No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Same problem. Telenet isp, belgium. My neighbour (Belgacom ISP) same problem. pings (normal 36-42) go to 600-4000. Mining nodes, takes 15 seconds instead of 3. Please fix asap arenanet. Happened since about monday this week (12-02-2016).
It’s sad to see them go as individuals, but as a team, good riddance. If Tournements still happen, it will be way more exciting to watch with remaining people, and underdogs will surprise way more. The Ultra ‘skill’ stacking is now over with Rom+helseth no longer being a team.
And this stacking proves the following point: He does it for the money. Not really for the fun factor. But soon he will get bored of paragon/smite. Of that i’m sure He will enjoy ‘working for his money’ much less.
As for Arenanet: I only read now Grouch is gone (should have known earlier lol). I’m sure helseth took this in his decision to leave, not trusting the person replacing grouch. Mike obrien is way to slow with hiring a replacement for Colin Johansonns old post (creative director?). And Anet should do something, against the ‘Amazon studios, pay to get employees’ strategy. If they can’t keep even relative good talent, then it’s not good; Also new people means more time they need to ‘get into’ it, more time needed to make expansion. I hope Anet takes this ‘silent time’ as a wake up call to be great again.
Duo Que should stay for fun, but there should be calculations in mmr that punish it a little for the combined ‘bonus’ mmr.
This event is easy to solo. You just have to find out how. Engie by far best, Ranger i’d say second best. But lots of professions (if not all) can do it, if you approach carefull and clever.
Copper and Gold have the same meaning to Danikat We should applaud Danikat for not making a difference between them.
They once (Around HoT launch) gave a boost to every single Experience source (even including events and mining nodes). It’s the only time it ever lasted. I think it was just before the launch of new boosters (perhaps test them?). After that it never happened again.
Spawn time has not changed to my feeling. But more people are aware of the achievement, spawn locations etc, because of the repeting nature of the event. And as such they are used up a lot faster by players.
No Devs play DH, and you comment made the troll thread obvious.
Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.
About a year ago, thief was his baby (see Twitch), when did this change lol?
If foefire is up for map selection, i always choose another map (like temple of storm).
This for a few reason:
1) while i like foefire, it’s chosen to much. By choosing something else, and sometimes getting that map a succes it balances out the overly popular (and zerging) of foefire.
2) I don’t dislike foefire but i like most other maps more, so it’s my right to vote for another map.
3) Most succesful comps are based on zerg strategy (fight with full numbers into a block, then split when the enemy has fallen en then kill enemy 1 by 1 until they finally realize it (and it’s to late)). That is not fun. Other maps discourage this strategy.
4) Not having foefire chosen (or forest, although I certainly like that map almost as good as my favorite maps) forces people to play differently (or fail hard) in a setting where they most of time succeed. Imo pvp is about SO much more then the zerging/snowball strategy. I want people to have to play the different ones more, and other maps encourage so.
Is this troll voting? i don’t think so.
AP are for completionists. Not being able to complete something ruins the motivation on the long term – and Anet could remove AP at all then.
Top PVP is for people who love competition. Mixing both concepts results in “competition rewards” mixed with “meaningles aspects”. 6 AP? Less than a daily.
But obviously handing out 10000 AP is also no solution.It’s better to seperate both concepts.
APs as realistic achieveable goals for completionists.
For competitive people exclusive titels/emotes/skins. Or hand out 10.000 Gold for the top players. A pink/golden emote. Or whatever. They probably care more about this than they would care about 6 AP.
This guy gets it. If you ask Rom if he cares about achievements, he will say with certainty no. If you ask, achievement hunters, most of them don’t care about hardcore pvp. Why try to do them together? It usually has an adverse effect on both. (achievement hunters – some – will do crazy stuff to still get the achievement, hurting the matches balance and fun factor). And hardcore pvp people mostly look down on high achievement people, so why mix them? Let them both do, what they are best in. As op said: the Titles are a big reward (if that’s your sort of thing). Some people love ETernal dominator, these titles, are less grindy (but take more commitment and skill), but have more shine to it. I think that’s enough for pvp top people to be happy, they never care for the ap, as long as they have the title.
So split them: Still titles, but no ap in it. Give some other ap (like do every map 5x in season 5 ranked play). 99% of both sides happy. While now it’s a chaotic intermix.
Thank you for the reply.
As Anet know about this problem, will they actually fix it though?
I’m not sure if it’s possible to remove achievements from someone who got them. I may be wrong though
They can but it’s insanely complex. They did for a GWAMM-bug (got walking amongst mere mortals achievement/title from gw1 linked account, a pretty prestige title from playing a lot of gw1). It’s incredible doubtfull they will do for something, of this small scale, as it takes weeks if not months to execute achievement removal without bugs.
Notice how he didn’t say NEWS coming, but New coming I think it’s just a joke about season 5
Past level 50 fractal, thoughness doesn’t go up anymore, for your interest.
Yep, all of the above! If you already have all 3 Infinite potions, and have the relics to spare (hint: convert a bunch of your otherwise useless Pristine Relics), it’s definitely worth the upgrade.
You can also turn in the non-infinite potions for relics now, which helps.
Wich npc allows you that? couldn’t find the option at npc golems.
Same here. (stuck at second ooze generator, and she made a weird movement, to then have the ‘stuck syndrome’ shaking.
At the moment there’s a limit of 6 i think. He wants 10+ achievements all visible. Like (for example) wvw kills 67%, wvw keep 5%, wvw tower 15% wvw dolyak 42%, etc, to have a list (and all visible at same time).
This is true for all 2nd geneneration legendaries. My astralaria and H.O.P.E. have same problem compared to my bifrost/meteorlogicus etc.
Axe and pistol are similar (got both) starting now Chuka. ‘tiger quest’ part. The other two are ‘Do X, get item X, combine X’, but both send you to very cool locations imo. But i think you will probably like chuka more (as quest for a legendary).
Now it sounds like ’not asura, not science fiction, not electronics related, not mysterious, not grubby inquest link voice acting.
Sometimes a wrong gone experiment is better then the original intention. But as ‘maker’, the ‘intender’, you can’t see it, because your vision is the only thing they allow in their brain to not forget it. In conclusion ‘The Intension syndrome’ (my name for this, it seems quite to the point for it), has lowered the potential of this fractal.
The first voice was more annoying, but and here’s the but, when you heard what he said (and you heard he much more clear then new voice), you realized, why he was so ‘grubby’, and mysterious, and you actually laughed with it every time you heared it.
Now maybe the voice is ‘soundwise’ correct (i know from photography, wich i do a lot, that there’s the syndrome to make artificially everything corrected the lens does wrong in photoshop, but usually that makes it look ‘artificial’, and not real). But it is not ‘intriging’, anymore, because of those fixes. It’s just one voice of a thousand, yammering, and ready to be surpressed by the mind.
Conclusion (for me). To much Soundshopping done to the voice (Soundediting).
PS I really really hate static noise. I get ultra fast annoyed by it, and can’t really surpress it in my mind. The old voice, maybe had some static (from my memory), but not in the way that annoys me, it has this ‘science fiction edit’ to the noise, making the static, not annoying, but part of the eletronic machine the asura is using, like a slight distortion of voice, and not a mechanical error of the machine. As such the static (if there was any, i can barely remember it), was ok. In fact, the new voice edit, you hear the ‘speak’ mistakes more from the voice actor (like when they stop a word to early, breathe air at wrong time, interferring the line and making a slight noise with it). The first edit, you could not hear this because of the let’s call it ‘science fiction’ voice edit.
So wathever, the dev can be happy his intension worked, but the end result (from the users, and not the indenter, aka the dev), is not as good.
Seen this al to much in gw2, things that are edited for no apparent reason.
Plz ask in future feedback before ‘pushing true the intension’.
PS sorry for using these weird words, but i like it makes it easier to repeat stuff, then post full sentences explainin non stop.
(edited by Phoebe Ascension.8437)
I have SSD and in heavely people loaded maps (LA looking at you) the load time is ALWAYS long no matter what (20-38 seconds).
Royal Terrace and captain airship pass are almost the fastest (though i see ppl with SSD4s lately loading faster then me, wich suggest less fragmentation on their end). Guild hall loads fastests of anything.
I have similar setup to op but 512gb SSD.
I thought meh another bad change nobody will notice. Thanksfully OP and others noticed and agree, it’s worse. The old one had a inquest/mysterious/science fiction style, new one is just plain annoying without even have a lore connected to why it’s annoying flat.
Go here: https://www.guildwars2.com/en/the-game/releases/
It’s very clear:
The Shadow of the Mad King, our annual Halloween festival, returns for nearly two weeks of ghoulish capers, spooky fights, and frightening fun!
Start date: October 18 + 2 weeks = ends today
Epic. Gaile proved you wrong. Totally unexpected, wich makes it even nicer Sorry but this is kinda funny in positive way! More halloween, and the person thinking he knows it all proven wrong! You Mad King says: hahahahaha.
There’s to much damage sources, so that berserker/viper die ultra fast unless you have very good players (support like healing protection must be applied and must be done so in perfect manner).
Toxic trail: most of time no issue, but in some situations (12+ mobs running in circles) you cant avoid, 1700 damage PER sec…
Enraged (this one is a big source imo): Wild strike (a thief auto attack of average 3k can go up to 11000 (cliffside) damage… One shots anyone without full hp with is likely at chest seal as theres simple so much ranged and other stuff.
Fractals melting together: most of time no issue BUT and here’s the but, if maw, or the Chaos fractal aoe, summon on you when you just double dodges a (must dodge) fractal mechanic: Almost certain death. There are counters but they are few.
It also makes AI (and especially multiple survival, that can move) very powerfull, as they c an eat away damage that you normally would take in the chaos of these battles. Melee is punish very very much imo (a little to much).
Controlled fractal groups still can do it ultra easy (mostly), average to good pugs now fail (only very good pugs succeed).
These days requirements: you use meta build or other build that you play very very well and has a minimum of dodges, survival, damage, and support, and breakbar potential (this last one is a big issues on pugs!!! no breaking bar = instant wipe often). A lot of ppl play with average builds, that when supported with druid heals/damage buff, might etc, still were extremely good. This is no longer the case. These people MUST adapt, but don’t.
My issue with recent patch is also: reviving downed ppl (without traits making you protected while doing it) is very hard almost suicide. Toxic trail damages faster then it gives heal to downed ppl. (and to the resser also!). Wild strike can burst the downed down (enraged) before heal connects.
This makes people that in the past ‘easely made an error, but didn’t stress it because well they got up most of time’, annoying. As they basically make the goal much much harder. These days the new goal (not really there before) (especially in pugs) is: do not get downed ever if you can. And here a lot of pugs also are behind schedule since the changes.
Fractals is slowly becoming a chore.
Happening in EU too, apart from one accidental (and it clearly was, was like very last sec of burn phase that it went past tresshold of 0), it never happened until last week, it happened 5x on east. We still made the kills 4/5 situation but lost critical time (and panic xd).
But all i can conclude (after so much months of perfect EAST situations, that it can be only a troll who does this).
New panels are 1000x worse then old ones, the flickering warns much worse when it’s gonna explodes. Why why why brake something Anet.
I know a minority wanted it but plz, this is ugly and not better, except for the aoe red circles of the aoe’s.
While i don’t have a true main, i tend to main a class 2-6 months, for what suits me best. Ele/engie are by far the most played, cause of their skill diversity. But lately i cannot play them. They just feel ‘incomplete’. Ele Lava font for me is a huge annoyance. (not discussing if it’s good or bad nerf). For me it makes the attunement dancing very boring on staff (staff wich should always be fun in a pitch on ele imo) and atm it isn’t. Same with 33% attunement skills cd reduction to 20%. I get this nerf and understand it. But it makes attunement dancing so much less fun and auto attacking (absolutely worst part of ele), more existing, wich breaks the fun factor.
Engineer, most of the kits fall short (mortar, tool kit, flamethrower) of feeling amazing, and the normal weapon sets are so so, except maybe pistol pistol and hammer. I guess it’s because of new meta’s etc, that engie feels ‘left behind’. (pve). It’s not bad by any means (better then ele atm), but it misses ‘something’. Like the nerfs to gyro’s make again feel them miss something. And the moment a class ‘miss something’- factor, comes into play for me, then it gets boring to fast, so i seek another more rounded profession. I’m still debating wich profession to take after this patch. Not easy. Didn’t play guardian in a long while (was my main at launch), maybe i play that.
Necromancer getting 15 CD on Shroud would be catastrophic imo. While balancing Celestial avatar is harder, imo 15s is just as wrong as necromancer shroud nerf.
What’s more making skills have a long cooldown makes battles boring. Auto attacks have become very blend, to all but a few weapons on a few professions. Increasing the cooldown of 5 elite spec related skills, is not the way to go imo. Especially coupled with an effectiveness nerf (healing nerf). They should have waited it out first.
Druid was not wvw meta, and now definitely isn’t…. And warrior. And guardian? still top of the cake… By just being mostly skill what they were after launch without serious nerf (and some big boosts). Druid CA nerf, and Signet of Inspiration are the biggest ‘zerg build’ nerfs ever, the classes both are supbar now unless using shoehorned build (magi, commanders 100%). Why not shoehorn the other profs? That is a problem imo.
Part 1 continued (part 2 now)
Engineer: elite spec nerfed quite a bit, still no decent (imo) auto attack, the only chance of one of the least used kits in pve (tool kit) to be used in pve, gutted (gear shield nerfed), the non kit skills usually being mandatory (like in pvp, elixis S, certain builds), or very bad and never used. For being a ‘dancing ’ profession (dancing between so much skills and kits), the profession feels to weak imo. It’s not accepted in raids, exept for people that know (and trust) your engineer (player) skills. That’s not good imo. And that not about dps increase, don’t make me laugh, it’s almost non existent. Engi needs more, something… not crazy stuff, but something tangible, something raid/fractal meta changing.
Guardian: Is finally in a good state imo. Is at risk for ‘big nerfs’. Surprised they didn’t with all pvp complaints. But since they (clealy seen now) can resist huge nerf X threads, Anet should stop nerfing other professions to much also (ele, thief come to mind as overnerfed). Some skills (imo) are still to clunky (slow casting), making the profession feel quickly boring. Hence not my playstyle overall (but i still might try it for once, since almost all other professions are gutted).
Revenant: Shiro heal finally not working true dodges/blocks… Every time i saw that heal, i was like ‘instincly dodge, to remove the burst’. Then, omg noo, i dodged for nothing. This nerf was good, and warranted. Gives counter to very good skill. now the bad news. Support from rev is quite bad these days if not non existing with the boon duration nerf. Dps and skill viability is pretty low, and the energy limitations and cooldown limitations hamper fun rotations imo, especially in pve. This class is now very bad (imo) in pve, and really needs something (quite big actually in pve) to get it going again.
Warrior: Ray Cronacher inner self has return. Now that to much nerf was done to revenent (his favorite bias protection profession after HoT), he switched mains CLEARLY to warrior. I like warrior in pvp actually (hate it in pve though). But no nerf at all? Wtf. 8 sec endure pain, tons of resistance…, and massive bursts at the same time. Also huge stuns (wich punish builds that require 3 skills that are not a stunbreaker to shine in their role, quite a lot builds are like that in these meta actually). Add to that super adrenal health + healing signet and wow… Sure ESL players know how to counter it, but they have teamspeak, can combo skills via teamspeak commands like nobody else. In unranked (soloQ vs soloQ) it’s to strong imo. And then the text from Anet: “Warrior is doing good in all modes, so not much changes are present”. Many things go true my mind when reading this and noone are positive. Many classes got gutted especially in pve. They barely hold their ‘role’ value over the last patch in raids. For me that means they are actually erased, as the fun factor (slight build diversity allowance within meta) is gone. So why allow other professions a gut (some that are not even good in more then one playmode), and allow this profession to stay on top of all game modes? Bias much? Or turn it around: If this class is in a good spot because it can do all gamemodes well (wich i think is a good thing), Why not make it so other professions get the same treatment? Why gut them instead? I don’t get it.
And with this for first time in a long time, even switching profession as main gives me not enough satisfaction to overcome the nerf feeling. I feel like something is permanently taken away from me and not given back, with the nerfs in this patch.
In conclusion: In my opinion a very bad patch and the old (NOT GOOD) Ray Cronacher has risen… Please stop the necromancer making him alive again, it’s not good. (pun intended)
For me it’s the most impactfull (negative) balance patch in a while. The team clearly can split skills (see frost bow of ele) in pvp and pve.
With that in mind they nerf Signet of inspiration to the ground, say they buff mesmer dps in comparison, but only give him 6% sword damage extra? is that a joke. Blurred frenzy double damage is cute, but not enough by long shot. Mesmer is almost useless but a pure buff bot now. Revenent even lost any reason for existance in raids.
Ele 33% attunement skills cooldown reduction nerfed to 20% (aka all fire skills are reduce X % trait), nerfed ele (imo) to the ground. 33% (and you coudlnt have all, it was a choice), was a huge favor to nr 3+4+5 skills. It made attunement dancing fun, and also feel ele matter more with overal weak utility/elite skills (after frostbow nerf). Then you hammer it down. But that wasn’t enough, nope. The only ranged viable, to spam, dps serving skills, did get a cooldown increase: lava font. making fire attunement even more boring then it already was: spam mostly fireball, and go out. That’s a double nerf to lava font cd. Why not start with one at a time to see if it’s correct? And not the fun part, they give a few underused skills their (sort off) 33% cooldown back… Basically Anet admits they made a mistake, but hides it by the fact they gave cd reduction to skills not used in current meta. With the crazy bad auto attacks (apart from lightning whip) on ele, + all the cooldown ramifications, ele is still a no go zone for me. Not fun to play, yet one of my most played professions in gw2.
Then there’s engineer. Auto attacks still feel low, forcing you to use grenade ALL the time in pve, how fun is that? ‘For simplicity sake’ (or something alone those lines’, we remove daze from all gyro’s… What a joke… Guardian traps still Daze, every little one of them. Doing those two at same time conlcudes Anet knows nothing about unbiased, correctly spread balance.
Then there’s the druid nerfs. AF feels very clunky and barely worth it to use in non healing build now. Just the magic aura from raid bosses will almost do more damage, then a few quick heals can do in AF, wich makes it feel pointless. And that’s the keyword that makes me mad in this patch: Pointless. Every profession now has in a certain way a pointless feel to it except for Guardian and warrior, wich are my least favoured playstyles.
Mesmer: Just a boonbot (in past you were an incredible boon bot, making you forget it’s other weakness like dps).
Elementalist: To long cooldowns on most skills for such ‘attunement dancing’ profession.
Necromancer: Lost a huge chunk of dps (condi), loosing spot most likely in raids, and maybe fractals. Not only that, a lot of the weaknesses remain on necro (not all that good dodging, healing support etc). The power changes (boost to axe/Gs) are good though. A small part of patch being good, but overshadowed by destruction of the meta build (condi).
Thief: Venom changed for the 100th time. While i like venoms, and they needed improvements, and i like them being party buffs by default (and hated the connected nerf) and now like that cd’s reduced to counter that nerf a bit), thief needs so much more then just changes around this… Breakbar skills where are they? Thief should have some very strong ones (like head shot was when it works with defiance). Only elite venom works for this. Thief also (sooner or later) needs it dodges nerfed, and burst (especially the non stealth ones) improved. Dancing dagger may finally be usefull again… i never got the nerf to that skill. It costs initiative, can be reflected, and only cripples added to it’s damage… least it can do is good damage.
Druid: AF made (mostly) useless apart from grace of land affection, and healing based builds. Feeling as druid was already weak in wvw, and the professions leading wvw barely got nerf (DH , warrior!) this is not good. I agree it needed nerf in pvp. But … Keep it to pvp then for god Sake!… is that so hard. Shortbow finally boosted (wich is good), but I get no ‘wow’ out of this, especially as condi build on druid need both expertise and condition damage to be decent, and with those two, you cannot combine healing into the build wich makes Celestial avatar mostly useless. Basically patch made druid ‘ok you still meta, but just by an inch and much more shoehorned, we do not allow anything else but the shoehorned builds’… right… Good Anet? I don’t think so. Thought was good, execution very bad.
Continued in part 2
I know it’s a bad ranger patch (mained ranger last 3 months and for first time ever, I can’t think of witch profession to switch too, cause all feel overnerfed at this point).
But why leave now, and not before? we had several ultra bad patches, like the druid nerfs post launch. Just curious.
This nerf is to much, imo. It makes gear shield next to useless now.
Lol I have to few Balls of Dark Energy. Where did you get them from? I has to be ascended armor drops?
Event is bugged, wich is annoying, especially if you can’t log on patch moment. Congratz that you found a newly created map, that is rare for me these days in Straits of devastation.
Ele is worst offender. I have a list score table in Excel with scores for each profession, and some parameters like Elite skills. It’s amazing how bad Ele scores at this. It’s also amazing that over time (i sometimes edit scores due to skill change, and more prolonged experienced, wich makes i can give more accurate score), elite scores dropped on almost all professions.
Probably one reason they added the Bloodstone trinkets. I wonder if they fixed the bug with them though where you couldn’t change their stats on upgraded version.
On one of the recent patch notes it said ‘changed the behavior of how upgraded bloodstone rings interact with stat change item’ (or something along those lines). I never researched further. The text is a bit unclear in HOW it improve (or makes it worse) as it just states ‘changed’.
The thing is, i don’t have a choice, i can’t even disable luck drops, soon i’ll be capped by ‘just playing’, not ‘buying luck’ (from trade post).
Another thing: i’m 82/100 for AB ‘golden child’. Many (relative casual players with much less playtime then me), farmed it 250+ times. If they salvaged all blues, and even greens, they should be in no time at 250+ maybe 300 MF. 6 maps multiloot i think gives aprox 80-120, luck drops (green/blue). I think i pull on average about 1500 luck from one, wich is 5% of a bar.
Once lucky enveloppe event starts, halloween, etc (where casuals usually farm more bags then me) it will up a lot of players to the top. Also the luck given on dailies is quite a lot (400-600-800).
Ulion, it can be maxed with normal playing (but a lot of playtime). I play the game a lot ( /age command gives 12000 hours, many though afk, but still). At first i bought a few (really a few) blue on tp to salvage for faster luck.
Then i farmed ecto’s (self farmed, not bought), and when I needed dust, i salvaged a stack, or when i want to sell ecto, i salvage into dust and sell then (minimal loss).
But then came daily login luck, much more green drops etc. Multiloot overwhelms inventory very fast, wich means salvage, wich means lots of luck. I also farmed silverwaistes a lot, and bags of loot are huge sources of luck.
Add to that halloween/wintersday i farmed a lot (both gave luck, i think to remember), and i got tons of it. After 240 MF i stopped salvaging ecto stacks to sell as dust. On purpose to slow my rise down. It did NOT help. Without actually wanting it, i went from 260MF to 310 MF since HoT. Only 9 levels yet, and even with normal salvaging, i get it very fast. Dragon stand farming for instance gives lot of equipment, lots of luck thus.
I’m kinda scared for when I reach cap, i never thought i get it so fast. In few months (and maybe during Halloween if i get lots of bags) it will be maxed.
Most likely not. Eternity is already an exception.
I don’t think I’ve seen one since I was ‘…’. I do, however, still scream, so I’m not sure how ‘cured’ I am.
Please next time use spoiler tags. I opened this cause i know about the sad anomaly, but i’m not that far in story for ‘cure’, wich you basically spoiled now.
It might work when low pop server also get the ‘1800 gem’ transfer treatment. now guilds cheat to cheap server, to still get a bandwagon effect, wich used to cost 1000+
gems, anod now is 400 gem cheap.
But this overly cheap bandwagon module (400 gems to cheap server, linked with big server), also kills the option to ‘pre-determine’ next week matchups.
In EU the ‘matchup determinator’ Though Desolation was to strong, so they took away server link. The same server link was giving to FSP. FSP being very close to top, this was basically -2 desolation +2 fsp result. But it didnt end there. For some hugely wrong reason the system thought it would be good to set a second server on FSP. Result, not only had desolation -1 effect, people got demotivated and left the server, making a clear -2 effect, FSP got double extra people + more transfers then ever, result +3. End effect is FSP got +5 population, desolation -5 compared to peak result last season.
And the most hilarous thing in the world? After all this kitten, desolation is still full, preventing any kind of recovering with incoming transfers (wich now will not happen anyway cause the ‘transfer-guilds’ choose now the cheap link servers (400 gems) to transfer.
I was fine in the first weeks, now it totally broke EU imo. The second server linking was an epic mistake (first one was actually good).
One week FSP is to weak to fight us (but still tries, with good honour). Then next week our server link is terminated, and at same time, fsp gets it, but IT DOESNT stop there. FSP gets another server link.
End result? The first winning server is completely loosing hard, and all guilds on it decide to bandwagon to a ‘low population link server’ for more fights, like Vabbi etc, for cheap transfers. Result, the still full server, with much worse results, has next to no motivation, even I have barely joined a few times.
So yes Anet is killing not only server price but motivation to play wvw. Giving fsp one link was ok, giving fsp TWO links, is the worlds biggest balance mistake ever and the devs should have overruled that computer or wathever based decision.
I have it in my bookmarks, wich is saying enough i think! Without bookmarks it would be a mess to find it.
So sticky indeed please! People who couldn’t bookmark it, could really use this helpfull guide (that i think took a lot of work by person who made it).
While the idea has merrit (i mean this), I seriously don’t want another Foefire. That map is wvw zerging (5 ppl bullrushing from point to point, without enemy standing a chance unless they do top level rotations via teamspeak).
And zerging is the most boring pvp ever. Wvw is the place to zerg, and it’s much more fun there.
Knockback skills become pointless on big cap circles. 240 radius aoe becomes useless. Evades, leaps, blinks, become much much MUCH more powerfull. Making the normally quite balanced druid, suddenly into ‘amazing to maybe overpowered’ power level.
The fights are also much less fun and meaningfull. It’s just the team that managed to get the first ‘zerg him down’-kill, that wins mostly (See Denial Esports, necro vs necro focus wins).
This is why i love temple of silent storm, khylo and capricorn map. Zerging sometimes wins, but needs MUCH more finesse to to execute properly. No braindead 5 player zerg, mid then move, and cap all along way ‘kitten’ anymore. The extra objectives make that sometimes a 4-5 split is usefull, and then the duel skills of a player comes much more in place.
And strategy. ‘do i stay here at tranq? or do i quickly +1 a fight so we at least can come back?’ Do I cap stillness first, maybe loosing tranq, or go tranq anyway and let stillness fail? Choices. Important ones. This makes the maps fun. Foefire has NOONe of that. The lord imo doesn’t help as in SoloQ it’s a ‘win more’ mechanic, not a comeback mechanic (the lord is now overbalanced for ESL level players, making it almost impossible for soloQ solo/duo’s. you need teamspeak to break his bar consitently imo, unless maybe dragonhunter).
So i know 80% (see map votes) loves foefire, and thus will disagree with me, but no no no no no, to bigger cap points! Mesmer currently is balanced, but once it can kite more (and do ranger shatters) within a big point, it seriously will need more nerfs to not be ‘overpowered’ while atm, having to stand on traps from DH, to contest the point, mesmer are not so much overpowered. It would seriously shift the meta, and have serious results.
Wvw and pvp modes should focus on their strengths, not try to merge, ty anet.
How can esl be exciting when you 99,999999999999% know for certain who is gonna win. And then they prove their winning streak.
Only very short time i had excitement, was when they almost lost a match and the timer saved them (now i’m suddenly of opinion timers give tanky – aka ROM like – comps to much advantage, time to remove timers).
Very bad ESL with pre-determinted victory.
Once you play 50/50% win rate long enough, the game will rethink ‘you being 70% winner’ no longer, and put less noobs in your team.
But bad luck streaks still happen (8 matches with big noobs/afk’ers in row) are possible and the came cannot take these guys out, because they still got a 40-60% win rate.
The treb is very balanced imo. Zerging is a strategy that works to often in pvp (especially that kitten lame foefire map!). Having the treb, makes ppl rotate smarter, think twice before they go to mid etc.
The damage is good (not to high, most of time doenst kill ppl in less then 3-4 shots.). I practised a long time with treb and it’s now basic intelligence how to use it and how much power it requires. I don’t think a faster rotation speed is needed, it would make treb camping a bit to strong.
I have only one gripe, and that’s if enemy is very wisely using treb, you wanna kill it, but you are on condi build, ouch! will take ages to kill treb.
A minor grip: (seen in other players post also) repairing is to time consuming (for actually creating a 4 vs 5 temporary).
Also, seeing the thread again, new animo would definitely not hurt the mode (nor make it overpowered i think, just be careful, to not give to much healing on it like wvw one).
@ Hugh: Plz do not change Khylo a lot. Only do minor fixes. This map is good! Some player just don’t like it playstyle (very rotation/sneaky based)
I rather have that you work on capricorn and include it in ranked.
(edited by Phoebe Ascension.8437)
If you start stomping and ressing at same time, ressing always win (unless damage was dealth to target meanwhile). This often gives the resser an advantage. It should be made that reviving take aprox 1 sec longer, so stomping gets the ‘first strike’ advantage.
I see nobody mention it: but will do thus.
The cooldown was halved (60 sec now, instead of 120) sec. traited that’s 48 sec. In past i don’t think it counted as a shout. So even better now.
The duration is no longer 20 sec, but aprox 10 sec. Stability is also harder to corrupt. Ranger shouts should now work with rune of trooper (didn’t in past), aka remove a condition on cast (rune bonus 6).
(edited by Phoebe Ascension.8437)
Ok then tell me why you think more ppl play a raid now, then ppl played a dungeon at gw2 launch (basically the hard content evolution of gw2). Everything points in the direction of very few people playing (and especially succeeding) raids, while dungeons where much more succeeded.
I could have just gave the opinion it’s bad for the amount of players it will attract (op’s suggestion), I gave numbers so people understand my point better. Everyone knows HoT has less players then gw2 launch, everyone knows the gw2 sale figures are at all time low. Everyone knows (while not ultra hard), there’s quite a lot amount of lfg’s for raids.
Like HoT mobs scared off lot of people, masteries to difficult to get etc. Everyone knows that.
Now it’s your turn to prove that raids piqued lots of interest of people, more people then ever played lvl 100 fractals.
Disagree.
At gw2 launch 2.546.124 players played hardest content. (Arah dungeon)
6 months later 1.8245.654 (fractal update).
1 year later, 1,124.456 players played liadri, concealing dark (8 orb extra challenge)
6 months later 741.874 (Fractal level 100 was added)
Another 8 months later: 600.754 Hot Added, difficult maps/mobs only this much people have all masteries, map completions, and story completions in this map
3 months later: raids. Player tried 1.541.235. Players succeed 214.456
5 months later, game in stagnation, only two raids added, current amount of total play (defeats included) 412.456
4 months later: OP’s suggestion makes it out: 214.214 people left doing it
4 month later, op’s suggesiton make it out again 124.478
1 year later, 3 inclusions more: 32.458 players left, playing hardest content.
These numbers are artificial, and made up, but they are made up to illustrate a point, wich correlates closely with reality (in my opinion) of what Anet has done.
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