Hmmm…..no. What’s there to learn, besides what not to do?
Why does HoT Ascended gear require Fulgurite?
in Guild Wars 2: Heart of Thorns
Posted by: Nilkemia.8507
Probably part of a cheap way to ensure that those without the expansion can’t cleverly find a way to get the armor stats anyway.
No. No. No. No.
First off, I don’t even like the adventures at all. Only time I bothered with them was if I needed them for a collection or mastery points.
And, I’m pretty sure they aren’t hard enough to unlock to where a gem store item would be needed for them.
What are you talking about? The female charr are pretty! Or at least I’ve seen some pretty ones. Biiiiiiiiiig kitty!
Canach’s dialogue during the story mission implies that the fight against the Mouth is happening at the same time while we get to Trahearne and fight Mordremoth’s mind.
The story, too long? No. The final fight? Yes. And buggy.
Also, the ending was rather abrupt. I found myself thinking “was that it?” at first.
There is no option to do that. And, while it would be a nice thing, there are just too many other variables to make it work (Personal Story differences being a major one) without something going wrong.
Probably made by the same sadist who designed that Dodgy Crowd achievement for the centaur boss in LS2.
How sad that they consider fixing shortcuts and that e-sports nonsense more important than bugs and shoddy achievements, like this crap.
And this is why raids don’t need to be a thing in this game.
Be sure to let them know to keep the jumping puzzles out of this legendary journey too.
Well, it would seem that PvP’s only true value is still just reward tracks and dailies. Still better than WvW at least.
No. No. No. No.
On the upside, I have no incentive to bother with the leagues at all…seriously, 4 pairs of silly looking wings. Give us the ability to glide in all maps and fly a bit, then I’ll consider it.
The thread title is a blatant lie.
And, I know this will come to a shock to you, but believe it or not, not all of us get in a map with a mega guild created for fighting these things.
Sure anyone can obtain the skills, but not everyone has the dedication to do so. If they don’t have the dedication they frankly don’t deserve the rewards and the game itself implies such. I remember a thread where a WvW’er who doesn’t like sPvP wanted a phoenix finisher, but if you don’t sPvP enough to earn it you don’t deserve it, same principle applies to the TD meta.
…..You realize there is a huge difference between playing SPvP to rank up to the Phoenix finisher and this meta event, right?
For the most part, getting that finisher is something you can do on your own dedication. For the TD meta it doesn’t matter how dedicated you yourself are, since you’re gonna need most of everyone else on the map to have the same dedication, if not more. And even then, the slightest screw up or mistake can render all your preparation moot. This would be like Tequatl giving you an instant failure if he gets the bone wall up at all.
(edited by Nilkemia.8507)
Answer to thread title : Sorry, but the answer is no. Unless other developers pick up on what GW2 did right, this game still has no equal, even with its flaws. Other games may do certain things better, but tend to have so many more things worse that it’s not much contest.
Sadly, no. It’s an NPC thing, nothing more. The hat was a gemstore item though.
No playable asura, sylvari, or even norn? No thanks. I also like being able to jump. No, not those stupid jump puzzles, just being able to jump. Humans are boring and mostly stupid. How many of their own kingdoms did they lose again, all except Kryta? And maybe Cantha, in a manner of speaking, though we can’t go there now.
And, prestige is worthless, little more than an excuse to justify denying others the ability to acquire something. “Forget you, got mine.”
That one frog that bugged out early on so I couldn’t continue the story? Nothing awesome about him.
As someone else mentioned in the thread, it is actually cheaper to just buy the precursor outright than it is to gather/buy what you need for the first tier.
By the way you know you will be wasting gold if you craft The Hunter right?
The Hunter can be bought for 548g.
Just the first tier will require items that can net you 591g when sold.
Well then, time to check that… all these prices are from the moment I checked before posting this. I also used the amounts to buy them immediately as the price too, so ordering them at lower prices might lower the cost, but not by much.
30 Deldrimor Steel Ingots is 275 gold, 92 silver, and 57 copper.
30 Spiritwood Planks are 439 gold, 12 silver and 20 copper.
10 Elonian Leather Squares are 108 gold, 49 silver and 79 copper.
200 Shards of Glory are 25 gold, 98 silver and 75 copper.
200 Memories of Battle are 15 gold, 35 silver and 8 copper.
I’m not factoring in the Ectoplasm/Crystal Dust and Orichalcum Dowel, since one can easily make those and their price won’t be much compared to all this, but the point is that all that stuff up there adds up, and what is the price of the Hunter?
The price of the Hunter, at this time, is 545 gold straight. All of that stuff up there, just for the broken crap version?
864 gold, 88 silver, and 39 copper. All that, for the first tier of the precursor crafting process, not counting extra tiers, let alone any legendary crafting preparations. That is just horrible.
So, the only people who can bother with the crafting method are those whom are very rich or already have a lot of material saved up, and in either case it is just easier to buy the precursor off the Trading Post outright or sell things to buy it outright. Pretty much the only scenario where this method is better is if there are none on the Trading Post. And there are 50 Hunters up right now, and seeing as precursors probably don’t sell too often and there’s been 3 years for that to add up, I find the chance of them all vanishing unlikely anytime soon.
Well done, you made a process of acquiring precursors that is so bad that relying on Mystic Forge RNG almost seems like a good idea now.
Well, that leaves Fractals, because of course those had to be shoehorned in somehow as far as whoever designed this crap scavenger hunt was concerned. Specifically the Molten Furnace Fractal (fine), the Thaumanova Fractal (crap), and the Mai Trin Boss Fractal (cheap gimmicky crap). The lowest scales for each being 9, 15, and 25 respectively, so hope you already ran up the scales a bit with LFGs or a fractal group or this becomes another exercise in tedium. The collection pieces, of course, come from the chests from completing those fractals.
Well, I think I’m ready to start, I have the chest with the recipes, now maybe this won’t be so bad righ—-
You have got to be kidding me. After all that hunting, after all those stupid things I needed a group or mesmer to help with, (since this “legendary journey” being done by yourself just isn’t allowed, clearly), I am rewarded with crap.
30 Deldrimor Ingots, 30 Spiritwood Planks, 10 Elonian Leather Squares, really? No, an exotic should NOT require ascended materials, especially this much. I could make maybe 5 ascended rifles with some of that, and they expect me to waste it on an exotic?
It’ll also require Shards of Glory from PvP reward tracks and dailies, which isn’t too bad, but also Memories of Battle, only from WvW rank up chests….from WvW, the worst, worthless mode of which nearly nothing of value is within. Sigh.
But the real kicker? This isn’t for the Hunter. It’s for the Hunter Experiment, a crappy broken version of the Hunter that you need to salvage to get the component for the next tier. All that above and then some for something I’m just going to salvage.
What the F***!?
No. Forget it. I’m done. Wow…this is just horrible. It started out okay, but then partway through they just went “How can we make this tedious, annoying, and just no fun” and rolled with that. I just wanted to make the Predator because I felt it would fit well with the aesthetic of my character. But if this the kind of garbage I have to go through just to even make the precursor, I’m not interested anymore.
He means the ranger’s pet taunt, since not only does it CC them, it makes them lock on to the pet as well, so they have to re-acquire the ranger. It’s very annoying.
Dear ArenaNet : Stop putting collection parts behind jumping puzzles. I am close to giving up on this so called “legendary journey” becuase I ended up having to beg for help from mesmers to get past two cheap and badly designed puzzles (Aethertrash in Gendarran Fields and Portmatt’s Lab).
Well, I guess I could go to Professor Portmatt’s Lab and get the Decrypted Weapons Reasearch.
Except I have no idea what to do. While I think I know where to go, since I stumbled across it long ago, I have no idea what to do or if I’m even at the right console, and nothing inside the cavern tells me how to solve the puzzle on that console. Sigh. Time to look this up again, because once again I’m either too stupid to understand their design, or whoever designed this did it badly, as usual.
……and it still makes no sense. From what I can see on the wiki, I cannot see how they expected anyone to reasonably figure this out without looking it up first. Whoever designed this puzzle should’ve been sent back to make it make sense, or fired, along with whatever sadist who decided to put part of the collection behind this. In the end, I had to get help from a mesmer who already knew the process by heart and could do it fast enough.
Some legendary journey.
The Experimental Rifle bundle, sold by Agent Livilla, after dealing with the chickens, then that annoying champion Inquest Ornithologist. At first I noticed I already had some Experimental Rifles and wondered why it wasn’t counting. Turns out you have to equip the bundle for it to count, which I figured out after buying one, deleting that stack when that didn’t work, and then buying one again. Bit bizarre when all the other ones so far require you to just acquire the item and nothing more. :/
The other one from Malchor’s Leap, the Intercepted Inquest Calculations, is potentially more annoying, because while the experimental rifle is gotten from a two event chain that pops up on a regular basis, this item comes from a multi event chain over at Bauxite Alchemicals, which most probably don’t go to except for the waypoint and POI. On top of that, it tends to seemingly bug out quite a bit, as shown below.
(edited by Nilkemia.8507)
The Salvaged Aetherblade Power Source…from their base in Gendarran Fields.
Well, this one will probably be hidden from Ctrl’s sight as well, but maybe it’ll be okay, if I keep a sharp eye…
Okay, it’s not in the control room, just some Aetherblade Cache. But maybe the ship. That would make sense to salvage it off their ship, right? Maybe the cache in the ship…
Nope, still nothing. Maybe it’s somewhere deeper. Maybe that cache I found underwater…no. Sigh, where is it then? Time to look this up, because clearly I’m too stupid for this.
Of course, it’s at the end of the jumping puzzle, because having it in the base or ship would’ve made too much sense and been too simple. Of course whatever bunghole was behind this couldn’t pass up the chance to force the jumping puzzle on people again. And I have no idea where to go beyond the ship. Sigh. Better wait for a mesmer to port people up there, because this puzzle is one of the worst in the game.
The Asuran Experimental Weapon from the weapon rack in Quandry Scratch (not “near” it like the description claims).
So, just get the weapon from the rack….wait, I can’t. After searching around and looking it up, it turns out that I’m at the right one…except since I filled the heart already, I can’t interact with the rack now. Better get someone that didn’t fill that heart already and come back. -.-
I was under the impression that map completion, while not required, would be encouraged, given how I’m going to have to do quite the traveling around Tyria. Here, it becomes a slight, but unnecessary roadblock. And while there is a way around it, the point is that this issue shouldn’t be there to begin with.
Everything wrong with the Predator I : Experimental collection.
Warning : Spoilers and opinions/complaints. Level of justification may vary.
Scarlet’s prototype mechanism. Just, why did they feel the need to hide it from the Ctrl search? Did they think that was clever? Well they’re wrong, it was a cheap and annoying way to try hiding it amongst the junk. Thankfully it at least looked similar to its appearance on the icon, otherwise I’d have spent longer combing the room with my cursor to find it.
An Unstable Watchwork Portal landed me in there once.
So, ever since their last patch my main account, with Heart of Thorns unlocked, will just crash/disconnect 90% of the time seemingly when I try logging in.
The one time I did get in, I joined a fractal group and went into the Snowblind Fractal only to get hit by a ridiculous skill delay lag that caused some to die simply by walking off the ramps cause they presumably couldn’t control their characters effectively. We try to leave, only for the loading screen to never load for me, so I quit it from the desktop and restart, only for the disconnecting to begin again.
My alt account, which doesn’t have Heart of Thorns unlocked, seems to be working fine at this moment though. I’m sure something will come up though.
This is ridiculous…please…fix your servers… you’re making me consider Tera again. That’s not a good sign.
Just you wait. You’ll soon feel the pain of loading screens that never load, and even if you get past those, loading into a fractal and suddenly getting several seconds of delay lag that makes it unplayable and kills you for daring to move too much.
Influence worked fine as it was. There was no need to replace it with two other currencies that are not only more annoying to get, but can’t even be gotten on your own now.
Answer to the opening post : No. No. No. No. No. No. No.
Probably SPvP. WvW could beat it out, but since no side can chat at any other side (at least not anymore), it probably keeps that in check. Granted, WvW is still the worst mode overall for other reasons, but the toxicity shows in SPvP.
No. It’s already been stated that they are humans that the Forgotten turned into this form somehow. While the process could be similar to how one could become a Margonite, that’s the only similarity based on the information we have. I still find it annoying that people are still trying to claim they could be related to/are Mursaat (which would make zero sense given what we know of the Mursaat and their actions), or related to Margonites who existed long before already.
Greetings and salutations.
It would be too much work for too little output. This isn’t Tera where the story is the exact same regardless of your race.
Um…why? With the expansion coming out in a few weeks, is that really something they’d need to do now? I doubt it.
This again?
The major flaw with Trahearne (in my opinion) is how he’s shoehorned into the story, unless you’re a sylvari character, then you’ve at least seen him a few times early on. Other than that, his voice acting in the beginning had some issues, but as of Season 2 and the reworking of the Personal Story, that seems to have been resolved.
He confides in you for many major decisions in the fight against Zhaitan, and with one exception, never claims credit for anything you do. While the other NPCs around him do praise him a bit much, he makes it clear that (in his view, anyways) you’re the one he and everyone else really counts on.
this is 100% player speculation that has been proven false time and time again.
Well to be fair, didn’t you say the same thing about Sylvari being dragon minions? :P
Psh. It’s pretty clear that ArenaNet just took that theory and rolled with it, since their reveal was so shoddily executed.
“We came from the Jungle Dragon cause my Dream said so!”
No. No, no, no. Go play Aion, Tera, Archeage, or Wildstar if you want that open world PvP garbage. This would be an enabler for trolls and other scum and be one of the last things Guild Wars 2 needs.
Now that we've seen (part of) Mordremoth...
in Guild Wars 2: Heart of Thorns
Posted by: Nilkemia.8507
Um…where did you see this?
Lets see. Necromancers have :
- No innate vigor/endurance regeneration abilities. The best you can do is Well of Blood to convert bleeding on you into vigor, but that’s it. And you’d need Blood is Power as well to even use that on your terms, and for a miniscule amount of vigor not worth the trouble.
- No reliable stability.
- No blocking/invulnerability skills.
- No reliable escape skills for when they’re outmatched. And don’t even try counting that worthless Flesh Wurm minion.
- No reflects/projectile mitigation of any kind, at least until Reaper comes out. And even then, it’s only one skill, bound to the Reaper Shroud.
- No decent heal skills ever since they decided to mess with Consume Conditions.
- No good elite skills. Flesh Golem is garbage unless you’re going full no-skill minionmancer, Lich makes you a huge target and your attacks can easily be avoided/countered, and Plague also makes you a huge target unless you can keep using blind on a group to slow the damage, and even then, all they have to do is immobilize you.
(edited by Nilkemia.8507)
Even my sylvari wouldn’t trust her now. Her actions have put us on a wild goose chase for nothing, and on top of that, she couldn’t be bothered to warn Trehearne at least so he’d be cautious and maybe not send the sylvari in to get taken over. And the only thing preventing her potential fall is her main character status still, and seeing as we’ve seen a future where she chooses Nightmare, it’s not too hard to imagine Mordremoth trying to corrupt her.
And now to the second half…sigh.
Waypoints – Death, Dying, Community, and Content Appreciation :
Waypoints are one of the other big things that sets Guild Wars 2 apart from other MMOs. While many MMOs have had a teleport system of one sort or another, usually such a system would take you only so far as a capital city, a port of harbor in some frontier, or an outpost. In the vast majority of all of these circumstances it was a player-character who actually preformed the teleportation.
Guild Wars 2 has eliminated both of these things (the player teleports and the limited location teleports). This is one thing which I think has greatly diminished the game which most other MMOs have been careful to avoid. Dying has increasingly become a less punished thing in MMOs, but it is creeping back to a real factor of gameplay for some very simple reasons.
Are you seriously trying to say the waypoint system is a flaw now? I’m starting to suspect this is an elaborate troll post because so far nearly everything you’ve typed seems to favor regressing back to some mythical “good old days” of MMOs.
The first of these is that when you die you have to come back to the last place you ‘bound’ your character’s ‘soul’ or whatever the lore says about it. Bind Locations are usually outposts, cities, and the like. When a character dies in this way they don’t simply open the map and teleport to the nearest Waypoint. Instead, they have to run (sometimes through many regions) without any teleport what so ever. This increases the sense that there is actually a ‘world’ to be played rather than a series of instances and moments disconnected from any continuum. The world’s aesthetics become tangible and its various constitutions have a depth (bought about by the circumstance of temporal transitions) – travel.
Spare me. You do realize that in order to unlock a waypoint, you have to have at least been to where it was once, correct? And I know this might come as a shock to you, but when most die in a fight against anything, the last thing they want is to have to spend so many minutes getting back to it because there where no bind points nearby or something dumb like that. Dying itself is already something I hate, we don’t need penalties rubbing salt in the wounds too.
This is another quality of Guild Wars 2 which can be dissuasive for many players of more classical MMOs. There is a real issue that, again, after level 20 a player has really seen all the mechanics of this game. Traveling through a frontier is one of the only things this game has absolutely no content for (save when there was a Super Adventure Box) and that doesn’t count. Jumping Puzzles are as close as it comes in this game to the experience of real risk and real loss (of time).
Then they can go back to their classical MMOs if this doesn’t suit them. And, there is content for exploring the maps, it’s called map completion.
Again, this may be another one of those things that will really dissuade new players who are very quickly going to be looking for new experiences in the game and finding very little. This will intensify with age. It’s one of the rare pieces of content in this game which actually does get worse with age and yet cannot really be argued to do so in other MMOs where travel between locations is a timely affair by foot, mount, or some version of a delayed process like air travel. It’s also one of the more bizarre things to be lacking on as the really brilliant thing about this game is de-leveling to a region’s max level or leveling up to 80 for wvw, pvp, and the like.
I’m not even sure what you’re referring to now. But if you want to travel by foot, you can do that. If you only want to use certain waypoints in certain places as if you’re “bound” to a certain spot, you can do that. But don’t try suggesting that it should be forced on the rest of us.
No mounts or air travel here, because those are unnecessary in this game and the air travel thing is just a stupid waste of time when teleporting is a thing.
That’s it? Finally. Thank the Alchemy.
Some Positive Things, but Have to be Learned:
From 1 to 80 the game is really sort of a drag. Just like Guild Wars 1, if you’ve played from level 1 to 20 you’ve played through everything the game has to offer challenge wise. It’s when you’ve reached level 80 and are beginning to 100% maps that the world really shines. The frustration of being skill locked (thanks to the new and unnecessary system) or always present access to appropriate gear stats for the level range is over. You can go off and do what you want to do.
Umm. No. Lv1 – 20 does not show you all the game has to offer. Also, leveling is not so much of a drag here because you can gain Tomes of Knowledge, either from your dailies or reward tracks in PvP to speed up the process if you feel that leveling up through the world is too boring.
The whole game follows a design of increasing difficulty in tune with appropriate gear/skills/abilities. Having only 10 skills and maybe as many more (counting weapons) a player will ever have and want to use is a massive kill-joy for many who are used to playing games with 60 or so abilities they can fit on their action bars by endgame.
At best , they could unlock the F6 – F10 for more skills, but we don’t need whole skillbars cluttering the screen that few can keep complete track of.
Having played long enough, I actually do like the limitations of Guild Wars 2. It may be frustrating to have 10 skills and few I find useful, but the long term result is that things are balanced and managable. Unfortunately all of this is so 180 degrees from the classical and standard model of MMO design that most new players I’ve talked with find it all very confusing. This isn’t really a bad thing and I’m fairly convinced it’s one of the major reasons this game thrives it is very jarring for a beginner.
Once again, this is not meant to be a “classical” or “standard” MMO.
There’s Really Nothing to Do:
No. There are lots of things to do, the trick is what there is that you want to do.
This comes back to grouping. The longer you play this game the more you realize how lonely it is. This is probably the hardest thing for sticking with Guild Wars 2. I didn’t join an MMO to play solo.
Really? I find Guild Wars 2 the least lonely compared to the others I’ve played. And, while having things that require groups is inevitable in an MMO, I’d rather that grouping was encouraged, but not forced, and that I have the choice to seek out one or not. I’d read of an MMO that required players to group up for nearly everything in it, and it sucked.
Unfortunately, the game is so watered down when it comes to group content, challenging group content, and trying to be different when it comes to how group content takes place that I think the devs simply have forgotten games are meant to be a place to “play” and “have fun”.
They seem to have a better grasp of it than other MMO developers these days.
It’s a little hard to do that when there’s no healing class, the only meta is berzerker, and the only things to do force you to be running ALL THE TIME. Whereas, I could log on World of Warcraft, slap on some vanilla gear and go do a classical dungeon raid with every expectation “this could take a while, but while we’re waiting for mana/health and cooldowns (sometimes as much as half an hour), ‘How was your day?’” Or “Geez, Balzog really cut it close on that last pull, huh? I had to use my cooldowns.” …which follows with some fond laughter, “I know right?” And so the conversation goes on. This is how friendships come about and years later you’re still talking with each other. In Guild Wars 2…
Yeah…no. If I had to spend half an hour waiting on cooldowns/mana/etc, I’d be tabbed out watching or reading something instead. Again, this sounds like something guildies might do over Teamspeak or something, but not between strangers. Also, the dungeons in this game have been run to the point where now people tend to want to just get through them in a reasonable amount of time to get the tokens and other rewards and get on to something else.
So, while I think the game has improved and continues to improve over the years, it’s really become something completely different from the usual MMO. Generally all of these differences have proven to be for the better, but not all are necessary and many fall short of their potential.
This paragraph above might be the only one I agree with. Although, I see it being different from usual MMOs as a strength, not a flaw like you seem to.
Due to the sheer size of this wall, I’m going to keep the things I’m commenting on and cut the rest, to save space and my own sanity.
Sigh…
Guilds Serve No Purpose:
Guild storage, guild banners/buffs, special mission for commendations which unlock guild weapons or other special things, their own chat channel…those seem like purposes to me.
This really should come last, but I’m going to put it up first because that is how it usually has gone in the MMO world. In MMOs the classical model has been the Holy Trinity
We don’t need the Holy Trinity. It is a tired old limitation formed by developer’s own limits on their classes/professions and what they could do. Want to fight a boss or go do a dungeon? Better have a healer handy, and a tank too, if you can’t dodge/mitigate damage well. Playing as a healer? Have fun always needing someone with you to kill even normal enemies quickly. Just no.
In Guild Wars 2 most of the content can be done without ever interacting with another human being.
Open world content, yes, save for world bosses and other big meta events. Dungeons? No. Fractals? No. PvP? No. WvW? Definitely no. And, unlike most other games, GW2 actually encourages grouping, with everyone getting credit/loot for taking part, whereas other games divide up EXP, make you roll for loot against everyone else instead of just giving each person their own, or just giving credit/loot to whoever hit the monster first. That’s stupid.
No Down Time, No Nostalgia, No Community:
- Nothing really classical about MMOs goes on in Guild Wars 2. It has its roots in those things, but the game is much more fluid. In fact, players will spend most of their time moving rather than camping an area of the game for any period. Whole zones are accounted as ‘places to be’ rather than sections of the zone.
Yes, the game encourages moving about over staying in one spot for a long time. I don’t see a problem with this.
Currently it appears that Silverwastes is ‘the place to be’. Arah is for those few souls who learned it enough to feel confident there, but that’s the exception.
Well, a very rewarding open zone versus a dungeon that only gives its best rewards once a day per path, assuming you can deal with them all. Of course Silverwastes will win out.
Silverwastes is the perfect example of the Guild Wars 2 experience and how very different it is from any other MMO. In most MMOs the Silverwastes would be considered a once a year event.
GW2 is not “most MMOs”. And that’s for the better.
During the down time to regenerate health, mana, endurance and/or other stats players would talk about the battle they just had, life in general, and fret if they would regenerate enough for the next fight. All of this builds up community and a sense of “I’m with them” and vice versa. Just as important these down time periods made players feel as though “they” were the ones who “held the castle”. Strategies would be discussed. New tactics would take place. They’d be using “that brain thing” and “that heart thing”.
Between guildies on (insert voice chat program here), perhaps. Not among players who are strangers to each other, no.
Most MMOs have downtime, “hold the castle” camps (be it in dungeons or open world), etc. Nothing they do has any consequence on the world. The average player from another MMO may find the sum of these experiences as something like a desert or flatland. The absence of consequence in the game because of the near-instantaneous of all things in the open world has remained immensely jarring from me compared to other MMOs.
This “most MMOs” and “other MMOs” thing again. Guild Wars 2 is not meant to be like them, and that is part of why it’s so good.
Their role is over. Good riddance.
PvP is only good for reward tracks and dailies.
Answer to opening post : No. This solves none of the major problems in the game and potentially creates new ones that are worse. Please come back when you have a valid solution.
I’ve seen the body blocking thing in Tera, and it’s annoying. We don’t need it here.