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I thought he escaped from LA?
That was Snake Plissken.
Zergfest all over town, ppl are doing it for loot and you call this great?
I sure hope that when we assault Scarlets flying drill we get a 5man dungeon and not a mindless zergfest clusterf like Nightmare tower was.
I hope that Scarlet’s death is accessible to everyone, if it’s an instance then it should have both 1 player and 5 player options.
I hate her more for the fact that she simply walked out while mysteriously invulnerable during the Queens Jubilee than anything else, that was seriously annoying. Anyway.
On the zerg fest of course it’s a zerg fest, it’s open world content where the story focusses the players on a particular area, zergs are unavoidable. However, the fact that there are multiple events at the same time is also good as it spreads people out, I was playing last night about 8PM and spent most of the time in small groups rather than large ones. I only was in large groups during the northern events near the bank.
As for “people are doing it for loot” I don’t see how that’s a complaint at all, people do things in games that they find rewarding, some people do it for the loot, for the joy of opening bags and seeing what’s in there, how is that bad?
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It’s not destroyed, it’s flamekissed!
/standing ovation
It could keep the same sort of aesthetics for all I care I just want it to be built up to be the actual CITY it was always pitched as. I mean outside of the bank/trade hub area there’s next to nothing. Something like four bars and a dozen houses, that’s not a city that’s a village at best.
I like the aesthetics in LA (the ship fragments and so on) but that is true, it’s a ramshackle collection of hovels for the most part, it’d be nice to see it rebuilt and rebuilt as something new, taking some of the original ship based design and adding human, norn, sylvari, asura and charr influences but make it more like a city and less of a village.
For the OPs topic, it will be rebuilt for any number of reasons, as a monument to Tyria’s indomitable spirit, as an in game hub again, to “fill in the gap” in the games world that this will leave when the invasion is over, hell even just to allow the players a sense of a true victory: if we beat Scarlet but lose Lion’s Arch forever then who has really won? The controversial villain that is (hopefully) dead or the players that remain behind?
Hmmm… I kinda thought these would have taken place in the Lions Arch from before the invasion.
It would be no more jarring than anything described here. The idea of Destinies Edge meeting up to have a chat in the middle of an invasion seems more weird than the idea of going “into the past”.
It’s a pity, the game being able to support two versions of the same map could be very useful in certain cases.
I am no longer interested in playing this game. However, I cannot find any way to remove it from my computer short of wiping the hard drive.
Does not show up in the Uninstall folder, does not show up anywhere using Windows Explorer.
In fact, this program is just like a virus, completely hidden from sight and using up valuable space.
Any help would be greatly appreciated.
No, it’s not like a virus at all you can easily find it once you know where to look for it.
Do have a shortcut to launch GW2? If so right click on it and select properties. This will bring up a dialog box with the information on where the program is located if you look at the target you’ll see something like this:
“C:\Some location\GW2\gw2.exe”
Copy that, paste it into the address bar in Windows explorer, delete the quotes (") and the gw2.exe and it should look something like this:
C:\Some location\GW2\
and just hit enter. This will bring you to the folder it exists in, you can just delete that folder (there are three files in it, I think, gw2.dat, gw2.exe and gw2.tmp but I’m not 100% sure).
Like most MMOs I don’t believe that GW2 adds anything to the registry as I’ve moved my installation around, over and back between my hard disks and it’s had no problems that’s why it doesn’t appear in the uninstall folder for you (it hasn’t installed formally as such).
If you don’t have a shortcut any more then you’ll have to search your drives for gw2.exe and find the folder that way. In win7 and 8 just bring up Windows Explorer select the root of the drive (check C : D : and so on, you can skip your CD/DVD/BluRay drives) and type gw2.exe into the little box to the right of the address bar and hit enter, it’ll search the entire directory structure for the file.
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So has anyone figured out who died? Anet said that one of the memorable characters died.
Can’t have been THAT memorable. Nobody’s noticed.
Hopefully it was one of those “Who’d have thought a government run by pirates…” people. :P
LMAO i know rite it’s so hilarious to see people fall into them then try to get out lol
There’s one on the bridge on the way to the lighthouse where you fall into a little hole and get a little stuck (you can run out to the left) I’ve seen that one claim a few souls already.
Including me the first time. It’s hilarious when it happens to other people it’s not OK when it happens to me. ;(
Res plix.
The guy asking where the outhouse was. The reason? He was in the outhouse when the city was attacked.
Such terrible tragedy, after all this time, it’s like a lyric in a Alanis Morrisette song.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Pifil.5193
You have not, and can not, provide any evidence for requiring heavy MF usage. You are making an elephant out of a mouse.
To flip that around you have not, and can not, provide any evidence for him not requiring heavy MF usage.
His unwillingness (or inability) to prove that to you itself proves nothing. Ultimately he has nothing he needs to prove to you or anyone else.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Pifil.5193
I see drama here. A lot of drama.
Guys, you got another vendors, crafting, laurels at other citys.
I see a lot of people who apparently don’t care at all but feel strangely compelled to tell those who do care that they’re wrong, often at great length.
That never makes sense to me. If people don’t care or think it’s OK then why is it so important for them to “fix” the perceptions of other people?
I honestly couldn’t be happier with my armor selections. This is how my ele looks in zodiac armor, with tier 3 cultural shoulders, gloves, and boots, and helm unselected.
Thanks! That looks fantastic, I was wondering how it would look without the helms (I don’t like the way they hide your hair with various panels and cloth bits when you wear most helms so I nearly always leave helms off).
As feedback, I’m disappointed that the artists don’t seem to have been given any instructions regarding support for tails and floating shoulder pads on charr characters. I can understand why you might be reluctant to revisit old armours but surely new (gemstore) armours shouldn’t repeat the same problems again and again?
(I’ve been looking for a nice set of charr friendly armour for my engineer for a while).
The armor glow totally ruins mesmer phantasms. -_- I wish I knew about this before buying it. I like the blue skin tbh, makes my character look like an avatar of dwayna.. but it totally diminishes individualization. Zodiac should be an entire race by itself.
That’s pretty awful looking, I was thinking about getting a light version of this for my human mesmer but I think I’ll skip it for now.
That is a fair point. I just don’t know how cost efficient it would be to code a one time thing like this and how it would effect their current timetable. If they were to invest resources into compensation it may take away or push back from what they had planned.
I don’t think it’s really “coding” as such, it’s altering database entries: they already have something similar in both the karma consumables and the chalice of glory (which gives you 5000 glory) so I’d imagine it would require no actual “coding” as such, just changing some database entries so instead of it giving a 50% boost for an hour using it gives you X glory.
No, the glory boosters will not be replaced, but they will be removed. The new rewards system is going to be awesome, so it should balance out. I realize that’s less than ideal, but it had to be done.
So, is the new rewards system coming in the same patch?
What I want to know is while they said they will keep that December 10 Glory vendor (the Koda who sell dungeon and cultural armours and others stuff) after the March 18 update but what is the new currency used to replace the glory needed to buy those stuff or will that Koda just accept coins only?
There better be an answer soon since I don’t want to spend hours to glory farms for the armours I want to get.
They’re not going to remove Glory on March 18th, you just won’t be able to get any more Glory after March 18th so that vendor will still accept Glory.
if rewards are not in place this seems silly to remove it.
This, really truly this. It makes no sense to me to remove the current reward system until the new one is in place.
I suppose the gold you earn is the replacement for now but this seems premature and less likely to entice people into SPVP and seems to be against the plan (edit: I realise that this is not explicitly “retiring” glory just yet but removing the ability to earn it is kinda shoving it out the door):
https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/
Updated Reward System
With gear unification we will also introduce a system that allows players to set goals for rewards in PvP and work towards them. We are not ready to discuss this system in detail yet, as it is still being developed, but more information will come as we get closer to being able to release this system.
Once this new system is in place, glory will be retired as a currency, and gold will be the standard currency across the game. All existing glory vendors will be removed at this time. We will give advance warning when this is coming so you can spend all of your existing glory before that happens.
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’ Not that any of that has worked, of course, but still ..’
Finally I am sorry you feel this way about the CDI. Should you have been following it closely you would already have seen the massive impact it has had in game.
Hi Chris,
Can you (or someone else) tell us what impact the CDI has had in game? Is there some public tracker available or anything like that?
I must be missing something and I admit that I haven’t had time to follow the process super closely but I haven’t seen much changing in game at all in the last while.
yea i tried all of the above and still nothing and still no responce from support on the issue been 3 days now
Stephen, put your support ticket number in the Tickets-for-Review-3-days-and-older thread, Gaile Gray looks at that and should be able to help you.
https://forum-en.gw2archive.eu/forum/support/account/Tickets-for-Review-3-days-and-older-merged/
There’s definitely something bugged here, you have demonstrably 100%ed the world so they should be able to sort out the missing Gifts.
This isn’t a complaint, just an observation. As someone whose first language is french, this is a bit confusing. Putting an -e- or -i- in front of an -a- would make a soft -c-/-s- so this as an explanation doesn’t really make sense for other languages (or well at least in french)
Ceara and Ciara are Irish in origin a hard K sound here makes perfect sense in Irish (there isn’t a letter K in the Irish alphabet so we have to make do ;-) )
“…only a Minority of the players enjoy this kind of stuff…”
Could you cite the metrics on this observation please?
Well, I intend on taking the OPs advice but only ArenaNet actually have the metrics for this.
I really don’t want to be sitting around waiting for events to pop like with Tequatl again but as this has repeated the same pattern as Tequatl (long spawn times and overflow issues requiring you to be there long in advance to get a slot on your home server, complex content that others can mess up for you and so on) I assume they don’t see it as a problem at all.
No it’s not. Do a google search and you won’t see any support for your claim that it’s a “defined term in software development”.
They said multiple times that the next feature patch would be after the current story ends.
I work for more than 15 years in the software business I don’t need to do a google search to know what a feature patch is.
I’ve worked more than 17 years in the software industry, it’s not a formally defined term as a simple Google search will show. :-)
Every company I’ve worked in has their own terminology, their own definitions, I think you’re confusing those for some sort of standard.
In ArenaNet this is not a feature patch because it doesn’t add any features like the LFG tool or the wallet, it’s a content patch.
They said the next feature patch would come after the current story wraps up.
A feature patch is a defined term in software development, meaning it was today’s patch.
No it’s not. Do a google search and you won’t see any support for your claim that it’s a “defined term in software development”.
They said multiple times that the next feature patch would be after the current story ends.
Let’s be honest here, for the vast, vast majority of people in the Tequatl fight there is little to no individual skill required.
The people on the turrets have nearly all the power/responsibility in that fight. Done right, defending the turrets isn’t any more difficult than any other open world PVE. Everyone else just stands in a certain location and does as much damage as they can while jumping/dodging periodically. It ain’t rocket science.
So why does it fail? Well, as said the encounter itself is not really “difficult” as such, it’s just an encounter that requires 80-100 or so players, the problem is that a number of those 80-100 people are basically just in the way. They stay dead and expect to be ressed or too many of them fight around the turret area causing champs to spawn or they’re just AFKing on the turrets. They’re doing this because they either just don’t know what to do and don’t care to learn/change or because they’re flat out trolling (a tiny minority).
In a game like GW2 that is built on open-world content that people are encouraged to just jump into creating content where a handful of other people can be the cause of failure doesn’t seem like a good idea.
BTW, I’m in a slayer guild that has killed him several times in the past, so my “problem” is not that I can’t do it (although I don’t really know how much credit any individual can take for a Tequatl kill), it’s just that it’s content that’s out of place. Make the open world Tequatl easier and put the difficult Tequatl into a guild “raid” (maybe accessed through the fractals and complete with difficulty levels) and it’d be perfect.
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I had a helping of cynical for breakfast
To be honest, I think someone switched your “Cynical Flakes” for a big bowl of “Realistix”
Some servers start fighting Teq before noon and continue doing it for the entire day.
Do they? Which ones? My server never seems to try and the slayer guild that I joined stopped trying to organise it about a week or two after we killed him the first time.
Because they’re staying the course with the Living Story two week release schedule, we can only surmise that it is indeed enough.
Well, it’s not enough for me. I’ve been on a break since the fractal update and I pretty much just came back to see what’s happening next week, if that’s the same as before then I’ll leave it until they’ve added enough new, permanent content to make playing the game enjoyable again.
I’m sure I’m not alone in getting bored with repeating the same content in a different area and I’m sure that ArenaNet knows that some of their players feel that way.
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wurm is like Tequatl.
God, I hope not! I’d hope they’ve learned from that.
If Evon won, we would have gotten the Fall of Abaddon fractal. How would Anet have delivered this:
In the Thaumanova reactor fractal, we discovered that Scarlet and her Inquest cohorts discovered a form of ley lines, magical energy crisscrossing the world that seemed tied to the research being done in the reactor. But what do these ley lines mean?
Would they have retconned the known events of the Fall of Abaddon and modified it to include Scarlet and asuras? (* cringe *)
How else would we have gotten this information?
Well it’s a fractal, so it’s just an echo of what actually happened, it’s not time travel so it’s entirely possible that Scarlet could still invade that fractal with her Inquest buddies and do something, depending on the “rules” for fractal technology they could attempt to use the fractal to determine the location of some artefact that Abaddon or the other gods used in that battle they might even be able to use the fractal to redirect the echoes of the gods power to some modern day use.
Basically, we cannot know what they would have done but I feel certain that it too would have included Scarlet somehow.
They need to add more. Simply producing a small instance and a new set of achievements to move the zerg to another field every two weeks isn’t enough. They need to add variety in the content they produce and actually tell a story with a bit of pacing.
The quest systems in other games do a better job of telling stories than the systems they’ve used in LS so far have been able to. They need to produce something where a story can be told well (and not 1 short instance every month or so).
I suspect you’ve hit the nail on the head there ZudetGambeous.9573, I’d love if there was some shake up to the formula but the pattern seems pretty firmly set.
Edit: also those unique rewards are ascended weapons with a different colour/particle effects.
ProxyDamage, I assume you voted for Kiel, because all these responses that people give of, “She would’ve been involved somehow” are just Kiel supporters that are trying to defend their poor decisions.
What “poor decisions”? ArenaNet shoehorned Scarlet into the Thaumanova fractal, the voters didn’t but you can be kitten sure she’d have shown up in the Abaddon fractal in much the same way.
Do you want to know what we were actually voting for? We were just voting for the backdrop that the next Scarlet episode would take place in. That’s all, she was inevitable.
You can’t blame the voters for this, blame ArenaNet by all means but no one voted for Scarlet.
Before karma became account wide, I’ve been saving these karma jugs. Now that I’ve found them tucked away in my storage, is there a way to boost the karma gained? I checked Google, but it seems that boosts don’t work with them anymore.
No there is no way to boost them anymore.
These armour sets seem to be an experiment to me: how little do we have to do in order to get people to spend money in the gem store.
Slapping fire effects on existing armour sets (including a cultural armour set, for Grenth’s sake) and selling them in the gem store just seems lazy as hell, now I’m sure it takes effort but it sure seems lazy.
I’ll repeat myself, but how many runes are there that exclude a single class out?
Sure, there are some who cater especially to some classes – like the runes named after the classes, for example – but these aren’t one of those. They aren’t called Rune of No Engineer Here, after all, and neither they have a similar name.
These runes should be a reward of the new fractals – and engineers are getting left out. Without reason – cause those runes could have worked with either gadgets or elixirs, thus giving an option for every class.
Ok, I take your point, it’s not so much that there’s a rune set that engineers (or any profession) can’t use that there’s a rune set that only engineers can’t use and it’s being offered as a reward of high level/end game content. Yes, that does suck and they should do something to fix that before it’s released.
I’m assuming the leaderboard isn’t just going to show fractal level? Surely they’re calculating some score that takes level into account but also times run at that level, completion and so on.
I think you are focusing on the wrong O word. You are talking the about the fact that its not optimal for players to use a banner or environmental weapons in fight. Its not optimal for mesmers to run a build based on signets, but in both cases those options that players are free to follow. Utilizing the 6pc bonus on Rune of Resistance (on demand Aegis) is not even option for engineers.
And using the 6 piece bonus of Rune of the Warrior (-1 second on weapon swap) or Rune of the Soldier (shouts remove conditions) aren’t options either. However, other professions cannot use certain Runes either so it’s not an actual problem it’s just the way the game is designed: not every profession will be able to use every Rune (or Sigil for that matter).
Each class has a rather class-specific rune set, right? So why single out the engineers here like their rune is somehow special, and therefore a total counter-balance to the fact that rune of resistance is excluding just engineers from the top tier bonus? Am I mistaken, here?
Why single out engineer? Because it was a response to an engineer who was complaining about not being able to use Rune of Resistence, he was pointing out that not every profession will be able to use all Runes equally well.
Not everyone has Sigils sure (and yes, only engineers don’t), but similarly not everyone can simply produce a bundle out of thin air/their bulky hobo sack for Rune of the Engineer the same way that not everyone can stealth or shout or have an animal companion for other runes.
Anyone that picks up a stick ripped off an oakheart can.
5% more stick damage? Sign me up!
Our take on phasing, and why we never did it to begin with is: the world isn’t progressing, it’s just fake progressing for you and the person next to you isn’t seeing it progress simultaneously. One of the biggest things we wanted to accomplish with Gw2 is that the things that happen do matter, they happen for everyone, and everyone experiences them together. This is really putting the social aspect of the game and immersion, above the personal aspect.
That doesn’t make phasing wrong, but if you judge by the above pillar it makes phasing wrong for Gw2. Each design decision we make takes that into account as one of the games core pillars. When something in the open world happens, it needs to happen for everyone, and we gauge everything that way.
Edited to add: This specifically applies to experiences in the open world, and doesn’t mean we couldn’t do things like letting you see moments in time in the past, or experience living world instanced (or “phased”) moments on their own timeline.
But by putting the group above the individual you further diminish the importance of the individual in a game where our actions are already pretty irrelevant because the Living World just carries on regardless. To put it another way; if a tree falls in the forest and I wasn’t logged in and able to see it fall then does my presence matter at all? No. It does not.
The benefit of phasing is that the world changes for your character permanently due to your characters actions, due to something you initialised. Not just because some other group of people did something while you were off screen. With phasing you have the benefit of still being a hero in a game where there are thousands of heroes. You don’t just arrive a second too late to contribute to an event and then come back when it refreshes.
Now I’m not saying that everything should be phased but it wouldn’t be a bad way of handling Living World “quest” areas, if phasing was a possibility then we could go back and play through the Flame and Frost or see the toxic Kessex Hills on a new character in the future and you would be constantly adding a body of new content that could remain accessible and completable by new customers rather than content that is lost forever after its two weeks in the spotlight are up.
There has been no mention of a Toxic Seedling node for the Home Instance in the next update, so it’s safe to say that, even if the nodes don’t disappear completely, supply will remain fairly limited. Given the range of uses Spores can be used for, however, plus the hints that ANet has given that Kessex Hills won’t completely return to what it was before, suggests that there may still be the odd Toxic nodes around to harvest from.
It could be in the update after that? I mean I know that we’ve been seeing a lot of two part events recently but I’d hope that they will mix it up and develop more of a story arc rather than these little episodes in the future. I think that you’re right though, I expect that the toxic area in Kessex Hills will remain toxic and a source of these nodes in the future.
Or should we start complaining about not getting Legendary Weapons by simply logging in?
Because wanting a non-elite skill to cost no more than 5 to 10 SP max is totally the same as wanting a Legendary right upon log in, right?
What is your deal, man?
lordkrall has appointed himself the defender of anything and everything ArenaNet does.
Everything is fine because it’s what they decided it should be so he goes from thread to thread telling people that it’s fine and they should stop thinking there are problems with it because there aren’t any problems with it because it’s fine and if you think there’s something wrong with it then you’re wrong because it’s fine and you expect a full set of legendary everything for nothing because you said that something is wrong with something somewhere when it’s obviously fine… and so on and so forth.
He’s the very definition of a fanatic.
On the matter at hand, 25 skill points is far too expensive. All other healing skills cost 1-3 skill points, this is over 8 times that. If they continue like this then the elites they add will costs crazy amounts.
I want everything to remain in game for at least a month. So they can release content every two weeks by all means but have that content remain in game for at least month so that people don’t have to rush things or miss out on content because they have a busy couple of weeks at work or go on vacation.
She is a 40’s crime drama Noir reference with today’s sensibilities.
Wait, was this sentence here an actual dialogue line from in-game? What “40’s” in Tyria would this be referring to? 1240? 1140? 1040? Were crime/noir novels prevalent in these time periods? I always cringe when mmo’s pull down the third wall by referencing something from the real world. It’s usually done for cheap laughs and in a distasteful manner.
No, it’s not a sentence from in game, google “Marjory’s journal youtube” to see the cutscene he’s referring to.
I think the line he’s referring to is the “like a norn fart at a moot” line.
the personal story and living story directly conflict. The personal story forces several entire zones and many parts of zones to be frozen in time, while the living story demands that zones change.
If (a very big “if”) Anet can start doing compelling living stories with non-saturday morning cartoon villains, I’d say kill the personsal story.
I don’t think that killing it is needed or a good idea (it’s one of the main reasons I bought the game), but I’d like to see them adding the Living Story to the personal story, so that instances like the one in Kessex Hills can be played by new characters in years to come. This would require a more instanced storytelling (which can be played either grouped or solo) and something like phasing in WoW where different players in the same zones can see different things based on their progress through the Living Story but it would have the added benefit of returning players being able to play through the content they missed and people being able to play content again on new characters.
It’s what I though they were going to do back before F&F landed.
I have a honest question… Why do so many people play games for rewards rather then well for the game? Several people have said in this thread that they like dynamic events (or implied they like them) but said they’re not going to play them until their reward increases.
Everyone plays games for rewards, including you, for some people the reward is just playing the game because you enjoy the combat or the story or the challenge, for some it’s because you get better equipment or skins (or materials that you can put towards better equipment or skins), for some it’s the gold which can be used in a number of ways.
Like most people I’ve done those events a number of times but there definitely are more profitable ways of spending my time in game and gold is pretty much the best thing to further my current goals (which are getting level 500 crafting and T3 cultural armour).
Is it better to play an hour of content you dont enjoy so much that rewards you 5 gold or an hour of content that you really love playing but that rewards you 1 gold?
Surely the question there is shouldn’t ArenaNet make the better, more fun content just as rewarding as champ farming (which incidentally is also event farming)?
By the developer’s logic we should be able to convert skill points into gold then.
You can, creating Mystic weapons to sell on the TP is one simple way. Not hugely profitable maybe but a way.
Fire and ice won’t go together too well…
More steampunk then, eh? Eh? EH?
Oh well, suit yourself.