(edited by Pure Heart.1456)
Just fix the achievement. It solves everyone’s issue.
everyone knows as soon as an anime has a beach episode it starts dieing a slow and painful death
why do you want to kill guild wars 2?
OK, maybe just add the swimwear slowly, like say, one set every 6 months. XD
For all the FPS hungry people out there, I would suggest going out and mowing a few lawns on weekends, save up your money and buy a decent graphics card—Nvidia GTX580 or higher.
A lot of people say Guardian, and they may be right.
However, if you’re looking for a completely different play style to the warrior/guardian I would suggest Ranger. (I play a Ranger)
The Ranger’s pet can be called to heal/rezz yourself—I can’t count how many times my pet has saved my butt after I’ve been downed.
Also, if you build right, you can have your pet take damage for you and remove conditions from you.
(PVP)
This is a difficult question, and I don’t think it can be answered in a simple manner.
However, if I had to attempt an answer;
Probably the easiest class to play and be ‘effective’ with (assuming you’re not a master at doing builds) would be Warrior or Guardian.
I say this, because they are inherently tough—survivability—and inherently high in DPS. I say ‘inherently’, because you don’t necessarily need to have a big box of tricks up your sleeve to achieve this. Now if in addition you do your build right, you’ll have a good combination of survivability and power.
Hence, if you can do more damage and take more damage than your average adversary, you should be able to win more than 50% of your matches, assuming you’re facing average opponents.
The reality is though, that you’ll likely be facing a good number of people who have put time and a good deal of thought into their class and their build which may very likely defeat your ‘average’ set up above.
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I bought the molten pick and the wooden axe, but not the sickle, because to me Anet appeared both lazy and greedy by releasing the sickle with lackluster animations.
If they re-released the sickle with improved animations, I’d probably buy it.
Make a beach volleyball mini game of some kind — with swimwear!!
Just give me crap-my-pants-awesome aesthetic designs, I don’t care about the stats.
Your post make sense, for some other game, where mobs chase relentlessly forever and are inescapable. All the mobs with the exception of Champions are easily killed by everyone.
To put 5K AP into perspective, basically speaking, you’re looking at hundreds of hours of play.
Depending on your play style, that could be anywhere from at least 400 to 800 hours.
Hi all!
I’m looking for the location of a certain ‘mini quest’ in Ascalon. Bear with me, certain details might be a bit out.
From memory, you speak to a female? ghost who appears in a dungeon after you light some candles. She tells you a story about some long dead soldier whose body is buried in a sarcophagus nearby (within the same somewhat underground tomb)
There is a chest reward at the end. It’s not a jumping puzzle.
I’ve spent time scouring Ascalon, but can’t manage to find it—it was a quest I found and completed in the early days of Guild Wars 2.
Anet, that’s just poor!
Who’s managing? Who’s making these poor quality decisions!?
More! Effort! Required!
Suxxxxxxxxxxxxx
I do this all the time, I like to roll over certain things like hay bales, benches and tables, things like that or make really huge jumps and do a flip in the air
Gives you that parkour-like feeling.
This!
Sell in the gem shop, particle effects that can be applied to any weapon.
How do you make it dodge you forward if you’re not already in motion? Can you?
You can jump-dodge in any direction. Just push in the direction, then press dodge and jump.
Each dungeon/path tells more of the story leading up to the final Arah dungeon (which you have just completed). So you have effectively skipped to the end of the book, so to speak. No problem though, just go and visit any dungeon/path you like.
As for visiting dungeons solely for the purpose of earning gold, you should focus on the Citadel of Flame, particularly paths 1 & 2.
As for gear, each dungeon armour/weapon vendor has multiple versions of the same gear, just with different stats. You will need to decide what kind of damage you want to deal and choose gear according to that. In the case of bleeding, you will want gear with Condition Damage, and/or Condition Duration.
Hint: visit www.gw2lfg.com to easily find people wanting to run dungeons of every kind.
Why would they need swimwear when they can swim perfectly well in armor.
FateOmega, don’t be such a wet blanket! lol
(edited by Pure Heart.1456)
Agreed, and…
Suggestion; Show (secondary) Weapon Option
Allow an option to show the secondary weapon (currently unequipped weapon) to show on your back, or at your side—in a specific location designed such that it doesn’t clip with other gear.
e.g. sword on belt/waist AND bow on back.
+1 to mini pet handling suggestion
Try doing the jumping puzzles as the largest Norn Ranger, with a freaking pet hanging about, getting in the way and blocking your view… then you put it away… only to have it come the kitten back again when you take slight fall damage… then you can’t put it back again coz you’re considered in-combat. Arrrggghhhh!!!!
“Midnight Fuschia” is probably the closest to the real “Abyss” black…. depending on the lighting and material you’re wearing.
It is possible to do an awesomely animated “dodge-jump”, that is, to jump and dodge at the same time.
Why:
1) It looks amazing, and it breaks the boredom of doing a dodge-roll.
2) It allows you to dodge and not get caught in or up against terrain while trying to escape boss or player attacks.
How:
Press your jump key and dodge key at exactly the same time.
This may be difficult for some, particularly as the the game has a low tolerance on the timing. Solution; Bind dodge and jump to a key on your gaming mouse. Alternatively, you could use a third-party key binder program to make the bind for a key on your keyboard.
Enjoy an awesome looking dodge flip in mid-air. I only ever use this, it looks so awesome!
This is the kind of dedication that amazes me.
I always wondered how these people “out there” discover these hidden paths, bugged terrain or other areas the developers have overlooked.
I salute you.
I hear ya buddy—slower fights. +1
Well then it just blows my mind that Anet releases beach/holiday themed content and then does not provide any swim wear in the gem shop.
And what about beach balls, umbrellas, beach BBQs, body boards to paddle on?
Either;
1) There’s one guy/girl creating content and so there isn’t enough time.
And/Or
2) There’s something wrong with the decision making process.I don’t see how your two options are mutually exclusive.
Fixed.
Well then it just blows my mind that Anet releases beach/holiday themed content and then does not provide any swim wear in the gem shop.
And what about beach balls, umbrellas, beach BBQs, body boards to paddle on?
1) There’s one guy/girl creating content and so there isn’t enough time.
And/Or
2) There’s something wrong with the decision making process.
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I am happy to hear people would enjoy it! Spread the word as we really want to become the printer for GW2, and if we become well known, this just might happen!
Have you actually taken any initiative in contacting Anet/NCSoft about such a proposition?
Are there any legal, ethical or other issues preventing the addition of swimwear in Guild Wars 2?
Given that characters both male and female can already be stripped to their underwear and/or chest covering, logically, I can not comprise an idea why there would be. However, if anyone has any information please offer.
(edited by Pure Heart.1456)
I actually posted this suggestion first (which strangely saw zero replies)
https://forum-en.gw2archive.eu/forum/game/suggestions/3D-Printed-models-of-our-characters/1292843
…but its crazy that there have only been two posts in the entirety of the forum’s history (mine and JongleurXIII.7635)—which doesn’t spell good news for the idea.
C’mon people! +1??
I believe that the kinds of questions, and indeed the accompanying ‘radio button’ answers you’d need to select from, would remove any vagueness as concerns “general feelings”.
Flying mounts would not need to trivialize jumping puzzles.
Write code that says, “if player has ridden a mount within X meters of a jumping puzzle, achievement and chest reward is not granted.”
Just like the title says;
Players could at any time (from within a dungeon), click “Skip Content”.
This would initiate a party vote whereupon a successful appeal would immediately teleport everyone to the final boss’ chamber.
An amusing read!
“…his mount veers away with an angry screech” — hilarious!
Welcome to Tyria, friend!
Message me in-game, if our schedules meet we can adventure together!
Anet, please conduct more surveys.
I believe you could get the information you need in order to target ‘problem’ areas, in a very precise and efficient manner.
Many people love doing surveys about something that interests them—they feel like they’re contributing and being useful.
Win/Win.
Thanks.
Most people will pay to have the things they want.
P2P, or F2P, it doesn’t matter—the challenge for both of these models is to provide the things people want. If a developer can’t provide these things, neither model gets any money.
No.
There is no way to wear an armour class not suited to your character’s profession.
Balance.
Why have us choose, when we could have both?
Buy a gaming mouse, bind actions to the myriad buttons readily available and within easy reach and all on one hand.
Secret: Bind dodge and jump to a key on your keyboard (or gaming mouse) and enjoy an awesome looking dodge flip in mid-air. I only ever use this, it looks so awesome.
Player shops
While cosmetically very very cool, manually setting up a physical shop could never compete with the Trading Post. I cite time and convenience as a major factor. Also, are you going to stand in front of your shop all day and wait for customers? No, you’ll eventually want to go and kill some stuff.
Player Housing
Yes, but not instanced. No one cares about someone else’s house that exists ‘nowhere’, or, in exactly the same place everyone else’s house exists.
Expensively priced, and Tyria government sanctioned locations in the normal PvE environment only would be the real great way to do it.
Mounts, for sure.
Shipment caravans travel in PvE all over Tyria delivering special items to the specific special shops/merchants.
If the caravans make it there, those goods become available at those merchants.
Shipped items need to be worthwhile—exotics, ascended armour and weapons.
Global realtime merchant stock supply,—when the stock is bought by players, its gone until the next shipment.
Dynamic event raids on both the caravans and the merchant shops by PvE mobs.
If raids succeed, mobs get those items to use—exotic, ascended armour weapons! (You would see the bandits wearing and wielding that gear).
Dynamic events to get those items back from the raiders.
Anet,
You added riding pants for us and there are no mounts.
Now you add a beach resort, and provide no swimwear.
Please be logical. Your decision making and development results bring me to great frustration.
This is what, a 15 minute coding job?
“LOCK PET” button PLEASE.
Rant:
I’m so angry about this, the pet is getting in the way of jumping puzzles, screenshots, combat tactics, SLOWS ME down if it gets hit when in combat, disturbs targeting in the Jade Maw fractal… God, I’ve played over 1000 hours with this kitten thing following me around, I’m so sick of it. I just want it to go away, even just for a while. And its not even growing up—the same old lame “Juvenile blah blah”. So pitiful.
Suggestion 1;
Have one person from your team devoted to adding new events to each and every map.
(Had they been doing this already over the past year, your maps would be incredibly alive)
Suggestion 2;
Dramatically increase the timers on events, at the same time as increasing the quantity of events, that way, people won’t see the same events nearly so often and the variety will keep the maps feeling dynamic.
Suggestion 3;
Not every event needs to have a huge yellow circle splashed over the map. Please add more subtle and even hidden and secret events. Again, you need a lot—more events overall means more people will find them even without the yellow circles.
Suggestion 4;
Do not be afraid to add really nice varied rewards for events—provided you meet Suggestion #1 above—because there must be incentive to do the events. Varied=not only random item rewards, but other interesting things like laurels, big XP, and a combination, perhaps even something related to the event.
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Simple solution;
The timers on dynamic events should simply be increased dramatically, while, at the same time the number of different events should also be dramatically increased.
Players will see the same events far less often, but will see many more different events and therefore the maps will feel more alive and dynamic—and you don’t necessarily need these huge yellow circles splashed all over the map every time, for every event. Have some subtle, hidden, secret ones even.
Right now, I can go to every map, and every event that appears I can think to myself, “Oh yeah, that one. Been there, done that. Many times.”
This has to stop.
The devs should have devoted one guy to add events to every map little by little over the past year. Sprinkling them all over the salt and pepper.
I would probably buy the expansion, because;
there would be totally new beautiful landscapes to explore
there would be new enemies to fight against
there would be cool new armour and weapons to get
@Me Kill You
I’d be inclined to agree to some extent.
In GW1 I remember having some people “run me” to wherever, but I also remember that that was not a horrible experience.
Having someone “run you” through a dungeon in GW2, say Arah for example, is not exactly the same thing; It can be brutal, unforgiving and costly—for both the ‘runner(s)’ and those hitching a ride.
Ultimately, skipping will probably always exist in some form, but if it becomes the main goal of a dungeon such as it is now, it implies there are a lot of design problems. If it becomes the norm forever, Anet may as well just immediately place everyone standing right in front of the final boss in every dungeon. In fact, why have dungeons with any content at all?—just make “boss fight rooms”…
I never said it should be made easier, I suggested enjoyment was an issue.
My suggestions, along with many others’ are already in the suggestions section—the relevant people know where to go if they want suggestions.
@OP
You’re most certainly not the first to feel the way you do.
You will in general, get one of two responses from the people here;
1) “You’re doing it wrong”, “Think about it, look at it this way”
2) “Yeah, the dungeons are too hard, they’re awful”
The truth is, both #1 and #2 are both right!
What’s wrong about this is that, I believe, it’s just bad design;
That dungeons play entirely different from PvE is not good design because not only was there was no explanation by Anet or expectation from players for this to be the case, it is simply illogical. Why is a level 35 bandit in the dungeon multiple times more powerful than the same level 35 bandit in PvE? One-shot kills? Removes any opportunity to use a variety of skills to defend, and besides, what’s fun about being instantly put on your kitten (whether you’re doing anything wrong or not)
When we as the player make the necessary ‘adjustments’, the dungeons can be completed some more easily than others—whether they’re enjoyable or not, that’s an entirely different story—though in my view, most of the time they’re not particularly enjoyable.
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Gives you that parkour-like feeling.