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[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

No. This isn’t WoW. Stop trying to turn it into that.

Rogue to Thief
Paladin to Guardian
Warrior to Warrior
Warlock to Necromancer
Hunter to Ranger
Mage to Elementalist

All of these classes existed in EverQuest before even WoW existed, so they are not a feature that would be making Gw2 More Like World of Warcraft, just more like an MMO.

Dagger, bow, GS, staff, shield, sword, 1h axe, gun, 2h mace (hammer), wand (scepter)

Hearthstone to Waypoint

light, medium, heavy armor

Similarly… all of this existed before World of warcraft.

Transmog to Wardrobe

I think the devs already beat the players when it comes to taking a concept from WoW. Lets not pretend this is a unique snowflake to the mmo genre, taking an idea from another game that has worked well is nothing new, WoW has done it and so has GW2.

Except everything you mentioned has been in MMO’s before World of warcraft. Fact is, they were in MMO’s before there were MMO Anyone remember paper and pencil games Like Dungeons and Dragons?

Mounts would be a great addition to GW2.

Simply opinion, one not shared by many.

The thing is, World of Warcraft was not the first MMO, but mounts are.

1. Unecessary
2. Undesired
3. a use of resources that can better go elsewhere.

and

4. Would make this thread # 459,862 that seeks to introduce an element that would turn this even MORE into a WoW clone.

Mounts. Trinity. End game raiding. Dedicated Healer. Dedicated tank, etc etc etc

For those that miss World of Warcraft that game is still around, go play World of warcraft.

For those that seek something close to World of Warcraft…. go play those.

I am sure there are tons of games with mounts. This isn’t one of them, and that’s the way we like it.

PS: I know many people will now say " But look at the millions that play World of Warcraft… it’s a great game." No…. it is a simple game that has appealed to the LCD.

McDonald’s has also served BILLIONS that doesn’t make it a great restaurant chain. If I had to choose between them and Red Lobster…. I would not be munchin’ down on a Big Mac.

But for those who’se first dining experience was a McDonald’s that never visited a Red Lobster, I can understand why they would walk into one, and ask.." Happy Meal?"

Since you were blinded by the word WoW here’s a cut from my post you seemed to miss~

“taking an idea from another game that has worked well is nothing new, WoW has done it and so has GW2”

and as another has pointed out what would be the reason? money.

If GW2 added mounts and threw one in the gem store it would be one the best selling items yet, nobody can argue that either.

The players against are the small minority here and sales would prove that over a weekend.

This game is not catered for you or your likes, it’s catered for the masses and revenue, time to move on from the GW1 mentality.

Nice try. But since I Played Gw1 since it was released..Ok a week after release. And have Played other games in NCSoft’s Line up. I have some idea How Anet operates.

Here is the reason you won’t see Mounts.

1. Aesthetics. It will clutter up the screen for people that do nto wish to see them, and will be used by griefers.

Answer: Make it so ONLY people that wish to see Mounts can see Mounts , and those that cannot, do not.

Problem: No Visual Bling. Reason #1 for Cosmetics only mounts.

2. Balance. They have gone out of their way to provide us with a fast travel system that is also a gold sink. So they do not have to put mounts in the game. Speed boost mounts would make many existing skills unnecessary. Means they need to do a major job re-balancing, and recreating skills because why would an elementalist use the " speed buff on air attnemtn" trait for example if she can ride a perma speed boost mount? or use the air attunemtn staff speed boost skill?

3. Lore. This has been covered to death.

There needs to either be a NEED for Mounts…. (there isn’t)..or a desire for mounts that doesn’t require a revamping of the entire game.

Anet is Not gonna go through all that effort to introduce something they have no need to introduce… to introduce something on the gem store…for some cha-ching…..

There are free2play games out there, that would do exactly that.

How do we Know Anet won’;t do it for that reason? because since release there have only been 2 Mounts in the store…purely cosmetic. Ok, there you see that they know how to make them, and Know how to sell them…so…why haven’t Mounts deluged the gem shop? If their ONLY Motive is " Money!" ?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

However, it doesn’t force you into clearing every corner of the map, nor does it punish you for wanting to take a break.

You must be talking about another game.

In GW2 getting map completion is a list of points you need to walk by or interact with. A big list.

In GW2 during the LS if you take a break you miss out on events, content and rewards.. for ever.

Anyway, not mount related.

I have not done living story, except for a few forays into Lion’s arch when it went kerplunk… I am still having fun, and don’t feel i missed out on anything.

Back to mounts.

No.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

NPCS already get overcrowded so you cant access them easily. A change to a label that came to the front of everything else on screen would help. Also faster travel to me is fair when a player has put in time getting 100% explorers.

As I said earlier, I have completed the world four times already and am fairly close to a fifth. A speed boost is a horrible idea and no amount of exploration could ever earn it.

The reason for this is that speed offers a clear advantage in combat, particularly in a combat system that is as active as Guild Wars 2’s. Position plays a valuable part in encounters, as does kiting, dodging and just simply stepping out of those beloved red circles. Runes and skills that help with speed are seen as particularly valuable as a result. Creating a speedboost device in mounts would serve to unbalance all of these systems Anet has worked hard to hold together. As such, if mounts are ever added, it is deeply unlikely that they will come with any gameplay adantages, speed included.

In Guild Wars 1, there was a mission, and a region, that gave players mounts. These mounts were desert wurms who swallowed toons and replaced all character skills with wurm skills. The wurms were needed to move through a highly toxic area of desert and could not tunnel through rock, only sand. Consequently, they could not be owned or taken out of that region. Were GW2 to add mounts, I would expect a system akin to this as it’s far easier to balance and design and less disruptive to every aspect of the game, unlike ‘regular mounts’ would be.

Im not suggesting mounts for combat, dungeons, fractals, sPvP or WvW but just for fast travel in the open world. Just as in LOTR when I played and as I remember in TOR as well, a mount would be like a running character with a riding animation and speed boost except the mount would have its own health and if it died the character would be left on his feet to fight or run himself. I remember the Wurms. I have 6 capped character in GW1 too.

Go play LoTR then that game already has mounts for you :-) or even ToR. Leave our NO mount game alone , we like it as is.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

The Waypoint system kind of makes mounts obsolete for traveling, and it’s already built into the game’s core. It would be useful while leveling as you generally don’t have many WPs. Once could increase the costs of WPs, but I think the solution should be do increase the need for Mounts in some way without making something else worse.
I could see myself use it for shorter distances (while easily getting the Gathering daily on the way.)

I don’t know how to make mounts practical. However their main value lies in cosmetics, which they would be great for! Their sheer size makes a lot of space for awesome details and effects!

Edit: https://forum-en.gw2archive.eu/forum/game/gw2/Why-is-almost-EVERY-WAYPOINT-Contested

Then you’d have Players Griefing others by parking them on NPC’s and preventing them from accessing bank, and BL traders.

The BIG issue is.. a cosmetics onlu mount could work…if I get offered the option of Hiding Mounts before Character select. The issue then becomes players want Visual Bling that they can show off, to show they have Giobs of Gold.." look at me In My HUGE Assed Broodmother..am I Not epic?" " oh? Broodmother? sorry dude I’;m hiding mounts." " oh… that sucks for me..I can’t show off My huge Broodmother to everyone."

Then you have " Must have perma speed boost" never gonna happen.

I did make suggestions about temporary speed boosts balanced against other skills. But seems No one wants Limits On their speed boost… which is a reason it’s never gonna happen as most players desire.

A lot of players want a perma-speedboost. Not gonna happen. But hey…everyone is allowed to want things… even the dead men in hell want snowcones.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

No. This isn’t WoW. Stop trying to turn it into that.

Rogue to Thief
Paladin to Guardian
Warrior to Warrior
Warlock to Necromancer
Hunter to Ranger
Mage to Elementalist

All of these classes existed in EverQuest before even WoW existed, so they are not a feature that would be making Gw2 More Like World of Warcraft, just more like an MMO.

Dagger, bow, GS, staff, shield, sword, 1h axe, gun, 2h mace (hammer), wand (scepter)

Hearthstone to Waypoint

light, medium, heavy armor

Similarly… all of this existed before World of warcraft.

Transmog to Wardrobe

I think the devs already beat the players when it comes to taking a concept from WoW. Lets not pretend this is a unique snowflake to the mmo genre, taking an idea from another game that has worked well is nothing new, WoW has done it and so has GW2.

Except everything you mentioned has been in MMO’s before World of warcraft. Fact is, they were in MMO’s before there were MMO Anyone remember paper and pencil games Like Dungeons and Dragons?

Mounts would be a great addition to GW2.

Simply opinion, one not shared by many.

The thing is, World of Warcraft was not the first MMO, but mounts are.

1. Unecessary
2. Undesired
3. a use of resources that can better go elsewhere.

and

4. Would make this thread # 459,862 that seeks to introduce an element that would turn this even MORE into a WoW clone.

Mounts. Trinity. End game raiding. Dedicated Healer. Dedicated tank, etc etc etc

For those that miss World of Warcraft that game is still around, go play World of warcraft.

For those that seek something close to World of Warcraft…. go play those.

I am sure there are tons of games with mounts. This isn’t one of them, and that’s the way we like it.

PS: I know many people will now say " But look at the millions that play World of Warcraft… it’s a great game." No…. it is a simple game that has appealed to the LCD.

McDonald’s has also served BILLIONS that doesn’t make it a great restaurant chain. If I had to choose between them and Red Lobster…. I would not be munchin’ down on a Big Mac.

But for those who’se first dining experience was a McDonald’s that never visited a Red Lobster, I can understand why they would walk into one, and ask.." Happy Meal?"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

People have addressed the aesthetics of the thing.

There is also how some players will use mounts to grief other players. And the headaches this will cause Not only the players, but the devs that then have to address complaints, and cross complaints, and fake complaints by people that don’t Like Mounts etc…

The thing is…

Most players that want mounts want them to " do something". Someone said they were not going to pay money for a cosmetic mount. ( See reasons why anti-mount players do not even wish to look at mounts.)

So the Mnute you have a mount that " does something" that means everyone, even players that do not want mounts MUST also have a mount. I need Not explain this. Unless you are disengenuous you can fill in the blanks.

As I see it. There are a few ways this can actually work.

Aesthetically, give everyone on log in the Option to choose to see or Hide mounts.

Make it so that No mount can Block anyone from interacting with NPC’s etc…

No perma-speed boost.

If there is to be any type of speed boost it must be:

1. Temporary
2. use up a utility slot.
3. Change your 1 to 5 attack skills, to only 1 usueable skill… Dismount.
4. Not auto-dismount in combat. As Long as you are mounted you will get hit, and take damage, you will have to actually click the dismount skill to climb off the Mount.

5. Vulnerable to stuns, confuses, etc… a person on a mount unless he is an expert rider, is likely to be easilly confused, and dismounted….but if dismounted they usually fall on the kitten id Lucky, taking damage…or… their necks… dieing.

I feel a speed boost mount HAS to be balanced against all other player skills. Developers Put time into developing sleed boost skills, a perma-speed boost would make all that irrelevant.

As Astropoling said. Which everyone pro speed Boost simply said ’ Null and void."

1. Is it necessary? No.
2. Is it desired….or is it something a Lot of people will also not want? Is it controversial? yes.

3. Does it take any effort on the part of developers? is the effort desired greater than zero? yes.

For this to be acceptable,…factors 1, and 2, need to outweigh factor 3.

And so far the pro-mount reasons are not compelling.

PS: When the mount reasons = the anti-moutn reasons, since anti-mount are arguing for the status quo, The anti-mount carry the argument. Since they are basically saying" we want things to remain as they are."

The ONLY time that that is not true is if Anet comes On and says " we are On the fence on this, of two minds, and cannot decide…. convince us."

Only then… can the pro-mount say " your reasons are no better than ours. " Until Anet asks, they do not need to be. And Anet has not asked.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

Griefers would not care about hearts. they would care about the temples, perferably Balthazar. So if they add mounts and griefers start messing up balthazar, we know who to blame.

If we ever get mounts, I’ll make sure to stand in LA repeatedly saying, “Hey guys, it’s my fault.” ;-)

But yeah, it shouldn’t be too hard to identify the prime grief locations and make them auto-dismount zones. Temples would be great candidates for that.

Not to mention, at least recently, we’ve been talking non-combat mounts, so you wouldn’t be able to grief temple events with them. The big concern would be blocking the karma vendor when the temple is peaceful.

Here is how to not get into the " should this place be auto-dismount? maybe that Place shouldn’t?" and all the threads that will be about " I don’t think such and such should be auto-dismount."

Make all of Tyria auto-dismount. I can support that.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

In this whole thread of clever word play and non existent problems, there isn’t anything that’s really a compelling reason as to why mounts can’t exist other than those who don’t want it saying “WoW has them, GW2 is different, and we can’t have them because of that reason.” The game isn’t as different as you think.

Neither is there any compelling reason to have them beyond “i think they are cool”. In the end, it just comes down to “i like mounts” vs “i don’t like mounts”. Except of course the first group seems to be in minority, and the second groups stands on a very secure defensible position of Status Quo. The second group can afford to just state their dislike. It’s the first group that needs to find some compelling reasons for this change – and so far they are failing.

QFT!

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

Those that want Mounts should just play another game. OMG who necroed this thread? I thought it was dead Long ago.

Should we all wander over to your sub/multi class thread and tell you that if you want multi-classing you should just play a game that already has it?

In a way, it was the forum moderators who necroed this thread, because they consolidated a new mount thread into here to keep things tidy.

And there will continue to be people wanting mounts because they are intrinsic to human history and fantasy literature. ArenaNet has not definitively said there will be no mounts, and there are occasional mounts sprinkled throughout Tyria in both GW1 and GW2.

Imagine a fantasy game that had no swords. Every other type of weapon, but no swords. Except there are a few NPCs in game that have dialogue that talks about swords. And some monsters that have swords instead of hands. And undead NPCs who wield swords. But no swords for PCs. And all the developers have said on the subject is “we don’t have plans to add swords at this time”.

Do you think the “Can we have swords” threads would ever end?

The difference is. I Listened to what the people that argued against Multi-classing had to say, and admitted they had a point, something I fail to see even ONE " we want mounts" proponent do. And when I was convinced that it was a bad idea….I stopped Pushing for it.

Oow I do listen. The problem is that only reason against mounts seems to be “because I don’t want” and when digging deeper the real reason in many cases is “because WoW”.

But all the so-called arguments are nothing but bad excuses. It’s not necessary.. The whole game is not.

It breaks the lore.. untrue, way-points brake the lore, mounts fit the lore.

They make the world smaller, yes but not as much as way-points do.

I haven’t seen one real valid argument against it.. well I do accept the argument “i don’t like them” and then I agree to disagree but all the other stuff people keep coming up with are just bad excuses.

Well maybe clutter, then again, you can easily get rid of that by auto dismounting in city’s.

Sorry bu no I can’t say they are correct there.

Maybe you should consider you also fail to see some stuff if it comes to mounts?

PS: Expect mounts in EQ:Next.

EQ Next is a totally different game, that is designed differently. If Mounts fit EQ Next’s design then I have to decide. Do I want to play a game with Multi-classing… sub-classes, etc… enough that i put up with Mounts? Maybe I will. But Gw1 never had player Mounts outside of a mission as far as I recall. And waypoints make Mounts unnecessary.

So since they are 1. Unnecessary, and 2. Undesired. Except for some that either want a speed boost … or just visual bling… In gw2, Mounts …no….

In eq next? maybe, but simply because EQ Next is a different game entirely.

As to " because… WoW." You need to see if from our perspective. This is thread number “587,908” that seeks to make GW2 more like WoW.

If you count the " Holy Trinity" threads… the “End game Raiding” threads… the " Mounts" threads… The " I wanna be a dedicated Healer" threads… the " I wanna be a dedicated tank with my own pocket healer" threads… etc etc etc etc….

it amounts to people basically trying to turn this game into a WoW clone.

World of Warcraft is a game that is still around, for people that want World of Warcraft or a WoW clone…this is Not it. I am sure that no one does WoW as well as WoW.

Gw2 saught to provide us with a game that wasn’t a WoW clone. That is how we like it. For those wanting a WoW experience…. Go Play WoW. If you want something similar but not WoW I am sure there are many WoW clones out there, with mounts.

All we are saying is..the less Like WoW this game plays the better we like it. So when someone presents a " Suggestion: WoW clone?" Thread…some of us… get a Little… adversarial.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

Gw2 most grindy game ever..?

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Posted by: Nerelith.7360

Nerelith.7360

I did not play EQN2 but the way you define grind is not what I and many people are complaining about. The the endless gold-grind that people complain about.

I would love to in fact have to do something for my rewards.. something specific, not just grinding gold because as you say, that is much more memorable.

The thing is, from the way many " Modern Gamers" use the term " grind", it seems to me that what you now consider grind… we who have been around since UO, EQ1, CoH, SWG…DAoC… yes, the “pre-World of Warcraft” era, before MMO’s were so simplified, that players can expect and demand… level cap in a week… etc… We called " Playing the Game."

Playing the game, meant you did not reach level cap for at least 6 months to maybe 9 months.

Playing the game meant that the Item you wanted…The EverQuest Epic for your class, took many different quests, some you could do alone, some you needed a couple of people to help…some you needed a whole guild to take down some world Boss… and back then World Bosses made grenth and Lyssa Look… weak.

Back then… an Epic… was so much More difficult to get than a legendary, and was Not something you could Buy off anyone else. It was soulbound on acquire.

Back then the best rewards were things you had to work for… fact is…whoever got their Epic probably worked on it for 6 to 9 months….after reaching level cap….. if they were lucky.

Today’s gamers toss the word " Grind" around as if they knew what a grind was. If they were ever to try a “real” MMO, and Not these " MMO-lites." That have become common since WoW simplified, and … eliminated most of what playing an MMO was, they would rage quit and whine about " This is just boring grinding!"

Back then… buying In game Gold with cash was anathema. People that did it were not " the average gamer." but seen as lazy. back then people that griefed others, trolls, were ostracized In games where being ostracized meant you could not get content accompliahed. You needed help from others. and that led to a feeling of community.

I have to laugh when I see threads like this… " grind" .. today’s players simply have no conception of what a true grind is, since Not many games since WoW revolutionized the MMO Genre, By simplifying it to " level cap in a week, because…. The game begins at level cap." has any grind in it. Anything that might extend the longevity or even make the game more entertaining, by making it more challenging is shouted down as " Boring grind..I’ll rage quit and take my money with me."

Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.

Nerelith, I could not agree with you more, as you pretty much summed up all my feelings about absurd threads such as this one! Excellent post!

And Devata, of course one had to grind gold(on a much longer/larger scale than gw2) in those older mmos. One had to grind for nearly everything in those older games.

So if you had to ‘grind’ for everything then why still need money? When you grind for the stuff you don’t need money to buy it. Anyway, if it’s so that indeed you had to grind money all the time in those games to buy the items you wanted instead of working directly towards those items, the way I like it then those games must not have been a lot of fun.

However, I have the feeling that you mainly mean it was very hard to get an item or to level up. That is something else then grinding and then in fact it might be exactly what I want. Of course then getting back to the question, if I work towards the items I want then I would not need (so much) gold to buy it.

The Must not have been a Lot of fun, for a Player like you. Trust me, for me, it was a blast.

See since it took a week to level up…. then it made sense to go out and hunt panther pelts in the karanas to then sell on the bazaar. The you took the money you earned, and Bough the armor upgrade you needed.

Is this what you call " grinding for gold"? Funny for us it was called " Roleplaying a character that needs to save up for new armor, and Knows a leatherworker, that will buy their pelts off them… and Knowing a tailor, that will then take payment for the Armor, she needed. Oh maybe a straight exchange of cloth for armor might work? After all..I am NOT dealing with an impoersonal Auction House…but dealing with a Player.. maybe barter works?"

People do not realize that taking a good 6 to 9 months to level to level cap, actually makes crafting sensible. Today’s gamers have cheated themselves by demanding " an end to grinding" all they did was demand " an end to gameplay."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Gw2 most grindy game ever..?

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Posted by: Nerelith.7360

Nerelith.7360

I did not play EQN2 but the way you define grind is not what I and many people are complaining about. The the endless gold-grind that people complain about.

I would love to in fact have to do something for my rewards.. something specific, not just grinding gold because as you say, that is much more memorable.

The thing is, from the way many " Modern Gamers" use the term " grind", it seems to me that what you now consider grind… we who have been around since UO, EQ1, CoH, SWG…DAoC… yes, the “pre-World of Warcraft” era, before MMO’s were so simplified, that players can expect and demand… level cap in a week… etc… We called " Playing the Game."

Playing the game, meant you did not reach level cap for at least 6 months to maybe 9 months.

Playing the game meant that the Item you wanted…The EverQuest Epic for your class, took many different quests, some you could do alone, some you needed a couple of people to help…some you needed a whole guild to take down some world Boss… and back then World Bosses made grenth and Lyssa Look… weak.

Back then… an Epic… was so much More difficult to get than a legendary, and was Not something you could Buy off anyone else. It was soulbound on acquire.

Back then the best rewards were things you had to work for… fact is…whoever got their Epic probably worked on it for 6 to 9 months….after reaching level cap….. if they were lucky.

Today’s gamers toss the word " Grind" around as if they knew what a grind was. If they were ever to try a “real” MMO, and Not these " MMO-lites." That have become common since WoW simplified, and … eliminated most of what playing an MMO was, they would rage quit and whine about " This is just boring grinding!"

Back then… buying In game Gold with cash was anathema. People that did it were not " the average gamer." but seen as lazy. back then people that griefed others, trolls, were ostracized In games where being ostracized meant you could not get content accompliahed. You needed help from others. and that led to a feeling of community.

I have to laugh when I see threads like this… " grind" .. today’s players simply have no conception of what a true grind is, since Not many games since WoW revolutionized the MMO Genre, By simplifying it to " level cap in a week, because…. The game begins at level cap." has any grind in it. Anything that might extend the longevity or even make the game more entertaining, by making it more challenging is shouted down as " Boring grind..I’ll rage quit and take my money with me."

Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

How about this idea. Instead of you trying to get those of us that hate mounts to stop posting rebuttals so the thread dies…. how about those of you that want mounts,, just…. stop posting?

That defeats the purpose of a forum. Who knows. Maybe sometime in the future, a Dev will go through this thread and actually read and understand what was said enough to either dismiss or approve the notion of having mounts and we will finally have a clear yes or no on the subject.

I’m laughing while posting this.

You clearly missed the Post I was responding to. The person suggested that those of us disliking Mounts should simply allow someone to say " hey mounts would be cool." and NOT respond, so that the thread can sink back to pages 3 o r whatever.

So If you actually read what i posted you see the person before me was trying to squelchj discussion and free Interchange of opposing ideas. I answered with sarcasm… and basically said ’ well if your idea that we Not respond is a good one, from our perspective..the idea " you stop posting" is equally as good." The problem with print is ..sometimes sarcasm is lost.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

If people would just let the occasional person say, “Mounts would be great in GW2!” and a few people chime in with “Yeah!” then the thread would sink back down once again.

So The only people that should post are the ones that think Mounts would be a good idea. While those of us that utterly hate the idea so much.( I admit I am one.)… might be thinking…" wait if NO one ever responds How they feel to these people…Anet might get the mistaken idea that the majority wants mounts.", should just…remain silent?

I don’t think that is how human nature works.

How about this idea. Instead of you trying to get those of us that hate mounts to stop posting rebuttals so the thread dies…. how about those of you that want mounts,, just…. stop posting?

PS You say Anet never said they did Not want Mounts. They simply said they considered it. And here we are How long since release? and still no mounts? What does that tell you?

You also say that Anet said…“If we do it, we want to do it right”… doesn’t the fact that this late in the game ( pardon the pun)… the fact that they have not done it yet, and have never mentioned that they were even considering it since release… tell you that they cannot do it right…? Jus’ sayin.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

They add mounts and over 90% of the player base never plays this game again.

On the contrary, if ANet released some pretty cool mounts that fit with lore, it wouldn’t be that bad. Mounts are simply fluff, just like that sword that leaves footprints or that staff that creates rainbows. If you don’t want to use them, then the screen is there, but nothing’s making you click the icon to summon the mount.

From a personal view, I’d prefer mounts to get through those areas that I just don’t feel like killing for whatever reason I may have at the time and zoom through them on my way to the destination. Or maybe I just need to take a ride through the zone, from one end to the other, not getting stomped on by every enemy I see.

Anyways, aside from the fact that adding mounts would make GW2 more like another MMO that so many here seem to be phobic to, it’s not really a bad idea. It’s just personal preference in the end if you want to use it or not, those who want to can, and those who don’t, can choose not to.

The issue is… this game launched without mounts. Many of the players that play it, also understood that there would be zero mounts. For many it was one of the reasons they came to gw2. For those of us, that do not want mounts, it pretty much amounts to eliminating one of the reasons we enjoy Gw2.

Secondly, there is a VERY anti " wow clone" contingent here at Gw2. Fact is, that since release…. since open beta… many of us have been dealing with " we want this to be a wow clone." players.

Yes, there are times when an idea from World of warcraft pops up it’s ugly head that you will get Instant hate. Mostly because many of us came from World of Warcraft, and want to support a game that doesn’t want to be a WoW clone.

So imagine our reaction when someone comes over with " hey, we need feature # 345,982 from World of Warcraft, what do you guys think?"

I think anyone that says " Most players want mounts" just does Not realize How much the very mention of the name World of Warcraft or any of it’s salient features…Like…. speed boost mounts, brings out the worst in many players In Gw2.

I have even heard it refered to on map chat as.." That game that shall not be named."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

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Nerelith.7360

Those that want Mounts should just play another game. OMG who necroed this thread? I thought it was dead Long ago.

Should we all wander over to your sub/multi class thread and tell you that if you want multi-classing you should just play a game that already has it?

In a way, it was the forum moderators who necroed this thread, because they consolidated a new mount thread into here to keep things tidy.

And there will continue to be people wanting mounts because they are intrinsic to human history and fantasy literature. ArenaNet has not definitively said there will be no mounts, and there are occasional mounts sprinkled throughout Tyria in both GW1 and GW2.

Imagine a fantasy game that had no swords. Every other type of weapon, but no swords. Except there are a few NPCs in game that have dialogue that talks about swords. And some monsters that have swords instead of hands. And undead NPCs who wield swords. But no swords for PCs. And all the developers have said on the subject is “we don’t have plans to add swords at this time”.

Do you think the “Can we have swords” threads would ever end?

The difference is. I Listened to what the people that argued against Multi-classing had to say, and admitted they had a point, something I fail to see even ONE " we want mounts" proponent do. And when I was convinced that it was a bad idea….I stopped Pushing for it.

Unlike people that post over and over and over and over and over, and cannot seem to understand the valid reasons given…or the fact that as the ones demanding change it is up to them to give reasons other than." it’s cool." and " we want it."

I on the Multi-class thread actually admitted i learned something I never knew. I am open to new ideas, and can listen to the arguments against my ideas, and acknowledge when the opposition has a good point.

Here On the other hand, all we get is." but we think it would be cool… and we want it."

There are no mounts now, and chances are there will be no mounts by the time the servers close. The reason I say this is…. if there were gonna be mounts in this game, they would already be here. Two cosmetic mounts don’t amount to a ringing endorcement from the devs that " Oh yes…Gw2 needs mounts."

PS: as to playing a game with Multi-classing… EQ Next isn’t out yet.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

[Suggestion] Mounts?

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Posted by: Nerelith.7360

Nerelith.7360

Those that want Mounts should just play another game. OMG who necroed this thread? I thought it was dead Long ago.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

ummmm what?

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Nerelith.7360

You should also keep an eye out for dynamic events. I managed to get to level 17… only doing queensdale hearts and events. Map exploration… waypoints… skillpoints… and grab an ax, pick, and harvesting tool. That should get you to 17.

Anytime someone says " I did EVERYTHING in queensdale, and I am only level 13…" I Just know there is stuff they missed, and do not realize they missed.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Nerelith.7360

Now, an answer would be appreciated to the actual question. Isn’t a deeper game, a better game?

It is.

However, the game is currently short on depth, and this isn’t because of a lack of sub-classing or whatever.

Depth is brought out in games through the tools you give to players, and designing content that gets players to consider these tools. This is even more important in a game where horizontal progression in the form of new skills and traits is introduced.

In my opinion, for ever tool a player has, there should be a mechanic that, when that tool is used, will make the fight go much more smoothly. For example, players have access to Immobilise, so there should be a mechanic somewhere in the game where bringing Immobilise – using it correctly – will help the fight go smoother.

Content should get the player to think ‘how am I going to approach this fight?’

Before the game should even think about introduce dual-classing, it needs content that gets players to ask this question. Otherwise it’s simply adding meaningless depth.

On the issue of balance:

  • Think how effective some cross-profession skills (Shouts, Signets ect) could be. An Elementalist with Written In Stone (passive effects stay when using a signet), or a Guardian with Perfect Inscriptions (increases effectiveness by 20%) and Healing Signet. A Warrior with Shadowstep, Stealth and Basilisk Venom.
  • At the same time, it would also add a lot of pointlessness, especially regarding profession-specific skills (Banners, Consecrations ect) and profession mechanics. A lot of the Ranger skills utilise a pet, while a lot of Mesmer skills utilise clones for example.

If you played gw1 you will realize that while one trait was specific to a class, the other 4 were usable as a sub-class. But… I can see your Point. it just feels that… some boss mechanics make Control unimportant. Some Fights are easilly dodged, that toughness, and Vitality lack importance. I Guess i expected a different game than what it’s become. I also think that gw1, with all it’s balance issues, was more fun to play. I Guess the whole " this makes things harder for the devs" is Just a bit..letting them off the hook. They are the ones making dough off the game, what it takes to earn it… should be as fun a game as Possible. I guess " it’s hard" is not really something I accept as an excuse with the Money that people pay for this game through Boxes, and cahs shop, gems,..etc…

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Nerelith.7360

Ok.. let’s try this another way. Now that I know the difference between Depth and complexity. And realize that Complexity is a cost, Not a benefit.

Substitute the word Depth for complexity.

“Secondly, so what if it makes Play deeper and Interesting? Isn’t that what we crave from games? Depth?
Chess is amazing because of Depth, when is the last time you heard about who won the world’s tic-tac-toe championship?”

Now, an answer would be appreciated to the actual question. Isn’t a deeper game, a better game?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Gw2 most grindy game ever..?

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when I see these posts I chuckle… poor souls, don’t know what the real grind is

EQ1 was grindier…but then again. I enjoyed each and every level from Character creation, through tutorial, to level 1… bat wing farming for higher level players.. 5 plat a stack… getting group teleport spells, selling TP’s to groups of players… hunting down panthers for pelts selling for money for armor…taking part of an economy that actually worked because levelling was slooooooowwwww and fun.

Then Platinum sword farming In Highhold keep… getting bad faction, avoiding human guards on my dark Elf elementalist….

It’s amazing How when you are playing it, you don’t realize How memorable such experiences are going to be years later…. simply because of the challenge…

I had Just gotten my Group teleport spells on My druid, I went to buy them, a guy In the karanas asks me if i will TP him for 50 platinum = 5,000,000 copper… for comparison. I say sure, he asks me to wait by the Dryid Rings.. so suddenly I hear.. flap….flap……flap….. everyone else starts to run. I turn to see this Big friggen Bird… coming to the rings…red conned and no level…just a skull… = “Run Like a kitten”…I try, it catches up..eats me in 3 bites…. the sucker cost me that 50 platinum TP…. he still owes me 50 platinum, and I still remember it.

Ask me about Playing WoW….Not as memorable, then again, I hit level cap In a few weeks.

Don’t even let me get started On hell levels.

No gw2 is Nowhere near the grindiest game I’ve ever played. This game is cake, compared to eq1. Then again… eq1 is mem0rable in ways gw2 isn’t. maybe becausede eq1 was more challenging, took longer, and reaching level cap , actually felt like an accomplishment.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Posted by: Nerelith.7360

Nerelith.7360

A change like this would ruin the game completely. Cloaked warriors, LB wielding eles, a complete mess. If you want to play a different class go create a new toon.

The Point of secondarty professions is Not a new toon. As you explained. A warrior/thief is not equal to playing a warrior for a couple Hours, then logging off, and then logging On a thief. it’s playing a stealthed warrior.

Secondly, so what if it makes Play more complex and Interesting? Isn’t that what we crave from games? Complexity?

Chess is amazing because of complexity, when is the last time you heard about who won the world’s tic-tac-toe championship?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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@Nerelith: I didn’t say it was about “dumbing” the game.

My Mistake, I misunderstood. So seems the issue isn’t " dumbing the game down" for the player base…but…making the game easier for the developers to balance? I Just feel that if the developers need to choose between.." more fun for the players…. even if it’s harder for us…" and " less fun for the players….easier for us." they are the ones getting paid…. we are the ones paying.

Know what I mean?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Nerelith.7360

I think your mistaking sub class with secondary profession.

Most will probably perceive subclass as a class of another class (umm… Like Aion Mage -> Sorcerer)

Also you could have a secondary profession way before level 20

You are right, secondary profession. But for those Not knowing, I gave a good description of what I meant. But your responce doesn’t address whether it might be a good idea. Since the moment you introduce secondary professions, instread of a level 80 mesmer, you might want to play a level 80 mesmer/thief.

Maybe they can set it up so you can decide to split up the levels… 60 into mesmer/20 into thief? Just feels that in gw1… the gameplay Post cap was hunting down elites, buying new skills…experimenting with secondary class builds…. etc…

I Just don’t see why the game needs to be simple. It seems Like an insult to the playerbase…." they don’t have the capacity to understand secondary professions, so let’s forget them."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Nerelith.7360

Pretty sure they specifically didn’t go that route due to even more complex balancing issues than they have now.

I do remember that most of the player base back then had no issues about the game’s complexity. We never had people saying " dumb this game down". Is today’s game market in real need of simplicity to the point where A valued function in gw1 is forever off the table?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Suggestion: Sub-classes?

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Nerelith.7360

I remember that what I truly enjoyed about Gw1, aside from the skill hunts… was Sub-classes.

For those not familiar, after you hit level cap with your character, you could do a quest for each of the other classes, to open them up…as a subclass. it would allow players to have access to the subclass skills, abilities…etc… although NOT as efffective as One whose class was their main…it allowed for more options…

Imagine you have 8 main classes, then 7 possible sub-classes… that is 56 different class combinations.

I think that this might allow players to play through most of the content, and still have new experiences without the devs having to add " new content."

For me… half the fun after level cap, was experimenting…" mesmer/monk… assassin/dervish…. Ritualist/necromancer…

It’s one thing I miss from gw2. No sub-classes.

What do you guys think?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What TWO Things Would You Like to See?

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Dervishes
Assassins – And no… Thieves are not assassins.

Although truth be told, more than this i would Love to see Subclasses.

I think that if you could play an engineer with a thief sub…or a thief, with a mesmer sub… it would breath new life to the game.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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When I heard about this game, the idea was “Control, Support, and damage” you could decide which one you wanted to focus.

Whoever first stated that the GW2 Trinity would be damage, control and support did a disservice to the game. Calling it a trinity evoked the old trinity, which has dedicated and static roles. This created the impression that “focusing” on being a healer or controller was going to be a dedicated, static “thing” as part of the optimum strategy for group play.

Even in PvP/WvW, where control is used a lot, it’s not a dedicated role. Nor is healing others a dedicated role, unless I’m much mistaken. Instead, if there is a PvP trinity, it’s Conditions, Glass, and Bunker, with further specialization depending on profession and what you’re doing at any given time.

You ignored the quote you used. " you could decide which one you wanted to focus on."

People say that changing Mob AI would make things harder than they are now, and maybe it might also make the trip to level 80 last longer.

Good. That is what a good game needs, challenge, and longevity. A week to hit level 80, is not good game design.

Honestly, it should take 3 to 6 months of solid consistent game play to hit level cap in my opinion. Then the Crafting would also have value. Crafting is not a major part of the economy because people zip through levels so fast that it doesn’t make sense to do anything other than play the TP, or Buy gems.

A lot of players seem to want the game to be an easy ride from 1-80… and then " the game starts at 80." The problem here is… This type of mentality resists challenge, avoids the need for patience, and dedication. It’s giving in to the cry of youth…" I want it all, I want it all, I want it all…and I want it now."

Sometimes good things are worth waiting for, and that which takes Longer is more appreciated. If the climb to Everest were simple as getting on an elevator… it would be less appreciated.

I think the nerf was an easy out, that ultimately will not work. I think the whole Mob and Boss AI, Mob combat, needs to be re-envisioned. And if it takes Longer to hit level 80… ultimately that is a good thing… even if players scream.

The Guild Wars franchise was never about hitting the level cap after a long period of time or with a lot of hardship.

This was one of the main concerns people hand when it was announced that the level cap would be 80 ( as opposed to the GW1 cap of 20). People don’t want to take forever leveling up.

I’ve never come across a player in game saying " man I wish it’d take me longer to level up" or " I wish I didn’t hit 80 so soon".

The real game does start at level 80 because at that point you can stop improving your character power-wise and start working towards improving his look ( game’s intended horizontal progression) and towards improving yourself as a player ( game’s intended dodge-based organic combat system).

I remember the devs saying “The game begins at level 1.” If the true game doesn’t begin til level 80, and if the travel from 1-79 is just an Inconvenience to be assailed and vanquished ASAP, then “The game does not begin at level 1.”.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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Nerelith.7360

I was here at release. I remember how Gw2 advertised itself. I saw the videos On youtube.

Then you missed/misunderstood this
https://www.youtube.com/watch?v=tSIna5oeNlQ#t=9

We were told there would be 3 game mechanics… Control, Support, and Damage. We have the tools for all three, but we only have a need for one.

Meta teams use support, control, and damage. If you think support and control is exclusively from stats, then that’s real funny. The reason why they perform so well in full damage stats is mainly because they know how to use support and control at the right moment.

All games have a meta, what game doesn’t? You can chop your tree with your hammer if you want, but that doesn’t mean other people are obligated to join you.

This is an action game and being that it touches a little of reality. So I ask the question again, when a fist is heading towards your face why would someone want to take that hit like an idiot? Who get’s into a fight not wanting to subdue his opponent? Even combat medics carry guns.

A week to hit level 80, is not good game design.

No, that’s what YOU think. GW1 was only level 20 and you hit it very early – it was arguably “good design”. Many games don’t even have leveling up.

I do admit I Missed that Video, but it still does back up My point. They say any class can fill any role, support, control…damage. but all you need is to bring on the damage .
If anyone tries to say " hey, maybe Mob AI should be changed so that conditions make sense, so that wearing more toughness or vitality makes sense, so that having more Into healing makes sense. Having More Points Put into tanking skills makes sense." The damage crowd all scream bloody murder about " NOOO that way lies the Holy Trinity!!!!"

Is it so bad to ask for MORE challenging combat that requires More than " dodge…. dodge…dodge….full damage gear… damage Skills." ?

I came to gw2 expecting more. based On what they promised. As I said, we have all these wonderful tools… would be Nice if using them were not Just " ooh look cool skills to use cause I feel like it." and More Like" Ok, let me switch to a support build…. this is needed in this encounter…and appreciated by my teammates."

It seems that all that is needed is damage, and all that is appreciated is… damage.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

GuildWars2 still at the top of MMORPGs list

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It is quite interesting that when something puts the game in positive light it is not a reliable source, but for some reason every time there is something negative it is always 100% true.

Confirmation Bias FTW.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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The only ones really able to get away with full berserker gear and standing in the corner and not getting downed every other special are warriors. I don’t like running full berserker gear in dungeons and I suppose its a blessing for all the other people doing it since after they get downed I am there to bail them out and get them back on their feet. I’ve seen more runs fail from people unable to take the hits then from people being too tanky. Not a single class has infinite dodges available at every moment or no CD heals.

Not saying people need to be rolling wvw tank builds into dungeons, but it really wouldn’t hurt if you put on a few pieces of knights gear, your slightly lower dps would hardly be noticeable in the overall speed of the run. In fact it might speed it up because you weren’t downed by random trash or the occasional boss hit causing your personal dps to drop and at least one other persons to stop completely while they get you back up.

Quoted For Truth.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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Nerelith.7360

Has anyone of you “pls nerf zerk i want to be dedicated tank/heal” people ever played an action game?

FYI you dont really win a fight by being a sand bag.

Just because gw2 is an mmo (which isn’t a genre by itself) doesn’t mean the mechanics will be your reskinned [insert typical spank and tank rpg game]. Gw2 is (and andvertised as such) mainly an action game mmo hybrid with other elements.

I was here at release. I remember how Gw2 advertised itself. I saw the videos On youtube.

They said that they were doing away with the typical Healer, Tank, Damage Holy trinity. They said there would be no dedicated healer, and No Locked In classes. The idea that if you play an elementalist you arte Locked in to being a damage dealer. etc… warrior tank…etc…

I remember how Gw2 advertised itself.

They said that there would be three basic game mehcaniscs. Control, Support, and Damage. This is what Gw2 promised. Now the tools are there for any of the three.

The issue is, it’s Like being given a toolbox, with hammers , and screwdrivers, and saws, and nuts and bolts, and wrenches, and chainsaws…. then being told " chop down that tree."

Ok, you get the chainsaw and go at the tree. Then they say again " Chop down that tree." so you go again with the chainsaw. All this time, all the game asks is for you to chop trees, so you never touch any of the other tools in the box. Now some players are saying " wouldn’t it be cool if we could join these peices of wood with a screw driver and screws?" And you have many saying " But I Like this chainsaw!!!"

We were told there would be 3 game mechanics… Control, Support, and Damage. We have the tools for all three, but we only have a need for one.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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When I heard about this game, the idea was “Control, Support, and damage” you could decide which one you wanted to focus.

Whoever first stated that the GW2 Trinity would be damage, control and support did a disservice to the game. Calling it a trinity evoked the old trinity, which has dedicated and static roles. This created the impression that “focusing” on being a healer or controller was going to be a dedicated, static “thing” as part of the optimum strategy for group play.

Even in PvP/WvW, where control is used a lot, it’s not a dedicated role. Nor is healing others a dedicated role, unless I’m much mistaken. Instead, if there is a PvP trinity, it’s Conditions, Glass, and Bunker, with further specialization depending on profession and what you’re doing at any given time.

You ignored the quote you used. " you could decide which one you wanted to focus on."

People say that changing Mob AI would make things harder than they are now, and maybe it might also make the trip to level 80 last longer.

Good. That is what a good game needs, challenge, and longevity. A week to hit level 80, is not good game design.

Honestly, it should take 3 to 6 months of solid consistent game play to hit level cap in my opinion. Then the Crafting would also have value. Crafting is not a major part of the economy because people zip through levels so fast that it doesn’t make sense to do anything other than play the TP, or Buy gems.

A lot of players seem to want the game to be an easy ride from 1-80… and then " the game starts at 80." The problem here is… This type of mentality resists challenge, avoids the need for patience, and dedication. It’s giving in to the cry of youth…" I want it all, I want it all, I want it all…and I want it now."

Sometimes good things are worth waiting for, and that which takes Longer is more appreciated. If the climb to Everest were simple as getting on an elevator… it would be less appreciated.

I think the nerf was an easy out, that ultimately will not work. I think the whole Mob and Boss AI, Mob combat, needs to be re-envisioned. And if it takes Longer to hit level 80… ultimately that is a good thing… even if players scream.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

What if zerk was really nerfed in PvE?

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I think that mobs In general need to have more attacks for less. Thi way a dodge is Not gonna save you from the next hit. which will damage you. Suddenly toughness and vitality matter. Suddenly it pays to go into healing.

I also feel that mobs need to have toughness that absorbs direct physical burt attacks, but that may be weak to some elemental attack. maybe some are weak to fire? ( Like Ice elementals), others weak to Burning, but not bleeding, others bleeding not burning, and a lot of mobs should have some tougness to physical damage.

This way Condition damage has a reason.

Maybe make Mobs actually have Better AI? so that control has a purpose?

When I heard about this game, the idea was " Control, Support, and damage" you could decide which one you wanted to focus On regardless of class… sounded revolutionary at first. A change from “The Holy Trinity” but now it’s simply " damage, damage, and damage." The Holy Unity.

I feel the game is currently falling short of it’s promises. There are two basic ways to get more variety of builds. One is…to improve Mob AI… and toughness, and give them attacks that a simple " dodge" won’t obviate….

The other is.. nerf serkers and put in Ferocity.

One is easier than the other. And we see which way they went.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

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Nerelith.7360

If they did say ‘we are aware of the issues and are looking into it’, do you honestly believe that people would stop posting / whining about the same thing on a daily basis?

No, but they wouldn’t move on to other games which are still under active development.

Let me get this straight, if a developer doesn’t answer or respond to a post they put … people leave?

Not sure these are people I wanna Play with to be gin with to be perfectly honest.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

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Nerelith.7360

You did however skip over a rather important part of his post. Specifically the one in bold here:

Hi,
The CDI is not Kaput at all. I have just been extremely busy like the rest of the team and as I have said before there is absolutely no point in doing a CDI if we cannot contribute properly to it.
A new CDI will be coming shortly! Thanks for your patience.
Chris

Which very much tells us why they are currently not active on the forums.

And the title of this thread is? I think he was on topic. And yet, no matter what his response, he gets criticized. yes, this is a perfect reason to not respond.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

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Nerelith.7360

Oh.

My.

Goodness.

Someone answered.

Champagne, everyone!

Hold on on this champagne. Someone posted. I don’t see any answers there though.

Come to think, the very fact such post is enough cause for champagne tells us how bad the communication with Anet is lately.

And THIS is a perfect example of why they do not bother responding. Nothing they say is ever good enough, someone will always complain, someone will always find a reason to complain. maybe his spelling was off.. maybe his grammar was off… maybe he didn’;t use the correct number pf periods In his ellipsis?

Give the devsa friggen break. If I got this type of treatment, I wouldn’t respond either.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

The first one, I don’t think I’ve ever seen. No reasonable player would get upset about that.

I would find this reassuring if I ever saw reasonable players posting complaints.

Truth

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

In my opinion, leveling is not fun

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Posted by: Nerelith.7360

Nerelith.7360

Levelling is such a core concept. Not saying every MMO Includes it, but trust me, if EQ next were going to dispence with levelling, you would KNOW. If you have to wonder…. Levleling is part of the experience.

Well, turns out that EQN won’t have levels and I still had to briefly dig through their wiki. There seem to be just as much character progression, but no levels. Sounds nice actually, it appears that they’ve found an alternative to levels, which is refreshing to say the least.

I found an article on PCGamer’s website. And yes it seems they are going to dispense with Leveling. I have to admit, I am now looking forward to EQ Next even more than before. Will be interesting to play. but it seems that the character progression will revolve around inlocking the other 40 or so classes and maybe skills.

Just curious, what is different between comparing a level 1 character that then " grinds" I prefer to think of it as playing anyway… to level 80,… and a character that starts with one class… and plays until he unlocks all 40?

Character progression is still character progression.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

In my opinion, leveling is not fun

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

I’ve gotta say… GW2 has the most casual (and FAST) leveling of any MMO I’ve played in the last decade. If you find this “painful” you may want to find another genre entirely.

You do remember gw2 was advertised as “if you’ve never played an mmo this is the one for you.”

Many people here dislike other mmo’s for that exact reason. Things take too long to get to what people actually want to play.

That is an interesting question and distinction.

Is the original post about the process of leveling itself? Examples of better rewards for leveling? Speed (compared to)? Other?

Or…is this about leveling as a concept? Meaning, you want to come in Call of Duty on day one, gear up, and play ‘the end game’?

I’d like to skip leveling altogether. Chase gears/chase traits but forget the leveling.
Or make it shorter. This is my first mmo, and I find leveling to be quite dull, it’s just not what I’m after in this game.

Welcome to the world of MMO’s. Levelling is part of the game, if you really cannot stand Levelling up. It seems you are more a Call of Duty type of player. It’s Possible you bought the wrong game.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

In my opinion, leveling is not fun

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Many people here dislike other mmo’s for that exact reason. Things take too long to get to what people actually want to play.

This illusion is very persistent, that it’s ok to do unfun repetitive chores for the promise of something fun later which then turns out to not be anymore fun either. It’s baffling how many players are dismissing like 90% of an MMOs content for some perceived reward that doesn’t exist in the first place.

Well tbf, what I enjoy most is lv 80 content. WvW, Dungeons and fractals.
I really can’t do these effectively without being level 80. So yeah leveling an alt sucks. It’s slow, and it’s boring because it’s not the content I want to do.

I Like crossing the finish line at the end of a marathon. I hate the 26 mile run part. it’s Boring and tedious. How about if instead of running the 26 miles… I take the subway. That way i can do away with the Boring, tedious part of the marathon, and Just do the part I enjoy… crossing the finish line.

So yeah running the 26 mile part of a marathon sucks. It’s slow, and it’s boring because it’s not the content I want to do.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

In my opinion, leveling is not fun

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Imagine if leveling wasn’t a thing at all (Perhaps a 5 hour tutorial though).
Then, all of the countless hours spent on content created for leveling, could instead be spent on a lot more Dungeons, different structured PvE challenges, more sPvP game modes, more items, etc.

I wonder if there’s leveling in EQN…
(edit: apparently there are none in that game.)

Levelling is such a core concept. Not saying every MMO Includes it, but trust me, if EQ next were going to dispence with levelling, you would KNOW. If you have to wonder…. Levleling is part of the experience.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Temple Schedule

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Posted by: Nerelith.7360

Nerelith.7360

Currently, it’s almost impossible due to megaservers.
Actually, you can get the new trait only if you actually kill the Lyssa priest that does NOT appear during the defense event.
Consequently, you have to fail the defense event to encounter Lyssa during attack event.
However, with megaservers, there are always some people on the map and the defense event is ridiculously easy to achieve, so there is almost never the attack event and you can’t get the new trait …
Your only chance is to get there in offpeak hours, when there’s hardly anybody online and try to reason and explain people there to fail the event.

Not true. I have done the Lyssa event 3 out of 3 tried, and different times during the day. The key is communications on Map channel…explaining that unlike Grenth, you need to allow Risen to overrun the temple, so that High Priestess of Lyssa can appear, and be defeated for the Grand master trait, and people in general will listen.

I have found that it really depends on simply being courteous when you explain the need, and not go al.." OMFG LEAVE THE RISEN THE EFF ALONE…. !!!! F*** YOU kitten FOR KILLING RISE1111111!!!!"

As I said, was there on 3 level 80’s, we explained on map politely, and Lyssa showed up.. 3 out of 3 times.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

How Good is Life Steal for necromancer?

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Posted by: Nerelith.7360

Nerelith.7360

I want to thank you all for your replies. Now that Respeccing is free I can drop traits easilly… and see what works for me. So far I use th heal minion, the scorpion looking one, and flesh golem, along with 2 wells. I do see that to really make it work I need the " wells do damage" trait, but it does seem to be working… was soloing 3 or 4 risen Nobles, and adepts In orr pretty well. I do Not do sPvP or WvW yet. I am sure I’ll have to adjust it if I ever try for it :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

How Good is Life Steal for necromancer?

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Posted by: Nerelith.7360

Nerelith.7360

I am playing My necromancer more since the patch. I am also experimenting with new Playstyles. Currently a DS Build… learning new things.

While Life Steal looks good in theory, I really cannot tell How effective it is. Either as a rune… or as a power in a weapon or trait. I guess what i am forst asking is….if I buy runes that include Life Steal, How good is it untraited?

Secondly, which Armor runes would be best to own for a Life steal type build?

lastly… what Traits make Life Steal a viable build. As I said, the few times I tried to use Life steal, it was hard for me to notice when something actually happened, so could Not gague it’s value from simple experience.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Rare to exotic nerf?

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Posted by: Nerelith.7360

Nerelith.7360

https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/

The Mystic Forge is going to get a lot of changes this year. To kick things off, we’re adjusting the way Zommoros distributes rare and exotic rewards a bit, allowing for more variation in output. *This is just a stepping stone to further changes that will make the Mystic Forge a much better experience in the future. *Please note: the rate of precursors will not be affected.

Not sure how recieving items of lower level than the items put in is a better experience but ok if you say so….

On a tangent of future, when will that be? I mean there’s changes from 2013 that still haven’t been implemented

https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

Maybe lets not change things until the changes are complete because there tends to be a habit of changing things partly and then not touching them for a year which results in a terrible experience for that year.

OMG, so much this.^^^^^^^^^^^^^

Maybe they felt that players wanted the Mystic Forge to be more like a slot machine.
Like… the Players are thinking " Ok, I Put in 4 level 80 rares. let me click the Button… Oh, a level 80 Exotic. That was boring, I was Hoping for more excitement. The NOT KNOWING, if i might get a lower level White item maybe? That would have been thrilling to experience, the utter loss of the items??? gee, I wish that there were more variety. That way I could recreate the feeling of Plunking 1000 quarters and the thrill when I finally get 5 dollars out … let me post on the forums."

No one saw this thread???

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Frankly, they have nothing to gain from posting anything that is not in FINAL stages of implementation…

But what have they got to lose?

Communicating information that will change, making them subject to hundreds of claims of “lying” by people who make hyperbolic charges like “all the programmers must be celebrating Eggs Benedict Day.”

How do I celebrate Eggs Benedict day?

Ok Joking aside. I do Not think the Devs owe us any responses. And a pat " we are paying attention to your feedback… " will not satisfy many.

Secondly if they respond to one thread , and Not another… with actual valid feedback, the ones that were not replied to will react badly to the fact they didn’t get a response.

Add to that that any " we are looking into this.." to many peeople is Like the sound of the first shoe falling. Even if the dev has no intent on responding again, other than …acting or ..NOT acting on the information, many will still be waiting for a dev response either confirming their beliefs or denying them..etc…

The devs at times can make things worse by a reply that is poorly thought out, or not unified with other aspects of the game.

Sometimes the best response is no response.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

@Morrigan
More to the point, it’s been a week since the patch went up, during which time we’ve had several new builds, we’ve had a holiday weekend and we still have the China launch. I’m sure everyone is flat out.

This is the thing that leaves a really bad taste in my mouth and why I’ve been so upset with their course over the last couple of months. I totally agree that it is there product and they can do what they want with it but the fact of the matter is I am completely ticked off that the support I’ve given them through the gem shop has been rerouted into this. It is irresponsible and greedy to take away resources from players in NA and EU to push the China product through and there is no doubt that is exactly what has happened.

Why should we care about China and their release it means nothing to us as a players in NA or EU, except that they have taken potential content from us to pave the way for more sales in another country and the quality of what we have received has suffered. Had the resources not been pulled we would have had a major expansion by now. In my opinion this whole LS exercise was nothing but a clever ploy to keep us all placated while pulling the main force of the developers to complete the launch for China because there is no way that 300+ developers could only achieve the content given to us these last 18 months.

Once I realized this was the case I did the only thing I could do which was stop buying gems and as mentioned will keep my wallet closed until they release an expansion, we get the proper amount of support on current bugs and in game issues.

This is how all companies work. If I was in a store and opened a new store, the resources go to building that store. That’s how companies work. If not, no company would ever expand.

When companies expand it takes investment, which takes money, time and energy. If your’e mad about it you’re not only unrealistic but completely unfair.

Because when the cash flow from China hits that will massively benefit us. The money will go to upgrading the game as a whole, not just China.

It’s an investment for all of us.

Quoted For Truth

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

What do you want, a broadcast in game of the patch notes?

Actually, that’s not a bad idea. A small pop up box when zoning in to the game with just a brief list of fixes (or a link to the relevant web page), or major things like “New language filter in Chat Options” or something like that, would actually work. A lot of MMORPG’s use that kind of thing to notify players of important things.

How about a frame that appears when first logging in, but before pressing the Play button that gives news about the game including the patch notes?

Its not Anets fault if the players do not check the forums for the patch updates. They knew there was a patch (hence the download) so while they are waiting for it to download they could you know actually read the patch notes? Players are humans therefor they are more than capable of going to the forums and reading the patch notes where they always been. No point in wasting resources for putting an ingame patch notes that the same people who couldnt waste the time to come to the forums will just ignore the patch notes already.

But but…. going to the forums to read patch notes means I would have to…..click..Links..and….read!!!!!!

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

Players complain when Anet says nothing.
Players complain when Anet says something.
Players complain when Anet does anything.

There’s an easy to see pattern.

People Complain when Anet says the wrong thing.
People complain when Anet says the right thing but late.
People complain when Anet does the wrong thing, according to them.
People complain when Anet finally does the right thing according to them, but late.
People complain that what they did finally that was according to them needed, should have been in “On release”.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Nerelith.7360

Nerelith.7360

If they did say ‘we are aware of the issues and are looking into it’, do you honestly believe that people would stop posting / whining about the same thing on a daily basis?

No.

But what if they said “We’re open to ideas, but parts A, B, and C are not going to be open to change. What can we do to parts D and E to make this work better?”, they might get more useful feedback.

They will also get tons of comments from people that want A, B or C. Asking why they are not being treated " fairly" or they might feel that only players that want D, or E are being listened to bla bla bla…

Sometimes the best thing is silence.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.