ok lets drop some stadistics…
lets ask anet to place x/y where x is adapted rangers and y is the total amount of rangers… lets see that %. I don’t think that resutl will back up your statement.
How about when x = good rangers and y = total amount of rangers. I would bet I am right that the number of good players who play ranger is very close to the number who use Sword.
It was quite clever. If you wanted to be in the leaderboard by clearing 50, you’d have to pay for the agony. So a free goldsink for the ones that desperately wanted to have their name on a pointless leaderboard.
Correction: a non-existent pointless leaderboard.
Who will bet against me that Fractal Weapon boxes will mysteriously start dropping after this patch, and the leaderboard will suddenly go live? And they will say “those boxes were always in the game” and “the leaderboard needed time to gather data before going live” but it will be clear to everyone that they simply couldn’t ship those features by the deadline and they slipped them in later with no comment to avoid embarrassment.
A whole year into the game kinda shows that players won’t adapt to ANet rules where melee is king so its probably about time for ANet to start rethinking their balance and maybe increase the damage of some range classes (while adding some new challenges at range distance to increase the risk accordingly).
Who says? Every good ranger I am aware of has “adapted to Anet rules” and uses a Sword/X weaponset. The only people who still insist on using bows are bads who wouldn’t change what they do to save their own lives.
but since you’re insisting on having banners etc up (which I still don’t agree with) I don’t see a reason to. Good luck if you carry on with the tests assuming buffs up, but count me out.
Why wouldn’t you assume banners and fury? Are you trying to find the best build dps for Dungeons and Fractals or the best open world solo roaming dps build? There is a definite difference in gear choices and traits depending on your goal. If your goal is a team build, testing with the same buffs you’ll have in a team setting is the only rational way to get a realistic comparison.
In the item codes, there are no infusion slots in ascended armor. No need to pearl clutch over it.
Patiently awaiting a dev response to any of these issues, especially the rewards.
Good job, Gandalf.
This is a PvE thread. This was my mistake. I posted my WVW builds. When I said its my meta not the meta, what I am saying it is the build that I run about 99% of the time I was not saying this is the build all warriors run. So learn to read.
You misread the thread. You misdefined, and continue to misdefine, the word ‘meta.’ You tell me to “learn to read.” There is a joke in there about a pot calling a kettle black, but in that allegory, the pot and the kettle are both black. In this case, you’re functionally illiterate, and I am not.
Go figure a group full of mostly warriors… But don’t worry the devs insist that non-heavies bring a lot to the table too… as long as you don’t mind losing.
Go figure someone who thinks 200 armor makes any difference.
I said my meta not the meta.
I have no idea what this means? You have a one person meta? Do you know what “meta” means in this context?
I crit for 40k in PvE in 100b so tell me how that’s trash in PvE? Learn to read.
I’ve crit the Mage Crusher for 83,334 with 30/25/0/0/15 so 40k sounds pretty bad, does it not?
The other things im not too bothered about as long as they get addressed eventually.
Honestly the lack of fractal weapon boxes is the big killer for me. Those were the one reason that gave real purpose for doing fractals every day. Without those boxes, there is the same incentive to do fractals every day as there was before the patch, which is to say, not very much.
Much of our VOIP chat was like, “well this sucks, but at least we are going to have fractal weapon boxes to make up for it.” Without them, you are pared down to, “well this sucks.”
Molten Boss Fractal
• After killing the Berserker, the Firestorm can jump outside of the circle and land in an unhittable spot. This wouldn’t be a problem as you can run to the other side of the circle and he will come closer and become hittable. Unfortunately he usually draws aggro on one of the two mostly useless npc and he will simply shoot at the npc from range for several minutes until it finally dies. Again, the useless NPC create an aggravation and unnecessarily extend the duration of the fight. Not game breaking, but just annoying. Solution: since the npc don’t contribute to your success, just make the bosses ignore them.
Solid Ocean Fractal
• Killing the tentacles no longer damages the Jade Maw. I understand completely that they want to make encounter about the crystal mechanic, but killing the tentacles to speed up the encounter rewarded playskill and made the fight more interesting and interactive. This is a change for the worse.
• The camera zoom has been severely limited and makes it much more difficult to see the skull symbol above your head. I don’t understand the motivation for tweaking the camera here as it was working perfectly fine previously and no one had any complaints about it. The best thing you can say about a game’s camera is that you don’t notice it influencing your gameplay; unfortunately the camera here is a tougher opponent than the Jade Maw. This is a problem.
This is long enough and there is more than enough for the devs to address. Hopefully one of them would be nice enough to address some or all of these points. I, my guild, and the pve community would greatly appreciate it.
Volcanic Fractal
• The camera at the end boss has been changed (bugged?) to keep it from zooming out as far as it used to. This has made melee’ing the boss significantly more difficult and removed that option from most groups. As a result, one of the most interesting and well-designed boss fights in the game has been taken down a few levels of fun. This is disappointing.
Uncategorized Fractal
• Some of the kitty golems at the end allow you to rally, and some do not. I’m not sure how they were designed, so this may be intentional. But for general purposes it is a bit unseemly to have 4 bosses who are all identical for all intents and purposes count differently for that kind of purpose.
Thaumanova Reactor
• In the rescue the lab workers quest, it is possible to rescue them too slowly and have the mission fail/bug out. On two times we did a split (4 people doing the shield/lasers and 1 doing the rescue) in order to make the fractal faster only to have it bug out and force us to restart the entire shard since you cannot finish the fractal or reset it. This is a gamebreaking bug. Right now the solution is to do it as a group to avoid doing it “too slowly” but in a fractal with a non-linear sandbox design, it is a bit disappointing to have the ability to split and come up with creative solutions limited in that way.
Molten Furnace Fractal
• You can bug out the shard forcing a full reset of your progress that level if you enter the furnace room before the NPC finish their dialogue. Any game breaking bug like this should be addressed immediately. Needless to say, a reliance on NPC dialogue/triggers has been demonstrated to be the biggest flaw in your dungeon/instance design and its puzzling why it has been continued here.
• There are several safe spots in the end area that trivialize the encounter somewhat.
Snowblind Fractal
• You can no longer respawn at the check points, and are forced to respawn back at the starting area. This rather annoying if one person dies on the trash run to the end boss, since they then have to run all the way from the start again. Just a huge waste of time for no reason.
• The camera has a bizarre zoom out against the Elemental Source from certain angles. While I would love it if we could zoom out to these distances always in all zones of the game, when you can only do it from limited angles in limited places to no real purpose it seems like a bug at worst, poor implementation at best.
Underground Facility
• Extra dredge added. Really? The problem and biggest complaint since day one has been that there are too many dredge. Good parties can skip many of them no matter how many you add, and bad parties get bogged down. This fractal was already the longest and most annoying to get, and the developers said they were going to address individual fractal balance and the solution is to add more dredge? Sad.
• Blink+Portal exploits still work. How about we make a deal: you remove all the unnecessary dredge (including about half the clown car waves) and you close that blink exploit and we call it even?
Urban Battlegrounds
• The NPCs appear to have had their HP significantly reduced and their agro mechanics changed. They tend to get caught on the endlessly respawning mobs outside the city and take forever to get to the gate. When they do get there, they die much faster than they used to against the veteran mobs. It’s bad enough that an entire fractal is based around the worst mechanic in Guild Wars 2 (npc ally AI) but when there are changes that make them even less reliable it is sheer frustration.
• Making the npc not roll over and die from Ashyim’s Agony attack is a nice change but it makes the fight incredibly easy mode, especially with Time Warp and Battle Standard. Perhaps a middle ground where the fight isn’t an AFK laugher would be better.
Hey all. Like most people who are into fractals/dungeons I was more than a bit disappointed with the announcement of the fractal update due to the removal of my progression equity, negating the hard work we put in to push to level 80 under the old system. As unfortunate as that was, a few of the changes they announced gave us hope that the changes would be fun and what we would gain from the patch would be worth giving up what we lost.
However, after getting to Fractal 50 I can say without a shadow of a doubt that this patch was rushed and botched. I will explain, in depth, why I argue this. But first, I want to give a general critique of the lack of communication from Arena Net in failing to answer all the many, many questions that people have posted in the forums. It’s been complete silence, and quite frankly it sends the message that we all suspected: Anet doesn’t particularly care about the end game PVE content and definitely doesn’t care about the community of players who do. Whether this is true or not I have no idea, but I think it is a bad PR move to drop a huge patch and then disappear. While we could excuse them for being gone on a holiday weekend, the fact that the devs continued to post in PVP/WVW threads is troubling.
With all that said, I want to use the remainder of this post to make a comprehensive log of every bug or problem currently in Fractals. Some of these things may be developer intended, some may be genuine bugs and some might be an issue of someone on the Living Story team responsible for this update not doing his job properly. A developer response on each item would be greatly appreciated. Without further delay…
Fractal Rewards Issues
• The loot table is currently broken as it was before the patch and was not updated. Currently, the shard end chests do not scale loot based on your level and you get the same blue/greens/rares/exotics/cores on 49 as you would on 1. The only thing that scales is the Fractal Relics and daily chest gold bonus.
• Uninfused Rings continue to drop through level 49. An infused ring at 49 is bad enough, an uninfused ring is a slap in the face. This is obviously broken and needs to be fixed.
• Fractal weapon skins continue to drop, fractal weapon boxes do not currently exist. We were promised that weapon skins would be delivered in a box that would allow us to choose the skin we wanted. This was, for players like me, the number one selling point of this update and the reason why I would run fractal dailies every day now instead of farming dungeons. The item code exists in the game but the brackets by the name indicates that the item itself does not. My theory is that this change was planned, but the LS team responsible for this update failed to get it implemented by the deadline. A simple, “we wanted to implement it but didn’t get it done in time. We will add them next patch” would suffice.
• The new recipes are account bound. I have both recipes now, each new recipe that drops is useless for me, these should be sellable. It wouldn’t hurt the market for the Runes/Sigils since they are very limited by Shards which are a relatively scarce resource.
Individual Fractal Bugs/Issues
Underwater Fractal
• Krait still get stuck in the ceiling and you have to hope you can get far enough away from them to reset them or else your progress could be lost. Granted this is the first part of the first fractal, but it is still technically a game-breaking bug and ought to be fixed out of principle.
Cliffside Fractal
• The arms seals do not properly reset to 2 chanters on each side in case of a wipe. This is mildly annoying in the 30’s for a good group. This is pretty tough in the 40’s and will only get more difficult for unorganized groups as progress into the 50’s and beyond begins to happen. This was supposed to have been fixed months ago but that promised change appears to have not happened and been forgotten.
• I applaud the devs for trying to fix the Archdiviner exploit which trivialized the encounter. However, their fix is pretty lame. Essentially, the Archdiviner gets 2-3 seconds of free attacks on the party. On several occasions a party member has been given 3 stacks of agony because he spawned the red circles under him during the stun phase. This isn’t a huge deal with max AR, but for people with imperfect gear it becomes a simple RNG gear check which is not how the encounter was intended to be.
TBC…
Bumping this since no devs have commented on the broken fractal rewards.
So you disconnected after going down after wiping several times.
Giving them the benefit of the doubt it looks like you rage quit. I would have replaced you, too.
My meta is high DPS high survive. Click the link in my SIG. 3k armor 50+% crit 91% crit DMG 20k hp. 30/0/25/0/15. Tried and tested. It has survived 4 skill patches with zero impact to it whatsoever.
I finished my celestial armor recently and so I’ve modified the trinkets. But in 5v10+ I’m outliving my guardian buddy who is built to survive, while I down one and move to the next while everyone else stomps.
this is a WvW build. However it functions the same in PvE and spvp obviously minus the food.
That build is trash in pve and hardly meta in wvw. Who are you trying to fool?
The item code for the fractal boxes indicates that they are not in the game yet. Will a dev confirm and explain what the status is?
How willing are you to change your build to accommodate the dungeon? A berserker grenade build with Vigor on kit swap will be where you want to be for most of Arah.
You will also benefit your team very well if you’re experienced in using bomb kit and blasts to give your team stealth to make the tougher trash runs.
My last piece of advice would be to do arah p2 and p3 because p1 and p4 with pugs is probably not time efficient. It would probably take you some extra days to get your armor, but your sanity has value too.
Chance is definitely more than it should! I’m drowning to all minor sigils/runes. I really hope this is gonna get fixed. I would be even more happy if they gave it 0% chance to recover upgrades.
So you’re saying you want them to fix it so that you make less money from salvaging?
On two occasions a dev mentioned that fractal weapons would come in boxes that allowed you to choose the fractal skin you wanted.
And everyone rejoiced, for this was by far the best feature of this update.
However, the aforementioned fractal weapon box does not exist and Fractal Tridents are still dropping like candy. The awful kind of candy you got on halloween that came in unlabeled wrappers that your parents through out because it looked extremely shady.
This raises a question: when can we expect to have the boxes added to the game and thereby make fractal dailies worth doing?
Everyone can heal themselves
TBH, part of the “selfishness” is Arena Net’s fault for not having a more detailed combat log. If players could see how much of their damage and healing comes from other players, they’d have a bit more of a clue about why teamwork pays off.
Pretty sure it comes from the pug mentality of “well I suck, so probably the rest of this group will suck too, so every man for himself!”
necro here, i always play with a support build, i need to in order to make my build work on the most effective way.
i wish ppl stop underestimating my build, i can do more on my own then most can do in a group of 3.
No, you can’t. I wish people would stop saying things like this that ignore reality.
I got to 34 before I had to go to bed. The toughest one so far was 33 and the extra damage from flank attacks. Some of the mobs were hitting at 33 for the amount I was used to being hit for at 63, 20k heartseekers on cliffside etc.
Molten Facility: pretty much insanely easy
Aetherblade Retreat: jumping puzzle
Molten Duo: DPS down the zerker easily and then avoid red circles of the other dude, easy
Mai Trin: can’t dodge shadow shot so no reflects is a problem. Will be pretty tough for play how you want pugs.
There are some who think you absolutely HAVE to run this or your build is considered bad. There is no room for adjustment.
No, he can run whatever he likes to run. But that the merits of the build stand or fall on their own, independently. In this case the build is not at all good, except in comparison to some of the even worse offerings people post here.
So what do you propose he do to “fix” the problem then? Why do you think it’s bad? The guy asked for help earlier and none of you optimum people seems willing to do that other than to say “the build is bad/not good.”
OK here are some specific suggestions…
1. Stop at 10 in Zeal. There is really no reason to go further into Zeal than this.
2. Minimum 15 in Radiance. This is the absolute minimum for any dps Guardian build. There is no reason to go fewer than 25, really.
3. The best breakpoints for Honor outside of a hammer build are 5/10/25. Any other number is inefficient.
4. Staff isn’t worth using outside of FotM or trash runs. Even in an Empowering Might gs I wouldnt use staff on full time swap.
5. Sigil of Battle? How is that at all better than Sigil of Night/Sigil of X Slaying? It isn’t.1. Is debatable, but I’m not going to argue the points with you there. Someone else can if they want to.
2. Why? I know why, but there might be other forum readers that don’t.
3. Same as #2, although, again, I could debate that but don’t want to.
4. I can think of several other uses than what you listed, but I also don’t like to run with staff that much so…..
5. Sigil of night is only good with night time stuffs. Sigil of Slaying X is highly specialized. Are you going to carry a load of Sigils and swap them out everytime you do something different? I certainly hope you’re not suggesting that.Also, your response is assuming dungeon speed runs and doing nothing else?
1. Because the best trait in the entire line comes at the 10 point. None of the other Major traits are nearly as compelling.
2. Synergy with Fiery Wrath in Zeal and because Blind Exposure is OP. 25 gets you to another 10% dps breakpoint and more chance to crit, which are both great.
3. Then my point stands.
4. Ibid
5. 5 of the 8 dungeons and over half of the fractals are night time so sigil of night is broadly applicable. Of the daytime dungeons, Arah is the only one that truly benefits a lot from a slaying sigil. If you think carrying a second greatsword and second offhand is going over the top you wouldn’t want to see the inventory of any of my characters. Also, if you think that is unrealistic min/maxing why even bother debating builds at all? If you’re too casual to carry an undead slaying greatsword and a night greatsword youre too casual to worry about builds on a forum.3. Still didn’t explain why?
4. What?!
5. You didn’t mention only using Sigil of Night and only Sigil of Undead Slaying. You said sigil of X slaying. Why didn’t you just state that instead of X Slaying? Not everyone runs dungeons all the time and knows them. Min/max’ing effeciency is your motto, not mine. Keep in mind you’d have to craft several Ascended weapons to keep with the sigils.Also, I’m not the one debating, you are. I’m just asking you to clarify yourself for the benefit of the community rather than saying a much less meaningful “your build sucks” commentary.
Also, don’t call me casual in that context, it’s very insulting and rude.
3, You didn’t ask me to explain why. You said you weren’t going to debate it.
4. Ibid means “same as above”
5. You said carrying slaying sigils and night sigils is too deep, which is casual any way you slice it. I didn’t mean it in a pejorative manner.
There are some who think you absolutely HAVE to run this or your build is considered bad. There is no room for adjustment.
No, he can run whatever he likes to run. But that the merits of the build stand or fall on their own, independently. In this case the build is not at all good, except in comparison to some of the even worse offerings people post here.
So what do you propose he do to “fix” the problem then? Why do you think it’s bad? The guy asked for help earlier and none of you optimum people seems willing to do that other than to say “the build is bad/not good.”
OK here are some specific suggestions…
1. Stop at 10 in Zeal. There is really no reason to go further into Zeal than this.
2. Minimum 15 in Radiance. This is the absolute minimum for any dps Guardian build. There is no reason to go fewer than 25, really.
3. The best breakpoints for Honor outside of a hammer build are 5/10/25. Any other number is inefficient.
4. Staff isn’t worth using outside of FotM or trash runs. Even in an Empowering Might gs I wouldnt use staff on full time swap.
5. Sigil of Battle? How is that at all better than Sigil of Night/Sigil of X Slaying? It isn’t.1. Is debatable, but I’m not going to argue the points with you there. Someone else can if they want to.
2. Why? I know why, but there might be other forum readers that don’t.
3. Same as #2, although, again, I could debate that but don’t want to.
4. I can think of several other uses than what you listed, but I also don’t like to run with staff that much so…..
5. Sigil of night is only good with night time stuffs. Sigil of Slaying X is highly specialized. Are you going to carry a load of Sigils and swap them out everytime you do something different? I certainly hope you’re not suggesting that.Also, your response is assuming dungeon speed runs and doing nothing else?
1. Because the best trait in the entire line comes at the 10 point. None of the other Major traits are nearly as compelling.
2. Synergy with Fiery Wrath in Zeal and because Blind Exposure is OP. 25 gets you to another 10% dps breakpoint and more chance to crit, which are both great.
3. Then my point stands.
4. Ibid
5. 5 of the 8 dungeons and over half of the fractals are night time so sigil of night is broadly applicable. Of the daytime dungeons, Arah is the only one that truly benefits a lot from a slaying sigil. If you think carrying a second greatsword and second offhand is going over the top you wouldn’t want to see the inventory of any of my characters. Also, if you think that is unrealistic min/maxing why even bother debating builds at all? If you’re too casual to carry an undead slaying greatsword and a night greatsword youre too casual to worry about builds on a forum.
My guess is your aggro is exactly the same, on average. The difference now is little attacks that you used to just ignore because you were tanky are not at all trivial anymore.
This is the game’s way of telling you its time to improve your damage mitigation skills. Congrats, you’re ready to go to the next level, you just have to be willing to do it.
No, you know you are targeted because the first hit of his beam is a knockdown. I never get targeted by this on my warrior.
I fully understand that encounter and the bosses’ aggro mechanics. The OP is complaining that he is drawing more aggro as a Berserker Guardian than he did when he was PVT. This is 100% incorrect. As I said, he always drew his fair share of aggro, but before he didn’t get bothered when he would take a hit or two since he was so tanky. Now that he isn’t tanky anymore he notices a stray hit or two much more.
There are some who think you absolutely HAVE to run this or your build is considered bad. There is no room for adjustment.
No, he can run whatever he likes to run. But that the merits of the build stand or fall on their own, independently. In this case the build is not at all good, except in comparison to some of the even worse offerings people post here.
So what do you propose he do to “fix” the problem then? Why do you think it’s bad? The guy asked for help earlier and none of you optimum people seems willing to do that other than to say “the build is bad/not good.”
OK here are some specific suggestions…
1. Stop at 10 in Zeal. There is really no reason to go further into Zeal than this.
2. Minimum 15 in Radiance. This is the absolute minimum for any dps Guardian build. There is no reason to go fewer than 25, really.
3. The best breakpoints for Honor outside of a hammer build are 5/10/25. Any other number is inefficient.
4. Staff isn’t worth using outside of FotM or trash runs. Even in an Empowering Might gs I wouldnt use staff on full time swap.
5. Sigil of Battle? How is that at all better than Sigil of Night/Sigil of X Slaying? It isn’t.
25/30/0/0/15 or 30/30/0/0/10 are the only viable pve dungeon builds for a thief.
There are some who think you absolutely HAVE to run this or your build is considered bad. There is no room for adjustment.
No, he can run whatever he likes to run. But that the merits of the build stand or fall on their own, independently. In this case the build is not at all good, except in comparison to some of the even worse offerings people post here.
My guess is your aggro is exactly the same, on average. The difference now is little attacks that you used to just ignore because you were tanky are not at all trivial anymore.
This is the game’s way of telling you its time to improve your damage mitigation skills. Congrats, you’re ready to go to the next level, you just have to be willing to do it.
The damage I would do in this specc combined with a Staff Guardian giving me might is just crazy in dungeons.
No, this is crazy Guardian damage in dungeons.
I don’t know what your build does but it isnt that.
In an ideal situation neither of those builds hit the hardest
Should have used 30/25/0/10/5. Left a lot of potential on the table.
“PvX” is a good sign the build isn’t good for any game modes despite being applicable to all of them.
I feel like the Search function was intentionally broken, that way the forum would become filled with inane repetitive threads and legit feedback would get buried.
In regards to scholar runes vs ruby orbs
Scholar, >90% health, EP = 7913.19
Scholar, <90% health, EP = 7193.81
Ruby EP = 7370.17
X * 7913.19 + (1-X) * 7193.81 = 7370.17
X = 0.245
—> If you are above 90% health for at least 24.5% of the time, then you are doing better with Scholar than Ruby.
You can use the same formula with any particular build and Ranger runes too in order to see the difference.
People that staff bosses are bad players. As such, don’t expect an intelligent, well reasoned answer for why they do what the do. The best answer you’ll get is, “I’m running a staff build lolz ofcourse I use staff, you elitist!”
When you’re used to open world boss zergs, 3 players feels like solo’ing.
In that fight I use SOA and WOR. Also my hammer AA can destroy it in about two chains as well…. And is it really also so hard to find a mesmer with MH sword? I mean seriously lol.
Just FYI, when people call you a noob and you respond by saying you use WOR on an encounter when WOR does absolutely nothing… it doesn’t help.
What do they call that when you ignore or intentionally misinterpret information that contradicts your position?
30/25/0/10/5 is better for pure axe. Use Force on your off hand instead of battle.
By saying “mathed it out” I am defining it as actually using precise, correct math that accurately models damage per second. As I said in my post, a model needs to be verifiable and thus far, none have been. Come back with such a model, then you can say “we have mathed it out”. (And why are you taking credit for the work of GK/Zehlyn anyways? Were you apart of that “we” that you mentioned?)
Zehlyn and GK can link you to their spreadsheets if you want. And I say “we” as in the dungeon community because much of the work and input and measurements were done by the community as a whole.
I’m sure you have a lot of experience theorycrafting other games, but it’s obvious to me that you aren’t up to speed with the current theorycraft for this game. I don’t say that as an insult, I’m saying that you should be a bit less condescending in your posts since you aren’t aware of everything as it stands. As they say, ’you’re dippin in the kool aid but you don’t know the flavor.’
Lastly, for the purposes of comparing warrior builds with the same weaponsets (gs+axe/mace) effective power is perfectly reasonable and provides an accurate comparison of in game dps.
(edited by Nike Porphyrogenita.8137)
This is bugging me for a while and I want to know if anyone has mathed it out.
No, no one has “mathed” it out. No one has come up with a correct mathematical model to calculate damage per second. The best anyone has done are just (poor) estimates that calculate the expected value of damage called “Effective Power”.
Actually, we have “mathed it out.” GK and Zehlyn have created actual DPS calculators with actually DPS rotations taken into consideration, and Effective Power is not part of them. You have an arrogant tone in your post which perhaps you should moderate in light of the fact that you aren’t as current with the state of theorycraft in the game as you think you are.
FWIW, the reason people use Effective Power is because its much much faster and simpler to calculate. It’s useful only for comparing builds with the same weapons within the same profession so it is clearly quite limited; however, once you are aware of its limitations its still pretty useful for threads such as this where misinformation by know-nothings is plentiful.
someone told me today that the miniature collector title is for sale, too.
How is that in any way related to this topic, or even this forum?
Title of the thread is “Achievements for Sale.” Guess I was mistaken about you being upset about there being achievements for sale. I dunno, maybe that phrase is extremely ambiguous and I am dumb.
Alternatively, it could be viewed that your position is irrational, and to demonstrate that I hyperbolic-ally provided an example to show that virtually every achievement is “for sale” and perhaps you should consider not being a BHB.
A lot of posts saying 30/0/0/10/30 for PvE aren’t entirely wrong. The newest build I’ve stumbled upon putting out much higher numbers than the previous is 30/25/0/10/5. It’s a somewhat selfish build, but the numbers are amazing.
That’s definitely the highest dps for a pure axe build. If you use gs on swap the lack of fast hands will be punishing.
I was going to say, “when they open up 50+ fractals you’ll see necros come into vogue.”
But then…
yeah.
It was bugged for a while and only gave 9% but they have fixed it and it is working at 15%