I do suggest binding strafe to A and D (disabling rotate) and just using the right click + hold for camera rotation. I also highly suggest binding dodge, as Danikat mentions above, to a more prominent button (I think the game defaults this to C or something?). I moved mine to the Left Shift.
This is how I do it but my problem with it is that it’s very easy for me to lose track of where the mouse cursor is on the screen so when it comes time for placing AoEs they’re all over the place.
To return to the topic, clone death was removed after an ANET staffer was killed by a clone death Mesmer.
You keep saying this a lot. It’s still false though. It’s amusing because this false statement seems to be the very basis of your argument for reinstating clone death builds…And it’s nothing but a falsification.
Personal objectification is commonly the basis of your arguments, Ithilwen. When something happens that you don’t like it’s because “the man” was out to get you/it. This undermines your case heavily.
And despite the dismissal of it, the argument “passive procs are poor design and should be removed from all aspects of the game” is a strong and valid argument. So overcoming that is the biggest hurdle this endeavor currently faces.
I’m not sure I agree with “should be removed from all aspects of the game”, or even “are poor design”. Maybe if everyone loved the twitchy style of play and all had access to top end pcs and a golden internet connection of the gods, but outside that idealised theoryspace, I think passive procs have their place.
Edit
That’s not saying clone death traits should come back, just in a broader sense of the topic.
(edited by Rashagar.8349)
It’s worth a try. We seen one proposal – 2,1,1 and experienced it’s failure.
I disagree with this bit.
After 3 weeks all we could possibly have “experienced” is the playerbase’s knee jerk reactions and scapegoating.
The playerbase kneejerk reactions has often been proven to be right ones. But yeah, maybe we should try it a year instead and see how much the playerbase love it.
It worked for DBL, right?
No wait, most people still hate it and it got 1/10th the ABL activity.
Ha! You and I have very different definitions of the word “proof”.
The same voices repeating something ad nauseum does not a proof make.
It’s worth a try. We seen one proposal – 2,1,1 and experienced it’s failure.
I disagree with this bit.
After 3 weeks all we could possibly have “experienced” is the playerbase’s knee jerk reactions and scapegoating.
(edited by Rashagar.8349)
What would fix that is redoing all weapon phantasm skills to work like Shield 4, wherein the phantasm summon is a secondary effect of the skill. Also, remove most if not all of their damage and turn them into utility summons. Shield 4 phantasm is great because it slows and provides alacrity and shield 4 itself is a block, all weapon phantasm skill should be like that. Something along the lines of the following, but for every weapon phantasm
- Phantasmal Warlock could be changed to either apply another stack of every condition on the foe when it strikes or cast chaos storm centered around its target, along with much less damage than currently. Staff 3 could in turn become the attack that phantasmal warlock currently has (ie it deals pretty good damage, dealing more damage for each unique condition on the target)
- Phantasmal Berserker could apply fury to allies and cripple/weakness to enemies when it attacks. GS4 could turn into the skill berserker currently uses (whirling forward to deal heavy damage to the enemy, whirl finisher). Or possibly GS4 could turn into a command like skill that causes 1 berserker to perform this attack immediately (or summon one that performs this attack then goes back to the fury/cripple thing if you don’t have any summoned)
These are just off the top of my head, but I do think phantasms should be primarily utility based, not damage based.
While I’m not convinced that removing the damage components of phantasms is the way forward, this is the sort of post I enjoy and where I was hoping this thread would end up. So some more suggestions (however uninspired they might be)
Focus: phantasm still blocks projectiles and counts as a whirl finisher. Damage is replaced with a melee knockback. Phantasm is summoned in melee so initial effect would be the knockback (To go with the pull on focus4). Initial kb on cast should probably happen regardless of phantasm’s survival rate.
Torch: create a fire field around you which causes burning, then summons a phantasm beside you which grants fury to nearby allies (600 range?) and casts non/low-damaging projectile finishers at your target. Other torch skill would mean you could blast finisher the fire field too.
OffSword: keeping the leap finisher, shares combo effect with the player. Causes aoe weakness (240?) when it hits and grants retaliation to nearby allies.
Pistol: since it’s a single target unload (8 shots) maybe it just applies 4 effects on the one target, getting progressively more severe so you have to lock down the target or time it well to get the full effect. Say, vulnerability then cripple then blind then weakness. Still counts as 8 shots for the purpose of a 20% projectile finisher so you can combo it to also cause confusion. Grants only yourself an offensive boon of some sort (one stack of might on cast, plus one for each of the 4 hits that land? Or two on cast, plus one each time it applies cripple or weakness? I have no sense of what’s overly powerful here)
That would just leave warlock and berserker. (Excluding underwater because I don’t even know what they do now). Not that there’s anything wrong with the suggestions above but coming up with stuff is fun.
Berserker: I agree (with whoever said it) that some kind of mobility skill could be good, maybe a two part personal teleport like a mix of thief’s infiltrator’s strike and mesmer’s portal. Use to place the exit initially, then within some time window (6secs?) you can use again to stab the ground, teleporting yourself to your exit point, and summoning a phantasm in the location that you stabbed that whirl finishers and causes aoe cripple. Each hit from the phantasm grants you swiftness?
Warlock: let’s try making it all about chaos armour instead of chaos storm. Blast finisher the area around you on cast, then summon a phantasm which grants one nearby ally (prioritising other players before you) chaos armour. The phantasm has chaos armour on itself permanently and shares any boons it gets with you.
As I said though, I’m not convinced that anything like this is a solution to the problem of mesmers, but it’s fun.
Dont forget a Ring, Accessory, and Backpiece are all rewarded for turning in winterberries in Bitterfrost.
Actually, my major task lately has been getting ascended rings/accessories/backpiece/pendants/aquabreathers lately on all 15 of my characters (yes, it will take awhile). Part of that was breaking down the total UM cost in all 3 S3 zones. Depending on the drop range for salvaging/eating UM it looks like bitterfrost is the most expensive, even though the item (berries) is more common.
Do you mind sharing the numbers (for curiosity and my laziness’ sake)? I only have 9 characters but an eventual goal is ascendeds for all, and I’m not sure I follow what you said here.
Presumed pros such as “well this surely encourage 2 and 3 to focus 1!” has been thoroughly plowed into the ground both in theory by people in the forums and in practice ingame over these weeks.
I must have missed this. Where was it?
I think, in their own words, it’s just “saying stuff without really saying anything”.
This is another example of me trusting Anet far more than I trust “the majority of players” (or more accurately, more than I trust the opinions of people who claim to speak for the majority of players). The case for 211 scoring seemed more convincingly portrayed than the case for 321 scoring to me in this thread, but all in all it comes down to which one works best in practice for Anet’s current systems.
I hope when this is all done they give their reasons for picking whichever one they pick, I’m curious how the theory plays out in practice in their data (note subjective player whining does not equal data).
Whatever scoring system they end up with, I hope it’s one that incentivises servers ganging up on first place. It’s much more exciting than the alternatives (personal opinion obviously).
Expac2 patronum!
My wishlist has a lot of similarities to ones above:
I would really wish for two new elite specs per profession rather than just one (it’s not entirely out of the question, two elder dragons, two new elite specs?), to really cement build variety, as well as a general reining in of power creep.
More mainhand elite spec weapons rather than two handed. Also land spears, though melee staves went a long way towards scratching that itch. Tomes making a return for a guardian elite spec, a ritualist spiritual successor for necromancer or revenant or both.
Even if we never go back to Cantha or Elona (the ideal), I’d love to see Cantha coming back into the plot in some ways. Particularly the wildlife. I loved the creatures you interacted with and fought there. Even if it’s just Imperial Ministry (or whatever they were called) agents being a meddling faction like the consortium, though I suppose that role is already taken with the white mantle.
I wonder when the deep sea dragon rises might we need to take stewardship of some kind of magical menagerie life raft/ark, I’d enjoy that sort of plan Z conservation project, and since this is my wishlist hehe.
With the new maps, I’d be hoping for something not as complex as verdant brink/tangled depths, my mind can’t tackle the logistics of them, I love the newer living story maps though.
Then echoing the wishes for armour skins, build saving (if only so I can store twice the amount of equipment on all my characters, and switch roles really easily on them), materials storage tab expansion, I’m sure there’s others I can’t think of right now.
I don’t know why everyone always wants a new race as well as more armor sets, it will be one or the other. ANet already has enough trouble making armors that almost fit the current races. It would take them even longer to make new armor sets if they also had to fit on a 6th race, which means we would be getting even fewer armors in the game.
I would love a new race but I’m fairly certain we’ll only get one if Gw3 becomes a thing. With that said, I hope they open up the Tengu area as an explorable area/city (the large walled in space with Tengu guards all around it in the maguuma/kryta area)
If GW3 becomes a thing, AND the story of GW2 ends in failure for the protagonists.
Imagine humans in GW3 being treated the same as the jotun in GW2.
Would this functionality not make more sense for Signet of the Hunt?
If they’re going to get rid of this change/bug in the near future it might be nice to have the functionality shifted to a different skill rather than being removed entirely from the ranger’s skill set.
I used to think that was the right skill for it, I’m sure if I dug through my post history I could find several posts suggesting that, but now I think it works nicely on SotW.
SotW offers a very obvious tell for our opponents, plus the cooldown makes it hard to argue that it is OP when you compare it to similar skills like signet of might. If they decide to eat the full damage of our burst after we’ve suddenly grown in size they have no one to blame but themselves.
Still I wouldn’t be opposed to it going on SotH as long as it kept the 30 sec cooldown and remained insta cast. They’d probably have to drop the unblockable duration to 6 sec though.
Those are fair points alright. I certainly wouldn’t want to trade the short cooldown instant cast of SotH either hehe.
I suppose I just worry that when it gets taken away (I’m feeling pessimistic right now) they’ll never revisit the idea of adding something similar to rangers.
Would this functionality not make more sense for Signet of the Hunt?
If they’re going to get rid of this change/bug in the near future it might be nice to have the functionality shifted to a different skill rather than being removed entirely from the ranger’s skill set.
Condi is fine, it’s just that some builds aren’t.
I’ve been saying this… Over and over and over and over again but no one seems to agree. I wish I could say I’m done trying to prove the point but I know I’ll get sucked in every time I see this same old complaint. I’m just worried ANet will eventually cave to the cries and WvW will be boring because it’ll be even more a game of who one shots who first than it already is.
If I can kill and deal with the vast majority of condition builds, regardless of profession, on a glass vanilla longbow Ranger with 16k health, paper armor and 3 cleanses… Either I’m extremely good or I just know how to properly manage conditions. And it’s definitely not the former. So I’m pretty darn sure people just need to learn how to dodge the hard hitters and how to avoid panic cleansing when they have only 1 condition stack on them. You should be blocking and evading the hard hitting condition skills the same way you should the hard hitting power skills but no one does it then they cry when the damage catches up with them.
Yeah, sometimes the more I read the forums the more I hope that Anet doesn’t.
I really enjoyed that video.
They’re my OTP.
If you look at the lore it just makes complete sense. =P
While I don’t think armour/toughness should affect condi damage at all, (I like that there are two different types of damage that have different counters) if this is still a problem that needs to be solved, one interesting way could be if high precision was needed for high duration conditions, for example if they reduce all base durations of damaging conditions by one third, but crits cause a condition applied by that attack to have 50% longer base duration.
So if an attack currently applies a 6s bleed, after this change a normal hit from it would only apply a 4s bleed, but scoring a crit with the attack would return the base duration to equal the current 6s. It’d mean that people still could run dire/trailblazer stats in wvw for max tankiness if they like, but their condi stacking potential would be a good bit lower than someone with the two offensive stats.
However, any change like this would need to happen alongside changes like reducing resistance boon duration stacking for those classes with access to it, more equal access to resistance and condi clears across classes (while I like that each profession has inbuilt strengths and weaknesses, I think that they should still be given the tools to overcome those weaknesses, just at a higher opportunity cost than other professions who don’t have that weakness).
In saying all that though, if the main problem is from a small few builds hyper-focused into these things, then maybe just tweaking these specific builds would actually be the answer, and not tarring every condi build with the same brush.
Either way, making toughness even more effective of a tank stat is a terrible “solution” to the problem “condi builds are too tanky for the damage they can dish out”.
You do realize the only reason the majority of people voted to keep it was because we were basically forced to right? Anet blackmailed us into voting to keep it when they said on reddit that if we voted no, there would be no future improvements to wvw maps. So, yeah. Those of us saying we had a choice if we wanted it or not, LOL! We were basically told,“take this crappy map or else you get nothing else in the future”. Its not a choice when you’re forced to do it through threats.
Don’t pretend to speak for a majority of players.
75% say that they dont like desert bl.
So the anet pool was fake, anet is force feeding us… the map sucks and they lied about their poolOr the sample size of this poll is non representative of the population as a whole.
I’m simply stating facts. I can pretty much guarantee if it weren’t for that threat they made on reddit, we would not have the desert bl right now. I’m also speaking based on observation. desert bl is always empty, other maps and eb always have people. no one ever wants to go to the desert bl. If we are unlucky enough to have desert bl as our map, no one even wants to go there to defend if the enemy goes there, we just let them take everything. Based on pure observation, people dont like it. a handful do, but those people are a minority.
None of those statements fit the definition of facts haha!
To be honest, for me it’s just that I don’t dislike my server enough to want to pay to change it. I don’t really believe that I’d have a better time on one server over another. And I run the risk of having a worse time if it turns out the map chat is too… distasteful.
In saying that, I do really like seeing the same names around. But if I was on a different server, I’d eventually get that back too.
So the general idea here is keep whining about being on the unpopular side of a decision made months ago, revise the history around that decision to suit your point of view, and keep doing it until the people who disagree with you are sick of joining in the conversation, then pretend that the only opinions that exist are those of the voices that are still whining, so you can say “everyone” agrees with you, right?
I’m so glad we’re still having these talks.
You do realize the only reason the majority of people voted to keep it was because we were basically forced to right? Anet blackmailed us into voting to keep it when they said on reddit that if we voted no, there would be no future improvements to wvw maps. So, yeah. Those of us saying we had a choice if we wanted it or not, LOL! We were basically told,“take this crappy map or else you get nothing else in the future”. Its not a choice when you’re forced to do it through threats.
Don’t pretend to speak for a majority of players.
75% say that they dont like desert bl.
So the anet pool was fake, anet is force feeding us… the map sucks and they lied about their pool
Or the sample size of this poll is non representative of the population as a whole.
I’m tempted to say putting up with the “join teamspeak” spam/judgment, but really the hardest part for me is the quality of my internet connection that turns every enemy into a mesmer.
Maybe it’s the concept of someone’s mother being on twitter that’s the joke?
Although it’s not exactly only used by young people.
Or it could be that “scissors made of glitter” style of humour derived from odd juxtapositions, like Noel Fielding’s or Flight of the Concords’ styles.
But I think Danikat is probably right with it just being an inoffensive “your ma” joke.
Yeah, I was disappointed when I found out they’d removed the runes/sigils from the loot table. I’d love to have the shoulders but not at that price. I’ll probably just do the activities bit of the collection, maybe the drinks too if that happens naturally (I have about 1,200 unused in my inventory right now since not sure whether to use or sell), and leave the rest til next year and hope they get reintroduced as loot.
On that note, the collection I start this year isn’t likely to disappear next year or anything right? I wasn’t around last year so…
The best I’ve done in the jumping puzzle this year is 12 in the half hour, but that was when I was in a half asleep zen-like state at 2am one day, usually I average around 4-6 if I stay for the whole half hour, and am in the right frame of mind.
I’ve also had the strange “slipping off the slope as I run up” thing happen to me.
My jumping puzzle/movement control method is to be constantly holding down the right mouse button for camera rotation/running direction, when I want to run I hold down the left mouse button too, then my left hand thumb is on the space bar for jumping and I occasionally tap a or d for fine movement corrections (have these set up to strafe rather than turn)
Strangely I have more trouble with the bell ringing minigame, I don’t know if it’s lag or if I just amn’t hitting the keys when the bubbles are in the right position or what but I miss so many notes when I feel like I shouldn’t have.
Yeah I’m praying it’s an oversight that gets patched, but if not then I doubt my characters will be having a white Wintersday.
Maybe not even a drunk Wintersday…
I doubt they’d ever change it permanently to remove the OOC health regen, but that could be a great option for a monthly WvW-wide effect, if they ever decided to mix up WvW a bit from month to month by introducing an environmental effect like original GW’s pvp’s Flux effects.
It could help show players how much they’re relying on it to get by, shake up the meta to no end, maybe make it more rewarding to invest in healing power (since OOC reset is one of the things that cheapens healing power so much), and would make running through the countryside after a battle or successful escape a lot more tense!
On the other hand, skills are balanced (however skillfully is endlessly debated here) with the status quo in mind, so most likely people would only see it as a new thing to complain about (“my favourite build feels less effective than before and now I feel bad”) rather than as a new opportunity to have fun in a different way.
It must have been a recent thing cos it was fine when I left it
(left as in don’t play as much any more, I haven’t changed server or anything)
My male Norn necro currently looks like Santa
Where I disagree with some people is when they say dbl is unsuitable for “wvw play”, because invariably what they mean is that the alpine borderland solution isn’t the most optimal solution there, but that’s a good thing! I know that the alpine solution is comfortable and widely understood and has the weight of nostalgia behind it, but that’s not enough in the long term for a lot of people. Variety and options are needed.
Well you see the problem here is that you’re not supposed to have that kind of variety and options in the same game mode. We have sPvP, thats an option for those wanting small scale PvP. We have EoTM, thats variety under a different set of rules than WvW.
WvW is supposed to follow the same basic rules. EB is the gold standard – keeps protected by towers (and towers protected by the keeps). ABL trim down the scale and split the map into a defender area (garri+its two towers) and attacker area (keeps+their single tower) but it still follows the exact same mantra of connected objectives. That thin red thread that make you see the logic of the design.
DBL… well we dont even know wtf kind of rules it follows because it sure isnt WvW. None of the objectives are connected and its like a kitten 3-way split that doesnt give defenders any advantage.
So you’re not someone that liked the idea of a possible 3rd borderland map then I take it? Cos I don’t know why you’d like the idea of it if you didn’t want it to add any variety or options to the game mode haha!
You equated “I like having multiple coordinated small groups being capable of outmaneuvering a blob” with “I want a 5v5 pvp map”, where it would be literally impossible on a 5v5 pvp map to have more than two tiny groups vs one slightly larger group. So no, they’re not the same.
Has never been said in that way or I missed it – and it’s pretty hard to be muliple groups of 15 on the DBL as every server has got 1 spawn – depending on what keeps they hold. So at some point they might still turn into a blob.
“DBL is not a strategic map”. If by that you mean that the strategies that are most optimal on alpine aren’t most optimal on desert then we agree, but you seem to be saying that the strategies that are most optimal on desert aren’t strategies and don’t belong in wvw as an equally valid play style, which is where I disagree. Strongly.
Apologies if this still isn’t as clear as I would have liked, it’s the first thing in the morning here.
I explained why the vanilla maps are strategical and why this is good.
In short: You’re forced to act if briar, lake, the two northern towers are held by the enemies. The enemy uses strategy, you use strategy – it doesn’t matter what you hold on the DBL because the objectives don’t interact with each other.
We could make this a huge discussion about the pros and cons of each map but that has already been done for a year.
The ABL isn’t perfect, EB isn’t perfect but every small change goes further away from what makes this maps great: strategy.Good Morning then =)
You missed it then hehe, speed reading has it’s costs.
As to your 2nd paragraph, we may be using different definitions of “strategy”. Because strategy is used in both border maps. It’s just that the effective strategies for alpine are more widely understood. If you can’t see a strategy for desert it doesn’t mean one doesn’t exist =P
I know it’s useless but:
Sarrs: “I like the DBLs more because they prefer smaller group play”
Which is true and which is one reason why it’s unsuitable for wvw as we have it
Me: “You seem to want a pvp map”
That isn’t the same?
Ok Jana, not trying to get between whatever’s going on here with you and Sarss but you did ask so I’m going to attempt to answer coherently, I’d appreciate it if you put similar effort into trying to understand what I’m saying and where I’m coming from.
You equated “I like having multiple coordinated small groups being capable of outmaneuvering a blob” with “I want a 5v5 pvp map”, where it would be literally impossible on a 5v5 pvp map to have more than two tiny groups vs one slightly larger group. So no, they’re not the same.
The bolded bit, however, is the part I find most disagreeable.
The way I see it:
Alpine borderlands have been essentially “solved” for a very long time, by which I mean people know the most optimal ways to do most things.
A certain play style has arisen around this solution. Not just where to place siege and routes between objectives but encompassing everything from zergs to havoc to solo roamers, where they act and what they do.
The desert borderlands are a different map, ie a different puzzle, with a slightly different solution.
Where I disagree with some people is when they say dbl is unsuitable for “wvw play”, because invariably what they mean is that the alpine borderland solution isn’t the most optimal solution there, but that’s a good thing! I know that the alpine solution is comfortable and widely understood and has the weight of nostalgia behind it, but that’s not enough in the long term for a lot of people. Variety and options are needed.
“DBL is not a strategic map”. If by that you mean that the strategies that are most optimal on alpine aren’t most optimal on desert then we agree, but you seem to be saying that the strategies that are most optimal on desert aren’t strategies and don’t belong in wvw as an equally valid play style, which is where I disagree. Strongly.
Apologies if this still isn’t as clear as I would have liked, it’s the first thing in the morning here.
Honestly I’ll never play a paid subscription type of game, it just makes the game feel like work to me.
Thats pretty funny given f2p games are the most grindy games cause they have to be to get you to buy stuff from them and are therefore the games most like ‘work’.
I think he means (though I could be wrong) that sub games feel like work because you feel obligated to play constantly, even if you don’t want to, because you’re sinking actual cash into the game every month. It’s basically a feeling that you have to get your money’s worth in play time.
That’s it, Hexalot. Thanks for clarifying for me. =)
Honestly I’ll never play a paid subscription type of game, it just makes the game feel like work to me.
Really? I don’t see where else you could be getting that impression but… really?
Even if these two quotes were somehow saying the same thing, and that’s quite a massive if, there should be room in wvw for multiple playstyles. Maps that favour alternate playstyles is a good thing. Leads to player retention.
You seem to be a bit confused. Sarrs and I are different people so yes the quotes were saying the same thing – really. I wasn’t in the mood to answer to everything he wrote and that’s why I shortened it to that sentence you quoted of me. Yes a wvw map should hold stuff for solo roamers, havoc, zergs, blobs because that is what wvw is and the vanilla maps fit these roles perfectly fine – although it’s getting harder and harder since last June/Hot. But surprise – we’ve discussed all of this lengthy.
I’m not confused, I did notice that you are different people haha! Maybe my post wasn’t clear enough, the point I was making is that the quotes aren’t saying the same thing at all and I assumed that no one could really believe that they were. If you honestly believe that they are the same then… yeah there’s not much left for you to say.
wohooo, EB 64 queue, blue border 32 queue, green border 24 queue, red border 0 queue dead as kitten. the joy its amazing.
this is from T1 btw.
Eww, those queues are disgusting, sounds like red border is the only one doing something right. =P
I remember all my friends and I made charr characters once to start and check out that area. There was some NPC bad guy shaman that was literally killing everyone. I mean dead bodies all around the cave and for at least 15 feet, yet people kept going back to fight it … die and respawn.
I remember that! That was amazing.
In the first beta weekend I spent about 20 minutes on my charr mesmer duelling with a skale and being completely unable to outdamage it’s natural regeneration. I remember eventually dying and going through every utility skill looking for one that would remove boons so I could unlock it before going back for another 20 minute futile duel with the exact same skale. I never thought to look at the level of the the gear I was using or stats they were giving or anything as boring as that.
I spent a lot of time not wanting to leave the Snow Leopard shrine area with my norn ranger because I liked being a snow leopard too much.
I personally prefer it because it favors small group play because
-Shrines give solo/small team roamers something to do that will contribute to larger groups
-the size of the map means that small team fights are of greater consequence
-coordinated small teams can better outmaneuver blobs
-there is a higher level of technical ability in understanding how you can move around the map (including in respect to shrines, haybales, fall distances)
You have a very different idea of what wvw should be like – it sounds as if you want a large 5 vs 5 pvp map and that is what the DBL is.
Really? I don’t see where else you could be getting that impression but… really?
Even if these two quotes were somehow saying the same thing, and that’s quite a massive if, there should be room in wvw for multiple playstyles. Maps that favour alternate playstyles is a good thing. Leads to player retention.
This was a majority vote to have and keep BOTH maps still in play. I prefer DBL and don’t like Alpine as much, I still played on it thou.
So who voted for it? A majority of the GW2 WvW population.Who voted for DBL?
All the pvers, pvers who only play wvw on friday night, with the only hope for profitable karma train.But i’m sure, you are very much aware what i am talking about.
I know what you’re talking out of, if that counts. =P
(Couldn’t resist, sorry)
I like that the daily achievement cap exists, and if it were to be increased I still think that the way to do it should be to extend it from a (daily + monthly) cap to a (daily + monthly + historic) cap. [Even though I know that there’d be some people raising a stink over it]
A title for getting to the daily cap should definitely exist. It’s an impressive achievement in it’s own right.
Necromancer: Minion master is insane. That is all.
Who the hell runs around wvw as a minionmancer?
I don’t know them, but I see one every once in a while.
Not counting Minionmancer nights, which several guilds I’ve belonged to have done…
I wish I had guilds like that…
They had a contest for some kind of gw2 related app a while back I seem to remember. No idea what came of it though.
A related minigame could be cool. Maybe an interesting way to involve some of the lesser races with some of the stories that don’t involve the current dragon of choice.
Eg. Quaggans at risk from minions of Bubbles.
Tengu gliding in the Dominion of Wind, keeping out trespassers.
Going around as a hylek alchemist that collects alchemical reagents to craft potions (xp gain, karma, food buffs?) [envisioning a mix of pokemon go and the Cooking discovery system]
A kodan message of the day/words of encouragement
Paraphrased from Neil Gaiman
…it’s unrealistic of you to think [ANet] is “letting you down”.
…I keep trying to come up with a better way to put it, but …my perspective is this:
[ANet] is not your [slave].
….
People are not machines. [Game designers] aren’t machines.You’re complaining about [ANet] doing other things than [communicating often and releasing new [content] …as if your buying the [original game] …was a contract with [them]…
No such contract existed. You [paid for the game] …and I assume that you enjoyed it because you want [more].
It seems to me that the biggest problem with [MMOs] is that either [players] complain that the [games] used to be good but that somewhere in the effort to [release every two weeks] the quality has fallen off, or [the games] aren’t coming out [quickly] enough.
Both of these things make me glad that I am not currently [a game developer]… For me, I would rather [play a good game] from a contented [development team]. I don’t really care what it takes to produce that.
…
The economics …for a [development team] mean that very few … can afford to [develop new content all the time]… So [development teams] with huge [ideas]… are going to [work on] them and [release content] as they go along.
And if you are waiting for a new [release] in [an MMO], whether from [ANet] or [Bethesda]…
Wait. [Play] the original …again. [Play] something else. Get on with your life. Hope that the [dev team] is [working on the content] you want to [play] … and not [going belly up], or something equally as dramatic. …
And …in the future, when you see other people complaining that [ANet] …has been spotted doing something other than [publishing vague plans or releasing poorly-developed content] …, explain to them, more politely than I did the first time, the simple and unanswerable truth: [ANet] is not working for you.
Perfect.
There are 3 problems with just corrupt-spamming the mesmers: One is that the best class for doing that (necro) is also the easiest one for a melee boon blob to train down. One is that the mesmers don’t have to expose themselves to do their job. One is that even if you strip the mesmers, the rest of the blob still has 30-60 seconds of quickness, resistance, and protection, and you have to kill that before they regroup and their continuum splits recharge. Good luck doing that unless you’re either massively better than them, or are also running boonshare.
Then don’t use necros. Use the counter to mesmers – thieves. Precast Larcenous Strike + Steal = 5 boons stolen. Then Shadow Step away/back. Thieves are plenty on WvW. Maybe it’s time they join the zerg.
Now that would be a fun visual! Just a dive bombing gang of thieves.
If no one bows before the fight, bowing after when your enemy is staked is a sign of respect… As in “good fight”.
Timing is everything.
This kind of misses the whole “no etiquette is universal” and “rudeness is in the eye of the beholder” point though hehe. =)
So bowing over a corpse after stomping is seen as a bad/trolly thing by some people now? It used to just be a sign that a good fight was had.
The rudest behavior I’ve seen in WvW is two persons bowing to start a duel, and the winning person proceeding to stomp the loser.
This behavior is bad and shouldn’t be encouraged.
I don’t get it. How is it rude? Duel was lost; winner took all.
If you don’t want to risk an encounter in which your opponent’s idea of etiquette differs from yours, then your options are:
- Only duel friends
- Negotiate the ‘rules’ ahead of time
This is fairly spot on with how I feel. Etiquette differs from group to group. No one set of “rules” is inherently correct.
At the same time, people who vocally complain about PBS use can often be complaining when it’s use was the tactically sound choice. I’ve gotten some hate for using it when using it was most definitely the right choice, just because the person complaining didn’t have the same situational information that I had.
Sadly I’ve found that the people who decide to “educate” me aren’t always open to learning something themselves hehe.
I’d rather get no info and be surprised than hyped.
Same here with regards patch content, although considering the rigmarole I need to go through to get the updates sometimes a date would be appreciated by me at least.
Yes the good ol days, when you could die in an instant to an invisible zerg and have no clue what happened until the character models of the stragglers all appeared running over your corpse 3 seconds later. =P
Maybe it’s a ley line =P
If it bothers you that much, just avoid dbl. If it angers you that much that you want to quit, the quit already.
Telling players to leave rather than voice their opinions
You realise that these two statements aren’t saying the same thing right? Like, at all.
I think you misunderstood the poll results.
What players actually voted for was getting a new WvW map ( not the DBL) was better than getting no map and that playing part of a game all of the time was better than playing a whole game part of the time. This was due to 1) Anet said they would not make an actual WvW map unless players accepted the DBL, 2)they knew the game mode would be destroyed if they had to have 3 months of DBL alone.
And that this whole shpeal isn’t actually based in facts at all? The numbers don’t exist to back up the claim that the majority of people voted the way they did for these stated reasons, never mind your claim that all players who voted had these reasons. The most generous thing I could say is that it’s unsubstantiated hearsay based on subjective opinion and faulty memory.
I think the people who do not vote cuz they do not have opinion should count as they do not care.
so if the vote ends like
2 alp 1 dbl 70%
3 dbl 3 alp 25%
do not care 5%
then people happy with results would be
2alp 1 dbl 75%
3 dbl 3alp 30%.
So in this case 2 alp 1 dbl is obviously more favorable. At least the percentage should be accounted somehow because it makes the option that requires higher percentage (this time 2alp 1 dbl) harder to acquire even though they have no opinion. f/e: If 25% vote that they do not care which option, and 5% vote for 3dbl 3 alp and the rest 70% vote for 2 alp 1 dbl, it would mean 2 alp 1 dbl CANT happen.So reasonable decision is to account it somehow.
Actually I am afraid that some people are going back into the poll after voting and saying don’t count my vote just to see the current results and not realizing they just changed their vote.
Yeah I do hope people realise this.
Or at least that the people who agree with me do.