Showing Posts For Ramoth.9064:

This feeling in high-lvl Platinum

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Don’t really get why people always come under the idea that they must have home. At lower skill levels its an easy way to tip the balance of a match, you flood their home and they spend heaps of resources trying to defend it, letting you easily capture your home and mid point.

[idea] 4v4 conquest. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

6v6 please.

In 4v4 you’ll have MORE salt, MORE team pressure. So if you make one mistake it can be enough to tip the game over to the enemy’s side.

You’re 25% of a team. If you fail and make it 75%, the other team has 100% functionality while the other has 75%.

In a 6v6 environment there will be less team pressure. Bad players won’t cause the team to lose too badly. Instead of being 20% of a team you get to be 16.7% which is less pressure on yourself.

It makes 1-man carries less likely thus allowing for more team dynamics..

6v6 > 4v4

Although I agree, 5v5 has gotten stale. We need more modes.

Um…But with that kind of argument why not 1000 vs 1000. Competitive games should have team pressure, its what drives people to do better. Lets not forget you’re arguing for an emotional aspect of the game which cannot be attributed to just ‘team pressure’. Maybe in 6v6 you’ll have 3 groups of twos attacking every point. Then you’ll just be pressuring one duo to do well, which brings your argument back to square one.

I do hope that was sarcastic. We don’t need SPvP to get more care bears.

[idea] 4v4 conquest. Fixing SPvP

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Thanks for the bumps guys that 400 points thing is something I haven’t thought about at all, gonna do some…..thinking.

Well of Blood

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Am I the only person who likes well of darkness?

PvP and the Future, in the future

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Let’s assume a miracle happens and someone somewhere at Anet decides to actually invest some resources in pvp:
1) definitely could use more goals, i agree. Divisions related items, skins, finishers, whatever items, FLUFF!!!! would be nice.
2) this game needs 3v3/2v2 deathmode with clean map (Courtyard was too stuffed).
3) this game needs bot mode. 5v5 match vs 5 bots. Yes, it is easy, yes it is farmable but it would teach players basics better than some NPCs saying couple lines.
4) elite specs need to go from pvp, period.
5) automated tourneys? yes, ty. Also, allow us to duel anywhere, everywhere, like in WoW (right click on player, challenge to duel; if they accept, a flag drops and dueling area is around that flag with radius of xx meters. Duelers are enemies and can attack each other unless one dies or runs out of dueling area). Big part of wow pvp community was formed through duels. As new player you would watch other duel, they would duel other players, eventually they would meet players they would want to pvp with through duels -> they formed teams and went to team pvp. In gw2 you just get thrown into team arena right away and get murdered at spawn 24/7. For seasoned pvpers like me it is not issue, if we join game for pvp we know there is learning curve and it takes time to get good, but your average Joe doesn’t want to watch how other wipe the floor with his character for 200+ matches before he could actually start compete vs other.

This. Although I am of the fix the elite spec approach rather than delete. Yes, I am a necro.

Lock in PVP & WVW reward tracks please!

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Gaile grey is gonna storm in here telling you not to assume things are easy to do. Lmao.

Plz delete Revenant

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Revenant is like the person who tries to be everything and so they end up sucking at everything or being subpar at everything.

You’ve adequately described Arenanet

Anet logic: work more, gain less

in PvP

Posted by: Ramoth.9064

Ramoth.9064

I don’t know why Arenanet constantly feels the need to reinvent the wheel. They think they are savants of creativity or something, but they really aren’t. 6 seasons later, its still a mess. We’ve had 4 seasons of that pip rank kitten, something which my 10 year old nephew succinctly pointed out as being a terrible system.

10 years old. He suggested ’can’t you just purposely drop your rating so you can win several times in a row against bad players’. I’m terrified to know what kind of quality control goes on at Arenanet.

Spvp & E-Sports

in PvP

Posted by: Ramoth.9064

Ramoth.9064

The balance isn’t unplayably bad like season 1, 2 mes, 2 guards, 1 rev kthxbye. it is very restrictive though

Thanks Arenanet.

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Your ranked spvp has bots now. What a load of crap. Dota 2 has a reporting system that works, if your performance is terrible and several people from different parties across different games report you, it bans you from high priority matchmaking.

You know what that feels like? Programming something that works? Probably not.

This reporting system is a piece of garbage.

P/P theif in raid?

in Thief

Posted by: Ramoth.9064

Ramoth.9064

I tried a build that could give the maximum amount of unloads possible, that involved quick pockets, stealing for initiative, rolling for initiative, rune of the warrior for more quick pockets, and the damage was terrible for a raid scenario.

Most stupid error ever...

in PvP

Posted by: Ramoth.9064

Ramoth.9064

The true definition of pay to play

Why is my match making raunchy lately?

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Til raunchy has a different meaning in the US

P/P unload in VG?

in Fractals, Dungeons & Raids

Posted by: Ramoth.9064

Ramoth.9064

No I’ve actually tried… The damage is abysmal

Why are Surplus Points put into SAB?

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

Yeah it’s just annoying because the reward track sucks, even if you play SAB

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Hold on. I know the general suggestion is that skill effects need to be reduced, damage/aoe/etc, and which is something I suggested originally. But I don’t think cooldowns should be increased. Increasing cooldowns actually just buffs auto-attacks, i.e. whoever has the best auto attack generally wins, and reduces your APM, which makes the game much less skillful.

That is why i suggested the game needs to have lower cooldowns and lower skill effects, with more skills require manual targeting.

I’m not also suggesting for a % sweep of reductions, of course, these skills need to be managed carefully, but I do think most of it should be done proportionately.

Why are Surplus Points put into SAB?

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

Everytime I finish a reward track, the surplus points go into SAB. Even if I have an unfinished track with more points in it. WHY? Its kittening obnoxious. Not everyone wants to play that stupid minigame.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ramoth.9064

Ramoth.9064

I’m surprised people actually care about the story in GW2. Its poorly written and completely not engaging. Most story missions, living story included have paper thin gameplay elements that can’t even service the part of the story it is accompanying.

Look at the level where you defend Aurene. You have the whole chamber with a nice jumping puzzle, yet the developers fashion the defense of Aurene in one static location. It could have been very engaging if Aurene ran away from the destroyers by climbing the jumping puzzle, but no, you spend most of the time idling and throwing AoEs at the destroyers.

And that twist at the end, involving Marjory, its like it got pulled out of thin air. She could’ve taken part in the fight, get seduced to the ‘dark side’ etc, but she just suddenly decides to do something almost out of character. Terrible writing.

Jumping puzzles during fights may be engaging for you but the majority wouldn’t like it. Story instances should be designed to appeal to the majority.

Safe, stagnant gameplay is probably easy to program, that doesn’t make it appealing. It doesn’t need to be a jumping puzzle. The point is that the potential to use the entirety of a magnificent room was there to make an engaging encounter. Aurene could’ve excreted infantile rainbows to help the player get up the map for all I care, it’d be infinitely more interesting.

I like most of the LS2 instances much more gameplaywise than LS3 (stealth mission, the boss encounters). But there were many complains about it.

And I have nothing against you liking it. Personally I think making story modes, or putting story in general in raids is a colossal waste of time because how subpar all the story elements are in general.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ramoth.9064

Ramoth.9064

I’m surprised people actually care about the story in GW2. Its poorly written and completely not engaging. Most story missions, living story included have paper thin gameplay elements that can’t even service the part of the story it is accompanying.

Look at the level where you defend Aurene. You have the whole chamber with a nice jumping puzzle, yet the developers fashion the defense of Aurene in one static location. It could have been very engaging if Aurene ran away from the destroyers by climbing the jumping puzzle, but no, you spend most of the time idling and throwing AoEs at the destroyers.

And that twist at the end, involving Marjory, its like it got pulled out of thin air. She could’ve taken part in the fight, get seduced to the ‘dark side’ etc, but she just suddenly decides to do something almost out of character. Terrible writing.

Jumping puzzles during fights may be engaging for you but the majority wouldn’t like it. Story instances should be designed to appeal to the majority.

Safe, stagnant gameplay is probably easy to program, that doesn’t make it appealing. It doesn’t need to be a jumping puzzle. The point is that the potential to use the entirety of a magnificent room was there to make an engaging encounter. Aurene could’ve excreted infantile rainbows to help the player get up the map for all I care, it’d be infinitely more interesting.

Why is renewed focus interruptible ?

in Guardian

Posted by: Ramoth.9064

Ramoth.9064

Yeah, I know right, it shouldn’t stop you from capturing/holding a point either.

Thief Needs 1200 Range.

in Thief

Posted by: Ramoth.9064

Ramoth.9064

We need more things for Bubble Baubles

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

No thanks, we need more things for obsidian shards first.

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: Ramoth.9064

Ramoth.9064

I’m surprised people actually care about the story in GW2. Its poorly written and completely not engaging. Most story missions, living story included have paper thin gameplay elements that can’t even service the part of the story it is accompanying.

Look at the level where you defend Aurene. You have the whole chamber with a nice jumping puzzle, yet the developers fashion the defense of Aurene in one static location. It could have been very engaging if Aurene ran away from the destroyers by climbing the jumping puzzle, but no, you spend most of the time idling and throwing AoEs at the destroyers.

And that twist at the end, involving Marjory, its like it got pulled out of thin air. She could’ve taken part in the fight, get seduced to the ‘dark side’ etc, but she just suddenly decides to do something almost out of character. Terrible writing.

People who complain about...

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Yeah, I have a bad habit of pointing out critical errors to people (politely, at first). Very often met with ‘esty airfoo’

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

I actually think quick rezzing skills should have their cooldowns reduced, but increased cast time, like 5 seconds, same time as a stomp since it has range.

And for my previous point, yeah. HoT gave cleave to necros, engis. There was that dagger cleave buff and thieves got vault. So much more cleave across the board.

Ranked Queue is Garbage

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Does sindrener think ranked queue is garbage? Btw, what happened to him?

Don't pair Gold players against #1 player

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Well, you are the executioner, maybe arenanet thought it sounded kitten enough to go up against a god of pvp

this post legimately won the thread lmao.

How exactly?

The post is incorrect.

The Executioner title is on The Little Bigman, one of his team mates.

The OP lying defeated in the center of the screen shows no visible title.

I suppose it could sum up PvP forum posters though?
Post and complain about what you think you saw, that which wasn’t factually correct in fact.

So serious

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

If theres anything I noticed with HoT these days is that less people stomp in pvp and more people cleave.

Thief used steal on me during evade

in Elementalist

Posted by: Ramoth.9064

Ramoth.9064

Working as intended.

Stop Flamethrower from resetting to conv weap

in Engineer

Posted by: Ramoth.9064

Ramoth.9064

God forbid you actually need to play the game.

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Yeah, but you’d have to tweak rezing downed people too though. Which I am for. Interrupting stomps and res should be about using cc, not just passively auto attacking.

[Suggestion] Rending Shroud trait change

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

after reading all of these ideas (and drinkin my late night energy drink ) i have 3 ideas to boost necro pereonal dps and/or improve the utility value too (and yes, 1 of them is connected to op )
1: rending shroud: instead of alpying vuln -> increase the necros direct dmg with 1/2% for every 1% life force u have. it would count for the necro as the target has 50 stack of vuln instead of 25 on full life force bar.
2: dhuum fire: instead of burn aplying -> shroud#1 skill deals bonus dmg equal to X% of ur life force (numerical value). 5% in reaper shroud #1, 10% in death shroud (could crit but necessery)
3: vampiric aura: that kitten dmg and zero to kitten healing -> like thief’s invihorating presence (15% of crit strike dmg to heal) tweaked to 7-10% and to heal not only the necro but 5-10 allies.
toughts about it?

You sure that was an energy drink you were having?

Ranked Queue is Garbage

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Hey Spirit Bae, I heard Arenaet is making adrenal health baseline.

Losing Streak

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Hmm if 10 is a top pvp esl player (lol esl) I’d probably be a 6 or 6.5

Gem Store: Missed my chance, plz bring back

in Guild Wars 2 Discussion

Posted by: Ramoth.9064

Ramoth.9064

The moment you tell Arenanet you have cash to spend they’ll shower you with confetti.

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Well, I always try to tailor my [idea]s in the realm of something that seems doable, much of this seems like adjusting cooldown times, and maybe just a flat proportionate adjustment of all the numbers in general. Still a colossal task, I know.

I actually think if the aftercast times are properly kept, the game would be slower in a sense. Like I said above, ideally you are setting more aftercast, so people have a real purpose in using skills, rather than just button mashing. Guild Wars 1 actually did this very well. Shame, huh?

Don't pair Gold players against #1 player

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Well, you are the executioner, maybe arenanet thought it sounded kitten enough to go up against a god of pvp

Losing Streak

in PvP

Posted by: Ramoth.9064

Ramoth.9064

It’s been said before, but too many people in this game think they are better than they really are. If you are crap, you get losing streaks, it’s really that simple.

You’re missing my point. The function of matchmaking is to make even matches. Long losing streaks turn people off. They are also evidence that the matchmaker is not doing an adequate job.

And what if you are getting even matches but you arent skilled enough to capitalise on it? Even matches doesnt guarantee you wins

Sigil Proposals v2

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Any chance for another gain boon on hit sigil? Fury? Swiftness?

Losing Streak

in PvP

Posted by: Ramoth.9064

Ramoth.9064

It’s been said before, but too many people in this game think they are better than they really are. If you are crap, you get losing streaks, it’s really that simple.

Bug Wars 2 (a much watch before is deleted)

in PvP

Posted by: Ramoth.9064

Ramoth.9064

You won’t get banned if you spend a lot of gems, that’s why a lot of hackers get to roam freely.

dear developers! tired of your inaction

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Especially Arenanet devs.

Big lag problem

in PvP

Posted by: Ramoth.9064

Ramoth.9064

I’ll get onto fixing it, right now.

Team DeathMatch / CTF Ideas

in PvP

Posted by: Ramoth.9064

Ramoth.9064

team donkey mating?

Stat Picking instead of Amulets

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Think its been discussed before and it’d only benefit condition builds. aka mercenary amulet

[idea] reduce cooldowns = reduce powercreep

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Yeah, sounds bat kitten crazy right? Hear me out.

I know this has been suggested by some before briefly but I wanted to elaborate on how reducing cool downs, and reducing skill effects, can reduce power creep. It’s very important that skill effects, such as duration, radius, condition stacks and auto attacks are also reduced to compensate.

By lowering durations of skills like shield stance you are promoting much more active skilled plays rather than just using it for 3s of near invincibility like we have now. Blocks will need to be more precise, even if the cooldown was reduced proportionately.

Radius is also quite important. Currently we have AoE effects so large, the skill isn’t concerned with accuracy (let’s not forget target locking), it’s concerned with how many other targets you can hit. Which is fine for PvE but in PvP when the gameplay should be dictated by skill, AoE effects should be reduced and locking disabled. You want skills with AoEs to have good, important effects, but require the player to aim it correctly. Also,

Weapon skill 2 currently is usually a 6 second cooldown skill which is almost like a second auto attack. You want to use it as often as you can. Some people also find that skill 2 is usually a better alternative to the last hit in an auto attack chain, such as the necromancer greatsword. If we reduced the cooldowns on skills like those, it could create interesting gameplay choices that promote active skill usage. For instance, using skill 2 every time instead of finishing your auto attack chain will give a DPS boost of your timing is right. Active skill usage rewards the player.

The major winners from these changes is that you actually address power creep quite well. Skills need to be more precise and also, after cast will remain the same. So even if all the numbers were reduced proportionately, there are less effects (duration wise) happening because there would be more instances of after cast.

Finally. Skill combos. Skill combos would happen more often since cool downs are reduced. While the current combo system is wonky thanks to field ownership, you can’t deny that allowing more opportunities for players to capitalise on them will further promote active skilled play.

The thing is, you want a PvP system that promotes higher APM (actions per minute). Almost all competitive games have APM as one of the indicators of high level play. These suggestions will promote higher APM. One way to reduce powercreep is to naturally phase out lower skill level play by awarding high APM/high skill level play.

(edited by Ramoth.9064)

How Dare Devil Should Have Been

in Thief

Posted by: Ramoth.9064

Ramoth.9064

You wrote should have and then should of. What?!?!

Bug Wars 2 (a much watch before is deleted)

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Gw2: the game where you get banned for reporting hackers

Add option to Hide server from PvP Browser

in PvP

Posted by: Ramoth.9064

Ramoth.9064

Or don’t play hotjoin.

Anet, please explain

in PvP

Posted by: Ramoth.9064

Ramoth.9064

well, yeah, did you think arenanet makes functions that work or something?