A really hope anet come to their senses and cancel the mega-server before there’s a mass migration back to WoW, Aeon, Rift and Final Fantasy 14.
I have seen people threaten " Make Gw2, the way I want it…or …people will leave!!!!" this is just as bad as " Make Gw2 the way I like it or….I’ll ..leave!!!!"
The number of players that threaten to leave over a proposed change usually are miniscule.
Secondly…. the number of players that threaten to leave…and actually follow up… are even more minuscule. And the fact is, as has been mentioned… those were leaving anyway. It was more a matter " the last straw".
Personally anyone that would leave the game…over one little feature that is yet to be implemented ..is Not someone I wish to cultivate as a friend…after all.. maybe Anet Introduces a Dye of a color they dislike..and leave the game.
So… I am looking foreward to the megaserver. I Love the idea. The game doesn’t have official RP channels, I agree. The RP " Community" has always worked .. with the game..Not because the game made allowances for it.
Anet is not gonna scrap Megaserver because the RP Community doesn’t Like it. You have to adjust, and deal… and work with what you have.
A lot more people have been asking for, and wanting Megaserver than there are " RP" people screaming against it.
Only about 3 to 5 % of the Population comes to the forums anyway…this is a tempest in a teacup… I hope that Anet takes this into consideration, and follows through with the megaserver.
Personally I think that as the second poster said… trait hunting is optional… and Megaserver actually enchances maps so that there should no longer be empty maps… Overall those aspects are a good thing.
Dyes… a good thing… weapon and armor skins account wide… a good thing…
Traits… free respecc anywhere anytime? awesome…
I think all in all… the entire thing is a great thing. Wish it were the 15th tomorrow. :-)
All together with a different chatcolor than plain white it would be perfect, yes. , But obviousely never going to happen as anet ignores RPers strictly…
Just like any game developer ignores the “minority” in the game. Honestly, a lot of the changes made to games, not just gw2 specifically, are NEVER intended with roleplayers in mind. If you cant adapt, you get left behind. That’s all there is to it. There’s always going to be groups of players that are going to remain an afterthought.
Yeah, if a very small group of people are going to be affected by a change that is better for the vast majority, then so be it.
SpockThe needs of the many outweigh the needs of the few
That’s pretty much it. Especially when people are flipping kitten over something that isnt even in the game yet. People need to wait until the 15th to flip out after they log into the game.
And I suppose you need to hit the brick wall whilst going 70mph before complaining to the driver that the wall is in your way?
Because more people together on maps is totally a speeding vehicle about to hit a brick wall.
I see you’re not accustomed to metaphors.
Some metaphors are appropriate. Some are off base. Of course opinions may differ, but mine is, yours is off base.
All together with a different chatcolor than plain white it would be perfect, yes. , But obviousely never going to happen as anet ignores RPers strictly…
Just like any game developer ignores the “minority” in the game. Honestly, a lot of the changes made to games, not just gw2 specifically, are NEVER intended with roleplayers in mind. If you cant adapt, you get left behind. That’s all there is to it. There’s always going to be groups of players that are going to remain an afterthought.
Yeah, if a very small group of people are going to be affected by a change that is better for the vast majority, then so be it.
SpockThe needs of the many outweigh the needs of the few
Kirk…or the one.
Well it was fun at first, loved it infact but must admit now its just plain annoying, as a Aussie went to bed with plans of making a character today and using my makeover kit on it, but that’s impossible when their head doesnt even show up in the menu because its that big =/
Wait til tomorrow. It’s Not hard. All it takes is…. waiting.
I’ve always had a feeling that many MMO’ers needed to get a sense of humor and go outside once in a while, but this is pretty clear evidence.
Humor is subjective, to say someone needs a sense of humor bc they don’t find funny what you do proves you don’t understand that point.
The fact that you argue this point seriously just proves you cannot take a joke..Lighten up… it’s only one day.
Lame joke, unimaginative, not funny, and took the least amount of effort to implement. If I wanted an MMO to look like this I would be playing one that had Pandas in it. I wish I could disable it, since I can’t, I just won’t play.
Ciao
Can I keep your stuff?
This is a fundamental power abuse by the Devs; by playing an April Fool’s “joke” on the community, when the community is not able to do so on the Devs.
Poor judgement Devs, very poor judgement.You know… There’s hating the ability to disable it and there’s going a little too far. Sure, I hate it to, but I would hardly call it power abuse. It is just a little bit of April fools fun for people, which, unfortunately, people who don’t want it don’t have the ability to turn off. Poor judgement? Sure. Power abuse? Hmm… That’s maybe stretching it.
What is an April Fools joke? It is something that you pull on someone to make them look like a fool for either believing something or doing something silly.
So, since this “joke” happens when you log in, the Devs are in effect saying "You Fool! You logged into our game! Hahahahaha!Poor judgement to pull this kind of “joke” on your players.
Power abuse? Yes, it is. It may not be on the same level as oppression of minorities, as some put it, but it IS still an abuse in an asymmetric power relationship.
dude, Lighten up. THIS is a game. Now you are comp[aring it to oppresed minorities In real life? as a minority, having a Bobblehead to me doesn’t feel anything Like being oppressed.
People have gone off the deep end..assymetric Power relationships Now??? when willl someone compare Anet to Hitler? because…. we ALL Know that’s the next step… and then they lose….
Oh In case you didn’t realize it…I cannot take you seriously anymore…i am laughing my kitten off.
It just sounds to me as if a very vocal minority, want something taken away, simply because they dislike it. My attitude is, you get Normal play the rest of the year… you can spare one day for those of us, that like this sort of thing.
How the hell would ME being able to turn off seeing Bobble Heads affect YOU in any way?
This seems to be the point that most of the ‘get a sense of humor’ brigade are spectacularly failing to get.
because it is an April fool’s Joke on EVERYONE… and those of us that enjoy it, enjoy seeing EVERYONE be a Bobblehead, and we enjoy that they see themselves as a Bobblehead……
Maybe you guys can also get a Little perspective while you are being a Bobblehead…
see what i did there? Bobblehead…. gets….perspective hahahahahahahaha
WOW – people – lighten up. We play games to have fun!
I think the people complaining about this little prank need a time out from ANY GAMING – JEEZ!!!
Blasphemy!!!.. don’t you realize…. MMO’s are Serious!!!… Players have a right to look the way they set themselves to look, and if the developers change tthem to bobbleheads even for one day….. that is a mandatory right to whine….
“Complainus ergo sum!!!!”
what a crappy idea. total dislike. dont like it. i see the joke, but a forced joke upon us is foolish not funny.
ESO starts to get more and more attractive.// EDIT: ok i see log off and log on turns it off. at least something. it´s ok if others like it. have them see the world in that “funny” way, just dont hassle me with forced premature jokes please. thats in my eyes a form of customer disrespect.
an option would have been to have 1 hour bobble head after the login and introduce some tonics for those who like the effect.
by that way ppl would have a good laught with the effect wearing away after some time but leaving it to the player control to extend the effect.
taking away control about appearance or length (even if the effect doesnt shows now on my client, you still control how my character is shown to the world) is a form of disrespect. full stop.Get off your high horse. You’ve been pranked, deal with it.
Its ok if i smashed your window with a rock then?.. because hey its just a prank. But just deal with it right?
because a temporary transformation of your avatar to a Bobblehead…which will ONLY last 24 Hours…. and can be turned off, by simply logging..and Logging back in… is the same as someone breaking your window In the real world…right?
what a crappy idea. total dislike. dont like it. i see the joke, but a forced joke upon us is foolish not funny.
ESO starts to get more and more attractive.// EDIT: ok i see log off and log on turns it off. at least something. it´s ok if others like it. have them see the world in that “funny” way, just dont hassle me with forced premature jokes please. thats in my eyes a form of customer disrespect.
an option would have been to have 1 hour bobble head after the login and introduce some tonics for those who like the effect.
by that way ppl would have a good laught with the effect wearing away after some time but leaving it to the player control to extend the effect.
taking away control about appearance or length (even if the effect doesnt shows now on my client, you still control how my character is shown to the world) is a form of disrespect. full stop.
ESO has sto- I mean…Borrowed a Lot from gw2… and tried to act as if it were a bunch of new ideas it came up with… the dynamic events, the 3 factions in wvwvw… type combat…. it may have a few original ideas…
From what i have researched, the graphics Look Like kitten. And…it has a Monthly fee, for the crap you get.
But hey, if you wanna go play ESO… have fun, can i keep your stuff?
oh sooo funny. really. it’s just annoying and you cannot trn it off. i really hate this ugly thing.
it would have been ok, if it was for a few minutes.
but like this i think my joy today has been destroyed. i really hate it.
Lighten up, it’s only one day. if it is that bad that your day was destroyed, just log off til the 2nd.
It doesn’t. Motion sickness is caused by a clash between what your eyes are seeing and what your inner ears are feeling with regards to motion. A bobblehead won’t cause this clash because your eyes see one spot of motion yet the overall is consistent with what your inner ears are feeling.
Basically it appears to be a made up story trying to get this little bit of fun taken away because he’s decided he doesn’t like it.
Last time I got motion sick from a game (it does happen) was a Medal of Honor type shooter maybe ten, fifteen years ago. I had to take Dramamine for a couple days until my brain learned to recognize the input properly and adapted. I’ve been fine since.
Are you saying that motion sickness can only occur in 1st person perspective? Wouldn’t it be possible that our brains are able to interpret motion in 3rd person in a similar fashion, although perhaps not as strongly? In that case, wobbling of your characters head would be a perfect example of a disagreement between the visual system and the vestibular system that you mention.
Either way, I’m pretty sure that people who are susceptible to motion sickness can become dizzy by simply looking at things that are spinning or wobbling (I know I can), even if it would not technically count as motion sickness.
For those people the answer is a simple one. Don’t play til the 2nd. It is only one day, you have 364 other days to play as you normally do.
Not saying you do not get motion sickness, after all, I do not know what you experience.
But I can tell you that if the motion sickness is that bad, you can either Log off for the day… Not Playing for a way will not kill you.
It just sounds to me as if a very vocal minority, want something taken away, simply because they dislike it. My attitude is, you get Normal play the rest of the year… you can spare one day for those of us, that like this sort of thing.
Could you imagine if the energy and effort this required was put into making the game better?
you take yourself too seriously, learn to relax, and enjoy the game… it isn’t supposed to be ultra-serious all the time… learn to chill.
I’m surprised that they think this will stop the flood of players leaving for ESO.
Or that we needed to wait five+ months for these changes.
except ESO is Not good.
Instead of having to spend thousands of gold to use incinerators on all your characters, you’re getting it for free. Nothing more really needs to be said. Beyond dyes, you don’t deserve compensation and I hope you don’t get it.
Well, Maybe I am a purist but even for dyes, he doesn’t deserve compensation and as the Poster above said. God forbid he buy something in real life that subsequently goes on sale… some stores do offer to match sale prices by competitors…. but only because they feel like it, and Not because the customer deserves or is entitled to it.
When you pay for something, it is either a good purchase or a bad purchase…at that time, taking into account prevailing conditions of the time.
When he bought the dyes, those were either good or bad purchases , at the time. What Anet did or does the next day is 100 % irrelevant. Dyes go account bound? does not entitle anyone to a refund. stuff happens… we deal with it.
I could not possibly agree w/ the original poster more. I’m feeling really duped and ripped off.
You an feel things. While your feelings are real feelings, the reasons you think you have for them, may not be. You have not been ripped off. You bought an item at a specific time, because that was the only way at the time to own the item you Bought. What you have is, the use of that item.
The fact that the item was changed to account bound does Not In any way, shape or form, take away the past experiences you had with that item.
Is it a fact that maybe if you had waited til the 15th you may have had a different experience? yes. But then you would not have what you purchased from the moment you purchased it. You would have Lost On the experience of owning whatever it is you Purchased from the moment you purchased it til the 15th.
You were not duped, you were not robbed. you were not cheated. Unless you can show that the item you purchased is now Missing from your inventory…. or the skin you purchased and applied, is now no longer at all available…. you were not cheated.
Try and Look at things that way, you won’t be so upset, over a change that really has not affected you at all.
Well, Mesmers never really fitted into the Trinity, even in GW1. I think A.Net realized they could capitalize on not having the stale Trinity mechanic.
I think you could have a point there, though I’m getting the impression that that capitalization is now depleting for some of the reasons I mentioned in the OP. They’ve certainly catered to a specific audience with this game, and I don’t think it’s a great long-term business plan.
This sounds Like.." This game is not changeing to what I Like. Therefore it will fail."
People that cannot get their heads out of the trinity box, have been prediciting this game’s failure since Beta.
No trinity was a major selling point of the game sincwe launch. People that bought the game then KNEW it would not have a trinity. So the comment that Gw2 seems to be catering to players that do not like the trinity is spot on.
The fact is…Players that WANT a trinity system In this game…either did no research, since even a little bit of research would have told them.." No trinity here, and that’;s how we like it." or are just hoping that by whining loudly, they can get the devs to abandon a central core of their gaming philosophy for this game.
Do not be surprised with the venomous responces you recieve to your unwanted, undesired comments about one of the main reasons MOST of the players Bought this game… NO TRINITY SYSTEM.
Are the devs " catering" to us? they bloody better be. We bought this game because we did not want a trinity system. The devs launched it saying there would be no trinity system. So no… the devs are not going to cater to as playstyle of players that either did not do their homework…or are just demanding WoW clone # 12,897
They have metrics for where GOLD comes from in this game. This is literally to keep the economy in the same position it is at now.
If they have and if this metric has told them that the most gold is aquired through events, they are simply wrong.
They have all the Numbers, but since what they do, to address what their numbers tells them hurts what you do…. THEY are wrong??? hahahahahaha
Most self-serving argument…. ever!!!
What is the reason of nerfing the event rewards? Did the players got too much gold from it? Please, if they want to lower the goldincome, they should have started with the TP flippers and the dungeons. Farming events to get the gold is the most stupid thing I could think about simply because the current event rewards are near zero. So why nerf eventloot again? It will hardly have any impact.
The problem is, that the risk/reward for doing Champ Trains is out of whack.
too little risk as newbies run around pressing the w key to follow… then the 1 key to auto attack.. and an occasional dodge. Too much reward for the lack of risk from champion bags + loot + event reward.
Everyone says " the rewards for doing events suck as it is." I keep asking why is it that from the Moment I log in… all I read on map chat is.." Where is the championn train?" " Is there a Champion train?" or " Some people are taking the Champions out of yturn " and they would say the names..One wonders if some were maybe taking down the names and Putting them on a " do not help " list or something?
" Jo Shmo is taking the Champ troll out of turn… guys…remember that."
The entitled attitude may also have something to do with it. Some people seem to feel that ONLY the Champion Train owns all the Champions… they actually try and shame players for fighting the Champs out of turn." so and so is greedy taking the troll by himself… he peobably doesn’t Like to share in RL either." I am serious… people on the Champ train say these things.
So yes, I think anything the devs do to nerf the champ train is a good idea. The fact that it " may have unintended consequences" is no argument for doing nothing. Almost everything has unintended consequences.
(edited by Nerelith.7360)
They have metrics for where GOLD comes from in this game. This is literally to keep the economy in the same position it is at now.
If they have and if this metric has told them that the most gold is aquired through events, they are simply wrong.
They have all the Numbers, but since what they do, to address what their numbers tells them hurts what you do…. THEY are wrong??? hahahahahaha
Most self-serving argument…. ever!!!
Seems like the champ train whiners won out in the end.
Everybodymustplayvideogamesmyway.gif
The Champ Train is being nerfed, Good show Anet. I think this was an awesome move on their part. People are being rewarded for hiding behind 100 others, moving with w… attacking with 1… and then Moving to the next champion.
This is not what the devs intended. And I am happy to see it nerfed.
It does seem strange they would nerf the rewards for events when people always complained that the rewards where so low that events where not worth doing in the first place,
I guess they still have some learning to do when it comes to time vs reward.
If events are not worth doing why is there a Champion Train? Why is it so popular that all you hear on map chat almost consistently is different versions of " Is there a Champion train? " " where is the Champion Train?" or even worse.." so and so got greedy, he decided to take Champion so and so by Himself… he didn’t wait for the Champion Train, remember that."
I still don’t understand removing the repair cost.
Are we being encouraged to fail?
Are we getting a return of the excellent morale penalty system from GW1 to replace repairs?
Or is this just a good way to justify removing some of the uncontrolled gold faucets from the game?
They have adequate Justification for nerfing the champion train in the game. It is not what the developers Intended.
They don’t need extra justification. Like removing the repair bill, or removing the trait respecc costs. Those are independent from The Champion Train nerf.
I don’t think you can read anything into the change except that they wanted to make the change. The rationale may be the same as what people were saying 18 months ago, but I think it would be a mistake to say “they are finally listening”
Most likely, there were reasons that they did it the other way and those reasons have been mitigated or otherwise gone away.
I suspect the real reason is that the “gold sink” that was trait resets became so minimal in comparison that with the TP gold sink that they could get rid of it.
Some rewards are also being nerfed. So this could be a distraction. But instead of saying…
“there’s too much gold flowing into the economy, so we are nerfing champ bags. We know this is upsetting so we’re going to distract with by removing trait reset costs”instead they say
“Great news, We realize we were wrong and were stiffing creativity, so we’ve decided to remove trait reset costs, of course this will cause an imbalance so we need to nerf a few rewards”
Not saying this was what happened or not, but the message does not always reflect the motive.
Champ Bags needed to be nerfed. The Champion Train was Not Playing the game as the developers Intended. That change would have gone Into effect regardless of whether the trait changes were free or reduced or increased.
One change is not dependant on the other.
I logged In after a time away from the game, and the moment I heard and understood what " where is the Champion train?" meant…. I KNEW that was gonna be nerfed.
Anyone that ever thought the Champion Train was a good idea had their head in the sand… So no… free trait reset is not a " distraction" from the Champ train nerf.
it’s simply them realizing that yes, they were earning quite a Bit from the TP, and that there were sufficient Money sinks In the game that they could afford to go back to what players enjoyed about Gw1. Abilty to change traits at any outpost, except here we can do it anywhere at any time as Long as we are out of combat.
Maybe the reason new players will have a chance to experiment is that so many players have reached level 80, and have finally found a good build they use 95 % of the time, that the revenue from trait changes dried up..so they said " may as well get rid of it entire.y."
Whatever the Motives and however long the changes took to be implemented the changes are good ones. And I for one rather applaud them for making them, that be upset that " it took so long" or.." I distrust the reasons."
That doesn’t even make sense anyway. Too cost prohibitive? Really? It costs around 10 silver to WP in, change and WP out.
I agree, it’s just another thing they should have had from the beginning. They are finally adding it and, hopefully, as you said, it’s a sign of good changes to come.
The important part of this change is Not that it is free, although for new characters… free is better than a small fee, since a small fee adds up in time. Free means that they can change builds to see the effects of trait changes 10…20….30…times a day and it will not add up in costs. even at 10 silver per change, that adds up for some. Not all players earn 30 gold an hour.
The Important part is, that Now… we can change builds as often as we wish, wherever we wish… without visiting a trainer. " Are you in the very middle of a Dungeon? Did you notice the encounters would rock more if you used two hand sword? Ok, then change your traits in the very middle of the dungeon as long as you are out of combat… so that you can take the " two hand mastery" trait…. or maybe the " great sword adds to power..and 20 % recharge reduction on greatsword skills"
This was something that we had on gw1… except we could ONLY do it in towns. Now we can do it…. wherever.
Some of us are OCD when it comes to builds.. and yes for some of us, that can be Indecisive at times, it is Nice to know we can change our build from 5 points In one trait , to … taking those out, and putting those 5 points somewhere else the very next fight.
All it means is…everyone can experiment unlimited number of times a day On their build to find a Build they happen to enjoy.
Now all we need is for them to properly balance the traits so we can reduce.( i know we will never totally eliminate) the number of cookie cutter builds, and I will be ecstatic :-)
PS: The term cost is not only about the price paid in cash. WPing to the Trainer…. is a cost…whether small or large it is still a cost. The time it takes to both get to a trainer… and then get back to where you were….is also a cost. It is a time cost, and if you are TP ing back and forth, a Money cost. Small or large still a cost. And while running back and forth may provide many oppurtunities to earn cash along the way, along with drops… and oppurtunities to mine, chop wood…harvest… Kill random mobs and maybe get random loot. EVEN if all those give you something worthwhile it is still a TIME cost.
If all you look at is the Money cost then yes, there is very little cost…but… Cost is not limited to cash spent…Time spent is also a cost.
Lastly… Wherever you happened to be, doing whatever you happened to be doing…. the fact that you had to WP to the trainer… and then WP back, meant that you were not simply continuing what you were doing. You had to stop doing something that 1. earned you cash, and 2. earned you FUN…. to do something you might consider not fun, and tedious at best…" WP to trainer…. wp back."
And the time NOT having fun is ALSO a cost.
When Looked at THAT way, yes… the costs were restrictive…for some.
(edited by Nerelith.7360)
This topic may have been already been brought up by someone – if so, my apologies.
If what I hear and read is true, then this patch -despite having a lot of good sides to it- might screw me over big time in multiple ways.
So, for the record, when I (for example) make an incinerator, I can access this skin on every character, and equip as many of the skins as I want. (I can have 100 incins in my inventory, correct?)
For me one of the reasons I play this game (and probably for many others) was to feel exclusive. Which I felt, having six legendaries across my characters. I also carry double incinerator. Would this mean I made my 2nd one for absolutely no purpose at all? And the 5x Abyss, 4x celestial, 5x midnight fire, and 2x white I have on all my chars? The T3 I have on multiple characters? Have I bought all of this for nothing?
Excuse me if my post may be seen as whining, and you are probably like ‘first world problems chill out play the game’ – But as I stated, it is merely a personal reason for me to play.
1. This patch will make 3000g I spent go to waste.
2. This patch will make legendaries a lot more common (people can just walk around with different copies when having only 1 or 2, if I’m correct), and ruin that exclusive touch that I and some others had.Correct me if I’m wrong here though.
But please, if you intend to reply just to tell me my reasons for saying this are stupid, don’t bother to reply. ^-^
I feel your pain.
That having been said. No. You did not waste your money. I will try to explain. At the time when you bought all these duplicate items, the game was set up so if you wanted the same armor set, or dye … on multiple characters the only way to go about it was to buy multiple copies.
Yes it was expensive, but since it was the only way at the time, the question you needed to ask yourself was… is this a prudent purchase for me at this time?
Clearly at the time you felt it was. And hopefully at the time you did enjoy your purchase. You liked having that armor set on multiple characters.
The fact that now the armor will be unlocked for ALL alts does not in any way shape or form take away your previous hopefully enjoyable experience. Nothing changed to your past experience. If it was enjoyable before the announced changes it was worth the purchase whether or not there are coming changes.
Many seem to feel that If Anet changing the skins to account bound, somehow took something from them. The fact is, they gave something to everyone else.
People will say “If I had not purchased that second set, on the 15th I would have had the skins for all my alts for the price of one skin.”
They are absolutely right, but… when they purchased the second skin what they recieved that no one else did, was use of the skin for an alt… before april 15th.
As I said before, It was either a good purchase or a bad purchase when it was made. if it was good or not, nothing changed simply because Anet now made them account bound.
Does it suck to spend the money on multiple items? yes. But you did get what ypou paid for at the time. So personally I feel that if you DO get some kind of compensation… thank Anet, because the facts are Anet doesn’t owe you compensation. Anet has chosen to compensate some players that meed certain conditions, in specific ways because they feel like doing so.
Anet doesn’t owe anyone anything. Players are not entitled to a refund or Compensation. If Anet does decide to compensate you, count yourself lucky, say thank you, and play on.
If On the other hand some feel cheated… it is simply their perceptions to blame, their feeling of entitlement. Some feel that Anet owes them something. Well…Just because some feel something doesn’t mean it’s true.
(edited by Nerelith.7360)
Morality is subjective. I saw nothing wrong with those videos.
Not even sure this was put out by Anet or Anet approved. But saying that… There is such a thing as free speech. And no such thing as bad publicity. Does it get your attention? Do you remember the product?
If people have an issue with Anet for putting stuff Like that out… You can always show your feelings with your wallet I guess.
As for me, I have no issues with any of the videos, then again… I Think some Commercials are genius… favorite one :
Be warned there may be some cursing, and some pictures of Bikini clad women… just warning if some may find it offensive. There are also a few seconds of two tractors engaged in sexual intercourse…. not for the timid. NSFW just saying…
Classic…. I still remember the first time I heard the expression….
" Give a negative **** "
(edited by Nerelith.7360)
I dislike the concept of saying that they felt the trip to repair armor was enough of a penalty, so they removed the cost… And then in the next breath saying that because they removed that cost they need to lower event/loot bag drops.
Isn’t that just moving the penalty somewhere else?1
The Champ train nerf had nothing to do with the repair bill removal. Even if they had decided to keep the repair bills, the Champion train was going to be nerfed anyway. They Just decided to do both at the same time, and announced them both on the same Blog, since they are both related In the sense that they are about Gold sinks and faucetts.
As for me, I will be happy to see the Champion train go.
I’m just confused as to why we will still have armor being damage, if repairing it costs nothing.
That being said……removing restrictions sound so much more….promising, even at it’s worst.
The idea is, that since it gets damaged you have a TIME only sink, by having to get it repaired even if it is for free. You also have a Transportation cost, of getting to a Repair NPC. They felt that there was no need to have two… gold costs.." WP + Repair bill" so they kept the need for you to transport TO a repair person…. and have it still cost you time going back to where you were. Now repair is a speed bump…not a stop sign.
It’s obvious that they just wanted to nerf chemp trains. Removing repair cost is a smokescreen.
How much we spend on repairs? 10 s top? And people make gold on chemp trains.
This is a good thing. I’m happy the champion train is going bye bye. Maybe we can toss a party as the Champion Train is finally retired.
Reducing the gold drop from Champions and Events will not help new and casual players.
Play the game as intended. As I have always been saying the Champion Train is not playing the game as intended.
What the game needs is a way for new and non-hardcore players to make enough gold to get around in the game and get some of the stuff they want. 90% of the gold I have was made during Queen’s Gauntlet and Scarlet’s first invasions, and it’s really not much still, and I don’t spend much (don’t own a single set of exotic armor).
Walk. Like I did. If you walk everywhere you benefit two ways. The first is, No wp costs. the second is…. the opportunity of running into dynamic events, nodes to mine etc, … Mobs that happen to be around you can kill for drops… try it… I can sometimes get really good drops that sell well…just walking from one place to another.
I’m glad repair costs are being removed, removing waypoint costs would be awesome as well.
(edited by Nerelith.7360)
Yeeeah. While we’re all waiting to see exactly how this wardrobe will work, Nerelith, did you watch the video in the link you added? The charges apply whenever you transmute a skin over another item (just like they do currently, only with out destroying part of both items). It’s not a charge to unlock, but to re-use.
I did watch the video on the Link I posted. And yes it did show charges being used, but we get no context. We do not Know if that is ONLY the first time that a charge was being used with a particular piece of armor. We do not know if it is the 10th. See the devil is in the details.
I have come to a new Understanding that could reconcile what is actually said by the developers that also accounts for that video.
You use a charge the very first time you apply a Given skin to a given piece of armor, and after that, you have unlimited use of that skin for that armor, so you can change either back to what you had before…or to any other armor skins you applied to that armor piece. That will reconcile all statements by all developers so far.
I do believe that at this point we will simply have to agree to disagree, since a video can be misunderstood, misinterpreted, which is the reason all i go By is what a developer actually says…Not what someone else thinks a video shows.
Since you are placing so much weight On the evidence of a video that lacks context. And I am placing weight on actual comments by actual developers… we will have to agree to disagree.
As long as all you are relying on is a video, I will always remain unconvinced.
Lol, well you know what? I really, really hope you’re right as that would make literally everyone happy.
We’ll have to wait and see. But – without getting overly emotional because nothing is confirmed yet – I have always preferred to err on the slightly more cynical side before confirmations happen. That way, I can always be pleasantly surprised
To be honest, I can see why people might have jumped the gun from that video, since it really doesn’t do a good job showing what the developer further down goes On to explain. If someone Just watched the video, they get no context. While I find that sometimes it pays to be cynical, and then be Pleasantly surprised…. taking that into account I can see why you would see it as you did. Me I tend to see the world through rose- tinted glasses. half the time the world is as I expect it, half the time it’s not as good…but … until I recieve confirmation that things are negative…I am Blissfully happy :-) why worry til given reason to worry? :P
So glad that we could handle this Ina mature manner… maturity, logic…reason… even temperment… consideration… and Internet Discussion.. seems Most of the time they don’t even belong in the same Universe….
it’s nice to see it when it happens :P
make it so that mobs do not telegraph their attacks, so they one Hit some characters, but hit MORE often with weaker hits… that means suddenly you cannot dodge ALL attacks.. and will get hit… yes for less…but still get hit. That means.. you might benefit from either more vitality, or more toughness.
Suddenly other gear becomes viable, …and …other classes become viable. ( necros, Rangers and Engi’s …Oh my.)
Not a fan of this idea at all. Removing cues that a big attack is coming simply forces a new learning curve. As it is now, people have done dungeons so many times that they know what each animation means. Changing OHK animations so they’re not obvious just means having to learn the new animations, but once people do, we’re back to where we are now —with the practice effect trivializing group play.
That is, unless you’re planning to remove all attack animations completely — but from your paragraph, I’d say not. Maybe you’re thinking to make all the attacks look the same? If that’s the case, you’d be forcing everyone into survival gear. It’s one thing when the players demand a certain type of set-up, it’s another when the game does. Currently, all gear sets are viable. You’re talking about a change that would make survival gear mandatory.
I think that we were promised that while No class would be limited to Only One dynamic…( Control, damage, support) we were told that all classes would be able to play all three roles i they wished…some better than others is expected.
The problem as I see it is Gw2 as it is Now… DOES give everyone the tools to do Control, Support and damage, but it seems all anyone needs is damage.
What is the point of giving us an awesome Multi-sized screwdriver set… with both Phillips and straight edge….if all that needs to be done, can be done with a hack saw?
What I see in group play in GW2 is twofold. The meta groups, by and large, are using support and damage. Only some coordinated groups are using control. Some meta groups do very well, some struggle to a greater or lesser degree. Uncoordinated groups are doing whatever they fell like doing — and having a harder time in the dungeons than the coordinated ones. This tells me that support and perhaps control are already in use, and that they do play a role in success.
Ultimately, ANet is adding group content with more interesting mechanics, albeit slowly. I very much doubt that they will retool the AI for every mob in the game, though. It’s much less resource intensive to tweak numbers in a spreadsheet and try to fix perceived problems that way. Maybe they’ll gradually replace all dungeon paths as they did with TA Aetherpath.
You may believe that ANet’s talk about “other changes to address the meta” means they will overhaul all mob AI — but I have less faith. I consider it more likely that they will tweak other numbers, instead. What those will be, now that the obvious target of critical damage has been nerfed, remains to be seen.
I think I may have been unclear, so let me explain. Having a few HUGE attacks that are totally avoidable, by simply dodging, because the Mob telegraphs the attack, means all you need do is dodge.
By reducing the damage of attacks,. so that they do not " One shot" players..but Increasing the frequency…. you keep the damage / time constant, while at the same time delivering More blows than can be completely avoided by the dodge mechanic.
Suddenly retaliation, and Protection has value. Suddenly having toughness In armor has value, suddenly having vitality has value.
That dungeon groups suddenly need to " relearn the mechanics.."
Not really a convincing argument for me. I do not see that Anet needs to keep the game a specific way, simply because " this is what I am used to." if the changes actually improve the game experiene for more people…. why is it important that some players will .." Not Like change"?
So you have to get used to other cues… but the whole Point is… why not simply increase the number of attacks… and reduce their damage, this way the attacks cannot be avoided, and toughness… Ok I’m repeating myself… but…
It seems to me your main objection seems to be ’ even if it improves the game for other players….. I won’t Like it, cause it will keep me from Playing as I play this Moment."
that doesn’t seem to be to be a convincing argument. " It should remain as it is, not because it is better, but Just because it’s the way I like it"
I think I see what you mean. You are not paying 10 dollars for a Carrion Helm, you are paying 10 dollars for X gems, and then spending Gems On the helm.
In other words the thing that needs to NOT change is the Gems. Are they a medium of exchange that can be used to purchase goods and services on the gem shop? Yes. The actual goods and services themselves can change all Anet wishes to change them….as Long as the Gems can be then used to pay for them.
Only if the gems themselves cease to be a medium of exchange , can you say that you did not get what you paid for.
Asture observation, and yes, it does Muddy the waters.
(edited by Moderator)
Yeeeah. While we’re all waiting to see exactly how this wardrobe will work, Nerelith, did you watch the video in the link you added? The charges apply whenever you transmute a skin over another item (just like they do currently, only with out destroying part of both items). It’s not a charge to unlock, but to re-use.
I did watch the video on the Link I posted. And yes it did show charges being used, but we get no context. We do not Know if that is ONLY the first time that a charge was being used with a particular piece of armor. We do not know if it is the 10th. See the devil is in the details.
I have come to a new Understanding that could reconcile what is actually said by the developers that also accounts for that video.
You use a charge the very first time you apply a Given skin to a given piece of armor, and after that, you have unlimited use of that skin for that armor, so you can change either back to what you had before…or to any other armor skins you applied to that armor piece. That will reconcile all statements by all developers so far.
I do believe that at this point we will simply have to agree to disagree, since a video can be misunderstood, misinterpreted, which is the reason all i go By is what a developer actually says…Not what someone else thinks a video shows.
Since you are placing so much weight On the evidence of a video that lacks context. And I am placing weight on actual comments by actual developers… we will have to agree to disagree.
As long as all you are relying on is a video, I will always remain unconvinced.
[quote=3819694;CrossedHorse.4261:]
Ferocity is THE solution. Crit damage now scale down better and Berserker is less effective which means you may not want a team full of zerkers.
While I agree that crit damage needs to be toned down… and ferocity seems to be a solution, I think I Understand his point.
If you look at Berserker gear, it is Power, precision, and Critical damage. if you decrease critical damage in this set, the Power remains the same. so samage ONLY drops 10 % On the highest gear.
now let’s Look at another set of gear… I am not familiar with what sets are available so excuse me if i Invent a set that doesn’t exist.
Let’s say it has Precision, Crit damage, and Toughness.
Or Precision, crit damage, and Vitality.
assuming runes and sigils remain the same so we Only consider the effect of the nerf to crit damage alone on these other sets… the damage on THESE sets comes from crit damage. Since there is NO power, then for the Berserker set to experience a 10 % nerf without affecting Power. then the critical damage part of the equation needs to be MORE than 10 % nerfed.
That means that whatever nerf the critical damage portion experiences will be even more in other gear that has critical damage, and does Not have Power.
I want to again express…. and if anyone has read My posts they know, I applaud the nerf to critical damage, I do think that " serker’s and zerg" is a Horrid meta for gw2.
But OP has a point. The nerf to critical damage does affect other gear sets more….
One solution has to be that the Non-precision, non crit damage part of the gear needs to be further compensated. But… that doesn’t matter if damage alone is enough to plow through content.
Mob AI needs to be adjusted. Mobs need More than a massive health Pool, and that Non-control stacking stat. ( forget what it is)
Why boither with a control build if Bosses cannot be controlled?
Why bother with a heal build, if trash mobs are so stupid they can just be LoS’d and stacked, then Killed with damage alone?
Why bother with toughness or Vitality, if all that does is reduce power, or will nerfing power be next?
I Love this game, but while nerfing critical damage is a good start, that is ALL it is,..a start, and a simplistic one at that. The Devs need to change the Mobs in the game…
Give them Higer armor, so that damage alone is not the total solution, and conditions suddenly has a place.
Give some a weakness to ONE or two types of conditions, but maybe added resistance to others? (Ice elementals weak to fire??? But strong against… ice?) Suddenly the encounter requires more thought.
make it so that mobs do not telegraph their attacks, so they one Hit some characters, but hit MORE often with weaker hits… that means suddenly you cannot dodge ALL attacks.. and will get hit… yes for less…but still get hit. That means.. you might benefit from either more vitality, or more toughness.
Suddenly other gear becomes viable, …and …other classes become viable. ( necros, Rangers and Engi’s …Oh my.)
I am just tossing ideas out there. MOB AI needs to be overhauled, and changed…Mobs basic toughness and Health… Mob attacks… etc… I believe the devs have more In store to address this meta beyond " let’s nerf crit damage."
I think that we were promised that while No class would be limited to Only One dynamic…( Control, damage, support) we were told that all classes would be able to play all three roles i they wished…some better than others is expected.
The problem as I see it is Gw2 as it is Now… DOES give everyone the tools to do Control, Support and damage, but it seems all anyone needs is damage.
What is the point of giving us an awesome Multi-sized screwdriver set… with both Phillips and straight edge….if all that needs to be done, can be done with a hack saw?
1. Wait for information before crying
3. This isn’t the first MMO to do this, 90% of MMOs release new content that somehow hurts the old oneNo offense, but I’ve never played a MMO that has done something like this before. Let alone intentionally. The only game that comes close is when The Secret World had an unintentional glitch that made narrow distressed jeans (a cash shop item) clip through your calves horribly. It was unintentional, and it took months to fix. But I was ok with that. That was an accident.
This, not so much. If they told me this was a temporary solution, and that we would at least return to the functionality that we have now, in the relatively close future, then I actually would be more or less OK with their Town Clothing changes.
im curious why you have cut off half of what this person actually says it actually says
nGumball.1283:
1. Wait for information before crying
2. Stop acting biffy going ‘’Anet either gotta change the system or refund’’ cause they aren’t entitled to do any kind of refunds, you can rage, cry and leave the game. Wether it is fair or not, that’s the only thing you can do, you can’t force them to do anything
3. This isn’t the first MMO to do this, 90% of MMOs release new content that somehow hurts the old one
Sadly, large portion of the community have comments, too kitteny, not getting the simple idea that MMOs change.im just asking why cut the majority of this quote off ???
I was responding to point 3 specifically; I thought I cut out point 1 too. Must be tired :P
It also just saves space not quoting someone entirely, and it’s easy enough to find their original, full, post.WoW is offering an instant level 90 with full-gear, meaning that what people worked for, for possibly years in the old system, is now totally useless and everyone can get it for some dollars. WoW is run by the world’s biggest gaming company and is still the most successful MMO in history.
You are 100 % right. MMO’s because of their very nature, need to be dynamic, to adjust to player expectations and remain profiteable, but also to make the gam,e better in their opinion. Now.. does that mean their every change is going to be a good idea as it meets player expectations and pressures… and outside competition for your fan base’s appeal?
maybe yes, and maybe No. All that means is, they then need to play test, and adjust…play test and adjust…
MMO’s need to be dynamic as you stated, To remain static will be suicide in the Business environment.
Sometimes changes are good for players…sometimes bad. Sometimes some players benefit, sometimes they don’t. Such is Life….
Saying " But this affected me adversely.." doesn’t entitle them to a refund.
Maybe I Misunderstand the system, My understanding is, Once an item is unlocked, you get unlimited uses of it, for the price of a transmutation charge. so the only fee i can see is… the first time he transmutes the item. I may be wrong.
That isn’t how it works. Putting a skin into the wardrobe is free. Getting it out of the wardrobe costs a charge. Every time he wants to get that hood, it will cost a charge.
Can you Post the dev post that shows this? because I looked over the video, and the impression I got was..Once you use a transmute charge… changing In and out of an item is free. If you could link the dev post I’d be appreciative, since you have read it from a dev Post.
Edit:
I felt this was Important to state, since everyone is going around saying that a person once they unlock a skin, has to pay a transmutation charge EACH time they apply it to a cnaracter’s armor or weapon. I can Understand how that might be the impression someone might get if all they did was watch the video But I also READ the rest of the post which I link here:
https://www.guildwars2.com/en/news/introducing-the-wardrobe-system/?utm_source=client
I will also quote the relevant section that explicitely states that “Unlocked skins can be applied to items infinitely (for just one Transmutation Charge)”
Collecting Weapon and Armor Skins
For the Wardrobe, we’ve changed skins to an account-wide unlock system. Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it. Items that you acquire that are already bound to your account automatically unlock their skin when they go into your inventory. Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!
Now, it IS Possible that you have access to more current Information from some developer post that is more recent than what was splashed a few days ago… if so, Please Link:-)
Here is the link you requested showing there is one Transmutation charge for each change of skin to armor/weapons. Unlocking the skins has no charge. =)
I read that, and while it does state that when you " apply" you will be charged transmutation charges." it does Not say that it is as you said, where you need to pay EACH and EVERY time you apply a skin. While that link I gave you…does say explicitely.." Transmute ONCE and use INFINITELY."
So sorry you must have put a Lot of time actually hunting this down when it doesn’t prove what you believe, and what you wish to believe, simply because believing it suits your argument.
I think we need to actually wait for the 15th to see exactly How your link, and mine are consistent. Even though… Your Link can be consistent with my position.." use a transmutation charge once, and use it infinately after that." and also consistent with what the devs said. While my link is diametrically opposite to your belief, which is based On a misinterpretation of a demonstration video, a misinterpretation of a post that doesn’t go into detail, while giving a basic summary… and a desire to be right….even when a developer says the opposite of what you believe… even if it is just one line." use a transmute charge, and have unlimited uses. If you change your mind, just change it back."
Anyway, I do feel that while the statements made back up my belief more than yours, and their positions in one case actually contradict yours, I am willing to wait til the 15th to actually see How this fleshes out.
(edited by Nerelith.7360)
Can you Post the dev post that shows this? because I looked over the video, and the impression I got was..Once you use a transmute charge… changing In and out of an item is free.
I got the opposite impression. If you check the video, the only armors that are marked “free to use” are those that would be free to use under our current system like the Hellfire Mantle or the “Fire God’s Heavy Vambraces.” There is no indication that a transmutation charge will unlock future uses.
In other words, the demonstration does not confirm that one sentence. The demonstration is the system in action so I believe it more than I believe one line.
The demonstration APPEARS to show what you wish to, or have convinced yourself is the truth. I get it, your pride is up… you don’t want to now Publically say " I was wrong"
The Dev SAID that all future uses after that one Transmute charge" are free. That is a STATEMENT By a developer.
that trumps your ’ impression of the demonstration on the video, and what it SEEMS to sshow"
But it’s ok, I get it, you are proud…you don’t wanna publically back down, but we BOTH know you know you are wrong… so we will let it go :-)
I do not understand why people think traits on the gem store are totally impossible.
Because they said they will be available from an NPC, dude. But I agree with what someone said. It’s funny how people believe this look4pay bullkitten. GW2 is obviously p2w from the moment they allow you to directly buy gold.
Except that anything you can buy with cash, you can buy with Gold that you earn by simply….playing the game.
… snip…
- “They need to sell items that give players a huge advantage In the game over players that do NOT spend real cash.”
Real money to in game gold is unacceptable, if you think otherwise then I weep for the future of MMO’s. Recent updates namely ascended crafting have multiplied this at least 10 fold.
The rest of your argument is based on the fact that you can get most of the things that matter from the gem store by playing the game… and transferring gold to gems. But just how MUCH do you have to play?
Which pretty much translates to… GW2 isnt P2W, but its for kitten sure PAY TO NOT GRIND. Which is just as bad.
Unfortunate as it may be, Paying real world cash for gold is an inconvenience that cannot be eliminated from MMO’s. While i do remember a time when playing MMO’s carried a stigma against players that purchased cash with real money, and the only people that sold it were 3rd party Gold farmers, it has become a staple of our MMO’s.
A lot of it may be because many not all, of today’s gamers feel that they are entitled to the fastest way to a given destination as possible even if that means paying for it with real money.
It may also be because a lot of today’s MMO players deep down don’t like playing MMO’s they just like reaching the cap level ASAP. ( I blame a specific MMO Giant for bringing a Lot of gamers into MMO’s who wanted a 3d avatar based Social media outlet. They do not Like to really PLAY the game Like people that played games Like EVERQUEST and DAoC play games.)
Today’s MMO’s are inundatedby “casuals” for them… it’s more " efficient" to pull out a credit card and order some gold. They are unapologetic. They do not care if the violate ToS to do so by purchasing it off some Gold farmer. I even remember many of them Posting here…comparing the " $/ Gold ratio of Anet, compared to " other gold sellers." and how. " Anet needs to be more competative."
The fact that " the competition" is a Bunch of people that would hack into their account ASAP does Not seem to make an impression.
So… Anet sees all these gold sellers selling Gold… and figures.." Meh… people see Gold buying as an acceptable part of their gaming experience. We may as well offer them the service as well, at least through us, No one hacks their accounts or just walks off with their money."
Many of today’s casuals feel entitled. I’ve said it before, I’ll say it again. For them the 1-80 part of the game is not something to " play" it’s something to be gotten through ASAP.
The Huge difference is… while most MMO’s have a “Cash Shop” where many game breaking items are directly sold ONLY for cash…. Anet allows all these items mostly cosmetic,… some game “shortcuts” None needed to play the game… for in game gold, since you can buy gems for Gold.
As to how long it takes to buy gems with Gold…that is a free market price, based on how many players PLAY the game, then turn their Gold to gems, compared to how many simply pull out the credit card.
P.S. Pay to Not Grind = pay to not play.
it used to be before a certain gaming giant decided to cut as Much of the 1-80 experience out of their game and added the mantra " The game begins at 80" to gaming conciousness, that actual "Players " of MMO’s…Now refered to as " Hardcore" gamers… (see back then these used to be the majority of players…)
EXPECTED the game to be a grind. Level 1….was as important a part of the game , as level 13…as level 27….as level 32…. as level 70 then 80,,…etc.
so No, it is not " Pay to not grind" it’s “Pay to not play”. You cannot blame Anet for giving players what they want. If they don’t get the gold from Anet, they will simply buy it elsewhere. Better the service be provided by someone players Know will not hack their accounts… or simply walk away with the CC info… money etc.
(edited by Nerelith.7360)
Maybe I Misunderstand the system, My understanding is, Once an item is unlocked, you get unlimited uses of it, for the price of a transmutation charge. so the only fee i can see is… the first time he transmutes the item. I may be wrong.
That isn’t how it works. Putting a skin into the wardrobe is free. Getting it out of the wardrobe costs a charge. Every time he wants to get that hood, it will cost a charge.
Can you Post the dev post that shows this? because I looked over the video, and the impression I got was..Once you use a transmute charge… changing In and out of an item is free. If you could link the dev post I’d be appreciative, since you have read it from a dev Post.
Edit:
I felt this was Important to state, since everyone is going around saying that a person once they unlock a skin, has to pay a transmutation charge EACH time they apply it to a cnaracter’s armor or weapon. I can Understand how that might be the impression someone might get if all they did was watch the video But I also READ the rest of the post which I link here:
https://www.guildwars2.com/en/news/introducing-the-wardrobe-system/?utm_source=client
I will also quote the relevant section that explicitely states that “Unlocked skins can be applied to items infinitely (for just one Transmutation Charge)”
Collecting Weapon and Armor Skins
For the Wardrobe, we’ve changed skins to an account-wide unlock system. Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it. Items that you acquire that are already bound to your account automatically unlock their skin when they go into your inventory. Unlocked skins can be applied to items infinitely (for just one Transmutation Charge), which makes it much less stressful to try out a new look for your character, since you can always switch back!
Now, it IS Possible that you have access to more current Information from some developer post that is more recent than what was splashed a few days ago… if so, Please Link:-)
(edited by Nerelith.7360)
How about removing restrictions so that Light armor skins can be transmuted On Medium armor stats? Maybe heavy armor skins can be trainsmuted on Light armor stat armor?
While I don’t want a straight cut and paste so that you have elementalists looking Like they are wearing chainmail… it Might be nice to see some of the skirt lengths ( yes Mini skirts for me), be applied to medium armor skins…
One of My biggest gripes has been that Light armor wearers can have a mini at level 1 or 5…but Most medium armor is either a Pirate outfit…or a leather top coat.
What about a Leather Corset and miniskirt,.. kind of a copy o f the Light apprentice gear?
That is what No restrictions would be for me… be able to transmute the skin from Light armor…on medium armor. etc etc…
I do not understand why people think traits on the gem store are totally impossible.
Because they said they will be available from an NPC, dude. But I agree with what someone said. It’s funny how people believe this look4pay bullkitten. GW2 is obviously p2w from the moment they allow you to directly buy gold.
Except that anything you can buy with cash, you can buy with Gold that you earn by simply….playing the game.
For something to be Pay2win, it needs to be where the gem store does a couple of things, which Anet’s shop doesn’t do.
They need to sell items that give players a huge advantage In the game over players that do NOT spend real cash.
They need to sell these items ONLY in the gem store, where ONLY real world cash can be spent.
There needs to be NO way that these items can be earned purely through in game play.
Let’s look at these each.
Are there any items in the gem store thjat give a HUGE advantage to players that spend cash, that are also NOT available through purely in game play?
Well… except for Gold. Maybe you can make an argument for xp boosters etc… except those are also available purely through Playing the game, they drop off chests, they are rewards from daily, monthly… bags that drop off Mobs etc…. strike 1.
Are there Items that can ONLY be Purchased through the gem store, that can ONLY be purchased with real world cash?
No. Because you can trade in game Gold, earned purely through playing the game, for gems, that can then be used to buy anything in the store. Strike 2.
Are there any items that can ONLY be bought for cash where there is no way to also earn them through In game Play?
As far as i know, as Long as Gold can be traded for gems..NOTHING On the gem store… qualifies. Since Gold can be earned Purely through In game Play. Strike 3.
I see a lot of people try to make the argument that " Guild Wars 2 is pay2play"
It amazes me since making gems purchaseable with ih game gold, totally goes against the spirit of some games that ONLY sell some items through the cash shop.
I do remember many posts by the OP, that seem to be negative, or present Gw2 in a negative light to those NOT familiar with the actual game. I just wonder why I never remember any positive posts from the OP?
If I can’t customize the town clothes I paid for out of MY money the way I want to then I want a refund on EVERY single piece of towns clothing I have ever bought.
Bare in mind… I have three tabs dedicated to towns clothing in my bank.
Anet: rethink or refund. You have two options honey bunny.
what are you gonna do if they just….ignore you? cry? rage quit? you talk tough. But let’s face it, we all know this tough talk, has nothing to back it up… come on.. tell us.. why should Anet…fear you?
How about option 3? Go along with their plan that they have researched,… and…ignore your threat?
I don’t see why people hate this one so much.
The early levels are actually the most rewarding. Up until about level 30 you are constantly unlocking skills that change the way you play your character. After level 30 you have all the skills you want to play with and most people just let the skill points pile up unspent (possibly being saved for a legendary). Traits are just so small the the incremental changes are hardly noticed. I often leave my trait points unassigned for a level or 2 because it just doesn’t seem to make any difference (with the exception of major and minor traits). Levels 30-80 feel way more grindy to me.
By splitting up the progression (skills 1-30, traits 30-80) they are getting rid of the overlap from 10-30 where you are already seeing tons of progression. What I’m really excited about though is hunting down those major traits. I’m kind of bummed that I wont be able to do it on any of my existing characters.
You Know, speaking for myself, at first My reaction was ’ Oh No…don’t make this change." I am glad I read your post. You make sense.
As I saw it before.. we were getting free respeccs anywhere , anytime. Just needed to unlock traits, and got the option… gold + skills at trainers or through exploring content. Only downside was wating til 30 to get traits.
Now i don’t see it as much of a downside. More Like ’ oh you are level 10 to 30? focus on learning your skills." " Oh you reached 30? Now you can focus ona augmenting skills with traits. Fact is, there were times i forgot to apply trait points until i got to the x5,… x0… levels… since haveing another 2 Points In a trait line is inconsequential.
In My opinion, the " feeling " of progression granted by trait points 10 to 29, are largely illusory.
as for the whole" will they nerf Mobs to account for the nerf to us Players >" bah…. Must the game be handed to us on a silver platter? what is wrong with a challenge?
I dont understand what he is LOOSING with this change?In fact he will be gaining the ability to get those weaps/armors on even more characters now!
He paid for a product which no longer works. If you buy two copies of the Grenth’s helmet off the gem store to use at some point on your characters, and you used one of them but not the other because you hadn’t gotten around to making your Necromancer yet, that second Grenth’s helmet no longer functions in any meaningful way. You get nothing for your gems.
that is because the first one he Bought now has an infinite Number of uses. So if he makes 5 alts… then each of THEM Now get FREE grenth helmets…should that person now have to pay MORE Money for the 3 free grenth helmets he got?
This is actually false. They are not free uses after the patch. So in light of this the player has paid for two copies of one item. One of them is going to be available to other characters for a fee. The second item is removed. They will be removing an item the customer has already paid for and then charging them if they wish to use it in the future. Are you telling me that this doesn’t warrant a refund?
Maybe I Misunderstand the system, My understanding is, Once an item is unlocked, you get unlimited uses of it, for the price of a transmutation charge. so the only fee i can see is… the first time he transmutes the item. I may be wrong.
Secondly, if he Purchased 2 items and then has 2 characters… after the 15th the first item has unlimited uses so can be used by the second character. So he has 2 items for 2 characters. Please explain to me where " for a fee" comes from, as I see it, the Moment he transmutes it, he has unlimited uses of it. I see No other fees.
Then again I may not have all the relevant Information. Are items that are transmuted not then available account wide, to every character, an unlimited number of times?
And to answer your question :
Are you telling me that this doesn’t warrant a refund?
Yes, I am.
(edited by Nerelith.7360)
If they have that right, they never warned me they had the right to make all the changes they wish to items in the Gem Store we already paid for. I wonder what would you say if you were one of the players who spent real money on many things that will now suffer changes for the worse.
You werew warned when you agreed to the ToS, if you did Not bother to read the ToS doesn’t matter. you still agreed to the ToS when you made your account. That you Now claim you were not warned doesn’t mean you were not warned. You were, you simply didn’t bother to read the actual warning.
Second I HAVE Bought Multiple items off the gem store, and when i bought them, I got what I paid for. and I considered them good purchases.
That Anet Now changes the game makes it irrelevant ..I had good use of the items i Bought when i bought them, they change the game and suddenly the items that were character bound are now account bound…so what?
I still lost Nothing. I paid for the use of the armor skins, and I got use of the armor skins.