Best advise i can give u is, dont 1v1 guard .
First because u cant stand on the cap with him , that means u need to give up the cap, second it will take u long time to kill that guard IF U EVEN CAN KILL IT, so its really not worth it.
Now this all depends of whats your buil , whats his build, how close u are from 500, how much dps u can take to hold those extra seconds, or how vital it is to kill him or u not dying.
But generaly u shouldnt go looking to 1v1 any 1 as a necro, because it takes time and atm necro his not great at 1v1s, better to try to be in team fights.
Normally I just silently read posts and move on, only commenting from time to time.
However, I want to comment on a growing trend that I am seeing.First off, I would like to ask you, how do you know for certain that someone is a pve player. When it is the intended goal of Anet to get people to balance and play across all game modes, there are very few players that never set foot in WvW or PvE and only play PvP these days. Now, alot of us like me, love PvP and play it the most, as in I play it most every night of the week and only branch out from time to time.
However, you have to stop blaming the quality of your matches on pve players. It might be a bad day for some, it might be something you are doing, it might of been a bad roll of the dice. Any one of these three are the actual reasons, your match was lost.
Secondly, new players are the lifeblood of every game mode. You were new once and I am sure you didnt appreciate being referred to in a derogatory manner due to your newness. Most new players know they are not that great yet, and are in fact trying to learn.
If you want to make a change in how things are matched, how things are managed in PvP my suggestion is you turn this anger and hate to constructive criticism that will actually help minimize blow out matches and improve the quality of matches for new and Vet players. You could also offer to help someone who is a suspected PvEer or New player….
O man…. u know in paper everything sounds nice and easy, but in reality its not so easy, because they are new but they dont go unranked, making then a mess in ranked games AND if u say anything the reply u get are always ofensive and they always know better.
So i not even bother trying to help any 1, unless they ask ifc.
Hi
Could anyone answer this:
In my first 10 games, I won 6 and lost 4.
Got a rating of around 900 and got placed in bronce.
Right now I have played 43 games in ranked and won 22 ( so thats around 50%)Does previous seasons count towards my rating?..because i seen a lot of new players getting placed in silver and gold, even though they lost more than they won.?
Getting around 50% win rating, does that mean that im stuck in bronce forever?
If so, that sounds a lot like the system they have in India called “caste”….P.S: I solo most of the time, will it be better to team up and duo que?
I actually lost 5 or 6 from my first 10 games and got 1350
But im now at 1700+
I also 99 percent of the time just solo queso u lost mere games than me in the first 10 games, but got a significant higher rating?
curios on what your win/loose ration is ?
If u add me to friends u can see it
I also have 10 + wining streaks
And never lose more than 2 games in a row
Hi
Could anyone answer this:
In my first 10 games, I won 6 and lost 4.
Got a rating of around 900 and got placed in bronce.
Right now I have played 43 games in ranked and won 22 ( so thats around 50%)Does previous seasons count towards my rating?..because i seen a lot of new players getting placed in silver and gold, even though they lost more than they won.?
Getting around 50% win rating, does that mean that im stuck in bronce forever?
If so, that sounds a lot like the system they have in India called “caste”….P.S: I solo most of the time, will it be better to team up and duo que?
I actually lost 5 or 6 from my first 10 games and got 1350
But im now at 1700+
I also 99 percent of the time just solo que
How is this a problem? The system is putting you where you belong. Just because you are losing rating does not mean the system is bad at all. It is trying to put you at the level where you get your best possible matches. I am not saying you are bad or anything, OP, but maybe you are just not as good as you think you are. That isn’t a problem though, because when you stop losing rating, you will get better games and improve more quickly, possibly climbing back up the divisions.
I started the season with a rating of 1911 and have been as high as 2032 and as low as 1850 (2010 right now) so this shows that your rating can change a lot (by 150 or more) throughout the season and you will be able to get back to where you started eventually with enough effort.
This is the problem with most of the players, they think they all deserve legendary and free wings.
U can get unlucky in the first 10 games , but after that its up to u to go up or down.
There is no point to get u to legendary when all u do is insta die , i get players some times in my games that insta die as a druid or a guard, ofc they need to go down in divisions, if u lost around 200 points then it means u not good enough to be at 1400.
Every one here thinks they are legendary, but in this game there is only like 20 or 30 players that deserve to be there.
If players are average and they think they won some one that was even worse, then they think , they are good.
Macth making needs to improve, but at the end whos good will be at the top and whos bad will be down.
Simple as that.
They should just remove it.
Because it makes players double capping , and not leaving fights when the guy is down already, because every 1 wants to stay for the stomp to get points , and some even +1 a 2vs1 already .
and when u say something we get replys like;
I have the most points
Or u have almost no points
Also just remove chief and svanir, because some players trow the game while wasting time at them, cause they cant see when is the best time to go kill them
For me its just going in brawler style and coming out the last person standing. Even in spvp a lot of time I join a team fight late to just slaughter the enemy team with aoe dmg, chill, poison, cripple, and blinds. I’ve had so many spvp games where I have never die even once.
It’s a bit of the same for pve. So tanky, especially with traits like blighters boon.
Then there is my condi necro, which melts things in an aoe, not to mention all while being able to send condi’s back at opportune moments.
U and anet share the same opinion of how the necro is doing.
Guess the necro is fine.
I just wish some 1 from the balance team would streem his gameplay while solo quing.
But probly they r right, and everything is fine .
U sound like 1 mans army can u 1vs 5 also
I do support giving harsher punishments to afk/leavers. They just ruin the fun of the games for everyone else. I suggest that if you leave a game or are inactive for a certain amount of time, then you cannot play ranked for the rest of the day. After you get say 5 of these bans in a month, then you are banned for a week from ranked. It would really help with only having serious players in ranked. Keep people who like to quit in unranked.
I understand that this would also punish genuine disconnects, but they happen so rarely that I do not think Anet should even consider them for punishments (I get maybe 1 DC per month and I play 10+ games per day as long as there is no new pve content). I certainly wouldn’t mind missing out on just a single day of ranked play once a month or less for a real disconnect if it eliminates all leavers and afkers from my games.
All this said, I do not think leavers are an absolutely massive problem. I get maybe 1 every 10 games on average (yes I do have runs where I get one in 5 games in a row, but 1/10 is an accurate average) but even with the fairly small amount of these people, it can’t hurt to give harsher punishments to them.
If they would implement such penalty, then 2 things would happen:
1 – players insted of afk, then they would just go feed over and over
2- it would be just a matter of time untill there would be no players to play with, because maybe u got a legit dc, or problem with server, or MM was so bad that u just left or akitten, or some emergency happened and u had to leave.
Again i say, there is a huge problem with MM, we played several game with and vs each other and u know what im talking about 500- 60 and such games, not because some akitten , but because of the bad MM.
and ofc some players dont want to keep feeding and afk.
Some times games even start 4vs5 .
So its not so easy to deal with such problems, the only thing that i suggest is to improve macth making, even if that means longer que times.Of course there would have to be more to it that just an immediate ban even if the game starts 4v5.
I would say that if the game starts 4v5, then all the other people can afk without punishment, because unless they are 4 amazing players against total noobs, they have no chance.
As for games that are like 500-50, a surrender button would be useful BUT if there is even 1 person on the team who does not want to surrender, people who give up anyway should still be punished in my opinion. People join a queue to play a game of ranked, not to leave halfway through. I know that some games are truly unwinnable, but still, afking or leaving when there is someone on your team who still wants to try should be punished. I only ever afk when my entire team has given up, which is why a surrender button would be good, but it must need the vote of the entire team.
Im sorry but i have to disagree, if the game is 450-50 and all want to resign apart from 1, then the 4 players shouldnt be punished because of that 1 player that is refusing to stop, i think its punishing enough having to all 4 players to endure the rest of the game because of 1 is refusing to stop under such conditions.
Quitting a game at 450? Can’t you wait those last few seconds? Even the voting itself would consume more tine as the game lasts anyway – if not, get yourself killed and speed up the game – actually that’s a true resogn, jump into the aoe and just die, if all 5 do that, the match is over in no time
No , its not in my nature to just go into a fight to get a beaten , with out even fighting back.
The game is lost, 4 players see this and want a resign, and that 1 wants to keep fighting , so let him.
I have no pleasure in feeding, and we also dont get any rewards for getting a close score, losing 500-50 or 500 -100 doesnt get u anything.
I do support giving harsher punishments to afk/leavers. They just ruin the fun of the games for everyone else. I suggest that if you leave a game or are inactive for a certain amount of time, then you cannot play ranked for the rest of the day. After you get say 5 of these bans in a month, then you are banned for a week from ranked. It would really help with only having serious players in ranked. Keep people who like to quit in unranked.
I understand that this would also punish genuine disconnects, but they happen so rarely that I do not think Anet should even consider them for punishments (I get maybe 1 DC per month and I play 10+ games per day as long as there is no new pve content). I certainly wouldn’t mind missing out on just a single day of ranked play once a month or less for a real disconnect if it eliminates all leavers and afkers from my games.
All this said, I do not think leavers are an absolutely massive problem. I get maybe 1 every 10 games on average (yes I do have runs where I get one in 5 games in a row, but 1/10 is an accurate average) but even with the fairly small amount of these people, it can’t hurt to give harsher punishments to them.
If they would implement such penalty, then 2 things would happen:
1 – players insted of afk, then they would just go feed over and over
2- it would be just a matter of time untill there would be no players to play with, because maybe u got a legit dc, or problem with server, or MM was so bad that u just left or akitten, or some emergency happened and u had to leave.
Again i say, there is a huge problem with MM, we played several game with and vs each other and u know what im talking about 500- 60 and such games, not because some akitten , but because of the bad MM.
and ofc some players dont want to keep feeding and afk.
Some times games even start 4vs5 .
So its not so easy to deal with such problems, the only thing that i suggest is to improve macth making, even if that means longer que times.Of course there would have to be more to it that just an immediate ban even if the game starts 4v5.
I would say that if the game starts 4v5, then all the other people can afk without punishment, because unless they are 4 amazing players against total noobs, they have no chance.
As for games that are like 500-50, a surrender button would be useful BUT if there is even 1 person on the team who does not want to surrender, people who give up anyway should still be punished in my opinion. People join a queue to play a game of ranked, not to leave halfway through. I know that some games are truly unwinnable, but still, afking or leaving when there is someone on your team who still wants to try should be punished. I only ever afk when my entire team has given up, which is why a surrender button would be good, but it must need the vote of the entire team.
Im sorry but i have to disagree, if the game is 450-50 and all want to resign apart from 1, then the 4 players shouldnt be punished because of that 1 player that is refusing to stop, i think its punishing enough having to all 4 players to endure the rest of the game because of 1 is refusing to stop under such conditions.
I do support giving harsher punishments to afk/leavers. They just ruin the fun of the games for everyone else. I suggest that if you leave a game or are inactive for a certain amount of time, then you cannot play ranked for the rest of the day. After you get say 5 of these bans in a month, then you are banned for a week from ranked. It would really help with only having serious players in ranked. Keep people who like to quit in unranked.
I understand that this would also punish genuine disconnects, but they happen so rarely that I do not think Anet should even consider them for punishments (I get maybe 1 DC per month and I play 10+ games per day as long as there is no new pve content). I certainly wouldn’t mind missing out on just a single day of ranked play once a month or less for a real disconnect if it eliminates all leavers and afkers from my games.
All this said, I do not think leavers are an absolutely massive problem. I get maybe 1 every 10 games on average (yes I do have runs where I get one in 5 games in a row, but 1/10 is an accurate average) but even with the fairly small amount of these people, it can’t hurt to give harsher punishments to them.
If they would implement such penalty, then 2 things would happen:
1 – players insted of afk, then they would just go feed over and over
2- it would be just a matter of time untill there would be no players to play with, because maybe u got a legit dc, or problem with server, or MM was so bad that u just left or akitten, or some emergency happened and u had to leave.
Again i say, there is a huge problem with MM, we played several game with and vs each other and u know what im talking about 500- 60 and such games, not because some akitten , but because of the bad MM.
and ofc some players dont want to keep feeding and afk.
Some times games even start 4vs5 .
So its not so easy to deal with such problems, the only thing that i suggest is to improve macth making, even if that means longer que times.
If necro is as broken as you day – why is it the main target in every match?
Cuz they are a free kill
Free + 5 points for your team
Free rally bot for your team?I honestly dread when I have a necro on my team and rejoice when I see one on enemy team. Its funny
LOL Necro are primary target because if you leave them alone they are deadly from range. If you let them build lifeforce they will be harder to kill. So kill them early and you remove a potentially dangerous player who will be harder to kill later on.
i can tell u that you are wrong, the reason players target the necro its because its the easiest class to focus , u know that the necro is not gonna block any of your atacks , (like moa and such ) u know that hes not going to go invul either, hes just going to take all that damage AND he has no life force at start of the fights, any class that is free casting hes going to do some massive damage , so lets look at the real problem here , necros are super easy to lock down and having no way to negate damage in anywaym makes them the primary target , THIS is the real reason u focus the necro , nothing else.
u can take any player that plays necro , i mean really any player , u focus him with a rev and thief at the start of the fight , and he will insta die , no way to survive with out peeling, and that only happens to the necro , no other class has this problem, any other class has some way to negate damage , either by blocks ,reflects, invuls or stealth only the necro doesnt.
Atm necro hes the class that rely the most on team players to peel and support , folowed by thief, this my friend is a fact.
I really approve
i just want to say that its impossible to stop this players , i mean really impossible , had a game vs this guild “dark knighst of apocalipse” or wtv were they called ,won with pugs vs them , then i get 4 of those guys in my team and they all akitten, all 4 of them, they stayed at base from start.
now, what should i do next time they are in my team?
im sorry but im not the type of guy to just ignore this kitten.
they were upset cause they lose to pugs as a guild, its not my fault they are bad, they had no right to afk, but no diference for me really , 1 game more or less no biggy, but im afraid next time i will get them in my team im afraid i will reply the favor, ofc the ones that dont know what happen will not understand , and probly thats not correct , but really afking because they lose to pugs?
L2FP THATS ALL I HAVE TO SAY TO SUCH PLAYERS………..
Stick to atacking necro , u will not have any of those problems, but becarefull because necro has a second life bar…..
Both of you are massive scrubs. First of all, you don’t focus necro because they have toughness. You swap bursts on ele, druid and engi. You need to set up and burs quickly, like rev rolling into an unblockable stun whilst necro gets a spin off.
" you dont focos necros cause they have toughness " ?
Really? Wow u sound like a smart guy…. can u give me some tips or any build for a necro?
What’s up with this? Classes have so many blocks, invulnerabilities, and reflects it’s ridiculous. I mainly play ranger and thief, and so much time is spent stripping off these blocks and stuff first. Whenever I see a guardian, I just start autoattacking for a bit first because of the PASSIVE blocks (aegis I think, I don’t know guard that well), than the active ones too. Than I use my burst and they heal up and by this time their blocks will have come off cooldown again. Same with warrior. 4 sec invuln, shield block and mace block. Scrapper with ALL the reflects. Even thief has a block. Signet of stone for ranger coupled with a block on GS too.
This is especially annoying with thief, as the only chance in a 1v1 (yes, shouldn’t 1v1 but I like to anyway) is to quickly burst down the enemy but everything is getting blocked. I never use heartseeker because the animation is too long for something that will be blocked anyway. Backstab? Huehue, blocked.
Stick to atacking necro , u will not have any of those problems, but becarefull because necro has a second life bar…..
Its amazing, players want to get all the titles with no stress and no risk.
I think anet in the future will start to give titles just for us to log in.
There is no prestige at all anymore in anything in gw2 imo.
I got the legendary wings since season 2 , and u know what , i not even use them, because there is 0 prestige and everybody feels he should get it with no efford, there was 4 season to get it and some didnt , so they start to “cry” because was too hard or blame the macth making"
I feel in gw2 there is 0 prestige in the titles and everything is so easy to get , that its not interesting anymore.
Came back from a 200+ point deficit today. Yes there were some angry people in team chat, but they didn’t quit. Other team was at 430 and didn’t get past 450. Plz try comparing something that is relevant. Chess is not team based. In chess you are 1v1 and can get in a situation where you can kite indefinitely and not lose, but you have 0 chance of winning. If you quit you affect no one else but yourself.
In sPvP you are machining a decision for 4 other people on you team. Please respect the other people on your team and try your best for the time you have in the match. Quitters are losers.
In Chess, it’s a sign of good sportsmanship to extend the hand and recognize you are in an unwinnable position. It’s Déclassé to force a game to play out when a side has clearly won.
Sportsmanship really isn’t a prominent feature in GW2 pvp, sadly. If it were, I suspect we’d have a larger population.
Players quit because they cant win, it depends on each person, if u are 4vs5 and 400-200 with no caps like i was last game then its ok to stop.
Dont come here telling me to stick to the end and to endure or im a loser.
I do jiu jitsu professionally and let me tell u, that i broke a few bones for not tapping on time, because i thought i could win and i tried, what happened was that i spend like 6 months or more out of competitions because of that, let me tell u that its not worth it.
If u are lost , and u see u have no chance to win , imo its ok to stop playing.
I play gw2 to have fun, and i dont have fun when my team is just feeding.
About u saying that u dont know of any one in your team quiting , its because there is some contracts that prevent u from just stoping, like in tennis , if u stop for no reason then u lose some perks and on top u just not alowed , even tho some would.
At the end we just talking here and going around in circles, for me and some players that i know , and trust me i know most of the players , since i have almost 30 000 pvp games i can tell u that if there is no chance to win and we get nothing for keep playing, then they just stop.
This is why we need skill templates, like in gw1.
Quitters are pathetic. Unfortunately, that goes for Anet too.
They hardly do anything to discourage quitters…PLUS…they routinely QUIT on any map that isn’t land based CTF.
Sorry to tell u but u are wrong…
Just had a game that mid game 1 guy left , so we were 4v5 , we all kept playing , but when the score vot 400-200 with no caps for us , then yes i stoped.
And i got this guy in my team saying in map chat" report the necro hes afk"
Really? Some players just cant see the game is lost at all.
U cant blame players for resgning a lost game.
By the way , next time my opponent resigns in chess, i will tell him his pathetic.
Seems like almost every game nowadays has people either Dc’ing or afk’ing within the first minute, often time multiple people.
What gives? I’ve never seen it this bad before. Why are people so salty nowadays?
Also can we get better quitting penalties?
Salty?
There must be a reason no?
I can tell u in my last 10 games or so , i had 3 of them starting 4v5, yes thats right , game starts 4v5, its great, then next few games u get players dying every 30 seconds or so, others afk close, when u can look at the mini map and see all their 5 players are mid , but for some reason i look at the map and 1 of my team mates is afk close THEN, when we lose mid THEN he goes mid alone and insta dies, others double capp , others leave mid to go +1 a 2v1 close, means by the time he arrives close there are 3 of us close and we just lost mid……….
So yes its impossible not to rage or quit, because a normal player looks at this mess and loses all the will to play.
Anet cant put 10 players of equal mmr together, and this is what happens.
A huge gap in skill play.
Most games are decided in the first 2 minutes even, u look at the map and u see all your team mates die at the same time and no one even uses the targeting system.
How can we blame some one for quiting, when he knows there is no way he can win?
So lets blame the one player that as some sense and doesnt want to keep feeding?
I wish some one at anet would stream his games, so they could understand why players rage or quit and etc, etc
No, Drarnor says that the regular axe skill Unholy Feast doesn’t corrupt 2 boons when you have the trait Unholy Fervor.
But my axe corrupts 2 boons with or without being traited.
Spiteful Spirit on the other hand only corrupts 1 boon.I guess they fixed it in one of the smaller patches. I wasn’t seeing more than one boon ripped from Lich minions in the Mad King’s Labyrinth.
What u mean they fix it?
Is the trait corrupting 2 boons now or u ment the axe skill?
What was your win/loss %?
Did you solo or group que?
On my alt account I only solo queued. Necro 68-30, Warrior 31-21. Overall 99-51
Main account was probably around 90% solo, 10% duo. Don’t have the exact class splits for these games but probably about 60/40 necro/warrior 109-62I wonder why your build has a shout in every slot but does not use Augury of Death.
This build was largely focused on maximizing burst, so chilling nova got the nod. I would use augury if I was going for a more attrition-based plan.
Played some GS games over the weekend. I think a more bruisery/attrition plan suits GS better to help mitigate some of the slow skills. 4 skill is good. 5 sets up 2. AA chain is pretty reasonable. The 3 skill was pretty unexciting for the most part but vuln+lf is ok. Overall the build played pretty well. GS definitely struggles to close the gap if the 5 gets dodged, but the axe swap fills that hole. Whether dagger/x would be better than GS in the same build is another question, but for the most part I felt like I was getting value from GS. Not trying to say the weapon is perfect but it doesn’t seem to be dead weight either.
Maximum jank GS build if anyone is interested: http://gw2skills.net/editor/?vRAQNBhOD7kZTozGsbTwdTgeTsgLYQXtAwBIuK2FDjS9guWYD-TpBFABN8AA+vMAAHEACOCA1v/ADXAAA
Im sorry , i dont want to be that guy but, if u running around with gs as a necro while soloing u just gonna die a lot really a lot, the weapon is so slow and u just cant hit any 1 with it.
If u think the weapon is fun its ok , but dont try to tell me that the weapon is viable in pvp.
No range, slow , and on top u have no way to negate damage , so when u will get target running a power build with a gs as a necro while soloing u just going to die non stop vs normal players, pliz dont insult us coming in here saying u running a power build with gs really, its a bit insulting.
U can run a power build with dagger , some wells and even so u need to really be carefull, but a gs…..
I wish u could stream your play running gs while pvping, so i could understand better.
My power necro does great in pvp
Depends agains who u are playing…. i just had a game that i 1v2 thievs with a glass build.
My point is because u get crap players ,doesnt mean necro is fine.
Dont get me wrong , necro is not as bad like most of u are saying, but yes i agree it needs some way to negate damage.
No, Drarnor says that the regular axe skill Unholy Feast doesn’t corrupt 2 boons when you have the trait Unholy Fervor.
But my axe corrupts 2 boons with or without being traited.
Spiteful Spirit on the other hand only corrupts 1 boon.
Ok thanks.
When you have the Unholy Fervor trait equipped, Unholy Feast still only corrupts one boon.
Can’t confirm, it works for me.
It corrupts 2 boons the trait?
In the tool tip it doesnt say, so i thought they changed just for the axe skill.
When i get home i will test it.
… a thief should win vs a necro with out much problem
The only thief you can’t beat is one that plays perfectly, which is maybe one per server, and even then they won’t be perfect every time.
If you’re talking about a Good thief, you will never be able to kill him in 1v1.
What are you guys talking about?
Seriously, where are those unbeatable thieves? I’d really like to fight them some time.
Before this thread I didn’t even know that beating a thief was considered a big deal.they don’t need to kill you in a single hit like all the bad thief try to do, just hit, kite, hit, kite, hit, kite and then you’ll die without be able to drop the enemy thief under 50% hp.
Easy.The irony here is that you say what a bad thief wouldn’t do, but in this scenario they are apparently fighting the worst necro in the whole game.
I wrote (should) because im assuming 2 equal skill players, i can tell u ,i will win 7 maybe 8 ,out of 10 thievs in a 1v1 with out life force even.
but then when i also get a thief that really knows how to thief then it becomes really hard to win and if u have 0 life force then , a necro just cant win.
I could name 4 or 5 thievs i know that i saw and play vs them and i can tell u that your necro wouldnt win vs those thievs.
Problem here is that 99 pervent of thievs cant play thief IMO.
Everything depends on build and if they have all cds available, but lets say they are both equal skilled players, a mesmer or a thief should win vs a necro with out much problem they have the upper hand, i say this because necros need to pray for a big mistake from either to win , while thief and mesmer can just impose how the fight goes and even if they make a mistake they just reset.
I do win most of my duels vs thievs and vs mesmers its a 50/50 because of moa.but if we talk about equal skill players then its a diferent story.
And again i say the lack of blocks or invuls and short in life force makes it very hard for a necro to win vs those.
Ofc they can proc at the same time.
Every time u crit u have a chance to apply beed ( 2 sec cd ofc) and at the same time u are atacking u also proc vulnerability .
“They need to hit things to succeed”…
10/10
I know a lot of u here think this is funny, but this is a real statement , that doesnt aplly to all classes, lets say u want to apply burn , u need to hit the player, its not like enemies get burn when they hit the necro, now if u want to transfer condies , its not that u have a signete cleaning condies every x seconds , u dont lose condies by dodging , u need to hit a player to send them.
I understant why players get upset, when they get focus and they cant block or negate any of it.
I dont think necro sucks, but if we had some way to completly negate damage im sure some of u would think diferent.
Condies take time to kill stuff, anf if u go power , then u would just die cause they will outsustain u.
So yes its not easy to play necro atm, and even tho i win some 1v2 i know thats because of bad macth making.
Necro needs a good awereness, not as good as the thief but , a good one anyway, also good positioning and even then its hard not to get focus.
My sugestion to anet , is to give necros some way to negate damage , some invul and some teleport, lack of mobility doesnt help , when u have no way to negate damage.
Im sorry to tell u but… no 1 needs comunication, every one is a pro here.
Ok now on a more serious note, i have seen a lot , i mean really a lot of bad players , and if by any chance you even say or advise them, the answer is all the time the same.
They dont care , and they know better, then they insult u on top of that.
I mean really , there isnt any point in trying to comunicate or trying to help, u might draw on the map trying to explain the player to move , but they just afk at close doing nothing and ignore the drawing.
I agree yes some bad language is to be expected, about turning chat …well yes sometimes its a must, cause there is all the time some kids wishing u and your family a lot of crap.
Pvp become very toxic and nothing can be done apart from improving macth making, so we can get better games and improve, cause atm i have games wining 500-50 and 500-30 , and nothing positive comes from such games.
I would like that once u get the buff your position wouldnt show to the enemie.
Because atm we can see where that player is going once he gets the buff.
I have to say, I really don’t understand the complaining about DH at all. They are not OP at all and actually need a buff, not a nerf, to be competitive at pro level (which is what the game should be balance around in my opinion) because it is hardly ever used at the moment. I also have to say the class stacking is not a problem either. If I see 3+ guards in the enemy team I feel pretty confident that we are going to win because it really is not a good composition at all. Guard is fairly easy to play compared to thief, Rev or mes for example but when things are played to their maximum potential or close to it, guard is not brilliant (it’s good, but not fantastic) so I really would not appreciate a guard nerf next patch.
Things like Druid are in need of much more of a nerf than guard is in my honest opinion.
The problem is , and like u say " its too easy to play" and its true, on top if u play guard u dont need to have as good players as if u play thief or necro.
Like a thief cant roam anywhere if the whole team us always down, he also cant hold a node, same as necro atm that needs a babyssiter almost, cause hes so easy target with no blocks or anything.
If u play guard u dont have any of these problems.
This is why players complain.
Dh is so easy to play with almost no drawbacks, same as druid, the freaking pet does a ton of damage while the druid plays a sustain build.
Ofc players get upset, low risk wuth high reward.
Very often when the pop up appears asking to acept the pvp game, i want to click dismiss after ,and i click on a map that that i didnt want to.
I sugest once u click acept pvp game, the pop up should disappear.
Are you guys having this problem also ?
If u not the best necro in the world like u say, and u killed 2 warriors, let me be the one telling u this …THE WARRIORS WERE CRAP., because atm 1 warrior is more than enough to kill a necro 1v1.
funny crap, just had a game vs the op cynz.9437, he came at me an dlost 1vs 1 me as a necro and he as a thief, he also lost the game badly , i didnt even say anything, then next game i got him on my team, he call me a scumbag and left the game 4vs 5 at the start of the game this was 21:53 + 3 gmt.
i just think its funny hes here making treads about afkers and he leaves the game cause he was upset cause he lost wowo…….
AP? I DONT MEAN ACHIEVEMENT POINTS, i ment 25000 + PVP GAMES
I agree with Ayrilana.
And you should take a chillpill if you are so offended by someone’s opinion.
I have seen elitist players go afk after the first few minutes of a match becouse we got whiped in the mid. The funny thing is that I have seen matches been very even or even won when this elitist players went afk. If you play solo, in my opinion it does not matter how much matches you have played becouse every person is different and can surprise you. Try to lead your team mates to victory or atleast a close one if you are son good.
I think it is more entertaining to play the game than just to go afk even though match is lost.
I dont mind if u keep playing a lost macth, i mean really a lost match, what i do mind is that if some one decides to afk , BECAUSE THE GAME IS 100 PERCENT LOST, there is always 1 or 2 players that wants to force that player to keep playing, there is no reward for losing a game 500-499 or 500-10 , so if some one decides to afk why all the insults and " report mr x hes afk…." for the ones that want to keep feeding i dont mind, just try to understand that the game is lost and some of us just want to end that game as fast as possible.
And about me taking a chilpil, i think that comment was not necessary, im just saying if the game is lost just dont go all crazy if some one doesnt want to keep feeding thats all.
AP? I DONT MEAN ACHIEVEMENT POINTS, i ment 25000 + PVP GAMES
I wouldn’t mind a forfeit button, but it can only give up the game if all of the 5 players agree to it (which I would never do so I suppose it wouldn’t affect me). However, if one is introduced it would cause the players who have already voted to give up to rage at that one player who refuses to quit. That is the reason why I don’t believe Anet would ever add something like this, but the idea itself is not bad, the way people would act if it was introduced is bad however
They dont need to show who didnt /resign can can make it anonymous.
But still , having such option would be nice and would save a lot of waste time.
Because having games 500-30 500-100 500-150 its not fun for either side.
1 word —-——→ MOA
until they stop moa from destroying minion , there is no point to talk even about minions.
Yes ignore them an be perma down.
So u want to play power with 0 ways to defend yourself?
U think they just gonna let u free cast?
U gonna get target and u will die super fast
Ofc if u have some healer looking after u then ok, but if u dont then it means any one ataking u will kill u in 5 secs.
Its up to u , but really if u play some power glass with necro u will die a lot i mean really a lot, like an ele , diference is ele has invuls and reflects and mobility, necro has none of that.
What if in sPvP necros always started with full DS after respawn? I would be okay with this, it actually sounds more fair. Would it be enough?
Hp its not equal to sustain, because the hp just drops and they cant sustain their hp.
They need something to negate damage.
Like some invul or block or stealth also a bit more stability and mobility like some port or super speed.
I red somthing about giving spectral walk to f2 , thats actually not bad, but again necros need something to negate damage , u get a rev and a thief on a necro with no life force , how many seconds that necro is gonna last?
Now put a dh in the necros place or an engi , i mean any other class can do something when hes beeing target, only necros cant.
Some players dont need to wait till is 470-100 to see the game is lost, looking at the team comp and seeing they lose every ream fight, and 300-100 with no caps and on top u have a player that afk at close the whole game maybe….
And some players can see that game is lost and is unfair imo to penalize that player for wanting to afk.
I mean ok lets take this example, u take a 5 men team from esl like i dont know, lets say TCG, and they are wining 150-0 with no caps for the pugs, and a player decides to afk, then every one would understand?
Sometimes a game is lost 150-0 and some players can see it.
Having an option to /resign i think would be a good idea.
There is no point to drag games when u know the game is lost.
I just finish 1 game we were wining 300-100 and we had all the caps and all 5 of us were camping their spawn.
And they just stood in base all 5 of them.
Because they could see it was over.
Yes sometimes players make a comeback, even when there is 100 or 200 diference, they have strong team but had a bad start cause one had lag or had to afk or some misunderstanding, but ..having the option to / resign is also nice incase they decide the game is lost.
I think players complain because, first it doesnt matter if 1 or 3 players are atacking the dh, his damage mitigation is great, and he not even needs to kite he can just stand in the node face tanking the damage.
Second is the way he can “spam” the traps , it covers the whole node and do a lot of damage.
Too much dps , even 1 player can kill lord in 30 seconds, and if 3 or 4 players are ataking then lord will die, because players cant heal and keep lord alive , the same way players can in gw1 in fort aspenwood.
Lord really need a serious buff and i also think 100 points for the kill is more than fair.
If you give evades/blocks to necro, I’d also ask for condi clear on meta rev builds, range for engis, tankiness and teamfight potential for thieves, AoE damage for druids and so go on.
Necros were fine (and actually super strong) in the bruiser meta, but are weaker in a bursty meta. It’s the design and not the balance in numbers the problem in this case.
More or less u can build to dps or dot or sustain with any class, necro is the only class that cant build for sustain, cause they dont have .
Having a lot of hp its not equal to sustain, necros need something to negate damage, like all other clsses have.
Every one says 2hp bars, but necros start the game with 0, so it means that necros cant even soak up damage.
Necros are the first to get target , not because they are feared, they get target because players just need to count 2 dodges after that just unload all the crap on the necro and it will land 100 percent, with out failing, because atm necros have 0 reflects, 0 invuls,0 stealth,0 vigor…..
Its super super easy to down necros, specially at the begining of the game.
I hope something gets done about this
If a necro is not carefull at the start of the fight, and doesnt have good positioning, then he will insta die, cause necros need to use ds to soak the damage, since they dont have blocks or invuls or stealth….
So atm having a necro in the team is risky, with all this power creep and no good defenses, necro is such an easy target, and ofc as soon the necro goes down , then becomes a 4vs5 and snowballs.
I feel that necros and thievs need to have players that dont insta die in 3 secs , so they can do their job.
I think its time for anet to give necros some way to defend themselvs, like an invul or blocks or some steatlh ,
I also think its time to alow necro to start the game with 30 percent life force.
Every class as acess to their blocks and invuls, necro is the only 1 that cant.
player get upset with afkers because , they think every one afks for the same reason.
if u afk because the game is lost , its ok.
if u afk because u dont like the map , then u should get banned 72h.
just got 2 games in a row with the same player that akitten cause he didnt like the maps that were picked.The bolded is wrong. So many games have been called “lost” after the first wipe at mid by inexperienced players. Quite often the people who give up are the real reason for a loss as they prevent a comeback. Those players that AFK because they feel the match is lost deserve to be reported.
Keep feeding then.
I think after 25k+ i have a good idea when the game is lost or no.
Dont know really, i have ques 1h almost , and then i get bored and i go unranked , then i get faster ques, but i also get players double capping close, and players camping close the whole game alone , making a 4vs5.
So i really cant answer such question.
I have two things to say: I think there should be a forfeit button, but it should scale. It starts 3 min into game. If you are 50-100 points below, you need 5 player agreeance. If you are 101-150, 4 players. 151-350, 3 players. More than 350 you need 2 players, but both players must have moved and entered combat for the majority of the time in the match.
Other thing: Price Vengador, beware. You an get posts deleted for “shaming” other players. Try to photo edit to remove the names of the players.
problem is i get this to often , they afk ( not because the game is lost) i mean the game not even started yet.