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My favorite thing

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Posted by: R O C.6574

R O C.6574

I would add getting rid of any sort of doubling up of points. Split points for stomps, caps, decaps, beast/lord kills.

Half points for kills off point.

Add points for duration of defending a capped point (probably why ele scores low on avg)

10 points for clicking ready within 5 seconds of entering instance :p

My favorite thing

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Posted by: R O C.6574

R O C.6574

And sometimes it just shows how utterly ridiculous matchmaking is:

http://img.pichoster.eu/045ac51dgw074.jpg

Why is this an example of bad matchmaking?
(…)

Because I didnt die once while my team rallybotted on mid nearly all the time, most of the time fighting on enemy capped point to boot… hence the high personal scores of enemy team. On the other team, the guy with only 95 points contributed most of those points by back-capping my points, dieing quite often in the process.

What division is this in?

(…)
You had 15 points more than the other teams top score, but the rest of your team had lower scores. You can’t cry bad matchmaking every time you lose. I agree that personal score does not capture every aspect of winning strategies, and that the system can be exploited to get points without contributing to the win (think rank point guild missions.) But overall you have to admit that the winning team USUALLY has the most personal score points.
(…)

In balanced matches, personal scores are similar and never mile high. Watch for it.

Nobody’s score seems mile high. 195 is a solid score but i would say mile high is above 300

(…)
The game is so situational and sometimes the smallest things can change the game i.e. landing a stomp 0.5 seconds before your opponent can rezz and you have 2 downed allies that rally as a result. That is a HUGE play that comes down to 0.5 seconds. In less than a second the fight can go from a 2v1 to a 1v3. Plays like this can cause one team to run away with the game.
(…)

What you call a HUGE play is in reality just the difference between good players and bad players. You got the stomp because you cc’ed anybody getting ready to rezz or rezzing. You got the stomp because enemy team wasnt good enough cleave/rupt stomp/use stab or invul to get rezz.
Tbh, stomping/rezzing is in no way something thats gonna win you matches hands down.
And to top it of… you get points for it, so I dont see how this would even partain to the discussion.

I disagree. The play i described actually lead my team to a 150pt comeback victory. The momentum swing can cause a team that is playing solid to just fold up and die. These types of plays occur at all levels and i don’t think this is a l2p issue at all.

(…)
Maybe one player on your team is really good, but in this specific match somebody just has his number and he gets outplayed
(…)

He cant be that good if he lets himself get outplayed in conquest 5v5. Sorry to burst your bubble.

…ok. Sure. No matter how good you are, there’s always someone better.

(…)
Or maybe he has explosive diarrhea and can’t focus on the match very well.
(…)

Context?

That’s real life man!! Sometimes kitten gets real. Literally.

(…)
There are so many factors involved in a match that it seems pretty short sighted to constantly blame Anet for bad matchmaking.
(…)

Anet promises improved matchmaking quality and delivers matches, in which I have players on my team that dont just double cap home… they tripple cap it and THEN continue to defend it against one thief with 3 people, not managing to even kill him.
Of course I can and will Anet blame for this. Those kinds of players are the bottom of casualness, they are complete beginners or absolutely unwilling to learn. And because Anet decided Im to carry those noobs now, to improve THEIR match quality… I get the worst kind of matchups possible. Thats not just because mmr is skewed… its because the whole system is kittened up. Whoever thought this would improve match quality should be fired. Its that simple. The whole matchmaking system is one huge design failure, that was already proven to be a failure in season1.

Maybe it’s because i don’t have an inflated view of my skill, but when i lose, i don’t blame Anet for giving me a buncha scrubby noobs on my team, I just assume the other team was better and move on. Although, I hope that S5 includes something other than a pip system for progression.

(…)
Now it sounds like they are going to match people based on MMR only next season and ignore divisions in an attempt to please the masses. This method seems to go against a competitive progression type of system with division standings.
(…)

It only goes against a grindy ladder where everybody can reach legendary.

You’ll end up playing the same people all season and start whining about Anet’s “forced” 50% winrate because you’ll be so evenly matched that you will just stall out. Levels of play should be relative to division placement.

(…)
If they can tune personal score to accurately depict winning strategies, maybe they can base MMR off personal stats as opposed to simple w/l records.

You can calculate pretty accurately how much someone contributed if:
- you add a negative score for dieing
- you punish zerging by at least halfing points (better would be splitting up points)
- reduce amount of points gotten from special objects slightly
- add a defense counter around capture points

But tbh, just adding a death counter will already improve the system by leaps and bounds.

There should be 5 points per kill. If 5 players tagged someone, each should get 1 point for the stomp.

Overall i would hope the goal would be to improve personal scoring to the point that IT would control your MMR and not the match outcome or at least use personal score in addition to the current system. It needs relevance.

(edited by R O C.6574)

My favorite thing

in PvP

Posted by: R O C.6574

R O C.6574

And sometimes it just shows how utterly ridiculous matchmaking is:

http://img.pichoster.eu/045ac51dgw074.jpg

Why is this an example of bad matchmaking? You had 15 points more than the other teams top score, but the rest of your team had lower scores. You can’t cry bad matchmaking every time you lose. I agree that personal score does not capture every aspect of winning strategies, and that the system can be exploited to get points without contributing to the win (think rank point guild missions.) But overall you have to admit that the winning team USUALLY has the most personal score points.

The game is so situational and sometimes the smallest things can change the game i.e. landing a stomp 0.5 seconds before your opponent can rezz and you have 2 downed allies that rally as a result. That is a HUGE play that comes down to 0.5 seconds. In less than a second the fight can go from a 2v1 to a 1v3. Plays like this can cause one team to run away with the game.

Maybe one player on your team is really good, but in this specific match somebody just has his number and he gets outplayed

Or maybe he has explosive diarrhea and can’t focus on the match very well.

There are so many factors involved in a match that it seems pretty short sighted to constantly blame Anet for bad matchmaking. Now it sounds like they are going to match people based on MMR only next season and ignore divisions in an attempt to please the masses. This method seems to go against a competitive progression type of system with division standings.

If they can tune personal score to accurately depict winning strategies, maybe they can base MMR off personal stats as opposed to simple w/l records.

(edited by R O C.6574)

My favorite thing

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Posted by: R O C.6574

R O C.6574

The stat window should show all players combat and personal score breakdown. It would be cool to see all stats at once. But different tabs could work also.

Juking would definitely be next to impossible to track.

How would you award points for class specific things like mesmer portal? A properly timed portal can swing the momentum of the game.

My favorite thing

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Posted by: R O C.6574

R O C.6574

@Josh

Roaming points for caps within a given time period would be a nice addition. Half points for decaps.

More points for kills on point than off point.

My favorite thing

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Posted by: R O C.6574

R O C.6574

When the other team’s lowest scoring player has more points then our top scoring player, and we still win the match XD

Then you donno how pvp works

??

It usually happens when we are outmatched in fights but we out-rotate the other team. FYI – you donno how spelling works. Save your hate for posts you actually understand. Are you saying that personal score DOES matter? Because my post is trying to communicate the opposite.

That you suggest to be surprised or find it hilarious/stupid to not be winning despite having higher personal score would indeed mean what I said. Also, how do I not know how to spell?

Oh man…

Donno is not a real word… Or any sort of slang i’m aware of, but your right, your spelling isn’t nearly as bad as your reading comprehension.

I had a couple matches where MY TEAM WON despite having a much lower personal score. I know what happened and why we won. We took points and held them while the other team was zerging us…

Donno is a contracted word meaning don’t know it’s not my problem if you can’t comprehend it. Why don’t you go ahead and tell people they don’t know how to spell because “ok” is not a word, when they say “ok”, or “ye” or “ait”. Btw, it’s “you’re” not “your” There’s nothing wrong with my reading comprehension, you’re free to point it out tho. Sorry, not “tho”, it’s not a real word! Though*

LOL

You mean dunno?

A “donno” is an African drum: http://music.africamuseum.be/instruments/english/ghana/ashanti/donno.html

…and no, it’s not a contraction. Contractions have apostrophes: can’t, don’t, won’t, etc.

…and yes, your reading comprehension needs work. You were arguing against me on a point we both agree on. Let it go bro and stop letting yourself troll.

FYI – i wouldn’t have commented on your annoying slang if you hadn’t been trolling

My favorite thing

in PvP

Posted by: R O C.6574

R O C.6574

When the other team’s lowest scoring player has more points then our top scoring player, and we still win the match XD

Then you donno how pvp works

??

It usually happens when we are outmatched in fights but we out-rotate the other team. FYI – you donno how spelling works. Save your hate for posts you actually understand. Are you saying that personal score DOES matter? Because my post is trying to communicate the opposite.

That you suggest to be surprised or find it hilarious/stupid to not be winning despite having higher personal score would indeed mean what I said. Also, how do I not know how to spell?

Oh man…

Donno is not a real word… Or any sort of slang i’m aware of, but your right, your spelling isn’t nearly as bad as your reading comprehension.

I had a couple matches where MY TEAM WON despite having a much lower personal score. I know what happened and why we won. We took points and held them while the other team was zerging us…

(edited by R O C.6574)

My favorite thing

in PvP

Posted by: R O C.6574

R O C.6574

When the other team’s lowest scoring player has more points then our top scoring player, and we still win the match XD

Then you donno how pvp works

??

It usually happens when we are outmatched in fights but we out-rotate the other team. FYI – you donno how spelling works. Save your hate for posts you actually understand. Are you saying that personal score DOES matter? Because my post is trying to communicate the opposite.

What is Anet balance principle?

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Posted by: R O C.6574

R O C.6574

Am i the only one who still has fun playing this game??

Wait at least end of match!!!

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Posted by: R O C.6574

R O C.6574

Match 1 – lost -> flamed
Match 2 – lost -> flamed
Match 3 – lost -> flamed
Match 4 ->WINNING -> banned during match cause flame for 3h.

Okay, but you could at least wait the end of that match!! @#[%$£

LOL

Defining Roles Discussion

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Posted by: R O C.6574

R O C.6574

Blame MetaBattle

The Herald - made to facetank your dmg....

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Posted by: R O C.6574

R O C.6574

You might not have a defensive ‘skill’, but you have a second life bar… aka damage sponge

Why there’s still people that think that LF=HP?
First of all, it’s at last a damage mitigation, but now that there’s no more toughness in any good amulets a necro ca use, is really easy to strip away a necro fron it’s Shroud, expecially why in Shroud lose all the insignificant “defensive” sills he can use (at last can use spectral armor to obtain protection before enter the Shroud).
Then, the more defensive class in the game at the moment is the Full Block Guardian, that have 17k hp, 10k lesser than the necromancer. Add another 10k with no block/immunity/evase skills to use is more or less useless against an enemy that with a single sword skill can hit you for 14k (while totally invulnerable then unstoppable).

Frequently the revenants that I find and I kill are rev that think that I can inflict them huge damage with my conditions. But i Can’t inflict huge damage with conditions. The only combo to inflict damage is RS5+RS4, that is the easier combo to see and evade. They simply active the shield and I waste my only offensive combination. Then I need 1,5 sec to inflict 3 bleed and a poison, that is more or less 2400 damage over 6 seconds. That’s 400/sec of damage. If I use also the scepter skill 2 I can inflict you 4400 damage over 6 second (733/sec) using 2,25 second.
You in a single hit with the sword can inflict me 2k or more. more or less 14 with a single 3/4sec skill (sword 3).

Basicly, staff5+sword3 and the necromancer is dead.

I really don’t see the way a good revenant can lose against a necromancer. I tried and a necromancer is seriously a free kill for a revenant. So much immunity and block skills and CC that there’s no way for a necro to survive to a revenant.

I will try to use a MM build, but I will become more or less useless for my team, only to be able to fight a little better a single class that will ill me anyway.

If your Necro can’t beat a Rev, you should check your built, and try to learn how.

Meta Necro definitely has a advantage for Meta Rev at this time, unless of course the Rev simply plays much better than the necro. I am not going to tell you how, you should ask around in the Necro forum or do some research, the answer is obvious.

Hello Condi…

The Herald - made to facetank your dmg....

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Posted by: R O C.6574

R O C.6574

You might not have a defensive ‘skill’, but you have a second life bar… aka damage sponge

Why there’s still people that think that LF=HP?
First of all, it’s at last a damage mitigation, but now that there’s no more toughness in any good amulets a necro ca use, is really easy to strip away a necro fron it’s Shroud, expecially why in Shroud lose all the insignificant “defensive” sills he can use (at last can use spectral armor to obtain protection before enter the Shroud).
Then, the more defensive class in the game at the moment is the Full Block Guardian, that have 17k hp, 10k lesser than the necromancer. Add another 10k with no block/immunity/evase skills to use is more or less useless against an enemy that with a single sword skill can hit you for 14k (while totally invulnerable then unstoppable).

Frequently the revenants that I find and I kill are rev that think that I can inflict them huge damage with my conditions. But i Can’t inflict huge damage with conditions. The only combo to inflict damage is RS5+RS4, that is the easier combo to see and evade. They simply active the shield and I waste my only offensive combination. Then I need 1,5 sec to inflict 3 bleed and a poison, that is more or less 2400 damage over 6 seconds. That’s 400/sec of damage. If I use also the scepter skill 2 I can inflict you 4400 damage over 6 second (733/sec) using 2,25 second.
You in a single hit with the sword can inflict me 2k or more. more or less 14 with a single 3/4sec skill (sword 3).

Basicly, staff5+sword3 and the necromancer is dead.

I really don’t see the way a good revenant can lose against a necromancer. I tried and a necromancer is seriously a free kill for a revenant. So much immunity and block skills and CC that there’s no way for a necro to survive to a revenant.

I will try to use a MM build, but I will become more or less useless for my team, only to be able to fight a little better a single class that will ill me anyway.

And Necro was a hard counter for Rev in S2…

My favorite thing

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Posted by: R O C.6574

R O C.6574

When the other team’s lowest scoring player has more points then our top scoring player, and we still win the match XD

The Herald - made to facetank your dmg....

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Posted by: R O C.6574

R O C.6574

Every class has some sort of counter, as a rev, I will lose against any Mesmer, condi warrior, condi ranger, condi necro. In fact in 1v1 the odds are stacked against me against most of the meta build. The only reason why Rev is decent this season is that we are a decent counter to Guard, and there are a boat load of Guards this season. And the only reason we are decent in previous season is because of you (ele) pull condi off of us.

Explain me how to kill your reve using a reaper. I’m serious: how can I kill something that with the sword skill 3 strip away half of my life (while I’m unable to hit him why is invulnerable and automaticly dodge every skill i do, obtain might every hit and can use it every 12 sec) and have a insane amount of block/immunity skills, huge CC, really high damage (the best direct damage of the game, I think) and 2 healing skills?
if a revenant chose to kill me there’s really few things I can do to try to save my life and corrupt boons don’t reduce of so much the damage they can inflict to me, also why I’ve not a single defensive skill, while a revenant have a lot of them.

I know that the necromancer is the easier class to focus and kill from…3 years? (and now is easier than ever with no more defensive amulets to help him) But also other classes feel that a revenant have a little too much damage and defence at the same time.

The herald isn’t immortal, but is a class that had been made to be on the top and it will stay there for a while, over all the others.

You might not have a defensive ‘skill’, but you have a second life bar… aka damage sponge

NO, PVP DOESNT SUCK.

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R O C.6574

This is all rubbish.. Balance is irrelevant when Elite specs are simply too easy to play and have lowered the skill cap by an insane amount.

Name one class that isn’t 1000% easier to play after the expansion. Theif is the only contender and even that’s a ton easier unless you’re going outside of the meta.

So if ALL the classes are 1000% easier to play… What’s your point? Doesn’t that make all the classes the same as they were? Every class has passives, every class has elites. If your class is easier and your enemy’s class is easier, isn’t the overall match-up they same?

Take downed state out Pvp

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Posted by: R O C.6574

R O C.6574

I don’t think the issue lies in the downed state mechanic, the issues lie in the ressurection mechanics.

There’s so much stability, aegis, aoe stealth, and aoe CC that can keep stomps away and keep you ressing without a lot of punishment.

The amount of cleave damage you can do never matches res speed, and 2 people ressing a downed ally can beat out pretty much any stomp. Ressurection speeds, especially when stacked, are too fast. Quick-stomping got nerfed.

Both teams have the opportunity to ress and stomp so it seems like a non-issue…

Sometimes i get the ress off in time, sometimes not.
Sometimes i get the stomp off in time, sometimes not.

It’s all part of the game. L2P

Take downed state out Pvp

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Posted by: R O C.6574

R O C.6574

Hello stability…

Stability is not a solution to the problem. Did you even read the post?

Yeah, I read your whine session. Next time you go to stomp, pop a skill that gives you stability and let me know how it goes. Maybe you’ll stop crying like a baby.

Take downed state out Pvp

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Posted by: R O C.6574

R O C.6574

Hello stability…

NO, PVP DOESNT SUCK.

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Posted by: R O C.6574

R O C.6574

Every class has passives. So why is it an issue? Some passives are defensive, some are offensive. The passives aren’t adding this huge amount of damage so people are getting one-shotted by passives. Every player is on the same set of rules and has the ability to play any class. So why do you all sit in here and complain why things are so unfair? I play all professions and i seem to do the worst on Mesmer, does that mean Mesmer is under powered? No. It means i have the least knowledge on Mesmer. DH traps are really not that bad. I usually expect traps when a guardian is on point so i either send in pets to trip the trap or DODGE through the point and let the trap trip before i fight on point.

Next elite spec rule

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Posted by: R O C.6574

R O C.6574

I think it will be a choice between the 2 elites. Otherwise builds would be pretty limited…

Team Names...

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Posted by: R O C.6574

R O C.6574

I imagine there is an algorithm. Would be nice to know. Some of the names are funny.

I don’t know if i should be offended when my team gets named the ‘Dungeonesses’ and we’re all male toons. What are you trying to say Anet? That we play like a girl dungeon runners?

Team Names...

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Posted by: R O C.6574

R O C.6574

How did you guys get to this conspiracy theory

Team Names...

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Posted by: R O C.6574

R O C.6574

So i’ve noticed that i have the most trouble with teams named “Toil and Trouble.” Is there some sort of meaning to the names? Is it based on team class comp or builds? When i roll with the same 5 players i often get the same team name on multiple matches.

Toxic people hurt the game

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Posted by: R O C.6574

R O C.6574

Bad players hurt the game FAR more than toxic players. It’s the sad reality. Although, they aren’t mutually exclusive.

The problem is not whether there are good and bad players. There’s always been good and bad, in every competitive game, be it video game or irl.
But playing in PVP in videogames didn’t feel like playing with children before and it was still fun to play (thanks LoL, thanks rewards!).

- Yelling and insulting never helps winning a game, this is useless no matter what.

- Yes, there are some behaviors that shouldn’t happen in higher divisions, but this is rarely where the worst toxicity happens. When you’re in low division, by definition you will find players that are good and bad, deal with it, if you’re really that good, teach your team what to do and tell them where to go.

- Everyone has to start as a rookie, everyone has to learn. And most importantly: Everyone has the right to play. As stated before, this toxic behavior doesn’t only happen in ranked. “Go back to pve” is pure elitism and just a terrible way to welcome a new player. Rookies can’t leave unranked with the full experience needed for ranked, they need more practice.

- A large portion of the whiners complain whenever they start losing, and not because someone in particular is bad. It’s just how things are, there’s gotta be a loser. But when you lose a fight by a few points, you could just admit this was a good fight and congrats the other team. Fair-play can be nice too.

Insulting is a cheesy way to hide your own lack of leadership (and skill, sometimes). Again, a good player is able to give instructions from the start so that the “not so good players” know where they’re expected. This is infinitely better than flat out insulting them because you think you’re a pvp god.

If you come to an agreement on a game plan and certain players do the opposite……There’s no coaching that stupidity.

Besides I didn’t buy Guild Wars Virtual Coach Edition. I bought regular old GW2.

How much is the virtual coach edition??

Toxic people hurt the game

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Posted by: R O C.6574

R O C.6574

The good thing about the limited time achievements for Capicorn is that all the shiny chasers that aren’t good in pvp will hopefully stay in unranked

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

The way it is right now is dumb and random. You might as well install a dice and let players just roll for it. Kill credit doesn’t even match how kill credit works for npc’s in the rest of the game. I can see how people are frustrated and confused.

Nope. Not random. Well timed. When I steal w/ my engi, I lead in w/ blast gyro then burst on NPC. I get the steal 90% of the time. Again, not random

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

I’m not saying I am skilled and not acting tough I apologize if my observation offended you.

Click the link. I was referring to what Cynz said in a different thread.

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

If you are still at the level where 4 people are camping home you and your team have a lot more to worry about than boss kills. Boss stealing is a skill. It requires map awareness and skill timing. Lets not remove any more skill based things from this game.

Take it easy tough guy

https://forum-en.gw2archive.eu/forum/game/pvp/The-Psychology-of-S4/first#post6284749

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

Stealing bosses is a great mechanic that requires capitalizing on someone’s mistake, map awareness, not to mention very rewarding to pull off, where you essentially gamble your time.

Any other mechanic would just dumb it down to the point where the first person to blindly rush the NPC is heavily favoured, they’d hardly have to think about getting stopped/killed or stolen as long as they put a bunch of conditions up. It’s really fine as is.

Or you could take 51% health from the NPC and then peel. Then the enemy rolls up and kills the NPC and you get the points. That sounds fair…

They wouldn’t try to kill it………

Here’s a scenario:

Thief takes 51% from NPC, then goes stealth and runs to far point, you roll up and don’t see anyone at NPC so you finish killing it while thief caps far AND gets points for your creature kill….

Are you SURE you would know not to kill it?

Look at HP bar…..

OK. Maybe you would have enough awareness, BUT have you seen the stupid kitten people do in matches XD

Pro league players in legend don’t make such mistakes…

So when you had 4 teammates camping on mid for the whole match…
those are the people i’m talking about.

The point i’m trying to make is changing the mechanic to most damage gets the points would be worse

And my point is: the mechanics are fine as they are and don’t need any change.

LOL… Agreed. Apparently my sarcasm was not obvious enough…

(edited by R O C.6574)

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

Stealing bosses is a great mechanic that requires capitalizing on someone’s mistake, map awareness, not to mention very rewarding to pull off, where you essentially gamble your time.

Any other mechanic would just dumb it down to the point where the first person to blindly rush the NPC is heavily favoured, they’d hardly have to think about getting stopped/killed or stolen as long as they put a bunch of conditions up. It’s really fine as is.

Or you could take 51% health from the NPC and then peel. Then the enemy rolls up and kills the NPC and you get the points. That sounds fair…

They wouldn’t try to kill it………

Here’s a scenario:

Thief takes 51% from NPC, then goes stealth and runs to far point, you roll up and don’t see anyone at NPC so you finish killing it while thief caps far AND gets points for your creature kill….

Are you SURE you would know not to kill it?

Look at HP bar…..

OK. Maybe you would have enough awareness, BUT have you seen the stupid kitten people do in matches XD

Pro league players in legend don’t make such mistakes…

So when you had 4 teammates camping on mid for the whole match…
those are the people i’m talking about.

The point i’m trying to make is changing the mechanic to most damage gets the points would be worse

Should I Buy HoT for PvP?

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Posted by: R O C.6574

R O C.6574

God, dont spent real life money on a gamemode that gets ZERO attention from devs and has absolute HORRID matchmaking.

Buy overwatch. At least that game has a future.

If you hate this game so much, why waste time on it? Yet here you are in the forums…

Toxic people hurt the game

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Posted by: R O C.6574

R O C.6574

I’m i the only one that thinks chat rage is hilarious?

Should I Buy HoT for PvP?

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Posted by: R O C.6574

R O C.6574

Yes. Unless you are super cheap and really really good.

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

Stealing bosses is a great mechanic that requires capitalizing on someone’s mistake, map awareness, not to mention very rewarding to pull off, where you essentially gamble your time.

Any other mechanic would just dumb it down to the point where the first person to blindly rush the NPC is heavily favoured, they’d hardly have to think about getting stopped/killed or stolen as long as they put a bunch of conditions up. It’s really fine as is.

Or you could take 51% health from the NPC and then peel. Then the enemy rolls up and kills the NPC and you get the points. That sounds fair…

They wouldn’t try to kill it………

Here’s a scenario:

Thief takes 51% from NPC, then goes stealth and runs to far point, you roll up and don’t see anyone at NPC so you finish killing it while thief caps far AND gets points for your creature kill….

Are you SURE you would know not to kill it?

Look at HP bar…..

OK. Maybe you would have enough awareness, BUT have you seen the stupid kitten people do in matches XD

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

Stealing bosses is a great mechanic that requires capitalizing on someone’s mistake, map awareness, not to mention very rewarding to pull off, where you essentially gamble your time.

Any other mechanic would just dumb it down to the point where the first person to blindly rush the NPC is heavily favoured, they’d hardly have to think about getting stopped/killed or stolen as long as they put a bunch of conditions up. It’s really fine as is.

Or you could take 51% health from the NPC and then peel. Then the enemy rolls up and kills the NPC and you get the points. That sounds fair…

They wouldn’t try to kill it………

Here’s a scenario:

Thief takes 51% from NPC, then goes stealth and runs to far point, you roll up and don’t see anyone at NPC so you finish killing it while thief caps far AND gets points for your creature kill….

Are you SURE you would know not to kill it?

The Psychology of S4

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Posted by: R O C.6574

R O C.6574

Here’s the thing: it’s only displaced resentment. The resentment itself is completely warranted. Why would anyone be pleased with the fact that we’re back in a system that was already deemed to be inferior and thus rejected?

WvW got polls for this type of thing. However, sPvP still lives in the dark age where we’re forced to endure a reversion—and only on a 1-day notice. Shameful development practices.

Anyone internal can see the true age of my account. Let’s just say I’ve seen it all for GW2 and this is the nadir of how the development team has treated the players—especially when they seemingly already learned their lessons and tried to fix their practices!

The current leadership just can’t seem to help itself.

Blah Blah Blah. An example of ressentiment would be blaming Anet because you can’t win a PVP match. See above :P

l2readingcomprehension, because my post is about being irked by the way the community is being treated. Or, if that was a troll, I’m glad you enjoy winning every game 500-10. It’s a trash experience for me. On the other hand, the close games of s3 were awesome.

I’m not seeing blow-outs as much this season. I was in a W/L cycle for a bit, then i started partying up after my wins and i got a win streak going.

Chieftain and Svanir Frustration

in PvP

Posted by: R O C.6574

R O C.6574

Stealing bosses is a great mechanic that requires capitalizing on someone’s mistake, map awareness, not to mention very rewarding to pull off, where you essentially gamble your time.

Any other mechanic would just dumb it down to the point where the first person to blindly rush the NPC is heavily favoured, they’d hardly have to think about getting stopped/killed or stolen as long as they put a bunch of conditions up. It’s really fine as is.

Or you could take 51% health from the NPC and then peel. Then the enemy rolls up and kills the NPC and you get the points. That sounds fair…

Chieftain and Svanir Frustration

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Posted by: R O C.6574

R O C.6574

i have to say NPC stealing is one of my favorite things.

The Psychology of S4

in PvP

Posted by: R O C.6574

R O C.6574

Here’s the thing: it’s only displaced resentment. The resentment itself is completely warranted. Why would anyone be pleased with the fact that we’re back in a system that was already deemed to be inferior and thus rejected?

WvW got polls for this type of thing. However, sPvP still lives in the dark age where we’re forced to endure a reversion—and only on a 1-day notice. Shameful development practices.

Anyone internal can see the true age of my account. Let’s just say I’ve seen it all for GW2 and this is the nadir of how the development team has treated the players—especially when they seemingly already learned their lessons and tried to fix their practices!

The current leadership just can’t seem to help itself.

Blah Blah Blah. An example of ressentiment would be blaming Anet because you can’t win a PVP match. See above :P

I like the current meta...

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Posted by: R O C.6574

R O C.6574

AOE condi spam is what is keeping the glass cannon builds down.

trolls in farming maps

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Posted by: R O C.6574

R O C.6574

….so don’t your rewards feel empty? I want to find this server and troll you. If by troll you mean actually PLAY the game. Let me guess, you sit on a point and /dance the whole match? One word: Lame

Title request

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Posted by: R O C.6574

R O C.6574

Here’s a few:

- MMR Hell is a LIE

- Look at me, I’m special

- Legendary Crackhead

- Be Jealous of my Prestige

- I played 4 seasons of PVP and all i got was this crappy title

Remove the timer on match ending pls!

in PvP

Posted by: R O C.6574

R O C.6574

-snip-.

The weird user experience is putting up the party creator in PvP. It’s not needed and it’s not something we want as end users.

you realise this was a requested feature by many people on these forums right?

No it wasn’t. What was requested by a very small portion of people was forced teaming in order to pvp.

from 2014: https://forum-en.gw2archive.eu/forum/game/pvp/Option-to-stay-with-the-team-after-match

march 2016: https://forum-en.gw2archive.eu/forum/game/pvp/Re-queue-with-same-team-option

june 2016: https://forum-en.gw2archive.eu/forum/game/pvp/ANET-PVP-TEAM-Make-ranked-PVP-great-again/first#post6194690

june 2016: https://forum-en.gw2archive.eu/forum/game/pvp/Idea-to-enlarge-the-pvp-pool-a-bit

yes i see how nobody ever requested such a feature in these forums….

I guess your definition of “many” is vastly different than what it actually means.

considering it took me 5 minutes to find 4 posts, which with the craptasticularly horrendous searching abilities of these forums is a decently high amount, if you reallllll y want i could spend a few hours and find 40-50 different posts without too much hassle for you, but frankly it’s not worth my time (who knows if i get super bored at work this week i may just do so for kittens n giggles)

As one of the “small pool of people” who requested this, i am very happy that Anet added this feature.

BTW, a lot of the “highly coordinated pre-mades” kicking your kitten this season will be PUG teams using this feature. Have fun solo q-ing, or should i say qq-ing.

Really through. Is 15 seconds that terrible to endure? By the time you look through the game stats, your 15 seconds is over. It sounds like Anet is fixing this minor inconvenience by allowing you to exit if you click no.

Remove the timer on match ending pls!

in PvP

Posted by: R O C.6574

R O C.6574

All it needs is one simple change: If a player clicks “No”, they exit the match immediately.

Basically this. Why do we have a button that doesn’t even work?

+1

+2

Capricorn: Included in New Ranked Season?

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Posted by: R O C.6574

R O C.6574

I like it except the approach from spawn to mid is easier on blue team imo…

well, mid is not really important in that map.
it is better to hold both sides instead.

If I play against you I’ll be sure to keep mid since it’s not important to you lol

Capricorn Farmers

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Posted by: R O C.6574

R O C.6574

After what Anerf did to eles? Bye pvp and gw2

Some of us like what they did to ele. RIP bunker wars…

Capricorn: Included in New Ranked Season?

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Posted by: R O C.6574

R O C.6574

Put it in ranked. It’ll give people a reason to queue in season 4. I love the 2nd mechanic in this map.

move dismiss button for unranked

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Posted by: R O C.6574

R O C.6574

i always pick spirit watch on purpose :P

Capricorn: Included in New Ranked Season?

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Posted by: R O C.6574

R O C.6574

I like it except the approach from spawn to mid is easier on blue team imo…