A plea to all the thief haters…
kitten off, you kittenty kitten mother kittening kitten faces!
Thank you, that is all.
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Increase cooldown. That’s all they should do, if anything. Such a cool skill, especially if you play thief :p
One question, did you read his post before commenting? If yes, then how did you manage to skip the part where he said “Idid a little research and apparently these programs are out there. What does Anet do to protect the game’s integrity against hacks like this?”
I did read his post. Did you read mine? The link? Anet has secure servers. That’s all they need to do. If someone is truly causing him lag, then it is a DDoS, which is a fault on his end, not Anets.
So are you saying there is nothing that a user could upload along with his/her gaming data that could slow down the instance of a pvp match?
I started this thread because I came across a blog that was offering downloads for various gw2 cheat hacks. One of them was a lag hack. Not really sure how you can be proud of a win that you have to cheat to get…
They way they describe the lag hack in the blog doesn’t sound like a ddos attack since you need a target ip address
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ddosing? I assume you are saying no one uses latency hacks. What gives you that impression?
I know this was a thing in WOW PVP. There have been times in a match where I get hit with major lag at just the wrong moment. I did a little research and apparently these programs are out there. What does Anet do to protect the game’s integrity against hacks like this?
What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.
It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.
The speed it resses is too fast.
There are a couple of insta-rezz skills:
Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)Should we nerf them all or just the ones that people use in their builds?
Search and Rescue: 1200 range, instant cast, 45 sec CD, speed of dual resser, ignores LoS
Glyph of Renewal: 900 range, 3.25 sec cast time, 165 sec CD, various effects based on attunement
Battlestandard: 600 range, 2 sec cast, 240 sec CD, resses 5, an elite
Signet of Undeath: 180 PBAoE, 3 sec cast, 180 sec CD, resses 3
Signet of Mercy: 900 range, 3.75 sec cast, 150 sec CD
Toss Elixir R: 1200 range 180 radius, 1/4 sec cast time, 100 sec CD, pulses 17% a second, 5 targets theoretically
Illusion of Life: Just No
I hope you can see the discrepancies yourself.
Yes I do and that’s why only 1 of those skills is actually used.
Thank you for agreeing with me and seeing the error of your stance. Really takes a big person to admit they’re wrong.
Have a nice day
So are you responding to your own quote pretending to be me? Hilarious. What error exactly? My point was most professions have some sort of rezzing utility, but s&r is the only one that is any good.
So naturally if something is good, haters want to hate. Haters are like, “Ban it because it’s useful! Ban it even more because it’s especially useful on clocktower!!”
My question was whether they think all rezzing skills should be banned or just the useful ones.
By the way clocktower is the problem, not s&r. Thief can port to roof with downed skill #2. And I think there are some more tricky things with clocktower.
You do know that a thief can’t 1v1 any class in this meta with exception to a Reaper with hardly any life-force
Not true. So not true. Don’t turn this into another thief hate thread. If you don’t believe me, we can duel it out.
So many evades, so much burst. Just call me the bunker buster.
Yes yes. The cast time and cooldown are way lower. It’s also the only viable rez skill for pvp. If you give a cast time (allow interupt) and increase it to a 60-90 sec cd. No one will use it anymore. I love this skill and I don’t even play as ranger.
What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.
It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.
The speed it resses is too fast.
There are a couple of insta-rezz skills:
Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)Should we nerf them all or just the ones that people use in their builds?
Search and Rescue: 1200 range, instant cast, 45 sec CD, speed of dual resser, ignores LoS
Glyph of Renewal: 900 range, 3.25 sec cast time, 165 sec CD, various effects based on attunement
Battlestandard: 600 range, 2 sec cast, 240 sec CD, resses 5, an elite
Signet of Undeath: 180 PBAoE, 3 sec cast, 180 sec CD, resses 3
Signet of Mercy: 900 range, 3.75 sec cast, 150 sec CD
Toss Elixir R: 1200 range 180 radius, 1/4 sec cast time, 100 sec CD, pulses 17% a second, 5 targets theoretically
Illusion of Life: Just No
I hope you can see the discrepancies yourself.
As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.
Why? Because it’s 99% guaranteed to work? The flip side is 2 players aren’t on point and you escaped death but probably lost the point.
I disagree with you, alot of times when I play druid on kyhlo I won a fight on close/far (1v1, 2v1, doesnt quite matter) and a member on our team gets downed at mid. I just rush under the tower, use SnR and that’s free rezz + we get an entire new situation at mid that is much more in our favor. You gotta admit in that situation SnR is a bit too strong allthough I rlly love the skill itself.
Besides you can’t quite compare SnR with the skills you mentioned before llike battle standard…
The only thing OP on this skill is the cooldown. Should probably be at least 60 sec.
I was having lag issues yesterday. I added " -clientport 80" to my shortcut target and it seemed to fix it.
As others said before, this skill is fine.
It’s strong against pug teams cus they just aren’t organized enough but with an organized team it’s pretty easy to cc the druid and prevent the rezz.HOWEVER, the skill is indeed too strong on kyhlo, the ability to teleport the downed player down the clocktower when he got downed on top of it is just too strong and that should be adjusted.
Why? Because it’s 99% guaranteed to work? The flip side is 2 players aren’t on point and you escaped death but probably lost the point.
What annoys me the most about this thread is that I only see people talking about it being used by druids. I wouldn’t want to see this skill nerfed or changed again just because it’s used in some builds on an elite-spec. I as someone who plays a normal ranger, would get hit by it pretty hard.
It has a 45 seconds cool down(35 if traited) and is only really useful in really specific situations. It is not like you also get stability on you cast it and it’s pretty much a waste to use “Rampage as One!” or Signet of the Wild just for the stability. and most of the times you have “Rampage as One!” already used up if you have it slotted.
The speed it resses is too fast.
There are a couple of insta-rezz skills:
Elementalist – Glyph of Renewal
Warrior – Battle Standard
Ranger – Search and Rescue (Not instant, but really fast)
Necro – Signet of Undeath
Gaurdian – Signet of Mercy
Engineer – Toss Elexir R (17% per pulse, so not instant)
Mesmer – Illusion of Life ( …Kinda)
Should we nerf them all or just the ones that people use in their builds?
It’s a conspiracy to make sure your team loses
Is this a troll thread?
Aggro all the profession npc’s at once. That’s kinda fun…
Just a fun fact update, I was playing on rev last night and got a team with 2 thieves. The enemy team had no thieves. We won AND had fun.
Meta battle takes all the theory crafting out of the game for most players
So much this.
There is plenty of build options if you know your classes well enough. This season I think is the best season for build diversity, but the worst for match making.
EG: Tempest can do a lot more than just “Clerics Heal” lol just a shame no one actually knows how to use an Ele outside of D/D cele and whats posted on METAbattle.
No not so much this. It doesn’t take theory crafting away at all. You are more than welcome to theory craft all you would like, meta’s change. You may have a build that does better against some classes etc than the meta build. Truth is though the meta build is usually the best option for a variety of situations.
But if you know better than the pro players I’m excited to see them get stomped by some build they probably never thought of.
I’m just saying people go to meta battle to get their builds a lot of the time. What would Pvp look like if meta battle didn’t exist?
PvP existed long before MetaBattle existed, lol. There was a bit less diversity, but people still knew mostly what the meta was and ran meta builds. The biggest difference was that it was just less convenient to find out what was meta.
Yes. I know. But we’re talking about now. METAbattle has become the authority in what’s what.
If they can hide in the background and range, sure. But they can’t react when they get attacked. So no.
Staff daredevil. I have about 50% damage increase in my traits and enough immob to lock them up. You get chill on ele from stolen item. The best case on 1v1 with daredevil is landing impact strike when they have about 10% hp. Instant kill. It’s beautiful.
PS – it’s not meta, but it’s effective. I can 1v1 any class
Here’s the build. I’very gotten some criticism about some of my choices, but i’very been happy with the results
http://gw2skills.net/editor/?vZAQJAWVn0MBdmiFOBePBkmiFYCTLBEAyAehhzQbYuDOCbhA-TpBBQBB4QAAgjAQA3fQCXAA5VGACPAAA
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Thief counters ele 1v1. Team fight focus target
You’re necro. Just spamwich and done
You’re not really helping yourself by making a thread about how bad you are here. Ask people to help you how to get better and you’ll learn faster. We all sucked at this game at the beginning.
I think he’s joking dude
Toxic good player. I just turn off chat and I can’t tell the difference
Are you that thief that everyone hates?
Meta battle takes all the theory crafting out of the game for most players
So much this.
There is plenty of build options if you know your classes well enough. This season I think is the best season for build diversity, but the worst for match making.
EG: Tempest can do a lot more than just “Clerics Heal” lol just a shame no one actually knows how to use an Ele outside of D/D cele and whats posted on METAbattle.
No not so much this. It doesn’t take theory crafting away at all. You are more than welcome to theory craft all you would like, meta’s change. You may have a build that does better against some classes etc than the meta build. Truth is though the meta build is usually the best option for a variety of situations.
But if you know better than the pro players I’m excited to see them get stomped by some build they probably never thought of.
I’m just saying people go to meta battle to get their builds a lot of the time. What would Pvp look like if meta battle didn’t exist?
Meta battle takes all the theory crafting out of the game for most players
I’ve seen necros, eles, engis, ranger end up with 0 personal score. I know you for some reason completely dismiss personal score, but if you get 0 points in a match, it’s hard to argue that you’re not trash tier.
You say bad players can contribute on other classes, I say BS.
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Playing ranked is fun. Playing thief is fun. What’s it to you if I want to do both? I’m not pro-league so it’s not like there’s money at stake. I’ll have 3 or 4 matches where my team is like, "gj thief, you’re awesome." Then i’ll have a bad match where someone on the other team has my number and now some idiot on my team is like "thief sucks, play a real class" even though I have one of the highest personal scores.
Which brings up another point. Why does everybody dismiss personal score? If I have 15 kills and we lose, obviously that score is not an indicator of good pvp skill because those kills were likely off point, but if my personal score is coming from caps, assaulter, neutralize (decap), defenfer, and a few kills here and there, I think that is a pretty good indicator of skilled play. The total score in itself will not necessarily show who carried the match, but the point breakdown will.
Shadow blocked me in game…
Bummer
Did I? You must have annoyed me at some point in the past. Did you want to crybaby to me IG too or have some itching desire to prove you’re good or something? I know there are good thieves I have played with and against them. I’ll wait until you repsond to this and then tomorrow I will delete this thread because your little kitten feelings are hurt.
No you got it wrong. I wanted to see if you were any good lol.
Shadow blocked me in game…
Bummer
So in regards to the title, is the thief arrogant or is the hate arrogant. Based on the content of this thread i’d say the latter.
I switch when I feel it’s necessary. But not everyone agrees on when that is. If the enemy has 1 thief, then 2 thiefs on my team is actually an advantage imo. I’m not arrogant, I just don’t like people calling thief trash tier just because the class won’t carry trash tier players.
That’s better. Just don’t ask me to switch in a match or i’ll come back with a warrior
Typically the only time I will switch is when the other team has multiple DH or if my team is lacking in support utility classes
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I think it’s funny how everyone seems to think they should be telling you what to do in a match. Total BS
Thieves be like “Don’t tell us how to play.”
Teammates be like “You’re not helping us win.”
Thieves be like “It’s cause you have to learn how to play with a thief.”I always help. I can’t bring “spamwich” with thief, but I get my job done. That doesn’t stop some idiot from trying to direct all my plays instead of working on his own.
Shadow, do you play necro with your forehead like spamwich? If you don’t you’re doing it wrong.
And that went right over your head. I’m not saying you don’t help but it’s kinda hypocritical to tell people to not tell you how to play and then turn around and tell people how to play to suit a thief on their team. This whole thread started with me talking about how stubborn and arrogant people who insist on always playing thief and pretty much every reply has proven my point.
I mean my example of the thief who just let people run past him and did nothing about it was met with all these excuses about how the team failed instead of him. If I had said “this stupid engi/necro/rev/ele kept letting people run past him” you’d all be talking about how bad his awareness was.
You wanna make it about bad players? I’m with you. But you made it about thiefs. So anyone who is decent at playing thief is gonna want to argue this with you.
I already said you should edit the thread title to “bad player hate.”
And you didn’t answer if you play necro with your forehead or not
I think it’s funny how everyone seems to think they should be telling you what to do in a match. Total BS
Thieves be like “Don’t tell us how to play.”
Teammates be like “You’re not helping us win.”
Thieves be like “It’s cause you have to learn how to play with a thief.”
I always help. I can’t bring “spamwich” with thief, but I get my job done. That doesn’t stop some idiot from trying to direct all my plays instead of working on his own.
Shadow, do you play necro with your forehead like spamwich? If you don’t you’re doing it wrong.
^^Not sure if there is anyway to prove this.
Thiefs get unfairly singled-out as the reason why a team loses. It’s a lot easier for a crappy player to hide in some of the “meta” classes. But you all have stated that you’d rather have a bad necro, ele, engi, mesmer, etc, than a bad thief. Why? Because apparently bad players can still offer something? What is it? I’ve been on teams with no thiefs and people still make idiotic plays. Your bad attitude toward thief as a class is costing you more wins than you think. This whole thread is full of speculation and bias. You already hate thief, so when you lose a match, naturally you blame the thief on your team. I think it’s funny how everyone seems to think they should be telling you what to do in a match. Total BS
… so when are you going to edit your thread title to “bad player hate” ?
Or do you just hate bad players that are thiefs?
Do you hate good players that are thiefs? A lot of people do. It just seems so unfair to them that I appear from nowhere and burst away all their hp before they can do anything. Now with impact strike, they don’t even get a downed state.
Seriously though, you’ve changed your argument since the beginning of this thread.
Speaking of forest of nifhel (best map for thief btw) bad players think 4mid 1 home means 2 kill beast first. Except when the get to mid they are the 2nd chain is 2v4 for the enemy
When I see that i’m out matched in teamfights, I spend the match roaming for free-caps and soloing beasts on forest of nifhel. Usually works for a win.
You need me on your team shadow. I can restore your faith in thiefs
Yeah I play shadow refuge. It’s not outdated for me. You saw my daredevil build, huh? That build actually works really well for me. Super fun to play, that is, until some loser gets on my team and won’t shut up about how horrible thief is. Those are the matches I lose. The ones were some idiot thinks he already knows the outcome of a match based on class comp and spends the whole match complaining instead of pulling together as a team.
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It actually makes perfect sense and other have said the class is ok, most of players that play it are bad.
Pretty much everyone knows thieves and warriors are pretty much trash tier.
Ah, ok.
If you rated all the classes in order of how good they are thief would be in the worst three in this meta. That pretty much makes it trash right now. If it was so OP why are so many thieves whining about how Anet screwed the class in the thief forums?
That wasn’t my problem, my problem was that you called the class ok but the players bad.
Sorry I didn’t add the 9/10 players that play thief play it badly, that’s what I meant. Though I thought from the flow of the thread that was implied. To add to that they are typically stubborn and insist on playing thief in Ranked matches when they could probably perform much better with a different class.
RWG and Jord are right about their bad map awareness. It really irritates me when I’ll be playing on reaper and have to keep rotating from mid fights to go stop backcaps while the thief is hanging around shooting his SB or rotating to mid from home because that should be their job, not the job of a class that puts a lot of pressure in teamfights and is quite possibly the least mobile class in the game.
Shadow I saw you post in another thread admitting that YOU are a bad player.
https://forum-en.gw2archive.eu/forum/game/pvp/There-is-no-MMR-Hell
So why do you think you can tell someone what they should play and how they should play it. In this thread, you say you used to main thief and now you hate the class. What exactly is it that qualifies you to make all these negative statements about thief? Because you used to play as thief? But you were one of these bad thiefs that you hate so much. You said so yourself. What is it? You loved thief, you sucked at playing thief, now you hate thief. Just be cool. Stop acting like an idiot.
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I’m surprised that people still think thief is a useless class, but then again I shouldn’t be too surprised with all the awful thieves going about in soloq. The problem with thief is that good map awareness is absolutely essential to be effective on thief, something which most of the people in soloq seem to lack in general (regardless of what class they play).
Want proof that thief is fine? Watch Sindrener win most of his soloq games on thief: https://www.twitch.tv/sindrenerr
He has even highlighted videos to show thief’s usefulness in soloq: https://www.twitch.tv/sindrenerr/v/35762752And if your reply is going to be “but that’s only because Sindrener is one of the best thieves in the game, anyone but the top 10 thieves are useless”, then I’d have to disagree again. I’m quite easily in the bottom 5 of thieves in legendary division, I get absolutely destroyed whenever I’m forced to 1v1 another thief in legendary division (I’m sure that any EU thieves here can confirm this), but I’m still able to be effective enough to win the majority of games just with a bit of basic map awareness. I was even able to capture a recording of a win with 2 thieves while in soloq (note that we lost the first team fight, I also only had 1 duel in the whole game and I got destroyed):
TL;DR:
Thief as a class is not useless, but most thieves you find in soloq are useless due to poor map awarenessYou just posted a pic where 60% of the game’s you played as mesmer.
That’s all you notice…
Thief hate is a mental disorder. No rational logic can convince haters to stop hating.
i mainly use the immob from impairing daggers to set up my staff burst. Some players like to run in circles around the outside edge of the point.
I’ll try shadow step
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