reason to play GW2, I feel bad for them. Not because their train is gone, but because such a crappy activity is all they seem to enjoy.

Actually, it may be the last straw, not the last thread. I’ve played quite a number of MMOs and GW2 is by far the most nerfed game I’ve played – and that includes GW1. If I’m wrong, please, someone tell me of another game where so many things (skills, builds, events, loot drops, etc…) are nerfed. Regularly. I’ve loved this game since the beginning but the nerf trend isn’t getting any better. It’s almost as if the players are sort of held in contempt – like if a portion of the player base plays in a way that doesn’t fit some kind of mold, it’s wrong and nerfed.

And for what? Why was this needed? If there’s chat abuse, treat that with the protocol already set up. Why is supplementary nerfing required to control chat demeanor?

RIFT – In the first 3 months they nerfed so many professions to make them unplayable. The nerfs in RIFT were based on whiney players on the forums also. This game is nothing compared to that.

Be careful what you wish for, you may just get it.

And Yet I enjoy playing RIFT More than I enjoy GW2 now. Maybe they are doing things differently than you claim? I have been playing RIFT for years. I have yet to see any class that is useless. Sometimes it’s Not the class that is bad, sometimes it’s the player and the class not jelling.

Sometimes it’s a Learn2play issue.

Sometimes it’s the player not Understanding what the class is good at.

But Near unplayable classes in RIFT? Maybe we both played different games named RIFT?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Loot = Why We Play (Stop the Nerf)

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Posted by: Nerelith.7360

Nerelith.7360

….i play an mmo for the game, really don’t care about the loot at all……young players these days….

Do you think being condescending make you sound intelligent or enlightened? What exactly does ‘i (<- common ’I’) play an (<-MMO doesn’t start with a vowel) mmo for the game’ mean? That’s the most useless argument I’ve ever read-‘I watch Godzilla for the movie’ or ‘I read Lord of the Rings for the book’. This post would have actually possibly been valuable if you first dropped condescending tones at the door and second explain what ‘the game’ is. For instance:
“I play a mmorpg for the online community/story/lore-the mechanics/flair don’t interest me as much”…a fair point…but still utterly irrelevant to people who are interested in the things you aren’t interested in. Also…if you don’t care about mechanics/flair then any changes would mean nil to you…so why does it bother you again?

Just a correction the indefenite article to be used before MMO is correctly.. an.

The reason is.. you do Not pronounce it…mmoh… you pronounce it Em Em Oh.

Since the initial sound in Em Em Oh, is a vowel, the indefenite article is an,…not a. In English we care more for How it sounds not how it’s spelled.

after all… do we write.." that guy that blabbed wasn’t he an NSA employee? " or do we say " a NSA employee?"

“an FBI agent?” or " a FBI agent?"

Snark is not a good thing if you make errors when correcting others.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

any one else bored with gw2 ?

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Nerelith.7360

mind set of these threads

1: “help I beat the game to my hearts content, why is there no game left to play? I demand more game”
2: “I’m moving to another game that is better”
3: repeat steps 1-2

the goal of developers is to keep these guys coming back and spending money periodically. So yeah, they have to either create a content someone loves to play again and again, or keep creating new content, or both. Thats the business they are in. If they cant do it, and were only good for one release, well i guess they can just keep trying to release in new markets. that could last a decent amount of years. I mean they have already made profit and continue to profit, the only question is if they are maximizing profit, who knows, who cares, as a player my main goal is to have an entertaining game to play. Right now, i havent played GW2 much, in last few weeks, and not feeling much need to. So ehh

yes, this is true, but when people ask for more content in the form of expansions and my previous post validates itself. The Living Story is a great answer to the problem, but so far, Anet has not hit the mark as to what people are looking for. Even if the event does well however, people manage to complete the content in a single day only to complain about it as if Anet didn’t spend a lot of time building it.

I’m also at the eeehh, point with GW2, but I keep coming back to it since its the only MMO out that fills the void of MMOs I am willing to play.

When people say " expansion" they are not talking about " Living Story."

Players want a couple of new classes… maybe a new race or two. Completely new weapons for those Classes…. and a whole new map to explore… Remember Cantha and Elona in gw1??

THOSE ARE EXPANSIONS.

Living Story, as entertaining as it may be, does not qualify as an expansion.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

If you won't give us mounts...

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Nerelith.7360

What he’s probably talking about is post max level advancement and that IS something this game is missing. One of the advancements in every game I’ve played with this system is the ability to add out of combat movement speeds.

It’s in D3, it’s in Rift, it’s in FFXI, it’s in AoC, it’s in CoH, it’s in NWO see where we’re going? It’s a game genre thing now so it’s pretty much expected by the masses when we play an mmo, as essential to any game as a wallet or changing skins, so it begs the question, why isn’t this on the list of upcoming features on the wiki site or why hasn’t it been part of a CDI post?

Just because every game has an out of combat travel mount doesn’t mean every MMO needs one. If you came here expecting out of combat travel mounts, you bought the wrong game. A little research would have let you know Anet has always had zero intent to include mounts in this game. And no… Out of combat travel mounts are not something so expected, that for it to be missing in gw2, makes the game someone how…" Not fulfill the concept of what an MMO is." which seems to ME where you are going.

It’s Not so ingrained In the genre that a mount is something players are entitled to. You should have done more research, you either didn’t do it, and bought the wrong game, or you did it, and discounted.

I would say if they did Not have say levels…. then maybe you have a point. Except even those have been, and are being dispenced with…

The Secret World already has.
EverQuest next will.

So no, mounts are not obligatory.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)