I tried to remake my personal bank guild around when HoT came out (wanted a different name/tag/etc), and found that I simply couldn’t do it, thanks to the system of guild upgrading being completely changed…
Between that and the upgrades I did have being now locked behind the guild hall, along with the cost of upgrading….I have no interest in guild related content now (granted, I had barely any to begin with, but this finally killed any potential for me to want to bother with it).
Response to opening post:
No. Part of what made Guild Wars 2 great is that there was no reliance on the “holy trinity”.
Not afraid of raids. I simply have no interest in them. They’re not fun, and the rewards behind them (some of which apparently don’t even exist still) don’t feel worth the trouble to me. Thankfully though, ArenaNet had enough sense to not gate anything really important behind them.
Still happening as of tonight. And here I am trying to get back into this game…sigh.
Edit : Aside from a brief disconnect and some lag, it seems to be not as horrid as before.
(edited by Nilkemia.8507)
Ever since the latest patch, I’ve had near constant lag and skill delay when I managed to get in. I try to relog, I get login error/timed out twice. Than I get back in, and I’m stuck at the character select screen, with nothing I can do. All this despite my connection being okay on this end. Is this the new April Fools joke, that I have to put up with this now?
I don’t think there’s such a thing as quitting in style. Whether something enrages one to the point of “screw this, I’m done”, or one slowly drifts away from it until they realize they have no desire to continue, it tends to just feel bitter.
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While the expansion was disappointing in a number of ways, I wouldn’t say it’s falling apart.
As a long time MMO player, I’d like to remind you the most important thing in a RPG game is not the story, not the combat, not the social system, it’s the reward.
Important, yes, but most important? That’s subjective. I would also consider the process of getting the reward to be as important as well, and if people consider it fun enough to be worth doing.
PvE-wise, Reaper doesn’t offer much in group situations for support/healing. They’re kind of a “selfish” profession in that regard, and before the reaper specialization and changes to condition damage, they didn’t seem to have the DPS potential of the other professions. While they weren’t weak or useless, they just didn’t bring anything more useful to the table at that time. Now, they can at least hit very hard, but still don’t do much more than that.
PvP wise, they can come off as quite powerful if one doesn’t know their abilities or simply doesn’t try to counteract or prepare for them. However, they still have less mobility/defenses, and if caught without sufficient life force they can be easily beaten.
No, it shouldn’t have a cliffhanger, it should try to be a good story….though it probably won’t be that either.
Also, the Personal Story didn’t end on a cliffhanger, and neither did LS1 (while Mordremoth was waking up, there wasn’t any immediate issues to deal with, as the Invasive Weed was dead).
It’s usually the other way around. PvE (with the exception of dungeons, fractals, and raids) tends to be more relaxed. PvP, well…it’s only good for reward tracks and dailies to me.
I’d like to add to that that the player character- in the scene with the Faolaintooth, which you mentioned above- later does the exact same thing Caithe did. As the happened, the fearsome foe that time gave chase instead of sticking with the distraction, but nonetheless we’re just as guilty for leaving our allies in the lurch with scarcely any hesitation.
Not quite. Caithe did it without the team’s prior knowledge or consent, and without explanation to her motives, as if we were just pawns. In our case, the whole team knew why we were running with the egg, and thus meant to distract Faolaintooth (nice nickname, I think I’ll stick with that now). I think Rytlock even tells you to grab the egg and go.
Also, as you pointed out, Faolaintooth immediately gave chase on us, and thus wasn’t threatening the others. But if she was, we knew they at least stood a chance since we had fought and killed a Vinetooth prior to this. (general NPC incompetence notwithstanding)
When Caithe ditched us the second time, it was to the Shadow of the Dragon, a creature we had only fought off previously with the Pale Tree’s help (which left her near death), and she certainly didn’t know about the Divine Fire or that it could harm the dragon champion. Thus, she left us to a fight that for all she knew, we might not win.
And finally, our character did try to return to find our team once the egg was secured and check up on them to make sure they were okay. Caithe did no such thing, even after we accomplished her mission for her.
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If you exclude the one nigh immortal mordrem which we never killed, then yes. However, I would still consider that place infested even excluding that one.
It can be killed, it just gets back up until the whole party is together, after which it just vanishes. And, the bioluminescent ones were not present and thus irrelevant.
She technically was –
Unless they fixed that bug(?) where she just stands at the entrance to the room while the others attack the boss, no she does not help you.
Yes, putting two people who wanted to kill each other at arm’s length was indeed not putting anyone at risk.
>.>
I’d like to think the others wouldn’t just stand there and let them try to kill each other (except maybe Zojja), considering it wasn’t until Citadel of Flame that the two finally tried to do it, before we break that up.
Her being seen by everyone in HoT
Prior to catching up with her proper, only 2 or 3 NPCs in the story spotted her at all (one named Pact NPC, a native hylek scout, and and maybe a third NPC in Auric Basin, uncertain).
Not quite everyone in HoT. Still incompetent though.
She was in shock at that moment.
The only thing that should’ve given her any shock was Faolain turning out to be a Vinetooth. She already knows Faolain is evil and not to be trusted, which should’ve made her more on guard right way, even if she didn’t consider that Faolain could’ve been turned by then. Yet she arguably ends up explaining more to Mordrem!Faolain than she ever did to us, until near the end.
And then we end up accomplishing her task anyways, despite her head start. She was rash, incompetent, and useless.
Troll thread?
So no, her taking the egg immediately out of a mordrem-infested location because she actually knew where it needed to be taken, rather than waiting for the group to recover after the Master of Peace’s death and explain it all to them is not an oddity.
1: By the time one reaches the egg, most if not all of the Mordrem get cleared while rescuing the party. Not so infested by then.
2 : If she was so focused on getting the egg, why didn’t she take it out of there while the group was fighting the Mordrem Predator? “I’ll get the egg, you kill that monster!” She certainly wasn’t helping fight it after all.
3 : All she would’ve had to say is “I know where it goes, I’ll tell you later.” Couldn’t have taken much longer to say than “no time to explain”, along with that pause before she swipes it. No one expected her to stand there and tell the whole story right away. Or, since she stopped back at the camp before heading out, she could’ve instead said to meet her back at Camp Resolve and she could’ve explained there.
Her taking the egg when the Shadow of the Dragon attacks and using us as a diversion (since we’re its targets anyways) is not an oddity in her behavior.
So abandoning those who should be her allies to potential death is not an oddity?
she’s done stuff like this in the past, be it minor (like randomly running into LA to stop an illegal bear fighting arena without telling Rytlock and Logan why she’s randomly running forward) or major (like calling together DE without regard to how they would react to each other to try to force them to work together because they’re needed in Tyria).
Those actions did not put anyone else at undue risk, and in the case of the latter, her reason was clear and explained : She thought they needed to rejoin together.
Point is, while she didn’t turn out to be a liar or traitor, her actions gave off the chance that she might be slipping. Her actions during Season 2 and HoT regarding the egg made her look incompetent at best, or a potential turncoat at worst.
Although, I suppose we can agree on one thing, her excuse was so stupid and absurd that the only decent explanation would be that Mordremoth was messing with her head via the Wyld Hunt (seeing as she nearly lost it to a giant mutated Faolain of all things, what happened to her plot Shadowstep then?)
Edit :
. It was a good opportunity to create a schism between Marjory, Rox, Kasmeer, Braham, and the other three/four (if you count Caithe as the fourth).
What schism? While Marjory and Braham definitely voiced their distrust of her, none of the others really seemed to care either way. The only one that tried to defend her actions was the player character (due to plot stupidity giving us no choice), and that stopped after we found out about the centaur massacre and Wynne’s death, along with her ditching us a second time.
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Lies. If anything, the Order of Whispers are the evil ones.
4) Caithe isn’t a liar nor a traitor. She actually acts no different in S2/HoT than she does anywhere else. Why everyone think she does is the oddity, not Caithe. The only oddity is her excuse.
Actually…yes, while she wasn’t a traitor in the end, both her actions at the end of Tangled Roots and in Point of No Return were oddities, along with her pitiful excuse. It really felt like a pointless way to add drama of “is she a traitor or not?” and was resolved so pitifully.
They’re not bad, but they’re not good either. Thankfully though, there’s no need to bother with them at all.
…Surprising. Not sure what to feel.
Answer to title : No, since Rangers never truly 1 vs 1 …that pet.
Too OP? Not unless you can have full life force all the time. And even then, not really.
How about no. No. No. No. No. No.
Thieves deserve to die.
God I wish there wasn’t another expansion in the works. Hi Anet, the living story was much better for the community and game in general. The pacing kept us together and engaged.
Oy….
If it did, then there wouldn’t have been such an demand for the first expansion now would there?
No. Aion, Tera, and Blade and Soul are that way for all your ganking “needs”.
Yes. Always pick the laurels.
Hmm, is this chart supposed to be of their earnings worldwide? That’s the only explanation I can think of as to why something like Lineage is still doing well, and why Blade and Soul is somehow doing better despite being new here in NA….assuming this chart is accurate.
And, isn’t ArenaNet now all but free of NCSoft’s control by now? The only thing I can see that implies any remaining ties to NCSoft is those gem cards still being around.
Personally, I find the wing back items pointless, having ones as gliders makes sense, since you at least do something with them (not quite flying, but it works).
I find it a little petty to not want an item just because there’s no back item version of it, but to each their own…
Because the guild halls are boring.
Do we really need more character deaths right now, really?
“Best” is a matter of opinion. But, in my opinion, this one is the most enjoyable, and despite its flaws, it does more things well than other MMOs I’ve played.
The problem is that Gyros are useless, except for the stealth one. We already have better alternatives to nearly all of them, and they certainly won’t take the place of a kit either.
Please give sources and citations. While I definitely consider GW2 to be a superior game in almost every way (the PvP and character creation are probably the only things BnS seem to do better), I doubt many are watching twitch on it rather than just playing the game itself.
Just because I can park most of my alts there doesn’t mean I want to do that.
I agree with the cost getting a reduction. Even reducing it to 10 Flax Seeds per vial would be nice.
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No. The cave troll didn’t make Ascalonian Catacombs more interesting (except when you could get it and Kholer to fight it out) . And that will not help Fractals either.
HoT story had some issues but....(spoilers)
in Guild Wars 2: Heart of Thorns
Posted by: Nilkemia.8507
Except that Braham never uses the bow from what I’ve seen so far, unlike Marjory who did start using her sister’s greatsword, thus foreshadowing the Reaper’s use of it.
The first time I finished it, I just looked at the screen and thought for a second “is that it”?
The music and the scene with the egg implies something’s amiss. Could Mordremoth have infected it, or is trying to?
Trahearne’s death left me feeling down for a few hours. Speaking of Trahearne…why couldn’t we just go into his head and kick Mordremoth out of there too?
Why did they have to make Caithe so utterly stupid? If there was an option to save Trahearne and end up killing Caithe instead, I’d have taken it.
Suggestions :
Change Life Blast to have the same speed and condition transfer ability as its underwater variant, Plague Blast. Also, make the piercing/vulnerability from Unyielding blast part of its base abilities.
Change Dark Path to a teleport or leap similar to Infiltrator’s Arrow or Jump Shot, and enemies near where you land/teleport are chilled and blinded.
Doom…Hmm. Sadly, the only ideas I have for this one are to either make it the underwater variant’s Wave of terror or make it like Infusing Terror… :/
Life Transfer siphons boons from enemies and conditions from allies per pulse.
Tainted Shackles gives stability for each foe bound at the skill’s use.
I agree with this. We should at least get either hero points or spirit shards for filling up the bar past 80 now.
It was 8 silver? Really? o_O
Blade and Soul’s release is still new here, while Tera has been around—oh no, not you again!
While I understand your frustration, you may as well feel cheated whenever a game you bought at whatever price it came out at launch becomes cheaper over time. (That could be considered worse, since actual money is involved there too.)
/opening post reply
What does this have to do with GW2 again? They don’t use the same accounts or launcher (thank the gods, the NC launcher is crap).
If I had the choice to save Trahearne and kill Caithe off instead, I would do it. Which is sad since Caithe was one of the reasons I wanted to play a sylvari…but they just made her a complete idiot.
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Nilkemia.8507
And this is why raids didn’t need to be a thing. Good thing I don’t care about legendary armor. Some of the skins look neat, but…meh.
There’s no point to them.
I don’t care anymore.
The closest I’ve seen is an implied relationship between Crea Irontooth and Crusader Ferrah in CoF Path 1.
Whoever designed Dragon’s Stand clearly had no idea what made Guild Wars 2 great to begin with.
Also, whoever thought putting most of the noxious pods after the meta in areas surrounded by smokescales, bristlebacks, and rolling devils deserves to be fired.
But I DO want gliding in Central Tyria! Don’t tell me what to want!
A Scribe's Lament aka The Optimist Love Story
in Guild Wars 2: Heart of Thorns
Posted by: Nilkemia.8507
I post this in the sincerest hopes that people will read it and take heed.
..Most posted are buried in this forum in just a few days. People will read what is accessible and usually it is on the first couple pages of the forum.
..
ANet should perhaps take a second look at rebalancing stuff before this discontent reaches levels where people start leaving.
..Anet probably made a lot of money with the pre-sale of the expansion and gems afterwards.
It also planned for a declining player base and made the game Free to Play to counter.
With the way this form designed, it can control its messages where new players would not know these stories and relive them.
It is designed to get players’ time and gold with an addiction usually characterized by short happiness and long term pain.
Then, as veterans, we should heed this tale and make sure it isn’t forgotten to time.