I transmuted a headgear item on my char, un-equipted it to do the same to another, and when I tried to re-equipt the first item I was prompted to use a transmute charge! For a item that had already been transmuted! WTF is this?
If we have to transmute everytime we change gear this wardrobe system is already a epic FAIL!!!
There is no charge to re-equip. What happened was you thought you were equipping the item, instead you were transmuting.
There are three tabs… dye is self-explanatory. Wardrobe,a dn Equopment are different and operate differently.
WARDROBE is the skin. If you try to use the wardrobe tab, to re-equip a helm, it will try to re-skin the helm you are currently wearing,. not change that helm, for another.
If you were transmuting, it sounds as though you did not change to the equipment tab, before you tried to re-equip. THAT is why it tried to charge you a charge.
I can’t find the option to turn off not seeing other languages in chat. I looked in general options and chat options.
someone posted about the chat option, but want to add that, even with it enabled(which it should be automatically).
It doesnt prevent you seeing other languages, all it does is block anyone who has their client in that language.
In other words, if I am on the American servers and am speaking on map chat in Spanish with someone else. You will see me speak Spanish. But This as it always was.
No hay ninguna clase de cambio. Siempre ha sido asi.
Ok, I Just finished the fight with High Priestess of Lyssa, and obtained the Illusions XIII trait. There have been many saying that these Events are Impossible to accomplish with mega server since there will always be people there to mess up the fight. Maybe it’s because I am on Tarnished Coast. Maybe it’s because players In there are generally more cooperative.
All I know is, all it took was some communication on map chat. " do not defend against those mobs..just wait.." a few times…. people stood around and chatted, when they weren’t avoiding and diodging and running away from mobs without engaging them. It is Not " Impossible."
I have unlocked 3 out of 5 grandmaster traits in 4 days. That hardly sounds “Impossible”. Try a different argument. This one is not compelling anymore.
FYI…Update. Just Opened the Illusions XIII by defeating the High Priestess of Lyssa. For those that say " oh it’s impossible, because with megaserver bla bla bla"
ALL it took was a Little communication on map chat… saying " to get the trait point do not defend.." until people learned the fight.
Since I got it.. and have gotten 3 of the 5 Grandmaster traits in 4 days by doing content, that kinda makes the " we cannot do them it’s impossible" argument…kind of… Not credible…at least by me that is.
(edited by Nerelith.7360)
I don’t know why we can’t just have a dialogue pop up that says “There is a Megaserver for this map, do you want to join?”
Similar to how the Overflow message worked to Travel to your home server (or guesting server), Re-enter Queue, or Leave Queue.
Kind of defeats the purpose of having a megaserver if everyone on the large population servers leaves. So No… it’s Not a good idea.
I am on Tarnished Coast, a large pop server, and I approve this change. Because even if it is an inconvenience for me….it is Good for the game as a whole, and it is great for people on low Population servers.
The game doesn’t revolve around my a**.
Or " The needs of the many outweigh the needs of the few."
The game is better than it was, not worse. Yes there are downsides, but these downsides are largely overstated.
You can’t get the wurm and tequatl. I wonder what percentage of the game’s players even care about those things. Certainly more people care about having people in dead zones. At least I’m pretty sure that’s the case.
There’s a certain type of person that does Teq and the Wurm and loves that. And if that’s all they log on for, they probably wouldnt’ stay around that long anyway.
This is best for the health of the game, over all. And yes, some demographics will be shafted. But I really do believe more people will play with and stay with the game this way than if they left Tequatl, the Wurm and the Karka Queen alone.
Spock:“… The Needs of the many….outweigh the needs of the few.”
Kirk: “… Or the One.”
I wonder why we should play at all. Just give us end level characters fully equipped with BiS gear.
So we only have to stay around in one place and get bored…LOL
I hate when people use this as a counter argument, because thats clearly not what is asked.
Levels are meaningless grind that could be replaced with meaningful progression system.
Use tutorials for tutorials, not force us to grind levels as an excuse for tutorial.
If you feel that levelling is a meaningless grind then maybe MMO’s are not the genre for you?
Just feel that disliking levelling in an MMO, is like… Buying a Horror movie, and complaining about the scary parts. “Rosemary’s Baby” would be a better movie, without the demon possession and Witch coven parts?
(edited by Nerelith.7360)
I think One of the problems is, that some recent games have gotten us accustomed to thinking that " The game begins at 80" and all the levels in between Character creation, and level 80, are just " something to slog through On the way to “The Game” "
The game begins at level 1. What you see as “grinding on the way to level 80” is " Playing the Game."
Instead of Looking at all the hurdles between level 1, and level 80, as something negative. See it as intended this is " The Game".
I am getting the impression that many players Just want to hit level 80, but really don’t like Playing. I mean… the traits are rewards for playing the game. Either you do events, or you hunt down skill points and save up cash. Saying " Hiding the traits behind content" just makes me wonder, if people do Not wish to do content….why are they even here?
When I played EverQuest One of the things I found most Interesting was that spells were not Just given to you. Some you could easilly buy at nearby merchants… others you needed to get to. ONE a level 8 pet spell for my enchantwer, I needed to go through a zone of level 30 undead that came out at night. So that meant waiting til the sun came up..then sneaking because the Mobs were still 10 levels above me.. then I had to find My way through a Mountain pass with a Lot of twists turns…dead ends..all while being attacked By random Mobs that passed by.
How Much fun was it??? years later i STILL remember it. So Just because something slows you down or Knocks you back a bit, doesn’t make it bad. Just because sometimes something is simply handed to you for 1 Gold…doesn’t mean it’s a good thing. Having to do events for traits …is a Good thing, it’s Just not desired By many because it’s harder than Just Buying an adept, master, or grandmaster tome.
Just started 2 new characters… I gotta admit, so far I am liking it.
I like to solo champs. I do it to test builds and just for something to do as being level 80 and have done just about everything there is to do without mindlessly grinding to the point of total boredom that I fall asleep at the keyboard.
Anyway, with the megaservers I can no longer do this. I try to solo a champ and some yahoo comes up and starts attacking it even when I ask them to stop. I ask in map chat for no interference and of coarse some players respect it and then you get the trolls that come just to interfere. This is really pi**ing me off. I have only been able to do 3 champs solo and it’s only cuz 90% of the gw2 population don’t know where they are. But if I try to do one like say the Champion Mark II YF-Gold in Malchor’s Leap somebody always interferes.
And for those of you that are going to troll this thread by saying stuff about loot or whatever: 1. I don’t care and 2. most these champs spawn within a few minutes of dieing. Yet I have not been able to solo any cuz of interference. If somebody interferes I disengage and watch them die and then laugh about it. I’m not going to rez them or help them at all.
These megaservers are causing all kings of lag and guilds have been split up during guild missions and constant dc’s etc.How about instead of being a complete and utter jerk, you instead kill the champ with the person who comes by, and then you wait for the champ to respawn and solo the next one? Realize this is an MMO and you are doing something that is in the open world, in a game where it was meant for people to help each other out and the design philosophy was based around that idea.
Don’t be surprised with your attitude if people start to specifically make it harder for you to solo champs.
Have to second this thought. You start telling people " I am going to solo bla bla bla…if anyone Jumps im,. I will drop back… and let you die, then NOT rez you." do not be surprised if this doesn’t draw some people to " help" you Like ants to sugar.
I like to solo champs. I do it to test builds and just for something to do as being level 80 and have done just about everything there is to do without mindlessly grinding to the point of total boredom that I fall asleep at the keyboard.
Anyway, with the megaservers I can no longer do this. I try to solo a champ and some yahoo comes up and starts attacking it even when I ask them to stop. I ask in map chat for no interference and of coarse some players respect it and then you get the trolls that come just to interfere. This is really pi**ing me off. I have only been able to do 3 champs solo and it’s only cuz 90% of the gw2 population don’t know where they are. But if I try to do one like say the Champion Mark II YF-Gold in Malchor’s Leap somebody always interferes.
And for those of you that are going to troll this thread by saying stuff about loot or whatever: 1. I don’t care and 2. most these champs spawn within a few minutes of dieing. Yet I have not been able to solo any cuz of interference. If somebody interferes I disengage and watch them die and then laugh about it. I’m not going to rez them or help them at all.
These megaservers are causing all kings of lag and guilds have been split up during guild missions and constant dc’s etc.
Here’s a thought, Go into a dungeon by yourself. Then you can solo to your heart’s content.
Sorry, Nocturnal, but I have to agree with cNcHell……..this isn’t meant to be a solo game, even though a lot of people like to try to do it that way.
Soloing champs doesn’t make it a solo game. The only fun I have in the game anymore is now gone. And I will probably be moving on cuz this game has just gotten boring and super repetitive.
I am sorry that the game has Nothing left to offer you. Maybe when something ceases to be fun or engaging the only option is to find something else to do,
Have you all seen this?
http://wiki.guildwars2.com/wiki/Trait_guide
I can’t believe what I’m seeing. I can’t believe what they’ve locked traits behind during the whole leveling process.
Multiple story modes, multiple events around the world, multiple world events (some that have no schedule such as the fire shaman and dredge commissar) all the temples and the best:
Complete the Obsidian Sanctum jumping puzzle.
You have got to be kitten kidding me ANet devs.
I am not a casual player or a solo player but I find that list terrible. Personal character progression should NOT be locked behind unsoloable things!
And seriously: how on earth are we supposed to know when these events are up considering the megaservers and the removal of API?? Most maps I’ve been mapping into in Orr have had all temples and Arah open. How am I supposed to know my server is making a Balthazar attempt when I’m no longer being put on maps with primarily my server?
I’m sorry that this is worded so strongly, but this is just an absolute mess and I honestly can’t believe how you thought this would be good for the majority of your players. Yes, people enjoyed skill hunting in GW1 but it could all be done solo. That’s the type of system you should have emulated and put in place: personal skill challenges that could be done whenever the player chose to do so.
I suppose maybe this is yet another push for players to use up their gold in order to try to make them buy gems and convert to gold and completely drain them of skill points.
What is wrong with simply doing the events you feel like doing because it is things you enjoy doing anyway? And paying Gold + skill points for the things you don’t?
PS: Unless you are a completionist as I am, do you need EVERY Trait? My understanding is, that many people look up a Build, and stick with that, maybe there are some options..but Mostly stick to the same Build , so 80 % of their game play can be summed up to a few traits, not ALL traits.
Most people also do either " Look at ALL the events you need to do to get ALL the traits OMG this is HORRIBLE!" or do " Look at How expensive this is if you buy ALL these traits with Gold + Skillpoints …This is HORRIBLE!"
As I see it, Most people will NOT take EVERY trait. Most people will do SOME events because it’s doing things they enjoy anyway, or consider worth the effort for the trait they get, and ,… Most people will use cash + Skillpoints to buy those traits they feel they want..but don’t feel like doing the content to unlock.
It’s only when you go to ALL EXTREMES that it seems Horrible. But come on…How many people will take ALL TRAITS and either ONLY Pay for ALL of them with cash…. One extreme, or… ONLY Unlock ALL traits with content…. the other???
(edited by Nerelith.7360)
What the hell is this? To unlock a minor trait I have to get a zone to 100% completion???!!! This is complete kitten!
Which trait is this?
I agree that sounds, in general, way to high requirement for a trait. The new ones are simple “do x content” not a whole map’s worth.
Wrong. See http://wiki.guildwars2.com/wiki/Trait_guide
According to that, the following traits require 100% completion of the given area (traits for each profession have identical requirements). Zone levels are as shown. Please note: these are so-called adept traits in every case, that even under the new system you could in principle use at level 36.
Line 1, trait V: Blazeridge Steppes (40-50)
Line 2, trait IV: Lornar’s Pass (30-40)
Line 2, trait V: Bloodtide Coast (45-55)
Line 2, trait VI: Fireheart Rise (60-70)Line 3, trait V: Fields of Ruin (30-40)
Line 3, trait VI: Iron Marches (50-60)Line 4, trait IV: Harathi Hinterlands (35-45)
Line 4, trait V: Timberline Falls (50-60)
Line 4, trait VI: Mount Maelstrom (60-70)Line 5, trait IV: Dredgehaunt Cliffs (40-50)
Line 5, trait V: Sparkfly Fen (55-65)
Line 5, trait VI: Frostgorge Sound (70-80)It’s fairly clear that most people aren’t going to be able to unlock many of those at any point close to when they supposedly become available.
Sounds Like they don’t want people to simply do the champion train In different zones from 1 til 80. I mean you’ll have the level….but not the traits. Have to wait and see How effective this is.
My Opinion on the current trait system. I think all in all it’s a good one.
…..snip….
PPS I hear a LOT of players talk about how they do Not like " grinding". I remember playing MMO’s before WoW was released. And back then there was a totally different meaning to the term “grind”. Let’s just say that what many new players call grinding… back then was called…. playing.
It seems many players that play MMO’s want it handed to them on a platter and do not really like playing.
try it. go and actually play an alt and tell me it feels better than it used to feel to level.
enjoy having to wait 30 levels to refine your style, and once you hit 30, you only have the equivalent build you used to have at 15.
See how much you enjoy having traits in zones that are 10 levels higher than you are, as your goals.i get the feeling you are focusing too much on the number conversion of 1 per five levels, and not the real thing people are complaining about, the push back of build refinement by 20 levels and the poorly designed quests to get them.
You know you have a good point. Now let me ask you this. if I level a character …starting tonight or tomorrow to level 80, and still say the same thing I am saying now… what will your responce be then?
I have a feeling even after i do this, if I should still say " I love these changes" you will simply come up with a reason to invalidate my opinion.
So please, Go on record. What will be proven to you, if I start a level 1 character. And get her to level 80, Under the new system, if My opinion remains unchanged?
i will try to analyze what you liked, and disliked, and figure how to improve the system for all. I mean if its really fun, its all good. But i started up a charachter, and i quickly was like, hmm feels like this will be a lot better if autolevel to 30 then do it.
but hey, screw it, ill play with you if you want. Lets travel the road to hel together
Im dont have an agenda or a team here, i am looking at the game overall, and how it is for new players and alt players. I have 8 professions of every class i dont have to level a lowbie ever again, so its more about other players experience for me.
Sounds too Much like " I will reserve the right to disqualify your experience, and invalidate your opinion." No thanks. Tell you what though, make your level 1 Character On tarnished coast, we will level and experience the new changes together.
Ive been running world boss trains every night for nearly 2 years now. Normally if planned correctly and depending on whether or not the events are not BUGGED…We can tag every world boss and temple within 2.5-3 hours time. I call events not just to my guild but everyone on SoS server in mapchat along with 2 other guild leaders. It was the quickest and most fun way to make gold in this game. Now ….it takes 4 hours to tag only half of the bosses we used to do making it MUCH less efficient not to mention having to stand around and wait forever for next event to spawn. It was a great way to get the community directly involved and give us PVE guild leaders/commanders something more productive to do other than WvW. Now in order to get all of the world train bosses its not a matter of a quick 2.5 hour run and nearly NO waiting time between events. We would have to sit around for nearly 9 hours in order to achieve the same goal. I speak for myself and EVERY other major PVE guild leader and active player on SoS when I say you guys really screwed up on this one. You are about to lose some of your most active and loyal players many of which have been leading the local PVE community through events since nearly the release of the game. My thinking is ….much longer spawn time between major world bosses=much less rares and ectos flooding the market which means more people buying up gems from your store because they can no longer farm gold as efficiently. SO …are you going to listen to the community and make this right ? Or watch some of the most active players and guilds walk away from the game over night? -Metle
When a game takes a turn that developers do not like. When a large portion of the playerbase gets used to a playstyle that the devs would look at and say to themselves." This is Not what we intended." And when the reduction of that Playstyle affects the economy in a way that many consider a negative. it is difficult to please everyone, and it is difficult to make a change that has zero negative consequences to someone, or even many, or one can say most of the playerbase.
Let me Pull a Hypothetical. Let’s say that there is a part of the game that operates in ways the devs don’t want because it affects the game as a whole In a way they " do not like." define that anyway you wish, Just remember the Devs are GOD.
Now before they do a thing, a large portion sees that it rewards them Out of proportion to time Invested, or skill used.
Now if the devs stay true to their vision and nerf it it is OBVIOUS what the results will be.
Many players will be upset. And the economy will be disturbed. In what way?? Well, only time will tell, even economic experts disagree, and some argue from bias, based on personal preferance.
No decision will please everybody. And some decisions may displease or adversely affect MOST players,… And the economy.
That this will happen is Not an argument for a reversion to the old system of play. WE need to adapt.
The Devs need to stay true to their vision, and hope it has an audience.
My Opinion on the current trait system. I think all in all it’s a good one. I know I am a member of the minority. I’ll try to explain my personal feelings about the points as I see them.
Instead of levelling 1 trait point per level,… and ending up with 70 points by level 80, I only get 14 points by level 80, each representing 5 or 6 old Points.
Some say that not having 1 trait point per level that gave them + 10 power or + 10 precision or + 1 % to shatter recharge , ( fill in your classes whatever measurement here)…. means that you do Not feel progression.
Personally…I never felt any progression. Since it was given to me at 10 points per level…level…after lever……after level….. all I saw was killing tougher mobs supposedly..see since I never tried to kill a level 80 karka, with a level 30 character I really never new how Powerful the karka was..or how much more Powerful, My level 80 character is over my level 30.
I can see the idea that each trait point represents 50 or 60 power. or + 5% or + 6 % to recharge rate etc… I can see the dev contention that this WILL lead to players actually feeling that progression.
when you get that 1 Point, and instantly have an extra + 50 power….. you will see it when you tackle that Mob that was level 34… and you 34…now you 35… and having + 50 Power, you will feel the difference.
It’s staggered but it is there, The Old system…. it wasn’t.
PS Sometimes What is best for a game, and what will make a player experience more fun…is counter-intuitive. The Mind says " this will make things harder for me therefore it’s bad." when in fact it will make things more challenging.
Sometimes More challenging makes something more fun, and makes achievements more meaningful, and therefore More memorable. It’s Like reading a drama…. or More appropriate…a HERO legend. That is who we are supposed to be In RPG’s a hero.
Anything that makes our achievements meaningful is good. Anything that ads challenge does this. Anything that makes any part of the game a cake walk, doesn’t.
PPS I hear a LOT of players talk about how they do Not like " grinding". I remember playing MMO’s before WoW was released. And back then there was a totally different meaning to the term “grind”. Let’s just say that what many new players call grinding… back then was called…. playing.
It seems many players that play MMO’s want it handed to them on a platter and do not really like playing.
try it. go and actually play an alt and tell me it feels better than it used to feel to level.
enjoy having to wait 30 levels to refine your style, and once you hit 30, you only have the equivalent build you used to have at 15.
See how much you enjoy having traits in zones that are 10 levels higher than you are, as your goals.i get the feeling you are focusing too much on the number conversion of 1 per five levels, and not the real thing people are complaining about, the push back of build refinement by 20 levels and the poorly designed quests to get them.
You know you have a good point. Now let me ask you this. if I level a character …starting tonight or tomorrow to level 80, and still say the same thing I am saying now… what will your responce be then?
I have a feeling even after i do this, if I should still say " I love these changes" you will simply come up with a reason to invalidate my opinion.
So please, Go on record. What will be proven to you, if I start a level 1 character. And get her to level 80, Under the new system, if My opinion remains unchanged?
My Opinion on the current trait system. I think all in all it’s a good one. I know I am a member of the minority. I’ll try to explain my personal feelings about the points as I see them.
Instead of levelling 1 trait point per level,… and ending up with 70 points by level 80, I only get 14 points by level 80, each representing 5 or 6 old Points.
Some say that not having 1 trait point per level that gave them + 10 power or + 10 precision or + 1 % to shatter recharge , ( fill in your classes whatever measurement here)…. means that you do Not feel progression.
Personally…I never felt any progression. Since it was given to me at 10 points per level…level…after lever……after level….. all I saw was killing tougher mobs supposedly..see since I never tried to kill a level 80 karka, with a level 30 character I really never new how Powerful the karka was..or how much more Powerful, My level 80 character is over my level 30.
I can see the idea that each trait point represents 50 or 60 power. or + 5% or + 6 % to recharge rate etc… I can see the dev contention that this WILL lead to players actually feeling that progression.
when you get that 1 Point, and instantly have an extra + 50 power….. you will see it when you tackle that Mob that was level 34… and you 34…now you 35… and having + 50 Power, you will feel the difference.
It’s staggered but it is there, The Old system…. it wasn’t.
PS Sometimes What is best for a game, and what will make a player experience more fun…is counter-intuitive. The Mind says " this will make things harder for me therefore it’s bad." when in fact it will make things more challenging.
Sometimes More challenging makes something more fun, and makes achievements more meaningful, and therefore More memorable. It’s Like reading a drama…. or More appropriate…a HERO legend. That is who we are supposed to be In RPG’s a hero.
Anything that makes our achievements meaningful is good. Anything that ads challenge does this. Anything that makes any part of the game a cake walk, doesn’t.
PPS I hear a LOT of players talk about how they do Not like " grinding". I remember playing MMO’s before WoW was released. And back then there was a totally different meaning to the term “grind”. Let’s just say that what many new players call grinding… back then was called…. playing.
It seems many players that play MMO’s want it handed to them on a platter and do not really like playing.
(edited by Nerelith.7360)
Got to do Karka Queen for one of them…can’t be much more lame than that…
Karka Queen is easy. Did her on 2 alts in 2 days.
Even though i prefer lesser numbers on my trait window, I’m not a fan of the new trait system either, and i find it rather weird and unnecessary to have to start unlocking them from level 30. I simply don’t see the point. As for having to buy or “hunt” the major ones? That’s simply ridiculous.
The game simply has too many levels to begin with. It used to be a struggle even with an instant level 20 experience scroll to get stuff going.. Now, it’s a struggle until level 66, and then your character gets a whack of power! 2 trait points (A.K.A 10 with the old system), as if he’s been thrown into the air using a Charr cow catapult! (I Believe i can fly!!).
I had the chance to play the game a tad with a non level 80 character (Mesmer), and to Anet’s defense, the map felt a tad easier to battle around (No, i wasn’t in Queensdale, i was playing Timberline Falls). So i suspect the “nerf” of the creatures exists.
Either way, starting to earn traits from lower levels like we used to, would be a nice idea. And of course, keep the ones prior to the XIII ones unlocked even for the new players, they won’t be happy to have to buy them to be effective.
I’m not happy to have to buy the new ones either, but that’s a whole different story, as i won’t miss what i never had.
Everyone says How " expensive" it is to pay for the manuals. The issue is… the game needs a Gold sink or players will just have gobs and gobs and gobs of Money. I Know that sounds Like a good thing, but in an MMO it’s Not a good thing.
You need to take Money out of the game, as well as put money IN.
Yes you pay for a Manual to unlock a trait. But after it’s unlocked you can respecc free…at will… anywhere, at any time, as Long as you are out of combat.
For me…. this alone is worth paying for the Unlocked traits once.
As for grandmaster Traits, it is fun to have the option to unlock them without having to pay for them, by playing the game.
Looks like people will be moving back to tera, warcraft, or ESO now! Good job Anet!
Any players that would leave when the play in general is improved, and only give the new system 2 days… before packing their bags and going back…I will not miss.
You guys complain too much
+ 100
I have a level 22 character, who i’d unlocked the first tier of traits using a manual. I’d spent at least 5 traits. Now it’s greyed out and says it won’t unlock till level 30. So I’ve lost everything that was there.
I’m sure I read somewhere that characters who had unlocked traits would not be affected, and only new characters would have to wait till they reached level 30?
You read wrong. ALL the traits are unlocked for old players created before the patch. BUT all that means is, you do not have to pay for the traits at the Traits vendor. ALL have to wait til level 30 to accrue trait points.
The difference is, that OLD players will have immediate access to traits once they start accruing trait points… NEW characters need to pay for the manuals.
Why break something that was working so well and turn it into a complex 20 clicks setup just to customize your hero’s traits.
That’s also forcing people to build external trait calculators to deal with the mess in the UI.
Product wise, I don’t understand the change, one of the major features in an RPG game is to allow the hero to open up new abilities while leveling up, if these traits open at level 80 after the hero finsihed leveling up, what’s the point?
Because NO other MMO in History, ever had skills unavailable until you hit the cap level?
I managed to get the Karka Queen on two alts in two days. That doesn’t sound impossible to me at all, since I did it 2 out of 2 times. Once with a mesmer, and once with a thief.
So maybe if instead of assuming " it’s impossible." you re-evaluate your gameplay you may have better luck.
One quite large fact you’re missing: the karka queen is a scheduled world boss. Temple events and Arah gates are not.
So I’m afraid your post isn’t at all helpful.
So you wait around for a few hours, big flippin whoop, I am sure there is enough to keep you occupied….in Orr. Sorry, but I don’t think it is useless at all, you said they were " almost impossible." I am saying they aren’t. besides there are many options for unlocking traits. if you cannot do the events, just break open the piggy bank, and use your gold and skill points.
And having to unlock them via events wouldn’t be so bad if the grandmaster trait events weren’t nearly impossible to do for most,
…
Waiting around for something to respawn and that might even be impossible to get on certain servers, just to get a trait, is just disgusting.
I managed to get the Karka Queen on two alts in two days. That doesn’t sound impossible to me at all, since I did it 2 out of 2 times. Once with a mesmer, and once with a thief.
So maybe if instead of assuming " it’s impossible." you re-evaluate your gameplay you may have better luck.
Literally everyone on here thinks the push back of traits to 30 is a bad idea. No matter what everyone thinks of the new traits, their acquisition, the challenges, the costs, the balance, the bugs….everyone hate the push back to 30. I’d really love a dev response because simply saying “we want to make progression for new players easier and simpler” is not holding water for me. Or any of us apparently. Heck, even new players are more confused now since they’re logging on and have a mere fraction of what they did before.
I don’t hate the Pushback, in fact I think it’s an awesome idea Myself. I just wish they had launched it Like this from the get go. Trust me if they had , No one would be caring because it would Just be " the way the game is." Not." a nerf!!!"
I have to admit, I love the new Boss schedule. I needed The Karka Queen for the Trait Unlock. And got it on two alts in two days. Not bad at all. Gonna help the wife get it later. I got a chest each time, which is decent. Do I need another chest within 24 hours? No… as I see it there are only a few reasons I would repeat a world boss within a given day, and that is primarilly to help friends that need it, that weree not around when I got it.
See The way I see it, if My motivation is to help friends, I don’t need another chest. And since I play games for fun… sometimes I only do it for the fun of it.
Some MMO players treat this like another job. I really miss the days when people played MMO’s because they were games…. for fun.
I do Not support Third party add-ons for Gw2. Although being able to customize the UI is a Nice thought.
Well kudos to you for not caring.
Let me try again!
That wasn’t the original point.
ITS ABOUT THE DEVALUE OF THE ITEM.
Please read.
You’re assuming ANYONE put value on a Fractal backpiece. You did because you wanted the stats and liked the skin. You still have them. Once again, you have lost nothing. You have exactly what you paid for.
Good luck trying to get that refund.
So if you go into a store and they sell, for example, 6 gem cards totaling 5,000 gems for £50, you then go to same store about 2 weeks later to find out they are selling the exact same amount but for £10 how do you think he has lost out?
The dual legendaries I really don’t care about, they are for convenience. But as someone with multiple ascended backpieces of the same, I made because my other toons didn’t have access to it and now they do, therefore, I have wasted those ectos and powerful bloods etc… to make the backpiece.
Overall, he wasted his mats creating multiple ascended pieces because his alts didn’t have them and people are throwing around the ego-booster card like it actually means something. Forgive me if min/maxers are hard done by.
Thanks dakota. I don’t think people are fully reading this thread.
What you gained was use of those Items before they were made account bound which you obviously felt at the time were worth the effort. As it stands ONLY people that did the grind will have those items.
How would I feel if I saw the same item i paid 50 for… selling for 10?
I would ask " were they worth it for me at 50? yes they were or I would Not have made the purchase. Am I mad that others can now buy it for 10? No, because I derive no pain from the opportunities afforded others that I did not benefit from myself."
Do I try to convince anyone I am entitled to a refund? No… because hey that’s Life.
But I learn. THIS merchant MAY take something I pay dearly for, and In time…reduce the price. So I can pay Huge NOW, to have it while No one else does…. or I can wait til the price drops…and get it with everyone else.
See? you lost nothing.
lol, this has to be a troll thread.
Even if you have twenty of the things legit, you can only equip one at a time.
What? Obviously? That response made no sense.
If you guys are fully reading this, eternal grace pretty much summed it up. Creating the fully upgraded back is purely cosmetic so I wasted a lot of time and gold doing that for 4 characters when I could’ve stopped at 3rd upgrade and just skinned them.
Basically DaMi also summed it up well. Many got shafted and even more made out well.
Thank you.
What you gained was having those skins before the 15th. You had use of them before anyone else did. The thing is… at the time you thought it was a good use of your time and resources.
Before the automobile was created a LOT of people thought it would be a great idea to know how to operate Horse drawn waggons. After that not so Much….
My point is…Things Change all the time. it is NOT Anet’s job to keep the game in a way we like. it is OUR responsibility if we wish to continue playing to adapt to what Anet does to the game.
Many people have complained." This ruined my playstyle."
All I can say is… when a game changes In a way that ruins your playstyle… the thing to do is either:
1. Find a new playstyle. ( what I did.)
or
2. Play something else.
It’s not possible for me to do other paths. Why? Because PvE is so bad before the patch and worse now!
I tried Arrah P1 once, wiped on trash at the door over and over because of bad group, never again ty. And all I ever see is dummies selling paths for gold. They should be banned for that.
I do ot see why they need to restrict chests per day, that is the lamest dumbest idea ever.
sounds Like maybe if your gameplay improves you will probably do better.
This will Not be " Boring for newer players." since they have no idea what came before. To them it will just be " the game as it is." I know that as someone that experienced trait points from 11 on. This may seem like a global nerf. Because it is.
But I think it is called for. The game was a cake walk before. I hear talk from Players to have level 11 to 30 Mobs weakened.
Fact if anything those Mobs need to be strengthened.
So new players get a More challenging game, and we need to adapt to it. Not a bad thing overall.
I don’t know ANY MMO games that don’t use a form of leveling as a way of progression. Not one.
There are games that have no levelling. But those are primarilly action games, and FPS… etc. The MMO that takes levelling out of it’s experience ceases to be an MMO…
well said.
Now with the recent bad trait system update, the game focus more and more on endgame.
When Anet stated “Endgame starts at level 1”
We know that statement isnt true, especially now after recent update.
People already pointed out how levels have been pointless grinds before, due to the scaling system.There was really no point of having a leveling system.
Now with the recent change, the Leveling reward has greatly been reduced to the point that it once again support the suggestion of getting rid of the Leveling all together.
Just start everybody off at level 80 in whatever starter zone their race is, and let them make their own journey from there. Fully Horizontal progression, with no useless leveling and zone levels in our face anymore.
Give us full trait points from start, but unlock new traits by doing task. No longer grind trait points.
Same for unlocking new skills. Add new skills in the game world and players discover them by playing in the world.Let us make our own journey instead of developers forcing a journey of their own on us with the leveling/zone levels system.
Please get rid of CHARACTER LEVELS!!!
This sounds a lot Like what made WoW the game it is. “The game begins at 80.” You know I have played many games since EverQuest, and I never heard " The Game begins at 80." til i played WoW.
Before then levels came slow. It took it’s time getting to level cap. level cap was a memorable accomplishment because it took a long time In coming. Today’s players would consider it a" grind".
As I see it the devs may want to slow down the levelling with that in mind. I will be the first to admit, I would love for the game to be slower still from 1 til 80.
I do understand why many players that had their main exposure to MMO’s as WoW, and WoW clones may not Like a slower levelling game.
I guess Like many things,….I can appreciate when slower is good.
The problems that are most apparent with levels on this game:
1) universal experience. makes no kitten sense for me to be making blueberry cookies, cheeseburgers, and stare off at the landscape yet suddenly become more effective in combat.
2) level cap isn’t an achievement of any sort, it’s just a standard.
3) you can bypass levels with scrolls…
Thank you so much for Proving my point.
…
While I support this patch, when they changed the way traits worked they should have reworked the power of the monsters in the 1-30 level range.
Edit : Or simply up the damage of all weapons in the lower levels. …
It needs work at the lower levels… and fast.
Unless One of the things they hoped to accomplish, was place speed bumps on the 11-30 experience?
Maybe they felt that some players needed more time actually learnimng to use their weapon skills without the complications that trait points add, and one way to do that is make mobs tougher..and take away traits?
It doesn’t make sense to weaken the 11- 30 mobs, they were a cake walk before…now… a Little less so…fact they can be made a Bit tougher to be honest.
OR From a Hilly Hike to a Climb Up a Sheer Cliff
I have played Guild Wars since Autumn of 2005. I have played Guild Wars 2 since Beta Weekend 2. I have twelve alts, three of which began their lives in the headstart period. Let’s get that out of the way.
Outside of a few of them, I play mostly casually. I like to take my time and enjoy the sights and sounds and smells of Tyria. I have games that I have not yet beaten, DOZENS, because I adore getting immersed and lost in them. GW2 is devilish because it has tickled that fancy of mine.
That said, I came into the patch with a wide open mind. A lot of changes were coming and the fundamentals of the game would be changed for good. I welcomed the wardrobe, the dye consolidation, and the megaserver. If nothing else, towns are a lot livelier now. I adore seeing the world alive with players.
But here is the rub—traits. Before the patch, progression was very gradual, but it was there. Every level you’d have a shiny new trait point to assign to a line of your choosing. You’d incrementally increase your basic stats and work towards minor and major traits as a greater goal. What is missing now is that incremental increase that kept you focused or gave you the idea to try something else.
In my opinion, there was absolutely zero reason to disembowel the trait progression as it was. All it did was turn levels 11-30 into flyover country and greatly inhibited the capabilities of younger characters to make their way through the wilds of Tyria. I was overjoyed when I was finally able to unlock my first major trait on my mesmer, because her burdens became that much easier to shoulder. That was at level 20. Now, at level 32, a single minor trait is all she can afford, and her efficacy is that much reduced. Trash mobs may be cannon fodder now, but taking boss veterans and larger enemies has become a kitten exhausting battle of attrition. I was just starting to love my mesmer, but if the next 58 levels are going to be like this, one can hardly blame me for wanting to just hang up the pink butterflies and make the curtain call.
Life has certainly improved for my veteran characters. But the experience of newer characters has been severely impacted by the removal of gradual progression, the engagement of experimenting with builds in early levels, and the ability to take on challenges in the mid-level ranges.
ANet, you have either inadvertently or by design turned GW2 into one of those games where the endgame (which many argue doesn’t even exist) IS the game. You have turned my hikes into chores, where leveling was previously a joyous little race where little victories gave way to meeting goals and eagerly trying out that combination of traits that you had been eyeing for so long. I implore you, please, please consider reverting to the old 70 point system, at least for PvE. (The new system works extremely well in PvP, kudos to that.)
Your players and new players are not too dumb to comprehend 70 trait points, I promise.
I actually Like the new trait system. I see it as a way of making the 11 to 30 experience less of a cake walk, that this was before the new traits.
As to the " players are not too dumb to comprehend 70 trait points, I promise" you cannot promise anything, unless you have the numbers. And we KNOW Anet has the numbers to prove their contentions….
if a player has 13 points in one trait line, and 17 In another… ummm… Not wanting to call them dumb as you do. But maybe …less Understanding of the benefits of major traits Over just having points all over the place would be better way to put it.
The thing is, with certain…short-cuts that belong on other threads and will not be mentioned here…. Some players go from 1 til 30 thinking they know what they are doing, when they are… Not as Knowledgeable as they believe.
So maybe an extended period without traits is a good time to actually learn their skills? Now that many of those short-cuts that allow a Player to level without actually learning skills, Might be a good idea.
I say give it time, and see :-)
Thank you eternal! I feel the same. Abyss x3, celestial x5.
I don’t think there should be a way to tell between real vs. “fake” items, but I do feel like I should be compensated for what I put my effort into for now essentially nothing. 250ectos for a skin that I already had now suddenly doesn’t matter. And 2 abyss dyes is not the same as an abyss and unidentified dye; sorry ANet, but that’s not much of a compensation.
Let me clue you In, it did not matter before. Some people think that the rest of us, spend a LOT of time wondering." did he earn that back piece or is it a skin?"
me I don’t care. All I care about is… “Am I doing My best to take care of my Place In a group?” As I would Hope would be YOUR main concern. Not whether a flipping back piece is real, or not.
Nerelith, please read the whole discussion. I am not concerned whether or not your back is real. Its the depreciation for the hard work it takes to get that skin multiple times I feel for MYSELF.
When xyz is created in an influx, the value of xyz goes down. In one’s own feeling.
And guess what, the next time you see a character in a party that has a full set of ascended gear double legendaries blah blah and you think to yourself even for a split second, are all those even real, don’t say I didn’t say so.
Not that it’s my priority, but it will cross your mind.
LOL
Let me try again. When I see someone In " full ascended and double legendaries" I really do not give it a second’s thought, because I don’t care abouyt How much BLING someone needs to make themselves feel Like that proves anything to anyone about anything.
A player in " full ascended and dual legendaries" doesn’t mean they can handle their place In a dungeon group…etc…. their play skill can be determined by how they play…not how they look.
As I said. No one really gives a kitten whether that fullascended is a skin or real. Except for the people that needto see it On themselves, and that then they feel that says something about their skill.
Trust me it doesn’t. I for one, don’t care what someone else is wearing. it tells me absolute zero about their skill. And that isn’t new. Since that is where it was before. It told me Nothing about their skill before, it tells me Nothing about their skill now.
PS Visual Bling is something that I never thought about before. And hate to burst your bubble. You are wrong. It never crossed my mind before. it doesn’t cross my mind now, and it never will.
Thank you eternal! I feel the same. Abyss x3, celestial x5.
I don’t think there should be a way to tell between real vs. “fake” items, but I do feel like I should be compensated for what I put my effort into for now essentially nothing. 250ectos for a skin that I already had now suddenly doesn’t matter. And 2 abyss dyes is not the same as an abyss and unidentified dye; sorry ANet, but that’s not much of a compensation.
Let me clue you In, it did not matter before. Some people think that the rest of us, spend a LOT of time wondering." did he earn that back piece or is it a skin?"
me I don’t care. All I care about is… “Am I doing My best to take care of my Place In a group?” As I would Hope would be YOUR main concern. Not whether a flipping back piece is real, or not.
Fractal backs x4. It was a lot of grind and gold. Now anyone with 1 back can have the skin across all their characters. I’m having fun looking at my “dual” wielding legendaries but at the same time can’t seem to stop thinking about all those who grinded for their gear only now left to wonder who really did and didn’t do what. Mixed emotions.
Why do you care?
Actually we think about changing to Teso (And i really don’t like that game, but hey…you can do Rp there^^)
If a patch keeps you from roleplaying you’re doing it wrong.
I used to roleplay when MMO’s were a graph paper, a pencil, and funny shaped dice. :-)
Cannot really play more, since I love the game already. I will be Playing as Much, but Now i will be doing More.
As to those crying about the precision nerf, and the champ loot box nerf…. How it " got rid of My playstyle."
Anet never promised you, that once you got a " Playstyle" none of it’s changes to the game… was gonna affect it. If your playstyle was affected by developers nerfing something…chances are… they did not consider your playstyle…" playing the game as intended."
That basically means… get a new playstyle.
They care about players playing dungeons and working together to earn loot, but not the bots constantly manipulating market prices on the black lion trading co. Of course that consolidates the wealth amongst a few players and keeps the demand for gold high, so they wouldn’t have a complaint.
On top of this they make you pay for each trait you unlock, up to 3 gold for the newer ones. Now we get 40 levels of grinding before we can diversify our characters like in every other poorly designed mmo. I’m sure some players will buy armor boosters from the gem store to make up for the nerf everything got.
I’m going to stop playing out of protest. I loved this game, I purchased gems and leveled multiple characters. I want to have faith in the developers, but this update is too greedy.
I’ll keep checking and will return if they fix this, but for now I’m on the look for a new game to play.
Can I have your gold?
A slightly more difficult open world content? Outrageous. ;D
OMG it might be a good idea to actually wear…toughness gear…or…Vitality…. The Six Forbid.
Or you know, not be forced to wear gear that doesn’t fit how you’re building yourself? Hmmmm… I wondeeerrr.. I thought ANET said “Play the game how you want”. Not “Play the game how WE want or anyone ELSE wants”.
You’re really going to complain about adding 1 or 2 pieces of gear to help yourself survive?
They also said the enemies would be EASIER to deal with.. as in, not take as long to kill… stated on the forums by a Dev… I love how you’re basically telling me I should give up how I wish to play my character, and ignoring the fact that we were told one thing, and now, they just stopped caring or telling the truth.
That’s a pretty overly dramatic way to twist what I just said.
Maybe it’s a bug?
Seriously, it’s a new patch on day 1.
Quit complaining about insignifcant crap. They have a thread you can post feedback and suggestions in. I suggest actually making it constructive, instead of just a rant.
Instead of having a fit, maybe try posting there for some help?
Just my two cents.
Know what I find funny? I was telling the Mrs that " watch there are already people crying and complaining about something."
She said “you are right…. read.”
A slightly more difficult open world content? Outrageous. ;D
OMG it might be a good idea to actually wear…toughness gear…or…Vitality…. The Six Forbid.
Same reason the frost gorge train was nerfed, Anet wants you buying gold with your credit card, not earning it in-game.
Yea, that’s not gonna happen anymore I’m not spending anymore money on the game, so I say goodbye.
Can I have your stuff?
I have one question for ANet… since it seems the devs are pushing everyone to TP flipping as the ONLY real source of in-game cash, who exactly is going to be out in the world actually collecting the stuff to sell?
Me… Playing the game as Intended.
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
So then enlighten us oh mighty savior?
And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation (I think not, which means the disappearance of said champ farms isn’t bad either) Or am i wrong?It’s bad for his wallet.
I don’t, nor have I ever, champ train farmed. It has nothing to do with “my wallet”.
Again, in an economy where money is created at will (each looted item or amount of coin is brand new to the world and therefore wealth is actively created) will never experience anything but inflation when combined with a supply/demand based market. Trying to argue otherwise displays a complete ignorance of the most basic of economics
You forgot the other end of the equation…Gold sinks. If yoiu ciut down on created wealth by nerfing loot bags, and Increase the gold sinks from things Like… Buying Traits .. then you get closer to a balance where Inflation can be reduced.
Doesn’t affect the prices of consumer goods and therefore doesn’t affect inflation.
Listen, if you like the update simply because of a biased grudge against champ train farming, fine. But don’t try to argue that this change is somehow economically prudent.
Look I never took economics so I cannot argue with as Much confidence as you, but…
If people have LESS Gold In their Pockets… and the number of consumer goods remains stable… then sellers need to Lower prices to compete for less Money in circulation.
MORE Money in the Pockets of Players chasing a stable consumer supply = higher prices.
or am I mistaken?